There is a list on 26 (A4) pages...
Here are some:
- High resolution up to 1920x1200,
- AI will auto select target, range and tactic based on its active weapons.
- Weapons stats changed to be closer to MCG.
- Components inventory is back, just like in old MCG.
- No more unlimited purchase.
- Mission is too difficult and you have a lot of cbills, no problem, buy additional drop weight (5t - 10000cb), as much as you can afford.
- Component purchase. New component purchase screen.
- Sensor and jumping skills added to pilots like in mcg.
- All MC2 specialty skills are obsolete. Pilots can get new skills if they e.g. drive light mech - get exp for light mechs (adds evasion when piloting light mech), use energy weapons - get exp for energy weapons (higher chance to hit). No magic wand for making pilots specialists for something they never used.
- Formation key is "K", press to cycle through formations.
- Mouse wheel incorporated in all MCO list boxes
- Repir Bay is not destroyed when empty - can be recharged.
- Repair truck can be deployed only once from support. Guard it well... Can be recharged with RPs.
- Indirect fire weapons can fire if target is in range (no need for LOS),
- Ammo, ECM and Probe activated in logistics
- ALL weapons have minWeaponRange and maxWaeponRange.
- ECM effect - ALL mechs under friendly ECM range are invisible for sensors (ECM umbrella).
- Mechs are not auto-repaired after mission - damage transfer for armor and int. structure between logistics and mission.
- Number of kills is now visible in force group bar.
- Player can select pilot for salvaged mech
- New Pilot Hire Screeen, hire additional pilots.
- Maintenance cost and pilot salary.
- Multiple drop zones - up to 3 drop zones
- player refit truck now auto repairs all players and friendly mechs within radius if idle and no enemies in range.
- all player units have auto-scan and auto-repair (will go to nearest repair bay in range) feature if not selected and no enemies near by...
- in mission component salvage - MCG stile.
- new mission GUI.
- weapon shots wont go through terrain or buildings any more (no 100% hit), if target get into cover before it is hit, missiles or weapon projectiles will hit terrain objects or buildings in their way.
And many more.
Editor is heavily modified (fixed and changed)...
Over 100 new mech models.
Over 30 new vehicle models.