Author Topic: weapon models  (Read 34246 times)

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Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Yeah, it works, but there is a problem:



Try to use you afterburner.
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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
They're providing aditional thrust! :p
Freelance Modeler | Amateur Artist

 

Offline WMCoolmon

  • Purveyor of space crack
  • Moderator
  • 213
:lol:

Just hope they don't detonate when their fuel runs out. :p
-C

 
ROFL!!!!!!!!!!
OMG!
I just realized that bug could become a FEATURE! Bobbeau, can you adapt this so that people can make a weapon/missile that is in fact another engine for your ship (think a refit modification on missions that you cant change your loadout on!) or a secondary afterburner booster?!

Starlancer had something like that! You could, instead of mounting missiles, mount extra afterburner fuel pods. But this is even cooler than that. Gotta go faster? MOUNT MORE ENGINES! ROFL! PLEASE expand upon this.

Practical future applications: If we take this step, we take a step toward the ability to have ultimate loadout control: The missile list wouldnt be just missiles anymore --- it'd be extra EQUIPMENT. Cloaking devices. Experimental warp drives you can't unmount by order of mission designer. Prototype beam cannons. A secondary shield energy injector for faster shield regeneration. A shield capacity booster. Armor upgrades. Enhanced radar systems (think Porto-AWACS). Retro rockets for backward thrust. Think about the possibilties....

 I would LOVE to try my hand at balancing "rocket booster missiles" that you cant fire but boost your top speed/ab whatever ^_^
It all starts with one: full support for AB-boosting, missilebay mounted ENGINE PODS!
« Last Edit: January 20, 2005, 04:20:52 pm by 1644 »

 

Offline aldo_14

  • Gunnery Control
  • 213
Goddammit!  Every time I think I've finished a ship, you add another feature I can incorporate.









































:p

nice work BTW

 

Offline WMCoolmon

  • Purveyor of space crack
  • Moderator
  • 213
-C

 
Quote
Originally posted by Gregster2k
ROFL!!!!!!!!!!
OMG!
I just realized that bug could become a FEATURE! Bobbeau, can you adapt this so that people can make a weapon/missile that is in fact another engine for your ship (think a refit modification on missions that you cant change your loadout on!) or a secondary afterburner booster?!

Starlancer had something like that! You could, instead of mounting missiles, mount extra afterburner fuel pods. But this is even cooler than that. Gotta go faster? MOUNT MORE ENGINES! ROFL! PLEASE expand upon this.

Practical future applications: If we take this step, we take a step toward the ability to have ultimate loadout control: The missile list wouldnt be just missiles anymore --- it'd be extra EQUIPMENT. Cloaking devices. Experimental warp drives you can't unmount by order of mission designer. Prototype beam cannons. A secondary shield energy injector for faster shield regeneration. A shield capacity booster. Armor upgrades. Enhanced radar systems (think Porto-AWACS). Retro rockets for backward thrust. Think about the possibilties....

 I would LOVE to try my hand at balancing "rocket booster missiles" that you cant fire but boost your top speed/ab whatever ^_^
It all starts with one: full support for AB-boosting, missilebay mounted ENGINE PODS!


This is all being done under the banner of "tertiary weapons". Go search the forums.

 

Offline phreak

  • Gun Phreak
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  • 211
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or pester me

preferably just search :dizzy:
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by Unknown Target
I see the missiles. What, they weren't shown coming out of the ship before?


You're kidding, right? :nervous:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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Offline jc4jc

  • Tap tap tapping
  • 28
    • http://www.geocities.com/jc84jc00
Quote

Originally posted by Unknown Target
I see the missiles. What, they weren't shown coming out of the ship before?
[/qoute]

When they fired yes, but they were not sticking out waiting to be fire.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline Mav

  • 28
  • location: Shivan fleet - closing in on GTVA space
This is VERY nice. :cool:

I'd vote to make it either a ships.tbl feature or possibly a .pof feature (i.e. a value you set for each missile/gun point you want to have this on; that way it'd also be assured that that point is placed properly with respewct to the model and you won't get pics like the one Raa came up with).


And Raa: Yes, it looks scary on that fighter; from the looks of it I'd say that the code places the end of the missile model at the firing point, and the firing point is placed at the exit of the missile launch tube. You see, original FS1/2 ships weren't designed with this in mind. They're supposed to have internal missilebays.
So either you don't use this feature with original FS ships or you (or someone else) have to move the firing points a bit more backwards.

About the problem where it displays the wrong LODs - I have completely no idea....
-__ o_O___O_o
I______O_O_______dragons
________o

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capship shields DO WORK !!!
my models, now with pics
test mission for commanding capships
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Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by Ypoknons
But it works great for Starfuries in TBP. :)





This from TBP 3.1 Raider Wars, taken at 1024x768 downsized, sadly. Should I just post the 1024x768 next time?


Ah, here lies the problem I was mentioning, the missile rendering is screwy.

 
Quote
Originally posted by SadisticSid


This is all being done under the banner of "tertiary weapons". Go search the forums.


Heh. I discovered that after the fact an hour after I posted that message but was too lazy to change it.

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
Bob, you're a genius and saint.

Those TBP screens look, well, fantastic is an understatement.

 

Offline Descenter

  • 27
  • Gamers Rule, but so do Thoes Who Make Them
    • Minecraft
    • Steam
Hey just an idea but couldn't you make a new table file for the other missles?  I know that if you overpack the ships.tbl the game crashes, at leatst in normal mode, however, you would be able to keep as much space for the ships.tbl file open for other add-ons later if you need them.   Anyhow just an idea...:D

Michael Blanchard (Descenter)
"War is like playing a game of chess.  You move units on a field, and stratiegically try to weaken the opposing force, a sort of... elequent ballet.  Sure you might lose a few units,.... but, at times, it all part of the plan..."

"Most of the human race really don't give a damn.  Well I do, and I try to do something about it by giving a damn."

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
ummm... this adds like two or three lines to the table
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
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Offline Descenter

  • 27
  • Gamers Rule, but so do Thoes Who Make Them
    • Minecraft
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Welll, like i said, its just an idea just to keep things simple, (depending on how you would look at simple for FS2).  Whatever, i new to this sort of thing anyhow.
"War is like playing a game of chess.  You move units on a field, and stratiegically try to weaken the opposing force, a sort of... elequent ballet.  Sure you might lose a few units,.... but, at times, it all part of the plan..."

"Most of the human race really don't give a damn.  Well I do, and I try to do something about it by giving a damn."

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
:welcome:

Ha, one of my first welcome beams. :)
I am a revolutionary.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
well you can't get much simpler than simply adding a line to an exsisting table, much like you can't get much more complex than makeing a new table that ties into another table.

anyway, why don't more peoplle test this, granted the link to the quasi-final build is in another thread, but it bugs me to no end when I ask for testers get maybe one or two replies then the thread just sinks
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Descenter

  • 27
  • Gamers Rule, but so do Thoes Who Make Them
    • Minecraft
    • Steam
Ok, well then my next question is, is the couple of line of code for the entire table or will you have to make the lines for each ship, to get the proper effect.  Im going to try to learn as much as possible about playing around with open source, as i know so little, so forgive me if these question are a little petty.

Michael
"War is like playing a game of chess.  You move units on a field, and stratiegically try to weaken the opposing force, a sort of... elequent ballet.  Sure you might lose a few units,.... but, at times, it all part of the plan..."

"Most of the human race really don't give a damn.  Well I do, and I try to do something about it by giving a damn."