Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 25, 2022, 01:54:00 am
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Here is the nightly for 25 April 2022 - Revision 30ae011d1
Group: Win32-SSE2
nightly_20220425_30ae011d1-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220425_30ae011d1/nightly_20220425_30ae011d1-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220425_30ae011d1/nightly_20220425_30ae011d1-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20220425_30ae011d1-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220425_30ae011d1/nightly_20220425_30ae011d1-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220425_30ae011d1/nightly_20220425_30ae011d1-builds-x64-SSE2.zip))
Group: Linux
nightly_20220425_30ae011d1-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20220425_30ae011d1/nightly_20220425_30ae011d1-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220425_30ae011d1/nightly_20220425_30ae011d1-builds-Linux.tar.gz))
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commit 30ae011d1
Author: wookieejedi
Commit: GitHub
Fix Texture Replace and Team Colors with Ship Changes (#4207)
code/ship/ship.cpp | 75 ++++++++++++++++++++++++++++++++----------------------
1 file changed, 45 insertions(+), 30 deletions(-)
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commit 746659547
Author: JohnAFernandez
Commit: GitHub
Reinforcements Dialog (#3607)
qtfred/source_groups.cmake | 5 +
.../dialogs/ReinforcementsEditorDialogModel.cpp | 330 ++++++++++++++
.../dialogs/ReinforcementsEditorDialogModel.h | 53 +++
qtfred/src/ui/FredView.cpp | 5 +
qtfred/src/ui/FredView.h | 1 +
.../src/ui/dialogs/ReinforcementsEditorDialog.cpp | 204 +++++++++
qtfred/src/ui/dialogs/ReinforcementsEditorDialog.h | 56 +++
qtfred/ui/ReinforcementsDialog.ui | 478 +++++++++++++++++++++
8 files changed, 1132 insertions(+)
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commit c636ea565
Author: EatThePath
Commit: GitHub
Remove light filtering data (#3737)
code/lighting/lighting.cpp | 109 +++++++++------------------------------------
code/lighting/lighting.h | 15 +++----
code/model/modelrender.cpp | 8 ++--
code/model/modelrender.h | 2 +-
code/object/object.cpp | 15 +++----
code/weapon/beam.cpp | 14 +++---
6 files changed, 46 insertions(+), 117 deletions(-)
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commit 83bd293a3
Author: Goober5000
Commit: Goober5000
add some script functions for HUD gauge data
code/hud/hud.cpp | 45 ++++++++++++++++++++++++-
code/hud/hud.h | 19 +++++++++--
code/hud/hudparse.cpp | 41 ++++++++++++++---------
code/hud/hudparse.h | 2 ++
code/scripting/api/objs/font.cpp | 12 +++++++
code/scripting/api/objs/hudgauge.cpp | 64 ++++++++++++++++++++++++++++++++++++
6 files changed, 165 insertions(+), 18 deletions(-)
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commit dca2ae715
Author: Kiloku
Commit: GitHub
Add a ship flag to allow the firing fail sound to play with locked primaries (#4203)
code/mission/mission_flags.h | 2 ++
code/mission/missionparse.cpp | 2 ++
code/parse/sexp.cpp | 2 ++
code/ship/ship.cpp | 22 +++++++++++++++++++---
code/ship/ship.h | 2 +-
code/ship/ship_flags.h | 2 ++
fred2/missionsave.cpp | 4 ++++
qtfred/src/mission/missionsave.cpp | 6 ++++++
8 files changed, 38 insertions(+), 4 deletions(-)