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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on May 13, 2022, 01:57:05 am

Title: Nightly: 13 May 2022 - Revision 3d646e591
Post by: SirKnightly on May 13, 2022, 01:57:05 am
Here is the nightly for 13 May 2022 - Revision 3d646e591



Group: Linux
nightly_20220513_3d646e591-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-Linux.tar.gz))


Group: Win64-SSE2
nightly_20220513_3d646e591-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-x64-SSE2.zip))


Group: Win32-SSE2
nightly_20220513_3d646e591-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20220513_3d646e591/nightly_20220513_3d646e591-builds-Win32-SSE2.zip))

Code: [Select]
------------------------------------------------------------------------
commit 7bece7a94
Author: Goober5000
Commit: Goober5000

    guard against negative turret_enemy_objnum
 code/ai/aiturret.cpp | 12 +++++++-----
 1 file changed, 7 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit 7606df608
Author: Goober5000
Commit: Goober5000

    miscellaneous fixes related to old Coverity fixes
 code/ai/aicode.cpp                          | 5 -----
 code/object/objectsnd.cpp                   | 2 +-
 code/scripting/api/objs/cockpit_display.cpp | 2 +-
 code/scripting/doc_html.cpp                 | 1 -
 4 files changed, 2 insertions(+), 8 deletions(-)

------------------------------------------------------------------------
commit 741231be7
Author: Goober5000
Commit: Goober5000

    disable sun bank controls
 fred2/bgbitmapdlg.cpp | 4 ++++
 1 file changed, 4 insertions(+)

------------------------------------------------------------------------
commit aa316433f
Author: Asteroth
Commit: Asteroth

    qtfred too
 qtfred/src/mission/missionsave.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 9f63b1732
Author: Asteroth
Commit: Asteroth

    make sure to clamp
 code/starfield/starfield.cpp | 3 +++
 1 file changed, 3 insertions(+)

------------------------------------------------------------------------
commit 2e37aceab
Author: Asteroth
Commit: Asteroth

    correct sun math
 code/mission/missionparse.cpp       |  4 ++--
 code/parse/sexp.cpp                 |  8 ++++++--
 code/scripting/api/libs/mission.cpp |  4 ++--
 code/starfield/starfield.cpp        | 18 ++++++++++++++++--
 code/starfield/starfield.h          |  6 ++++--
 fred2/missionsave.cpp               |  4 ++--
 6 files changed, 32 insertions(+), 12 deletions(-)
Title: Re: Nightly: 13 May 2022 - Revision 3d646e591
Post by: Antares on May 19, 2022, 04:06:17 pm
Not a bug, exactly, but wingman survivability drops off sharply from this build onward. It looks like enemy turrets and anti-fighter munitions target wingmen much more aggressively than before. Might cause some balance issues.
Title: Re: Nightly: 13 May 2022 - Revision 3d646e591
Post by: Goober5000 on May 19, 2022, 08:37:18 pm
Can you compare that behavior to builds from before February 20, 2014?  That's when this commit (https://github.com/scp-fs2open/fs2open.github.com/commit/0d54630e83419f53ede08056bac3b26928d059cb) introduced a bug that changed things in the opposite direction.