Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: BloodEagle on July 22, 2013, 03:29:31 pm
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No no no no no no no no no no no no no no no no no no no no no no (http://www.escapistmagazine.com/news/view/126206-Star-Control-Reboot-Emerges-From-the-Wreckage-of-Atari) DO NOT WANT
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BloodEagle:
(http://i3.kym-cdn.com/photos/images/original/000/490/105/855.gif)
As for me: Aww yiss! I hope they succeed at getting the original peeps onboard, at least Paul Reiche III.
Plus, Spoon will have a source of extra... "ideas" for the Hertak. :L
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:( Stardock seem to be a pretty good dev company, but it means it most likely won't be released for Linux (or OSX). Boo. :(
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I am not yet ready to panic.
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DO NOT WANT
Why so pessimistic? You don't have to buy it. It might come good if they're scooping up the people who made Star Control 2.
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Two possibilities. It will either be bad, or good. If it's bad, the original StarControl games won't suddenly get erased from existence. If it's good, we'll get something new in that excellent franchise. I don't see what do we have to lose here to inspire such negative reactions. At worst it'll be something to ignore, not like there's a new Star Control game being made every year and this will somehow spoil it.. For me even the possibility of a good new Star Control game is good news.
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You're right of course, my unhappiness is more the fear that the game *will* be good, but I'll have to jump through many hoops in order to play it (i.e. WINE for both the stardock delivery app & the game itself)
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Noooooooooowait. Stardock is doing it?
YEEEEEEEEEEEEEEEEEEEES. After they managed to make GalCiv2 funny (one of my most favouritest games of all time) I am heartily buying this.
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At least they aren't going to turn it into a FPS like that 'syndicate reboot'... right? :nervous: RIGHT?
I am not yet ready to panic.
Same.
yet
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At least they aren't going to turn it into a FPS like that 'syndicate reboot'... right? :nervous: RIGHT?
I am not yet ready to panic.
Same.
yet
Stardock didn't even publish/dev the Syndicate reboot you giant farce, how is that relevant?
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Stardock didn't even publish/dev the Syndicate reboot you giant farce, how is that relevant?
Try turning on your brain. JUST FOR ONCE.
HADES. ANSWER ME.
WHAT IS A MAN.
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Stardock didn't even publish/dev the Syndicate reboot you giant farce, how is that relevant?
Try turning on your brain. JUST FOR ONCE.
HADES. ANSWER ME.
WHAT IS A MAN.
the wild hippopotamus in the plains of russia
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the wild hippopotamus in the plains of russia
As expected from my pupil. An excellent answer.
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DO NOT WANT
Why so pessimistic? You don't have to buy it. It might come good if they're scooping up the people who made Star Control 2.
I might be displaying my distaste a little early, but History has shown that these things tend to be bad (in my humble opinion) more often than not.
And I subscribe to the school of thought that a <book / game / movie / thing> can be harmed overall by additional works. I'm usually pretty good about ignoring these -- but this is not always the case.
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Besides, you want to really panic about the Wargaming ownership of both GPG and the Total Annihilation IP.
Or the fact MoO is now in play again.
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It's worth noting that all content of the Star Control games is still property of Toys For Bob. The only thing they bought was the name.
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DO NOT WANT
Why so pessimistic? You don't have to buy it. It might come good if they're scooping up the people who made Star Control 2.
Brad Wardell (http://en.wikipedia.org/wiki/Brad_Wardell#Controversies) is a pretty ample excuse for any and all pessimism.
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DO NOT WANT
Why so pessimistic? You don't have to buy it. It might come good if they're scooping up the people who made Star Control 2.
I might be displaying my distaste a little early, but History has shown that these things tend to be bad (in my humble opinion) more often than not.
And I subscribe to the school of thought that a <book / game / movie / thing> can be harmed overall by additional works. I'm usually pretty good about ignoring these -- but this is not always the case.
Star Control III is widely regarded as a travesty; doesn't stop people from enjoying the first two games.
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Is it just me, or are there a lot of remakes/reboots announced nowadays? X-Com, Homeworld, and now another Star Control. I wonder if it will be more of a strategy game like SC1 or more exploration oriented like SC2.
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It will be basically Mass Effect.
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Oh, I'd heard it was a straight remake of SC2. I was kind of looking forward to that, I've never been able to get past the grindathon that is SC2's gameplay.
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SC2 is grindy? :confused:
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Yes? What else would you call the process of resource collection?
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It seemed to go by pretty quickly for me.... I guess I just never felt like it was a grind.
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wat
I only heard of Project 6014 coming out, what's this? Can someone tell me what's going on? Huh? Link?
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Yes? What else would you call the process of resource collection?
Over quickly? As long as you avoid going after really low-value resources, you tend to accumulate all the RUs you need fairly early on (and you also get RUs from destroying enemy ships).
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Hmm. Either I gave up before that point, or I didn't realise I'd reached it.
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Hmm. Either I gave up before that point, or I didn't realise I'd reached it.
To be fair, it's possible to not realize you already have all the RUs you need; the most important thing to remember is that you don't need a complete fleet of fully-crewed vehicles. A fully-upgraded flagship (up to the level of technology you've currently purchased from the Melnorme, of course) and a handful of useful support ships takes care of the entire game for you, and once you get near enough to the endgame that you actually need a full fleet, the Chmmr give you infinite RUs anyway. A lot of players think that the fact that they can't afford a dozen Utwig Juggers and a maxed-out weapons array for their flagship (you don't need weapons in every slot, and you don't want them anyway) means they need more RUs and keep mining, when really they need to be spending their time advancing the plot so that they can get access to even more resources (like getting the Shofixti so that your crew costs drop to minimum, or getting Quasispace tech so that you can get around the galaxy faster, and accomplish your objectives without constantly needing to refuel every few minutes).
And then there are all those special events where people just give you ships, for free. Those are awesome, and should be taken advantage of (even if you don't like the ships, you can scrap them for RUs for whatever you do want).
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And if you go to the right systems you'll be able to mine high end resources fast
SC2 is anything but grindy
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To gather RU I've always gone to VUX space and blown away fleet after fleet with good 'ol Fwiffo & his Eluder class voidship. I guess that's a little grindy (i.e. repeating the same thing over and over) but it doesn't take long. And you can have fun with the conversation tree there as well :)
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Or, you could fill your flagship with high capacity fuel tanks (but only carry enough fuel to get to where you need to go), QuasiSpace to Druuge territory, and sell them the Burvixese Caster for all the fuel your ship can hold...
http://www.youtube.com/watch?v=tKVXcw6hakU
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Stardock already managed to do an excellent remake of Galactic Civilisations. I think they are capable of handling this reboot so that it honors the original.
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Ah i support the thread creator.
NOOO.
Because of the fact i hate this reboot stuff... i want to see new ideas, in a new story in a new universe. Not old ideas in an old universe and a story that ignores previous events completely.
If they want to make a new Star Control... then please only a title that respects the story and keep the continuty of the universe. Star Control 4 is the only acceptable game for me.
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As long as the game doesn't take itself too seriously it should be decent.
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//Necro
http://arstechnica.com/gaming/2014/01/stardock-ceo-reveals-details-about-new-star-control-title-in-development/
• It's a prequel that follows Earth. So if you wanted answers to the fate of the Androsynth or to see the Ur-Quan history firsthand, Stardock would kindly like you to **** off.
• It's built in the Nitrous engine, which doesn't look like it's suited to SC2's mechanics. I'm guessing they'll gut those and replace them with something completely different, but this is speculation. I wasn't expecting a straight-up port from SC2's mechanics, but I was expecting something that tried to be somewhat similar in spirit if not in system. And I don't see Stardock pulling that off.
• It will have Multiplayer. Well, the earlier games did have hotseat multiplayer combat. But it bothers me that they even mentioned this. I get a bad feeling whenever a publisher or developer says that their game will have multiplayer, nowadays.
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• It will have Multiplayer. Well, the earlier games did have hotseat multiplayer combat. But it bothers me that they even mentioned this. I get a bad feeling whenever a publisher or developer says that their game will have multiplayer, nowadays.
And The Ur-Quan Masters has had online multiplayer since v0.6.
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Oh noes, now it will be about... ehhh... what could they do with Earth at that time?
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First contact? *shrugs*
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The original didn't have much of the gameplay of the second, really.
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The original didn't have much of the gameplay of the second, really.
And vice versa; I still occasionally fire up the original in DOSBox for the strategic gameplay.