Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: Dagolith on January 16, 2007, 10:58:03 pm

Title: ahhhh sword of the stars help
Post by: Dagolith on January 16, 2007, 10:58:03 pm
ok i'm new to video graphics, all of the 3D images (ships light platforms) are covered in a multicolored blinking shell, i don't know if thats a good enough discription, but the same thing happened to me in diablo 2... off topic, does anyone know what this is and or how to fix it? :no:
Title: Re: ahhhh SOTS help
Post by: Davros on January 16, 2007, 11:22:36 pm
i don't know if thats a good enough discription,  

of course it is, its nearly matched by your great idea of using an acronym no one understands in your title
Title: Re: ahhhh SOTS help
Post by: Mefustae on January 16, 2007, 11:32:51 pm
Sword of the Stars, if i'm not mistaken.
Title: Re: ahhhh SOTS help
Post by: Dagolith on January 16, 2007, 11:49:56 pm
well, all vary use full comments, thankx but not helping, i think it might be a problem with directX. anyone who can say anything to HELP the situation, this isn't myspace, your two bits aren't nessesary.
Title: Re: ahhhh SOTS help
Post by: Davros on January 16, 2007, 11:54:08 pm
well you know if you actually tell people what the game is......

and ooh maybe some system specs
Title: Re: ahhhh SOTS help
Post by: Taristin on January 17, 2007, 12:01:11 am
Hes having graphical corruptions... could be caused by several things: Overclocking; bad drivers; overheating; memory problems...

What game is SOTS?
What kind of graphics card do you have?
What driver version, and DirectX version?
Title: Re: ahhhh sword of the stars help
Post by: Dagolith on January 17, 2007, 12:31:50 am
Sword of the stars

i'm not sure how to find the rest

DirectX 9.0
Title: Re: ahhhh sword of the stars help
Post by: Davros on January 17, 2007, 12:58:36 am
my computer
control panel
system
hardware
device manager
display adapters

(http://www.freeimagehosting.net/uploads/ff5a2e209a.jpg) (http://www.freeimagehosting.net/)
Title: Re: ahhhh sword of the stars help
Post by: Dagolith on January 17, 2007, 02:32:25 am
Mobile intel[R] 945GM Express Chipset Family

theres two of these.
Title: Re: ahhhh sword of the stars help
Post by: Davros on January 17, 2007, 03:11:55 am
try this :

get 3d analyse

http://www.3dfxzone.it/dir/tools/3d_analyze/

check on the emulate pixelshades and hardware T/L options.
Title: Re: ahhhh sword of the stars help
Post by: Dagolith on August 26, 2007, 06:55:28 pm
well, i waited a couple of months and the problem didn't fix itself. so now i have a screen-shot in hopes that someone will recognize my problem and have the answer.
(http://i178.photobucket.com/albums/w245/Dagolith/untitledyf.jpg)
Title: Re: ahhhh sword of the stars help
Post by: Ace on August 26, 2007, 09:06:21 pm
Looks like a driver issue.

I'd say it's from a lack of pixel shader support, but if it's also happening to Diablo 2 it's probably general driver issues.

Post on the Kerberos boards, one of the devs might be able to help:
http://www.kerberos-productions.com/forum/index.php
Title: Re: ahhhh sword of the stars help
Post by: Dagolith on August 27, 2007, 02:12:18 am
cool, thanks
Title: Re: ahhhh sword of the stars help
Post by: TrashMan on August 27, 2007, 05:47:43 am
That looks interesting...a 4X game...customizable ships?  :eek:

Sounds very interesting...say, jsut how customizable are they? I'm thinking of getting it, but not if you only got to chose from 3 friggin parts :doubt:
Title: Re: ahhhh sword of the stars help
Post by: Mefustae on August 27, 2007, 06:12:38 am
That looks interesting...a 4X game...customizable ships?  :eek:

Sounds very interesting...say, jsut how customizable are they? I'm thinking of getting it, but not if you only got to chose from 3 friggin parts :doubt:
Check the wiki out for yourself: http://sots.rorschach.net/Main_Page
Title: Re: ahhhh sword of the stars help
Post by: TrashMan on August 27, 2007, 11:06:36 am
HMmmmmmmmm.....looks good, but I honestly don't like the human ship designs that much...I might give it a shot tough
Title: Re: ahhhh sword of the stars help
Post by: Ace on August 27, 2007, 02:59:40 pm
There's the three main ship sections, weapons, and then optionals per section (armor type, cloak/shield variants). The end result of the system is actually about as much customization as in a game like MOO2.

If you're going to get the game, be sure to also order the expansion Born of Blood as it adds a lot of good techs, trading/piracy, and a new race.
Title: Re: ahhhh sword of the stars help
Post by: TrashMan on August 27, 2007, 04:09:58 pm
MOO2 was prolly the beast space empire managment game ever made...so far at least.

erm....yeah....order it.. :nod:
Title: Re: ahhhh sword of the stars help
Post by: Ace on August 27, 2007, 04:39:00 pm
Well for me at least, SotS is MOO3. (I'm ignoring the atrocity, which to add insult to injury came out on my 18th birthday)

The strategic map of SotS is more like MOO1, but the combat is pretty much MOO2 in real time.
Title: Re: ahhhh sword of the stars help
Post by: DiabloRojo on August 27, 2007, 05:31:54 pm
That game looks really promising, but one thing that stops it cold is that technology can't be shared, stolen or salvaged... that's HUGE!

MOO2 will apparently always be the end-all 4X galaxy game... just for an example, when using a custom race who happened to be uncreative, I'd make 'capture fleets' with ships having as many tractor beams as possible then a number of support ships with troops to steal all the technology I could from other races' ships.  I've not seen a (space-based) 4X allow that kind of strategy since.

By golly gee whillaker george, I'm going home and firing up MOO2 in DosBox.
Title: Re: ahhhh sword of the stars help
Post by: Ghostavo on August 27, 2007, 05:46:40 pm
That game looks really promising, but one thing that stops it cold is that technology can't be shared, stolen or salvaged... that's HUGE!

MOO2 will apparently always be the end-all 4X galaxy game... just for an example, when using a custom race who happened to be uncreative, I'd make 'capture fleets' with ships having as many tractor beams as possible then a number of support ships with troops to steal all the technology I could from other races' ships.  I've not seen a (space-based) 4X allow that kind of strategy since.

By golly gee whillaker george, I'm going home and firing up MOO2 in DosBox.

Try Space Empires IV or V.
Title: Re: ahhhh sword of the stars help
Post by: Ace on August 28, 2007, 01:57:32 am
That game looks really promising, but one thing that stops it cold is that technology can't be shared, stolen or salvaged... that's HUGE!

Ermm... that's what a Repair and Salvage ship is for.

When one is in your fleet there is a chance each combat of salvaging technology, which appears as a 'secret project' in the research screen. Begin work on the project and you unlock the technology you salvaged as a research topic.

The Zuul have a very high chance of salvaging technology and don't even need to have a salvage ship in the fleet.
Title: Re: ahhhh sword of the stars help
Post by: DiabloRojo on August 28, 2007, 05:46:58 pm
I'm just going by what I read in the wiki, and sorry, I see that I worded my last post incorrectly.  I was specifically talking about:
Quote
Race Specific Technologies

Your available technologies are determined by the race that you are playing. For example, Tarka players cannot research Human specific technology nor gain it from salvage.

It has been stated that technologies will diverge according to race very quickly i.e. after the end of the first turn.

Some technologies have no corollary in other race's technology trees, effectively giving a race distinctive special abilities. In addition, some general technologies (especially ship technologies and power technologies) will have different effects for different races.

Race-specific techs (initially) are all fine and dandy, but I think it's crazy that another race would have no chance to steal, share, salvage or reverse-engineer *anything* to augment their own race/ships/etc.  One example: Ramscoops are race specific to Hivers.  Honestly, how obvious of an advancement is that?  While I like (and think the idea is quite unique and fresh) races starting with vastly different FTL travel methods, how in the hell would a race completely ignore other potential avenues to the one of the most, if not THE most fundamentally important advancement an intelligent species could make?

Sure, it's just a matter of keeping some measure of uniqueness for each side, but why not have actual racial traits that make sense based on how they evolved, not by having a race that perfectly understands X form of travel, but the Y form of travel is completely baffling and unusable while they all can figure out the exact same methods for killing each other?
Title: Re: ahhhh sword of the stars help
Post by: Ace on August 28, 2007, 06:04:46 pm
The techs that are species-specific are quite rare and limited to propulsion. Ramscoops for instance are Hiver-only because they're the only race that travels via slower than light. A Ramscoop to gather fuel makes no sense or is useless if you're travelling in Nodespace, using stutter-warp, etc.

Races also do have unique traits based on culture and biology. Liir are very good at bioweapons for instance but their population growth is extremely slow.

Also not all races use the 'exact same methods for killing eachother.' Once again if you're Liir you're going to use bioweapons. If you're Human you can use Node-missiles and Siege Drivers. The Zuul take slaves and have techs specialized for that as well as ship boarding. (which ship boarding can be done by other races, but the Zuul do it better)

The specific techs add flavor to each race, but 95% of all techs are sharable/stealable.
Title: Re: ahhhh sword of the stars help
Post by: Dagolith on August 28, 2007, 11:13:42 pm
Quote from: Ace link=topic=44736.msg#msg date=
Quote from: DiabloRojo link=topic=44736.msg#msg date=
That game looks really promising, but one thing that stops it cold is that technology can't be shared, stolen or salvaged... that's HUGE!

Ermm... that's what a Repair and Salvage ship is for.

When one is in your fleet there is a chance each combat of salvaging technology, which appears as a 'secret project' in the research screen. Begin work on the project and you unlock the technology you salvaged as a research topic.

The Zuul have a very high chance of salvaging technology and don't even need to have a salvage ship in the fleet.
No ****ing way! thats how you do that, i never figured that out before. But still, allies should be able to share tech, and i think that the tech tree should be constant.
Title: Re: ahhhh sword of the stars help
Post by: Polpolion on August 29, 2007, 06:15:04 pm
Well, I was playing this game, and I must say I don't like it. The Combat system is actually really dull, and the other mode is just to simple to do anything fun. I'd rather play Galactic Civilizations 2 and Homeworld 2 PDS. I may not be able to combine the two into one game, but at least they're great at the single mode they're meant for. :nod:

...
:blah:
...


You know what? Screw it. I'm gonna go play GTA2 while listening to classical music. :p
Title: Re: ahhhh sword of the stars help
Post by: Ace on August 29, 2007, 06:57:17 pm
*shrug*

The combat system allows for some pretty amazing things. (deflector phalanxes, wild weasels combined with point defense escorts, good 'ol B5 style beam slug outs)

Similarly there are plenty of strategic options.

It is a combat focused game (even the trade and diplomacy systems are still focused around combat) that rewards experimentation very much in the vein of MOO1.
Title: Re: ahhhh sword of the stars help
Post by: Dagolith on August 30, 2007, 12:10:06 am
back to that tech salvage thing, how do you do that, is it under special after a battle, cause i never seem to get if, and i know weapons that i don't have were used.
Title: Re: ahhhh sword of the stars help
Post by: Ace on August 30, 2007, 12:57:33 am
After a battle if you have repair and salvage in the fleet there is a chance to salvage the new tech. It appears under special projects. (which includes other special research topics like asteroid monitor control)

If you have Born of Blood and the current patch, researching the language of the race you're fighting adds to that salvage chance. Similarly the Zuul have a higher salvage chance than other races. (but really poor research on their own so you really have to board and/or salvage ships for tech)
Title: Re: ahhhh sword of the stars help
Post by: Dagolith on August 30, 2007, 01:37:18 am
oh, so it is a chance thing.
Title: Re: ahhhh sword of the stars help
Post by: TrashMan on September 01, 2007, 08:26:53 am
*HAAX!!*

Spoiler:
D/L ed the ISO but I can't friggin start the game..... no matter..I'll get to the bottom of this...one way or another.
[/quote]