is this in trunk? or should I say, is trunk part of this? as in, it's not experimental?
Trunk is a part of this, as stated at top.
Awesome. Set-camera-rotation and set-camera-facing turns both work nicely so far. Although I'm seeing a really peculiar visual effect in long turns, happening with both sexps - looks like some kind of FOV change is happening. Is that intentional?
The new deceleration time argument doesn't look like it's working, but I haven't tested it extensively.
There's a fisheye effect that seems to occur but I'm not sure why, unless something in the orientation matrix is being used to control the FOV in some fashion. I noticed it during testing but didn't think much of it. I can't think of anything off the bat that would be different about using a camera than using a ship in a 3D view sense, so I'll have to think about this one.
Deceleration time, bleh, guess it was too much to hope for getting by without testing that.
I'll fix that as soon as I can.