Community Projects > The FreeSpace Campaign Restoration Project

RELEASE: Aeos Affair

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Admiral Nelson:
The FSCRP team is proud to bring you this updated release of the Aeos Affair.


--- Quote ---   Aeos research base is located on a frozen planet in the Altair system. As
   you know, Altair is about as far away from the front lines of the war as
   you can get. We have no significant military presence here. All of our
   fighting ships are on the front or elsewhere where they are needed more.
   We have only a token force of patrol fighters and various civilian support
   ships. But that's alright with us. Nothing ever happens out here.

   Elsewhere, the war is going well. The NTF has been defeated. The Shivans
   are threatening Capella, but the Colossus is on station there. There are
   rumors of a massive Shivan invasion force looming beyond GTVA system, but
   rumors are a dime a dozen in this place. We expect to continue our work
   here in peace.

   Aeos seems to be an abandoned Ancient outpost. The Ancients must have
   left this planet in a hurry. There are miles of tunnels and chambers here.
   There are many artifacts here. They all seem to be in disarray. Some are
   damaged. Others look as if they were simply dropped and left where they
   fell. We have a goldmine here, but it will take years to discover what
   secrets are held by this frozen rubble. But time is one thing we have lots
   of...

--- End quote ---

This campaign is a cosmetic rerelease including the latest in graphics upgrades and compatible with the new 3.6.10 MediaVPs.




Sectorgame Mirror.

FSMods Mirror.

FSNebula Mirror.


EDIT by ngld: Fixed download links

IceFire:
Excellent! Its been years since I played this but I remember it being a very good ...short but sharp sort of campaign.

Rodo:
And a difficult one indeed... I read that somewhere and I finished this campaign a couple of days back and I must say some parts can get a little annoying, but I love those challenging missions :D

PS: would be nice for you to check the arrival and departure of ships... fighters from destroyers arrive from subspace and not from the destroyer itself... I know this was a cosmetic update, but arriving from the ship is as cosmetic as making the nameplate for it.

Admiral Nelson:
That is much more than cosmetic, actually.  That can cause mission progress problems if the carrier ship is destroyed or out of place.

SypheDMar:
What about turning off warp effect? That way, it'll look like it came out of the fighterbay without really altering the mission.

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