Author Topic: User-Made Ships Icons Project (Formerly:Idea for the User Made Ships Page)  (Read 13406 times)

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Offline Black Wolf

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User-Made Ships Icons Project (Formerly:Idea for the User Made Ships Page)
OK, so there's that thread in Modding that is trying to be a kind of duplicate for this page on the wiki - essentially a big thread with all the ships on it. Now, I personally am not a fan of the idea, for reasons brought up in the thread, but one thing that was brought up in the thread was the fact that the User Made Ships page on the wiki suffers from the fact that it's somewhat too complete - there're a lot of mods on there that are very old, and not up to the standards of modern releases, but there's no attempt made to differentiate these old, (often poorly) tiled and generally unpleasant ships from the newer, nicer ones.

I considered a rating system a while back (there's a thread on here somewhere) but that generated way to much hate to ever be viable. So I started thinking about a sort of "badge" system. You could have a series of simple badges (I've chosen letters for simplicity) to represent the various attributes that differentiate modern, FSO optimized models from retail ones. The more badges a ship model has, the more optimized it is for FSOpen, thus giving an at-a-glance idea of the quality of a model without any subjective judgement on anyone's part.

It's probably easier to understand if you see it, so check out the mockup in the sandbox. In this example, there are three badges "H" for "High Poly", U for "UV Mapped" and N for "Normal maps" (Note that the attributes don't correspond with the ships linked to, it's just a mockup so people can see how it would look). The actual page would have a little legend explaining the system, obviously, and I'm not married to these badges - there could be additional ones I've not thought of, or other attributes might be better to use as basic differentiators. I've also considered the possibility of a single "Gold Star" Badge for mods that fulfill all the criteria, which might be important if there are other badges to be added (to keep the width down). Another possible badge might be a"Q" - possibly in a different colour - meant to indicate "Quality", which would be given to mods that don't necessarily include any or all of the attributes that get badges, but nonetheless are considered high quality mods. I like the idea of this badge because it's pretty obvious to anyone who looks that some retail models have aged much better than others, and that should be recognised when applicable, but it does introduce a subjective component to the process, which might be undesirable.

So, opinions on the idea? Might it make User-Made ships too cluttered, or would the clutter be worth it? Should we implement the changes? Can you think of ways to improve it prior to implementation? Any opinions or thoughts would be welcome. :)

Oh, and while typing, I also thought about the possibility of possibly using a "C" badge for "Cockpit" - to be applied in the case of low poly fighter models that have been "HTLed" by the addition of a cockpit without changing much else.
« Last Edit: July 18, 2012, 11:38:55 pm by Black Wolf »
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Offline headdie

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Re: Idea for the User Made Ships Page
I can go with his idea. badges I would suggest are

(HP) High Polly
(NM) Normal Maps
(UV) UV Mapped
(MD) Mod/Model Dump Only Download
(MV) Multiple Versions
(IV) Incomplete Version (missing or faulty table for example)
(MVP) Uses MediaVPs assets
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Offline mjn.mixael

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Re: Idea for the User Made Ships Page
This is a good idea.

However, just as I mentioned in the topic that spawned this idea.. Who is going to spend all the time updating the Wiki page if this were adopted?
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Offline Colonol Dekker

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Re: Idea for the User Made Ships Page
Who assessessessess rates the quality of a model too? Everybodys tastes are different -
Different strokes for different blokes as the saying goes.

I'd suggest the author of the ship maintains his/her own page, failing that. . . .  Do we have a wiki team :nervous:
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Offline mjn.mixael

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Re: Idea for the User Made Ships Page
Well in Headie's proposed set of badges, none of them have anything to do with "rating quality" (except maybe high-poly). The rest are all factual, and very useful.
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Offline z64555

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Re: Idea for the User Made Ships Page
I wouldn't put down the "High Poly" badge, as what's considered high-poly today will be obsolete in... like 2 years?

You could, however, make a badge that denotes how many poly's it has, like a >1K, >10K, >100K, etc.
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Offline AndrewofDoom

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Re: Idea for the User Made Ships Page
I think z64 has a good idea personally. It's a much more future proof solution.
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Offline headdie

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Re: Idea for the User Made Ships Page
I would have to agree it's the better way of doing it
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Offline Black Wolf

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Re: Idea for the User Made Ships Page
I can go with his idea. badges I would suggest are

(HP) High Polly
(NM) Normal Maps
(UV) UV Mapped
(MD) Mod/Model Dump Only Download
(MV) Multiple Versions
(IV) Incomplete Version (missing or faulty table for example)
(MVP) Uses MediaVPs assets

Many of these are probably not so relevant for the actual User-Made ships page itself - maybe on the  individual pages for specific mods, the way Wookiepedia uses icons at the top of every article to establish the time period the subject is in. The aim here is to quickly differentiate between SCP optimized, recent mods and older, generally lower quality retail mods - stuff like multiple versions and modpack only isn't really related to that though. The "Incomplete" tag might be useful, though.

This is a good idea.

However, just as I mentioned in the topic that spawned this idea.. Who is going to spend all the time updating the Wiki page if this were adopted?

The same people who wrote it in the first place. :p It would be an ongoing project, but I'm sure that people would rise to the challenge, even if it was over the course of several months.

I wouldn't put down the "High Poly" badge, as what's considered high-poly today will be obsolete in... like 2 years?

You could, however, make a badge that denotes how many poly's it has, like a >1K, >10K, >100K, etc.

I used "High Poly" because people won't necessarily know what "HTL" means, but the criteria for "High poly" would basically be any ship designed from the word go for post HT&L poly limits, and therefore not retail compatible. That'd mean that things like retail fighters with added cockpits wouldn't get the "High Poly" badge (which might justify the separate "C" badge for cockpits).
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Offline TopAce

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Re: Idea for the User Made Ships Page
I suggest these icons be added through templates, as they are much easier than copy/pasting code.

For the list, I also propose a tilemapped (T+) and non-tilemapped (T-) icons, because I see people are crazy about those.
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Offline headdie

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Re: Idea for the User Made Ships Page
Black Wolf I think a reread is in order here mate ;).

My suggestion is meant to compliment your suggestion, implemented in the same way as your example but provide additional useful info for modders, for example a novice might not want to have to debug a ship with a faulty table or someone on a tight download limit might not want to download a large mod just for a couple of ships.

As for High Polly vs HTL, z64555's suggestion was for an indication on polly counts which is a lot less subjective than "High Polly"

I suggest these icons be added through templates, as they are much easier than copy/pasting code.
if this is doable then it is probably the easiest way for the users and to maintain consistency.

Quote
For the list, I also propose a tilemapped (T+) and non-tilemapped (T-) icons, because I see people are crazy about those.


certain level of ignorance here but is it possible to have a non UV mapped non Tile mapped ship?  I know a hybrid is possible so perhaps having either a hybrid icon or a separate tile map icon that can be used at the same time?
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Offline TopAce

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Re: Idea for the User Made Ships Page
I was referring to completed ships. A non-UV-mapped ship is by definition incomplete.

[EDIT]
Right, I have made the templates and edited the sandbox. Currently, the Andropov and the SOC Orc uses templates. I kept the rest there.
« Last Edit: July 12, 2012, 06:46:28 am by TopAce »
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Offline Black Wolf

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Re: Idea for the User Made Ships Page
I suggest these icons be added through templates, as they are much easier than copy/pasting code.

For the list, I also propose a tilemapped (T+) and non-tilemapped (T-) icons, because I see people are crazy about those.

Good idea on the Templates - I did it with the image tag because the sandbox example is only a quick and nasty mockup, but templates will be significantly tidier and easier. As for tilemapped +/- icons, that's the point of the UV-mapped Icon - Headdie's right to point out that ships have to be one or the other, and I wanted to focus on the positive attributes, so that the more badges a mod has, the more modern and SCP optimized it is.

Headdie: Are you talking about Icons on the User-made ships page or on the individual mod's page ala wookiepedia? See, the problem I see with the page as it is now is that there's no visible way to determine which mods are good and bad (or, a better term might be which are modern and which are outdated) until you click on them and look at the picture, which is a problem for some of the categories with dozens of entries. Adding these badges will solve that problem, by giving an at-a-gance idea of the quality (or modernity, if you prefer) of the mod. More badges = more recent mod. Adding those other categories might be useful to certain specific modders, but if it also adds badges to mods that wouldn't otherwise get them, and that eliminates the at-a-glance concept - you have to look and see which badges each mod has, and whether they're relevant to the quality, or just related to its level of completeness or availability outside of large scale modpacks.
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Offline headdie

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Re: Idea for the User Made Ships Page
What I am on about is the User Ships page, implemented something like in your sandbox example with the icons appearing in the link name.
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Offline Droid803

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Re: Idea for the User Made Ships Page
"Missing" table entry does not mean incomplete!
Tables can be made in seconds.

I never use the tables that come with models anyway, except maybe as a reference because there is a 70% chance that whoever made it doesn't know what they're doing and messed something up anyway. (or they use some deprecated flags etc that throw up a bunch of warnings, missing weapons etc...)
This is also why I don't include table entries with my releases (but they're not incomplete!)

Including a table entry encourages people to just copy/paste it into their mod without checking for errors, balancing, etc. Which is poor practice IMO. If you're going to have to do that anyway there's no real difference starting from, say, a retail table entry for something of a similar size and then tweaking it as necessary, which should be required anyway.

Then again, you should be doing the same thing with models, checking for POF errors, etc. Because you can't really trust anything at all. :P

Thus the entire concept of a "completeness check" is flawed, as one should check for that themselves anyway.

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Offline z64555

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Re: Idea for the User Made Ships Page
The badges shouldn't be viewed as a "completeness check," rather, more of a quick manifest of what the uploaded file has. The idea is that the badges allow potential... shoppers... to see what the file has at a glance vs. downloading the file, opening up in pcs2, and manually seeing what goodies it has.

Yes, they'll still need to do the manual check, but again the point of the badges is to speed up the selection process.

Also, as an added bonus, model makers can view their "competition" and perhaps be more motivated to put more effort into their model.  :drevil:
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Offline Droid803

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Re: Idea for the User Made Ships Page
Then I recommend fault tags such as POF errors (which are in anywhere between 60-70% of existing released models, I kid you not).
Be it missing MoI's, faulty smoothing, faulty lighting, or collision issues; missing/poorly placed paths, missing debris/LODs, or faulty subsystem data.

The thing is, it's not really going to motivate anyone because most people don't have a sodding clue what they are doing, and thus do it all wrong (this applies to 95% of the assets released before the collada import/exporter, and even a while after, when it would occasionally drop polies and whatnot).

If you're going to use custom assets you might as well learn to make your own...saves you debugging nightmares ^^ (this is from experience, if I didn't know the ins and outs of the production/conversion process I would have murdered people when chasing a few bugs with assets in DE >.>)

I guess most people would only be interested in "works well enough 90% of the time" instead of really getting it bug-free. I guess I should apologize for sounding so...negative/disillusioned... but hey, such is reality.
« Last Edit: July 12, 2012, 02:16:29 pm by Droid803 »
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Offline mjn.mixael

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Re: Idea for the User Made Ships Page
Or anything that has errors of some sort gets a single tag. Bam. Done.

Whether or not you use the tables that come with ships is irrelevent. A table entry with a ship will show the user the intended stats (speed, maneuverability, etc) as well as subsystem data. Generally it's just nice to include one. Especially since creating a modular table is so easy, as you "nicely" pointed out.

However, it doesn't matter. The proposed tag is not a tag for "missing table" it's a tag for "missing data" and thus all you're little complaints fit right in it.
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Offline Droid803

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Re: Idea for the User Made Ships Page
It does matter. What qualifies as missing data?
If a table is missing gets the tag, same with a ship that has no hierarchy in the POF whatsoever...then the tag is worthless. One isn't missing anything at all really, while the other requires you to go back into a modelling program. If they all have the same tag then it's meaningless, because everything will have it.

You could just ignore the table side thing anyway, because not once have I ever used the table that came with the model without heavily editing it. In fact, I recall using an included table as a reference for subsystems only to find out that there were 4 to 5 other ones on the POF (subobject based), that weren't listed and caused FSO to throw errors. If there wasn't a table, I would have checked and it would have saved me more time even. The speeds/maneuverabilities for what I make don't work outside of it, really, so unless you have the same flight model as I do, it is useless to everyone else; I'm not going to re-imagine what something's role should be just so someone MIGHT use it. That's absurd. Including a table is a pointless venture - I wouldn't use one, and I wouldn't trust anyone who would!

Perhaps they should be separated by what you need to use to "fix" it.
ie. its fixable PCS2-side, or you have to bring it back into Blender/Max/Whatever to fix...
But that goes back to the "negative" thing, don't exactly want to call people's hard work bad, you know?

You know what, do whatever you want. I just realize that I don't care I won't use it anyway. Just like how I don't trust anyone to make a bug-free model, I wouldn't trust anyone checking them to catch all the possible faults. Which boils down to the fact that I'll have to examine everything myself anyway.

Well, that was a waste of time and words. Sorry for wasting yours.



tl;dr **** it what do I care
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Offline mjn.mixael

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Re: Idea for the User Made Ships Page
Most of that sounds like "I don't use FS-like flight stuff in my mod, so most released tables don't mean anything to me." Whereas most of the mods on HLP do base their stuff in general FS, and so the tables would be useful, even as a starting point. Also, including a tbm is just good practice given that it's a ships database and not a models database. Even if the tbm is based on a different flight model. You don't have to convert anything. Your model from you mod can include a tbm that has your ship's stats and it'll still be a complete set.


But hey.. your world sounds cool too... you know, with the way that you don't trust anyone to do anything as bug-free as you... :doubt:

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