Author Topic: MechWarrior Online  (Read 269901 times)

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Offline Roanoke

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Most of the late 80s/early 90s anime redubs, at least uk releases, were terrible.

 
For those of you not in the Hard Light IRC channel, this game is now a F2P MMO.
http://www.pcgamer.com/2011/10/31/meet-mechwarrior-online-piranhas-free-to-play-tactical-mech-sim/
http://mwomercs.com/news/2011/10/2-dev-blog-0
Basically all the publishers told them "no" when they tried to do a typical MechWarrior game, so they're stuck doing a F2P MMO.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
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[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

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[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Polpolion

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aww ****

 

Offline LHN91

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Some of the game mechanics look relatively well thought out, so it may prove to have some saving graces. But my expectations now are an extremely small step up from none.

 

Offline Scotty

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Eh, some F2P MMOs are decent enough that I keep playing them.

Especially if they're not MMORPGs.  World of Tanks and Lol/HoN spring to mind immediately.

 

Offline Nuke

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at least they aren't charging a subscription fee. its sad that its not gonna be a single player game though.

the fact that joystick support is touted as a premium feature these days rather annoys me. and when they do add it its shoddy at best. i mean seriously its not a whole lot of code. its not hard to write. ****!
trackir support would be awesome too. if i can hackishly get it to work in mw2, which came out at least a decade before the trackir ever existed, then they should support it.
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Offline Mongoose

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Eh, some F2P MMOs are decent enough that I keep playing them.

Especially if they're not MMORPGs.  World of Tanks and Lol/HoN spring to mind immediately.
Spiral Knights is a fun little free-to-play game too.  I downloaded it just to get a TF2 hat and wound up playing it regularly.

 

Offline Patriot

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Guys, think World of Tanks when you think of how this game will generally work.

basically a few lances per team(judging by the latest interview on pcgamer) go head to head in either Deathmatch style games(Be it TDM, FFADM or Duelling) or Conquest, which can be described as what Battlefield's main gamestyle is(cap objectives, hold em)

The premium stuff system ought to be a little like WoT, cause in previously mentioned interview(link at end of post btw), it was said that Mechs would also be available as premium(although this may be a misread on my part). And WoT doesn't have premium tanks that are per sé overpowered, the player makes it so, or doesn't xD.

Only thing not lined out is how exactly you are progressing in terms of pilot lvl, only thing mentioned is that players that play scout mechs in general get more(or should choose more, again, a misread is possible) skills that are geared towards such mechs, and such is true for Assault/Heavy/Med drivers.

http://www.pcgamer.com/2011/10/31/mechwarrior-online-developers-share-details-explain-how-mwo-evolves-the-series/

 

Offline Turambar

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Wow, they somehow manage to make me increasingly less interested.  How do you start with giant walking robots with guns and end up making me less interested.  I think someone broke reality.
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Offline Commander Zane

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http://www.pcgamer.com/2011/10/31/mechwarrior-online-developers-share-details-explain-how-mwo-evolves-the-series/
Well, based on these two points:
Quote
Let’s talk about what MechWarrior Online is going to be. The first question on my mind as I read this press release is that, honestly, when I think MechWarrior, I’m thinking of, well, MechWarrior 2 through MechWarrior 4. Is MWO in that vein?

Creative Director Bryan Ekman: Yeah, absolutely. From a gameplay point of view, it’s the online component of those games. It’s match-based gameplay. So you go in, you fight, and you come out. So in that sense, it’s absolutely true to the heritage. The way you control the Mech, and the way the Mech works, and the options available to you during gameplay are inspired by Mech 2 through 4. Anybody who has played those games will feel right at home playing MWO.
Quote
OK. Does that mean it’s going to be in a Mech cockpit, playing from the first person?

BE: That’s right
I think I can live with this for now. If they say it plays like MW2 to MW4, in First-Person, then I would assume the customization and simulation (Detailed damage system) side of the gameplay would be implemented as well.
If that aspect remains, then it's safe to say that I'll still try this. Make it anything like MechAssault though, I won't touch it.

 

Offline Nuke

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it actually sounds like they are using the gameplay style used by mwll, but on a larger more epic scale.
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My question is how this will be monetized.  "Free-to-play" rarely means what the phrase suggests.  I'm guessing that the mech customization is going to be hamstrung for those of us who don't appreciate being nickle-and-dimed to death.

 

Offline NGTM-1R

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Insert long, draw-out "****" here.
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Offline IronBeer

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Offline Mikes

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at least they aren't charging a subscription fee. its sad that its not gonna be a single player game though.

While subscription games are usually often at fault for incorporation huge amounts of grind for "rewards" in order to keep people playing... MMOs not requiring a subscription fee are usually/often even worse, as these games almost always seriously compromise gameplay in order to make it necessary (or at least heavily entice you) to use some kind of ingame store.

i.e.: With a very few exceptions pretty much all socalled "free to play" games are sadly just some kind of money making scheme built around an ingame store that preys on your wish to compete/be successful in game.

Matter of fact... if the developper does not explicitly state and advertise that such a store will only be for "cosmetic items" and will not offer any tangible gameplay "benefits" ingame... you can be pretty much certain that the whole idea of the game is very much that you are required to spend oggles of cash on ingame items to avoid being utterly ineffective. If it's a smart developper you can also count on that fact not being easily apparent while you start the game (i.e. in the low lvl game)... only later in the mid/high levels, when you are emotionally invested... i.e. when the game got its hooks in you...  it will make you throw cash at so you can "progress" further... and often you will happily do so! :p Nothing easier to exploit than the human psyche heh.
« Last Edit: November 02, 2011, 07:27:32 am by Mikes »

 

Offline Scotty

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WOrld of Tanks manages to avoid that trap quite handily.  It's no doubt very much easier to advance with a (paid for) premium account, but hardly necessary.  Indeed the premium account only speeds the grind, and does nothing tangible to gameplay.  Premium tanks are only as good as the people who use them, and truth be told, I look forward to engaging such "wallet warriors" because more often than not, they're significantly worse players than their same-tier kin without a premium tank.  Exceptions exist, and frequently, but not enough to make me dread going against a premium tank in a tank that's a tier or two (out of ten) lower, let alone the same tier.

The only real hands down performance bonuses are premium ammo and consumables, which are typically left to the realm of Clan Wars, where the payout for controlling territory is the in-game currency used to pay for premium ammo and consumables.  Indeed, said bonuses are left out of random battles for the most part entirely.  The need to spend actual (or won) money on the equipment pretty much kills any desire to use it where you can't earn back enough to buy it again (random battles give no gold).  That, and there's a huge stigma attached to using something like that in a random battle on a purely sportsmanship level.

tl;dr, it's not that bad.

 

Offline Nuke

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at least they aren't charging a subscription fee. its sad that its not gonna be a single player game though.

While subscription games are usually often at fault for incorporation huge amounts of grind for "rewards" in order to keep people playing... MMOs not requiring a subscription fee are usually/often even worse, as these games almost always seriously compromise gameplay in order to make it necessary (or at least heavily entice you) to use some kind of ingame store.

i.e.: With a very few exceptions pretty much all socalled "free to play" games are sadly just some kind of money making scheme built around an ingame store that preys on your wish to compete/be successful in game.

Matter of fact... if the developper does not explicitly state and advertise that such a store will only be for "cosmetic items" and will not offer any tangible gameplay "benefits" ingame... you can be pretty much certain that the whole idea of the game is very much that you are required to spend oggles of cash on ingame items to avoid being utterly ineffective. If it's a smart developper you can also count on that fact not being easily apparent while you start the game (i.e. in the low lvl game)... only later in the mid/high levels, when you are emotionally invested... i.e. when the game got its hooks in you...  it will make you throw cash at so you can "progress" further... and often you will happily do so! :p Nothing easier to exploit than the human psyche heh.

if thats what they plan to do then i will just keep playing living legends. my annual budget for games is roughly $100. on a good year i buy 2 games, and i only bought 1 game this year (and that was starcraft 2). if they make me exceed this, i just wont buy their game.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline Mikes

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WOrld of Tanks manages to avoid that trap quite handily.  It's no doubt very much easier to advance with a (paid for) premium account, but hardly necessary.  Indeed the premium account only speeds the grind, and does nothing tangible to gameplay.  Premium tanks are only as good as the people who use them, and truth be told, I look forward to engaging such "wallet warriors" because more often than not, they're significantly worse players than their same-tier kin without a premium tank.  Exceptions exist, and frequently, but not enough to make me dread going against a premium tank in a tank that's a tier or two (out of ten) lower, let alone the same tier.

As said above, there are exceptions, the huge majority of socalled "free to play" games is however outright atroxious.

WOT may or may not be as aggressive as others (I don't play it myself)... but basically they still a) include grind in the game and b) allow you to avoid that grind through $$$ and give out (I would guess appealing?) special tanks for $$$.

Depending on the amount of grind/amount of cash that they require I can see how people wouldn't care all that much about it... but it's still a rather ugly concept to begin with and I wouldn't be surprised if they later on add über guns für $$$ anyways. Certainly wouldn't be the first game to do it, once management/devs decide to milk it for what its worth.

 

Offline Scotty

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This betrays an indication that you don't really know how BattleTech works.  There is no uber-gun.  Everything has a downside (except perhaps Clan weapons, but this game takes place before the universe even knows the exist, so that's a moot point).

 

Offline headdie

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This betrays an indication that you don't really know how BattleTech works.  There is no uber-gun.  Everything has a downside (except perhaps Clan weapons, but this game takes place before the universe even knows the exist, so that's a moot point).

indeed weapons are balanced for different situations.

Ballistic/missile weapons generally have longer range and respectable damage but are ammo based

energy weapons are balanced between refire rate and damage, dont have ammo limits but cook your mech fast if you are not careful.

Rail guns are excellent sniper weapons but have very low ammo counts and long cycling times.  ERPPC are a workable alternative but will overheat you fast.

there are also mid and close range specialising weapons.

another thing to take into account is mech weight class and its weaponry arrangement.  the weapons i listed are massive, the rail cannons in their heaviest form can often only be mounted once per heavy/assault mech if you want to avoid overspecialisation and the ERPPC you are looking at 3-4 max on said mechs but you will be punished on heat with that configuration.

another thing is if Scotty is right about it being pre clan era (i am not to hot on the exact time line) then all mechs have very restricted loadouts with each bank of weapons limited to what weapon types they can mount in each slot (ballistic, energy or missile).  if we get to the clan invasion era then Omni tech gets involved but that is another discussion.
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