Author Topic: Official PCS2 Feature Request thread  (Read 120278 times)

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Offline Kazan

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Re: Official PCS2 Feature Request thread
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Offline Colonol Dekker

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Re: Official PCS2 Feature Request thread
Expanding on that. Would it be feasible to have it so that once animations are defined in PCS. It could output to a log  that can be copied into a .tbl entry?
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Offline Talon 1024

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Re: Official PCS2 Feature Request thread
Would it be possible to implement a project style view where you can import cobs as you sub-models of existing Pofs?

*facepalm*

feature.. already..present

So how do I access that feature?
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Offline Vasudan Admiral

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Re: Official PCS2 Feature Request thread
:bump:

I'd just like to make a useful feature request: Transferring data from one file to another.

This could be very useful because...  Let's say you import a model once with PCS2, you have it hardpointed, glowpointed, subsystems, the etc. and then you decide you aren't happy with the mesh the way it is.  So you decide to go back into your modelling program and add LODs, debris, the etc. and you're finally happy with that one and you decide to re-import the model, but you want it to have the same glowpoints, weapon hardpoints, etc. as the old one.  Well I'm not sure many people would want to go through the trouble of transferring this data manually...

For that you want the global import option. Not at home ATM, but from memory I think it's in the file menu? For individual chunks of data, use the load button on the top left side of the right hand properties pane in each section.

So how do I access that feature?
For that you want to use the load button while in the subobjects pane. You then select a POF to grab a subobject from and select the subobject from the list that appears.

Be careful though, as I've encountered array out of bounds errors when using it. (See bug 73.)
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Re: Official PCS2 Feature Request thread
Bumping an old thread, but could it be possible to lock the entries listview so it's not always refreshing?  When you have a large number of entries (especially with paths) the constant refreshing.
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Offline Kazan

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Re: Official PCS2 Feature Request thread
might be piossible to do more selective updates too.. i'd have to look at bob's code
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Offline TrashMan

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Re: Official PCS2 Feature Request thread
The only thing PCS2 is missing is Importing.
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Re: Official PCS2 Feature Request thread
The only thing PCS2 is missing is Importing.

Yes, especially on import subsystems.  Something that would just import the properties only.
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Offline Kazan

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Re: Official PCS2 Feature Request thread
The only thing PCS2 is missing is Importing.

Yes, especially on import subsystems.  Something that would just import the properties only.

copy+paste
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Offline blowfish

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Re: Official PCS2 Feature Request thread
Speaking of importing, any change the array out of bounds on subobject import bug will be fixed anytime soon?

 

Offline Droid803

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Re: Official PCS2 Feature Request thread
I've never ran into that particular bug.
I've imported plenty of objects.
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Re: Official PCS2 Feature Request thread
Well copy and paste does work..... albiet slowly. lol


Another thought... is it possible to create plugins tools with the editor (not importing/exporting plugins)? I've got a few time saving ideas I'd like to implement.
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Offline Kazan

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Re: Official PCS2 Feature Request thread
Well copy and paste does work..... albiet slowly. lol


Another thought... is it possible to create plugins tools with the editor (not importing/exporting plugins)? I've got a few time saving ideas I'd like to implement.

i can give you source access if i like your ideas
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Re: Official PCS2 Feature Request thread
Well copy and paste does work..... albiet slowly. lol


Another thought... is it possible to create plugins tools with the editor (not importing/exporting plugins)? I've got a few time saving ideas I'd like to implement.

i can give you source access if i like your ideas

Dynamic plugin (at least at startup) would be the best solution.  That way the main program doesn't need to be updated whenever a plugin gets updated.  All you would need to give us is an interface class.
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Offline Kazan

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Re: Official PCS2 Feature Request thread
Well copy and paste does work..... albiet slowly. lol


Another thought... is it possible to create plugins tools with the editor (not importing/exporting plugins)? I've got a few time saving ideas I'd like to implement.

i can give you source access if i like your ideas

Dynamic plugin (at least at startup) would be the best solution.  That way the main program doesn't need to be updated whenever a plugin gets updated.  All you would need to give us is an interface class.

making dynamic plugins portable is a PITA AFAIK
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Offline Bobboau

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Re: Official PCS2 Feature Request thread
what about scripting?

might want to talk to WMC bout that.
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Re: Official PCS2 Feature Request thread
Scripting might work, provided you can a.) create your own dialog windows b.)easily manipluate data. 

A) looks like it leaves lua out of the list.



Some examples I've thought of:

1.) if it sees turret0X-arm then it'll automatically assign that for turret0X
2.) round up turret normals to Y points 
3.) mirroring paths/engines/weapons...etc alone multiple axis
4.) grid box layout, so for example paths you'll see every paths X,y,z,etc... in a grid list.  You can select multiple values and set them at once.


Edit: Is the pme format available and I assume it keeps things like glowpoints/paths/etc... correct?
« Last Edit: September 28, 2008, 07:24:21 pm by Scooby_Doo »
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Offline Bobboau

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Re: Official PCS2 Feature Request thread
 I don't think any scripting language has built in UI, we'd have to implement that ourselves, but that doesn't make it a bad idea. at any rate stuff like that would be up to who ever implements it, assuming such a person should exist.
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Offline blowfish

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Re: Official PCS2 Feature Request thread
Would it be possible to have a way to edit smoothing directly?  i.e. select an edge and set it as sharp or smooth?

  

Offline Bobboau

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Re: Official PCS2 Feature Request thread
you mean on geomerty? if/when there is a geometry editor then yes.
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