Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: woutersmits on September 27, 2015, 07:31:46 am

Title: release demo campaign called antihumans
Post by: woutersmits on September 27, 2015, 07:31:46 am
you will play as bad guys
the hell is comming
you need to help the hell fleet
you will fight agenst humans
the final mission is to protact antihuman drone
you will bring hell and destruction
you will protact the destoryer etc.
you begins with regules system you got taxi  to ross 128 system you will see it yourself
if the area is clear you can jump to hyperspace to next mission
i hope you enjoy
you can download my campaign on freespacefiles
can you highlight this thanks
(http://s8.postimg.org/lz9imgusl/screen0194.jpg)
if the area is clear you can jump to hyperspace to next mission
(http://s8.postimg.org/d6a6ftg4l/screen0150.jpg)
you will fight agenst humans
(http://s8.postimg.org/46t0bpjvp/screen0120.jpg)
you will bring hell and destruction
(http://s8.postimg.org/q74reld5x/screen0119.jpg)
you will protact the destoryer etc
(http://s8.postimg.org/4cosf7gf9/screen0030.jpg)
the hell is comming

(http://s8.postimg.org/qfb8dfylh/screen0042.jpg)
(http://s8.postimg.org/o9cc575r9/screen0048.jpg/)

you can download my campaign on freespacefiles
link: https://sectorgame.com/fsfiles/download/dXBsb2Fkcy9Xb3JrLWluLVByb2dyZXNzJTIwJTI4V0lQJTI5L2FudGlodW1hbnNkZW1vLnppcA==/h/0bcc3b78e3bf46ce283e7ade3ec8157f
Title: Re: release demo campaign called antihumans
Post by: coffeesoft on September 27, 2015, 12:36:32 pm
You can post images using a internet image service, i´m using postimage.org.

- First make the capture ingame
- Upload the image to the server, postimage.org or whatever
- Use the codes that the server generates to paste into your post, you must use the right icon tools to make them visible
  Look at below Font size and Change Color Options

As well you can use the Hyperlink buttom to make your download link clickable.  :)

Sorry about the language, i hope you understand
Title: Re: release demo campaign called antihumans
Post by: woutersmits on September 28, 2015, 06:12:52 am
ive posted the image's above
Title: Re: release demo campaign called antihumans
Post by: Nyctaeus on December 01, 2015, 07:46:04 pm
Sorry for necro. When I saw this in newsletter I already knew I have to play this. I did and I don't regret :P. Oh dear God... I'm... Hell! I'm bad!

Spoiler:
Charybdis is excellent taxi. I was feeding Shivans! I was escorting GTD Hades - Sathanas class juggernaut. Ross 128 is everywhere, even in regules! What's more, every subspace node leads to regules! New Colossus is a cruiser. Probably somekind of special secret project codenamed happynewyear. I was trying to kill Herc II with Cyclops. Unfortunately I was unable to finish the campaign normal way because the mission with Warl... Oh, I mean GTCa Unknown! Mission is impossible to be finished due to buggy failure conditionals. Too bad... And I feel that my already bad english is even worse.

Seriously guys. I'm wondering why nobody replied with some feedback. Antihumans demo would be really enjoyable, if not this buggy failure conditional. I'm not sarcastic. It was actually... Pretty funny :P.

Title: Re: release demo campaign called antihumans
Post by: woutersmits on December 02, 2015, 08:59:47 am
Allright ive done 20 mission
For 31 december 2015 23:59 i will release the full happynewyear campaign not early nothing later its an 12 oklock time the campaign begins with happynewyear
Massage it will be fun
Title: Re: release demo campaign called antihumans
Post by: Bryan See on December 04, 2015, 11:47:13 am
I can give you my impressions of my testing of your demo, woutersmits.

All or most of the missions don't have any skyboxes. Some don't have any music other than FS2, you can use music from Shattered Stars (provided you got it from GitHub) as event-driven music.

Mission 03 is painfully slow for my laptop, as this is the engine issue. Model instancing, as well as dynamically image-based texture blending shader should solve it in the future.
Title: Re: release demo campaign called antihumans
Post by: procdrone on December 04, 2015, 01:38:42 pm
I just opened up the mission in FRED, in I am completely terrified, not trying to get into the missions themselves.
Title: Re: release demo campaign called antihumans
Post by: woutersmits on December 05, 2015, 10:03:06 am
i dont know how to use skybox yet sorry guys
Title: Re: release demo campaign called antihumans
Post by: Bryan See on December 05, 2015, 01:03:04 pm
Go to editors, then click Background, or you can use Shift+I. Then, either click on "Skybox Model" to open a skybox file in pof format or specify in the box: e.g. "starfield.pof". Then, press enter. And save often to update your skybox-filled missions.
Title: Re: release demo campaign called antihumans
Post by: woutersmits on December 06, 2015, 10:28:27 am
I not an expert over music custom adding i dont know how to do it eater
Title: Re: release demo campaign called antihumans
Post by: Goober5000 on January 04, 2016, 03:42:18 pm
Allright ive done 20 mission
For 31 december 2015 23:59 i will release the full happynewyear campaign not early nothing later its an 12 oklock time the campaign begins with happynewyear
Massage it will be fun

It is after 31 december 2015 23:59.  Where is the full happynewyear campaign?  Did I miss it?
Title: Re: release demo campaign called antihumans
Post by: woutersmits on January 05, 2016, 02:43:03 am
nope but my friend its improve it and building more mission