Noticed that the other Raptors know I'm a Cylon as soon as I turn. First time through they burned me down before I even fired a shot :(Yeah I'm going to delay the hostile for the Vipers and other Raiders in the next release. There's no way they could know what you're doing until you start showing signs of doing it.
I do like where you are going with this, especially since it's a nice change of pace. My biggest issue was the combat: it can be over with just when you're starting to warm up to the mission. It's also a little weird that doing your best for the first part hurts you so much in the next, but I'm not sure if that's intentional. The twist really took me by surprise and I wasn't sure what was going on at first. Maybe using training_msg would make it more clear? I'd also suggest using the events editor to tweak the AI classes during that transition, just to help the difficulty feel a little more consistent.Thanks, and all good points. I had to reinstall Windows on my PC so now everything's back up and running I might have another go at this mission soon.
As far as nit-picking goes, it seems odd that a battlestar should send Vipers as an escort when it plans on using an FTL jump to 'em anyway. I'm also a little curious as to what happens to the ECO on the Raptor. Didn't you also mention that you put in some voiced dialogue? I don't think their files were in the archive.
Good job though, this definitely has some potential!
The ECO on the Raptor, yeah that is something I can't really think of a way to fix up. I really wanted to make your ship a Viper but there's just no reason for there to be an FTL drive on a Viper and I really wanted the bit where you jump out to be in the mission (mainly because I put so much work into getting it working :P).
Why not just have the player-Cylon-person shoot them? Could even make it the reason that the other Raptors know to shoot you.Yeah but what I meant was there's no real ingame solution for it. Will probably just have to voice-act it and put in some messages. Good idea of putting it in right before the other Raptors start shooting at you.
Nice mission, good idea! Dont' change difficulty on first part, it's OK like it is. But there really needs to be a reason for the raptors to start shooting at you. I didn't bother the ECO issue, but as long as you are not doing something hostile the raptors should not be opening fire. Maybe as soon as you fire the first shot upon them/the civilian ships.I was originally thinking of making them turn hostile as soon as you fire your first salvo on one of the civilians, but I wasn't sure if that made it too easy or not. I'll probably still do the ECO being shot because that sounds like fun to put together in the audio part, but make the trigger for the hostile Raptors be when you fire on a ship.