Author Topic: Source Code  (Read 4474 times)

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Offline Corsair

  • Gull Wings Rule
  • 29
So what does the release of the Source Code mean for the project? And yes I have seen the threads at the VWBB.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 
OMFG!!! I go away for a week and this is what happens! WOOOHOOOOO!!!! I now see great things in the future of FSF

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
It means we have an engine
Offically approved by Ebola Virus Man :wtf:
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
can someone tell me how to turn off the ****ing!! Asertions
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
You gotta build it as a release version - set active configuration to release and it should get rid of them.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
how do you do that
also is there a way to speed up compiling, it takes like two hours
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Quote
Originally posted by Bobboau
how do you do that
also is there a way to speed up compiling, it takes like two hours


You could remove all the parts that slow things down.  Like the code.  And I've heard that constants and variables just eat up processor time and memory.  Ditch them too.

  --TurboNed
"It is the year 2000, but where are the flying cars? I was promised flying cars! I don't see any flying cars. Why? Why? Why?" - [size=-2]Avery Brooks from an IBM commercial[/size]

 
In MSVC++ 6 you goto Build->Set Active Configuration->Win32 Release

That SHOULD get rid of the Asserts to the best of my understanding, which will speed up your built version.