Gave this a try elsewhere since I don't have a 360. I have no idea what difficulty I was playing at, but the first level I got to play, I couldn't even hit anything playing "the old way".
Flight physics has changed enough from virtually any previous game, CoD health isn't something nice, it's vital, and then there's DFM: try and take down a TGT_LEAD without going into said semi-scripted DFM is virtually impossible. Even the balalaika carries over 100 MSSL for a reason, everything is so hard to hit now and the gun is still so crappy if you're not an extremely skilled gunner!
So there I was, trying to get a feel for the game while being constantly nagged at to "do X and not do Y", I lose focus because take-off is apparently automatic... blah blah blah I get SAAM lock on a leader, he does a rapid turn and dodges it even though I kept him in the targeting cone, wait a minute, the cone feels so small, so small... blah blah blah, etc; anger-spamming the normal MSSL is the same as wasting ammo, I can't stand some controls which felt as though they were overlapping with each other and causing me to waste flares...
I get missile alerts from out of nowhere, I have no idea where the missiles are coming from, no flares, the enemy forces me into a DFM "partially locking" my movements without a clue whatsoever except for the barely visible green and red arrows... afterwards I get into a DFM only to get kicked out 0.1 seconds later because of ???maybe something wrong that I did kicked me out???...
End result, I think I wasted 25 - 35 minutes for something that should've taken 5 minutes at the most.
While I get the impression that they tried their best to make the DFM system work as harmoniusly as possible with the gameplay, it still feels forced to me. And I don't even want to talk about the helicopter camera and controls, or even the 'copter gameplay for that matter.
The demo is just not the same as the actual game, and I didn't even get to play the demo.