Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 13, 2022, 01:57:05 am
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Here is the nightly for 13 May 2022 - Revision 3d646e591
Group: Linux
nightly_20220513_3d646e591-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-Linux.tar.gz))
Group: Win64-SSE2
nightly_20220513_3d646e591-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-x64-SSE2.zip))
Group: Win32-SSE2
nightly_20220513_3d646e591-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-Win32-SSE2.zip))
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commit 7bece7a94
Author: Goober5000
Commit: Goober5000
guard against negative turret_enemy_objnum
code/ai/aiturret.cpp | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
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commit 7606df608
Author: Goober5000
Commit: Goober5000
miscellaneous fixes related to old Coverity fixes
code/ai/aicode.cpp | 5 -----
code/object/objectsnd.cpp | 2 +-
code/scripting/api/objs/cockpit_display.cpp | 2 +-
code/scripting/doc_html.cpp | 1 -
4 files changed, 2 insertions(+), 8 deletions(-)
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commit 741231be7
Author: Goober5000
Commit: Goober5000
disable sun bank controls
fred2/bgbitmapdlg.cpp | 4 ++++
1 file changed, 4 insertions(+)
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commit aa316433f
Author: Asteroth
Commit: Asteroth
qtfred too
qtfred/src/mission/missionsave.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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commit 9f63b1732
Author: Asteroth
Commit: Asteroth
make sure to clamp
code/starfield/starfield.cpp | 3 +++
1 file changed, 3 insertions(+)
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commit 2e37aceab
Author: Asteroth
Commit: Asteroth
correct sun math
code/mission/missionparse.cpp | 4 ++--
code/parse/sexp.cpp | 8 ++++++--
code/scripting/api/libs/mission.cpp | 4 ++--
code/starfield/starfield.cpp | 18 ++++++++++++++++--
code/starfield/starfield.h | 6 ++++--
fred2/missionsave.cpp | 4 ++--
6 files changed, 32 insertions(+), 12 deletions(-)
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Not a bug, exactly, but wingman survivability drops off sharply from this build onward. It looks like enemy turrets and anti-fighter munitions target wingmen much more aggressively than before. Might cause some balance issues.
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Can you compare that behavior to builds from before February 20, 2014? That's when this commit (https://github.com/scp-fs2open/fs2open.github.com/commit/0d54630e83419f53ede08056bac3b26928d059cb) introduced a bug that changed things in the opposite direction.