Author Topic: Sounds improvement  (Read 1531 times)

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Offline TrashMan

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I'm thinking on something to improve performance and feel of rapid-fire weapons.
Trying to play the sound for each bullet may lead to a cacaphony if the fire rate is high.
Weapons like gattling guns should have spin-up sound (optional. could come with spin-up time/factor variable) and continous sound (like beam cannons) that simply loops while the weapon is fireing.
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Offline chief1983

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Haven't BSG-style ballistic weapons already figured this out?
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Offline AdmiralRalwood

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We still don't have special looping sound effects for non-beam continuously-firing weapons; it's been on the to-do list for ages, though.
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Offline TrashMan

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Doesn't have to be looping, it would be good for non-gattling weapons too.

Think of a huge fusion/plasma gun. Would be cool to be able to give it a charge-up sound similar to what beam cannons have.
A new subsystem entry, like turret rotation sounds:

$prefiresnd: <wav file>, <time in ms before fireing>

so if he turret has a 10 second fire wait and you put in 2000ms, then 8 seconds after it fired it would star playing the charge sound
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