Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: qazwsx on December 13, 2010, 02:39:58 am

Title: Minecraft
Post by: qazwsx on December 13, 2010, 02:39:58 am
So, I've been enjoying this game for quite some time, after a while, Single player can get a bit boring, but I played SMP at a lan party recently and it turned out to be utterly fantastic, so I'm just wondering if anyone else has played Minecraft Alpha?

For those who just want to get out there and play, there are currently two servers available

qazwsx's server:

IP at: 208.122.48.18:25607
Mumble at: 184.22.118.104:64738
Dynmap at http://208.122.48.18:8236

Probably the more active server, this one runs near-to default minecraft with a few modifications:
this server runs in online mode, only people with a registered and paid for minecraft account can connect.

Alright, so here's what's happening on qazserver

New world once 1.3 comes out.

This world will be completely fresh, here's what's going to happen.

New Rules


pecenipicek's Server:
http://minecraft.egzodus.com/ (http://minecraft.egzodus.com/)

features:
MCMMO
MyriadAxe (choptree v2 basically)
no inventory loss after death
no creeper, ghast explosions
no fire spreading nor burning

Necrogami's Server:
m.c4.io
Necrogami's server, now with added survival:
NOTE: Both servers run craftbukkit, as this is not affiliated with mojang in any way, expect servers to be updated to the latest version of minecraft up to 3 weeks after a new version is released. We have no control over this, and in the interests of stability will only run reccomended builds in order to prevent world corruption.
Title: Re: Minecraft Alpha
Post by: Ravenholme on December 13, 2010, 04:11:54 am
So, I've been enjoying this game for quite some time, after a while, Single player can get a bit boring, but I played SMP at a lan party recently and it turned out to be utterly fantastic, so I'm just wondering if anyone else has played Minecraft Alpha?

Yep yep, even run an SMP server via Hamachi for some friends, now and then.
Title: Re: Minecraft Alpha
Post by: Sushi on December 13, 2010, 09:20:32 am
So, I've been enjoying this game for quite some time, after a while, Single player can get a bit boring, but I played SMP at a lan party recently and it turned out to be utterly fantastic, so I'm just wondering if anyone else has played Minecraft Alpha?

Far too much of it.
Title: Re: Minecraft Alpha
Post by: esarai on December 13, 2010, 10:27:41 am
Just took it up two days ago.  Pretty entertaining.  Haven't tried multi, though it seems like it'd be awesome. 

Just watch out for massive skeleton-creeper hordes.  A skeleton shot a creeper in the back.  Creeper was standing next to my fortress wall.  I will ne'er forget that injustice.
Title: Re: Minecraft Alpha
Post by: Polpolion on December 13, 2010, 11:11:18 am
oh boy

I was talking on IRC about my airport project, which I've now given up. But I suppose this is as good a time as any to show pictures.

My humble home; It's more impressive when you realize the surrounding area has been buried:
(http://img844.imageshack.us/img844/5039/27511760.png)

(poor) Panoramic view of my work:
(http://img225.imageshack.us/img225/1250/pan0.png)

The series of torches in the field I made is the wingspan of a 747. You can probably tell why I decided to give up the full fledged airport. The smaller lit hole just below the series of torches is the tiny stairway going to my home an cobblestone stores. I was about halfway through removing the dirt from the burning hillside (and putting above the lake, which you can see), and maybe an eighth of the way through leveling the stone from the first hill I started removing. To be a good, usable commercial runway, AFAIK, my airport's runway would need to be about 3000m long and simply put that would take really ****ing long to level out.
Title: Re: Minecraft Alpha
Post by: achtung on December 13, 2010, 07:47:00 pm
I just finished playing. Started a floating city in single-player then started dicking around on a /v/ server and I've been going there often since.

Someone start a Hard-Light SMP server. It'll be great.
Title: Re: Minecraft Alpha
Post by: esarai on December 13, 2010, 07:48:42 pm
Oh man, you've been busy.  My work so far consists of a string of small bases that I stash supplies in.  All of them are so far apart that in order to not get lost I had to mark them with torches just to make sure I know which peaks are safe, and which are not.  Dying is a PITA because then I spawn back on the beachhead, where the fortress isn't all to well supplied, as most of the valuable stuff happens deep in the mountains.

I need to build a tram line.   Or a canal.  Or both.  

I approve of this server idea.
Title: Re: Minecraft Alpha
Post by: achtung on December 13, 2010, 08:28:33 pm
Oh man, you've been busy.  My work so far consists of a string of small bases that I stash supplies in.  All of them are so far apart that in order to not get lost I had to mark them with torches just to make sure I know which peaks are safe, and which are not.  Dying is a PITA because then I spawn back on the beachhead, where the fortress isn't all to well supplied, as most of the valuable stuff happens deep in the mountains.

I need to build a tram line.   Or a canal.  Or both. 

I approve of this server idea.

Navigation protip: Press F3, get XYZ coordinates.
Title: Re: Minecraft Alpha
Post by: esarai on December 13, 2010, 09:09:06 pm
Oh thank you, you're a lifesaver.  Now I won't have to count the path block by block.
Title: Re: Minecraft Alpha
Post by: Klaustrophobia on December 13, 2010, 09:26:51 pm
ya know, for a game that is supposedly so awesome, it sure looks like ass.
Title: Re: Minecraft Alpha
Post by: Sushi on December 13, 2010, 09:34:03 pm
It sure does. Until you start playing it, then you quickly stop caring.

It's a game that has absolutely no right to be as fantastically fun as it is. And yet I'm thoroughly hooked. I recently finished a fully automated and switchable minecart system between my three major bases, and I'm looking for a new challenge...

SMP would be awesome, I'd jump in on that.
Title: Re: Minecraft Alpha
Post by: General Battuta on December 13, 2010, 09:50:13 pm
ya know, for a game that is supposedly so awesome, it sure looks like ass.

People say this about FreeSpace, y'know.
Title: Re: Minecraft Alpha
Post by: StarSlayer on December 13, 2010, 10:01:30 pm
Outta curiosity, if you happen to build Hadrian's Wall and fill the inside with torch towers would it create a mob free zone?
Title: Re: Minecraft Alpha
Post by: SpardaSon21 on December 13, 2010, 10:14:31 pm
In recognition of Minecraft:
(http://nerfnow.com/comic/image/391)
Title: Re: Minecraft Alpha
Post by: Polpolion on December 13, 2010, 10:31:33 pm
ya know, for a game that is supposedly so awesome, it sure looks like ass.

People say this about FreeSpace, y'know.

who says this
Title: Re: Minecraft Alpha
Post by: esarai on December 14, 2010, 12:40:06 am
Outta curiosity, if you happen to build Hadrian's Wall and fill the inside with torch towers would it create a mob free zone?

Yes.  It's how I die and don't wake up naked with a base full of zombies.   Just watch the spiders--I've seen them boogers get through defenses I thought impregnable.  

And how does spawning in multiplayer work?  I wonder because it might be entertaining to have base wars.
Title: Re: Minecraft Alpha
Post by: Mefustae on December 14, 2010, 01:27:34 am
God, Minecraft has eat so many hours. Got a really great duel-fortress system up and running in my primary world, just joined them underground in preparation for a rail-system to transport myself between the two rapidly and safely.

A thought occurs: Why not an HLP Minecraft server? Who else wants to build scale, blocky FS ships out of blocks? :D
Title: Re: Minecraft Alpha
Post by: esarai on December 14, 2010, 02:07:33 am
Frack scale.  I say we build a life-size Fenris, and put a TNT cannon in its gun turret.  Just for kicks.
Title: Re: Minecraft Alpha
Post by: achtung on December 14, 2010, 02:35:40 am
I really wish I had the bandwidth to run a server, it would be pretty awesome.
Title: Re: Minecraft Alpha
Post by: Mongoose on December 14, 2010, 03:08:33 am
Soooo happy I'm not the creative type.  I'd probably be hopelessly addicted to this game if I was. :p
Title: Re: Minecraft Alpha
Post by: Dilmah G on December 14, 2010, 03:20:30 am
A few of my mates play this, I really don't see the appeal. I have this hunch that I'll get addicted if I ever sit down and play it though.  :nervous:
Title: Re: Minecraft Alpha
Post by: Mefustae on December 14, 2010, 04:15:20 am
Give it a try. It'll either click, and click well, or it won't.

Better yet, check out some of the YouTube offerings. They're surprisingly compelling. Over time, you see a home take shape, then a fortress, and then a kingdom.

I found X's Adventures in Minecraft (http://www.youtube.com/watch?v=4bh4EexJO4I) and SeaNanners' (http://www.youtube.com/watch?v=ANgI2o_Jinc) offerings to be particularly fun.
Title: Re: Minecraft Alpha
Post by: Grizzly on December 14, 2010, 07:51:00 am
ya know, for a game that is supposedly so awesome, it sure looks like ass.

People say this about FreeSpace, y'know.

who says this

I do.
Title: Re: Minecraft Alpha
Post by: achtung on December 14, 2010, 10:16:21 am
Not a plug, just a bit of info if anyone considers picking it up.

Buy it before the 20th and you get free updates for life. Buy it after (beta), and you get updates through beta and up to initial release. Beyond that is unknown.
Title: Re: Minecraft Alpha
Post by: Grizzly on December 14, 2010, 10:35:59 am
Not a plug, just a bit of info if anyone considers picking it up.

Buy it before the 20th and you get free updates for life. Buy it after (beta), and you get updates through beta and up to initial release. Beyond that is unknown.

You stated it wrong. It's, if you pick up the alpha, any update that is made will be free. You won't get free updates for life, there is no gaurantee that the game will be updated.
Title: Re: Minecraft Alpha
Post by: achtung on December 14, 2010, 10:43:30 am
Not a plug, just a bit of info if anyone considers picking it up.

Buy it before the 20th and you get free updates for life. Buy it after (beta), and you get updates through beta and up to initial release. Beyond that is unknown.

You stated it wrong. It's, if you pick up the alpha, any update that is made will be free. You won't get free updates for life, there is no gaurantee that the game will be updated.

I just assumed that it would be assumed that you would get free updates as long as it was updated. :p Of course you can't get free updates unless there's an update available.
Title: Re: Minecraft Alpha
Post by: Grizzly on December 14, 2010, 12:25:45 pm
Not a plug, just a bit of info if anyone considers picking it up.

Buy it before the 20th and you get free updates for life. Buy it after (beta), and you get updates through beta and up to initial release. Beyond that is unknown.

You stated it wrong. It's, if you pick up the alpha, any update that is made will be free. You won't get free updates for life, there is no gaurantee that the game will be updated.

I just assumed that it would be assumed that you would get free updates as long as it was updated. :p Of course you can't get free updates unless there's an update available.

But the problem is that a lot of people think that the developer owes them updates for some reason. And moan about stuff when they don't.
Title: Re: Minecraft Alpha
Post by: Shade on December 17, 2010, 10:25:59 am
That HLP SMP server idea sounds awfully attractive. Haven't tried multi yet, but if we had one of those, I definitely would :)
Title: Re: Minecraft Alpha
Post by: Polpolion on December 17, 2010, 11:56:10 am
I'd totally play if someone set up a server, too. Just as long as we don't make any airports.
Title: Re: Minecraft Alpha
Post by: esarai on December 17, 2010, 02:05:40 pm
I'd play too.

And don't worry, I'm not in the airport construction business.  I prefer impregnable mountaintop fortresses.
Title: Re: Minecraft Alpha
Post by: qazwsx on December 17, 2010, 02:23:39 pm
I prefer constructing huge arches out of cobblestone, skycastles FTW
Title: Re: Minecraft Alpha
Post by: MR_T3D on December 17, 2010, 02:58:52 pm
I somewhat enjoy creating building complexes....underwater
Title: Re: Minecraft Alpha
Post by: qazwsx on December 21, 2010, 04:56:07 pm
OH DEAR GOD BETA IS HORRIDLY LAGGY
Title: Re: Minecraft Alpha
Post by: esarai on December 21, 2010, 08:23:22 pm
yeah, I hang up and crash when operating my coastal batteries.

But about starting a multi server, who do we talk to?  Who's got a server laying around that we can use?
Title: Re: Minecraft Alpha
Post by: Turambar on December 21, 2010, 09:13:41 pm
WE CAN BUILD A MINECRAFT ORION
Title: Re: Minecraft Alpha
Post by: Scotty on December 21, 2010, 09:42:25 pm
Dammit, I got addicted to this game.  Now I've got a sprawling eight level underground mountain fortress where a hill used to be, and a diamond mine about a quarter mile down the beach that delves a hundred meters and then some, all nicely paved in a decending sequence of stone slabs.  They basically mark what I have claimed as mine and explored.
Title: Re: Minecraft Alpha
Post by: qazwsx on December 22, 2010, 05:12:38 am
WE CAN BUILD A MINECRAFT ORION
LIFE SIZE
As long as it's no more than 128 blocks vertically, WE CAN!
related: http://www.youtube.com/watch?v=kn2-d5a3r94&feature=related
Title: Re: Minecraft Alpha
Post by: esarai on December 30, 2010, 02:21:08 pm
oh funge... looks like this initiative's momentum petered out...
Title: Re: Minecraft Alpha
Post by: qazwsx on December 30, 2010, 02:46:46 pm
If I knew anyone who could host permanently, I'd love to ask them, but sadly I don't.
Title: Re: Minecraft Alpha
Post by: BlueFlames on December 31, 2010, 05:26:58 am
Minecraft?  I .... maaay have lost a few hours to Minecraft, yes (http://home.comcast.net/~blueflames/MinecraftShots/MCAcademy.htm).  Then, I lost a few more (http://home.comcast.net/~blueflames/MinecraftShots/BellEndTower01.png).  Then, I lost a few more (http://home.comcast.net/~blueflames/MinecraftShots/BellEndTower04.png).  And now, I'm in the process of losing a few more (http://home.comcast.net/~blueflames/MinecraftShots/GreenHouse.png)....

I haven't really touched SMP to date, though if a well-moderated HLP community server got set up, I could bring myself to give it a go.  That is to say, I would be on there day and night, building something ludicrously overwrought to serve as mere shelter.
Title: Re: Minecraft Alpha
Post by: achtung on December 31, 2010, 11:42:09 am
We just need someone with hosting capabilities. I would, but my connection is far from practical for more than two people.
Title: Re: Minecraft Alpha
Post by: qazwsx on April 06, 2011, 12:42:54 pm
 :bump:
My friend has kindly decided to allow HLP to use his server, feel free to join after reading the rules here:

http://rhx123.atbh.us/mcserver/
Title: Re: Minecraft Alpha
Post by: TrashMan on April 06, 2011, 01:49:07 pm
Anyone running a BETA server?
Title: Re: Minecraft Alpha
Post by: qazwsx on April 06, 2011, 02:03:39 pm
 :wtf:
That is Beta... Beta 1.4
There just isn't a beta thread.
Title: Re: Minecraft Alpha
Post by: achtung on April 06, 2011, 03:50:30 pm
Awesome, got any projects going yet?
Title: Re: Minecraft Alpha
Post by: headdie on April 06, 2011, 03:56:22 pm
someone should build carl
Title: Re: Minecraft Alpha
Post by: qazwsx on April 06, 2011, 04:42:00 pm
I was tempted to do a Herc II, but I'll need to finish my current project first.
Title: Re: Minecraft Alpha
Post by: Ravenholme on April 06, 2011, 06:26:04 pm
We just need someone with hosting capabilities. I would, but my connection is far from practical for more than two people.

I used to/occasionally do host a private SMP server using Hamachi. Have been able to take 6+ people, at decent lag levels, from America and Britian.

Also: http://www.minecraftforum.net/viewtopic.php?f=1039&t=211244 This will be EPIC
Title: Re: Minecraft Alpha
Post by: headdie on April 06, 2011, 07:09:46 pm
Would be cool to buzz round that in a blocky Perseus
Title: Re: Minecraft Alpha
Post by: Ravenholme on April 06, 2011, 08:43:47 pm
Would be cool to buzz round that in a blocky Perseus

You get Moas/Cockatrices instead? :P

(I'd much rather ride an Aerwhale, personally, but we can't have everything)

Ehhh, wait a second - you mean Pegasus right? Unless you have a thing for riding ancient grecian heroes?
Title: Re: Minecraft Alpha
Post by: BlueFlames on April 07, 2011, 01:56:07 am
Would be cool to buzz round that in a blocky Perseus

You get Moas/Cockatrices instead? :P

(I'd much rather ride an Aerwhale, personally, but we can't have everything)

Ehhh, wait a second - you mean Pegasus right? Unless you have a thing for riding ancient grecian heroes?

Perseus as in GTF Perseus (http://www.hard-light.net/wiki/index.php/GTF_Perseus), presumably.  You do remember that you're on a FreeSpace forum, right?
Title: Re: Minecraft Alpha
Post by: Ravenholme on April 07, 2011, 07:42:20 am
Would be cool to buzz round that in a blocky Perseus

You get Moas/Cockatrices instead? :P

(I'd much rather ride an Aerwhale, personally, but we can't have everything)

Ehhh, wait a second - you mean Pegasus right? Unless you have a thing for riding ancient grecian heroes?

Perseus as in GTF Perseus (http://www.hard-light.net/wiki/index.php/GTF_Perseus), presumably.  You do remember that you're on a FreeSpace forum, right?

Ah, yes, that would make sense. I just had a disconnect there for a second because of Minecraft being fantasy and all.
Title: Re: Minecraft Beta
Post by: TrashMan on April 07, 2011, 01:01:37 pm
Here my little singleplayer world, in case anyone is interested:

http://www.mediafire.com/?5nfaln9h8yl5ql8

(http://img140.imageshack.us/img140/2245/mcmap.th.jpg) (http://img140.imageshack.us/i/mcmap.jpg/)
Title: Re: Minecraft Beta
Post by: BlueFlames on April 10, 2011, 10:10:40 pm
Children, gather 'round and let me tell you the story of the Chatéau du Gravier.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Exterior03.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Exterior03.png)

As the name suggests, the Chatéau du Gravier was made of that vilest of building materials, gravel.  Why gravel?  The architect was building for the French, so why not gravel?

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Exterior02.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Exterior02.png)

To the credit of the otherwise useless putz who commissioned it, the plot of land upon which the castle was built had a beautiful view of the sea.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Exterior01.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Exterior01.png)

Alas, said putz passed on, and Chatéau du Gravier changed hands.  The new owner was a moody, militant twat, who modified the castle, claiming that no army could hope to capture it!

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Exterior04.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Exterior04.png)

Curiously, the structure was renamed Castle Janeway, shortly thereafter.  When asked what she had done to make the structure impenetrable, she replied that she hadn't made it impenetrable, just impossible to capture.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/TNTWall01.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/TNTWall01.png)

Some people might have started with a door, but Castle Janeway was not run by "some people."  Castle Janeway was run by one tyrrant.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/TNTWall02.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/TNTWall02.png)

Castle Janeway's ruler insisted that the sixty-two blocks of TNT laced into the gravel walls be left on display for all of its occupants to see, not covered, so that they could rest easy, knowing that no force would capture the fortress.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Moonset01.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Moonset01.png)

And so they tried to sleep, but rest did not come easy.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Sunrise01.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Sunrise01.png)

Rest did not come easy, for one night, as day had just begun to break, the castle watch heard something in the hills.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Sunrise02.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Sunrise02.png)

Something was being built in the those hills, but in the earliest rays of daylight, nobody could tell what.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Sunrise03.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Sunrise03.png)

Then, as day dawned in earnest, the truth presented itself!

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Artillery02.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Artillery02.png)

The French army, incensed at the renaming of Chatéau du Gravier to something decidedly non-French, had arrived with their cannons!

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/Artillery01.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Artillery01.png)

Worse still, and almost inconceivably, they were pointed in the right direction!  Unfortunately for the French, those cannons were also made of gravel, and they were placed much too close together.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/CannonAfter01.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/CannonAfter01.png)

Being that they were made of gravel, the cannons were less like cannons and more like giant shrapnel bombs.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/CastleAfter01.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/CastleAfter01.png)

Giant shrapnel bombs that managed to fling one live round over the walls of Castle Janeway, that is.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/CastleAfter05.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/CastleAfter05.png)

...and when you have sixty-two blocks of TNT built into your walls of gravel, one live round is all it takes.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/CastleAfter04.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/CastleAfter04.png)

Not that anybody could be terribly fussed, since nobody particularly cared for the tyrrant of Castle Janeway, the French army, or the glorified pile of gravel that was Chatéau du Gravier.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/FlungGravel01.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/FlungGravel01.png)

They do say, though, that bits of the castle were flung so far afield that they can still be found washing up on the beaches today.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/FlungGravel02.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/FlungGravel02.png)

...so when you see trash littering the land around your beach, remember that it's the French to blame.

(http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/Thumbs/CastleAfter02.png) (http://home.comcast.net/~blueflames/MinecraftShots/ChateauDuGravier/CastleAfter02.png)

Good night, children.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 12, 2011, 06:35:41 am
Give it a try. It'll either click, and click well, or it won't.

Better yet, check out some of the YouTube offerings. They're surprisingly compelling. Over time, you see a home take shape, then a fortress, and then a kingdom.

I found X's Adventures in Minecraft (http://www.youtube.com/watch?v=4bh4EexJO4I) and SeaNanners' (http://www.youtube.com/watch?v=ANgI2o_Jinc) offerings to be particularly fun.
X's Adventures has just convinced me to buy Minecraft and waste hours of my life. :lol:
Any more videos like these just send'em my way cause I just eat them up.
Title: Re: Minecraft Beta
Post by: esarai on April 12, 2011, 11:14:59 am
You should look for the Yogscast minecraft video series.  It's hilarious.
Title: Re: Minecraft Beta
Post by: Shade on April 16, 2011, 02:01:38 pm
Tried the HLP minecraft server today, after qazwsx mentioned it in IRC. Good fun, lots of running around looking at other people's creations, and now beginning to gather materials for a proper dwelling of my own - currently living in a small cave, which doesn't really compare to the towers and hollowed-out mountains I've been seeing, but that can be fixed ;)
Title: Re: Minecraft Beta
Post by: qazwsx on April 17, 2011, 02:37:06 pm
My house on the HLP server:
(http://img35.imageshack.us/img35/7119/mcderp.png)
Tower and underwater base :P
Title: Re: Minecraft Beta
Post by: pecenipicek on April 17, 2011, 06:05:35 pm
(http://img687.imageshack.us/img687/5503/43505865.jpg)
(http://img251.imageshack.us/img251/141/90544244.jpg)
(http://img708.imageshack.us/img708/3563/49936082.jpg)
(http://img847.imageshack.us/img847/6938/37997525.jpg)

So yeah, my girlfriend and myself got hooked. Wasted 2 days on getting it done till now. More than half of it was done with monsters on. Then we had a few creeper incidents, and decided to go and say "**** THEM!" and turned the monsters off.

We're running 13_01 SMP for "reasons" :nervous:
Title: Re: Minecraft Beta
Post by: BlueFlames on April 17, 2011, 06:29:00 pm
So yeah, my girlfriend and myself got hooked. Wasted 2 days on getting it done till now. More than half of it was done with monsters on. Then we had a few creeper incidents, and decided to go and say "**** THEM!" and turned the monsters off.

My "F-U" to the monsters is an elevated rail system.  Whenever I start a new mine or project, the first thing I do is extend the rail system to the new site.  (Chatéau du Gravier was the exception, since I was planning on blowing it up from the off.)  Elevated rail can be a project unto itself, but when you travel at night, you can look down upon the monsters and mock them, an activity which is endlessly delightful.  There's a few shots of the railway, mixed in with the shots of my pre-Halloween world (http://home.comcast.net/~blueflames/MinecraftShots/MCAcademy.htm).
Title: Re: Minecraft Beta
Post by: pecenipicek on April 17, 2011, 06:42:43 pm
So yeah, my girlfriend and myself got hooked. Wasted 2 days on getting it done till now. More than half of it was done with monsters on. Then we had a few creeper incidents, and decided to go and say "**** THEM!" and turned the monsters off.

My "F-U" to the monsters is an elevated rail system.  Whenever I start a new mine or project, the first thing I do is extend the rail system to the new site.  (Chatéau du Gravier was the exception, since I was planning on blowing it up from the off.)  Elevated rail can be a project unto itself, but when you travel at night, you can look down upon the monsters and mock them, an activity which is endlessly delightful.  There's a few shots of the railway, mixed in with the shots of my pre-Halloween world (http://home.comcast.net/~blueflames/MinecraftShots/MCAcademy.htm).
Heh. We were still learning a lot here :)


We still need to tackle the rail systems. And erect a wall of doom here before railways...
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 18, 2011, 04:53:50 am
A railway is one of my longterm goals... I haven't even found diamond yet though. :lol:

The Yogscast Minecraft series is amazing and I just wasted 2 days watching nearly the whole series.

Damn, Minecraft is gonna ruin my social life isn't it?
Title: Re: Minecraft Beta
Post by: pecenipicek on April 18, 2011, 05:30:38 am
A railway is one of my longterm goals... I haven't even found diamond yet though. :lol:

The Yogscast Minecraft series is amazing and I just wasted 2 days watching nearly the whole series.

Damn, Minecraft is gonna ruin my social life isn't it?
You have a social life?

MODS! MODS! BAN THIS GUY!






:p
Title: Re: Minecraft Beta
Post by: esarai on April 18, 2011, 09:35:59 pm
Lol qaz, that base is win.

I should visit the HLP server again.  I've drifted over to this place called Casual Fun World.  It's pretty chill.

They just recently installed movecraft.  Lets you build things and fly them around.  Also has a function called 'bomber.'  Each time you move, any TNT on your ship regenerates.  I may or may not have taken advantage of this destructive potential.  I do love flying things, and made so many I now have an airfield.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_225012.png)
at night.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_225845.png)
A better view.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_224545.png)
My speeder.  When you absolutely have to get to the other end of the level, accept no substitutes. 

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_224318.png)
My attack fighter sits ready.  Reminds me of the crazy MiG for FSO.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_224141.png)
My airfield does have a public vehicle storage function.  Some aliens have decided to stop by for a bit.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_224125.png)
My airship.  It's how I got rights to fly in the first place.  However, it's a concept vessel--being made of smooth stone prevents it from flying.  Will have to remedy this.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_225355.png)
This is an interesting little number... but why is it covered in sand?

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_225628.png)
Aoh.  So I did take advantage of the destructive power. Power. POWER. INFINITE POWEAAHWHWHWHAHAHAHAHAHAHAHAHA!

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_225600.png)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_225636.png)
It's some odd cross between a Pelican and a Medusa.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_225839.png)
Extra parking...

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_230135.png)
With a sinister, concealed hangar.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_231912.png)
Behold!  The Nighthawk sets forth.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_230350.png)
Flying into night.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_230359.png)
The interior.  And yes, the Nighthawk is a bomber.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_231036.png)
A superbomber.  That is a 10 TNT payload you're looking at.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_231142.png)

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_230404.png)
This is 'The Button'.  Click here to start a nuclear war.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_231322.png)
An innocent hillside.  Pure, pristine, unspoiled.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_231348.png)
Not anymore.

(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-04-18_231502.png)
The damage.

Now all I have to do is convince the admin to turn TNT rollback off.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 19, 2011, 07:22:10 am
Is that a mini-map in the top right corner?
Title: Re: Minecraft Beta
Post by: Shade on April 20, 2011, 03:30:34 pm
House starting to take shape. In a great scenic spot too - A bit far from the central valley where you spawn, but worth it :D And the distance is nothing a railway can't fix. I love MP so far. Just seeing how things change between visits as people remodel or even do major landscaping is awesome.
Title: Re: Minecraft Beta
Post by: qazwsx on April 20, 2011, 04:02:14 pm
major landscaping is awesome.
Copy/Paste 100,000 blocks
 :nervous:
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 21, 2011, 06:21:21 am
*snip*
Saw some of vids of a plane mod on Yogscast yesterday. Have you played it?
Title: Re: Minecraft Beta
Post by: Marcov on April 21, 2011, 09:45:20 pm
I CAN'T play this game!!! It's the graphics card **** again!! :mad:
Title: Re: Minecraft Beta
Post by: pecenipicek on April 22, 2011, 02:12:49 am
I CAN'T play this game!!! It's the graphics card **** again!! :mad:
We dont CARE.





on to other things, are you telling me that those are working planes in minecraft?
Title: Re: Minecraft Beta
Post by: qazwsx on April 22, 2011, 02:42:52 am
on to other things, are you telling me that those are working planes in minecraft?
Sort of, the server just moves blocks which have been designated "a plane" in the direction the user wants, afaik, they can't turn yet, but are able to fly sideways.

In other news, the server is now running 1.5_02 and should have weather and all the other fancy features 1.5 comes with.
Title: Re: Minecraft Beta
Post by: pecenipicek on April 22, 2011, 03:29:22 am
on to other things, are you telling me that those are working planes in minecraft?
Sort of, the server just moves blocks which have been designated "a plane" in the direction the user wants, afaik, they can't turn yet, but are able to fly sideways.

In other news, the server is now running 1.5_02 and should have weather and all the other fancy features 1.5 comes with.
ah. Fun :D

gunpowder is only harvestable from creepas, right?
Title: Re: Minecraft Beta
Post by: Shade on April 22, 2011, 05:08:26 am
Weather indeed. Just logged on in the middle of what sounded like a torrential rainstorm. Looked pretty neat through my windows, but didn't go out in it as it was night and I'm a sissy who's scared of the mean creepers.

[Edit] It seems rain will keep zombies and skeletons from catching fire during daytime. So if it's raining at dawn, be extra careful outside. Spiders still seem to go into docile mode though, so that's something. This is all based on a sample size of exactly one rainy dawn so far, however, so whether this holds true every time I can't say.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 22, 2011, 09:29:08 am
Apparently custom texture packs dont't work with the new patch, so don't freak out if Minecraft suddenly keeps crashing on you and switch to the default textures.

Just a heads up...
Title: Re: Minecraft Beta
Post by: Polpolion on April 24, 2011, 12:26:17 am
Just started building a tower integrated into a natural spire into qaz's friend's server. No pics yet, but rest assured it's going to be pretty sweet.
Title: Re: Minecraft Beta
Post by: Shade on April 24, 2011, 12:55:32 pm
Ok, so lightning starts fires. And while rain puts fires out, rain doesn't put fires out immediately, and even a few seconds is enough for it to spread if there's plenty fuel around. Like, say, a forest. So yeah, we've got naturally occuring forest fires during and after thunderstorms now. Spent some time today replanting a forest and retiling the wooden porch on my house which happened to also have been caught in the conflagration. Fun :p
Title: Re: Minecraft Beta
Post by: qazwsx on April 24, 2011, 04:55:11 pm
Did I just arse up the server again?
Title: Re: Minecraft Beta
Post by: butter_pat_head on April 24, 2011, 04:58:23 pm
Did I just arse up the server again?

Looks like it ^_^ jk

Did you by any chance go through that open portal, try to return with the portal at the bottom of the cobble tower and then get booted for 'hacking'?
Title: Re: Minecraft Beta
Post by: qazwsx on April 24, 2011, 05:03:22 pm
nah , I went through the portal, encountered tremendous lag and chunks that wouldn't load so tp'd /home and got kicked with an end of stream message D:
Title: Re: Minecraft Beta
Post by: Polpolion on April 24, 2011, 05:15:14 pm
nah , I went through the portal, encountered tremendous lag and chunks that wouldn't load so tp'd /home and got kicked with an end of stream message D:

So it's not just me that always dies when going through that portal?  :p
Title: Re: Minecraft Beta
Post by: Shade on April 24, 2011, 05:23:18 pm
A second portal was put up today which leads to a (slightly) safer area than the original one. You'd probably be able to survive there for at least several seconds :p Try it out! Once the server starts working again, anyway.
Title: Re: Minecraft Beta
Post by: butter_pat_head on April 24, 2011, 05:45:20 pm
Yay!  Servers back up!  My inventory has reset back to what it was when I logged in earlier, but the map is pretty much up to date
Title: Re: Minecraft Beta
Post by: Shade on April 24, 2011, 05:51:11 pm
Yeah, map seems to save every few minutes. Personal inventory, not so much. I make a point to stash anything important I find in a chest so it'll be saved with the map rather than with my inventory. Even so, given I'd just been on a lumberjacking spree and hadn't considered 6 stacks to tree trunks 'important', that's a bit of wasted time to reacquire them :p
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 25, 2011, 04:57:18 am
Currently in the process of building a completely useless castle/mountain base in singleplayer. I really should get out more. o_o

Does anyone know how to take pics in Mac?
Title: Re: Minecraft Beta
Post by: rev_posix on April 25, 2011, 06:27:08 am
Currently in the process of building a completely useless castle/mountain base in singleplayer. I really should get out more. o_o

Does anyone know how to take pics in Mac?
Like a screenshot?  Same keys as the windows version.

Per minecraftwiki.net:

Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 26, 2011, 08:59:59 am
Thanks.

Introducing my pointless castle...

There's no consensus of design. I'm just building it however I feel like. :D
I know some people don't like cobblestone buildings, but right now I don't feel like doing anything about it.
(http://img534.imageshack.us/img534/4278/20110426212001.png)

(http://img59.imageshack.us/img59/8099/20110426211856.png)

(http://img148.imageshack.us/img148/405/20110426212036.png)

Here's my mining shaft that goes all the way to bedrock level. It doesn't connect to any natural caverns though. :doubt:. Got the idea from X's Adventures in Minecraft.
(http://img189.imageshack.us/img189/4212/20110426212325.png)

There's even a fountain for a faster way to get down.
(http://img42.imageshack.us/img42/5846/20110426212349.png)

Obviously this whole thing was built out of a mountain.
(http://img12.imageshack.us/img12/2772/20110426212554.png)

I hit a diamond vain near bedrock so plenty of diamond tools to use. :nod:
(http://img402.imageshack.us/img402/2930/20110426212641.png)
I have cacti in my greenhouse...

Most of it was built in peaceful mode, half of it while watching Babylon 5. I have no idea why that's important. o_o
My castle/mountain abode is nowhere near done, but I have plans to make a giant penguin structure. I've even got designs done on grid paper. Will post pics if I ever get around to it.

Damn.... I really should be working on modeling instead. :lol:
Title: Re: Minecraft Beta
Post by: Mefustae on April 26, 2011, 09:31:05 am
Hey, someone else who learned his mining trade from X! :p
Title: Re: Minecraft Beta
Post by: Shade on April 26, 2011, 02:50:37 pm
I like that castle :yes:
Title: Re: Minecraft Beta
Post by: qazwsx on April 26, 2011, 05:04:58 pm
Just started building a tower integrated into a natural spire into qaz's friend's server. No pics yet, but rest assured it's going to be pretty sweet.
I've just been exploring this with shade, I think you may have 1-up'd everyone else on the server.
Title: Re: Minecraft Beta
Post by: Shade on April 26, 2011, 05:25:37 pm
Yeah, that's a rather impressive construction already. But we shall rally and improve our own dwellings to match :D
Title: Re: Minecraft Beta
Post by: Belisarius on April 26, 2011, 09:25:21 pm
Had a quick look at your server. Didn't see much, because it was night and raining like hell. And if that wouldn't be enough a spider jumped into my neck when I was standing in front of the abyss of these giant bridges. The good thing is the spider died with me. ;7 But I like what I've seen so far. Maybe, if no one has anything against it, it's becoming my new home server. :) :nod:
Title: Re: Minecraft Beta
Post by: achtung on April 27, 2011, 01:12:28 am
You'll have to visit "town" some time.
Title: Re: Minecraft Beta
Post by: esarai on April 27, 2011, 02:03:58 am
Woo I got my first railway completed today!  900+ units in length. 
Title: Re: Minecraft Beta
Post by: pecenipicek on April 27, 2011, 03:24:53 am
how's the server auth? online or offline?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 27, 2011, 04:59:06 am
I like that castle :yes:
Thanks.
If you have any suggestions feel free to tell me. I kinda need a new project that's actually feasible. So far I only have designs for huge walls and massive towers. :lol:
Woo I got my first railway completed today!  900+ units in length. 

How the hell do you get that much iron?
Title: Re: Minecraft Beta
Post by: BlueFlames on April 27, 2011, 10:00:04 am
Woo I got my first railway completed today!  900+ units in length.

How the hell do you get that much iron?

Speaking from experience, when you go mining for diamond, in the deepest depths, iron (and redstone) is all you ever seem to find.
Title: Re: Minecraft Beta
Post by: Belisarius on April 27, 2011, 11:04:30 am
Woo I got my first railway completed today!  900+ units in length.

How the hell do you get that much iron?

Speaking from experience, when you go mining for diamond, in the deepest depths, iron (and redstone) is all you ever seem to find.

One of the reasons I like automap. Some say it's cheating, but in the end it's just digging for the things you really need. Cheating would be adding these things directly into your inventory.

Edit: I can't log on the server. Is it down? The server status is marked as online on the webpage.
Title: Re: Minecraft Beta
Post by: BlueFlames on April 27, 2011, 11:29:09 am
Woo I got my first railway completed today!  900+ units in length.

How the hell do you get that much iron?

Speaking from experience, when you go mining for diamond, in the deepest depths, iron (and redstone) is all you ever seem to find.

One of the reasons I like automap. Some say it's cheating, but in the end it's just digging for the things you really need. Cheating would be adding these things directly into your inventory.

Add me to the curmudgeon camp.  One of the few challenges of Minecraft is finding the resources you intend to utilize.  Revealing where the resources are reduces the task to tediously digging up and retrieving those resources.  The satisfaction arises first from the discovery and then from utilization.  To me, if you're going to reveal the resources by way of a mapping utility, it only makes sense to add them directly to your inventory by way of an inventory editor, since, if the element of discovery is removed, the entertaining component of resource gathering is gone.  Mapping utilities have their place, such as overland navigation on large maps or after becoming hopelessly lost, but I feel that using them to lift the veil on rare resources diminishes the game as a whole.

Of course, how you play the game is up to you (and the server ops, in multiplayer).  If you feel that having a map of the diamond veins enhances your experience, I don't intend to stop you from using one.  I'm just putting my opinion out there.  [/Hard Light springtime flamewar disclaimer]
Title: Re: Minecraft Beta
Post by: Shade on April 27, 2011, 12:02:32 pm
Quote
Edit: I can't log on the server. Is it down? The server status is marked as online on the webpage.

Can't connect either, so yeah, probably down.
Title: Re: Minecraft Beta
Post by: qazwsx on April 27, 2011, 01:31:22 pm
Damn, sorry bout that guys, I'll just get in contact with rhx123, hopefully he'll sort it out swiftly.
Feel free to PM me if you have trouble connecting, I'll get an email and should be able to respond sooner.
Title: Re: Minecraft Beta
Post by: qazwsx on April 27, 2011, 02:53:41 pm
Server is back up.
Title: Re: Minecraft Beta
Post by: Shade on April 27, 2011, 03:26:19 pm
I wonder how I'll turn out after the crash. I was on fire when I logged off...

[Edit: And now I'm not. Convenient!]
Title: Re: Minecraft Beta
Post by: qazwsx on April 27, 2011, 05:17:17 pm
Sorry about the downtime, I've been issued with a sub account for the server control panel, I'll be able to restart the server myself from now on. So just either PM me, or for a quicker response, I'll be in the hard-light IRC channel whenever possible.
Title: Re: Minecraft Beta
Post by: Scotty on April 27, 2011, 07:26:13 pm
I have taken it upon myself to replace the entire banks and bottom of the river running by my fortress with glass.  All of it.  During this, I found a cavern that runs the ENTIRE LENGTH OF THE RIVER exactly one block below it.  Now I've got an entire class ceiling cavern with a river on top of it.

Win.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 27, 2011, 08:41:43 pm
The most interesting things I find in my map are only floating islands. o_o

Apparently I'm a little stuck in the server. I dropped down a whole and landed into a dark room underground with no way out. :confused:
Title: Re: Minecraft Beta
Post by: esarai on April 28, 2011, 12:30:16 am
Woo I got my first railway completed today!  900+ units in length. 

How the hell do you get that much iron?

I dug the entire railway underground.  Try hollowing out a 3x3 tunnel for 900 meters.  You will find a LOT of iron.  And if that fails, just make little branch tunnels off to the side.  Best pattern tends to be two blocks in between each branch, branches are 1 unit wide. 
Title: Re: Minecraft Beta
Post by: achtung on April 28, 2011, 12:43:02 am
Whoever has the tower of despair, I think I connected to your mine at bedrock level.
Title: Re: Minecraft Beta
Post by: Polpolion on April 28, 2011, 01:51:56 am
My tower is nearing completion. The furnaces, lights, closets, and mine have been added, the Mortuary has been carved out, yet to be decorated, and the frame of the Chapel has been set up. After this is all done I don't know what I'll do...
Title: Re: Minecraft Beta
Post by: qazwsx on April 28, 2011, 02:20:10 am
My tower is nearing completion. The furnaces, lights, closets, and mine have been added, the Mortuary has been carved out, yet to be decorated, and the frame of the Chapel has been set up. After this is all done I don't know what I'll do...
Link up with the underwater base? It's hardly being used and could do with development.
Title: Re: Minecraft Beta
Post by: Shade on April 28, 2011, 06:59:17 am
And don't forget to hook it into the subway system.
Title: Re: Minecraft Beta
Post by: achtung on April 28, 2011, 12:00:37 pm
I found a strange one block high line of cobblestone near bedrock level. I've followed it for a decent distance, but it doesn't seem to be leading anywhere special. What is it?
Title: Re: Minecraft Beta
Post by: qazwsx on April 28, 2011, 01:10:47 pm
Probably an artefact from people (me) fixing/breaking stuff with worldedit, what are the co-ords?
Title: Re: Minecraft Beta
Post by: achtung on April 28, 2011, 01:46:41 pm
X: 190
Y: 8
Z: 86

It started before that, I just mined some of it out.
Title: Re: Minecraft Beta
Post by: Scotty on April 28, 2011, 02:06:24 pm
Glass bottom river progress: nearly 2300 blocks of glass placed.  Percent complete: about 10.

But it will be so awesome.
Title: Re: Minecraft Beta
Post by: qazwsx on April 28, 2011, 04:06:50 pm
Minecraft's netcode is quite frankly, crap.
Title: Re: Minecraft Beta
Post by: achtung on April 28, 2011, 09:42:29 pm
Minecraft's netcode is quite frankly, crap.

Notchcode
Title: Re: Minecraft Beta
Post by: Polpolion on April 29, 2011, 08:41:10 am
Woo I got my first railway completed today!  900+ units in length. 

How the hell do you get that much iron?

I dug the entire railway underground.  Try hollowing out a 3x3 tunnel for 900 meters.  You will find a LOT of iron.  And if that fails, just make little branch tunnels off to the side.  Best pattern tends to be two blocks in between each branch, branches are 1 unit wide.

So was it you that built that fortress in the middle of absolute nowhere?  :p

also a 900m railway would require ~340 iron ore blocks (excluding tools), ~100 pieces of coal (including lights @ 1 torch/4 meters), a strict minimum of 8 iron picks (or two diamond picks), and a strict minimum of 16 minutes of time. (strict meaning have fun trying to do it that way without a bot doing it for you and without lots of prep time)
Title: Re: Minecraft Beta
Post by: esarai on April 29, 2011, 09:22:02 am
Yeah that sounds about right, save for the time.  Took longer due to several creepers popping up IN A LIT AREA and 'splodin' errything out there.
Title: Re: Minecraft Beta
Post by: achtung on April 29, 2011, 11:26:38 am
Daylight creepers, how do they work?
Title: Re: Minecraft Beta
Post by: Venicius on April 29, 2011, 01:18:58 pm
I just got on to take a look...who's project is the never ending bridge with the torches on it?
Title: Re: Minecraft Beta
Post by: Shade on April 29, 2011, 01:34:35 pm
That would be mine. It's actually an elevated railroad for minecarts, just haven't laid down the track yet. And it does end... just rather far away ;)
Title: Re: Minecraft Beta
Post by: Venicius on April 29, 2011, 01:35:45 pm
yeah...I just found the end.  That's a lot of cobblestone!
Title: Re: Minecraft Beta
Post by: esarai on April 29, 2011, 02:01:58 pm
How far did you go, Shade?
Title: Re: Minecraft Beta
Post by: Shade on April 29, 2011, 02:14:03 pm
I think it's about 1200m long, but I honestly lost track. Start to end in a straight line would be somewhat shorter, but it isn't a straight line. You can always follow it and see though - Even though I've yet to lay the tracks, the structure is complete now (aside from some columns but that's just for eyecandy), and I've finished the station at the valley end so there's an easy point to get onto it there.
Title: Re: Minecraft Beta
Post by: Polpolion on April 29, 2011, 03:06:59 pm
I haven't seen this yet. What are the coords of the start of the bridge?

Come to think of it, I have yet to actually see anyone else on the server.
Title: Re: Minecraft Beta
Post by: Shade on April 29, 2011, 03:29:03 pm
Well, if the last time you looked wasn't sometime in the last two hours, the station wasn't there ;) I'll post the coords next time I'm there though - Right now I'm busy laying track. I think I might just have enough iron and gold to finish one of the two tracks, which would be really nice to get done.

[Edit: X40, Y70, Z40 - Quite close to the initial spawn point in the valley. Almost done laying tracks by the way, so if you drop in I'll give you a cart and you can go for a ride :D]

[Another Edit: First track complete! And I'm out of iron, so the second will be a while. But even so, YAY. Works in the direction from the valley to the lagoon, not the other way, due to the way boosters are set up on inclines (as in, there aren't any if you try going the wrong way, so you'll slide back down)]

[Final Edit: Took a ride from the valley to the lagoon to test the track. Works perfectly, though the distance is great enough it takes a while even in a minecart. Also, far station complete-ish - You can see my house from there if you've got rendering distance on far, if anyone wants to take a look that hasn't already. No burning it to the ground though :p Anyway, that's what I call a day's work, so time for some sleep]
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 29, 2011, 09:16:03 pm
I found out a way to get iron on my singlplayer map... go very very far in search of natural caverns. I have 9 iron blocks for 2 hours of exploring I think.

I have yet to find a way to get unstuck on the server... please help?
Title: Re: Minecraft Beta
Post by: Polpolion on April 29, 2011, 09:50:34 pm
I found out a way to get iron on my singlplayer map... go very very far in search of natural caverns. I have 9 iron blocks for 2 hours of exploring I think.

I have yet to find a way to get unstuck on the server... please help?

you're stuck on the server? What happens when you type "/home" into chat?
Title: Re: Minecraft Beta
Post by: Scotty on April 29, 2011, 10:43:09 pm
I found out a way to get iron on my singlplayer map... go very very far in search of natural caverns. I have 9 iron blocks for 2 hours of exploring I think.

Or find the nearest hill, and remove it.  You'll find some iron during that, methinks. :P
Title: Re: Minecraft Beta
Post by: Polpolion on April 29, 2011, 11:50:13 pm
My fortress is complete. Everyone come by and take a look at it, especially the Mortuary!

EDIT: Note: I had a sign that said "NO CREEPERS ALLOWED" which was, ironically enough, destroyed by creepers when I was trying to take screenshots.

Next up is probably adding either a subway or monorail to town.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 30, 2011, 02:31:38 am
you're stuck on the server? What happens when you type "/home" into chat?
I don't even know how to do stuff like that...
I'm very new to Minecraft, next time I'll look up commands on the Internet
I found out a way to get iron on my singlplayer map... go very very far in search of natural caverns. I have 9 iron blocks for 2 hours of exploring I think.

Or find the nearest hill, and remove it.  You'll find some iron during that, methinks. :P
I'm very fond of my hills...
Title: Re: Minecraft Beta
Post by: BlueFlames on April 30, 2011, 02:41:58 am
I found out a way to get iron on my singlplayer map... go very very far in search of natural caverns. I have 9 iron blocks for 2 hours of exploring I think.

Or find the nearest hill, and remove it.  You'll find some iron during that, methinks. :P

Not necessarily.  Iron doesn't spawn too high above sea level, so you can bring down a mountain and wind up with little more than mud, stone, and a pile of coal.

Usually, when I start a new world, I dig my first night's shelter into the side of a low hill, and then I start digging a stairway (sometimes spiral, sometimes straight) to bedrock.  By the time I get there, I've usually got enough iron to produce a couple of steel pickaxes, so I start grid mining near the bottom for diamond, and more iron reveals itself along the way.

Incidentally, I started a new singleplayer world, since my previous world dated back to Alpha.  Within two hours, I had four diamonds stashed at my shelter.  Any faster, and I think I'd be reclassified a boring machine (http://en.wikipedia.org/wiki/File:Tunnel_Boring_Machine_%28Yucca_Mt%29.jpg).
Title: Re: Minecraft Beta
Post by: Pred the Penguin on April 30, 2011, 03:13:24 am
Why does it keep saying I don't have permission to use stuff on the server?
I haven't really messed with anything, I just dug a small hole into sand to make a temporary home.
Title: Re: Minecraft Beta
Post by: Shade on April 30, 2011, 07:18:29 am
That's a bug. We're all getting the message. You should be able to use most things just fine in spite of it appearing.

Oh, and the hotkey for typing stuff is 'T', presumably for 'talk'. If in doubt about any other commands (not that there are many), you can view or change all of them in the options screen under 'Controls...'.
Title: Re: Minecraft Beta
Post by: Scotty on May 01, 2011, 12:51:58 am
I found out a way to get iron on my singlplayer map... go very very far in search of natural caverns. I have 9 iron blocks for 2 hours of exploring I think.

Or find the nearest hill, and remove it.  You'll find some iron during that, methinks. :P

Not necessarily.  Iron doesn't spawn too high above sea level, so you can bring down a mountain and wind up with little more than mud, stone, and a pile of coal.

I guess my mountains are awesome then, because in the process of leveling the ~25 meter hill that my underground fortress occupies the base of, I dug up something like two full stacks of iron and four of coal.

It was a big hill.
Title: Re: Minecraft Beta
Post by: Shade on May 01, 2011, 12:54:36 am
By the way, for those whose minecraft handle isn't close to their HLP nickname, who is who? I've made some connections, but there are others I have no clue about (or may not even be from HLP as far as I know). Mine's fairly obvious, in that it is Shade there as well, just with a slight suffix.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 01, 2011, 02:50:16 am
My username is same one I use everywhere.
I've only ever seen someone leave the server, though. I'm always alone. At least it's easier to use beds that way. :lol:
Title: Re: Minecraft Beta
Post by: Shade on May 01, 2011, 03:25:56 am
I think I read somewhere that if every player on a server uses a bed at the same time, it'll go to daytime just as when you're alone. I'll make sure to get my beauty sleep it everyone else does, too ;)
Title: Re: Minecraft Beta
Post by: qazwsx on May 01, 2011, 02:25:23 pm
yep, it does
or I could just type /time set 0
Title: Re: Minecraft Beta
Post by: achtung on May 01, 2011, 07:28:19 pm
By the way, for those whose minecraft handle isn't close to their HLP nickname, who is who? I've made some connections, but there are others I have no clue about (or may not even be from HLP as far as I know). Mine's fairly obvious, in that it is Shade there as well, just with a slight suffix.

I am funtapaz.

Also, server appears down.
Title: Re: Minecraft Beta
Post by: Polpolion on May 02, 2011, 12:05:58 am
Also, server appears down.

Something's definitely broke. IP responds to ping, but can't join up or anything.
Title: Re: Minecraft Beta
Post by: qazwsx on May 02, 2011, 02:34:47 am
Hnng, ****ing brohoster.
Restartan.
EDIT: Restarted.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 02, 2011, 06:47:48 am
I hate creepers...

Blew a hole in my sand hovel.

Ton of creepers everywhere when Shade was giving me a tour, too.

Edit:
****ING CREEPERS!
3 at a time! I can't get a break can I... :mad:
Title: Re: Minecraft Beta
Post by: achtung on May 02, 2011, 10:22:15 am
I lost my wolf after the restart. :(

EDIT: and now it's back
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 04, 2011, 05:36:23 am
Strange... the server won't let me connect. Does that mean it's down?
Title: Re: Minecraft Beta
Post by: Shade on May 04, 2011, 07:14:32 am
Says offline on the server website, so I'd say so yeah. Stop breaking the server, people :p We have houses to improve and projects to work on, and we needs it. It is our preciousss...
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 04, 2011, 07:39:44 am
Yeah, I was just about to start building my castle in earnest... My mine finally served its purpose in getting me diamond.
Title: Re: Minecraft Beta
Post by: qazwsx on May 04, 2011, 11:05:34 am
well, arse.
restarted
Title: Re: Minecraft Beta
Post by: qazwsx on May 04, 2011, 11:13:15 am
Also, I find cobblestone kind of ugly, so anyone wants their building converted to say, smoothstone, or something similar, I've got no problem doing it.
Title: Re: Minecraft Beta
Post by: Venicius on May 04, 2011, 10:12:05 pm
Those are some impressive rail systems guys!
Title: Re: Minecraft Beta
Post by: achtung on May 04, 2011, 11:09:02 pm
Also, I find cobblestone kind of ugly, so anyone wants their building converted to say, smoothstone, or something similar, I've got no problem doing it.


I wonder if my leaning tower would look nice decked out in obsidian.
Title: Re: Minecraft Beta
Post by: Shade on May 05, 2011, 01:37:04 am
Those are some impressive rail systems guys!
Indeed. After powered rails were added (and later fixed), everyone kinda went crazy. There's rail bloody everywhere now, and more being planned and/or laid down every day. It is, in short, awesome :D

Also, I find cobblestone kind of ugly, so anyone wants their building converted to say, smoothstone, or something similar, I've got no problem doing it.
I don't really get this. I find smoothstone somewhat bland and boring, while cobblestone at least has some texture to it. I guess it might depend on whether one is using a texture pack or not though - personally, I'm using the stock textures.

I wonder if my leaning tower would look nice decked out in obsidian.
It would :)
Title: Re: Minecraft Beta
Post by: qazwsx on May 05, 2011, 01:48:09 am

Also, I find cobblestone kind of ugly, so anyone wants their building converted to say, smoothstone, or something similar, I've got no problem doing it.
I don't really get this. I find smoothstone somewhat bland and boring, while cobblestone at least has some texture to it. I guess it might depend on whether one is using a texture pack or not though - personally, I'm using the stock textures.
I think its that I find the default texture has too much variation in it, if you look at most other blocks, they've got a single main colour and a bit of variation to give it some detail, cobblestone however varies from a light grey to almost pure black, and it's this strong contrast that bothers me.
I should probably just use a texture pack :/
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 05, 2011, 07:26:59 am
I agree with Shade... smooth stone is waay to bland in many cases. If you think there's a better material to build my castle out of, be sure to tell me.
Texture packs help, but they might make your old structures look odd.
Title: Re: Minecraft Beta
Post by: esarai on May 05, 2011, 09:53:58 am
Or combine smooth, cobble and stone slate for maximum awesome.
Title: Re: Minecraft Beta
Post by: qazwsx on May 06, 2011, 11:19:49 am
Guys.
The server is totally badass.
Title: Re: Minecraft Beta
Post by: Shade on May 06, 2011, 12:27:27 pm
I completely agree. I don't actually have any SMP experience outside of the HLP server, but what we've got going here is amazing and I doubt it can be the norm.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 06, 2011, 09:33:12 pm
When I logged on today I found a huge half-completed troll face staring at me with its teeth. o_o

I also inadvertently found a way into the under water base and the tower of doom. I never realized before that most of the bases were interconnected underground. 
 
Or combine smooth, cobble and stone slate for maximum awesome.
I'm having a hard time with stone slate, I'm not sure where to use it.
Title: Re: Minecraft Beta
Post by: qazwsx on May 07, 2011, 02:36:33 am
I think the interconnectedness is more of a case of so many people in such a small area running into each others mines. That said, no-one really owns the underwater base, I just built it one day, feel free to expand and build under there. :)

Title: Re: Minecraft Beta
Post by: Shade on May 07, 2011, 03:43:14 am
And it seems to be down again.

[Edit] And up once more.
Title: Re: Minecraft Beta
Post by: Polpolion on May 07, 2011, 04:47:28 pm
I think the interconnectedness is more of a case of so many people in such a small area running into each others mines. That said, no-one really owns the underwater base, I just built it one day, feel free to expand and build under there. :)

How do you even get in there? I'd hook it up to my mansion but I don't want to wind up under the lake but next to it.
Title: Re: Minecraft Beta
Post by: qazwsx on May 07, 2011, 04:56:47 pm
The current entrance is through my house, so, yeah, it is quite difficult to get into. :/
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 08, 2011, 08:42:08 am
You can get in through the mines that connect to mine under the sandy dome. Or you can get to it through the mines under the sandstone palace with lots of glass. A large portion of the underwater base is below the ship.

And none of the above is very direct. :lol:
Title: Re: Minecraft Beta
Post by: Shade on May 08, 2011, 11:25:48 am
Valley-Lagoon rail link is now complete, with both directions working and two intermediary stations, both with their own braking and launch systems :D I can't take all the credit though - rhx123 did the majority of the return track.
Title: Re: Minecraft Beta
Post by: Retsof on May 08, 2011, 09:49:32 pm
I'm lost in some awesome cave with a lightstone spiral.  Oh, and I accidentally got a boat spat at me, so sorry to whoever owned that.
EDIT:  found the stairs.
Title: Re: Minecraft Beta
Post by: achtung on May 10, 2011, 01:33:40 am
Why peaceful mode? Now my wolf really is gone. :(
Title: Re: Minecraft Beta
Post by: Shade on May 10, 2011, 01:47:59 am
Huh? I've still seen wolves roaming the countryside even during peaceful mode. I didn't know tamed wolves were treated differently.

Anyway, I believe it's an emergency measure as creeper explosions were tearing things down faster than they were going up. rhx123 was looking for a server mod to disable their ability to damage terrain, and until that's in, he set it to peaceful. I can't say I disagree, I was getting tired of fixing holes. Now if you ask me though, I'd say we need a server mod to stop lightning from causing fires too - Those have done some major damage recently, even to such server landmarks as the Tree of Mana and the Pirate Ship.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 10, 2011, 04:52:55 am
Peaceful doesn't affect wolves. At one time I had 3, but 2 disappeared and 3rd isn't always home. Wolves are unpredictable to say the least. I think they even teleport if you're under attack.
Title: Re: Minecraft Beta
Post by: qazwsx on May 10, 2011, 11:41:21 am
Lightning would kill my trollface D:
Title: Re: Minecraft Beta
Post by: pecenipicek on May 10, 2011, 12:15:02 pm
for anyone interested, i be running a server,  offline auth, some small bukkit mods (AuthMe, Firecontrol, Seats, Humiliation)

link: vrganjko.no-ip.org:25565

so anyone with a client can play, you have to register your name when you first play with your nick on my server, using the /register command. every next time you login with the same name, you have to use /login <pass> , otherwise, you wont be able to do a thing. you'll also be kicked after 2 minutes of not registering/logging in.

this is purely to prevent nickname grabbing.

Please dont be dicks to people, and play nice with each others stuff. Once anyone gets on the server.

Regulars so far are only me and my girlfriend, with some small stuff done by Kyad and Lester.


No chest protections as such since its not a problem. (yet. if it becomes a problem, there'll be changes.)


Cheers and have a good one if you decide to join us :)


Also, some pics....
(http://img96.imageshack.us/img96/466/20110511004147.th.jpg) (http://img96.imageshack.us/img96/466/20110511004147.jpg)

(http://img192.imageshack.us/img192/5946/20110511004140.th.jpg) (http://img192.imageshack.us/img192/5946/20110511004140.jpg)

(http://img813.imageshack.us/img813/4666/20110511004137.th.jpg) (http://img813.imageshack.us/img813/4666/20110511004137.jpg)


Most of what you can see on these three pictures is stuff made by yours truly and my gf. there was some stuff KyadCK made, but that got removed since it looked so damn out of place :(
Title: Re: Minecraft Beta
Post by: Venicius on May 10, 2011, 01:34:11 pm
 I just finished building a gladitorial arena.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 10, 2011, 09:46:57 pm
I saw it, pretty awesome, though kinda useless in peaceful mode. I lost all my iron tools when I dropped into one of the lava pits, but then I went mining in a cavern near your place and gained almost 2 stacks of iron.
Title: Re: Minecraft Beta
Post by: Venicius on May 12, 2011, 02:15:42 pm
Is anybody missing netherrack and stairs or had their farms destroyed and chests rifled through?
Title: Re: Minecraft Beta
Post by: qazwsx on May 12, 2011, 02:35:35 pm
Venicius, you can protect chests and doors using /cprivate (I think), if you want to go on the server now, I'll see if I can help at all.
Title: Re: Minecraft Beta
Post by: achtung on May 12, 2011, 02:38:42 pm
Is anybody missing netherrack and stairs or had their farms destroyed and chests rifled through?

Someone broke the the glass of my sandstone home, but all my chests were protected, so they didn't get ****.
Title: Re: Minecraft Beta
Post by: Shade on May 12, 2011, 02:40:10 pm
Ugh, so the server was finally graced by a less-than-pleasant visitor? Not cool. If you lost anything not easily replaced, please say so - I'd gladly help and I'm sure I'm not the only one.

Gonna have to log in and check my own stuff, too.
Title: Re: Minecraft Beta
Post by: Venicius on May 12, 2011, 02:45:36 pm
They stole the netherrack right out of my fireplaces... :(

...and broke some glass, ate a cake, demolished my wheat field, burned the trees down in the arboritum, and stole a bed.  I guess I'll just have to start locking everthing now.  Major bummer.
Title: Re: Minecraft Beta
Post by: Shade on May 12, 2011, 02:59:29 pm
No damage out at the lagoon it seems. Guess that's a perk of living out in the boonies. Just hollar if you need help rebuilding anything.

Unfortunately, locking doesn't help - WarhogDriver's flashy floor was sabotaged despite his locked door. They broke a window to get in.
Title: Re: Minecraft Beta
Post by: qazwsx on May 12, 2011, 05:02:19 pm
Right, I've blacklisted unfamiliar usernames that have been online in the last 24 hours, any problems, just give me a shout. There's always the option of using whitelisting rather than blacklisting, but I wouldn't want to impose restrictions on people who just want to join and start building.
Ill see what I can do.
Title: Re: Minecraft Beta
Post by: Retsof on May 12, 2011, 07:08:40 pm
And I have run into the Minecrafter's dilemma.  Tonnes of cobble and no idea what to build.
Title: Re: Minecraft Beta
Post by: achtung on May 12, 2011, 07:16:30 pm
And I have run into the Minecrafter's dilemma.  Tonnes of cobble and no idea what to build.

I was thinking of building either:

A.) A giant mob grinder to use when enemy mobs return.

B.) A giant structure shaped like one of those dropper things they used to clean your ears as a baby.

C.) A large prison complex.

If you would like to help, it could be fun. If you have any interesting ideas, please say them.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 13, 2011, 06:52:35 am
And I have run into the Minecrafter's dilemma.  Tonnes of cobble and no idea what to build.
Gimme it. :nervous:
Title: Re: Minecraft Beta
Post by: Mefustae on May 13, 2011, 06:56:12 am
And I have run into the Minecrafter's dilemma.  Tonnes of cobble and no idea what to build.

A monument to all our sins.


(read: a giant penis!)
Title: Re: Minecraft Beta
Post by: qazwsx on May 13, 2011, 11:46:42 am
http://50.22.36.159:8126/#
interactive map/chat/realtime player finder, pretty damn awesome :D
Title: Re: Minecraft Beta
Post by: Venicius on May 13, 2011, 11:59:59 am
That's really groovey!
Title: Re: Minecraft Beta
Post by: Shade on May 13, 2011, 01:48:31 pm
Love the realtime map. But it needs chat history badly :p
Title: Re: Minecraft Beta
Post by: qazwsx on May 14, 2011, 01:47:33 am
Hmm, not sure about how to do that, but I can increase the legnth of time chat stays up, it's on 5 seconds at the moment IIRC
Title: Re: Minecraft Beta
Post by: BlueFlames on May 14, 2011, 03:34:31 am
Well, I finally started carving out a little piece of home on the server.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel03.png)

It's a tiny, unassuming hovel, but like Heward's Handy Haversack, it's bigger on the inside than it is on the outside!

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovelInterior01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovelInterior01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovelInterior02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovelInterior02.png)

Stepping outside, you don't have to walk too far to find some natural, scenic vistas.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiSurroundings01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiSurroundings01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiSurroundings02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiSurroundings02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiSurroundings03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiSurroundings03.png)

As a matter of chance, I seem to have made my hovel a halfway point between civilization and the dwelling of another (possibly paranoid) recluse.  If I've inadvertantly pointed the way to your hidden retreat, then I do apologize.  I had no idea it was out there, until well after I'd finished the walls and floor of Heward's Handy Hovel.

I'm personally thinking of tunnelling into the bay south of my hovel and going the underwater dome route for a more permanent dwelling.  I'll have to find a far-off desert and dig the whole thing up to make the glass, but the work makes the payoff that much greater in the end.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 14, 2011, 05:43:17 am
Loads of sand near my place, I'll invite you over when I log on for easy access.
Title: Re: Minecraft Beta
Post by: Shade on May 14, 2011, 07:35:04 am
I think the server's in trouble again. Please fix!
Title: Re: Minecraft Beta
Post by: qazwsx on May 14, 2011, 07:36:04 am
Fix'd
Title: Re: Minecraft Beta
Post by: BlueFlames on May 14, 2011, 11:41:06 am
Operation "Underwater Tunnel" is underway.  Operation "Die Horribly by Filling Both Lungs With Water" is standing by to execute.
Title: Re: Minecraft Beta
Post by: esarai on May 14, 2011, 10:30:11 pm
Well, I finally started carving out a little piece of home on the server.

[snip]

As a matter of chance, I seem to have made my hovel a halfway point between civilization and the dwelling of another (possibly paranoid) recluse.  If I've inadvertantly pointed the way to your hidden retreat, then I do apologize.  I had no idea it was out there, until well after I'd finished the walls and floor of Heward's Handy Hovel.

I'm personally thinking of tunnelling into the bay south of my hovel and going the underwater dome route for a more permanent dwelling.  I'll have to find a far-off desert and dig the whole thing up to make the glass, but the work makes the payoff that much greater in the end.

I have a recluse fortress, but it's connected to the central city by a really long railway.  It probably defeats the purpose of a recluse homestead to give out coordinates, and I don't recognize any of the landforms you're showing off... so I'm pretty certain you're not jeopardizing my base.  It's jeopardized enough as it is.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on May 14, 2011, 10:41:18 pm
Unfortunately you can see my place from space from all the terraforming I did (holy **** that stuff takes a long time, seriously).
Title: Re: Minecraft Beta
Post by: BlueFlames on May 15, 2011, 12:31:25 am
Well, I got the tunnel from the hovel to the site of the first dome dug, and I had started to lay out the perimeter of said dome, when the server went down.

Incidentally, after two days on the server, there's been an outage each day.  Is this typical performance, or have I just arrived during a rough patch?
Title: Re: Minecraft Beta
Post by: qazwsx on May 15, 2011, 01:36:07 am
We're having a rough patch. Don't know what's causing it, I'll restart the server and when I get back from work, see what's up. it's most likely to be on brohster's end, but I'll see if there's any way to help.
Title: Re: Minecraft Beta
Post by: BlueFlames on May 15, 2011, 08:16:16 am
I've still got about a third of the water to push out of the first dome, but it looks good on the overhead map.  I'm already planning on putting two more in the bay with the first and possibly plopping another in the lake by my Heward's Handy Hovel.  I've no idea what will be going into any of them yet, but the size, depth, and proximity of these bodies of water just begs for the one dome to be turned into a network of domes.
Title: Re: Minecraft Beta
Post by: esarai on May 15, 2011, 08:18:29 pm
I think Bukkit may be unstable.  I'm on another server that also runs Bukkit and it's been having problems out the wazoo over the past few days.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 15, 2011, 08:30:30 pm
I found some strange trenches off the coast near my castle... I've decided to build an underwater tower with views of one.
Title: Re: Minecraft Beta
Post by: Alex Heartnet on May 15, 2011, 09:01:36 pm
I am currently putting construction of the spawn point temple on hold while I finish up the automated cactus farm.

A mob grinder is actually doable, although I will have to check the MC wiki for how to collect the drops without getting attacked/killed.  Digging out the large area will be a big project in and of itself, and we would have to put signs up to keep people from accidently digging into the mob farm and being attacked by 20+ skeletons.
Title: Re: Minecraft Beta
Post by: pecenipicek on May 15, 2011, 10:05:13 pm
not enabling mobs on my serv, sorry.
Title: Re: Minecraft Beta
Post by: Retsof on May 15, 2011, 10:15:05 pm
not enabling mobs on my serv, sorry.
Are you talking about a different server?  Because mobs have been back now.
Oh, and I think it's down, I cant get back on.
Title: Re: Minecraft Beta
Post by: pecenipicek on May 15, 2011, 10:18:01 pm
yeah on both accounts.
Title: Re: Minecraft Beta
Post by: qazwsx on May 16, 2011, 01:36:09 am
Server restarted, herp de derp daily crashes and memory leaks
Title: Re: Minecraft Beta
Post by: pecenipicek on May 16, 2011, 05:00:24 am
Server restarted, herp de derp daily crashes and memory leaks
get MCCRestart and schedule restarts every 4 hours or so?

figure out after which amount of time the server crashes, and adjust the restart delay to such.
Title: Re: Minecraft Beta
Post by: Venicius on May 16, 2011, 05:00:00 pm
Somebody looted the rest of what I had before I could password my chests.  Some guy called "Lixquid" was inside my castle for a while too.
Title: Re: Minecraft Beta
Post by: Venicius on May 16, 2011, 06:47:01 pm
ok, it was Lixquid.  He looted my entire castle and hid everthing inside a couple of chests hidden behind a wall.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 16, 2011, 08:34:38 pm
Tell him you demand compensation!
Title: Re: Minecraft Beta
Post by: esarai on May 16, 2011, 10:00:08 pm
PUNCH HIM IN THE FACE.
Title: Re: Minecraft Beta
Post by: KyadCK on May 16, 2011, 10:18:48 pm
Alright, its finally finished! I present to hard-light the Minecraft Herc 1!

(http://img802.imageshack.us/img802/9195/20110516215545.png)

(http://img3.imageshack.us/img3/4483/20110516215438.png)

(http://img190.imageshack.us/img190/7427/20110516215207.png)

(http://img171.imageshack.us/img171/9088/20110516214801.png)

(http://img801.imageshack.us/img801/5292/20110516214653.png)


It is x6 scale (about 120x65x60) and i will be adding a Manticore to shoot it down later. (I draw the line at making a backround, that's not gunna happen)

If pics aren't enough, you can view it in-game on Pecenipicek's server: vrganjko.no-ip.org:25565

EDIT: I can not, sadly, make anything on the other server, as the lack of a premium account keeps me from joining :(
Title: Re: Minecraft Beta
Post by: pecenipicek on May 16, 2011, 10:20:25 pm
Alright, its finally finished! I present to hard-light the Minecraft Herc 1!

[IMGSNIP]

It is x6 scale (!120x60x60) and i will be adding a Manticore to shoot it down later. (I draw the line at making a backround, that's not gunna happen)

If pics aren't enough, you can view it in-game on Pecenipicek's server: vrganjko.no-ip.org:25565
and before anyone thinks of it, no you cant touch it :p


Btw, its straight ahead from the spawnpoint.
Title: Re: Minecraft Beta
Post by: BlueFlames on May 17, 2011, 12:41:35 am
Most impressive Herc.

and before anyone thinks of it, no you cant touch it :p

I think the greater desire would be to climb in to push all the buttons, like a kid in an aviation history museum.



I took a little time out of working on the underwater domes to work on the interior of Heward's Handy Hovel.  It's starting to feel a bit like home, which is a good thing, because it's going to be a little while before I can finish the dome network.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel04.png)
(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel06.png)
(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel08.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel08.png)

Not bad for a building with a 5m x 5m footprint.  ;)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 17, 2011, 05:40:39 am
Shade and I finally finished the minecart railway around our 2 homes with a few extra stops in between. Take the elevated railway to the lagoon if you want to check it out. I can also post pics of the area if any of you want to see before you head out.

BTW, I lost all my tools again including 46 iron while playing with lava... :banghead:
*snip*
You made that by mining your own materials?
Title: Re: Minecraft Beta
Post by: Shade on May 17, 2011, 07:39:43 am
Yeah, the circle line at the lagoon is complete... for now. Ideas for new expansions keep popping into my head, so I think it's just a matter of time before the railway grows again :p
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 17, 2011, 08:00:58 am
You come on and I immediately lose connection. :lol:
Title: Re: Minecraft Beta
Post by: Shade on May 17, 2011, 08:03:48 am
I noticed. Not even sure if my 'Hi' got through, lost connection myself immediately after typing it. I swear I didn't break it on purpose :nervous:

[Edit] It's working, and I'm on. It's not allergic to me it seems, so I choose to blame coincidence!
Title: Re: Minecraft Beta
Post by: KyadCK on May 17, 2011, 02:02:40 pm
Quote
You made that by mining your own materials?

not the herc no, not something of that scale, especially since its made out of wool for color. any idea how long it would take to complete if i had to get all that wool myself? i'd never finish!

I've done plenty of other large projects with materials I've mined, but all of those are on my local server and don't hold a candle to what I've seen from the pictures and world over-view map thing.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 17, 2011, 09:16:43 pm
Oh my god it's portal! (http://http://www.youtube.com/watch?v=y4ppadeb71c&feature=feedu)
Title: Re: Minecraft Beta
Post by: qazwsx on May 19, 2011, 11:12:04 am
dynmap address is now: http://50.22.36.159/
turns out port 80 isn't being used on the server, cheap web hosting breh.
also, updated website:
http://rhx123.atbh.us/minecraftserver
also:
(http://www.pasteall.org/pic/show.php?id=12510)
Title: Re: Minecraft Beta
Post by: Shade on May 19, 2011, 12:52:11 pm
Great panorama, but it doesn't really do the town justice. It looks far more impressive when you're on the ground moving around in it :) That high viewpoint makes thinks look smaller than they are.

Also, finish the damn trollface :p
Title: Re: Minecraft Beta
Post by: qazwsx on May 19, 2011, 01:33:10 pm
(http://www.pasteall.org/pic/show.php?id=12542)
another imaaage
Title: Re: Minecraft Beta
Post by: qazwsx on May 19, 2011, 02:33:55 pm
Also, finish the damn trollface :p
(http://www.pasteall.org/pic/show.php?id=12544)
Title: Re: Minecraft Beta
Post by: Alex Heartnet on May 19, 2011, 04:57:13 pm
What's up with the apparently huge stigma against wishing to take credit for one's work?  I put up a sign saying that 'I made this' or 'I made part of this with the help of someone else who I figure will want to put their name down as well' (which is basically what artists do in real life), and I get yelled at for being stupid.  When I try to explain my reasoning in a rational and mature fashion, I get kicked from the server without an explanation  :banghead:

I'm sure being interrupted in real life while trying to explain my reasoning isn't helping my case, but kicking someone for doing something that they honestly see as being productive sounds like a pretty good way to create some nerd rage.

Only reasons I can think of is that maybe I worded the signs in a way that someone else can misinterprete them, or someone edited the signs into something else.  Either way, I'm not intentionally trying to cause harm like a troll would.

I'm not logging back in until I get this resolved, as I don't wish to get banned over a huge misunderstanding.
Title: Re: Minecraft Beta
Post by: qazwsx on May 19, 2011, 05:41:23 pm
Woahwoahwoahwoahwoah
Right, firstly, is this pece's server or the one I OP on?
EDIT: yes, it was pece's server.
Secondly, what was the quit message "kicked by admin"? We've been having a bit of downtime recently as you might be aware.
If so, any idea who did it? AFAIK, the three ops that we have are qazwsxal (me) rhx123 (close friend and server owner) and lixquid (a friend of rhx123 and aquaintance of mine.)
Also, what's your name on MC? I can check the logs, but not until tomorrow morning.
I haven't seen this stigma against "taking credit" personally, hell I think there's actually very few buildings without some form of identification as to ownership, so this is very odd behaviour by an OP.
I'll try and look into things, but getting names is going to be the best thing you can do for me at the moment
Title: Re: Minecraft Beta
Post by: Shade on May 19, 2011, 06:02:42 pm
Indeed. Everyone's been putting signs on their buildings, so I doubt you'd have been kicked over such a thing. There must be some kind of misunderstanding in play here, either over what happened or why it happened.
Title: Re: Minecraft Beta
Post by: pecenipicek on May 19, 2011, 06:55:18 pm
What's up with the apparently huge stigma against wishing to take credit for one's work?  I put up a sign saying that 'I made this' or 'I made part of this with the help of someone else who I figure will want to put their name down as well' (which is basically what artists do in real life), and I get yelled at for being stupid.  When I try to explain my reasoning in a rational and mature fashion, I get kicked from the server without an explanation  :banghead:

I'm sure being interrupted in real life while trying to explain my reasoning isn't helping my case, but kicking someone for doing something that they honestly see as being productive sounds like a pretty good way to create some nerd rage.

Only reasons I can think of is that maybe I worded the signs in a way that someone else can misinterprete them, or someone edited the signs into something else.  Either way, I'm not intentionally trying to cause harm like a troll would.

I'm not logging back in until I get this resolved, as I don't wish to get banned over a huge misunderstanding.
Woahwoahwoahwoahwoah
Right, firstly, is this pece's server or the one I OP on?
Secondly, what was the quit message "kicked by admin"? We've been having a bit of downtime recently as you might be aware.
If so, any idea who did it? AFAIK, the three ops that we have are qazwsxal (me) rhx123 (close friend and server owner) and lixquid (a friend of rhx123 and aquaintance of mine.)
Also, what's your name on MC? I can check the logs, but not until tomorrow morning.
I haven't seen this stigma against "taking credit" personally, hell I think there's actually very few buildings without some form of identification as to ownership, so this is very odd behaviour by an OP.
I'll try and look into things, but getting names is going to be the best thing you can do for me at the moment.


My server qazwsx.

Alex Heartnet:
A) I've got nothing against putting a sign here and there to note that you made something. Plastering 12 signs on the entrance of the spawnpoint temple after having been warned you did a bad job, doesnt make me a happy camper.
B) You're constantly making offhand comments about how much time this is gonna take, how much time is it gonna take to get that, blah blah blah. We repeatedly told you "no more freebies". You wanna build big things? Fine, get the materials yourself. (spawn temple was another matter and a one-off)
C) Repeatedly not even bothering to go and integrate with the other folks stuff peacefully. No, you go and make a 20 meter tall (at least) "cactus farm", which is the epitome of useless. "Its gonna be a skyscraper"

IN THE MIDDLE OF THE ****IN TREEHOUSE AND THE REST OF THE BUILDINGS?!?


And your obsidian "farm" was totally useless. Neverminding the fact that there is metric ****tons of lava on the map, you decide that we need an redstone to obsidian farm, cuz "lava so preshuz".

D) The ****in road. GAAAH THE ****IN ROAD.


If KyadCK has something to add, i'll leave it to him.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 19, 2011, 07:36:34 pm
Heh... found this weird door in a cliff-face under one of qaz's bridges. There's an unlocked chest in it with all this weird stuff like iron armor, diamond armor, and loads of other stuff.
Title: Re: Minecraft Beta
Post by: KyadCK on May 19, 2011, 07:52:17 pm
While I agree mostly with what Pece is saying, the tone is a tad harsh for me so I'm going to try lay it out a bit nicer


Pece's A) Yes I know I have a sign near the Herc and a few more to explain what I'll be doing next, and I know Micos has one or 2 on a few buildings. But plastering the spawn point in signs is not reasonable, especially if most of it it "I did this part" followed by "____ did this" 7 times

Pece's B) He's flat right on this one. I know I complained about the Herc, and probably will about the Apollo once I get it mapped out, but I'm also building something that can probably be classed under mega-object and the 20+ hour build time backs me on the "gunna take a while" thing... yes it is hard and time consuming to get the materials you need for a big project, perhaps I'll show you my private server where all of it is done by hand and only with what I mine

Pece's C) Again he has a point. You'll notice that anything that doesn't fit with the surrounding area isn't IN in the surrounding area. you built a very tall cactus farm out of cobble, which is fine, but you built it in a wooden village. It really does look out of place there being a 20+ tall cobblestone rectangle near perhaps 7-tall plank/log houses.

The obsidian farm? Meh, its small, has a reason to exist (kinda) though I cant imagine what that would be, and tries to fit in the area. The road? eh, Pece's overreacting on this one, that thing was rebuilt probably 4 times, only one of those being after your attempt. My only real advice is: do what I did with the Herc. Go find a big flat area a reasonable (probably 75+) distance from the town and make use of it. Why? Because if you've claimed that area to look like your creation and someone starts building something that doesn't look right next to it then the new people to the area cant complain, your big what-ever-you-build was in the general area first, not to mention that gives plenty of room to build big things.
Title: Re: Minecraft Beta
Post by: Alex Heartnet on May 19, 2011, 08:07:18 pm
I don't think I ever got a warning that I did a bad job.  I really 'am' building to the best of my ability.

I thought the cactus farm and redstone-to-obsidian converter were novel ideas, as opposed to most structures that just sit there and look pretty while not doing anything functional.  And functionality came before looks because that is how it works in real architecture as well, I just never really got a chance to add the looks.  Placing them smack dab in the middle of everything is a simple rookie's mistake on my part; the area was empty enough when I first envisioned the buildings.  (Big herc turned out big, though.)  I was even planning on rebuilding them elsewhere and destroying the old ones, but I was told I should build an arena for PvP first, which wasn't what I was interested in building at the time.

As for the free handouts, what impression am I supposed to get when I try out multiplayer for the first time and get handed a bunch of diamond tools?!  Even one of those is very hard to get in singleplayer, and first impressions count for a lot.  If I was given iron tools instead, I won't of had that impression.

The gold-and-iron-block road sounded like a very good idea at the time, and was definitely worth building to see how it looked.  Okay, so it didn't turn out so well, and I failed at building it by not thinking I had enough room to make it go across without a skybridge of some sort.  (Widening the terrain simply did not occur to me at the time).  But from the experiment we got an actual road built.

For the longest period of time I thought this was a 'build only' server where you were just given all the materials you would want or need, and not have to worry about mining them.  And indeed, it really was just that for me for quite a while.  The multiplayer aspect of it really went a long way towards making it enjoyable (which is why I don't just go and play minecraft classic instead).

Unfortunately, It has become quite clear when I think about it that the problem lies with -me-, despite my best efforts to put together a honest attempt at helping out.  I guess I just don't sync up well with other players when it comes to building, and the limitations on communications that is a part of text chat + wooden signs probably just makes it worse.  These types of problems are going to just persist if I stay on the server, so therefore I think I will have to leave the server.  This is not a ragequit, just a simple observation.
Title: Re: Minecraft Beta
Post by: KyadCK on May 19, 2011, 08:33:52 pm
believe it or not, i DO thank you for keeping this in realm of arguing your point, so i will try to address the points in order

- your right, its a rookies mistake (guess what, we all make them) learn from it and all will be forgiven, dont learn and it wont be, its the same everywhere

- building the pvp arena was a suggestion, not an order     and an interesting one considering pvp isn't active on the server

- ya, giving you too much at the begining is our fault. we learned as did you, even if your lesson was quite a bit more harsh then ours

- ya.... that road did NOT look like how all 3 of us predicted it would     oops, but its fixed now

- giving materials isnt as easy as it would seem. for a normal OP, thats once per 64 items and alexheartnet is a long name with lots of potential typos (which is why we try to stick to shorter ones, we dont like giving ourselves crap either)

- this is a mind set, as such, not mine to fix

- we use an irc channel to convey long points because minecraft chat SUCKS

- your decision, i have made my points
Title: Re: Minecraft Beta
Post by: TrashMan on May 20, 2011, 05:22:41 am
Hehe... I don't even know on whos server I'm palying anymore. :lol:


No really... I'm not kidding.
Title: Re: Minecraft Beta
Post by: Shade on May 20, 2011, 10:12:04 am
We seem to have a stealth-griefer of some sort around. I've found signs placed in various locations with offensive text on them, the skeleton spawner under my house has been broken (I was planning to build a mob trap around that, for infinite arrows/bones :(), and someone had placed a pig spawner outside my house (possibly the one from my dungeon) creating massive amounts of pigs which would almost certainly make it impossible for even a regular mob grinder to work.

No actual destruction of property, but someone's going out of their way to cause offense in a manner not quickly or easily noticed or reverted. I'm particularly annoyed at the loss of the skeleton spawner - even if I had a mob spawner, I couldn't replace it, as any spawners placed by players only create pigs.

Would the server logs be able to show who did these things?

[Edit] And now I've just found that someone (same guy, presumably) has cut his way through part of my hedge maze and placed yet another pig spawner into the ground a short way inside it. I'm at a loss to explain how this is even possible, actually - As far as I know, there's no way of getting them for a regular player.
Title: Re: Minecraft Beta
Post by: KyadCK on May 20, 2011, 03:57:44 pm
TrashMan:

pece's is the one with the massive  herc, the other one has a huge rail system
Title: Re: Minecraft Beta
Post by: Shade on May 20, 2011, 05:22:01 pm
Well, qaz helped me get things sorted, so I got the holes in my maze patched and the spawner in my basement un-destructed. I be happy. Thanks for the help :)
Title: Re: Minecraft Beta
Post by: Micos on May 20, 2011, 06:08:04 pm
Dear alex...

You had joined us one day after pecenipicek put it in the thread.
At that time we was still setting some mods up and we still are setting things up, experimenting for the best. The very first mods we set up, so that you and our other player would have an easier start. YES, we did give you a lot of good tools and materials, becouse we wanted for you to enjoy and build things nicely.

We didnt want for you to be like  "oh hey, be carefull of monsters.. and yeh you need to do all things by your self with wooden tool's... good luck and respect rules etc".

That is also reason we are going to the trouble of building a town, so that new players can see we do care, and until they would be able to build by them self they can use one newcomer house in there. after, they can make there own town and connect it with our own with railroads.

Maybe it was a mistake to try to help you with an easy start. Every time you did't know what to do i was trying to help you. For example you didnt know what to build so i started to give you a few ideas what to build or you can go exploring... and what i got from you? "Nah, not in mood now. I'm off."  That was a big slap to the face.

About the pvp arena... Well i had seen that you wanna build something big. So i thought this would be jackpot for you. Why? All online games have some sort of pvp. And "Alex pvp arena" would be epic for you. It will be all made by you. With zone mod players who would like to pvp, THEY WILL HAVE TO USE YOUR ARENA. I'm so sorry for not seeing that you don't wonna build it.

I know that a thing with temple was a bit to much for vrga. but did you forget your house? The one with (only) your name on it. Yess that one, well the most part of that house was made by me. And when you upgrade it, i was like: "wow i would never come up with that!". so i said to you:" use that sign and put your name on it". I had never claimd my half part of it. Kyad was the one who finished the temple, and to respect to you he did't put his name on it.

Yes i got few signs but not on every building. Only big dragon and small air ship has my name on it.

I wish you good luck in future, it was nice to see you building (and me faceblocking on some of them).
Title: Re: Minecraft Beta
Post by: Retsof on May 20, 2011, 07:05:38 pm
I have a mob trap of sorts to the west of Nethertown.  It's just a big dark room at the moment, with some wood on the floor from one of my hair brained ideas.  feel free to use and improve it.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 20, 2011, 08:09:11 pm
Heh I remember that place. At first I was thinking "WTH is this place? o_o" Seems everyones working/has planned one kind of mob trap or the other.
Title: Re: Minecraft Beta
Post by: BlueFlames on May 20, 2011, 09:14:49 pm
We seem to have a stealth-griefer of some sort around.

I'm not sure if it's related, but somebody seems to be testing my attention to detail.  I found a blank sign on one of my basement walls the other day, and a block of cobble had been taken out of an interior ceiling of Heward's Handy Hovel today.  Minor stuff to be sure, but in the absense of explanation or context, I can't help but feel that someone is poking at my stuff to see when it's most vulnerable to a proper attack.

On the subject of context (segue!), I found my way past Dark Revenant's front yard today.  The giant swastika-sorry-"arboretum" looks as awful from ground-level as it does from the overhead map.  To this point, I was really trying to give the benefit of the doubt that there was some reason for it to have that shape, but there's just not.  I leave it to the server ops to decide what's to be done about that, but the structure is sticking out like a monument to the benefits of singleplayer gaming.
Title: Re: Minecraft Beta
Post by: qazwsx on May 21, 2011, 02:16:46 am
I trust your door/chests are locked with the /cprivate command?
If not, or if you want more info, take a look at this wiki page:
http://wiki.griefcraft.com/wiki/LWC/Commands

Also, make a note of what block it was, and when I pop on the server next time you're on, give me a shout and I should be able to use logblock to see what's going on.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on May 21, 2011, 02:55:53 am
I'm fine with removing it.  The only way I would allow you to do that, however, is with a massive pile of TNT.
Title: Re: Minecraft Beta
Post by: BlueFlames on May 21, 2011, 05:14:31 am
I trust your door/chests are locked with the /cprivate command?

Also, make a note of what block it was, and when I pop on the server next time you're on, give me a shout and I should be able to use logblock to see what's going on.

My important chests have been locked for ages.  I was hoping to be able to be neighborly and not have to lock down the front door, but a small part of my reed farm got uprooted overnight, so I'm changing gears to the better-safe-than-sorry approach.  Something tells me, though, that my intruder will have no compunction about burrowing through a wall, if the whim strikes him.

Does logblock track back on the order of days?  I've replaced the block (cobble's not hard to come by), but I do remember which one it was.

Quote
I'm fine with removing it.

Well, don't let me stop you.
Title: Re: Minecraft Beta
Post by: Shade on May 21, 2011, 06:03:56 am
All that swastika needs to be, well, not a swastika, is to have the side paths extended to form a full square. It would seem wasteful to me to destroy the whole thing after clearly quite a lot of time has gone into it.
Title: Re: Minecraft Beta
Post by: BlueFlames on May 21, 2011, 06:54:54 am
All that swastika needs to be, well, not a swastika, is to have the side paths extended to form a full square. It would seem wasteful to me to destroy the whole thing after clearly quite a lot of time has gone into it.

And I'd be happy with that solution too.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 21, 2011, 11:32:48 pm
All is well in a day derping...
(http://imageshack.us/m/571/241/20110522000218.png)
(//thttp://imageshack.us/m/850/7646/20110522004013.png)
(http://imageshack.us/m/202/645/20110522004340.png)
(http://imageshack.us/m/40/7803/20110522122225.png)
(http://imageshack.us/m/840/5161/20110522005319.png)
(http://imageshack.us/m/821/6338/20110522122231.png)
(http://imageshack.us/m/594/9273/20110522122222.png)
These pictures do not do it justice.
Title: Re: Minecraft Beta
Post by: BlueFlames on May 21, 2011, 11:47:25 pm
Fun with TNT, Pred?

I'm pumping out the water from dome number three.  After that, I'll be tunneling back into the lake by Heward's Handy Hovel to place two more domes.  Once those are done, I'll be able to get to work on the interior.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 21, 2011, 11:50:34 pm
No way I could do something on that scale... unless I'm on one of my singleplayer worlds.
Title: Re: Minecraft Beta
Post by: qazwsx on May 22, 2011, 11:33:47 am
I'm fine with removing it.  The only way I would allow you to do that, however, is with a massive pile of TNT.
Well, uh, could you hurry up and do something to it? otherwise we're TNTing it 24hrs from now.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on May 22, 2011, 05:01:47 pm
I already pulled the crops out.  You can have a field day with explosives whenever you like.

(Just as long as the mountain home itself isn't destroyed by the blast)
Title: Re: Minecraft Beta
Post by: Marcov on May 22, 2011, 10:20:36 pm
Damm lag
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 22, 2011, 11:41:23 pm
What is it with the lag? Sometimes it makes it near unplayable and at other times it's pretty smooth. At first I thought it had something to do with my connection, but they don't seem all that related. I'm not actually complaining, I usually just log off if it gets too bad, it just seems kinda odd.
Title: Re: Minecraft Beta
Post by: Marcov on May 23, 2011, 12:01:18 am
I have one important question. How do I exterminate the Black Screen of Death from this galaxy and sense it no more?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 23, 2011, 08:26:15 am
Anyway, I need a change of pace so I probably won't be building much new in the server for a few days at least. Try not to blow up too much of my stuff. :P
Title: Re: Minecraft Beta
Post by: qazwsx on May 23, 2011, 08:27:55 am
What is it with the lag? Sometimes it makes it near unplayable and at other times it's pretty smooth. At first I thought it had something to do with my connection, but they don't seem all that related. I'm not actually complaining, I usually just log off if it gets too bad, it just seems kinda odd.
one of two things:
1. Me.
2. The server is hosted by Brohoster, there are several other servers hosted on the same machine, it's probably due to high load on them as well.
EDIT: For example, there were times yesterday where even with just two people on, I was getting "Server can't keep up!" messages regularly, but during the mass TNTing we had, I only ever saw one.
Title: Re: Minecraft Beta
Post by: BlueFlames on May 23, 2011, 10:14:52 am
The dome network is looping back around to the lake by Heward's Handy Hovel.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel09.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel09.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel10.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel10.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/TunnelsDay.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/TunnelsDay.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/TunnelsNight.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/TunnelsNight.png)

Incidentally, my extensive use of glass and sandstone is taking its toll on the desert archipelago out on the northwest side of the map.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/SandTheft.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/SandTheft.png)
Title: Re: Minecraft Beta
Post by: qazwsx on May 23, 2011, 03:23:01 pm
REJOICE

http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6

* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent

And the swastika has been removed.
Title: Re: Minecraft Beta
Post by: Shade on May 23, 2011, 03:36:13 pm
Lots of multiplayer fixed in 1.6 it seems. Also looking forward to the booster rail upgrade, which should cut travel times around the map some for places with a train station. Oh, and proper multiplayer Nether instead of the mod we're using now, too.
Title: Re: Minecraft Beta
Post by: qazwsx on May 23, 2011, 04:01:02 pm
Yeah, the mod we're using now really doesn't work very well, in fact, I think there's only one fully operational nether gate in the entire map.
Title: Re: Minecraft Beta
Post by: pecenipicek on May 23, 2011, 04:08:18 pm
nice. this ought to make the game a ton smoother :D
Title: Re: Minecraft Beta
Post by: Venicius on May 23, 2011, 07:50:34 pm
Any chance I could get about 500 cakes?
Title: Re: Minecraft Beta
Post by: TrashMan on May 24, 2011, 03:44:46 am
What is wrong with a svastika? It's a multi-meaning symbol.
Title: Re: Minecraft Beta
Post by: qazwsx on May 24, 2011, 04:41:53 am
Yeah, but we had people who really didn't like it :\
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 24, 2011, 05:47:34 am
What is wrong with a svastika? It's a multi-meaning symbol.
Yeah, open up any map of Taiwan and you'll see it all over the place.
Title: Re: Minecraft Beta
Post by: Shade on May 24, 2011, 07:20:49 am
It is that, but it is also a symbol some people find very offensive, due to one of those meanings. And as such, it is against the server rules (http://rhx123.atbh.us/minecraftserver/index.php?page=rules), specifically rule 5.
Title: Re: Minecraft Beta
Post by: rhx123 on May 24, 2011, 08:15:48 am
hey.
Just a warning or two, as the server runs bukkit, I will have to keep the server on 1.5_02 until bukkit updates. Therefore, if you want to play on the server untill bukkit updates, don't update your client until it says on the website or me/qazx say it's alright to.
Secondly, i'm expecting the offical nether to break the one using the mod, so feel free to take anything out of the nether before the update in case it does derp up.
Title: Re: Minecraft Beta
Post by: pecenipicek on May 24, 2011, 08:21:21 am
hey.
Just a warning or two, as the server runs bukkit, I will have to keep the server on 1.5_02 until bukkit updates. Therefore, if you want to play on the server untill bukkit updates, don't update your client until it says on the website or me/qazx say it's alright to.
Secondly, i'm expecting the offical nether to break the one using the mod, so feel free to take anything out of the nether before the update in case it does derp up.
The same goes for our server, for anyone playing, dont update to the new meinkraft version until bukkit compatibility get in as well.
Title: Re: Minecraft Beta
Post by: Shade on May 24, 2011, 08:26:01 am
That reminds me, I really need to drop by your server and look around. I'm pretty committed to Richard's, but that doesn't mean I can't be a tourist from time to time :D
Title: Re: Minecraft Beta
Post by: pecenipicek on May 24, 2011, 08:47:46 am
just note, no building unless cleared by me :p

Also, there might be some minor downtime today, as i'll be switching around the boxes, so you might hit the 5-10 minutes it'll take me to switch it all around :p

we also have a map. the link is ingame :p
Title: Re: Minecraft Beta
Post by: TrashMan on May 25, 2011, 04:35:30 am
It is that, but it is also a symbol some people find very offensive, due to one of those meanings. And as such, it is against the server rules (http://rhx123.atbh.us/minecraftserver/index.php?page=rules), specifically rule 5.

It's always the few grumpypants who ruin teh fun for the rest...

Oh well, hopefully in a few years the western world can put all that crap finally to rest.


EDIT:

Also, my tower of E-PEEN is nearing completion.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on May 25, 2011, 05:53:56 am
Apparently swastikas are explosive.  My front yard looks pretty cool, btw.
Title: Re: Minecraft Beta
Post by: pecenipicek on May 25, 2011, 05:59:11 am
as a side note, i managed to nuke my router yesterday... Kyad, i apologise for the interruption of the regular meinkraft experience. i hope it will work now... (knowing my luck, it wont... )
Title: Re: Minecraft Beta
Post by: Venicius on May 25, 2011, 01:13:50 pm
Can I have the hollow mountain next to my place removed?
Title: Re: Minecraft Beta
Post by: qazwsx on May 25, 2011, 02:14:45 pm
Can I have the hollow mountain next to my place removed?
I'll see what I can do, Lixquid built it afaik
Title: Re: Minecraft Beta
Post by: TrashMan on May 25, 2011, 02:54:58 pm
I say we build a large capships...with internals.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 25, 2011, 08:34:46 pm
Can I have the hollow mountain next to my place removed?
I'll see what I can do, Lixquid built it afaik
Waaait, that thing's awesome. o_o
Title: Re: Minecraft Beta
Post by: qazwsx on May 26, 2011, 09:06:18 am
bleh, server got hit with griefers, hard.
most of spawn has been destroyed, so I'm going to have to rebuild that (by had this time, logblock doesn't track WorldEdit stuff) so I suggest that people check their places as soon as possible.
it's probably quite an isolated incident, but blarg.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 26, 2011, 10:38:30 am
The lagoon area doesn't seem to have been effected if anyone's wondering.
Title: Re: Minecraft Beta
Post by: pecenipicek on May 26, 2011, 10:53:33 am
bleh, server got hit with griefers, hard.
most of spawn has been destroyed, so I'm going to have to rebuild that (by had this time, logblock doesn't track WorldEdit stuff) so I suggest that people check their places as soon as possible.
it's probably quite an isolated incident, but blarg.

use permissions phoenix for permissions, dont put anyone in the "can build" group unless specifically cleared to do so.
Title: Re: Minecraft Beta
Post by: KyadCK on May 26, 2011, 12:13:41 pm
Alright, so the next ship on my list in under way:

(http://img828.imageshack.us/img828/8312/20110526121012.png)
(http://img222.imageshack.us/img222/9513/20110526121556.png)

Anyone care to make a guess?
Title: Re: Minecraft Beta
Post by: Locutus of Borg on May 26, 2011, 12:39:13 pm
Poseidon?

no...

APOLLO
Title: Re: Minecraft Beta
Post by: Shade on May 26, 2011, 12:40:12 pm
Yeah, Apollo.
Title: Re: Minecraft Beta
Post by: Ravenholme on May 26, 2011, 01:45:29 pm
Definitely the Apollo
Title: Re: Minecraft Beta
Post by: TrashMan on May 26, 2011, 01:53:54 pm
Why not make a capital...with hallways you can walk in...insted of a gigantic fighter?

Don't get me wrong, fighters are cool and all - but the bonuses of size/scale are kinda lost on it-
Title: Re: Minecraft Beta
Post by: Locutus of Borg on May 26, 2011, 02:32:24 pm
Someone tell me

is this game worth $25?
Title: Re: Minecraft Beta
Post by: pecenipicek on May 26, 2011, 02:39:03 pm
Why not make a capital...with hallways you can walk in...insted of a gigantic fighter?

Don't get me wrong, fighters are cool and all - but the bonuses of size/scale are kinda lost on it-
128 levels of vertical space. 1 cube = 1 cubic meter.
Title: Re: Minecraft Beta
Post by: headdie on May 26, 2011, 03:13:34 pm
Someone tell me

is this game worth $25?

yes

edit:

note in that recommendation, I have only had it for one one full day and I am hooked.
the graphics are usable though nothing special but it is completely open with a fun learning cycle.  Having a sever us HLP ppl can use is cool
Title: Re: Minecraft Beta
Post by: TrashMan on May 26, 2011, 03:31:36 pm
Why not make a capital...with hallways you can walk in...insted of a gigantic fighter?

Don't get me wrong, fighters are cool and all - but the bonuses of size/scale are kinda lost on it-
128 levels of vertical space. 1 cube = 1 cubic meter.

Any point to this?

Yes, you're limited to 128 meter in height, so what?
Title: Re: Minecraft Beta
Post by: headdie on May 26, 2011, 03:35:43 pm
Why not make a capital...with hallways you can walk in...insted of a gigantic fighter?

Don't get me wrong, fighters are cool and all - but the bonuses of size/scale are kinda lost on it-
128 levels of vertical space. 1 cube = 1 cubic meter.

Any point to this?

Yes, you're limited to 128 meter in height, so what?

could be fun to invent an interior for a FS cruiser or other SF light ship
Title: Re: Minecraft Beta
Post by: KyadCK on May 26, 2011, 05:15:46 pm
actualy, seeing the size of the inside of the herc (as an example) it is huge and the possibility of hallways, ect is fully possible

i spose i could try an flat-ish cap ship (aten?) and give it a go

also, we do NOT have access to the full 128 meters, without a world modifier we only have about 60

edit: having just measured the aten, it should only be about 50 tall and as such a 1:1 scale should fit if i can find a 260x150 flat area

edit2: "- but the bonuses of size/scale are kinda lost on it-"    not when you figure you only have access to 1m cubes... you lose a LOT of detail making a 20m fighter 1:1
Title: Re: Minecraft Beta
Post by: qazwsx on May 26, 2011, 05:29:51 pm
WORLDEDIT, GO.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 26, 2011, 08:32:43 pm
Someone tell me

is this game worth $25?
Best $25 I ever spent.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on May 26, 2011, 09:31:32 pm
So when will the server be updated for 1.6.4?  Because I can't log into the server to check if I've been greifed.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 26, 2011, 10:24:48 pm
Where does your maze lead Shade? I got lost in the middle. :P
Title: Re: Minecraft Beta
Post by: Shade on May 26, 2011, 10:27:58 pm
Nowhere, yet. It is still under construction.
Title: Re: Minecraft Beta
Post by: KyadCK on May 26, 2011, 11:22:14 pm
So when will the server be updated for 1.6.4?  Because I can't log into the server to check if I've been greifed.


go find 1.5_01 files online and put them in your mincraft folder, its not that hard
this is also a good reason to keep backup folders of the various updates
Title: Re: Minecraft Beta
Post by: qazwsx on May 27, 2011, 02:01:53 am
So when will the server be updated for 1.6.4?  Because I can't log into the server to check if I've been greifed.
Griefing seems to have been contained within spawn mainly, I'm not aware of anyone checking "town" as such yet, so there might be some damage there.
There was a building just outside the valley to the northwest that I think you built, apparently it had been TNT'd so I reverted all edits within the past 4 days, it's mostly complete now, but you might want to check it over.
In answer to your original question, it all depends on when a reccomended build of craftbukkit comes out.
Title: Re: Minecraft Beta
Post by: KyadCK on May 27, 2011, 12:39:02 pm
ok, after a few upgrades, moving to its own dedicated server, and some other stuff, it was decided that pece's server should be shown off a bit, and theres a fair amount to show    i think i got a good chunk of it in these 5, but it would be impossible to show it all

(http://img69.imageshack.us/img69/288/20110527115616.png)
(http://img822.imageshack.us/img822/8008/20110527115724.png)
(http://img850.imageshack.us/img850/8669/20110527115147.png)
(http://img838.imageshack.us/img838/6345/20110527115136.png)
(http://img585.imageshack.us/img585/5872/20110527121010.png)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 27, 2011, 10:00:15 pm
Group picture? lol
Title: Re: Minecraft Beta
Post by: KyadCK on May 27, 2011, 10:21:53 pm
i'm just sad theres no timer option, so some poor person has to stand there and take the picture

also happens to have the treehouse in the backround wrapping up the photo tour
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 27, 2011, 10:45:56 pm
Definitely should check out the server sometime. Is everything done by hand or is that something that started only recently?
Title: Re: Minecraft Beta
Post by: pecenipicek on May 27, 2011, 11:13:21 pm
most things are by hand.


some oddball looking constructions were likely done with a mix of CreativeStick and hand, and then there's the latest addition of a chunk from another world, merged in via MCEdit, but built by hand originally by Kyad and his friend(s?)


[edit] thinking back, not a whole lot of things were done the tool/give way. i should get micos to gimmie a rundown of hand-made to tool-made things...
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 28, 2011, 01:18:17 am
Some of them are obvious, but the place doesn't look too bad I think. You should see the other server, half the time I have no idea where I am, and there are minecart tracks everywhere! I wouldn't it have it any other way though. :lol:
Title: Re: Minecraft Beta
Post by: pecenipicek on May 28, 2011, 08:39:37 am
oh, do tell, which ones were obviously "tool built" ?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 28, 2011, 08:47:05 am
The Herc for one. :p Also that building with diamond blocks on top of it.

Edit: btw, I have no idea how to log on to your server. o_o
Title: Re: Minecraft Beta
Post by: KyadCK on May 28, 2011, 01:56:57 pm
vrganjko.no-ip.org:25565

after joining with whatever name type   "/register (password)"
when ever you join the server next time use "/login (password)"

pece will have to give you build rights if you want them

sorry for all the extra security, but as a "free" server it needs it and it does prevent greifers
Title: Re: Minecraft Beta
Post by: BlueFlames on May 28, 2011, 03:29:03 pm
I pumped the last of the water out of the fifth and final dome, then turned my attention to more utilitarian tasks, specifically a tree farm, so that I can stop butchering the forest around the lake every time I need wood.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Misc/Thumbs/Cavern.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Misc/Cavern.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Misc/Thumbs/Torches.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Misc/Torches.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Misc/Thumbs/Saplings.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Misc/Saplings.png)

Does your tree farm have 109 saplings?  Neither does mine!  But that's because I ran out of saplings before I ran out of cavern.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on May 28, 2011, 03:34:30 pm
I pumped the last of the water out of the fifth and final dome, then turned my attention to more utilitarian tasks, specifically a tree farm, so that I can stop butchering the forest around the lake every time I need wood.

(IMG snip)

Does your tree farm have 109 saplings?  Neither does mine!  But that's because I ran out of saplings before I ran out of cavern.

I am jelly of your Birch...
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 28, 2011, 08:22:20 pm
Tree farms seem to be something of a norm now, that makes 3.
Title: Re: Minecraft Beta
Post by: BlueFlames on May 28, 2011, 09:28:53 pm
Tree farms seem to be something of a norm now, that makes 3.

Yeah, well mine's bigger....and underground....and demonstrates greater biodiversity....

Actually, I did build it just to have a wood supply available, without having to schlep back to town or tear down the forest around Heward's Handy Hovel.  I took screenshots simply because it wound up being bigger than I thought it would.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 29, 2011, 12:37:22 am
hmmm... I can't connect to pece's server.
Title: Re: Minecraft Beta
Post by: pecenipicek on May 29, 2011, 03:52:40 pm
bit of a problem with the dyndns update propagating XD


so sorry about that one.
Title: Re: Minecraft Beta
Post by: rhx123 on May 30, 2011, 04:50:08 am
Just an update, as notch is going to derp off to E3, I guess we're going to be on 1.5 for a little while yet. Just noticed it seems abit emptier than normal on there :/
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 30, 2011, 05:46:59 am
Hey, can't discount the different timezones everyone lives in. Lately I've only been on when no one else is.
Title: Re: Minecraft Beta
Post by: headdie on May 30, 2011, 05:54:08 am
I dont know about other ppl here but I forgot about not updating until the servers are so I am on 1.6 and cant play :(
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 30, 2011, 08:57:53 am
Just roll-back to an older version. Remember to copy and save your singleplayer worlds.
Title: Re: Minecraft Beta
Post by: KyadCK on May 30, 2011, 09:00:02 am
I dont know about other ppl here but I forgot about not updating until the servers are so I am on 1.6 and cant play :(

i am completely unsure why people assume they cant get old files and run them
your minecraft folder is probably on C:\Users\(name)\AppData\roaming\.minecraft (Vista/7)
go find the 1.5_01 files, replace it out, and remember not to update again
Title: Re: Minecraft Beta
Post by: esarai on May 30, 2011, 12:43:46 pm
I should really get back on this one--Fort Okita has gone undefended for quite a while.  I got too distracted building Neohimeji after the other server I used had a map reset.
Title: Re: Minecraft Beta
Post by: headdie on May 30, 2011, 01:55:31 pm
I dont know about other ppl here but I forgot about not updating until the servers are so I am on 1.6 and cant play :(

i am completely unsure why people assume they cant get old files and run them
your minecraft folder is probably on C:\Users\(name)\AppData\roaming\.minecraft (Vista/7)
go find the 1.5_01 files, replace it out, and remember not to update again

:wtf: Can find the game folder ok (XP) but no sign of the other stuff you are on about
Title: Re: Minecraft Beta
Post by: Shade on May 30, 2011, 02:33:44 pm
So, we just found the mostest epicest location in the whole world. I suspect qazwsx will have some screens later, but for now, let's just say it makes the valley look almost boring.
Title: Re: Minecraft Beta
Post by: esarai on May 30, 2011, 03:28:41 pm
Pics or it NEVER happened.
Title: Re: Minecraft Beta
Post by: qazwsx on May 30, 2011, 04:06:38 pm
pic breh:
(http://www.pasteall.org/pic/show.php?id=13054)
Title: Re: Minecraft Beta
Post by: headdie on May 30, 2011, 04:09:42 pm
thats awesome
Title: Re: Minecraft Beta
Post by: Shade on May 30, 2011, 04:18:59 pm
Consider the image a teaser only. It really doesn't do the place justice.
Title: Re: Minecraft Beta
Post by: esarai on May 30, 2011, 04:30:20 pm
Dang that's some million gold bar land right there.
Title: Re: Minecraft Beta
Post by: Retsof on May 30, 2011, 05:20:17 pm
I hope Notch adds the ability to put notes on maps.  That way when someone says "go to the lagoon" you don't have to find it by trial and error.
Title: Re: Minecraft Beta
Post by: qazwsx on May 30, 2011, 07:00:37 pm
In game maps? Psh! Dynmap for when I want an overview of what's going on, minimap mod for when I want stuff close up.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 30, 2011, 08:21:06 pm
Yeah.. when we finally update I'm not sure what good the maps are gonna be to us. We have much more sophisticated... stuff.
Trap doors will definitely be cool though.
Title: Re: Minecraft Beta
Post by: achtung on May 31, 2011, 01:21:59 pm
pic breh:
snip

If that's west of town I've been there before.
Title: Re: Minecraft Beta
Post by: qazwsx on May 31, 2011, 02:00:42 pm
It's very far south east actually, where abouts is the one to the west?
Title: Re: Minecraft Beta
Post by: achtung on May 31, 2011, 03:18:11 pm
It's very far south east actually, where abouts is the one to the west?

There are several about one day west of my leaning tower.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on May 31, 2011, 07:39:13 pm
Those are smaller in scale I think.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on May 31, 2011, 07:59:45 pm
Trap doors will definitely be cool though.

Yeah I'm gonna have a lot of fun with those in the Catacombs once the server updates.
Title: Re: Minecraft Beta
Post by: qazwsx on June 01, 2011, 03:15:12 am
Trap doors will definitely be cool though.

Yeah I'm gonna have a lot of fun with those in the Catacombs once the server updates.
Ah yeah, I ran across the Catacombs when I was having a look round the server. They seem pretty cool so far.
Title: Re: Minecraft Beta
Post by: watsisname on June 01, 2011, 07:48:56 pm
pic breh:
*snip*

Holy... :eek2:
That's gonna be awesome to build a fortress on/in.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 01, 2011, 08:49:31 pm
The place has been kept natural... for the most part. :rolleyes: But I do kinda want to build a grand-canyon-esque skywalk.
Also had some fun jumping off the top. :D
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 02, 2011, 11:10:32 am
So, who's suspension bridge is that that just showed up yesterday?
Title: Re: Minecraft Beta
Post by: qazwsx on June 02, 2011, 12:37:47 pm
Mine :P
For those unaware, the server is now running 1.6.6, feel free to upgrade :D
Title: Re: Minecraft Beta
Post by: Locutus of Borg on June 02, 2011, 01:59:29 pm
build an orion
Title: Re: Minecraft Beta
Post by: rev_posix on June 02, 2011, 02:41:59 pm
Mine :P
For those unaware, the server is now running 1.6.6, feel free to upgrade :D
I just updated my private server last night as well.  So far, so good.  Chunk loading lag seems to be better, but I still see it.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 02, 2011, 02:42:00 pm
for those running on my server, update to 1.6.6 as well.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 02, 2011, 08:23:52 pm
Mine :P
For those unaware, the server is now running 1.6.6, feel free to upgrade :D
I just updated my private server last night as well.  So far, so good.  Chunk loading lag seems to be better, but I still see it.
It seems worse...
Title: Re: Minecraft Beta
Post by: headdie on June 02, 2011, 08:24:57 pm
Mine :P
For those unaware, the server is now running 1.6.6, feel free to upgrade :D
I just updated my private server last night as well.  So far, so good.  Chunk loading lag seems to be better, but I still see it.
It seems worse...

It's running much better for me but there are still moments of crippling lag
Title: Re: Minecraft Beta
Post by: Retsof on June 03, 2011, 12:59:30 pm
I just found the Optimine mod.  Huge framerate boost on my crappy comp.  I wonder if it will work on multi?
Title: Re: Minecraft Beta
Post by: Sandwich on June 03, 2011, 05:02:33 pm
Ok, what's the server address and what version is it running? I'm itching to try out SMP and I figure with HLPers is the best way to do so. :p
Title: Re: Minecraft Beta
Post by: qazwsx on June 03, 2011, 06:23:20 pm
Ok, what's the server address and what version is it running? I'm itching to try out SMP and I figure with HLPers is the best way to do so. :p
The one I op on is running on 50.22.36.159:25608, version 1.6.6 (I'd link you to the website, but it appears to be down ATM)
I won't be on for much longer, but there's bound to be quite a few people on tonight, so have fun :P
Title: Re: Minecraft Beta
Post by: KyadCK on June 03, 2011, 07:24:15 pm
I just found the Optimine mod.  Huge framerate boost on my crappy comp.  I wonder if it will work on multi?

from what i understand optimine modifies how chunks are rendered and saved, so while you'll still get better fps due to how it renders on your end, it wont effect net lag from the server.

there IS an optimine for minecraft servers to help it run a bit more smoothly (chunk saving mostly), but it still wont effect anything net-side.

edit:    also, depending on how crappy the comp is there is a second mod for intelgrated graphics designed to work with optimine for further fps increase, unfortunetly i cant remember the name, or if it was even updated past 1.3.
Title: Re: Minecraft Beta
Post by: rev_posix on June 03, 2011, 09:04:25 pm
there IS an optimine for minecraft servers to help it run a bit more smoothly (chunk saving mostly), but it still wont effect anything net-side.
Mind linking to this?  I can't seem to find it, and since the forums combined with the curse network (*spit*), it's next to impossible to find anything specific, as well as offsite links are br0ken.
Title: Re: Minecraft Beta
Post by: KyadCK on June 03, 2011, 09:59:57 pm
well crap, there used to be one for 1.3, my local server still uses it an everything but i can't find it anywhere... i also cant find a 1.6.6 server to test inserting normal optimine files on, but i'll do so when i can.

is there nothing on the bukkit forums to help optimize net-side or chunk saving? they would probably be better at it then a forum of client-side mods.
Title: Re: Minecraft Beta
Post by: rev_posix on June 03, 2011, 10:16:16 pm
well crap, there used to be one for 1.3, my local server still uses it an everything but i can't find it anywhere... i also cant find a 1.6.6 server to test inserting normal optimine files on, but i'll do so when i can.

is there nothing on the bukkit forums to help optimize net-side or chunk saving? they would probably be better at it then a forum of client-side mods.
Searching for optimine on the bukkit forums turns up a few links, but they are all discussing the client side mod (which I do use).  Otherwise, I'm not getting anything...  Well, there is one about setting up a RAM disk for world storage, but that's not quite what I'm looking for.   :)
Title: Re: Minecraft Beta
Post by: Sandwich on June 03, 2011, 10:25:23 pm
Woohoo, my first multiplayer ever! Fun! :D
Title: Re: Minecraft Beta
Post by: Retsof on June 03, 2011, 10:44:31 pm
I found mine linked in with OptiFog (http://www.minecraftforum.net/topic/249637-166-optifog-and-optimine-fps-boost/page__hl__optifog).  Which is more recent and incorporates optiMine.
Title: Re: Minecraft Beta
Post by: achtung on June 04, 2011, 01:45:59 am
Finally got to the first real connection for my subway on Richard's server. Now I just have to lay more of the necessary track. Subway's just above bedrock can be a pain. So much lava.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 04, 2011, 05:48:27 am
Oh yeah, if you get the chance building above ground or even elevated is much more fun... of course getting the iron is not.
(http://img146.imageshack.us/img146/2381/20110604113501.png)
All in a day of spleef...

After some fun with shade's spleef arena (it has a block cobble in it, sorry), I had a good run with HoundofDarkness searching through half of the multiple cave systems below my castle for dungeons. We did not find any while I was still on, and only got 20 iron and some other stuff out of our explorations. :lol:
Title: Re: Minecraft Beta
Post by: Sandwich on June 04, 2011, 06:27:04 am
Heh... Hound needed some iron just as I found myself arriving at a rail station in the middle of a row of missing chunks, so I gave him my coordinates and spotted for him when he arrived, directing him to the 3 or 4 iron veins in the area that were reasonably close to the surface. It was actually kinda fun... a nice verbal challenge. :)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 04, 2011, 06:33:46 am
Originally we were searching for dungeon treasure after I just gave a tour of the lagoon area. I just recently gained 1 1/2 stacks of iron from spelunking, so I just gave all of the stuff we got to him.
Title: Re: Minecraft Beta
Post by: Sandwich on June 04, 2011, 07:25:08 am
Subway's just above bedrock can be a pain. So much lava.

Why don't you build just above that, while standing on level 10 (y = 12.62)? That'll keep you safe from the majority of the bedrock-level lava pools, which go up to level 9.
Title: Re: Minecraft Beta
Post by: BlueFlames on June 04, 2011, 12:35:28 pm
So, I kind of decided that I wanted to make a combination lock.  Nothing complicated....  I just want this little keypad (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock01.png) to turn off this little torch (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock02.png).  Easy!  Right?

...

Wrong!

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Lock03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Lock04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Lock05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock05.png)

The circuits span three seperate rooms, two of which are larger than 20m x 20m.  I've run out of redstone three times.  There's a hive of bugs caught in the reset circuit that I need to work out.  It's an incomprehensible web of wires and a giant pain the the rear, but I'm still pleased with it so far, and intend to finish it.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on June 04, 2011, 02:48:41 pm
And the irony is that this server is supposed to have Craftbook for ICs that would make that a lot easier.
Title: Re: Minecraft Beta
Post by: qazwsx on June 04, 2011, 05:40:44 pm
So, I kind of decided that I wanted to make a combination lock.  Nothing complicated....  I just want this little keypad (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock01.png) to turn off this little torch (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Lock02.png).  Easy!  Right?

Well, surely all you need is a series of AND gates checking the signal between each one, but that wouldn't work because buttons don't last for more than a second each, so you'd probably have to store the input in a series of RS flip flop gates, however that wouldn't take into account button order, which probably wouldn't be the best of ideas, so you'd need a way to record both what button was pressed, and in what order, probably by using some form of counter outputting a value to one of 5 AND gates also connected to the corresponding button... oh dear I've gone crosseyed...
Title: Re: Minecraft Beta
Post by: BlueFlames on June 04, 2011, 07:46:53 pm
I have RS NOR latches recording buttons pressed in the correct order, using AND gates to determine if the button pressed was the correct button.  I'm building a separate set of AND gates to determine when a button is pressed out of order, in which case a circuit is triggered to reset the state of all of the NOR latches.

It's all simple enough, in theory.  It gets quite a bit more complicated, when you take into account the relatively limited space, how easily redstone wires like to link to one another, and how fickle repeaters are about where they get and deliver their power.  Also, I caught a sudden and severe case of Incompetent, while building the reset circuit, so there's inverters being placed and removed left, right, and center.  I'll be coming back to it tomorrow.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on June 04, 2011, 09:13:02 pm
I have RS NOR latches recording buttons pressed in the correct order, using AND gates to determine if the button pressed was the correct button.  I'm building a separate set of AND gates to determine when a button is pressed out of order, in which case a circuit is triggered to reset the state of all of the NOR latches.

It's all simple enough, in theory.  It gets quite a bit more complicated, when you take into account the relatively limited space, how easily redstone wires like to link to one another, and how fickle repeaters are about where they get and deliver their power.  Also, I caught a sudden and severe case of Incompetent, while building the reset circuit, so there's inverters being placed and removed left, right, and center.  I'll be coming back to it tomorrow.

You just need a couple of flip-flops and a decoder.  But yeah, the space issue is annoying.  I'm too used to just using VHDL.
Title: Re: Minecraft Beta
Post by: butter_pat_head on June 05, 2011, 11:51:01 am
Had another spot of griefing on the server.  I found the usual, holes in walls next to locked doors, etc.  Oddly the sod had nicked half of the wool carpet from near the top of my tower and then deposited it in the nether (after punching out some of the windows in the new nether base).  Thats the damage I found (and fixed) but I wouldn't be surprised if there's more. 
Title: Re: Minecraft Beta
Post by: Sandwich on June 05, 2011, 12:16:41 pm
I found the usual, holes in walls next to locked doors, etc.

I never understood the point of locked doors anyway. Everybody knows that a lock is only as good as it's door, a door is only as good as it's wall, etc. The only people locked doors keep out are the honorable, non-malicious folks. It's a classic example of the adage, "If you outlaw guns, then only outlaws will have guns."
Title: Re: Minecraft Beta
Post by: qazwsx on June 05, 2011, 02:41:50 pm
I'll be keeping an eye on the server console for the next few hours, if anyone finds any griefing, just yell in all caps and I should see it. Also the server console is derp, so my lack of grammar is due to the console just throwing away all punctuation.
Title: Re: Minecraft Beta
Post by: rev_posix on June 05, 2011, 05:17:32 pm
I never understood the point of locked doors anyway. Everybody knows that a lock is only as good as it's door, a door is only as good as it's wall, etc. The only people locked doors keep out are the honorable, non-malicious folks.
While I do agree that a locked door is useless unless the supporting walls are either protected or made of bedrock, I do think that they do have a purpose as a notification that the owner of the door doesn't want anyone wandering around in the area past the door, especially since signs stating as such are easily missed.
Title: Re: Minecraft Beta
Post by: -Sara- on June 05, 2011, 05:50:05 pm
Joined Minecraft as "Saratje". :)

(http://img39.imageshack.us/img39/6541/saraen.png)
Title: Re: Minecraft Beta
Post by: Shade on June 05, 2011, 06:27:22 pm
Welcome to the madness :D
Title: Re: Minecraft Beta
Post by: Retsof on June 05, 2011, 07:52:22 pm
Joined Minecraft as "Saratje". :)

(http://img39.imageshack.us/img39/6541/saraen.png)
D'aaaw
Title: Re: Minecraft Beta
Post by: pecenipicek on June 05, 2011, 08:37:44 pm
Le Sigh.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 05, 2011, 09:03:16 pm
I never understood the point of locked doors anyway. Everybody knows that a lock is only as good as it's door, a door is only as good as it's wall, etc. The only people locked doors keep out are the honorable, non-malicious folks.
While I do agree that a locked door is useless unless the supporting walls are either protected or made of bedrock, I do think that they do have a purpose as a notification that the owner of the door doesn't want anyone wandering around in the area past the door, especially since signs stating as such are easily missed.
It still doesn't stop some people... I for one don't use locked doors much, especially not where it leads to dangerous places. :rolleyes:
Title: Re: Minecraft Beta
Post by: -Sara- on June 06, 2011, 03:33:24 am
I never understood the point of locked doors anyway. Everybody knows that a lock is only as good as it's door, a door is only as good as it's wall, etc. The only people locked doors keep out are the honorable, non-malicious folks.
While I do agree that a locked door is useless unless the supporting walls are either protected or made of bedrock, I do think that they do have a purpose as a notification that the owner of the door doesn't want anyone wandering around in the area past the door, especially since signs stating as such are easily missed.
It still doesn't stop some people... I for one don't use locked doors much, especially not where it leads to dangerous places. :rolleyes:

If a door is locked I'd stop trying to enter myself, on a small server of friends it'd get a message across I think. I've seen a few youtube vids where signs read "STAY OUT" and where if the player does not walk a specific path on presure tiles, they get spammed with arrows from a dispenser device. :P Another led to a fake chest which when opened (I guess presure plate or something redstony?) made TNT under it go off.

Le Sigh.

Hrmm?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 06, 2011, 06:00:09 am
Maybe those are tactics that we should start employing those tactics. :lol:
Personally I don't think the griefer problem is that big yet, but that might just be because I haven't been effected yet.
Title: Re: Minecraft Beta
Post by: headdie on June 06, 2011, 06:22:30 am
Miners of a nervous disposition do not view the linked picture  I am Not scared  (http://fav.me/d3e3npd)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 06, 2011, 06:46:40 am
Creepers on the server have been nerfed for too long. I'm more afraid of skeletons now. :lol:
Title: Re: Minecraft Beta
Post by: Sandwich on June 06, 2011, 06:58:31 am
Shame allocators aren't SMP-compatible yet. You'll never guess who I ran into in one of the allocator threads the other week... ;)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 06, 2011, 08:59:58 am
Fascinating things...
Title: Re: Minecraft Beta
Post by: qazwsx on June 06, 2011, 09:13:04 pm
NEWS JUST IN
MINECRAFT ON KINECT
HAVE FUN CONSOLE GAMERS.
Title: Re: Minecraft Beta
Post by: BlueFlames on June 07, 2011, 07:53:35 am
(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Lock07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock07.png)

IT WORKS!  [insert mad cackling here]

Also, if anybody was planning to ask me to borrow some steel, you've missed your opportunity, as I seem to have mysteriously run out.
Title: Re: Minecraft Beta
Post by: BlueFlames on June 07, 2011, 11:21:55 pm
So I did make a final aesthetic revision to the lock, after all that talk of lapis lazuli blocks.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Lock08.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock08.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Lock09.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock09.png)

Then, I went on to start on the interior of one of the domes.  A theatre!

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven09.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven09.png)

Seating for thirty-seven!

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven10.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven10.png)

The daytime view through the dome is pretty stunning to boot.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven01.png)

...  It's stunning, until the bugs arrive, anyway.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven08.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven08.png)

And finally, backstage....

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Niven06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Niven06.png)

Oh, and the name?  The Jack Niven (http://www.hard-light.net/wiki/index.php/Famous_persons#Lieutenant_Commander_Jack_Niven) Memorial Theatre!  Why?  Because when I think theatrics, I think of a man hounding you to blow up a spacebus full of civilians (presumably on their way to the theatre--you can't prove me wrong!).
Title: Re: Minecraft Beta
Post by: Marcov on June 08, 2011, 10:54:38 am
Question, what server are you playing together?
Title: Re: Minecraft Beta
Post by: Shade on June 08, 2011, 11:02:08 am
There are two. One is linked in the first post of this topic, and info for the other was posted by pecenipicek some pages back.
Title: Re: Minecraft Beta
Post by: Marcov on June 08, 2011, 11:55:10 pm
Failed to login:Bad login

:wtf:
Title: Re: Minecraft Beta
Post by: Sandwich on June 09, 2011, 05:12:48 am
Failed to login:Bad login

:wtf:

That's what she said...  :nervous:
Title: Re: Minecraft Beta
Post by: Marcov on June 09, 2011, 05:53:01 am
Who?

How can you fix this?
Title: Re: Minecraft Beta
Post by: achtung on June 09, 2011, 06:59:48 am
Who?

How can you fix this?

Did you pay for the game?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 09, 2011, 07:12:30 am
Assuming you did pay, check your connection and try logging in again, I sometimes get that. If that doesn't work, reinstall Minecraft. Also check the Minecraft forums, there's a troubleshooting thread around there somewhere.
Title: Re: Minecraft Beta
Post by: qazwsx on June 09, 2011, 10:43:02 am
Server runs in online mode, it'll check your account against the minecraft authentication server. If you don't have a valid account, you won't get on the server.
Title: Re: Minecraft Beta
Post by: Marcov on June 09, 2011, 11:32:59 am
Server runs in online mode, it'll check your account against the minecraft authentication server. If you don't have a valid account, you won't get on the server.

Do you mean this is played on Minecraft Classic?

I made an account on minecraft.net, it's called "Habilis2". I already tried going on an online game there and it worked (however, extreme lag!).

So hopefully it should work here too.
Title: Re: Minecraft Beta
Post by: watsisname on June 09, 2011, 01:24:09 pm
Wat.  No, it's beta.  1.6.6 iirc.
Title: Re: Minecraft Beta
Post by: BlueFlames on June 09, 2011, 03:44:21 pm
I made an account on minecraft.net, it's called "Habilis2". I already tried going on an online game there and it worked (however, extreme lag!).

http://www.minecraft.net/haspaid.jsp?user=Habilis2

You have to buy the game (http://www.minecraft.net/prepurchase.jsp) to play survival multiplayer.

I'm hesitant to start using TNT at this point because I'd need to blow up rather large sections. I'll leave it to you guys to figure out how to proceed. You see, I use TNT with reckless abandon. :lol:

I was going to suggest digging 1x1 or 2x1 shafts down to bedrock and horizontally separated from one another by four to five blocks.  Then, I realized that TNT becomes a physics block once activated and can stack itself up on other activated blocks of TNT, so you'd wind up with pockets of stone left behind, where activated TNT fell and stacked up on itself, instead of staying put and exploding rock.

You might be able to that plan on its side, though.  Dig in from the side and have horizontal 2x1 tunnels running the length or width of the work area, separated by four to five tiles, with TNT lining the floor of each tunnel.  The TNT doesn't fall (hopefully) prior to detonation, and it should minimize the amount of TNT you need to make and digging you need to do.  I do question, though, whether or not it would be quicker to just dig it out with diamond tools, but a giant TNT explosion would definately be the more satisfying option.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 10, 2011, 05:32:31 am
I made an account on minecraft.net, it's called "Habilis2". I already tried going on an online game there and it worked (however, extreme lag!).

http://www.minecraft.net/haspaid.jsp?user=Habilis2

You have to buy the game (http://www.minecraft.net/prepurchase.jsp) to play survival multiplayer.

Lies and you know it!
Title: Re: Minecraft Beta
Post by: BlueFlames on June 10, 2011, 10:58:04 am
I've spent most of my morning working on the dome which will serve as my private quarters, beyond the infamous lock.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Private01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Private01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Private02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Private02.png)(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Private03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Private03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Private04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Private04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Private05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Private05.png)

You'll note that the fireplace is less of a traditional fireplace and more a mechanism of spite.  There had been a cave underneath this dome that, although small, seemed to spawn spiders like mad.  Well....

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Private06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Private06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Private07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Private07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Private08.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Private08.png)

That particular problem isn't a problem anymore.

Finally, some night and day shots of the two completed domes, taken from the surface.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Surface01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Surface01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Surface02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Surface02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Surface03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Surface03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Surface04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Surface04.png)

I'll start work on the guest quarters next, followed by the hub.  After that, I'll have to widen the tunnels between most of the domes.  Finally, I'll set up a link to the local el-rail and start thinking about my next project.
Title: Re: Minecraft Beta
Post by: Marcov on June 10, 2011, 11:46:48 am
Isn't there anything I can do to circumvent this "buy" option? :lol:

Also how long have you people been playing? I played for a 2-3 days and all I get is a 2 floor Dirt house with a balcony and a rooftop bed (on Peaceful mode).

Dammit, you must've spent ages doing those masterpieces!
Title: Re: Minecraft Beta
Post by: BlueFlames on June 10, 2011, 12:33:52 pm
Isn't there anything I can do to circumvent this "buy" option? :lol:

So you think that the game is worth playing, but not worth buying?  Cute.  If you ever create anything and try to sell it, you don't get to complain about people stealing your product.

Also how long have you people been playing? I played for a 2-3 days and all I get is a 2 floor Dirt house with a balcony and a rooftop bed (on Peaceful mode).

Dammit, you must've spent ages doing those masterpieces!

I bought into the Alpha back in early October and went through about three or four singleplayer worlds.  I only started on the multiplayer server on May 14.  It takes a bit of time to make something big, but if you plan it out and split the project into chunks of a couple hours here and a couple hours there, it doesn't get tedious.
Title: Re: Minecraft Beta
Post by: KyadCK on June 10, 2011, 02:04:37 pm
Get off your high horse BlueFlames, there are free options for minecraft (legal ones even). Yes marcov, servers can be made for 'free' mode without the use of any hacks (in fact, its 2 true/false values in the config file!) and you can use the web client to play on these servers or ones set for creative mode. so ya you can play for free, you just cant get all the awesome.
Title: Re: Minecraft Beta
Post by: rhx123 on June 10, 2011, 02:39:01 pm
As this is minecraft, shouldnt it be "get off your high pig?"
My stance is minecraft is a great game and should be payed for, so I won't be putting the server into offline mode for any reason.
I believe the other server had offline mode on.
Title: Re: Minecraft Beta
Post by: BlueFlames on June 10, 2011, 03:12:27 pm
Get off your high horse BlueFlames.

Bite me.  A great deal of time and effort has been invested into Minecraft, and the people who invested it have attached a pricetag to their work.  If you're not willing to pay it, you should check your smug sense of entitlement at the door.
Title: Re: Minecraft Beta
Post by: KyadCK on June 10, 2011, 04:15:21 pm
Get off your high horse BlueFlames.

Bite me.  A great deal of time and effort has been invested into Minecraft, and the people who invested it have attached a pricetag to their work.  If you're not willing to pay it, you should check your smug sense of entitlement at the door.

so the free version on minecraft's own site should be taken down? he asked if there was a free way to play (though worded badly), there is, i told him what the free way was. i was responding to the elitest attitude with which you basicly said 'screw off', nothing more.

now back to minecraft:   the fenris actually has the shape of a fenris now! too bad you can only see the top half easily.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 10, 2011, 09:59:57 pm
my server has no qualms about accepting people who either paid or didnt. in my case, i cant actually pay anything outside the country due to being unemployed and the letter of law stating you cant send any money outside unless you own a credit card.


but on the other hand, i'm not really that ready to accept you on it, marcov.
Title: Re: Minecraft Beta
Post by: Marcov on June 10, 2011, 11:07:23 pm
You see, the problem here is, we're not much into credit cards, so we are a rather "illegal" people. There are pirated stores everywhere, so "illegally" getting a game is actually what's normal for many of us.

Again, there's this Bad Login error coming up! Is this server accepting only those who paid?
Title: Re: Minecraft Beta
Post by: pecenipicek on June 10, 2011, 11:21:15 pm
You see, the problem here is, we're not much into credit cards, so we are a rather "illegal" people. There are pirated stores everywhere, so "illegally" getting a game is actually what's normal for many of us.

Again, there's this Bad Login error coming up! Is this server accepting only those who paid?
qaz's server is paid-only. mine isnt. but no logging in via normal client. and no, i'm not helping you. and no, you're not welcome.
Title: Re: Minecraft Beta
Post by: Marcov on June 11, 2011, 12:27:00 am
Hmm...why not?
Title: Re: Minecraft Beta
Post by: achtung on June 11, 2011, 12:58:16 am
BlueFlames, my ladder is not harming you. I swear.

I also smelted a quarter chest of smoothstone and made about three more stacks of TNT.
Title: Re: Minecraft Beta
Post by: BlueFlames on June 11, 2011, 07:30:45 am
BlueFlames, my ladder is not harming you. I swear.

That cave system has been used as a means for unwanted "guests" to dig into the dome network.  I took your ladder out as a means of closing the most obvious entrance to those caves.  I'm sorry for the inconvenience, but I'm trying to minimize the number of people poking around, unattended, until all of the domes are complete.
Title: Re: Minecraft Beta
Post by: rhx123 on June 11, 2011, 09:17:17 am
If anyone wants to get into your domes, they'll just dig through the glass anyway.
Title: Re: Minecraft Beta
Post by: Marcov on June 11, 2011, 11:13:14 am
pecenipicek, why can't you accept me?

Not that I'm willing to join right now, but...hmm?
Title: Re: Minecraft Beta
Post by: pecenipicek on June 11, 2011, 01:32:08 pm
pecenipicek, why can't you accept me?

Not that I'm willing to join right now, but...hmm?
do i even need to explain myself? Look at all the reasons you got banned for on here, #hard-light, etc, etc.


i refuse you because i can.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 11, 2011, 01:34:53 pm
do i even need to explain myself? Look at all the reasons you got banned for on here, #hard-light, etc, etc.

For someone like me who has no idea what your talking about, what reasons are those?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 11, 2011, 07:27:28 pm
Best not to ask in this thread methinks...
Title: Re: Minecraft Beta
Post by: Sandwich on June 11, 2011, 08:42:59 pm
Indeed; let's just say that being mean/rude/insulting/whatever is generally a bad thing. I don't know where Marcov's behavior falls in those categories (nor do I care to be told, so please don't), if at all, but he'll get much farther in life by being "nice"... unless he wants to get into politics, in which case he'll need to learn the art of using complex yet kindly words to tear his opponents a new one. :p
Title: Re: Minecraft Beta
Post by: Marcov on June 11, 2011, 10:06:53 pm
...and Minecraft isn't politics.

Really, so what if I was banned multiple times? Do you know why I was banned?

Do you actually think it matters now? I never got banned in multiplayer.

It's just a game, seeeee?
Title: Re: Minecraft Beta
Post by: pecenipicek on June 11, 2011, 10:23:46 pm
...and Minecraft isn't politics.

Really, so what if I was banned multiple times? Do you know why I was banned?

Do you actually think it matters now? I never got banned in multiplayer.

It's just a game, seeeee?

Lets just say that i do not believe you will behave nicely on my server to other players. Therefore, not allowed to play. End Of Discussion.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 13, 2011, 06:45:44 am
btw, sandwich, i noticed you joined our server but never asked for build permissions, or asked about why you cant build anything...
Title: Re: Minecraft Beta
Post by: Sandwich on June 13, 2011, 08:59:56 am
btw, sandwich, i noticed you joined our server but never asked for build permissions, or asked about why you cant build anything...

Yeah, I think at the time I was testing out my lag/connectivity issues, seeing if I have them on other servers as well. I've pretty much narrowed it down to MC/Java currently not being very forgiving about internet congestion, since the issues disappear during the wee morning hours (local time).
Title: Re: Minecraft Beta
Post by: Retsof on June 13, 2011, 04:30:46 pm
Question:  how does one make a return portal from the nether.  All overworld portals link the the central one.
Title: Re: Minecraft Beta
Post by: Venicius on June 13, 2011, 05:05:17 pm
My reenactment of "Journy to the Center of the Earth" didn't go as planned...
Title: Re: Minecraft Beta
Post by: headdie on June 13, 2011, 05:07:47 pm
My reenactment of "Journy to the Center of the Earth" didn't go as planned...

Lava?
Title: Re: Minecraft Beta
Post by: qazwsx on June 13, 2011, 05:39:06 pm
Question:  how does one make a return portal from the nether.  All overworld portals link the the central one.
You can make them, IIRC, they just need to be far enough away from each other (over 1024 block in normal world), or if you build one, go to the nether, and build the other one inside the nether, it should work out. http://www.minecraftwiki.net/wiki/Portal
Title: Re: Minecraft Beta
Post by: Venicius on June 13, 2011, 08:28:36 pm
yeah, fortunately all I had that was valuable was 2 stacks of coal and 1 1/2 stacks of redstone.
Title: Re: Minecraft Beta
Post by: butter_pat_head on June 14, 2011, 07:04:37 am
Question:  how does one make a return portal from the nether.  All overworld portals link the the central one.

This can be a bit tricky.  What you need to do is manually build your portals using a common frame of reference.  I had to do that when I built the Fenris exit portal.  What you do is build and light your overworld portal, measure the X/Y distance from it to your reference point (the portal in the temple is probably the best one to use) and then divide your measurements by 8.  Head into the nether and count your steps until you reach a rough guesstimate of where your overworld portal is and then build and light your nether side one.  Walk through and it should work in both directions.

If it only half works just tear down the nether side portal, move it bout half a dozen more blocks in the direction you were going and give it another go.
Title: Re: Minecraft Beta
Post by: qazwsx on June 14, 2011, 03:06:43 pm
Well, I thought I'd post a list of the most constructive (and destructive) server users, basically those who have created and destroyed the most blocks. These figures cover only the main world and do not take into account the nether. They have been taken using LogBlock, and as such, will not include the use of WorldEdit or any other admin tools.

Code: [Select]
Create Destroy Player
0 287182 TNT
42619 71799 corpsepuppet
31389 78228 BlueFlames
23843 41136 Shade_dk
14617 39815 HoundofDarkness
0 36013 Fire
14572 19575 PredThePenguin
12432 18648 funtapaz
9947 18711 Saratje
14737 13201 hunternclark
6834 19601 Hojo_Norem
5054 18915 H3addie
6055 13293 Scrumplesplunge
8753 10551 sandwiched
7435 9995 DarkRevenantX

What I find most amusing is that the destructive power of TNT outstrips the combined number of blocks destroyed by the top 6 players :P
Title: Re: Minecraft Beta
Post by: headdie on June 14, 2011, 03:29:25 pm
Cool.

Couple of things, firstly I am randomly creating a Lighthouses and waterways, initially between my houses and the valley then beyond, maybe build a dock near the Fenris or something.

Secondly if anyone finds themselves near my houses feel free to enter, take shelter and dig for resources use the benches, whatever, just leave them where you find them.  Atm I am in a nomadic phase and will probably settle elsewhere.  Just beware that there is a lot of lava at the bottom of the second houses mine.
Title: Re: Minecraft Beta
Post by: BlueFlames on June 14, 2011, 04:24:50 pm
What I find most amusing is that the destructive power of TNT outstrips the combined number of blocks destroyed by the top 6 players :P

Must....overtake....TNT....

[edit] In the three hours between making this post and now, my keypad lock went from working to completely disabled.  :blah: [/edit]
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 14, 2011, 09:11:14 pm
Haha, Fire beat me! Guess I've been distracted for waaay too long. :lol: No worries, I play games in phases. My next Minecraft phase is probably going to be very long.
Title: Re: Minecraft Beta
Post by: achtung on June 14, 2011, 10:49:21 pm
I'm sixth among actual players. I guess I'm not a very destructive guy.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 14, 2011, 11:57:34 pm
Shame on the top 4 for destroying more than they create. :lol:
Title: Re: Minecraft Beta
Post by: Sandwich on June 15, 2011, 06:03:05 am
Considering I've only been on the server for a week and a half or so, and most of that time has been spent trying to figure out the Java connection problems, I'm pretty pleased with my rankings. :p

Shame on the top 4 for destroying more than they create. :lol:
Everyone except for hunternclark has destroyed more than they've created. Makes me wonder how hunternclark does it...
Title: Re: Minecraft Beta
Post by: headdie on June 15, 2011, 06:21:11 am
Considering I've only been on the server for a week and a half or so, and most of that time has been spent trying to figure out the Java connection problems, I'm pretty pleased with my rankings. :p

Shame on the top 4 for destroying more than they create. :lol:
Everyone except for hunternclark has destroyed more than they've created. Makes me wonder how hunternclark does it...

probably hits sheep and builds using the wool
Title: Re: Minecraft Beta
Post by: BlueFlames on June 15, 2011, 07:46:46 am
Shame on the top 4 for destroying more than they create. :lol:

Except in the case of building solely with mob drops and wood, you have to destroy more than you build.  You have to mine resources to build with and on top of that, additional resources to build the tools to do your mining with (or anything else you may decide to craft).  What's more, when you give someone else materials that you mined for him/her to build with, you get credited with destruction, while the other player gets credit for creation.  That means that the five large chests of cobble that I provided for the Fenris are ~24,000 blocks destroyed that I won't be adding back into my creation total, unless I become heavily involved in that project.

Personally, I think Notch is a comic book supervillian, who is trying to convince us, at a subconscious level, that we must destroy the world in order to create his utopia.
Title: Re: Minecraft Beta
Post by: achtung on June 15, 2011, 10:36:01 am
Wood.

1 wood block from a tree = 4 wood plank blocks. You just  got credited 3 blocks for creation if you place them.
Title: Re: Minecraft Beta
Post by: qazwsx on June 15, 2011, 11:13:56 am
Note: Logblock wasn't installed from the start, it's more than possible that some people had a rediculo-giganto-mongous stash of cobble or whatever.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 15, 2011, 12:32:15 pm
Considering I've only been on the server for a week and a half or so, and most of that time has been spent trying to figure out the Java connection problems, I'm pretty pleased with my rankings. :p

Shame on the top 4 for destroying more than they create. :lol:
Everyone except for hunternclark has destroyed more than they've created. Makes me wonder how hunternclark does it...

He uses the free cobblestone I supply from the chest outside of The Catacombs.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 15, 2011, 12:35:06 pm
Shame on the top 4 for destroying more than they create. :lol:

And to defend myself, when you live underground destruction is the same as creation. :P
Title: Re: Minecraft Beta
Post by: TrashMan on June 15, 2011, 01:09:37 pm
Someone remind me to bake a cacke for visitors to my tower and house....
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 15, 2011, 08:45:54 pm
Shame on the top 4 for destroying more than they create. :lol:

Except in the case of building solely with mob drops and wood, you have to destroy more than you build.  You have to mine resources to build with and on top of that, additional resources to build the tools to do your mining with (or anything else you may decide to craft).  What's more, when you give someone else materials that you mined for him/her to build with, you get credited with destruction, while the other player gets credit for creation.  That means that the five large chests of cobble that I provided for the Fenris are ~24,000 blocks destroyed that I won't be adding back into my creation total, unless I become heavily involved in that project.

Personally, I think Notch is a comic book supervillian, who is trying to convince us, at a subconscious level, that we must destroy the world in order to create his utopia.
Apparently my castle didn't quite net me enough created blocks, because I've been mining a lot. :P
Title: Re: Minecraft Beta
Post by: Mefustae on June 16, 2011, 05:01:51 am
Anyone tried Industrialcraft?
Title: Re: Minecraft Beta
Post by: Ravenholme on June 16, 2011, 07:11:29 am
I may join the server when 1.7 hits. Mostly because Pistons are going to be utterly awesome >.>
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 16, 2011, 07:24:38 am
Anyone tried Industrialcraft?
Regular Minecraft is quite complicated as it is for me. Every time I try a mod that adds new stuff I have no idea what to do. :lol:
Title: Re: Minecraft Beta
Post by: Ravenholme on June 16, 2011, 07:39:22 am
Speaking of which, are there any Redstone gurus on the Hard Light servers? I'd really like to be shown the ropes with regards to using it (I've never done anything other than putting switches far away from the object affected)
Title: Re: Minecraft Beta
Post by: rhx123 on June 16, 2011, 08:12:11 am
BlueFlames wins the award for the most complicated redstone device (3 button lock) so I'd say ask him.
Title: Re: Minecraft Beta
Post by: headdie on June 16, 2011, 04:03:41 pm
A few screenies of my most recent achievement on the server, It is an arch into a little cove I have started making my own

(http://www.mediafire.com/imgbnc.php/02dce3aecb63bba13012d7acd06f042410c31daea82a4ab9a1412fffd744cd292g.jpg) (http://www.mediafire.com/imageview.php?quickkey=e20nucicay2x4wi&thumb=5)

(http://www.mediafire.com/imgbnc.php/222584b46d465d25ee1f3de2fec2f8cf224523ad6871fa878959f3127ca596a82g.jpg) (http://www.mediafire.com/imageview.php?quickkey=us3r15daleo1s8j&thumb=5)

(http://www.mediafire.com/imgbnc.php/f9b141293d5bd22a1b85fbfb7927a7796750d3d17613bc1703e626aed26069b52g.jpg) (http://www.mediafire.com/imageview.php?quickkey=ccmsnx9xmnvlgen&thumb=5)

If you want to find it look at the end of the aborted mincart track heading SE from the vally/town station
Title: Re: Minecraft Beta
Post by: achtung on June 16, 2011, 04:34:06 pm
If anyone just starting wants to hole up in my leaning tower for the first few plays, feel free to go to the fourth floor, pick a room, and set your /home to there.
Title: Re: Minecraft Beta
Post by: Axem on June 16, 2011, 11:21:31 pm
So I've been meaning to try Minecraft out for awhile. I knew I would be hopelessly addicted to it, so I waited until I was off from work to buy it. And having now bought it, I was right. After playing around a bit in single player yesterday, I struck out for HLP's server today. Lots of neat stuff you've built!

I struck out south east of the manor. Built up a nice house and stuff. Then went exploring in a vast cave system I stumbled upon. After a lot of not-quite-dead-ends, I finally hit a point where the system ended. So rather than finding my way out, my brother (another avid Minecrafter) suggested I just start digging stairs out. So I digged and digged and eventually ended up... right next to my house. That's some luck there. I think I'll extend my house over top the entrance and label it as "Entrance to Sub-sub-sub-sub-sub-sub-sub Basement" (characters permitting of course).
Title: Re: Minecraft Beta
Post by: Sandwich on June 17, 2011, 06:30:17 am
...So rather than finding my way out, my brother (another avid Minecrafter) suggested I just start digging stairs out...

Check the Minecraft wiki (http://www.minecraftwiki.net/wiki/Caves#Navigating_Caverns) for the article on caves. The section dealing with exploring them has a number of methods on how not to get lost. The third point, using cobblestone arrows, was invented by me. :)
Title: Re: Minecraft Beta
Post by: achtung on June 17, 2011, 01:56:39 pm
qaz or rhx should make a warp point near the far lands (http://www.minecraftwiki.net/wiki/Far_Lands).
Title: Re: Minecraft Beta
Post by: Flipside on June 17, 2011, 03:32:14 pm
Just bought this, I'm going to get used to it on single-player first for a week and then might look at some online stuff :D
Title: Re: Minecraft Beta
Post by: Mongoose on June 17, 2011, 08:18:51 pm
Crap...I still don't know what the hell I'd build, but looking at what you guys are up to is giving me this subconscious urge to cruise around your server.  Someone stop me before it's too late!
Title: Re: Minecraft Beta
Post by: Tyrian on June 17, 2011, 09:38:08 pm
I also think I might grab Minecraft and check out the server.  However, I have a question.  I've seen around the Minecraft forums that if you bought the alpha version, you get free updates for life.  But Minecraft has now moved in to beta...  So my question is this:  If I buy the beta version, do I still get the free updates?  Or in speed-reading the forums, have I misunderstood something?
Title: Re: Minecraft Beta
Post by: achtung on June 17, 2011, 09:48:48 pm
I also think I might grab Minecraft and check out the server.  However, I have a question.  I've seen around the Minecraft forums that if you bought the alpha version, you get free updates for life.  But Minecraft has now moved in to beta...  So my question is this:  If I buy the beta version, do I still get the free updates?  Or in speed-reading the forums, have I misunderstood something?

You get free updates up to, and including, the "final" release later this year. After that, who knows.

I'm an alpha buyer, so I got it 4lifedawg.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 18, 2011, 03:34:11 am
Well... this is odd, the server is no longer allowing me to join.
Title: Re: Minecraft Beta
Post by: TrashMan on June 18, 2011, 05:44:35 am
me neither...
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 18, 2011, 06:11:26 am
I guess the server is down. That does explain why I can't use the map.Ah well, I was looking forward finishing my damn inn after having finally murdered enough sheep for the wool needed. :P
Title: Re: Minecraft Beta
Post by: Sandwich on June 18, 2011, 06:42:22 am
Yeah, it stopped working around 9 hours ago for me.
Title: Re: Minecraft Beta
Post by: TrashMan on June 18, 2011, 08:20:54 am
we need information..when will it be back?
Title: Re: Minecraft Beta
Post by: rhx123 on June 18, 2011, 09:28:24 am
It'd crashed for some reason.
It's back now.
In future ask qaz if im not about becayse he can restart it too.
Title: Re: Minecraft Beta
Post by: qazwsx on June 18, 2011, 11:10:41 am
I'm near constantly on the HLP IRC channel, so just pop in there and yell at me. :P

Quick examination of the server logs shows the downtime to be due to running out of RAM, the garbage collector throws an out of memory error and the server goes warblgarblblarg. However, it doesn't appear to actually crash, there's a period of about 12 hours where all that's in the logs is information on whether the server is raining or not. This means that it's unlikely any data was lost during the restart. Given that this is the first time it had occurred, the server had been running non-stop for the longest time ever, and that a simple restart seems to have fixed the problem, we can assume that this shouldn't be too much of an issue in the future.
Title: Re: Minecraft Beta
Post by: rhx123 on June 18, 2011, 02:39:01 pm
**SAD NEWS**
Unfortunatly, the company which I rent the server from is going to change hands or go kaput very soon (talking a day).
Moving to another server hoster won't be a problem, however I won't be able to afford the price increase.
If this happens, how would people feel about giving me a small donation on paypal every month (I'd only need about £2 each of 3 people) to make it work.
Sorry about this, if the worst comes to the worst I will upload the map and config so you can continue work on the fenris and whatever.
Title: Re: Minecraft Beta
Post by: qazwsx on June 18, 2011, 03:02:23 pm
http://www.facepunch.com/threads/1097710-Brohoster-Proving-their-Excellent-Services-Yet-Again/page
This thread
read what the hell is going on.

also, the auction for brohoster: http://www.webhostingtalk.com/showthread.php?t=1057850
Title: Re: Minecraft Beta
Post by: pecenipicek on June 18, 2011, 03:29:18 pm
**SAD NEWS**
Unfortunatly, the company which I rent the server from is going to change hands or go kaput very soon (talking a day).
Moving to another server hoster won't be a problem, however I won't be able to afford the price increase.
If this happens, how would people feel about giving me a small donation on paypal every month (I'd only need about £2 each of 3 people) to make it work.
Sorry about this, if the worst comes to the worst I will upload the map and config so you can continue work on the fenris and whatever.

there is also another option...
nevermind.
Title: Re: Minecraft Beta
Post by: rhx123 on June 18, 2011, 05:07:08 pm
Panic Over :)
The new ip is 64.31.26.227:25574
and the dynmap is http://64.31.26.227:8128 (http://64.31.26.227:8128)
I've got a good price, however I will be putting a donate button up if you wish to help, however it is not at all mandatory so dont feel like you have to :)
Title: Re: Minecraft Beta
Post by: Sandwich on June 18, 2011, 07:45:34 pm
Is it just me or did the server just go down?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 18, 2011, 10:26:55 pm
Yes... it went down. Get qaz?
Title: Re: Minecraft Beta
Post by: Axem on June 19, 2011, 12:07:15 am
Third crash, third time I lose all my loot from my cave exploration.  :(
Title: Re: Minecraft Beta
Post by: achtung on June 19, 2011, 12:32:39 am
I hope the map isn't slowly becoming corrupted or something. =/
Title: Re: Minecraft Beta
Post by: qazwsx on June 19, 2011, 01:24:54 am
I'd fix it, but I can't remember the name of the new hosting company. I have login details, I just don't know where to put them.  :banghead:

Oh wait, yes I can, and it appears to be up?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 19, 2011, 02:11:49 am
Or not?
Title: Re: Minecraft Beta
Post by: rhx123 on June 19, 2011, 04:52:55 am
It seems fine for me, but I'm going to disable dynmap for the time being to see if that's the problem.
Title: Re: Minecraft Beta
Post by: qazwsx on June 19, 2011, 07:55:15 am
I think I remember seeing BukkitHTTPD throwing a few errors before the out of memory stuff begins, I don't have acess to the logs, could you check that?
Another weird thing about the server going derp is that it remains almost completely functional, dynmap responds and shows the positions of the players who were connected when it crashed (you can actually chat on there without problem), and on one occasion, I think I was able to telnet in and issue a save-all command before I restarted it.
It carries on running, it just won't let anyone connect.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 19, 2011, 08:29:39 am
any particular reason you are using bukkitHTTPD? other than "its a integrated webserver here"

in any case, i'd reccomend you get some sort of server-restarting mod.

i've been using this for a while now and its made of awesomesauce... Remotetoolkit (http://forums.bukkit.org/threads/admn-remotetoolkit-r10-a10-2-restarts-crash-detection-auto-saves-remote-console-860.674/)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 19, 2011, 10:54:29 pm
Is anyone else getting refused connection to the server?
Title: Re: Minecraft Beta
Post by: Sushi on June 19, 2011, 11:28:18 pm
My humble ice tower:

(http://i.imgur.com/FuIuI.png)

http://imgur.com/a/qsH7l#zcZ5I

Title: Re: Minecraft Beta
Post by: achtung on June 20, 2011, 01:01:45 am
My humble ice tower:

*snip*

http://imgur.com/a/qsH7l#zcZ5I



Did you make that in rhx's server or in single player?
Title: Re: Minecraft Beta
Post by: -Sara- on June 20, 2011, 06:04:33 am
We got a big issue.  :sigh: All the exploring of new land has (for me and it seems also Sandwiched) since this morning upped the loading time after connecting to about 1 minute. I think those new world chunks may have to go, I doubt it's just dynamap which lagged us. No intent to point figures but, this will be a problem unless having a huuuuge server. Maybe we should define boundaries not to go beyond (-800,-800, -800,800, 800,800 and 800,-800 or something similar).
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 20, 2011, 06:08:09 am
Well this is just sad, it seems I'm the only one who can't log on to the server. :lol:
Title: Re: Minecraft Beta
Post by: pecenipicek on June 20, 2011, 06:29:38 am
We got a big issue.  :sigh: All the exploring of new land has (for me and it seems also Sandwiched) since this morning upped the loading time after connecting to about 1 minute. I think those new world chunks may have to go, I doubt it's just dynamap which lagged us. No intent to point figures but, this will be a problem unless having a huuuuge server. Maybe we should define boundaries not to go beyond (-800,-800, -800,800, 800,800 and 800,-800 or something similar).
i think that a radius of 3-5 kilometers would work well.


but hey, the **** do i know, since i dont play over there.
Title: Re: Minecraft Beta
Post by: Sushi on June 20, 2011, 09:09:10 am
My humble ice tower:

*snip*

http://imgur.com/a/qsH7l#zcZ5I



Did you make that in rhx's server or in single player?

Single player.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 20, 2011, 10:28:31 am
Fairly interesting building material...
Title: Re: Minecraft Beta
Post by: -Sara- on June 20, 2011, 11:33:48 am
My humble ice tower:

*snip*

http://imgur.com/a/qsH7l#zcZ5I



Did you make that in rhx's server or in single player?

Single player.

Looks like something you'd find in Dubai. :D  :yes:
Title: Re: Minecraft Beta
Post by: rhx123 on June 20, 2011, 11:48:05 am
Hallo thar.
On your concerns about the laggyness of the server, we will most likely be moving to JWJ's hosting service when that comes online, as I'll be able to get an UK server then, and I know the softlayer boxes work well.
Title: Re: Minecraft Beta
Post by: rhx123 on June 20, 2011, 12:49:27 pm
I'd just like to say a few things, mainly to pecenipicek.
Firstly, my server is not in any way official to HLP.
I started it to play with friends, and as qazx, who is a real life friend of many years mentioned some people in this community would like a place to play together, I agreed to let him advertise it here.
I have never coerced players into my server over any others, implied my server is better than any others, or said to people at any point if they play on any others I won't let them play on mine.

People know your server(pecenipicek's) is there and another equally good server.

However, when I have to sort a hosting problem out that is not my fault, on the penultimate day before what was arguably the most important exam of my entire life, and I find you seem to find this is the best time to quote my post to advertise your server did make me feel a bit sad.

Running the server costs both of us, and the more players I have on my server the higher tier I will need to accommodate these players, thus meaning I have to pay more.

People will choose which server they want to play on by playing on them and deciding which one they want to put time into, not as much by readings others posts on them.

So please qazx can you put pecenipicek's server IP in the first post so it's totally fair, and just let people make their own mind up rather than pecenipicek or me saying "his server is crap play on mine".

I don't wish to start a flamewar, just saying there's no need to be abrasive towards my server when it comes up for discussion.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 20, 2011, 02:12:58 pm
I'd just like to say a few things, mainly to pecenipicek.
Firstly, my server is not in any way official to HLP.
I started it to play with friends, and as qazx, who is a real life friend of many years mentioned some people in this community would like a place to play together, I agreed to let him advertise it here.
I have never coerced players into my server over any others, implied my server is better than any others, or said to people at any point if they play on any others I won't let them play on mine.
I never implied that you coerced anyone, nor implied anything. Most of my "anger" in this thread is directed at qazwsx's complete ignoring of some valid suggestions to how you could fix your server stability problems.
I'll admit, some of my posts were a bit bitter, and i apologise for that.

As for not letting people play on my server, that only applies to AlexHeartnet and Marcov.
In case of Alex, for being a completely ignorant fool who ignored whatever we said to him, or asked him to do or not to do.
In case of Marcov, for being a total and complete bastard in general on these forums. I simply didnt want to expose my girlfriend and her sister to his misogynist antics, or to his racism.

Everybody else is welcome as far as i'm concerned. Hell, we've got a ton of stuff waiting for anyone curious enough to explore or anything else.

Quote
People know your server(pecenipicek's) is there and another equally good server.

However, when I have to sort a hosting problem out that is not my fault, on the penultimate day before what was arguably the most important exam of my entire life, and I find you seem to find this is the best time to quote my post to advertise your server did make me feel a bit sad.
My quip there was that i could host the server for you either temporarily or that we could join the worlds in the server. When i saw that message, i joined the irc channel and asked qaz, "It seems you have problems with your MC server", or something to that effect. He immediately responded afterwards that its been sorted out, blah blah. Fine. I logged off and edited my message on the forum.

Quote
Running the server costs both of us, and the more players I have on my server the higher tier I will need to accommodate these players, thus meaning I have to pay more.
To clear out some things here, my server is on a spare pc i have here, and realistically, i dont pay anything extra for it, as it doubles as a local server for some other things for my "work". (the only upgrade it might get is another 2 gigs of ram, but thats another matter) Initially, i put on the server for me and my girlfriend to play on, later on, i invited Kyad over to play as well. Then a few others joined, including my gf's sister (who's proven to be the most prodigious builder around).

Later, we also merged in some parts from kyad's server, where he made his castle with one of his friends.

Now, i've been trying the whole time to get the server ready for more people, i cleaned up the whole PC, set up everything on my router to be able to accept a larger number of players at the same time.

Quote
People will choose which server they want to play on by playing on them and deciding which one they want to put time into, not as much by readings others posts on them.
No argument there, but guess whose server is the most mentioned :D

Quote
So please qazx can you put pecenipicek's server IP in the first post so it's totally fair, and just let people make their own mind up rather than pecenipicek or me saying "his server is crap play on mine".
No need. qaz made his opinions towards our server quite apparent after one of his visits to it.
Or rather, he completely ignored it after the first visit.

Quote
I don't wish to start a flamewar, just saying there's no need to be abrasive towards my server when it comes up for discussion.
Neither do i.



My bitterness mainly comes from a few facts.
Due to legal matters here in Croatia, i am not allowed to use paypal until i own a credit card, and i cannot own a credit card since i'm unemployed (and it appears i will stay that way for a looong while too.)
What this means is that i cannot pay for minecraft, even tho i want to. Which means i need to run the server in "offline" mode, meaning anyone can come and take any nickname. To prevent that i set up a simple mod for taking care of authentification of users. On your first visit with a particular username, you are asked to register, and on any subsequent login, you're required to log in to verify its you.
Kyad was very enthusiastic initially about the whole deal, and helped out a bit with stuff.
To prevent any griefing, i installed a permissions mod, and disabled block/entity interaction for any user not put into a group of users approved to build.

(And no, the whole server thing doesnt bring me any profits at all)


And now, suddenly, Kyad got the game from Shade iirc? Guess where he hopped off to immediately?


So yes, i'm a bit bitter overall.
Not on you rhx123 tho, nor on your server.




Also it seems i lost any point i might have had, except being bitter at a few people overall. Meh.
My server stays open for anyone without the legal game, and will stay that way, as long as i'll be running it. I however, will not help anyone acquire the game illegaly. If anyone who owns the game wishes to play with us, feel free, the only difference you folks will have is custom skins and the lack of that annoying disclaimer that pops up for us after a few minutes of playing.
I will not discriminate against anyone, as long as nobody starts destroying stuff on my server.
Title: Re: Minecraft Beta
Post by: rhx123 on June 20, 2011, 02:38:41 pm
Thanks for your reply :)
I've just been pretty stressed with exams at the moment and might have taken things abit wrongly.
Title: Re: Minecraft Beta
Post by: Sandwich on June 20, 2011, 05:04:18 pm
For the record, I suspect one of the primary reasons rhx's server has been getting the lion's share of attention lately has been because of the Fenris project I initiated over there. The only reason I chose that server over yours was because when I asked for server details, whoever answered me gave me rhx's IP, not yours.

Have you considered starting a similar project on your server? Since the Fenris is about as big as you can get (vertically) in MC, how about starting to build an Aten or Argo?
Title: Re: Minecraft Beta
Post by: BlueFlames on June 20, 2011, 05:53:43 pm
Have you considered starting a similar project on your server? Since the Fenris is about as big as you can get (vertically) in MC, how about starting to build an Aten or Argo?

An Aeolus could probably fit comfortably as well.  That'd also come with the fringe-benefit of serving as a wonderful excuse to build some TNT cannons (where the side flak emplacements would be).
Title: Re: Minecraft Beta
Post by: pecenipicek on June 20, 2011, 06:36:31 pm
For the record, I suspect one of the primary reasons rhx's server has been getting the lion's share of attention lately has been because of the Fenris project I initiated over there. The only reason I chose that server over yours was because when I asked for server details, whoever answered me gave me rhx's IP, not yours.

Have you considered starting a similar project on your server? Since the Fenris is about as big as you can get (vertically) in MC, how about starting to build an Aten or Argo?
if our main humongous project builder hadnt defected over to your end, we could :p

i really dont have the time right now to actually work on anything.

An Aeolus could probably fit comfortably as well.  That'd also come with the fringe-benefit of serving as a wonderful excuse to build some TNT cannons (where the side flak emplacements would be).
Now that gave me the screaming heeby-jeebies...
Title: Re: Minecraft Beta
Post by: Retsof on June 20, 2011, 09:08:37 pm
How do you make a TNT cannon that doesn't explode with each use anyway?  Obsidian?
Title: Re: Minecraft Beta
Post by: pecenipicek on June 20, 2011, 09:16:50 pm
How do you make a TNT cannon that doesn't explode with each use anyway?  Obsidian?
yea. or water, but i'm not 100% sure on the construction side of it. the minecraft wiki should have more info.
Title: Re: Minecraft Beta
Post by: BlueFlames on June 20, 2011, 09:23:30 pm
How do you make a TNT cannon that doesn't explode with each use anyway?  Obsidian?

yea. or water, but i'm not 100% sure on the construction side of it. the minecraft wiki should have more info.

To elaborate, TNT that detonates in water deals damage to mobs/players and confers kinetic energy to physics-enabled blocks, but doesn't destroy blocks.
Title: Re: Minecraft Beta
Post by: Sandwich on June 20, 2011, 09:47:25 pm
TNT cannons have been nerfed in 1.6.6, FYI. They don't propel the projectile like they used to.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 20, 2011, 11:46:46 pm
I still managed to make one. :P Though playing with TNT without god mode can be volatile.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 21, 2011, 01:35:40 am
How do you make a TNT cannon that doesn't explode with each use anyway?  Obsidian?

Minecraft's lead expert on TNT cannons:

http://www.youtube.com/user/ZirumsHeroTWR
Title: Re: Minecraft Beta
Post by: KyadCK on June 21, 2011, 03:16:29 am
Have you considered starting a similar project on your server? Since the Fenris is about as big as you can get (vertically) in MC, how about starting to build an Aten or Argo?

You've never seen the Herc i made on Pece's server have you? Cause we kinda beat you to the punch on that one. :D

It can be seen easily from dynamap if you don't want to log on, alongside all the other awesome stuff.

The idea of an Aten was thought of before, being fewer then 64 meters tall and relatively flat it would be able to fit 1:1 without mining down at all. unfortunately, I know that the Herc took me so long, even mapped out -similar to your fenris plans, only on graph paper- that the idea of doing an Aten alone scares me a bit, even with the use of CreativeStick. (which is kinda cheating, at least by the Fenris project standards)

Perhaps when the Fenris is done an Aten project can begin on Pece's server
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 04:41:28 am
Have you considered starting a similar project on your server? Since the Fenris is about as big as you can get (vertically) in MC, how about starting to build an Aten or Argo?

You've never seen the Herc i made on Pece's server have you? Cause we kinda beat you to the punch on that one. :D

It can be seen easily from dynamap if you don't want to log on, alongside all the other awesome stuff.

The idea of an Aten was thought of before, being fewer then 64 meters tall and relatively flat it would be able to fit 1:1 without mining down at all. unfortunately, I know that the Herc took me so long, even mapped out -similar to your fenris plans, only on graph paper- that the idea of doing an Aten alone scares me a bit, even with the use of CreativeStick. (which is kinda cheating, at least by the Fenris project standards)

Perhaps when the Fenris is done an Aten project can begin on Pece's server
that'll be the day.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 21, 2011, 05:25:04 am
You shouldn't be so skeptical. Every day I log on the Fenris gets bigger by so much it's actually pretty scary.
Hey Sandwiched, for the Fenris are you going to add engine flames/lights/wool?
I was thinking more along the lines of lava falls along the rear. Cover the lava with glass from the inside, but leave it exposed on the outside.

Hmm... after Fenris is complete, how about making a subspace jump effect in front of or behind it, out of blue/white wool, lightstone, and glass? :p
I was thinking about making a beam outa green wool. XD
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 05:26:00 am
i'm skeptical about people coming to my server. if i had the time, i could build the thing myself. but i dont, so there.
Title: Re: Minecraft Beta
Post by: Sandwich on June 21, 2011, 05:33:08 am
i'm skeptical about people coming to my server. if i had the time, i could build the thing myself. but i dont, so there.

I'll jumpstart the Aten/Aeolus/Argo project on your server myself... if I can manage to connect (I have severe timeout issues depending on what time of day it is here when I try to play multi, apparently).
Title: Re: Minecraft Beta
Post by: Lester on June 21, 2011, 06:00:38 am
If it's worth anything, I can start carving out the landscape to fit the Aten right now. I have loads of free time and I've just about ran out of ideas as to what to do on pece's server.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 06:30:48 am
i'm skeptical about people coming to my server. if i had the time, i could build the thing myself. but i dont, so there.

I'll jumpstart the Aten/Aeolus/Argo project on your server myself... if I can manage to connect (I have severe timeout issues depending on what time of day it is here when I try to play multi, apparently).
/me goes off to make sure that permissions work correctly and all that...
Title: Re: Minecraft Beta
Post by: Flipside on June 21, 2011, 07:03:45 am
I might stop by a percenipek's server this evening, I'm not really one for building the Aten, since I prefer to just let myself go nuts rather than have a preset project, but, at the very least, it'll give me some experience of how this thing works in multiplay ;)
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 07:30:41 am
I might stop by a percenipek's server this evening, I'm not really one for building the Aten, since I prefer to just let myself go nuts rather than have a preset project, but, at the very least, it'll give me some experience of how this thing works in multiplay ;)
go nuts. there are tons of unused houses, and unless you find a sign on a house that its claimed by someone, feel free to take whatever you find in chests.
Title: Re: Minecraft Beta
Post by: Lester on June 21, 2011, 08:15:24 am
I've recently been dumping a lot of wood and cobblestone in the main house for newbies to use, so you should have enough material even for an elaborate project. Just remember to resupply the chests after youre done  :)
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 08:31:36 am
I've recently been dumping a lot of wood and cobblestone in the main house for newbies to use, so you should have enough material even for an elaborate project. Just remember to resupply the chests after youre done  :)
btw, i fixed the permissions now, you and everyone else in the "normals" group can use the portals and the /fly command.

(for fly, dont do it without flint)



Also, TNT placing is allowed, but detonating isnt. if you want to detonate, get an op (either me(vrga), Kyad, Micos or Zabyca)



Qazwsx, could you fix the first post? There are monsters on my server. Only in limited areas :p
Title: Re: Minecraft Beta
Post by: Lester on June 21, 2011, 08:52:30 am
I also noticed you can't light stuff using flint and steel. Can that be fixed?
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 09:23:35 am
I also noticed you can't light stuff using flint and steel. Can that be fixed?
yeah. note, i'm still not letting anyone set fire to wood and stuff tho :p

[edit] fix'd. or it should be at least. need to test.


It works for creating portals. for anything else, i might create a zone where it'd be allowed to do so.
Title: Re: Minecraft Beta
Post by: Flipside on June 21, 2011, 09:25:40 am
[Dune]I will not Fire, Fire is the Server-Killer[/Dune]
Title: Re: Minecraft Beta
Post by: Lester on June 21, 2011, 09:48:32 am
I also noticed you can't light stuff using flint and steel. Can that be fixed?
yeah. note, i'm still not letting anyone set fire to wood and stuff tho :p

[edit] fix'd. or it should be at least. need to test.


It works for creating portals. for anything else, i might create a zone where it'd be allowed to do so.
Can you at least set it to be able to light netherrack? That's the only thing I'd set fire on anyway, as it burns indefinitely and looks cool :p
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 10:12:57 am
I also noticed you can't light stuff using flint and steel. Can that be fixed?
yeah. note, i'm still not letting anyone set fire to wood and stuff tho :p

[edit] fix'd. or it should be at least. need to test.


It works for creating portals. for anything else, i might create a zone where it'd be allowed to do so.
Can you at least set it to be able to light netherrack? That's the only thing I'd set fire on anyway, as it burns indefinitely and looks cool :p
yeah. already done :D

altough i'm not sure if fire will persist over server restarts tho
Title: Re: Minecraft Beta
Post by: qazwsx on June 21, 2011, 10:19:56 am
I also noticed you can't light stuff using flint and steel. Can that be fixed?
yeah. note, i'm still not letting anyone set fire to wood and stuff tho :p

[edit] fix'd. or it should be at least. need to test.


It works for creating portals. for anything else, i might create a zone where it'd be allowed to do so.
Can you at least set it to be able to light netherrack? That's the only thing I'd set fire on anyway, as it burns indefinitely and looks cool :p
yeah. already done :D

altough i'm not sure if fire will persist over server restarts tho
It does, the fire around my tower has been burning for over a month now. Hell, it survived a server migration.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 10:32:30 am
I also noticed you can't light stuff using flint and steel. Can that be fixed?
yeah. note, i'm still not letting anyone set fire to wood and stuff tho :p

[edit] fix'd. or it should be at least. need to test.


It works for creating portals. for anything else, i might create a zone where it'd be allowed to do so.
Can you at least set it to be able to light netherrack? That's the only thing I'd set fire on anyway, as it burns indefinitely and looks cool :p
yeah. already done :D

altough i'm not sure if fire will persist over server restarts tho
It does, the fire around my tower has been burning for over a month now. Hell, it survived a server migration.
kk. wasnt sure if it persisted :p
Title: Re: Minecraft Beta
Post by: Flipside on June 21, 2011, 11:41:52 am
My only complaint about the 'Fly' command is that is seems to be more like a 'run like a maniac and fall slowly' command, can't seem to control altitude :(
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 11:45:53 am
try sneaking, and make sure you have flint :p



right clicking with flint in hand makes it stop or go again. pressing the sneak button (usually left shift) should get you up.
Title: Re: Minecraft Beta
Post by: Flipside on June 21, 2011, 11:50:55 am
Ahhh, yup, I'd figured out the flint thing after accidentally right-clicking and running headfirst off a cliff a few times, that scared me till I floated slowly down ;)
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 11:54:10 am
also, when fly is turned on, you dont need to fear fall damage.


just be careful you dont jump off before you turned it on (it resets after the server restarts, every 12 hours...)
Title: Re: Minecraft Beta
Post by: Flipside on June 21, 2011, 12:39:56 pm
Just out of curiosity, are you two running the .exe version of the server or the .jar one?

I was messing around with creating a server on my local network so my brother and I can practice, the .exe will do it fine with me logging into it as localhost, but the .jar one doesn't want to know, telling me I must login first, which is annoying because I can assign more memory to the .jar version. Probably a config thing, I've been more toying than trying at this stage ;)
Title: Re: Minecraft Beta
Post by: pecenipicek on June 21, 2011, 01:02:11 pm
server.properties should be somewhere in your server folder.


also, i'm running it on a debian box, with at least 1024MB dedicated exclusively to MC


also, both servers are running craftbukkit as the "behind the server engine" :p
Title: Re: Minecraft Beta
Post by: qazwsx on June 21, 2011, 02:48:06 pm
 :banghead:
The datacenter the hosting company is using is having network troubles.
Nothing we can do about it, sorry.
Title: Re: Minecraft Beta
Post by: rhx123 on June 22, 2011, 05:07:19 pm
Asume so, and in response to earlier, I was using bukkithttpd for a stats plugin, although I thought I had disabled it when I moved hosts. Weird.
Title: Re: Minecraft Beta
Post by: Flipside on June 22, 2011, 05:46:59 pm
Trying to get Dynmap working :/ Being a pain in the bum, though I'm trying it on Localhost at the moment.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 22, 2011, 06:06:15 pm
Trying to get Dynmap working :/ Being a pain in the bum, though I'm trying it on Localhost at the moment.
on your private server? just bump it in the plugin folder on your server, restart the server,  check the configs for the port number, check your local IP address, type <local ip address>:<port number>
Title: Re: Minecraft Beta
Post by: Flipside on June 22, 2011, 07:05:02 pm
What browser are you using? I just get endless whitescreen :(
Title: Re: Minecraft Beta
Post by: pecenipicek on June 23, 2011, 07:34:00 am
What browser are you using? I just get endless whitescreen :(
firefox 4.0.1?


where did you get dynmap from?
Title: Re: Minecraft Beta
Post by: -Sara- on June 23, 2011, 09:00:09 am
I got endless blackscreen until I realized my script blocker was on. :P Maybe it's that?
Title: Re: Minecraft Beta
Post by: Flipside on June 23, 2011, 11:09:09 am
What browser are you using? I just get endless whitescreen :(
firefox 4.0.1?


where did you get dynmap from?

From the Bukkit site. I'll have to re-get the URL for the map for your server and see if I can load that one.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 23, 2011, 11:44:52 am
What browser are you using? I just get endless whitescreen :(
firefox 4.0.1?


where did you get dynmap from?

From the Bukkit site. I'll have to re-get the URL for the map for your server and see if I can load that one.
http://vrganjko.no-ip.org:8580
Title: Re: Minecraft Beta
Post by: BlueFlames on June 23, 2011, 01:36:42 pm
I refilled two of the cobblestone chests at the Fenris worksite.

Of course, there's side-benefits to digging up all this cobble for the Fenris....

(http://home.comcast.net/~blueflames/MinecraftShots/thumbs/Blocks.png) (http://home.comcast.net/~blueflames/MinecraftShots/Blocks.png)

...everything else I dig up!

I'll probably provide some coal with the next load of cobble and some redstone later down the line.
Title: Re: Minecraft Beta
Post by: Lester on June 23, 2011, 02:38:49 pm
:eek2: 102 diamonds?
Title: Re: Minecraft Beta
Post by: -Sara- on June 23, 2011, 04:22:43 pm
Got about 75 now, since I use a new method, found up to around 40 in a bit over one hour that way.
Title: Re: Minecraft Beta
Post by: Flipside on June 23, 2011, 05:25:49 pm
Was trying to explain the appeal of the game to a friend, the best I could come up with was like 'It's like your own lego kit, but with explosions....'
Title: Re: Minecraft Beta
Post by: pecenipicek on June 23, 2011, 06:01:57 pm
Was trying to explain the appeal of the game to a friend, the best I could come up with was like 'It's like your own lego kit, but with explosions....'
get him over to our server? i can add his nick to the "allowed to build" list immediately.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 23, 2011, 07:23:51 pm
:eek2: 102 diamonds?
Apparently most people just dont do enough mining...
Title: Re: Minecraft Beta
Post by: CommanderDJ on June 23, 2011, 11:33:19 pm
I've become hooked on Minecraft, currently just building stuff in single player. I might venture over to either of the servers in the first post next week when my exams finish.

Random question: what does SMP actually stand for?
Title: Re: Minecraft Beta
Post by: KyadCK on June 24, 2011, 12:04:59 am
Survival Multi Player    (basicly single player with more people)

Its waaaay more fun, even to just drop your jaw looking at what others have created.
Title: Re: Minecraft Beta
Post by: CommanderDJ on June 24, 2011, 01:36:38 am
I just went in and had a gander... oh my God. Just looking at the stuff people have made, not to mention the Fenris construction, was utterly awesome. It's gonna be tough to find a secluded spot where I can make my residence. But yeah, you'll definitely see me around!

EDIT: And now I can't log on to the server. :(
Title: Re: Minecraft Beta
Post by: Lester on June 24, 2011, 02:56:39 pm
Pece, you really really really need to disable that guard thing around your house. I keep getting stuck in it and there's no way to get out without you admin lot >.>

Also, /chunkme doesn't help me either, I've already tried it.
Title: Re: Minecraft Beta
Post by: pecenipicek on June 24, 2011, 03:05:57 pm
Pece, you really really really need to disable that guard thing around your house. I keep getting stuck in it and there's no way to get out without you admin lot >.>

Also, /chunkme doesn't help me either, I've already tried it.
fook. oh well. consider it fixed next time you log on.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 25, 2011, 12:20:58 am
Hmmmm...
(http://desmond.imageshack.us/Himg855/scaled.php?server=855&filename=20110625125559.png&res=medium)
(http://desmond.imageshack.us/Himg850/scaled.php?server=850&filename=20110625125634.png&res=medium)
None of this was made by me btw, I just took pics while I was exploring.
Title: Re: Minecraft Beta
Post by: -Sara- on June 25, 2011, 08:30:24 am
Should build a cactus guy out of those cactus bits :P Or a giant creeper which explodes when neared. :P
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 25, 2011, 10:09:05 am
The only problem is that cacti can't be placed side by side... though a diagonally it might work. And why do you want to make everything explode?!
Title: Re: Minecraft Beta
Post by: pecenipicek on June 25, 2011, 10:24:20 am
tnt = Fun?
Title: Re: Minecraft Beta
Post by: TrashMan on June 25, 2011, 10:29:18 am
Everything is better with 'splosions!
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 25, 2011, 10:59:47 am
So turning creeper explosions back on would be fun?
Title: Re: Minecraft Beta
Post by: -Sara- on June 25, 2011, 11:27:55 am
If there's safe zones to not damage buildings.

Also I think switching Dynamap on again isn't a bad idea. Lag seems to persist equally bad regardless of Dynamap.
Title: Re: Minecraft Beta
Post by: Polpolion on June 25, 2011, 01:01:50 pm
So turning creeper explosions back on would be fun?

Creepers don't explode anymore? I thought that was lag doing that.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 25, 2011, 02:02:17 pm
Hmmmm...

(img snip)
(img snip)

None of this was made by me btw, I just took pics while I was exploring.

NOOOOO!!!! The secret is revealed!  Just don't show anyone where it is Pred, we're not ready yet.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 25, 2011, 02:03:02 pm
Should build a cactus guy out of those cactus bits :P Or a giant creeper which explodes when neared. :P

Don't touch my cactus. :|
Title: Re: Minecraft Beta
Post by: -Sara- on June 25, 2011, 03:36:43 pm
You can farm them. :P
Title: Re: Minecraft Beta
Post by: BlueFlames on June 25, 2011, 07:13:40 pm
Domes!  Domes!  Domes!

Guest quarters first (which have been done for a while, but I didn't process the screenshots, until after refilling the Fenris' cobble chests).

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/GuestQ01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/GuestQ01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/GuestQ02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/GuestQ02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/GuestQ03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/GuestQ03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/GuestQ04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/GuestQ04.png)

Next, a couple from the hub, while it was under construction, detailing the lighting embedded in the floor.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Hub01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Hub01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Hub08.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Hub08.png)

And the hub completed, including the basement, where the el-rail line (still in progress) ends:

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Hub02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Hub02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Hub03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Hub03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Hub04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Hub04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Hub05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Hub05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Hub06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Hub06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Thumbs/Hub07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Hub07.png)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 25, 2011, 07:58:48 pm
Hmmmm...

(img snip)
(img snip)

None of this was made by me btw, I just took pics while I was exploring.

NOOOOO!!!! The secret is revealed!  Just don't show anyone where it is Pred, we're not ready yet.
Sorry, I can take down the pics if you want. I only got there because I remembered the location from when the map was still active. :P
Title: Re: Minecraft Beta
Post by: achtung on June 25, 2011, 07:59:49 pm
Hmmmm...

(img snip)
(img snip)

None of this was made by me btw, I just took pics while I was exploring.

NOOOOO!!!! The secret is revealed!  Just don't show anyone where it is Pred, we're not ready yet.

I've been there like a hundred times when you guys weren't around.

I would like to also ask; who threatened to blow my railway station to bits?
Title: Re: Minecraft Beta
Post by: BlueFlames on June 26, 2011, 09:09:45 pm
The el-rail line to between my underwater domes and the southern town is finished.  The switch doesn't work as intended, though, on account of the redstone torch bug, so you need to do a bit of walking, before putting down your minecart, to bypass the junction on the way out.  (Otherwise, the line will take you to town, as normal.)

Also, I removed the old surface access to Heward's Handy Hovel.  That island's exterior has now been returned to its natural state, save for a few windows poking out the sides (and the giant domes under the surface of the lake).

All that's left on the to-do list now is to improve the tunnels between the domes.  Specifically, I want to widen the tunnels between the central hub, theatre, and guest quarters, as well as making the underground (as opposed to underwater) bits look more deliberately constructed and less like I just drilled through mud and rock.

That being all that's left, though, I'm inclined to say feel free to ride in and have a look about.  Beds are available in the guest quarters and at Heward's Handy Hovel, and if you have a performance to put on, the stage at the Jack Niven Memorial Theatre awaits your production.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 26, 2011, 09:24:46 pm
The tunnels are the only things that really need work anyway, everything else looks awesome! :yes:
Title: Re: Minecraft Beta
Post by: CommanderDJ on June 26, 2011, 09:38:42 pm
So Pred, TrashMan, Kastra and I explored a MASSIVE network of caves that TrashMan found. It took literally hours. The corpses of spiders, skeletons and zombies paved the paths we tread. Our pickaxes were unstoppable and the stone walls all but begged for mercy. We encountered treacherous lava and water formations, which we used to our advantage to slay the festering horde of mobs that dwells beneath the Overworld's innocent surface. We found treasures of all sorts, including large amounts of iron as well as gold and, on two occasions, that most sought after diamond. Using Monster Vision (also known as F3), walls were no obstacle to our relentless quest for adventure. Once we hit the infamous mossy stone and knew we had found a dungeon. Using high ground to our advantage, we strode in, raining death upon the endless swarm of spiders, trapping them in their cage and, being the fair explorers we are, sharing the loot equally amongst ourselves. The Minecraft server itself feared us and attempted to stop us by dropping some of us out a few times, but we pushed on, beating it into submission with our very presence.

Great fun, guys.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 26, 2011, 10:48:41 pm
Yeah, it's great fun exploring for others. Not only can you get some resources out of it, it's definitely more interesting than mining all day long.

If anyone wants some company when spelunking, just ask whenever I'm on the server.
Title: Re: Minecraft Beta
Post by: Flipside on June 27, 2011, 08:19:46 am
Went flying on Peci's server and got lost, think I flew too fast for the chunk-loading to keep up and broke it :nervous:
Title: Re: Minecraft Beta
Post by: pecenipicek on June 27, 2011, 01:31:53 pm
Went flying on Peci's server and got lost, think I flew too fast for the chunk-loading to keep up and broke it :nervous:
na, server ran out of memory. which means i have to shoot my dear father.


[edit] fixzord.
Title: Re: Minecraft Beta
Post by: Sandwich on June 27, 2011, 01:57:33 pm
...which means i have to shoot my dear father.

[edit] fixzord.

Should we be calling 911 right about now? :nervous:
Title: Re: Minecraft Beta
Post by: pecenipicek on June 27, 2011, 02:00:48 pm
...which means i have to shoot my dear father.

[edit] fixzord.

Should we be calling 911 right about now? :nervous:
heheh, no :p


he left his session on on the machine. i need to make that man learn to log off when he's done mucking about on that pc.
Title: Re: Minecraft Beta
Post by: qazwsx on June 27, 2011, 04:16:40 pm
(http://www.pasteall.org/pic/show.php?id=14248)
When we switch back to the new brohoster, I'll baleet the offending chunks and should be able to get it back in working order.
Title: Re: Minecraft Beta
Post by: BlueFlames on June 27, 2011, 04:51:11 pm
["This is why we don't have dynmap!" image snip]

Good god, I thought the map was sizeable already.  Did somebody just pick a direction and see how far they could walk in a realtime day week?
Title: Re: Minecraft Beta
Post by: -Sara- on June 27, 2011, 06:21:14 pm
Someone went on a crusade yep, leaving stations or waypoints for those who'd dare follow (but none did). :P
Title: Re: Minecraft Beta
Post by: Sandwich on June 27, 2011, 07:47:30 pm
Not to name names, but I think it was someone whose account starts with "f" and ends with "untapaz"... :p
Title: Re: Minecraft Beta
Post by: TrashMan on June 28, 2011, 02:51:42 am
To those going to venture trough my mines/caverns.


Please follow the following guidelines:
- when enterning new caves or diggin new tunnels, obey the right side torch placement rules. Exceptions include lighting signs or entrances to make em more visible.
- feel free to mine resources, but don't be greedy. Not that I desperately need all the resources, but it would be fair to leave something for me, since its' my bloody mine. A deposit box on top of mineshaft B can be used for the token toll/offerings to your Glorious Leader (me)-
- try to keep thing natural. Meaning no drying out of lava flows or plugging of streams - if you can avoid it. This is minecraft. One can dig around, create bridges or side tunnels.
- SIGNS. signs. signs. The thing was a maze even before I connected it to the caverns beneath my castle and ran into several more loops. You create a tunnel? Place a sign (preferably with your name on it too...simple signs saying "tunnel" doesn't do it anymore...something like "Kastras tunnel 12b" is better). Break into a new cave? Place a sign. Preferable place signs at junction poitns too to point towards your discoveries.

That said, we need more junction poitns too, which should be easy to remeber becase of special features. Red Mashroom caves, Brown mashroom caves, cross junction (a lit cobble X in the middle), lava falls, river falls....etc.. be creative with the labels. If there's no natural marker, create one. An obsidian pillar, netherrack torch, glowstone lamp - anything that stands out is good.


My plans for the future:
- connect to even more caves (the way I'm expanding it, I expect to hit the Glorious **** Hole soon)
- rest stops at several palces - closed rooms with supplies and beds, possibly a small farm.
- a Nether portal at the bottom of Mineshaft B and at the top of my Citadel
- finishing the castle/citadel
- monster grinder at the dungeon location


EDIT:
And if somone manages to find the Red Mashroom cave again, let me know... I couldn't.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 28, 2011, 03:25:37 am
Not to name names, but I think it was someone whose account starts with "f" and ends with "untapaz"... :p
He goes everywhere. :lol:
Title: Re: Minecraft Beta
Post by: TrashMan on June 28, 2011, 04:03:21 am
Can wehas a bigger image of the center area?
Title: Re: Minecraft Beta
Post by: Sandwich on June 28, 2011, 06:15:03 am
I just spent about 4 hours last night in single-player... *ducks from the incoming hail of rotten fruits and veggies* ...working on an idea I had: a fully-operational battlesta-err, elevator using pistons.

Unlike most piston elevators on YouTube, this one doesn't "propel" the player upwards and then extend another piston underneath them when they reach the apogee. That feature of pistons is gone from the official pistons, which will be released Thursday. Instead, I use a series of sticky pistons to raise and lower the elevator between the 2 floors.

The elevator only services 2 floors at the moment, separated by a maximum height of ~16 blocks, which is the maximum number of blocks a piston can push (at the moment - no idea if official pistons will be different). The call button on each floor toggles the elevator between extended and retracted positions.

One disadvantage is that retracting takes 2 as long as extending, due to needing to activate the pistons in reverse order. I'm still working on that part, as well as how to service multiple floors. I'll try and post some pictures later.
Title: Re: Minecraft Beta
Post by: -Sara- on June 28, 2011, 07:14:37 am
Having seen that pistons can animate whole walls an secret caves I wonder how long it'll be until we see a player made goatse dungeon  :wtf:
Title: Re: Minecraft Beta
Post by: achtung on June 28, 2011, 07:26:50 am
Good god, I thought the map was sizeable already.  Did somebody just pick a direction and see how far they could walk in a realtime day week?

That just took me like two hours.

You guys should be glad I didn't reach my goal of 10,000+. :) I also planned to loop around for the return trip, and show up near Shade's. The server would have been irrecoverable.


On another note, I'm building a mob grinder in town so people will be less likely to skim off the top of the grinder for the Fenris. The grinder will be behind my leaning tower, and it is about 3/4 of the way down now. If anyone wants to go around lighting up nearby cave systems, feel free to do so. It will improve performance of the mob grinder.

While lighting an area up, I found this:

(http://www.nukelol.com/images/forumimages/2011-06-27_22.49.11.png)
(http://www.nukelol.com/images/forumimages/2011-06-27_22.49.49.png)
Title: Re: Minecraft Beta
Post by: TrashMan on June 28, 2011, 07:35:14 am
Stumbled into some new caves (in mineshaft A2), but didn't have time to explore them...full of monesters, so I backed down and am saving them for later.
Also ran into lesser caves and new connections...the cave system now linkes Mineshafts A and B, my castle, DJ mines and probably a few other locations - as I ran into minecarft tracks and stairs probably built by someone else.

Also, i ran into a lot of slimes, but they all seemed bugged, as they were sticking inside walls and couldn't be hit.



and yea..Netherworld portal at hte bottom of Mineshaft B is now active.
Title: Re: Minecraft Beta
Post by: -Sara- on June 28, 2011, 09:38:52 am
Stumbled into some new caves (in mineshaft A2), but didn't have time to explore them...full of monesters, so I backed down and am saving them for later.
Also ran into lesser caves and new connections...the cave system now linkes Mineshafts A and B, my castle, DJ mines and probably a few other locations - as I ran into minecarft tracks and stairs probably built by someone else.

Also, i ran into a lot of slimes, but they all seemed bugged, as they were sticking inside walls and couldn't be hit.



and yea..Netherworld portal at hte bottom of Mineshaft B is now active.

Double test those so they don't override the original ones in the main city. :)
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 28, 2011, 11:55:28 am
Having seen that pistons can animate whole walls an secret caves I wonder how long it'll be until we see a player made goatse dungeon  :wtf:

You mean like my dungeon?  ;)
Title: Re: Minecraft Beta
Post by: BlueFlames on June 28, 2011, 03:46:27 pm
Screenshot dump!

First off, Heward's Handy Hovel and the area surrounding.  It's really sealed off and covered over, so the domes are the most prominent feature in the lake.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel11.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel11.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel12.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel12.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel13.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel13.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel14.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel14.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel15.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel15.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel16.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel16.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel17.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel17.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel18.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel18.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel19.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel19.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel20.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel20.png)

The hovel is still there, but the only hint of it from the exterior is some soft torchlight visible at night.

 (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel21.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel21.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/Thumbs/MultiHovel22.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Hovel/MultiHovel22.png)

Next, my addition to the elevated rail system, connecting the town to my dome network.  (Side-note here:  Trashman works fast.  When I started building the line, there was nothing to see but nature, until you were within spitting distance of town.  By the time I finished, Trashman had expanded his burgeoning empire into what you're about to see in the screenshots.)

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail08.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail08.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail09.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail09.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail10.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail10.png)

Finally, that flat space on top of the cowling, protecting the point where the el-rail dives under the dome network, seemed a shame to waste.  With that in mind, and a rapidly expanding empire right next-door, led by a mad tyrrant, I decided that an observation tower might be prudent.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/ObsTower01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/ObsTower01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/ObsTower02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/ObsTower02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/ObsTower03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/ObsTower03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/ObsTower04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/ObsTower04.png)

Access is had through the hub dome's basement, and the door is unlocked, so that anyone can enjoy the view.  Inside, there are beds and footlockers for four, split across the two bottom levels.  The upper two levels are the observation areas.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerInt01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerInt01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerInt02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerInt02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerInt03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerInt03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerInt04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerInt04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerInt05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerInt05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerInt06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerInt06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerInt07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerInt07.png)

Decent view too, for being a relatively short tower.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerView01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerView01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerView02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerView02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerView03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerView03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerView04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerView04.png)

Oh, and Trashman....  I've got my eye on you, boy!  ;)

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/Thumbs/TowerView05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Tower/TowerView05.png)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 28, 2011, 07:36:27 pm
You guys aren't going start a war are you? :nervous:
Title: Re: Minecraft Beta
Post by: BlueFlames on June 28, 2011, 07:50:09 pm
You guys aren't going start a war are you? :nervous:

Not until I find out what the crafting recipe is for a mobile SRBM launcher (http://en.wikipedia.org/wiki/File:Scud-launcher-scotland1.jpg).

No!  Of course not!
Title: Re: Minecraft Beta
Post by: achtung on June 28, 2011, 08:06:17 pm
You guys aren't going start a war are you? :nervous:

Not until I find out what the crafting recipe is for a mobile SRBM launcher (http://en.wikipedia.org/wiki/File:Scud-launcher-scotland1.jpg).

No!  Of course not!

http://www.minecraftwiki.net/wiki/Tutorials/TNT_Cannons

:)
Title: Re: Minecraft Beta
Post by: IronBeer on June 28, 2011, 08:42:48 pm
Gentlemen, I think I have finally been swayed. As an avid Dwarf Fortresser, I love games where gameplay>>graphics; I believe I shall acquire Minecraft once my next round of tests is over.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 28, 2011, 09:31:13 pm
And another succumbs!

BTW guys, I worked out the chinks in the Lagoon Rail Lines (hopefully), so anyone can wander around without worrying about minecart troubles. If you've never been to the Lagoon and don't know how to get there you can use warp point 'spleef' as a shortcut.
Title: Re: Minecraft Beta
Post by: Sandwich on June 28, 2011, 10:53:22 pm
Hey BlueFlames, its your end of the rail line extensible? I've been thinking I'd continue it on to my place once things are more, erm... visitor-friendly. :)
Title: Re: Minecraft Beta
Post by: BlueFlames on June 28, 2011, 11:15:04 pm
Hey BlueFlames, its your end of the rail line extensible? I've been thinking I'd continue it on to my place once things are more, erm... visitor-friendly. :)

Hasn't been set up for it, but some time in the future, I'll probably extend the basement beneath the hub dome and add another line headed out in that general direction, as I'm now expanding out that way, myself.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 28, 2011, 11:18:25 pm
This might take me away from multiplayer for awhile... :nervous: (http://www.youtube.com/watch?v=ndVVrZqHqA8&feature=feedu)
Title: Re: Minecraft Beta
Post by: watsisname on June 29, 2011, 01:25:05 am
I just about bust a gut at 2:50, oh my goodness sweet chocolate bananabread Christ muffin.  :lol:

edit:  Also, poor wolfie. :<
Title: Re: Minecraft Beta
Post by: achtung on June 29, 2011, 02:15:03 am
Finished the mob grinder behind the leaning tower. It is pretty much a mock of the design sandwich found.
Title: Re: Minecraft Beta
Post by: CommanderDJ on June 29, 2011, 05:08:14 am
My house got broken into and my valuables got stolen. Lesson learned: security is important.
Title: Re: Minecraft Beta
Post by: -Sara- on June 29, 2011, 08:24:32 am
Finished the mob grinder behind the leaning tower. It is pretty much a mock of the design sandwich found.

Building one in secrecy myself aswell. :P I found a dungeon at the surface of a desert (actually the green dungeon cobble blocks were poking through). It spawns skeletons only (seems up to 5), great for storing arrows.

My house got broken into and my valuables got stolen. Lesson learned: security is important.

And bah, any suspicion who did that? Player-theft is I think a bannable offense about everywhere. If you need materials etc, let me know. I tend to stockpile for the server in case people want to make tools etc. I already hung up some signs near the furnaces as well in hopes of stimulating some community teamwork: it seems someone has, or a few on the server have a gypsy (sorry for stereotyping) attitude. One of "if I happen to find it and nobody asks it back, I jack it". Not a very positive community attitude.
Title: Re: Minecraft Beta
Post by: TrashMan on June 29, 2011, 01:32:08 pm
My Beloved Citizens!

Recent proclamations by that vocarious terrorist known as Blue Flames have rasied some concerns among you. My poeple, you don't need to fear. Your beloved Emperor is always watching over you!
(http://img215.imageshack.us/img215/1342/20110629150703.th.jpg) (http://imageshack.us/photo/my-images/215/20110629150703.jpg/)

While Blue Flames spreads his foul propaganda, our empire grows, ever larger, ever stronger!
(http://img225.imageshack.us/img225/2419/20110629195529.th.jpg) (http://imageshack.us/photo/my-images/225/20110629195529.jpg/)
(http://img580.imageshack.us/img580/521/20110629202258.th.jpg) (http://imageshack.us/photo/my-images/580/20110629202258.jpg/)

Soon there shall be no place to hide for such rebellious elements! We shall answer their challenge with fire and steel!
(http://img857.imageshack.us/img857/2568/20110629201150.th.jpg) (http://imageshack.us/photo/my-images/857/20110629201150.jpg/)

No, my beloved populace. Such scoundrels are not watching us...we are watching them...
(http://img52.imageshack.us/img52/8530/20110629202351.th.jpg) (http://imageshack.us/photo/my-images/52/20110629202351.jpg/)

Title: Re: Minecraft Beta
Post by: -Sara- on June 29, 2011, 04:17:33 pm
Just prick holes in his domes.  ;7

Or at BlueFlame, pull the bottom brickon TrashMan's towers, just like Jenga. :P
Title: Re: Minecraft Beta
Post by: BlueFlames on June 29, 2011, 05:24:51 pm
The mad tyrrant shows his true colors, leveling artillery against his peaceful neighbor!  I have done naught but offer luxury accomodations and scenic vistas for those who would indulge in them, and this blatant act of aggression is the response offered!

Ask yourselves this, friends:  Who will be next under Trashman's crosshairs?  Will your constructions be the next threatened for a word that this lunatic finds unappealing?  Will your attempt to view the landscape be blatantly misconstrued in the twisted web of this madman's mind as some kind of threat?

Friends, we must remain resolute in the face of tyrrany, for if we give him so much as an inch, the tyrrant will take a mile.
Title: Re: Minecraft Beta
Post by: -Sara- on June 29, 2011, 06:03:12 pm
So far the mad tyrrant doesn't even know the password to the TNT vault. :P
Title: Re: Minecraft Beta
Post by: Retsof on June 29, 2011, 07:34:10 pm
There's a TNT vault!? *drools*
Title: Re: Minecraft Beta
Post by: achtung on June 29, 2011, 07:50:09 pm
There's a TNT vault!? *drools*
Yes, I contributed about ten stacks to it. Such power.
Title: Re: Minecraft Beta
Post by: -Sara- on June 29, 2011, 08:10:52 pm
Another 5 here.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 29, 2011, 11:59:47 pm
-2 here. :nervous:
Title: Re: Minecraft Beta
Post by: TrashMan on June 30, 2011, 01:27:05 am
The terrorist speaks again.

Yes my friends, he personally challenged your beloved Emperor, by pulluting the skyline and blocking the Emperors view.
Due to BF's expansion of the rail system, the Emperor abandoned his plans to move his glorious pad into castle Clamidia..
Surely such vile acts are worthy of our righteous response!

And in related news, we wish to formally dispell the rumors that the catastrophic faliure of our Grand Cannon that nearly took the Emeperor's life was a result of mechanical incompetence from our engineeers.
Nay, it was sabotage of the foulest sort - further proof of the depth to which the rebellious element will sink.
Thinking otherwise is not only wrong, it is treasonous.
The Pyschic Corps division of our internal police will be with you shortly to set your mind straight.

Title: Re: Minecraft Beta
Post by: Pred the Penguin on June 30, 2011, 01:32:46 am
So... you actually built a tnt cannon?
Title: Re: Minecraft Beta
Post by: BlueFlames on June 30, 2011, 08:44:43 am
This madman, this sociopath has shown himself willing to build and use a weapon that he clearly does not understand against a peaceful neighbor!  And why has he done so?  Because he claims ownership of the sky!  Because said neighbor improved the land with advanced infrastructure!  Infrastructure, I'll add, that the tyrrant has been happy enough to utilize, having built a station where the rail line passes through his territory.  All of this, and he brands his peaceful neighbor, who has done nothing but act in good-faith, a terrorist.

The naked lies then continue, as he blames a nebulous "saboteur" for the incompetence that caused his weapon to fail!  He even threatens his subjects with further torment for his own failures!

The only way to match such insanity is to support it, and indeed, it would be mad not to oppose it.
Title: Re: Minecraft Beta
Post by: -Sara- on June 30, 2011, 09:11:47 am
For the time being, please take the TNT for demolishing landscape for making space for construction purposes (such as the Fenris), for mining or for similar purposes. For TNT cannons etc, please loot the gunpowder in the grinder and make your own. The TNT ran so low that I had to ask Qaz to up it to supernatural rates again so the demand for TNT could remain sustained.
Title: Re: Minecraft Beta
Post by: TrashMan on June 30, 2011, 09:12:12 am
The Emperor DOES control the sky..and the water..adn the ver air you breathe heaten!

But even if he did not, you interferring with building plans of others is a henious crime.
Was the railway there when the Emperor begun to build his castle? Yes.
Did the Emperor build his empire on uncontested ground. Yes he did.
Did the Emperor design his castle deliberately so that the railway passes over it? Yes.
Did he, out of generosity to his people, construct a railway station? He did.
Did you not change the railway, adding support and tick collums everywhere, changing the profile? Yes you did. In doing so, the urban planing and the skyline have been significantly changed.
And the Emperor is displeased.

The cannon as built for the sole purpoe of protecting the people of our great nation. You talk of agression, yet your tower still stands. Not a singel shot crosses our borders.

Like all who defy the will of the People and hte Emperor, you spew lies.
But like all you shall fall beneth the might of our armies if you continue on this path.

Repent and ask forgivness. The Emperor is mercifull.

- Luc Iferfull Ofdung, minster of externail affairs


EDIT:
I built the TNT cannon, but that's it. Only test fired it once with my own TNT.
All my TNT use has been for mining.
Title: Re: Minecraft Beta
Post by: -Sara- on June 30, 2011, 09:18:21 am
NEW items now in MC:

Shears (for taking wool from sheep and cutting leaf blocks), attacking sheeps no longer gives wool.
Pistons (to move stuff about).
TNT no longer explodes when punched etc and now only detonates with fire or redstone (so I imagine punching it allows you to pick it up again).
Fences can be stacked, so I imagine that means no more dirt block wall and removing layers to build fences on top of eachother.

edit: except the server cannot be accessed, I guess it's still running 1.6.6 code.
edit 2: Now minecraft won't login at all, probably some maintenance at minecraft.net.
Title: Re: Minecraft Beta
Post by: CommanderDJ on June 30, 2011, 10:25:28 am
edit: except the server cannot be accessed, I guess it's still running 1.6.6 code.

Confirmed, I get an "outdated server" error message when I try to login. qazwsx most make an update!
Title: Re: Minecraft Beta
Post by: achtung on June 30, 2011, 10:33:46 am
They'll probably update the server when bukkit catches up.
Title: Re: Minecraft Beta
Post by: qazwsx on June 30, 2011, 10:44:16 am
Yeah, we're waiting for bukkit, if you see a 1.7 compatible build, just shout at me or rhx on IRC.
Stability might be a problem though, so we probably won't upgrade until a reccomended build is out.
Title: Re: Minecraft Beta
Post by: rhx123 on June 30, 2011, 11:06:42 am
Experimental craftbukkit on the server isnt working, so we'll be on 1.6 until there is a recommended build.
Title: Re: Minecraft Beta
Post by: -Sara- on June 30, 2011, 11:13:19 am
May go practise on SP for a while with the pistons. :) Or make a slime farm: a place for slime to spawn in order to make sticky pistons.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 30, 2011, 11:27:30 am
I fear that the only way to stop this empire's expansion is to quickly finish the Fenris and prepare it for orbital bombardment.  Or the peasants need to over throw the emperor.

If the rebels need a vampire for anything I will assist them!

(This is a great excuse for RPing :P)
Title: Re: Minecraft Beta
Post by: TrashMan on June 30, 2011, 12:11:08 pm
Citizen. Your rebelious words have been noted!
As from october 12th, under the new law by Eye Cee Yu, Inquisitor of Internal Police, you are to report to the jugment chute #234 for your judgment and disposal.

- Shank Yu Nau, chief of Justice
Title: Re: Minecraft Beta
Post by: Venicius on June 30, 2011, 02:18:19 pm
I fear that the only way to stop this empire's expansion is to quickly finish the Fenris and prepare it for orbital bombardment.  Or the peasants need to over throw the emperor.

If the rebels need a vampire for anything I will assist them!

(This is a great excuse for RPing :P)

Hear Hear!  Riots! Rebellion! Green beams of DOOM!!!
Title: Re: Minecraft Beta
Post by: achtung on June 30, 2011, 02:21:21 pm
In an effort to prevent a possible conflict along our borders from spilling over into our homes, the council has decided to take action. We will be constructing coastal defenses, checkpoints, and barriers along our border with the two tyrants. All traffic from our neighboring territories will be seized and inspected along these checkpoints at the time of their construction in an effort to avoid smuggling of illicit goods.

Our defense forces will also be stockpiling supplies using our new grinder for use in the unlikely ever that military  units need to be activated.
Title: Re: Minecraft Beta
Post by: Sandwich on June 30, 2011, 05:00:41 pm
May go practise on SP for a while with the pistons. :)

Sticky pistons are disappoint! They're only sticky while moving, so my elevator is completely borked when descending... :(
Title: Re: Minecraft Beta
Post by: -Sara- on June 30, 2011, 05:26:23 pm
Make another shaft for down which pushes the elevator to a neutral point then? Like a vertical conveyer belt.

Highest level

[>>|E|>>]
[^]      [v]
[^]      [v]
[^]      [v]
[^]      [v]
[^]      [v]
[^]      [v]
[<<|E|<<]

Lowest level

[ ] space for elevator
[  |E|  ] = exit, centred.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on June 30, 2011, 05:59:59 pm
In an effort to prevent a possible conflict along our borders from spilling over into our homes, the council has decided to take action. We will be constructing coastal defenses, checkpoints, and barriers along our border with the two tyrants.

Who's boarders?

And who is the 2nd tyrant?   
Title: Re: Minecraft Beta
Post by: Sandwich on June 30, 2011, 07:56:48 pm
Make another shaft for down which pushes the elevator to a neutral point then? Like a vertical conveyer belt.

Highest level

[>>|E|>>]
[^]      [v]
[^]      [v]
[^]      [v]
[^]      [v]
[^]      [v]
[^]      [v]
[<<|E|<<]

Lowest level

[ ] space for elevator
[  |E|  ] = exit, centred.

I thought of that, but you can't ride something that's being pushed downwards. :p
Title: Re: Minecraft Beta
Post by: TrashMan on July 01, 2011, 02:06:15 am
Waht I don't understand is why the patch is even realsed befiore the bukkit is ready.....
Title: Re: Minecraft Beta
Post by: TrashMan on July 01, 2011, 02:08:44 am
One way to make an elivator that springs to my mind is to put a piston on a piston on a piston....on a piston.

Say if your floor is 4 blocks high, then you put 4 pistons on top of eachother in a 4 blocks deep hole. Then activate all 4...whihc should lift the player up to the next floor. Deactivating hte pistons would lower the elivator.
Title: Re: Minecraft Beta
Post by: Mongoose on July 01, 2011, 02:17:31 am
*insert yo dawg joke here*
Title: Re: Minecraft Beta
Post by: pecenipicek on July 01, 2011, 05:04:34 am
Waht I don't understand is why the patch is even realsed befiore the bukkit is ready.....
bukkit is not notch-made.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 01, 2011, 05:55:04 am
One way to make an elivator that springs to my mind is to put a piston on a piston on a piston....on a piston.

Say if your floor is 4 blocks high, then you put 4 pistons on top of eachother in a 4 blocks deep hole. Then activate all 4...whihc should lift the player up to the next floor. Deactivating hte pistons would lower the elivator.
That's what I thought, too.... but can pistons be placed on pistons?

I haven't updated yet, playing around with Better Than Wolves mod. It has elevators which are insanely easy to implement.
Title: Re: Minecraft Beta
Post by: -Sara- on July 01, 2011, 06:15:08 am
There is already a bug where if two pistons push something fast back and forth and a third pushes that block away the engine cannot keep up and dupes the block.
Title: Re: Minecraft Beta
Post by: Sandwich on July 01, 2011, 09:11:08 am
My elevator was indeed made out of a column of sticky pistons, one on top of the other. It worked in the mod version of pistons, but the official implementation of pistons change the sticky behavior so that blocks (or pistons) only remain "stuck" to a sticky piston while it is retracting. Once it's retracted, if it's then further pulled by a 3rd sticky piston, it won't bring along the first one with it. In other words, you can chain-push pistons, but you can't chain-pull them. :no:

EDIT: BlueFlames, I presume you deleted your reply due to the obvious bug in the idea you suggested therein? :p #emailnotificationsFTW
Title: Re: Minecraft Beta
Post by: BlueFlames on July 01, 2011, 10:06:57 am
EDIT: BlueFlames, I presume you deleted your reply due to the obvious bug in the idea you suggested therein? :p #emailnotificationsFTW

That's the long and the short of it.  It'd have been a markedly less stupid suggestion if pistons were physics blocks, though.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 01, 2011, 10:21:05 am
in other news, my server is updated to the new version.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 01, 2011, 10:44:37 am
My elevator was indeed made out of a column of sticky pistons, one on top of the other. It worked in the mod version of pistons, but the official implementation of pistons change the sticky behavior so that blocks (or pistons) only remain "stuck" to a sticky piston while it is retracting. Once it's retracted, if it's then further pulled by a 3rd sticky piston, it won't bring along the first one with it. In other words, you can chain-push pistons, but you can't chain-pull them. :no:

EDIT: BlueFlames, I presume you deleted your reply due to the obvious bug in the idea you suggested therein? :p #emailnotificationsFTW
Can you use redstone repeaters to try and make it work?
Title: Re: Minecraft Beta
Post by: TrashMan on July 01, 2011, 11:32:58 am
Waht I don't understand is why the patch is even realsed befiore the bukkit is ready.....
bukkit is not notch-made.

So why does the server not work until a bukkit comes out?
A modded server?
Title: Re: Minecraft Beta
Post by: -Sara- on July 01, 2011, 12:13:49 pm
The server runs mods, yes. :)

Make another shaft for down which pushes the elevator to a neutral point then? Like a vertical conveyer belt.

Highest level

[>>|E|>>]
[^]      [v]
[^]      [v]
[^]      [v]
[^]      [v]
[^]      [v]
[^]      [v]
[<<|E|<<]

Lowest level

[ ] space for elevator
[  |E|  ] = exit, centred.

I thought of that, but you can't ride something that's being pushed downwards. :p

Sand/gravel based maybe. Or a chute to go down. Alternately warp signs.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 01, 2011, 03:30:22 pm
flipside, so sorry about that outage, power outage happened.
Title: Re: Minecraft Beta
Post by: Flipside on July 01, 2011, 03:43:17 pm
Heh, no worries :) I'll probs be back obsessively carving a hill into farmland later anyway ;)
Title: Re: Minecraft Beta
Post by: Sandwich on July 01, 2011, 10:02:54 pm
Can you use redstone repeaters to try and make it work?
Err... let me explain.

Assume a mere 4-block high elevator of sticky pistons (which of course extends to 8 meters). We'll call activating the bottom piston "+1", the one above that "+2", etc (accordingly, "-1" and "-2" would be removal of power). To fully raise the 4-piston elevator, the required redstone activation sequence is simple: +1, +3, +5, +7.

However, due to the way sticky pistons aren't sticky unless they're actively retracting, lowering the elevator is considerably more complex, since a retracting piston can only pull a single block. Even if that block is a retracted sticky piston, whatever it's "stuck" to will not come along. Therefore, to retract the elevator you'd need to do as follows: -7, -5, -3, +4, -4, -1, +2, -2, +3, -3:

T = an extended piston arm
U = an extended piston base
O = a retracted piston

Code: [Select]
8: T
7: U -7 O
6: T    T    O    O    O
5: U    U -5 O         T    O    O    O    O    O
4: T    T    T    O +4 U -4 O    O    O         T    O
3: U    U    U -3 O    O    O         T    O +3 U -3 O
2: T    T    T    T    T    T    O +2 U -2 O    O    O
1: U    U    U    U    U    U -1 O    O    O    O    O
--------------------------------------------------------


If you can figure out how to program that sequence in redstone (not to mention the required sequence for a 12-piston elevator), please speak up. :D
Title: Re: Minecraft Beta
Post by: qazwsx on July 02, 2011, 02:44:55 am
Can you use redstone repeaters to try and make it work?
Err... let me explain.

Assume a mere 4-block high elevator of sticky pistons (which of course extends to 8 meters). We'll call activating the bottom piston "+1", the one above that "+2", etc (accordingly, "-1" and "-2" would be removal of power). To fully raise the 4-piston elevator, the required redstone activation sequence is simple: +1, +3, +5, +7.

However, due to the way sticky pistons aren't sticky unless they're actively retracting, lowering the elevator is considerably more complex, since a retracting piston can only pull a single block. Even if that block is a retracted sticky piston, whatever it's "stuck" to will not come along. Therefore, to retract the elevator you'd need to do as follows: -7, -5, -3, +4, -4, -1, +2, -2, +3, -3:

T = an extended piston arm
U = an extended piston base
O = a retracted piston

Code: [Select]
8: T
7: U -7 O
6: T    T    O    O    O
5: U    U -5 O         T    O    O    O    O    O
4: T    T    T    O +4 U -4 O    O    O         T    O
3: U    U    U -3 O    O    O         T    O +3 U -3 O
2: T    T    T    T    T    T    O +2 U -2 O    O    O
1: U    U    U    U    U    U -1 O    O    O    O    O
--------------------------------------------------------


If you can figure out how to program that sequence in redstone (not to mention the required sequence for a 12-piston elevator), please speak up. :D

Or, y'know, you could use a ladder.
Title: Re: Minecraft Beta
Post by: rhx123 on July 02, 2011, 03:41:14 am
Post-update carnage report:
(My server is now 1.7.2)
-Lag appears to be fixed (the server.properties was set to read-only, thus causing minecraft to spam errors to the log at the max speed, therefor clogging up disk bandwith for the server itself)
-Dynmap is re-enabled but it doesn't seem to be getting past the firewall.
-Myhome is currently broken, so use beds to set your spawn (click leave bed once its gone black to set the point)
Title: Re: Minecraft Beta
Post by: TrashMan on July 02, 2011, 04:09:53 am
can't connect :(
Title: Re: Minecraft Beta
Post by: qazwsx on July 02, 2011, 04:12:32 am
Updating permissions, it needs reconfiguring.
It was quite a surprise when OPs couldn't build D:
should be on shortly, just pop into IRC
EDIT: Appears to be sorted, /home is sorted too.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 02, 2011, 05:04:44 am
*lots of stuff I don't understand*
Yeah.... I think I'll pass. :P

How are the other stuff in the update working out?
Title: Re: Minecraft Beta
Post by: rhx123 on July 02, 2011, 05:16:35 am
Havn't actually tried yet :P
I was more concerned with getting the server back in its operating state than new features.
Does the lag seem better to you or not?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 02, 2011, 07:16:08 am
I have noticed much lag, but only logged on for a bit.

Shears are amazing! It would have made shade's maze sooo much easier to make. Though getting wool from sheep is slightly harder now.

BTW, warp permissions are still borked.
Title: Re: Minecraft Beta
Post by: -Sara- on July 02, 2011, 08:38:09 am
Found server bugs thus far:

* Creating signs gives you 10 seconds to type them, then they reset if you haven't pressed done. When sign is created the game announces you made a PRIVATE sign.
* People get the message that a PRIVATE chest created when dropping a chest, they are possibly not public.
* Warping is not possible, no-one is permitted to warp (unless intentional to force railroad use, which would be silly as it makes building elevators or tunnels between A and B very time consuming and dangerous).
Title: Re: Minecraft Beta
Post by: BlueFlames on July 02, 2011, 08:57:10 am
If anybody on Richard's server has any gravel they are looking to dispose of, I've ressurrected one of my old singleplayer projects, Chateau du Gravier/Castle Janeway (http://www.hard-light.net/forums/index.php?topic=73227.msg1496819#msg1496819).  I've laid out a perimeter much, much larger than my supply of gravel is adequate to build up, though, so if you're looking to get rid of any, box it up and drop it off at/near (276, 65, 586), and it will get put in the walls for future asplodin'.  I'll also need some TNT, but the need for that is way, way down the line, and given the current diplomatic situation, I wouldn't feel very good about anyone leaving it in an unsecured chest, in a public place.

After the Chateau du Gravier cap des Deux gets cratered, I'll then build a proper, stone castle in its place.  If I set it up properly, the foundation for the walls should even be left relatively unscathed.

Also, fair warning:  Don't build anywhere near (276, 65, 586), as the castle being built out of gravel at that location will eventually be exploded, and I don't want to risk any collateral damage.
Title: Re: Minecraft Beta
Post by: -Sara- on July 02, 2011, 09:12:20 am
I had put a few stacks in one of the chests days ago.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 02, 2011, 09:34:42 am
I think I have 10 stacks or so... but they're spread out in chests everywhere! I'll get them to you when the warp permissions are fixed.
Title: Re: Minecraft Beta
Post by: -Sara- on July 02, 2011, 11:41:08 am
Food for thought: If one can use pistons to duplicate blocks.. and one leaves it on auto duplicating TNT indefinately.. can one destroye the MC world?
Title: Re: Minecraft Beta
Post by: BlueFlames on July 02, 2011, 12:03:42 pm
Food for thought: If one can use pistons to duplicate blocks.. and one leaves it on auto duplicating TNT indefinately.. can one destroye the MC world?

You can strip it down to the Adminium.  Actually, you can theoretically do it with your bare hands.  It's just a matter of how much time you're willing to invest in it.
Title: Re: Minecraft Beta
Post by: qazwsx on July 02, 2011, 03:00:34 pm
BUGFIXAN:


* Creating signs gives you 10 seconds to type them, then they reset if you haven't pressed done. When sign is created the game announces you made a PRIVATE sign.
Signs are no longer private by default, at least in the config, testing with non-ops required, but it works for me.


* People get the message that a PRIVATE chest created when dropping a chest, they are possibly not public.
Same as signs, changed the LWC config file, should work for everyone, again, needs testing.


* Warping is not possible, no-one is permitted to warp (unless intentional to force railroad use, which would be silly as it makes building elevators or tunnels between A and B very time consuming and dangerous).
Permissions config didn't include warp command, fixed.
EDIT: Actually sorted now, confirmed by tslr
Title: Re: Minecraft Beta
Post by: Flipside on July 02, 2011, 10:08:45 pm
Got my 'Bonus Chest', thank you very much Peci, now to put it to good use ;) I've redecorated the main hall and started it looking livable, but I am going to dismantle that tower and restart it, it's just a big square block because it was built on top of my original house, so I'm going to try and make it more interesting this time round ;)
Title: Re: Minecraft Beta
Post by: Locutus of Borg on July 02, 2011, 10:40:05 pm
what ever happened to that ginormous offshoot of land?
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 02, 2011, 11:29:03 pm
Apparently I was banned indefinitely without possibility of repeal.  Wonderful.  I wasn't even on the server in the past 3 weeks.

There goes my only reason to play Minecraft.
Title: Re: Minecraft Beta
Post by: achtung on July 02, 2011, 11:54:42 pm
what ever happened to that ginormous offshoot of land?

It's still there, thoroughly breaking dynmap from what I understand.
Title: Re: Minecraft Beta
Post by: qazwsx on July 03, 2011, 02:00:39 am
Apparently I was banned indefinitely without possibility of repeal.  Wonderful.  I wasn't even on the server in the past 3 weeks.

There goes my only reason to play Minecraft.
What? I'm not aware of this. It might seem a stupid question, but are you connecting to the right IP? Is it actually saying that you're banned?
Not able to admin the server until tonight, but I'll look into it.

what ever happened to that ginormous offshoot of land?

It's still there, thoroughly breaking dynmap from what I understand.
Oh, dynmap works now, it's no longer causing crashes.
However the hosting company hasn't told us what ports are open, so we can't actually bind it to a useable port without a lot of trial and error.
I'll nmap the IP tonight, see if that helps shed some light on it.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 03, 2011, 05:03:16 am
What? I'm not aware of this. It might seem a stupid question, but are you connecting to the right IP? Is it actually saying that you're banned?

64.31.26.227:25574

Disconnected by Server

You are banned from this server!
Title: Re: Minecraft Beta
Post by: TrashMan on July 03, 2011, 08:00:36 am
WTF????

I just got killed by warping home....Yes, warping home killed me..and my entire inventory (I was stocked full) is gone.
No sing of the stuff anywhere!!!
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 03, 2011, 08:30:33 am
Yeah... sometimes it warps you into the ground.
Title: Re: Minecraft Beta
Post by: rhx123 on July 03, 2011, 08:54:30 am
What? I'm not aware of this. It might seem a stupid question, but are you connecting to the right IP? Is it actually saying that you're banned?

64.31.26.227:25574

Disconnected by Server

You are banned from this server!
Try now. You wherent in the ban list ??? but I've deleted the ban file now so try now.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 03, 2011, 09:03:06 am
I'm I the only one who likes the old cobble better?
Title: Re: Minecraft Beta
Post by: Sandwich on July 03, 2011, 09:28:25 am
WTF????

I just got killed by warping home....Yes, warping home killed me..and my entire inventory (I was stocked full) is gone.
No sing of the stuff anywhere!!!

Happens to me quite often, actually; usually due to the severe lag issues I have, although ironically, by the time I die, I'm usually so lagged that the server never gets the message that I died, so it all evens out. :p
Title: Re: Minecraft Beta
Post by: -Sara- on July 03, 2011, 09:41:39 am
Maybe a trick can be to make your /home 3 blocks above the ground for safety measures.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 03, 2011, 10:44:50 am
Having it set on a level above also works... for the most part. I haven't died that way in a long time, not entirely sure what really causes it. :blah:
Title: Re: Minecraft Beta
Post by: achtung on July 03, 2011, 12:39:06 pm
I'm I the only one who likes the old cobble better?

I think I might like the old cobble better. The new cobble makes my leaning tower look odd.
Title: Re: Minecraft Beta
Post by: -Sara- on July 03, 2011, 05:49:45 pm
I had to get used to the cobble at first but now it really looks a lot more like actual rocks/cobble in cement as it's supposed to.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 03, 2011, 10:48:25 pm
I am still unable to join.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 04, 2011, 01:10:30 am
You sure it's not a problem on your end? Bad login/corrupted file(s)/forgot to update?
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 04, 2011, 05:17:11 am
I can join other servers, and yes I updated.

It's giving me an error I don't usually see and can't be mistaken for anything else:  You're banned, bro!  (paraphrased)
Title: Re: Minecraft Beta
Post by: -Sara- on July 04, 2011, 10:48:01 am
Many games and programs often give wrong messages when they don't comprehend what's wrong. If a port is blocked and you get ejected at a certain phase of joining a server, it may misinterpret it for being banned. And that's just one example.  I just did some googling and it seems more people got that problem, where server hosts replied indeed these people were not banned. One of these servers used MCbans, which they abandoned probably for that reason. It's probably an error.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 04, 2011, 10:58:01 am
I had to get used to the cobble at first but now it really looks a lot more like actual rocks/cobble in cement as it's supposed to.
Which doesn't really work for castles. :blah:
Title: Re: Minecraft Beta
Post by: Sandwich on July 04, 2011, 11:05:05 am
I'm gonna try to split off Fenris posts into a separate thread...

EDIT: The 6 pages of Fenris-related posts are now here: http://www.hard-light.net/forums/index.php?topic=76953.0
Title: Re: Minecraft Beta
Post by: TrashMan on July 04, 2011, 11:53:13 am
Fellow cizizens of our great nation!


In celebration of the west expansion proceeding so smoothly, I have decided, in my  endless generosity, to open castle Clamidia to public use.

All citizens of good standing are herby granted the right to create housing within the castle walls, as well as the castle itself.



-Your Glorious Leader;  God-Emperor, Pontifex Maximus, Priest-Duke, Rex Rexorum, Minister of all affairs, Chairman of all chairs and boards, President for Life, Father of the Nation, Lord of the World, the Shining Sun, the Brightest Star, Essence of Manliness, etc, etc...

*NOTE: the empire will be changing it's standard paper size, as it was impossibleto squeeze ALL of the Emperors titles onto the proclamations, and reduceing the font was not an option.
Title: Re: Minecraft Beta
Post by: Flipside on July 04, 2011, 11:55:34 am
Castle Clamidia? :lol:

It obviously didn't provide as much protection as intended ;)
Title: Re: Minecraft Beta
Post by: Ravenholme on July 04, 2011, 11:57:58 am
Castle Clamidia? :lol:

It obviously didn't provide as much protection as intended ;)

It's also a monty python and the holy grail reference, I believe.

Remind me that I've got to join this server soon :)
Title: Re: Minecraft Beta
Post by: HoundofDarkness on July 04, 2011, 12:01:03 pm
I can join other servers, and yes I updated.

It's giving me an error I don't usually see and can't be mistaken for anything else:  You're banned, bro!  (paraphrased)

If you're banned can I have your stuff?
Title: Re: Minecraft Beta
Post by: rhx123 on July 04, 2011, 04:09:08 pm

DarkRevenantX is most certinaly not banned, the server needs to crash or be restarted for the change in banlist to take effect, screenshot of list attached.

[attachment deleted by ninja]
Title: Re: Minecraft Beta
Post by: qazwsx on July 04, 2011, 04:10:33 pm

DarkRevenantX is most certinaly not banned, the server needs to crash or be restarted for the change in banlist to take effect, screenshot of list attached.
I can vouch for the authenticity of that screenshot, I checked myself tonight.

I also ran the command /pardon DarkRevenantX this eveningwhich ran without problem, so the server shouldn't need a restart.
Title: Re: Minecraft Beta
Post by: -Sara- on July 04, 2011, 08:37:25 pm
He managed to get in today.
Title: Re: Minecraft Beta
Post by: TrashMan on July 05, 2011, 02:09:26 am
Castle Clamidia? :lol:

It obviously didn't provide as much protection as intended ;)
Castle Clamidia? :lol:

It obviously didn't provide as much protection as intended ;)

It's also a monty python and the holy grail reference, I believe.

Remind me that I've got to join this server soon :)

I have to stick with my naming scheme of things :P

And the Keep Anthrax in the castle is the MP refference.
Title: Re: Minecraft Beta
Post by: TrashMan on July 05, 2011, 02:24:12 am
Loyal subjects of the Imperium!

Blue Flames has been constatnly accusing our great nation of warmongering, when we in fact, have not attacked anyone. Our only "crime" is possesing a weapon superior to his - our TNT cannon.
He accuses us of  escalating tensions, yet he though nothing of swinging a diamond sword in front of us at the time when iron swords were our greatest weapons.
The turth my firends, is that he is no longer the top dog and that troubles him.
He fears that with our might, we might bring an end to his unjust rule. Yes, BF, we know abotu your weapons of mass destruction and your mistreatment of civilians. We know you refused inspection of your inner facilities and that your private storages are full of TNT!
And yet, in a act of utter hypocrisy, he accuses us, demonstrates total lack of tact in communication and agressive behaviour in general.

Be warned BF -  we are a peacefull nation, but we will not tolerate your actions forever. We are already discussing possible sanctions with the Minecraftian Nations, or even a possible intervention, to bring democracy and freedom to your land!

Our land has always been a bastion of freedom and democracy. In fact, today is election day! And our citizens are natually free to choose any of the candidates on the list.
As futher proof of the kindness and generosity of our great nation, on this day the government decorates the houses of all citizens for free! Yes, every house gets a life-like model of our national mascot, the Sheepus Explodicus (also known as K-Blaaaaaam). The model also features a realistic-looking remote detonator (also part of our national mascot, as it signifies directed and thoughfull control), which is no way a real thing. And while every election year a few citizens dies due to tampering with the TNT-filled model (it IS a realistic replica), we consider it a good natural selection process.

Glory to TrashMania!
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 05, 2011, 03:57:47 am
Aaaaand half my house burned down. o_o
(http://desmond.imageshack.us/Himg811/scaled.php?server=811&filename=20110705114241.png&res=medium)
(http://desmond.imageshack.us/Himg818/scaled.php?server=818&filename=20110705114307.png&res=medium)
Apparently even playing with fire underground can be volatile...
Title: Re: Minecraft Beta
Post by: -Sara- on July 05, 2011, 06:41:00 am
Yes! Same with wool in my guardtower, maybe Notch made fire spread easier. I got caught on fire by embers when walking well around lava. Never happened that easily pre-1.7x.
Title: Re: Minecraft Beta
Post by: Mikes on July 05, 2011, 06:47:09 am
My first and only thought about Minecraft still is: Wow... someone combined Lego with Grind... and people play it LOL.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 05, 2011, 07:02:35 am
Playing minecraft does remind me of lego...
Yes! Same with wool in my guardtower, maybe Notch made fire spread easier. I got caught on fire by embers when walking well around lava. Never happened that easily pre-1.7x.
I'm not sure about fire spread, I just made some fire lamps in my cellar and the just poked right through the layer above it.
Title: Re: Minecraft Beta
Post by: TrashMan on July 05, 2011, 07:08:06 am
The Emperor has opened all the facilities in Fort "Balls of Steele" to the public. Use of dock, mashroom and wheat farms, bed and storage facilities is encouraged.

The Emperor has also distributed several furnaces, workbenches and chests around the castle to ease the contruction process. Chests are filled with materials to help would-be constructors.
The expansion area has now been walled off and is secure enough to allow home construction.


GLORY TO TRASHMANIA!
Title: Re: Minecraft Beta
Post by: headdie on July 05, 2011, 07:17:24 am
griefers have struck near the vally/town my boat dock (currently my home location) has had most of the glass smashed out
Title: Re: Minecraft Beta
Post by: TrashMan on July 05, 2011, 07:21:33 am
Somsone has been steling stuff from me (not any more), destroying my crops and just now planted a forest of cacti in front of my door.
Pitifull attmpt my no-so-dear griefer.
Title: Re: Minecraft Beta
Post by: -Sara- on July 05, 2011, 08:06:43 am
Yes weird stuff happens, but who?

GRIEVERS?!

:banghead:

Y U NO CHANGE!
Title: Re: Minecraft Beta
Post by: TrashMan on July 05, 2011, 10:12:24 am
Do we have dymap acess?

I kinda want to see my castle area on a map, so I can better plan my expansion.
Title: Re: Minecraft Beta
Post by: achtung on July 05, 2011, 10:18:03 am
If the server is up on some public list, it would be pretty nice if it was no longer on said list. I've noticed a lot of people I've never seen before joining that are clearly not from HLP.
Title: Re: Minecraft Beta
Post by: rhx123 on July 05, 2011, 11:12:30 am
Server is removed from list.
Title: Re: Minecraft Beta
Post by: achtung on July 05, 2011, 11:29:35 am
Looks like Stealth's rail-line was hit near the cliffs, I have no idea how extensive the damage is, but pieces have been removed at random intervals all over.

rhx, I don't want to seem like an insular spaz, but thanks for that. :) The people joining were clearly not the best and brightest, and I know for a fact (read experience) that huge loads of people trawl those server lists (especially mcserverlist.net) for places to grief. I once witnessed a rolling grief started on /v/ that included a group of ~15 people going down the entire list for an hour. Untold damage was done.
Title: Re: Minecraft Beta
Post by: rhx123 on July 05, 2011, 11:51:03 am
No problemo, the only reason i was using that site was for the status box really.
Title: Re: Minecraft Beta
Post by: qazwsx on July 05, 2011, 05:12:43 pm
We seriously need LogBlock back, what's the status with SQL?
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 05, 2011, 08:04:01 pm
Well, once again, me and BlastYoBoots lost (within 5 min of each other) everything.  He was carrying ****-knows-what and I had just about all of my good stuff.  We were about to go spelunking, and then suddenly RANDOM OPEN LAVA at the mob grinder (fenris station).  Both of us lost full set of iron armor and diamond tools, plus all of the supplies in our inventories (a few stacks of iron and coal, a bunch of wood and some cobble, and a bunch of random other items of varying value.)

Sorry but I don't think I'll be playing any more.  I do not have any time to spend and just grind out materials because I'm usually working at home from the moment I wake up to a few hours before I fall asleep.  When buying Minecraft, most players are not aware that it's a roguelike game, where as misstep can kill 15 hours of play irreversibly.  Their mistake.
Title: Re: Minecraft Beta
Post by: achtung on July 05, 2011, 09:41:03 pm
Dont carry all of your inventory at once unless you are extra super careful. I also carry a water bucket at all times in case of lava.
Title: Re: Minecraft Beta
Post by: Flipside on July 05, 2011, 09:47:52 pm
Thing is, material is pretty plentiful anyway, diamond stuff is harder to replace, but then, I always use stone or iron to mine near lava for just that reason. I've even died a couple of times falling off my own tower in my base, that's no biggie, since I have my stuff back in <30 seconds, but Lava is the only real stuff you need to be wary of. The only time I take Diamond tools near Lava is when I'm obsidian farming.

I suppose like all games, dying should be considered a learning experience ;)
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 05, 2011, 11:05:22 pm
I was killed by the lava at the Fenris site.  I was just meeting there to stage an expedition out into the wilderness.  I took what I would need - which meant a full set of tools, a bunch of random functional supplies (some wood, some iron, a stack of cobble, clock/watch, coal, a couple buckets, a bunch of torches, and all the food I had left), and armor.  I was running low on spares and now I am completely out of iron and diamond in the making of my replacement armor/tools.  The rest is just REALLY ****ING ANNOYING.  Why is there a bed of open lava at the Fenris station?

The real tragedy is my friend who ran straight into out-of-the-way lava because his computer seized up, and lost literally everything he had (he's not a server regular).
Title: Re: Minecraft Beta
Post by: Flipside on July 05, 2011, 11:31:01 pm
The lava is probably a dump-zone or a mob-trap if it's been put there deliberately. I don't play on the Fenris server, but most places have lava pits etc to throw the huge quantity of dirt and gravel that comes from large mining jobs. Personally, I set up a Lava fountain to do the job, it's a lot harder to fall into. It might also have been something that was unearthed whilst the site was being levelled for construction.

That said, the server I play on doesn't have mobs except in specific areas, but on single player, I tend to use stone or iron for expedition equipment until I can get a base of operations established. A Stone pick, shovel and sword, some leather armour and a pile of cooked pork chops is usually enough to get started and it means that if you get mobbed, or fall off a high area you haven't lost too much. I seem to recall that Creeper explosions don't do damage on the Fenris server, which makes life a lot easier with regards to building a small hut in the wilderness and then ferrying stuff there later.

That said, I know how frustrating it is to lose valuable stuff by accident, the game isn't for everyone, and hunting minerals with mobs active can be a pain, especially when you are trying to build a big construction project.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 06, 2011, 01:16:58 am
I've lost count of how much diamond I've lost already. o_o

BTW, are there any castle-like structures on pece's server? I want to build a bigger one than the one I have on Richard's server, but I don't feel like making 2 on the same server.
Title: Re: Minecraft Beta
Post by: qazwsx on July 06, 2011, 01:23:18 am
The open lava is for the piston powered cobble farm which is still a work in progress, I'll glass it over tonight to prevent this from happening again.
Title: Re: Minecraft Beta
Post by: Flipside on July 06, 2011, 01:35:13 am
I've lost count of how much diamond I've lost already. o_o

BTW, are there any castle-like structures on pece's server? I want to build a bigger one than the one I have on Richard's server, but I don't feel like making 2 on the same server.

There's a couple, but don't let that stop you, the challenge isn't building the thing, it's making it interesting ;) Besides. mine is more like a Chateau than a Castle ;)
Title: Re: Minecraft Beta
Post by: rev_posix on July 06, 2011, 02:49:42 am
We seriously need LogBlock back, what's the status with SQL?
Take a look at DataLog.  I'm experimenting with it and it's been really good so far.  Even ships with a php frontend for DB queries.

Latest version added rules for item blocking, chat filtering, etc, and the dev is active in the bukkit forums.
Title: Re: Minecraft Beta
Post by: TrashMan on July 06, 2011, 03:11:49 am
I got killed several times by warping back home. Changed my home point several times too. The last home point didn't kill me so far...but then again, my first warp point didn't start killing me untill a week ago. I swear, it's something with the server or minecraft, cause I never had problems before.

Wouldn't be so bad if half the time I'm killed I don't also loose my entire inventory!!! Which is even more irritating if youre warping back from a mining session and you're full.
I lost a metic s***load of stuff....
Title: Re: Minecraft Beta
Post by: Flipside on July 06, 2011, 03:15:46 am
I think it's some kind of problem with the warping code to be honet, I've seen a couple of downloadable worlds that have warned people not to use the warp codes because it can lead to you losing all your stuff.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 06, 2011, 05:30:02 am
It's not a very consistent problem though, most people on the server have no issues with warping.
Title: Re: Minecraft Beta
Post by: Sandwich on July 06, 2011, 05:44:25 am
Personally, I have the issue where using /home - when it works, what with my lag issues - often loads everything except the chunk I'm in, leaving me stranded, falling into a bottomless pit and being re-positioned at ground level every few seconds. So what I did was create a private "home" warp point that was a chunk or 2 away from my actual /home point (the /home point is right in front of my main entrance; the private warp point is inside my house). So now, when I find myself falling endlessly at my /home point, with all the other chunks around me loaded, I just "/warp home" and it instantly places me in the already-loaded chunk inside my house. ;)

I second what people said about using stone tools; the only times I use a diamond pickaxe is for mining obsidian and sometimes for carving out large construction areas; all the rest of the time I use stone wherever possible, and iron for those things that need it (redstone, gold, and diamond). The major advantage of stone tools is that they're made out of fully renewable resources, and aside from building structures, stone isn't used for all that much anyway; not so for iron, gold, and diamond.

The major exception to all this would be a diamond sword while spelunking (or otherwise anytime you expect to deal with hostile mobs). The immediate benefit of increased damage, and therefore less potential damage to you, is well worth it.

IMO diamond armor is never worth it during regular gameplay, as it uses up far too many diamonds. If it protected the user from falling into lava, I'd be all over that, but since it doesn't, then it gets completely lost far too often. Also, from what I read about the way armor works, it seems that diamond armor will not reduce any more damage per attack than iron or even leather armor - it simply can endure a lot more attacks.
Title: Re: Minecraft Beta
Post by: Scotty on July 06, 2011, 05:49:18 am
I will never understand how you guys keep falling into random lava pits.  The only time I've ever fallen into one is when the sandpit I was mining had one directly underneath it when I started mining.  It was the oddest thing.
Title: Re: Minecraft Beta
Post by: Sandwich on July 06, 2011, 05:55:37 am
I will never understand how you guys keep falling into random lava pits.

This from the person who is "Totally covered in chicken excrement", despite the fact that in Minecraft, chickens don't poop, the only thing they produce is eggs! :rolleyes:
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 06, 2011, 06:34:50 am
I will never understand how you guys keep falling into random lava pits.  The only time I've ever fallen into one is when the sandpit I was mining had one directly underneath it when I started mining.  It was the oddest thing.

The first time it happened, it was someone who diverted lava to a position directly above my head in a dead-end tunnel.  Read: murder.

The second time, I was killed by a current of water above some glass; I was pulled down faster than I could swim up and died before I could type /home.

The third time, I was walking around on the Fenris station, there was a chunk loading in front of me, I walk forward expecting it to be some more roofing or a short drop to the ground.  Nope, it was a random bed of lava jutting out in the open that I had never seen before, despite me being at the Fenris a dozen times.
Title: Re: Minecraft Beta
Post by: Scotty on July 06, 2011, 06:44:07 am
I will never understand how you guys keep falling into random lava pits.

This from the person who is "Totally covered in chicken excrement", despite the fact that in Minecraft, chickens don't poop, the only thing they produce is eggs! :rolleyes:

I got that from messing around in the "chicken**** moderators" thread. ;)
Title: Re: Minecraft Beta
Post by: pecenipicek on July 06, 2011, 08:09:56 am
I've lost count of how much diamond I've lost already. o_o

BTW, are there any castle-like structures on pece's server? I want to build a bigger one than the one I have on Richard's server, but I don't feel like making 2 on the same server.
only kyad's castle.

but that was plonked into the world from his own world with MCEdit. We also have what flipside calls "Mordor" on our server. Basically a small dirt "town/castle/whatever"
Title: Re: Minecraft Beta
Post by: TrashMan on July 06, 2011, 09:09:40 am
My castle has grown even BIGGER. Extended the walls significantly.
I now can't see one end when at the opposite end. Seriously.

Now it needs to be populated with houses and room and stuff.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 06, 2011, 09:15:43 am
also, as a note for anyone joining to play on my server, please tell me here you'll be doing so, so i can add you to the "permitted to build" list.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 06, 2011, 10:00:35 am
I think I joined before to take a look around, mind adding me to the list? I'll start scouting out a good location soon...
Title: Re: Minecraft Beta
Post by: pecenipicek on July 06, 2011, 10:06:33 am
I think I joined before to take a look around, mind adding me to the list? I'll start scouting out a good location soon...
yer gonna have to register again. i think i pruned the registered list a bit a while ago.
Title: Re: Minecraft Beta
Post by: -Sara- on July 06, 2011, 10:13:28 am
I will never understand how you guys keep falling into random lava pits.  The only time I've ever fallen into one is when the sandpit I was mining had one directly underneath it when I started mining.  It was the oddest thing.

Lately it's lag, you walk well around it, the game lags, it figures you're not walking clientside where you should be and 'corrects' you (unfortunately) above lava or one block behind it while you're still walking.

I've lost count of how much diamond I've lost already. o_o

BTW, are there any castle-like structures on pece's server? I want to build a bigger one than the one I have on Richard's server, but I don't feel like making 2 on the same server.

I got a nice trick in the bag for that. I only pack just enough tools and resources to proceed for 30 minutes. Then I'm forced to go back home and replenish. At that same time I put resources into chests there. I never carry a lot along.

If you, or anyone, needs specific tools or such I might be able to provide. As of currently I have about 500 iron, 200 gold and 120 diamond.

The open lava is for the piston powered cobble farm which is still a work in progress, I'll glass it over tonight to prevent this from happening again.

I raised a wall around it, so someone has got to be stupid and jump on the wall to fall in now. A safe path goes all around it. Might be that some redstone exceeds 14 paces but doubt it. If so, repeaters should do. Embers seem to spark further now also and caught stuff on fire many blocks away. This seems new and explains some random burn problems such as Pred's wool inn and the prototype arrow cannon.

I got killed several times by warping back home. Changed my home point several times too. The last home point didn't kill me so far...but then again, my first warp point didn't start killing me untill a week ago. I swear, it's something with the server or minecraft, cause I never had problems before.

Wouldn't be so bad if half the time I'm killed I don't also loose my entire inventory!!! Which is even more irritating if youre warping back from a mining session and you're full.
I lost a metic s***load of stuff....

It seems to happen almost exclusively to the people who lag most though. I do have the infinite fall bug sometimes but a relog fixes it safely for me.
Title: Re: Minecraft Beta
Post by: TrashMan on July 06, 2011, 12:40:06 pm
The Emperor wishes to repeat his invitation to build housing wihtin the castle walls.

To facilite this, not only was the castle perimiter expanded to give you moe room, but a bridge has been constructed to allow easier acess to the castle.
The bridge connects to the road near funtapazes hotel-like structure.
Title: Re: Minecraft Beta
Post by: KyadCK on July 06, 2011, 02:26:12 pm
(http://img695.imageshack.us/img695/3618/20110706141751.png)

There ya go.
Title: Re: Minecraft Beta
Post by: butter_pat_head on July 06, 2011, 03:36:29 pm
Has the nether been mass protected?  I was about to start on another segment of my nether-rail and found that the only things I could place were minecarts and the only things I could remove were minecarts.  Ghasts however were still able to perform their own brand of explosive spit based terraforming.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 06, 2011, 07:16:57 pm
If you go through the regular nether portals you should end up is a massive structure with it's own rail system.
Title: Re: Minecraft Beta
Post by: HoundofDarkness on July 06, 2011, 09:25:28 pm
Has the nether been mass protected?  I was about to start on another segment of my nether-rail and found that the only things I could place were minecarts and the only things I could remove were minecarts.  Ghasts however were still able to perform their own brand of explosive spit based terraforming.

I had a similar problem, except I couldn't gather glowstone, or soul sand... or anything in the Nether.
Title: Re: Minecraft Beta
Post by: achtung on July 06, 2011, 10:25:48 pm
(http://www.nukelol.com/images/forumimages/2011-07-06_00.53.55.png)

My initial outpost in the north is complete!
Title: Re: Minecraft Beta
Post by: qazwsx on July 07, 2011, 01:50:13 am
Has the nether been mass protected?  I was about to start on another segment of my nether-rail and found that the only things I could place were minecarts and the only things I could remove were minecarts.  Ghasts however were still able to perform their own brand of explosive spit based terraforming.

I had a similar problem, except I couldn't gather glowstone, or soul sand... or anything in the Nether.
Oh derp, we had to install a new version of WorldGuard, we configured gargamel, but must have forgotten to copy over the configuration to gargamel_nether.
Easy fix, but I'm away from the PC at the moment D:
Title: Re: Minecraft Beta
Post by: -Sara- on July 07, 2011, 07:10:39 am
(http://www.nukelol.com/images/forumimages/2011-07-06_00.53.55.png)

My initial outpost in the north is complete!

Swantza Claus's workshop!
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 07, 2011, 07:23:23 am
I'm guessing this is the workshop that makes the coal...
Title: Re: Minecraft Beta
Post by: -Sara- on July 07, 2011, 07:27:22 am
It makes the x-mas prezies! The ones we never get because Swantzaclaus keeps them for himself.  :mad:

Also I shall build a prototype house I got planned in Trash's walled area.
Title: Re: Minecraft Beta
Post by: TrashMan on July 07, 2011, 07:33:31 am
Loyal Citizens!

The castle is expanding beyond our wildest expectations! We push further into the wildlands and moving our borders. Thanks to engineer H3addie, the caslte now has a working ship dock too.


With the bridge completed we now move to construct the secondary guard towers and accompanying wall.
(http://img841.imageshack.us/img841/9819/20110707141931.th.jpg) (http://imageshack.us/photo/my-images/841/20110707141931.jpg/)


But that is not all. Behold the Emperors Wall!!!
(http://img713.imageshack.us/img713/820/20110707141947.th.jpg) (http://imageshack.us/photo/my-images/713/20110707141947.jpg/)

This grand wall will enclose the entire valley, connecting to Keep Viagra and further expanding our borders.


HAIL TRASHMANIA!!!
Title: Re: Minecraft Beta
Post by: -Sara- on July 07, 2011, 08:30:57 am
Hrmm seems Adventure Update changes some radical engine code, including having it's own worldedit functions. I hope the adventure features are backward compatible on older servers.
Title: Re: Minecraft Beta
Post by: rhx123 on July 07, 2011, 08:41:30 am
@Sara where?
And there has been a pruning of the warp list, and now home functionality is for having homes.
There is an extensive railway network sitting virtually unused.
The only warps now are for the fenris really.
EDIT: Oh and nether is fixed.
Title: Re: Minecraft Beta
Post by: -Sara- on July 07, 2011, 08:45:09 am
Isn't that a bit extreme, Fenris-only? I understand pruning comfort warps like the_manor, warps to snow-holding areas etc or dungeon/grinding waypoins. But what about other construction projects such as Trashman's castles, Blueflames domes, my tunnel or the stuff others like Pred, Sandwiched, Hound are making? Taking a minecart so we can place some cobblestone and then travel 15 minutes back and 15 forth for each 30 minutes of building is a bit radical, while I understand removing comfort warps for 5-minute rides in and out of town like I said 15 mins ago on the server.  :blah:

@Engine code change stuff, just Notch's twitters, his google logs etc.
Title: Re: Minecraft Beta
Post by: rhx123 on July 07, 2011, 09:03:37 am
I dont mean to be a dick or anything, but this is SMP and not creative. Sure I understand the fenris needs them, but if you want to play creative go on p's server as thats what that is. The warp plugin was put on without my permission, and although I understood it was just for the spleef, if it wasn't on there in the first place no-one would have noticed.
Title: Re: Minecraft Beta
Post by: Sandwich on July 07, 2011, 09:10:49 am
I dont mean to be a dick or anything, but this is SMP and not creative. Sure I understand the fenris needs them, but if you want to play creative go on p's server as thats what that is. The warp plugin was put on without my permission, and although I understood it was just for the spleef, if it wasn't on there in the first place no-one would have noticed.


Do I still retain the private "home" warp I created? It was the only way I could get out of the problem I constantly have where every chunk around me loads but the one I'm in when I /home... :-/
Title: Re: Minecraft Beta
Post by: rhx123 on July 07, 2011, 09:12:46 am
Yeah thats still there :)
Title: Re: Minecraft Beta
Post by: Sandwich on July 07, 2011, 09:13:42 am
Thank you!
Title: Re: Minecraft Beta
Post by: -Sara- on July 07, 2011, 09:32:19 am
Mkay, so it's survival only, but with exceptions at sudden intervals of occuring convenience, got it. :rolleyes: Wack trees, build picks, mine resources so I can build more picks and build only to the extent where it's time-tabled feasible. Then I know what and to what extent Trash, me and other builders can expect future projects being achievable, or not. The tunnel's off then for sure. And I doubt TrashMan's castle and buildings belonging to his empire will grow much further or be used a lot.

Fac quod dico, non quod facio.
Title: Re: Minecraft Beta
Post by: rhx123 on July 07, 2011, 09:37:03 am
There were lots of huge projects going on before warps. Shade's railway. Shade's House. Pred's Castle. Blueflames domes. Erasai's huge railway. everything hunternclark did. nojo's huge tower. The sand mansion and |\ shaped structure.
The only thing that's used warps is trashmans castle and your mine.
Creepers are nerfed to ease building, and there are always plentiful resources about.
Title: Re: Minecraft Beta
Post by: -Sara- on July 07, 2011, 10:09:05 am
I'm just very worried about people in the future seeing projects as unachievable when they have to walk a 1000-1500 blocks before reaching the rail for each time the want to build 100m of wall. These projects do keep people around and draw new ones in. Temporarily extended warps would help there until something is finished and the cart-rail can be extended to it. Without, people would only agglomerate to excisting cities and rail. You'd get a Manhattan of projecs without the odd secret Sahara castle popping up in far outreaches. Anyway, the dungeonsara you left is a mob-trap, which I guess is ill named. I'll try to /home in the tunnel for now and haul chests along or ask you or Qaz to update it's waypoint to the proper spot later.
Title: Re: Minecraft Beta
Post by: rhx123 on July 07, 2011, 10:22:06 am
It hasn't put people off huge builds in the past, e.g. erasai's castle is miles away, as was shades house when it started, and it won't put people off in the future.
Things can get too big and collapse under their own weight. Why do you even need an 100m wall?
And besides, if people get bored and leaves and no-one plays, I'll shut down the server and keep my £11 a month.
Title: Re: Minecraft Beta
Post by: achtung on July 07, 2011, 10:58:05 am
I support your decision to remove warps rhx. I think using railways adds an element of challenge that makes the game more enjoyable.

Also Swantzaclause's workshop will be producing much more than coal. :)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 07, 2011, 11:43:26 am
My biggest issue with warp points is that it curbs exploration, which is a big feature of playing multiplayer. What's the point of seeing what everyone built when you can just instant travel to your destination eh? I guess I'm just old fashioned...
I support your decision to remove warps rhx. I think using railways adds an element of challenge that makes the game more enjoyable.

Also Swantzaclause's workshop will be producing much more than coal. :)
Should I expect presents then? :D


...Please don't give me coal. o_o


Edit: BTW, I'm taking a short break from Minecraft. Feel free to explore the Lagoon though, I'm pretty sure Shade's home is still public. Give me a shout-out here if it's not. :nod:
Title: Re: Minecraft Beta
Post by: rhx123 on July 07, 2011, 11:44:37 am
I agree, hence my decision to curb them.
Title: Re: Minecraft Beta
Post by: Sandwich on July 07, 2011, 01:02:39 pm
I can see both sides. Most people only connect their projects to a rail once it's complete - or at least releasable. I know that's my plan with my house. Until that time, one can /home to get there. With my latest expansion, it does take a little bit of time to walk back and forth from where I'm working to where I can dump off resources, but I accept that as part of the game. My case isn't that bad, though - perhaps a minute to walk back & forth. I can imagine other, larger projects taking far longer to traverse...

I think an ideal compromise would be to allow each player either 2 /home's, or one /home, and one private warp point. That would reduce most of the warp point proliferation, while still allowing people with large projects a way to cut down the travel time. I don't know if such a thing is possible for sure, but I thought I saw something like "You have created 1 warp point out of [unlimited] allowed" when I made my private "/warp home" point...
Title: Re: Minecraft Beta
Post by: -Sara- on July 07, 2011, 05:15:16 pm
That's what I'm trying to say.
Title: Re: Minecraft Beta
Post by: Polpolion on July 07, 2011, 06:44:56 pm
I agree with rhx. We have this amazing rail system that no one really seemed to be using all that much. Problem is it's still going to be hard to appreciate compared to warping, but compared to walking it's still amazing.
Title: Re: Minecraft Beta
Post by: achtung on July 07, 2011, 07:11:30 pm
Did anyone fix shade's rail system near the cliffs? I would have, but I didn't have any rail on me when I found it.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 08, 2011, 04:02:00 am
I'm not entirely sure how to fix it cause the station is one of Hunternclark's setups...

BTW... new Minecraft update.
Title: Re: Minecraft Beta
Post by: rev_posix on July 08, 2011, 04:10:04 am
I'm not entirely sure how to fix it cause the station is one of Hunternclark's setups...

BTW... new Minecraft update.
Yep, 1.7.3 is supposed to fix the piston dupe bug, among other bugs.  Remember kids, don't update until you hear otherwise from the server admins! :)
Title: Re: Minecraft Beta
Post by: Killer Whale on July 08, 2011, 05:50:52 am
May I get building permission pecenipicek *hopeful face*?
I'm currently stuck in a cave which I can't climb out of, can't warp out of, can't die in, and can't dig my way out of due to no permissions. And it also seems if you remove a block, jump past it to start climbing up before it's replaced, it warps you back to where you were before you jumped through it.
Not that you have any idea how trustworthy I am to believe my promise that I am trustworthy but I promise I am trustworthy.
Still on vrganjko.no-ip.org:25565 or has it been changed somewhere in the last 37 pages?

edit: Handle "KillerWhale"
Title: Re: Minecraft Beta
Post by: pecenipicek on July 08, 2011, 05:55:19 am
May I get building permission pecenipicek *hopeful face*?
I'm currently stuck in a cave which I can't climb out of, can't warp out of, can't die in, and can't dig my way out of due to no permissions. And it also seems if you remove a block, jump past it to start climbing up before it's replaced, it warps you back to where you were before you jumped through it.
Not that you have any idea how trustworthy I am to believe my promise that I am trustworthy but I promise I am trustworthy.
Still on vrganjko.no-ip.org:25565 or has it been changed somewhere in the last 37 pages?
still the same.
Title: Re: Minecraft Beta
Post by: Killer Whale on July 08, 2011, 06:00:31 am
thanx *starts singing I'm a Lumberjack and I'm Okay*
Title: Re: Minecraft Beta
Post by: TrashMan on July 08, 2011, 06:20:33 am
How do you*NOT* update?..teh game automaticly updates when you connect.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 08, 2011, 06:42:59 am
It should ask you "Would you like to update?" and you just click "Not now."

I've *URL TO MOJANGS FILES REMOVED* the necessary files to role back. (I think :rolleyes:)
Just decompress and plop it your .minecraft folder.

Admin Edit: People, you can't do that.  Mojang is very clear on those .jar files as to who own them.  Linking to an archive of them is redistributing their IP.  If you need to roll back, look at MCNostalgia and the Minecraft Downgrade Tool. - Rev. POSIX
Title: Re: Minecraft Beta
Post by: TrashMan on July 08, 2011, 07:30:44 am
The game never aks me anything. It just automaticly updates and I've found no way to disable that, other than not connecting.
And if I don't connect I can't connect to the server. :banghead:
Title: Re: Minecraft Beta
Post by: qazwsx on July 08, 2011, 07:44:08 am
Re download the launcher trashman, the "new" launcher shows changelogs and allows you to choose to upgrade
Title: Re: Minecraft Beta
Post by: -Sara- on July 08, 2011, 08:05:57 am
In options or such, yes, where you can also force an update in case of buggery.
Title: Re: Minecraft Beta
Post by: Hades on July 08, 2011, 08:22:27 am
Ugh, ****. This game would be a LOT better without the constant crashing due to Notch being a dip**** and making the game with Java.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 08, 2011, 08:32:01 am
I have no clue why that is happening. My gf has it occuring on her end as well sometimes... -.-
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 08, 2011, 09:00:32 am
Yeah, the crashes were why I stopped playing on Windows...
Title: Re: Minecraft Beta
Post by: pecenipicek on July 08, 2011, 12:19:31 pm
Yeah, the crashes were why I stopped playing on Windows...
linux is waaay worse in that matter from experience.
Title: Re: Minecraft Beta
Post by: watsisname on July 08, 2011, 01:53:30 pm
In my experience Minecraft crashes somewhat regularly if I leave it on max rendering distance with fancy graphics (gives an error regarding memory allocation or some such).  Probably just my graphics card barfing.  Dunno if that's consistent with anyone else but if so it helps to run on a lower setting or turn off fancy graphics.
Title: Re: Minecraft Beta
Post by: achtung on July 08, 2011, 02:07:18 pm
Yeah, the crashes were why I stopped playing on Windows...
linux is waaay worse in that matter from experience.

Not from my experience on Fedora 15 x86_64. Hasn't crashed a single time during gameplay. The JVM does crash after you close minecraft though, but that doesn't interrupt play. It should be noted I'm using IcedTea though. Haven't had the problem on Windows 7 64-bit either.
Title: Re: Minecraft Beta
Post by: Flipside on July 08, 2011, 02:11:46 pm
Windows 7 64 Bit here, can't say I've ever had a problem with crashing unless I do the 'vast amount of TNT' thing, and that's a well-known problem.
Title: Minecraft Downgrading
Post by: rev_posix on July 08, 2011, 04:03:52 pm
For those who somehow may have upgraded to the latest version of minecraft and the server you play on hasn't yet for some reason, fret not, there is a way to roll your unmodified client back.

MCNostalgia
http://www.minecraftforum.net/topic/106402-tool-cyborgs-tools-mcnostalgia-102/ (http://www.minecraftforum.net/topic/106402-tool-cyborgs-tools-mcnostalgia-102/)

and a GUI version for windows based on MCNostalgia, Minecraft Downgrade Tool
http://forums.bukkit.org/threads/tool-minecraft-downgrade-tool.13873/ (http://forums.bukkit.org/threads/tool-minecraft-downgrade-tool.13873/)

These use binary diff patches to change the jar vs redistribution of Mojang's IP.

Mojang has been notified by the author of MCNostalgia that the tool exists and how it works, and Mojang has not complained or said 'do not do this', so while it may not be officially sanctioned, it's also not running afoul of any copyrights.

I can confirm that the downgrade tool works for windows as I was able to downgrade a 1.7.2 client to 1.6.6 under Windows 7 Ultimate 64-bit.

Share and enjoy, and please, no more links to the .jars  :)

KThanxsBy!

Rev. P
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 08, 2011, 06:02:55 pm
I crash regularly on a high-end system so I don't think it's your guys' hardware that is causing these problems.
Title: Re: Minecraft Beta
Post by: Sandwich on July 08, 2011, 07:04:17 pm
For what it's worth, I used to have crashes all the time until I put a limit on Java's memory. Place the following line in a .bat file in the same directory as minecraft.exe:

Code: [Select]
java -Xms512m -Xmx768m -jar Minecraft.exe
Lemme know if that works for you.

Also, those of you with 64-bit Windows should definitely be running 64-bit Java, not 32-bit. I've heard that that can cause crashes as well.

EDIT: Also, another handy tip for those of you who play online a lot:

Code: [Select]
java -Xms512m -Xmx768m -jar Minecraft.exe <username> <password> <server:port>
Obviously without the < and > symbols. :)
Title: Re: Minecraft Beta
Post by: rev_posix on July 08, 2011, 07:34:30 pm
For what it's worth, I used to have crashes all the time until I put a limit on Java's memory. Place the following line in a .bat file in the same directory as minecraft.exe:

Code: [Select]
java -Xms512m -Xmx768m -jar Minecraft.exe
Lemme know if that works for you.

Also, those of you with 64-bit Windows should definitely be running 64-bit Java, not 32-bit. I've heard that that can cause crashes as well.

EDIT: Also, another handy tip for those of you who play online a lot:

Code: [Select]
java -Xms512m -Xmx768m -jar Minecraft.exe <username> <password> <server:port>
Obviously without the < and > symbols. :)
Side note: In my experience, it seems that this may work for windows, but java on the Mac is a somewhat different beast.  When I added -Xmx1024m to mine, it improved things from the default of nothing specified.  The windows side, I didn't have to touch, it runs smoothly.

YMMV, IANAL, and so on of course
Title: Re: Minecraft Beta
Post by: Polpolion on July 08, 2011, 10:03:51 pm
Can someone generate a map of rhx's server? It seems like there's a lot there to look at I just can't ever find it all.  :nervous:
Title: Re: Minecraft Beta
Post by: KyadCK on July 08, 2011, 11:18:45 pm
If someone wants to give me a copy of the world file I'll make an attempt to render it, but that is up to qaz and rhx.

Unless, ofcource, open ports for dynamap have been found? That would be a much better solution.

EDIT: cool natural (kinda) wonder:

(http://img823.imageshack.us/img823/7553/20110709022307.png)
Title: Re: Minecraft Beta
Post by: Killer Whale on July 09, 2011, 03:45:34 am
So much as put a torch on it and it will all fall down.
Just bucketed several hundred blocks of lava from the Nether to justify a waterfall.
(http://img844.imageshack.us/img844/3285/20110709163803.png)
(http://img31.imageshack.us/img31/7114/20110709163612.png)
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 09, 2011, 06:00:12 am
So, while I'm making the I-1S International Subway from Eden to my Bastion (a ~2000 block trip along a flat region 8 blocks above bedrock), I ran into several lakes of lava, requiring buckets of water and diamond picks.  The usual.  I chance upon a cave while digging up some iron, walk in, and see a dungeon.  I ended up having to fight around 25 zombies while lagging, and eventually managed to torch up the whole place.  I destroy the spawner, pillage and break down the chests, and harvest the mossy cobblestone.  Usual deal.

Then, it got weird.

The whole place is completely lit up, and I'm digging out this mossy cobblestone.  Suddenly a Zombie spawns next to me.  I kill it.  Boy, that was weird.  I continue mining.  Another zombie spawns next to me.  I kill it.  I continue mining.  A third zombie spawns in front of me, and by now I'm creeped out by the mobs spawning in total brightness.  I walk around the shaft for a bit, use F3 to see that no mobs of any description are visible, and walk back into the dungeon to finish up digging up mossy cobblestone.  I'm about 3/4 the way done when I get ninja'd.  Read: no spawner within at least a 64 block radius and not a modicum of darkness in the whole chamber.  Out of nowhere, a group of six zombies simultaneously appears out of thin air directly in front of me in this completely bare, empty, lit-up dungeon.  They swarm around me and proceed to wreck my ****.  By now, I'm stuck in a corner with six zombie ninjas gang-raping me while I am down to my last mushroom stew, 5 hearts, and 5 armor while I carry a bunch of freshly-mined ore and diamond tools.  I've had enough of this **** by now, so I disconnected before I died.

Unless there's a server mod that makes mobs spawn in groups for no apparent reason, I have no ****ing idea what happened in there.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 09, 2011, 06:24:43 am
Are you absolutely sure there are no caves along your tunnel? Spawn rates have been tweaked but I don't think they cause zombies to spawn in light...
Title: Re: Minecraft Beta
Post by: Sandwich on July 09, 2011, 06:29:27 am
(http://img31.imageshack.us/img31/7114/20110709163612.png)

Nice chunk error... :yuk:
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 09, 2011, 07:08:51 am
I could not see a single mob in any direction using the F3 thing.  Then BAM, a group of 6 zombies teleports in front of me.  This was inside a former dungeon; there is only one entrance and I was in a corner of the room, looking outward.  It's impossible to mistake what happened.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 09, 2011, 11:07:59 am
So much as put a torch on it and it will all fall down.
Just bucketed several hundred blocks of lava from the Nether to justify a waterfall.
*images snipped*
I was wondering what were you up to over there XD :p

*snipped pic*

Nice chunk error... :yuk:
Our world is full of those for some bizzare reason. i have no clue as to the why of it however. And players arent complaining anyhow.
Title: Re: Minecraft Beta
Post by: rhx123 on July 09, 2011, 11:08:56 am
The only thing that spawning has been messed with is a creeper spawner in the fenris mob trap. other than that, there is nothing else changed related to spawning.
It may well have been lag.
Title: Re: Minecraft Beta
Post by: Flipside on July 09, 2011, 02:48:50 pm
So much as put a torch on it and it will all fall down.
Just bucketed several hundred blocks of lava from the Nether to justify a waterfall.
*images snipped*
I was wondering what were you up to over there XD :p

*snipped pic*

Nice chunk error... :yuk:
Our world is full of those for some bizzare reason. i have no clue as to the why of it however. And players arent complaining anyhow.

To be honest, I just thought that someone had gone nuts with WorldEdit at some point in the past :)
Title: Re: Minecraft Beta
Post by: headdie on July 09, 2011, 03:12:05 pm
Screenies time

A few from Trashmania
(http://img855.imageshack.us/img855/3549/20110707211003.png) (http://imageshack.us/photo/my-images/855/20110707211003.png/)
Uploaded with ImageShack.us (http://imageshack.us)

(http://img844.imageshack.us/img844/8775/20110707211000.png) (http://imageshack.us/photo/my-images/844/20110707211000.png/)
Uploaded with ImageShack.us (http://imageshack.us)

(http://img88.imageshack.us/img88/5428/20110707210951.png) (http://imageshack.us/photo/my-images/88/20110707210951.png/)
Uploaded with ImageShack.us (http://imageshack.us)

(http://img18.imageshack.us/img18/4023/20110707210945.png) (http://imageshack.us/photo/my-images/18/20110707210945.png/)
Uploaded with ImageShack.us (http://imageshack.us)

(http://img837.imageshack.us/img837/5488/20110707210940.png) (http://imageshack.us/photo/my-images/837/20110707210940.png/)
Uploaded with ImageShack.us (http://imageshack.us)

(http://img13.imageshack.us/img13/7785/20110707210932.png) (http://imageshack.us/photo/my-images/13/20110707210932.png/)
Uploaded with ImageShack.us (http://imageshack.us)

And a few general shots while tunneling between Trashmania and the Fenris, project still ongoing.
(http://img684.imageshack.us/img684/3706/20110709202545.png) (http://imageshack.us/photo/my-images/684/20110709202545.png/)
Uploaded with ImageShack.us (http://imageshack.us)

(http://img16.imageshack.us/img16/7053/20110709202500.png) (http://imageshack.us/photo/my-images/16/20110709202500.png/)
Uploaded with ImageShack.us (http://imageshack.us)

(http://img535.imageshack.us/img535/3646/20110709205244.png) (http://imageshack.us/photo/my-images/535/20110709205244.png/)
Uploaded with ImageShack.us (http://imageshack.us)

Edit:

links changed for a different file hoste
Title: Re: Minecraft Beta
Post by: achtung on July 09, 2011, 04:03:12 pm
I think my grinder is messed up. When I walk up to it, or on initial connect, it works, but when I stand at the goodie deposit, it stops working.

EDIT:

The god emperor atop his throne:

(http://www.nukelol.com/images/forumimages/emperor_trash.png)
Title: Re: Minecraft Beta
Post by: headdie on July 09, 2011, 06:31:53 pm
A few more pics from the construction of the Trashmania-Fenris tunnels


(http://img834.imageshack.us/img834/3471/20110709234233.th.png) (http://img834.imageshack.us/i/20110709234233.png/)
(http://img163.imageshack.us/img163/1369/20110709233153.th.png) (http://img163.imageshack.us/i/20110709233153.png/)
(http://img818.imageshack.us/img818/2708/20110709230803.th.png) (http://img818.imageshack.us/i/20110709230803.png/)
(http://img69.imageshack.us/img69/1985/20110709225353.th.png) (http://img69.imageshack.us/i/20110709225353.png/)
(http://img846.imageshack.us/img846/2847/20110709225322.th.png) (http://img846.imageshack.us/i/20110709225322.png/)
(http://img96.imageshack.us/img96/852/20110709225251.th.png) (http://img96.imageshack.us/i/20110709225251.png/)
(http://img687.imageshack.us/img687/5512/20110709224549.th.png) (http://img687.imageshack.us/i/20110709224549.png/)
(http://img3.imageshack.us/img3/5038/20110709224542.th.png) (http://img3.imageshack.us/i/20110709224542.png/)
(http://img546.imageshack.us/img546/1521/20110709234328.th.png) (http://img546.imageshack.us/i/20110709234328.png/)
Title: Re: Minecraft Beta
Post by: achtung on July 09, 2011, 06:40:51 pm
I am yet to actually see a picture of the tunnel.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 09, 2011, 06:42:13 pm
Well, I have deemed the cave to be cursed.  To update the situation from my previous post: I logged back in today, the zombies were still there, it was still laggy, and I died instantly.  I died about a dozen more times trying to get my stuff back and I still lost my original diamond sword.  I made sure the whole dungeon was lit up and the caverns around it are completely lit.  The dungeon itself is closed off and empty.

Infinite amounts of zombies still spawn from it, even now.  Coordinates are -752, 10, 1441.

I recorded a video and uploaded it for download. (http://www.thecouncilofmages.com/sc2/FFFFUUUUUU.mp4)  "Save as", please.


After watching the video, can an admin please tell me WTF is going on?  Honestly, this kind of BS has cost me basically diamond block in just a week.
Title: Re: Minecraft Beta
Post by: achtung on July 09, 2011, 06:44:28 pm
Well, I have deemed the cave to be cursed.  To update the situation from my previous post: I logged back in today, the zombies were still there, it was still laggy, and I died instantly.  I died about a dozen more times trying to get my stuff back and I still lost my original diamond sword.  I made sure the whole dungeon was lit up and the caverns around it are completely lit.  The dungeon itself is closed off and empty.

Infinite amounts of zombies still spawn from it, even now.  Coordinates are -752, 10, 1441.

I recorded a video and uploaded it for download. (http://www.thecouncilofmages.com/sc2/FFFFUUUUUU.mp4)  "Save as", please.


After watching the video, can an admin please tell me WTF is going on?  Honestly, this kind of BS has cost me basically diamond block in just a week.

403 Forbidden

EDIT: nevermind, now it works
Title: Re: Minecraft Beta
Post by: Hades on July 09, 2011, 08:17:37 pm
You guys actually use the default Minecraft textures? Yuck. :p
Title: Re: Minecraft Beta
Post by: rev_posix on July 09, 2011, 08:47:12 pm
You guys actually use the default Minecraft textures? Yuck. :p
Actually, I still do because I've yet to find one that I like overall, but doesn't make it hard to spot ore.

It may be just because I'm used to the stock textures, but that's the case for me.  Besides, it's part of what makes minecraft, well, minecraft.  :)

If you really want to go nuts, check this video on youtube: http://www.youtube.com/watch?v=Pxv8x52PGZU

(128x textures, bump mapping, and specular lighting, oh my)
Title: Re: Minecraft Beta
Post by: pecenipicek on July 09, 2011, 10:08:23 pm
You guys actually use the default Minecraft textures? Yuck. :p
Actually, I still do because I've yet to find one that I like overall, but doesn't make it hard to spot ore.

It may be just because I'm used to the stock textures, but that's the case for me.  Besides, it's part of what makes minecraft, well, minecraft.  :)

If you really want to go nuts, check this video on youtube: http://www.youtube.com/watch?v=Pxv8x52PGZU

(128x textures, bump mapping, and specular lighting, oh my)
my jaw dropped to the floor with a resounding *THUD*
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 09, 2011, 10:45:26 pm
Anything other than the default texture pack makes my computer cry...
Title: Re: Minecraft Beta
Post by: Sandwich on July 10, 2011, 03:53:41 am
I think my grinder is messed up. When I walk up to it, or on initial connect, it works, but when I stand at the goodie deposit, it stops working.

How near is the collection point to the spawning pads? Mobs can't spawn within a 24-block radius sphere of you (except for actual mob spawners, where you need to be within 10 blocks for it to work).
Title: Re: Minecraft Beta
Post by: rhx123 on July 10, 2011, 05:43:37 am
To DrX, just fill the dungeon in with cobble or something, that should stop it. I'll do it later tonight if you havn't already.
Title: Re: Minecraft Beta
Post by: Sandwich on July 10, 2011, 06:35:22 am
Or simply dump a bucket of water in the middle so the entire thing is flooded... or just place half-blocks / slabs on the floor... either way invalidates the floor for spawning purposes.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 10, 2011, 07:06:00 am
Earlier I TNT'ed the whole dungeon after making that video (i had 1 torch for every 3 blocks and it stopped spawning under those conditions).  Literally as soon as the TNT went off, the zombies instantly spawned and started swarming around down there.  I built a quarantine wall and wooden barricade to seal them in.

Also: Finding absolutely enormous sums of iron in these caverns I keep bumping into.  A pretty good amount of gold, too.  I have about 90 booster rails and 1700 regular rails.  That brings me half-way to the destination (still need the return rail to be dug).  This is with iron that I mostly found on just the first 400 blocks of the tunnel (and 2 full-sized cave systems I ran into).


What's the farthst-stretching minecart line on the server in terms of blocks traveled (sum of cardinal directions)?  Mine goes over 1700 blocks when it's finished.
Title: Re: Minecraft Beta
Post by: achtung on July 10, 2011, 07:08:59 am
Tried raising myself above to 24 blocks or above and waiting, still wouldn't spawn anything after I actually stood their for a moment. Of course, as I approached there were tons down in the hole.
Title: Re: Minecraft Beta
Post by: TrashMan on July 10, 2011, 07:48:17 am

The god emperor atop his throne:

(http://www.nukelol.com/images/forumimages/emperor_trash.png)

The God-Emperor approves of this message!

EDIT:

TrashMania Border Customs station on the Fenris--TrashMania line is now operational.
Title: Re: Minecraft Beta
Post by: headdie on July 10, 2011, 07:50:54 am
I am yet to actually see a picture of the tunnel.

Its long and narrow (currently 1 square wide).  stage 1 is linked to the Fenris builders office i am now building a second square width with a view to make it a rail route (takes a silly amount of time to walk)
Title: Re: Minecraft Beta
Post by: TrashMan on July 10, 2011, 11:49:14 am
New houses are being built within our lands!

Mighty Jez has been commissioned to construct the Church of the Emperor, and Saratje has build her ...house? strip club? Greenhouse?..something.
Our walls continue to grow. The Grand Wall (stage 1) is now officially complete!
Title: Re: Minecraft Beta
Post by: headdie on July 10, 2011, 12:43:51 pm
Carving for the Trashmania - Fenris link is complete and construction of the rail line has begun at the Fenris end, though this will need some serious iron to complete, let alone redstone and gold.
Title: Re: Minecraft Beta
Post by: -Sara- on July 10, 2011, 03:59:06 pm
Seems the usual server-crash occured again?
Title: Re: Minecraft Beta
Post by: qazwsx on July 10, 2011, 04:15:58 pm
Le wut

Restarted and goodnight.
Title: Re: Minecraft Beta
Post by: -Sara- on July 10, 2011, 04:30:56 pm
Inventory rolled back hours, but stuff did not. How wack.
Title: Re: Minecraft Beta
Post by: Sandwich on July 10, 2011, 08:17:50 pm
I just connected while running 1.7.3, and it seemed to work just fine... :wtf:
Title: Re: Minecraft Beta
Post by: KyadCK on July 10, 2011, 09:07:30 pm
for those wondering and in addition to sandwich's statement, i can connect with 1.7.2
Title: Re: Minecraft Beta
Post by: qazwsx on July 11, 2011, 01:24:10 am
Yeah, for some strange reason 1.7.2 and 1.7.3 both work with the server. As far as I know, the server is still running a bukkit build based off 1.7.2 however.
Title: Re: Minecraft Beta
Post by: TrashMan on July 11, 2011, 04:07:47 am
Yup. I got 1.7.3. too and it works.


B.t.w. Blue Flames - I got about 16 stacsk of gravel for you in my castle
Title: Re: Minecraft Beta
Post by: pecenipicek on July 11, 2011, 04:15:15 am
Yeah, for some strange reason 1.7.2 and 1.7.3 both work with the server. As far as I know, the server is still running a bukkit build based off 1.7.2 however.
exact same situation here, on my end at least. i did notice some iffyness with some things, like broken/placed blocks and entities sometimes dont update, chunks refuse to load and such. either a complete client exit/re-run is needed, or sometimes a re-connect works.
Title: Re: Minecraft Beta
Post by: TrashMan on July 11, 2011, 05:46:33 am
Phase 2 of the Grand Wall has now begun. We estimate a 40%-50% teritorial expansion upon completion.

Also, TrashMania train station has been expanded. Visitors from Fenris will find larger and more confortable rooms for cavity searches, restrooms and information and storage areas.
Title: Re: Minecraft Beta
Post by: Ravenholme on July 11, 2011, 06:48:40 am
Can someone tell me the server ip? I think I'd like to join some evening soon.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 11, 2011, 06:57:12 am
Server information is on the first post I think.
Title: Re: Minecraft Beta
Post by: Sandwich on July 11, 2011, 07:05:31 am
Phase 2 of the Grand Wall has now begun. We estimate a 40%-50% teritorial expansion upon completion.

Also, TrashMania train station has been expanded. Visitors from Fenris will find larger and more confortable rooms for cavity searches, restrooms and information and storage areas.

Is that your castle wall skeleton along the shore to the west of the underwater domes?
Title: Re: Minecraft Beta
Post by: TrashMan on July 11, 2011, 07:41:44 am
yes :drevil:

There's also another wall skeleton on the east.
Title: Re: Minecraft Beta
Post by: Sandwich on July 11, 2011, 07:47:09 am
Are you planning on expanding to the south of the domes as well? :-/ I'm planning on running a rail line northwards from my place to connect to the main rails somehow, and it'd be nice to have room left to do so... :p

EDIT: rhx, any progress on the dynmap?
Title: Re: Minecraft Beta
Post by: Ravenholme on July 11, 2011, 07:55:01 am
Is Trashman's empire on Rhx's server?
Title: Re: Minecraft Beta
Post by: Sandwich on July 11, 2011, 07:55:39 am
Yes. Bring TNT. :p
Title: Re: Minecraft Beta
Post by: Ravenholme on July 11, 2011, 07:57:27 am
Yes. Bring TNT. :p

Will do. As an aside, does anyone know a chunk on rhx's server that spawns slimes? >:3
Title: Re: Minecraft Beta
Post by: Sandwich on July 11, 2011, 07:59:13 am
As an aside, does anyone know a chunk on rhx's server that spawns slimes? >:3

You follow Etho? :p
Title: Re: Minecraft Beta
Post by: Ravenholme on July 11, 2011, 09:02:12 am
As an aside, does anyone know a chunk on rhx's server that spawns slimes? >:3

You follow Etho? :p

I think that went over my head  :confused:

I was just wondering because my experiments with pistons have allowed me to create concealed doorways.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 11, 2011, 09:18:10 am
There are much more simpler ways to make concealed doorways, but I guess it'd be cool to press a button and have a passage come out of nowhere...
Title: Re: Minecraft Beta
Post by: TrashMan on July 11, 2011, 09:19:38 am
Will do. As an aside, does anyone know a chunk on rhx's server that spawns slimes? >:3

The one with my castle.. At hte bottom of Mineshaft B there is a are designated Slime Hunting Area.

Noticed that Slimes do occasionaly spawn there.
Title: Re: Minecraft Beta
Post by: Ravenholme on July 11, 2011, 09:38:27 am
Will do. As an aside, does anyone know a chunk on rhx's server that spawns slimes? >:3

The one with my castle.. At hte bottom of Mineshaft B there is a are designated Slime Hunting Area.

Noticed that Slimes do occasionaly spawn there.

Ah Damn, shoulda got some slimeballs before I struck out on my own. I'll have to extend a railway out your direction at some point when I've got Ravenwatch up and running
Title: Re: Minecraft Beta
Post by: TrashMan on July 11, 2011, 10:02:44 am
Fear not!
The Emperor protects!

I put a few slimballs and sticky pistons are in the castle storage. Help yourself to them.

My next project after finishing the walls - a Imperator class titan!
Title: Re: Minecraft Beta
Post by: Ravenholme on July 11, 2011, 10:04:40 am
Fear not!
The Emperor protects!

I puta  few slimballs and sticky pistons are in the castle storage. Help yourself to them.

I'm outside your wall by a fair distance, across some rough terrain. I'd like to extend an elevated railway out that way from Ravenwatch Manor, but I've got to build said manor first, and find enough Iron to build a massive railway
Title: Re: Minecraft Beta
Post by: TrashMan on July 11, 2011, 10:25:48 am
I got a stack or two of railways in the storage room too.
Title: Re: Minecraft Beta
Post by: Ravenholme on July 11, 2011, 10:27:36 am
I got a stack or two of railways in the storage room too.

Hmm, now I've got to devise a way to get back to you and make my way over the Great Wall to pick up supplies, since Sara said I should take Cobble from the fenris construction site as well (So long as I don't raid it all)
Title: Re: Minecraft Beta
Post by: Sandwich on July 11, 2011, 10:33:13 am
I'd like to request that anyone benefiting from the Fenris site's resources commit to putting in some time at some point in helping us clear land in the marked-out area, or some other way to give back. :)

If you do want to help clear out land, but don't have access to the TNT chest, ask if someone else on the server who does have access can get out half a stack or something (just make sure to mention it's for the Fenris project). Also, please post in the Fenris thread (http://www.hard-light.net/forums/index.php?topic=76953.0) beforehand; if we don't recognize your username, we'll be pretty reluctant to hand you TNT. :p
Title: Re: Minecraft Beta
Post by: Ravenholme on July 11, 2011, 10:39:37 am
I'd like to request that anyone benefiting from the Fenris site's resources commit to putting in some time at some point in helping us clear land in the marked-out area, or some other way to give back. :)

If you do want to help clear out land, but don't have access to the TNT chest, ask if someone else on the server who does have access can get out half a stack or something (just make sure to mention it's for the Fenris project). Also, please post in the Fenris thread (http://www.hard-light.net/forums/index.php?topic=76953.0) beforehand; if we don't recognize your username, we'll be pretty reluctant to hand you TNT. :p

I'll try and pitch in as soon as I've got easy access to the construction site - it's a fairly epic trek to where I am now from Trashman's empire. Although, someone has explored out this way before.
Title: Re: Minecraft Beta
Post by: rhx123 on July 11, 2011, 10:44:03 am
There is a railway from trashmania to fenris IIRC, however I don't think its completely finished yet.
Oh and theres usaully tones of slimes in the drop cave.
Title: Re: Minecraft Beta
Post by: Sandwich on July 11, 2011, 10:50:37 am
I'll try and pitch in as soon as I've got easy access to the construction site - it's a fairly epic trek to where I am now from Trashman's empire. Although, someone has explored out this way before.

What's your general coordinate area?

There is a railway from trashmania to fenris IIRC, however I don't think its completely finished yet.
Oh and theres usaully tones of slimes in the drop cave.

Dynmap? :(
Title: Re: Minecraft Beta
Post by: Ravenholme on July 11, 2011, 11:02:43 am
x= -110 y= 65.6 z=351.3

Roughly.

I've just found out where I am in general terms, I'm somewhere in the expanse between Trashman's empire and the Fenris construction site.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 11, 2011, 11:10:03 am
You know, there's already perfectly serviceable railway system that can get between TrashMan's Castle and the Fenris.
It does need some clearing up, but if we keep this up we'll have railway lines crisscrossing all over the place with no one using them... just FYI.
Title: Re: Minecraft Beta
Post by: headdie on July 11, 2011, 12:03:29 pm
You know, there's already perfectly serviceable railway system that can get between TrashMan's Castle and the Fenris.
It does need some clearing up, but if we keep this up we'll have railway lines crisscrossing all over the place with no one using them... just FYI.

the dedicated trasmania - fenris line is a strait shot (almost literally) which bypasses the town/vally.  I can understand your concern but atm trasmania and fenris are both highly active sites which will be grand in scale and impressive to explore so in this case I figured the line would be handy.
Title: Re: Minecraft Beta
Post by: TrashMan on July 11, 2011, 03:40:27 pm
Grand Wall expansion, Phase 2.....complete!
Phase 3 is now in effect!
Title: Re: Minecraft Beta
Post by: headdie on July 11, 2011, 05:12:38 pm
The Trashmania - fenris line is now complete and both directions are functional, with a small station built on the fenris end.

Travel plans might be disrupted by a stop point on the Fenris - Trashmania side for some "catacombs" near Trashmania.

Shots of the Fenris Station


(http://img204.imageshack.us/img204/7081/20110711223840.th.png) (http://img204.imageshack.us/i/20110711223840.png/)
(http://img43.imageshack.us/img43/5503/20110711223818.th.png) (http://img43.imageshack.us/i/20110711223818.png/)
Title: Re: Minecraft Beta
Post by: -Sara- on July 11, 2011, 06:52:06 pm
Right I edited the railroad from Fenris-Trashpire. It now loops and stops at both ends with a button to continue. It also stops at the catacombs, an almost 2000 metres tunnel of about 20x20. Don't randomly go wreck things there (no TNT either!) and don't throw torches all around, or I'll hide the entrance as fast as I gifted access to the server. :) WARNING: The hatch to the catacombs is one-way only, it goes down. To go up one needs a password, can walk it all the way through to either one of the not-yet-so-clear exits or /warp and /home to a waypoint. Soon there'll be a huge nether-gate, unpreceded by any previous endeavours to reach a different station than the Kastra-built one. It should offer a new nether area to harvest glowstone etc from, given that fortunately placed glowstone around the netherstation has been taken by now.
Title: Re: Minecraft Beta
Post by: Killer Whale on July 12, 2011, 01:43:26 am
I just logged in and someone said "the server has a terrible connection today", left, and I crashed.
I logged back in and had a huge build privelage delay; I'd destroy a block, it'd pop back and after about 20-40 seconds it would finally get destroyed and drop. I crashed a couple of times and got ported back to my start position with the couple of blocks I took out still there. I found a world hole, crashed. Found another, fell down it (I though world holes were a rendering issue, I thought I could still walk on them), crashed. Got ported back to my previous save and instantly died, dropping about 5 diamonds, half a stack of iron and over 350 mushrooms (among other miscellaneous junk) and crashed. Next login sent me home with nothing, I walked around and then got ported back to a door I'd used a moment ago, walked away, got ported back again, walked throgh another door and got ported back to that door. At which point I gave up.

Unhappy server?
Title: Re: Minecraft Beta
Post by: pecenipicek on July 12, 2011, 01:52:07 am
My ISP has ****ed something up, so sorry about that.

I have no clue as to when it will be fixed, since its out of my hands completely. Hopefully today, but i just dont know. It started messing up today around 1AM on my end (GMT+1), as witnessed by pretty much all the server regulars. At first we thought it was the server derping up, but then the rest of my internets started derping out, and i can barely open pages properly...


[edit] did i mention that pingtest.net reports ping around 1500ms and jitter from 1500-3600ms? In short, my ISP ****ed up something bad on their end, and i've spent at least an hour today already on trying to get through to someone with working higher-brain functions in their call center.
Title: Re: Minecraft Beta
Post by: Flipside on July 12, 2011, 01:54:08 am
That was me talking to you, I got kicked off a few seconds later.

@Pece : Yeah, Yoko and I have been trying on and off all evening, and the connection has been awful. I'm not sure what your ISP are doing, possibly pouring glue into the routers ;)
Title: Re: Minecraft Beta
Post by: TrashMan on July 12, 2011, 02:12:12 am
Right I edited the railroad from Fenris-Trashpire. It now loops and stops at both ends with a button to continue. It also stops at the catacombs, an almost 2000 metres tunnel of about 20x20. Don't randomly go wreck things there (no TNT either!) and don't throw torches all around, or I'll hide the entrance as fast as I gifted access to the server. :) WARNING: The hatch to the catacombs is one-way only, it goes down. To go up one needs a password, can walk it all the way through to either one of the not-yet-so-clear exits or /warp and /home to a waypoint. Soon there'll be a huge nether-gate, unpreceded by any previous endeavours to reach a different station than the Kastra-built one. It should offer a new nether area to harvest glowstone etc from, given that fortunately placed glowstone around the netherstation has been taken by now.

Yeah..for some reason, even my nether gate linked to the nether station...despite it beign really far away from any other nether gate...

I'll try putting a nether gate at the top of the second keep...that should be interesting.
Title: Re: Minecraft Beta
Post by: Killer Whale on July 12, 2011, 02:14:44 am
Not at all the point of what you're saying, but what would glue do to electronics? It doesn't conduct (unless its a really watery one), so the most it would do is jam fans, retain heat and prevent you from opening the case up again. Would a router still work with glue poured into it? Is that what they were testing out?
Title: Re: Minecraft Beta
Post by: pecenipicek on July 12, 2011, 02:34:19 am
That was me talking to you, I got kicked off a few seconds later.

@Pece : Yeah, Yoko and I have been trying on and off all evening, and the connection has been awful. I'm not sure what your ISP are doing, possibly pouring glue into the routers ;)
i've been yelling at them. basically, they were having some maintenance in my area, its been finished around 6AM my time, and for some reason, something ****ed up and they've had already more than a 100 calls of the same type of problems. I expect it to be solved today, but you never know... -.-
Title: Re: Minecraft Beta
Post by: Flipside on July 12, 2011, 02:41:16 am
Not at all the point of what you're saying, but what would glue do to electronics? It doesn't conduct (unless its a really watery one), so the most it would do is jam fans, retain heat and prevent you from opening the case up again. Would a router still work with glue poured into it? Is that what they were testing out?

It's a holdover from before digital technology was widespread to be honest, pouring glue into mechanical stuff would make it jam up and run really badly, I'm just showing my age ;)

Edit: Seems to be running much better now....
Title: Re: Minecraft Beta
Post by: pecenipicek on July 12, 2011, 03:51:35 am
Not at all the point of what you're saying, but what would glue do to electronics? It doesn't conduct (unless its a really watery one), so the most it would do is jam fans, retain heat and prevent you from opening the case up again. Would a router still work with glue poured into it? Is that what they were testing out?

It's a holdover from before digital technology was widespread to be honest, pouring glue into mechanical stuff would make it jam up and run really badly, I'm just showing my age ;)

Edit: Seems to be running much better now....
let us hope so. report if anything acts up, and i'll go yell at them some more.

[edit](http://www.pingtest.net/result/43453357.png) (http://www.pingtest.net)
this is the latest.

compared to previous 1500+ for ping a 3000+ for jitter...
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 03:55:36 am
Right I edited the railroad from Fenris-Trashpire. It now loops and stops at both ends with a button to continue. It also stops at the catacombs, an almost 2000 metres tunnel of about 20x20. Don't randomly go wreck things there (no TNT either!) and don't throw torches all around, or I'll hide the entrance as fast as I gifted access to the server. :) WARNING: The hatch to the catacombs is one-way only, it goes down. To go up one needs a password, can walk it all the way through to either one of the not-yet-so-clear exits or /warp and /home to a waypoint. Soon there'll be a huge nether-gate, unpreceded by any previous endeavours to reach a different station than the Kastra-built one. It should offer a new nether area to harvest glowstone etc from, given that fortunately placed glowstone around the netherstation has been taken by now.

Yeah..for some reason, even my nether gate linked to the nether station...despite it beign really far away from any other nether gate...

I'll try putting a nether gate at the top of the second keep...that should be interesting.

8 blocks in the normal world equal only 1 block in the nether. If your keep is a whopping 800 blocks away it's a mere 100 in the nether.

Theoretically if you make a nether minecart trail in miniature of the real one facing the same way you could cross the whole map in 30 seconds. Kastra used this to make some hyperfast transportation.
Title: Re: Minecraft Beta
Post by: TrashMan on July 12, 2011, 04:01:02 am
I know the distances in Nether.

I still can't see how my portal linked to the exact same place....unless all overworld portals withing 500 blocks will always link to the same place.

Thwre is literally no other portal for 2-3 chunks around mine.

EDIt:
After reading a bit on the wiki, the overwolrd distannce between portal has to be 1024 blocks if you dont' want them to link to the same netherworld portal...that's just..daft.

Ah..but there is a way around it it seems...if someone were to temporarily deactivate the Netwerworld station portal, thta would force a creation of a new portal when someoen passes trough mine. then re-activate the Nether station portal.
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 04:10:57 am
I know the distances in Nether.

I still can't see how my portal linked to the exact same place....unless all overworld portals withing 500 blocks will always link to the same place.

Thwre is literally no other portal for 2-3 chunks around mine.

EDIt:
After reading a bit on the wiki, the overwolrd distannce between portal has to be 1024 blocks if yo udotn' want them to link to the same netherworld portal...that's just..daft

was going to tell you that but you found out already :)
Title: Re: Minecraft Beta
Post by: Sandwich on July 12, 2011, 05:42:26 am
Easiest way to deactivate a portal that I've seen so far is to put water so it flows through the portal. Just remember to have flint & steel with you to relight it when the time comes.
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 05:49:32 am
I'm going to try using lava and water to make an on-off switch today on a portal.
Title: Re: Minecraft Beta
Post by: Sandwich on July 12, 2011, 05:53:46 am
I'm going to try using lava and water to make an on-off switch today on a portal.

I was contemplating that myself last night while falling asleep. :p "Y'know," I thought, "Sara should try to make a portal that you can switch on and off using water and lava." :p
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 06:18:28 am
You also want to give me all your diamond and gold. :P Maybe it works too...
Title: Re: Minecraft Beta
Post by: Ravenholme on July 12, 2011, 08:19:42 am
Can I ask who built the mob trap/grinder at the Fenris station? Would they be able to teach me how to make them/point me in the direction of a tutorial/diagram?
Title: Re: Minecraft Beta
Post by: TrashMan on July 12, 2011, 08:29:35 am
Water dissapears in the Nether. how do oyu deactiveate a portal o nthe Nether side wiht it? You have to break the obsidian.
Title: Re: Minecraft Beta
Post by: achtung on July 12, 2011, 08:31:04 am
TNT may be capable of blowing it out.
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 08:35:32 am
Problem is if too many mobtrabs are in the world, no other spawns may occur.
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 08:36:08 am
Water dissapears in the Nether. how do oyu deactiveate a portal o nthe Nether side wiht it? You have to break the obsidian.

Lava IN the portal breaks it too. As would a piston pushing a block in and out. Or a piston moving obsidian if that is possible.
Title: Re: Minecraft Beta
Post by: Hades on July 12, 2011, 08:36:46 am
Lava IN the portal breaks it too. As would a piston pushing a block in and out. Or a piston moving obsidian if that is possible.
Pistons can't move Obsidian blocks iirc
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 08:43:27 am
Yea I tried by now. Still plenty of ways.
Title: Re: Minecraft Beta
Post by: rhx123 on July 12, 2011, 08:49:25 am
Would pushing a block into the portal stop it?
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 09:13:21 am
Tried it refuses to push against a portal block. A water piston did turn it off, but it seems lighting it is another story.

Edit: having something burn next to it neither.

Edit2: I managed to turn it off with water and a piston flawlessly now. But that's only half the work.
Title: Re: Minecraft Beta
Post by: Topgun on July 12, 2011, 09:50:05 am
I want to join this, who do I contact to get op?
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 10:30:50 am
CRAFTGATE! MG-1

A stargate-esque shutdown system. Now to find a way to autolight it repeatedly.

http://www.youtube.com/watch?v=Ok_nzmeDx0k

@Topgun: On Rhx/Richards server you just join. On Pec's you need permissions to build I think. Info is in the first post.
Title: Re: Minecraft Beta
Post by: Hades on July 12, 2011, 01:20:47 pm
CRAFTGATE! MG-1

A stargate-esque shutdown system. Now to find a way to autolight it repeatedly.

http://www.youtube.com/watch?v=Ok_nzmeDx0k
That is super cool. I'll try something like that later on Pece's server.
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 02:37:32 pm
Ran into this while happily mining, wtf?!

(http://img705.imageshack.us/img705/9807/whaa.jpg)
Title: Re: Minecraft Beta
Post by: Luis Dias on July 12, 2011, 03:02:48 pm
very beautiful
Title: Re: Minecraft Beta
Post by: Sandwich on July 12, 2011, 03:10:46 pm
Ran into this while happily mining, wtf?!

:wtf:

Can I ask who built the mob trap/grinder at the Fenris station? Would they be able to teach me how to make them/point me in the direction of a tutorial/diagram?

I copied it basically 1:1 from Etho's mob grinder. He's got plenty of tutorial videos out; I think all the relevant ones are in the description of this one (http://www.youtube.com/watch?v=T5H3aO0wUBQ).
Title: Re: Minecraft Beta
Post by: rhx123 on July 12, 2011, 03:42:07 pm
Sara, havn't you ever been down the plunge-o-vator :O
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 04:24:16 pm
Plunge-o-vator? I've only been in Sandwiches HUGE crater, but that didn't have this coolness in it.

edit: Anyway, I closed both entrances thickly with smoothstone, it now looks inconspicuous with the rest of my tunnel.
Title: Re: Minecraft Beta
Post by: qazwsx on July 12, 2011, 04:50:15 pm
That's pretty much directly under spawn, I'll show you the "normal" entrance next time anyone's online.
If I recall correctly, a sizeable amount of slimes spawn in that cave as well.
Title: Re: Minecraft Beta
Post by: -Sara- on July 12, 2011, 06:15:01 pm
Awesome, yea you showed me the direction but I expected the old TNT cavern. Not this. :P Found my way out by removing cobble and placing it back to circumvent a door and take a rail up again. When Dynmap is up it'll be cool to discover all that stuff. Maybe you should hold tours once a month. :D
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 13, 2011, 12:07:08 am
That cave was first place a visited on the server... One day I'm walking around gawking at the scenery and all of a sudden I plunge into a very, very deep hole.
Title: Re: Minecraft Beta
Post by: qazwsx on July 13, 2011, 02:45:43 am
The cave actually predates HLP's access to the server, at the point of creation, the server ran in a shoebox under rhx's bed.
Title: Re: Minecraft Beta
Post by: headdie on July 13, 2011, 02:51:00 am
You know what would be cool, a /warp random command.  It would warp you to a random spot within a set distance from the player and from the centre of the map.  Would certainly be useful for finding explored areas to mine.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 13, 2011, 02:54:37 am
Explored areas to mine? You won't find much 'cept stone and some coal that way...
Title: Re: Minecraft Beta
Post by: headdie on July 13, 2011, 03:08:04 am
/me facepalms

unexplored then

you know what I meant   :p
Title: Re: Minecraft Beta
Post by: Ravenholme on July 13, 2011, 05:00:49 am
Thanks for the links Sandwich, I'll have a go at building a Mobavator and Grinder at some point.
Title: Re: Minecraft Beta
Post by: Sandwich on July 13, 2011, 05:12:15 am
I just spent the last 2 nights spelunking a cave system I encountered at diamond level below my house. I'd dug down, intending to start a branch mine to get resources for a rail system to my house, and 10 blocks into the second tunnel I encountered a lava lake. Out came the water bucket, and the lake was now obsidian! It also connected me to this massive cave system. I found something like 12 stacks of coal, 8 of redstone, 4 of iron, a half-stack of gold, and a whopping 3 diamonds.  :blah:

Once fully explored, I resumed my branch mine tunnels. 30 minutes and 5 tunnels later, and I had found ~15 diamonds. :rolleyes: :p
Title: Re: Minecraft Beta
Post by: Ravenholme on July 13, 2011, 05:50:10 am
I just spent the last 2 nights spelunking a cave system I encountered at diamond level below my house. I'd dug down, intending to start a branch mine to get resources for a rail system to my house, and 10 blocks into the second tunnel I encountered a lava lake. Out came the water bucket, and the lake was now obsidian! It also connected me to this massive cave system. I found something like 12 stacks of coal, 8 of redstone, 4 of iron, a half-stack of gold, and a whopping 3 diamonds.  :blah:

Once fully explored, I resumed my branch mine tunnels. 30 minutes and 5 tunnels later, and I had found ~15 diamonds. :rolleyes: :p

I'm in the process of creating a stairmine at Ravenwatch manor, with the intention of branch mining from it - I hope I get that lucky.
Title: Re: Minecraft Beta
Post by: CommanderDJ on July 13, 2011, 07:13:37 am
I abandoned my old home completely, as it was in a terrible spot with nothing interesting around it. So if anyone finds a rectangular, two-storey fort with no doors, feel free to mine your way in and help yourself to anything that's left there.

Also I accidentally a lavafall, thus setting my two dogs on fire. :(
Title: Re: Minecraft Beta
Post by: Jachilles on July 13, 2011, 08:33:33 am
Hello all! Been pointed this way by Ravenholme. :P I love Minecraft and the possibility of joining a good server is one ill jump at!
Title: Re: Minecraft Beta
Post by: pecenipicek on July 13, 2011, 09:04:28 am
flipside, catch me on skype when  you get on.
Title: Re: Minecraft Beta
Post by: Sandwich on July 13, 2011, 10:14:16 am
Hello all! Been pointed this way by Ravenholme. :P I love Minecraft and the possibility of joining a good server is one ill jump at!

Ahh, but have you at least played Freespace 1/2? :p
Title: Re: Minecraft Beta
Post by: TrashMan on July 13, 2011, 11:02:40 am
I abandoned my old home completely, as it was in a terrible spot with nothing interesting around it. So if anyone finds a rectangular, two-storey fort with no doors, feel free to mine your way in and help yourself to anything that's left there.

The Emperor resents that remark.

Also, anyone seen Blue Flames? Haven't seen him on-line in the past few days.
Title: Re: Minecraft Beta
Post by: -Sara- on July 13, 2011, 11:23:45 am
Didn't the great emperor see everything? :P
Title: Re: Minecraft Beta
Post by: Ravenholme on July 13, 2011, 12:28:31 pm
Hello all! Been pointed this way by Ravenholme. :P I love Minecraft and the possibility of joining a good server is one ill jump at!

Ahh, but have you at least played Freespace 1/2? :p

He should have, I've been telling him to for long enough :p
Title: Re: Minecraft Beta
Post by: achtung on July 13, 2011, 12:58:50 pm
Who built that little wooden shack under my rail to the southwest of the fenris? I've always wondered.
Title: Re: Minecraft Beta
Post by: -Sara- on July 13, 2011, 02:34:40 pm
Screenshot? Says more than a 1000 words, maybe someone knows then.
Title: Re: Minecraft Beta
Post by: KyadCK on July 13, 2011, 04:31:29 pm
I may have been a tad busy in the past few hours:

(http://img849.imageshack.us/img849/1069/20110713165217.png)

Also, for some reason it isnt as hard to find my house as it used to be...
Title: Re: Minecraft Beta
Post by: headdie on July 13, 2011, 04:38:49 pm
I dont know why but i think i would have to agree with you
Title: Re: Minecraft Beta
Post by: TrashMan on July 13, 2011, 04:55:56 pm
Didn't the great emperor see everything? :P


Oh I do. But I have to give you all an illusion of being usefull.
By pretending to need your services, I grant you the opportunity to earn glory and favor.

NOTE TO SELF: Install more CCTV cammeras.

ADDENDUM: put netherrack all over the great wall.

ADDENDUM2: rapid-fire fire arrow launchers for the titans guns. Hmmm...if I put a mob spawner inside the gun I could launch creepers! Get a research team on that ASAP.

ADDENDUM3: Don't make mental notes to self while speaking to the public. Also, call in MIB units to "fix" this.


*FLASH*

It was just swamp gas.
Title: Re: Minecraft Beta
Post by: achtung on July 13, 2011, 05:36:32 pm
Very nice Kyad.
Title: Re: Minecraft Beta
Post by: CommanderDJ on July 13, 2011, 05:49:20 pm
I abandoned my old home completely, as it was in a terrible spot with nothing interesting around it. So if anyone finds a rectangular, two-storey fort with no doors, feel free to mine your way in and help yourself to anything that's left there.

The Emperor resents that remark.

*snip*

I meant interesting in terms of the natural landscape. Of course TrashMania looked grand off in the distance.
Title: Re: Minecraft Beta
Post by: Retsof on July 13, 2011, 06:11:39 pm
If any one wants to blow something up there's a failed mob trap (merely a large rectangular tower) above my house that could be demolished.  I don't think I have the TNT for it myself and I lack the ambition to do it by hand.  Also, feel free to use my nether portal (in the building with the four nethrack "spikes"), but be warned it is one-way to the central gate.
Title: Re: Minecraft Beta
Post by: qazwsx on July 13, 2011, 06:28:48 pm
I may have been a tad busy in the past few hours:

(http://img849.imageshack.us/img849/1069/20110713165217.png)

Also, for some reason it isnt as hard to find my house as it used to be...
I ****ING LOVE IT.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 13, 2011, 10:05:02 pm
That place looks eerily familiar... where is that?
Title: Re: Minecraft Beta
Post by: KyadCK on July 13, 2011, 10:45:53 pm
That'd be my once hidden home behind Shade's place. besides the towers there is also the massive sugarcane lake (part of which is seen at the bottom).


<Maze> - <Shade's House> - <My House> for general directions, though it should be visable from some point of the rail.
Title: Re: Minecraft Beta
Post by: Killer Whale on July 14, 2011, 04:40:10 am
I love how the world is so packed with things that happily mining a thousand blocks from town a redstone torch falls on my head.
Title: Re: Minecraft Beta
Post by: Sandwich on July 14, 2011, 04:55:18 am
A redstone torch? Aww, you broke it!
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 14, 2011, 05:06:31 am
Where the heck are you mining? I bet it was for a powered rail...

If you want room to expand, you should probably go somewhere farther than 1000 blocks from town. Maybe like... 3000? :lol:
Title: Re: Minecraft Beta
Post by: Killer Whale on July 14, 2011, 08:47:05 am
Don't worry, I fixed the powered rail. I should have realised I'd hit rail seeing as you can't miss the airborne rail plunging mid-way into the cliff face right next to where I'm digging my house (you can see it to the left of the picture I posted before (http://www.hard-light.net/forums/index.php?topic=73227.msg1529745#msg1529745), my house is behind the waterfall).
And I think the server is currently limiting the world to about 2.5 km from spawn, cause I hit a teleporting barrier.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 14, 2011, 08:47:59 am
I love how the world is so packed with things that happily mining a thousand blocks from town a redstone torch falls on my head.
i think thats more related to the fact that whereever somebody moved himself and built something, we connected it. :p


feel free to spread out dude :D
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 14, 2011, 09:51:31 am
I just thought of a totally awesome thing I could do with pistons, but I haven't finished the last 2 projects I started on...

Damn! I'm turning into qaz. :P
Title: Re: Minecraft Beta
Post by: TrashMan on July 14, 2011, 09:59:27 am
Any WH40K fans on the server? I want to build a Walrord titan!
Title: Re: Minecraft Beta
Post by: -Sara- on July 14, 2011, 10:35:40 am
Seems I have now around 170 diamond, 250 gold and 750 iron, woop! The mining goes on.

In the meanwhile, what'd people feel about a floating paradise island?
Title: Re: Minecraft Beta
Post by: qazwsx on July 14, 2011, 10:36:43 am
I just thought of a totally awesome thing I could do with pistons, but I haven't finished the last 2 projects I started on...

Damn! I'm turning into qaz. :P
>_>
It's true, I never finish anythi
Title: Re: Minecraft Beta
Post by: -Sara- on July 14, 2011, 10:41:30 am
I just thought of a totally awesome thing I could do with pistons, but I haven't finished the last 2 projects I started on...

Damn! I'm turning into qaz. :P
>_>
It's true, I never finish anythi

Can we burn that awful trollface of wool? It's horrid and never gets finished anyway! :P
Title: Re: Minecraft Beta
Post by: Sandwich on July 14, 2011, 11:05:30 am
>_>
It's true, I never finish anythi

Not entirely true - you finished the mob grinder at Fenris... :p
Title: Re: Minecraft Beta
Post by: Luis Dias on July 14, 2011, 11:36:48 am
any progress on the fenris? I haven't minecraft, so I can't see it ingame
Title: Re: Minecraft Beta
Post by: qazwsx on July 14, 2011, 11:43:09 am
>_>
It's true, I never finish anythi

Not entirely true - you finished the mob grinder at Fenris... :p
I didn't build the top part :P
Title: Re: Minecraft Beta
Post by: Polpolion on July 14, 2011, 12:51:30 pm
any progress on the fenris? I haven't minecraft, so I can't see it ingame
I don't think anyone's worked on it since I added the top side of the midsection. I even had to stop that because I don't have any more grey wool. It's just a frame and a wall, IIRC.
Title: Re: Minecraft Beta
Post by: headdie on July 14, 2011, 01:30:18 pm
any progress on the fenris? I haven't minecraft, so I can't see it ingame


(http://img6.imageshack.us/img6/97/20110714191619.th.png) (http://img6.imageshack.us/i/20110714191619.png/)
(http://img39.imageshack.us/img39/8118/20110714191616.th.png) (http://img39.imageshack.us/i/20110714191616.png/)

and finally our glorious emperor hard at work in the kingdom
(http://img809.imageshack.us/img809/2964/20110714191930.th.png) (http://img809.imageshack.us/i/20110714191930.png/)
Title: Re: Minecraft Beta
Post by: Sandwich on July 14, 2011, 02:51:32 pm
I don't think anyone's worked on it since I added the top side of the midsection. I even had to stop that because I don't have any more grey wool. It's just a frame and a wall, IIRC.

Grey wool? You didn't use smoothstone?
Title: Re: Minecraft Beta
Post by: Polpolion on July 14, 2011, 03:54:52 pm
I don't think anyone's worked on it since I added the top side of the midsection. I even had to stop that because I don't have any more grey wool. It's just a frame and a wall, IIRC.

Grey wool? You didn't use smoothstone?
Most of the side is smoothstone, yes, but the portion of the Fenris side that hasn't been filled in yet (the gap up and to the right of the airlock door) needs to use a darker material than the rest. Netherack (or however it's spelled) should be good enough for the red detailing, but I don't want to add that until I have the darker stuff in place.
Title: Re: Minecraft Beta
Post by: Flipside on July 14, 2011, 07:25:15 pm
Anyone on Peci's server under the name NamelessGuy1? Not a name that brings an image of trust to mind ;)

If you're genuinely from here, please let us know.
Title: Re: Minecraft Beta
Post by: Sandwich on July 14, 2011, 09:55:12 pm
Most of the side is smoothstone, yes, but the portion of the Fenris side that hasn't been filled in yet (the gap up and to the right of the airlock door) needs to use a darker material than the rest. Netherack (or however it's spelled) should be good enough for the red detailing, but I don't want to add that until I have the darker stuff in place.

Ah, I'd had cobblestone in mind for the darker grey parts until they changed the texture to be lighter colored...
Title: Re: Minecraft Beta
Post by: Polpolion on July 14, 2011, 10:05:27 pm
Same here, at least they changed it before I put it in. :p
Title: Re: Minecraft Beta
Post by: KyadCK on July 14, 2011, 11:40:35 pm
Phase 2 complete:

(http://img13.imageshack.us/img13/9289/20110714233433.png)

Phase 3 will begin... in about a week after I get back all the resources I burned making phases one and two, damn those things eat up cobble, sand and coal quick.
Title: Re: Minecraft Beta
Post by: Killer Whale on July 15, 2011, 12:43:45 am
Anyone on Peci's server under the name NamelessGuy1? Not a name that brings an image of trust to mind ;)

If you're genuinely from here, please let us know.
I am NamelessGuy1. I was considering having quite a few of NamelessGuy# out the front of Hades' house with swords, to look like attackers. NamelessGuy1 was the first, a test guy if you will (he currently has my sword). But I realised that the server would get too laggy as would my bandwith so I rejected the idea.
Title: Re: Minecraft Beta
Post by: Sandwich on July 15, 2011, 06:39:00 am
Phase 2 complete:

(http://img13.imageshack.us/img13/9289/20110714233433.png)
Reminds me of the mothership landing platforms from the V remake...
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 15, 2011, 07:10:50 am
Should I be worried? Perhaps I should follow TrashMan's example and take defensive measures. o_o
Title: Re: Minecraft Beta
Post by: pecenipicek on July 15, 2011, 08:09:06 am
Anyone on Peci's server under the name NamelessGuy1? Not a name that brings an image of trust to mind ;)

If you're genuinely from here, please let us know.
I am NamelessGuy1. I was considering having quite a few of NamelessGuy# out the front of Hades' house with swords, to look like attackers. NamelessGuy1 was the first, a test guy if you will (he currently has my sword). But I realised that the server would get too laggy as would my bandwith so I rejected the idea.
derp, nvm -.-
Title: Re: Minecraft Beta
Post by: esarai on July 15, 2011, 03:24:57 pm
Gentlemen, I come today to share with you a great feat of minecrafting.  At 1:46 MST, the Space Battleship Yamato and an Imperial-class Star Destroyer engaged each other in air-to-air combat over Himeji Castle on the Casual Fun World server.  The Yamato had been engineered expressly for the purpose of aerial combat, sporting 9 anti-air cannons each side, plus an immensely powerful, 8-shot forward cannon for both air and land attack missions.  The Imperial Star Destroyer was engineered as a ground assault ship, and as such had a 20-bomb payload and two long-range forward cannons.  The combatants met in the air NE of the castle and began maneuvering to attack.  The first salvo was fired by the Yamato, but the broadside guns fell short of the destroyer.  The Destroyer returned fire with a salvo from its spinal guns, but the shells simply bounced off the hull of the Yamato.  A malfunction in the SD's guns killed a crewman, and while attempting to shore up the damage, the Yamato maneuvered into position and opened fire with all broadside guns.  The shots landed, but were ineffective.  With both ships evenly matched, maneuvering continued, each ship trying to find a workable firing solution, until the Yamato's captain attempted to bring his primary gun to bear, misjudged the distance to target, and rammed the star destroyer, crippling the ship's midsection and destroying primary fire control.  The destroyer limped away for repairs and refit, while the Yamato flew proudly onwards. 


Sadly, the dockyards forgot to install guncams on the ships, and our only sources are witnesses who observed the battle first-hand.
Title: Re: Minecraft Beta
Post by: headdie on July 15, 2011, 03:53:45 pm
does that mean we need a Cain?
Title: Re: Minecraft Beta
Post by: TrashMan on July 16, 2011, 02:18:35 pm
The Emperor wishes to remind everyone of His generosity towards those loyal to Him.

To this end, the Emperor has graciously offer aid in manpower and materials to Lord Raveholme. Note that even now, the Ravenholme manor and railway are nearing completion!
Blessed are the loyal servants of the empire! Woe to the Emperors foes!

We also wish to inform the public on the delays in the titan Project. They were caused by the arrival or the man know as Witcher 2.
Title: Re: Minecraft Beta
Post by: Ravenholme on July 16, 2011, 03:44:38 pm
The Emperor wishes to remind everyone of His generosity towards those loyal to Him.

To this end, the Emperor has graciously offer aid in manpower and materials to Lord Raveholme. Note that even now, the Ravenholme manor and railway are nearing completion!
Blessed are the loyal servants of the empire! Woe to the Emperors foes!

We also wish to inform the public on the delays in the titan Project. They were caused by the arrival or the man know as Witcher 2.

And, in accordance with our bond, I hereby state that the Ravenwatch Estate owes you 32 iron bars, 22 Gold bars, and one Embassy to be built within the Trashmania Demense.

Let all men know my bond, so that failure to pay mine debt results in the scorn an oathbreaker would richly deserve
Title: Re: Minecraft Beta
Post by: KyadCK on July 16, 2011, 03:50:09 pm
Phase 3:

(http://img88.imageshack.us/img88/2745/20110715183729.png)

Even I dunno what happens next, but I was thinking of building a house and garden, possibly with a big dome over it unless other people have better ideas.
Title: Re: Minecraft Beta
Post by: -Sara- on July 16, 2011, 04:11:18 pm
The griever struck again. One of my dogs is gone, likely killed. Next to the sign saying to not let my dogs out, were new signs with: Who let the dogs out!

Much worse is I saved a small castle from griever TNT. TNT was spread on each level, close to a lava trap. I don't know who's castle it was, but the lava from the trap could have blown the whole castle up. About 20 TNT, maybe even 30, were spread through it. This is the castle:

(http://img14.imageshack.us/img14/1918/20110716225310.png)

I'm worried many more buildings may be laced with TNT. The way chunks load, things don't move or explode until a player enters the chunk. With lava it's thus rigged to go once a player passes by the castle or building. This has to stop soon now. Get Dynmap back up, if there is a port-problem, ask helpdesk to help you with it. It's what they're paid for, they're to assist unconditioned as long as it's within terms. I think helping with port problems fits that list?




@ Kyad:

* PvP arena.
* Mob arena (with spawners and pistons to allow or disallow a spawn.
* A temple housing a main Nether portal (the spirit temple is okay, but the fenris portal is silly).
Title: Re: Minecraft Beta
Post by: Ravenholme on July 16, 2011, 04:22:03 pm
Where is your house that keeps getting griefed Sara? I don't think anything has happened to Ravenwatch yet, though I'll go over it to make sure.
Title: Re: Minecraft Beta
Post by: -Sara- on July 16, 2011, 04:30:54 pm
Mine got grieved once so far, others were far more grieved.
Title: Re: Minecraft Beta
Post by: rhx123 on July 16, 2011, 05:16:48 pm
Sara, that tnt-laced castle is a copy of one made by scrumplesplung which I pasted in the middle of nowhere to mess with tnt. It's been there for ages and gets blown up and re-pasted once or twice a week :P
Title: Re: Minecraft Beta
Post by: headdie on July 16, 2011, 05:24:10 pm
It reminds me of the guard posts seen the the Settlers games
Title: Re: Minecraft Beta
Post by: qazwsx on July 16, 2011, 05:27:08 pm
Dynmap won't really help with preventing griefing, Logblock/datablock however will allow us to undo damage, and what we need for that is access to the SQL server, rhx put tickets in for it, but I haven't heard from him recently. I might check out datablock sometime, however my brain is full of **** from several consecutive  heavy nights, so it won't be done for a couple of days unless rhx wants to check it out.

Also, I swaer that structure was abanadoned, I noticed the tnt in it sometime last week, and thought somoene had just scheduled it for demilition.

Derp, rhx postan.
Title: Re: Minecraft Beta
Post by: rhx123 on July 16, 2011, 05:28:49 pm
@The ports for dynmap, no progress, but they said the SQL should be ready tommorow, their upgrading hardwear the moment hence the huuge wait.
Title: Re: Minecraft Beta
Post by: Retsof on July 16, 2011, 06:50:06 pm
I think I'm going to try and build something resembling an ancient temple.  You know, hidden passages, traps, treasure, all that good stuff.  Now I just need a floorplan and some open land....  and really some idea of how I will actually build it.  Or maybe I'll just wing it, dunno.
Title: Re: Minecraft Beta
Post by: -Sara- on July 16, 2011, 07:14:53 pm
If you wait for 1.8 you get all those new fancy kaki bricks and such. You could make a pyramid. ;)
Title: Re: Minecraft Beta
Post by: Retsof on July 16, 2011, 08:31:35 pm
Good idea, I can use the time to plan.
Title: Re: Minecraft Beta
Post by: Ravenholme on July 17, 2011, 02:25:32 am
If you wait for 1.8 you get all those new fancy kaki bricks and such. You could make a pyramid. ;)

I'm not sure those bricks are actually Khaki, most people think that's the new softer lighting system that Notch is introducing making them seem brown/orange rather than Grey, due to the presence of torches. I don't know though.
Title: Re: Minecraft Beta
Post by: rhx123 on July 17, 2011, 03:48:49 am
Server has moved to 66.225.195.99:25574
Title: Re: Minecraft Beta
Post by: qazwsx on July 17, 2011, 10:41:35 am
I'm not sure those bricks are actually Khaki, most people think that's the new more resource intensive lighting system that Notch is introducing
Fixed that for you. :P
Title: Re: Minecraft Beta
Post by: Ravenholme on July 17, 2011, 01:17:48 pm
Man, the return on investment of materials in bookshelves is horrific. It's taking forever to create a small library on the ground floor of Ravenwatch. Grinding away at it every time that I'm on.

Oh, Trashman, I've got the loaned materials to pay back to you, and once the Library is complete I intend to work on our Embassy.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 17, 2011, 08:15:22 pm
If you need Sugarcanes I have a few stacks I harvested from my farm... I'm pretty sure Kyad has ton too from his lake.
Title: Re: Minecraft Beta
Post by: Ravenholme on July 18, 2011, 06:23:36 am
If you need Sugarcanes I have a few stacks I harvested from my farm... I'm pretty sure Kyad has ton too from his lake.

That's very generous of you - I might take you up on that, we'll see what progress I end up making today.

And I am a redstone god! (Well not really, I've just been mucking around on SP building piston contraptions and I am definitely improving, I can actually do simple gating - Repeaters were a godsend though)

Speaking of which, I almost wish that the server would use Integrated Redstone (http://www.minecraftforum.net/topic/365357-173-eloraams-mods-integrated-redstone-v151-redpower-v151-redstone-pipe/), I don't like the Power Core module that it's dependent on, but it reduces some of the sprawling nature of redstone circuits.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 18, 2011, 08:06:13 am
Sugarcanes are really easy to farm because they grow pretty fast. If you're willing to invest time in making a sizable farm, you'll end up with more than you know what to do with like me... :lol:
Title: Re: Minecraft Beta
Post by: -Sara- on July 18, 2011, 08:13:25 am
Yea if you farm a bunch around a lake and break only the top 2 layers (hit the middle layer to break the top and middle canes at once), then you can replant those next to the excisting canes and they'll grow too.
Title: Re: Minecraft Beta
Post by: Ravenholme on July 18, 2011, 08:27:33 am
Yea if you farm a bunch around a lake and break only the top 2 layers (hit the middle layer to break the top and middle canes at once), then you can replant those next to the excisting canes and they'll grow too.

Yep, that's what I do, but it's very time intensive
Title: Re: Minecraft Beta
Post by: -Sara- on July 18, 2011, 10:05:33 am
I'll make you some bookcases then.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 18, 2011, 10:12:03 am
Yea if you farm a bunch around a lake and break only the top 2 layers (hit the middle layer to break the top and middle canes at once), then you can replant those next to the excisting canes and they'll grow too.

Yep, that's what I do, but it's very time intensive
I'll give them to you if I see you online in minecraft and you still need them. Don't be afraid to ask for anything else you might need! 'Cept for diamond. :P
Title: Re: Minecraft Beta
Post by: Ravenholme on July 18, 2011, 05:10:40 pm
You guys are too nice :)
Title: Re: Minecraft Beta
Post by: -Sara- on July 18, 2011, 06:08:31 pm
Made 92 bookcases for you!
Title: Re: Minecraft Beta
Post by: Ravenholme on July 18, 2011, 06:12:03 pm
Made 92 bookcases for you!

Thank you very much Sara, I'll get them off you when next we're both on
Title: Re: Minecraft Beta
Post by: pecenipicek on July 19, 2011, 12:52:22 pm
qazwsx, could you please update the first post with the new link for my server? its minecraft.egzodus.com


/me loves CNAME redirects
Title: Re: Minecraft Beta
Post by: Flipside on July 19, 2011, 01:16:26 pm
I've updated it in the first post :)

One quick thing, I think TNT block protect has got turned back on again, at least, it didn't seem to be doing any damage earlier today :(
Title: Re: Minecraft Beta
Post by: qazwsx on July 19, 2011, 03:03:35 pm
Thanks Flipside :)
Title: Re: Minecraft Beta
Post by: pecenipicek on July 19, 2011, 03:58:30 pm
I've updated it in the first post :)

One quick thing, I think TNT block protect has got turned back on again, at least, it didn't seem to be doing any damage earlier today :(
derping bleeping broken mod.
i'll kill it tomorrow and get a better one. going to sleep now. had a rough day.
Title: Re: Minecraft Beta
Post by: -Sara- on July 19, 2011, 07:06:59 pm
And now got about 500-600 brick blocks.. now what to build with it.  :yes:
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 19, 2011, 07:20:10 pm
Where did you find that much clay for bricks?
Title: Re: Minecraft Beta
Post by: -Sara- on July 19, 2011, 07:30:26 pm
Where did you find that much clay for bricks?

Just explore, a few 1000 kilometres out. Kyad found a lot too. Leave the known world, that's harvested dry and strip-mined empty after all those years.
Title: Re: Minecraft Beta
Post by: achtung on July 19, 2011, 11:05:59 pm
I found an unexplored cavern rich with iron only ~40 meters below town. I do not understand how it avoided being found after all this time.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 19, 2011, 11:43:09 pm
My server is offline at the moment due to upgrading. Updating the mods once more and so on :p

Expect it to be up in an hour or two. Testing everything first.
Title: Re: Minecraft Beta
Post by: achtung on July 20, 2011, 12:19:33 am
Hey pecenipicek, where are you hosting your server?
Title: Re: Minecraft Beta
Post by: pecenipicek on July 20, 2011, 12:32:53 am
at home :p



(not joking, i have a spare box which i'm using for this, and my net is good enough for 6-8 or so players at one time, unless my ISP is doing some "maintenance")
Title: Re: Minecraft Beta
Post by: Flipside on July 20, 2011, 01:48:28 am
Oh, and hello, sorry, was away feeding the cats...again ;)
Title: Re: Minecraft Beta
Post by: pecenipicek on July 20, 2011, 01:52:51 am
heheh :p

okay, i'm done with most of the fiddling, the home plugin has been replaced and you folks will need to re-set your homes.


/home set is the new command. (using myhome bukkit mod)


if more problems arise, i'll try to squash them in due time.
Title: Re: Minecraft Beta
Post by: TrashMan on July 20, 2011, 05:23:49 am
(http://img594.imageshack.us/img594/5461/20110719214100.th.jpg) (http://imageshack.us/photo/my-images/594/20110719214100.jpg/)

The Tower of T!


EDIT: Imageshack keeps re-sizing all of my images to 800x600 :wtf:
Title: Re: Minecraft Beta
Post by: pecenipicek on July 20, 2011, 05:28:19 am
(http://img594.imageshack.us/img594/5461/20110719214100.th.jpg) (http://imageshack.us/photo/my-images/594/20110719214100.jpg/)

The Tower of T!


EDIT: Imageshack keeps re-sizing all of my images to 800x600 :wtf:
when uploading, make sure that the "Image resize" option is at "do not resize. its two rows above the upload now button.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 20, 2011, 06:57:22 am
Where did you find that much clay for bricks?

Just explore, a few 1000 kilometres out. Kyad found a lot too. Leave the known world, that's harvested dry and strip-mined empty after all those years.
Is that Minecraft years? :lol:
Title: Re: Minecraft Beta
Post by: -Sara- on July 20, 2011, 11:16:39 am
Where did you find that much clay for bricks?

Just explore, a few 1000 kilometres out. Kyad found a lot too. Leave the known world, that's harvested dry and strip-mined empty after all those years.
Is that Minecraft years? :lol:

The server's level data is old, started in Rhx's shoebox. :P
Title: Re: Minecraft Beta
Post by: Polpolion on July 20, 2011, 01:56:03 pm
Funny thinking about what the server used to be like. I think it was just back in March when the default spawn was in a little hole in the valley that I couldn't dig myself out of because the lag kept preventing me from removing blocks. The server was pretty much a rudimentry version of the valley bridge complex we have now, IIRC. It'd be neat to see some screenshots from around that time of the servers history, as I didn't play too much due to lag.
Title: Re: Minecraft Beta
Post by: qazwsx on July 20, 2011, 05:45:29 pm
I think that Shade's first rail line between his house and spawn is what really lead to the growth of the server, there was an infrastructure already in place for people to start building from.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 20, 2011, 05:52:43 pm
Oh, and hello, sorry, was away feeding the cats...again ;)
THE RAM IS HERE! **** YEA!

the packaging... really guys? XD
(http://img194.imageshack.us/img194/2512/110721005259.th.jpg) (http://imageshack.us/photo/my-images/194/110721005259.jpg/)
(http://img694.imageshack.us/img694/4774/110721005336.th.jpg) (http://imageshack.us/photo/my-images/694/110721005336.jpg/)
Meet the Server
(http://img824.imageshack.us/img824/7890/110721005642.th.jpg) (http://imageshack.us/photo/my-images/824/110721005642.jpg/)
Insides
(http://img195.imageshack.us/img195/4213/110721005855.th.jpg) (http://imageshack.us/photo/my-images/195/110721005855.jpg/)
ITS GLORIOUS!
(http://img36.imageshack.us/img36/7226/110721010209.th.jpg) (http://imageshack.us/photo/my-images/36/110721010209.jpg/)

I apologise for crappy pictures, blame the mobile phone...
Title: Re: Minecraft Beta
Post by: -Sara- on July 20, 2011, 06:53:46 pm
Today! In a dungeon chest:

(http://img192.imageshack.us/img192/384/goldapplemc.jpg)

EEEEEEEEE!
Title: Re: Minecraft Beta
Post by: Zacam on July 20, 2011, 06:59:19 pm

Hail Discordia!
Title: Re: Minecraft Beta
Post by: KyadCK on July 20, 2011, 06:59:44 pm
Oh dear god! BTX class motherboard! It buuurns!

Also, if I am reading your BIOS pic right you don't have dual channel, which is a shame since it would seriously increace your IO (as in x2). A 2nd 2gb stick for dual channel might have been a better alternative then a 4gb in single.

Back on the Minecraft topic: I dug out my cobble collection area to the point that it now supports a 120-yeild (30ish 4-tall trees) underground tree farm. No more having to kill the -now not so- natural plants!
Title: Re: Minecraft Beta
Post by: Sandwich on July 20, 2011, 07:37:34 pm
I think that Shade's first rail line between his house and spawn is what really lead to the growth of the server, there was an infrastructure already in place for people to start building from.

On that note, I just found a vicious bug the hard way: when you use water to uproot rails that are on a slope, they don't drop rail items. Lost 20 powered and 56 regular rails just now. :(
Title: Re: Minecraft Beta
Post by: pecenipicek on July 20, 2011, 07:54:38 pm
Oh dear god! BTX class motherboard! It buuurns!

Also, if I am reading your BIOS pic right you don't have dual channel, which is a shame since it would seriously increace your IO (as in x2). A 2nd 2gb stick for dual channel might have been a better alternative then a 4gb in single.
No and dual channel wont work properly either, as the sticks are different, one is a 2 gig, the other is a 4 gig.
Title: Re: Minecraft Beta
Post by: IronBeer on July 20, 2011, 07:58:10 pm
On that note, I just found a vicious bug the hard way: when you use water to uproot rails that are on a slope, they don't drop rail items. Lost 20 powered and 56 regular rails just now. :(
Aaargh! Damn, that sucks! If you need gold, I can send any excess I come across your way. (Easy for me to offer, since I have no extra right now, haha.)
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 20, 2011, 09:39:53 pm
Damn.  Powered rails are expensive, but you only need one per 30 regular rails on average.  I've got about 100 powered rails and a couple thousand regular rails in stock, for instance.
Title: Re: Minecraft Beta
Post by: KyadCK on July 20, 2011, 09:43:35 pm
Oh dear god! BTX class motherboard! It buuurns!

Also, if I am reading your BIOS pic right you don't have dual channel, which is a shame since it would seriously increace your IO (as in x2). A 2nd 2gb stick for dual channel might have been a better alternative then a 4gb in single.
No and dual channel wont work properly either, as the sticks are different, one is a 2 gig, the other is a 4 gig.

Hence why I said a 2nd 2gb instead of a 4gb might have been a better option...

So no one besides sara is going to give me ideas for the giant raised platform huh?
Title: Re: Minecraft Beta
Post by: pecenipicek on July 20, 2011, 09:46:40 pm
Oh dear god! BTX class motherboard! It buuurns!

Also, if I am reading your BIOS pic right you don't have dual channel, which is a shame since it would seriously increace your IO (as in x2). A 2nd 2gb stick for dual channel might have been a better alternative then a 4gb in single.
No and dual channel wont work properly either, as the sticks are different, one is a 2 gig, the other is a 4 gig.

Hence why I said a 2nd 2gb instead of a 4gb might have been a better option...

So no one besides sara is going to give me ideas for the giant raised platform huh?
nobody asked you? besides, it was a donation from flipside and his brother. And with minecraft, no, it wouldnt matter that much. if some heavy number crunching overall was involved i'd agree.
Title: Re: Minecraft Beta
Post by: achtung on July 21, 2011, 01:59:59 am
My rail now connects to:
Town (just before the spiral stairs to get to my sandstone home and in my basement)
BlueFlame's Underwater Domes (above ground, not direct access)
Meadow (Revenant Bastion's place)
Auxiliary access point (between meadow and fenris)
Fenris (open side)
Northlands

and soon Shade's rail

Anything else I should cover?
Title: Re: Minecraft Beta
Post by: Flipside on July 21, 2011, 02:24:49 am
LOL, I'm glad you got the RAM. And yes, British Engineering strikes again with the packaging ;)

To be honest, I could have put it in thicker padding than a couple of bits of kitchen paper wrapped around the box, but unless someone was planning to sit on it in the post office, which whilst not impossible is not likely, the little plastic case it came in was pretty much suited for the job :D

Edit: Also, we had two padded envelopes, one was about 5mm too short to close with the box in it, and the other was A3 size, which would have just looked ridiculous ;)
Title: Re: Minecraft Beta
Post by: pecenipicek on July 21, 2011, 03:15:33 am
LOL, I'm glad you got the RAM. And yes, British Engineering strikes again with the packaging ;)

To be honest, I could have put it in thicker padding than a couple of bits of kitchen paper wrapped around the box, but unless someone was planning to sit on it in the post office, which whilst not impossible is not likely, the little plastic case it came in was pretty much suited for the job :D

Edit: Also, we had two padded envelopes, one was about 5mm too short to close with the box in it, and the other was A3 size, which would have just looked ridiculous ;)
XD

to be honest, i was sorta expecting bubblewrap + duct tape :p

the fun part is that it actually came in the mail sometime in the morning, it was stuffed in the mailbox.
Title: Re: Minecraft Beta
Post by: Ravenholme on July 21, 2011, 04:07:53 pm
Well, 1.8 is going to change the game appreciably.
Title: Re: Minecraft Beta
Post by: KyadCK on July 21, 2011, 04:29:59 pm
Shame that, as both servers use bukit, we will have to wait for bukit to update in order to see anything 1.8 has to offer huh?
Title: Re: Minecraft Beta
Post by: Retsof on July 21, 2011, 08:18:09 pm
Anyone need some creepy ambiance?  I got a record from a dungeon but it really isn't good house music.
Title: Re: Minecraft Beta
Post by: KyadCK on July 21, 2011, 08:23:15 pm
For anyone looking for mushrooms...

(http://img155.imageshack.us/img155/5583/20110721201809.png)

I think I have a few to spare. Anyone need some?
Title: Re: Minecraft Beta
Post by: TrashMan on July 22, 2011, 05:14:25 am
lol...I got sever thousands of each type in my farms...:P
Title: Re: Minecraft Beta
Post by: -Sara- on July 22, 2011, 09:09:11 am
The Nether is one big mushroom farm.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 22, 2011, 12:01:50 pm
had a replacement router installed today, so anyone trying to connect in the past hour or so might have had problems :D
Title: Re: Minecraft Beta
Post by: qazwsx on July 23, 2011, 02:42:17 am
http://www.youtube.com/watch?v=QhksNvUwaRc&feature=youtube_gdata_player
Server Envy.
Title: Re: Minecraft Beta
Post by: achtung on July 23, 2011, 03:00:14 am
http://www.youtube.com/watch?v=QhksNvUwaRc&feature=youtube_gdata_player
Server Envy.

No. ****ing. Lives.

What kind of cool thing should we try to do aside from the fenris?
Title: Re: Minecraft Beta
Post by: watsisname on July 23, 2011, 03:40:58 am
http://www.youtube.com/watch?v=QhksNvUwaRc&feature=youtube_gdata_player
Server Envy.

brb, brain melted
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 23, 2011, 05:16:12 am
I wonder if anyones recreated the Seven Kingdoms yet...
Title: Re: Minecraft Beta
Post by: qazwsx on July 23, 2011, 05:33:45 am
http://www.youtube.com/watch?v=QhksNvUwaRc&feature=youtube_gdata_player
Server Envy.

No. ****ing. Lives.

What kind of cool thing should we try to do aside from the fenris?
Well, finishing the fenris would be a good start :P
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 23, 2011, 06:03:34 am
Compared to those guys we might as well be totally inept at minecraft with the progress made so far. :lol:
Title: Re: Minecraft Beta
Post by: qazwsx on July 23, 2011, 06:16:31 am
Posted images in fenris thread
http://www.hard-light.net/forums/index.php?topic=76953.new#new
Title: Re: Minecraft Beta
Post by: TrashMan on July 23, 2011, 07:52:52 am
Loyal citizens!

The thief known as muzzaman has been banished form our land. His assets were sized and transferred to the Imperial Public Storage for the benefit of all.
His house has been converted as housing for miners/lumberjacks/farmers that work in the nearby tree farm, farm and mines.

Futherermore, construction of the Imperial Church is nearing completion.

GLORY TO EMPEROR!
HAIL TRASHMANIA!
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 23, 2011, 08:19:40 am
I rescind my previous criticism of the Fenris-Trashmania line. ATM it is the fastest and easiest way to get Trashmania and the surrounding areas. It is however more exposed to the elements than the other railways...
Title: Re: Minecraft Beta
Post by: TrashMan on July 23, 2011, 08:38:07 am
Encasing the railway in glass is put on hold. Budget issues and glass reserves are slowing the whole process down.

Not to mention I've got a few more hills to smash and walls to build.
Title: Re: Minecraft Beta
Post by: Ravenholme on July 23, 2011, 09:17:52 am
Aether Mod Release (http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/)

This might interest some of you
Title: Re: Minecraft Beta
Post by: pecenipicek on July 23, 2011, 09:50:59 am
as a fyi, i'm fixing up some problems on the server of mine at the moment. please bear with me folks.
Title: Re: Minecraft Beta
Post by: Commander Zane on July 23, 2011, 10:00:16 am
Aether Mod Release (http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/)

This might interest some of you
115 pages in 15 ****ing hours of release. Goddamn.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 23, 2011, 10:17:52 am
Aether Mod Release (http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v101-bug-fixes/)

This might interest some of you
115 pages in 15 ****ing hours of release. Goddamn.
it was up to 117 a moment ago :p
Title: Re: Minecraft Beta
Post by: -Sara- on July 23, 2011, 11:11:06 am
Having a lot of MODs is nice maybe, but doesn't a server become dependable on running those mods from there on? I tend to always worry that if there's objects on the server which only a mod can create (like airships, solid cloud blocks, sulfar ore etc) and the mod stops updating because say the creator stops making mods, that the server is stuck with running an old MineCraft forever? Because if the server is updated the discontinued mod is incompatible and if you remove the discontinued mod the server is stuck with data (airships, etc) it no longer understands without the mod, so it crashes and cannot run? Or does a server if it has mod data it cannot read, simply remove those blocks and objects?
Title: Re: Minecraft Beta
Post by: pecenipicek on July 23, 2011, 11:46:07 am
okay, i'm done with server fiddling, feel free to come and play.
Title: Re: Minecraft Beta
Post by: rhx123 on July 23, 2011, 04:22:22 pm
Just don't let qaz take control of the fenris project, because it'l never get finished.
Title: Re: Minecraft Beta
Post by: qazwsx on July 23, 2011, 04:51:23 pm
trollface is meta-troll
being unfinished annoys people
successful troll is sucessful.

curvy tower is in a useable state, and rather boring.

The Manor is constantly being upgraded, it probably has the highest redstone complexity on the server, it'll never be finished because there isn't a point where I'd call it finished
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 23, 2011, 08:24:03 pm
*snip*
Richard's server doesn't have many mods on it does it? I remember it just being the essentials...

Edit: After some exploring today...

I'm now truly flabbergasted by the scale of Trashmania. Trash managed to extend his walls from near BlueFlames to almost all the way to Hunternclarks sprawling mountaintop village, which is near places including but not limited to the bridge to qaz's Manor, the lava falls, Hound's Catacombs and my own humble house.... WTF?!

Oh and the amount of redstone wiring in Qaz's manor is just mental.

Check it out guys!
Title: Re: Minecraft Beta
Post by: TrashMan on July 24, 2011, 04:53:40 pm
ALL WILL BE ONE WITH TRASHMANIA!

(http://img851.imageshack.us/img851/2663/20110724224023.th.jpg) (http://imageshack.us/photo/my-images/851/20110724224023.jpg/)

(http://img834.imageshack.us/img834/5365/20110724223926.th.jpg) (http://imageshack.us/photo/my-images/834/20110724223926.jpg/)
Title: Re: Minecraft Beta
Post by: qazwsx on July 24, 2011, 05:07:54 pm
]
Oh and the amount of redstone wiring in Qaz's manor is just mental.
yup :D
quick vid of all the redstone I've got going on:
http://www.youtube.com/watch?v=HHxWJ3gF2j8
Title: Re: Minecraft Beta
Post by: achtung on July 24, 2011, 06:23:17 pm
Server has moved to 66.225.195.99:25574

The initial post should be updated, or the server's page.
Title: Re: Minecraft Beta
Post by: esarai on July 24, 2011, 11:20:19 pm
Hey guys, I tried to log on to the other server (pecenipicek's?) and couldn't get the password right.  Help?
Title: Re: Minecraft Beta
Post by: pecenipicek on July 25, 2011, 12:46:30 am
Hey guys, I tried to log on to the other server (pecenipicek's?) and couldn't get the password right.  Help?
i've purgified the password and you can re-register now.
Title: Re: Minecraft Beta
Post by: Flipside on July 25, 2011, 04:38:49 am
Yokoso and I have been unable to connect to the server since yesterday, we thought it was down since the Dynmap didn't work either. Just tried to log into it again, but still no connection :(
Title: Re: Minecraft Beta
Post by: Hades on July 25, 2011, 05:01:16 am
Same. I've been unable to connect to either the dynmap or server as well.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 25, 2011, 05:48:01 am
damnit. bleedin bleepin no-ip.org.


[edit]okay, i've changed to dyndns, the dns should've updated, but if you're behind a router, it might be messing it up. router reboot and running ipconfig /flushdns might be neccesary.

link is minecraft.egzodus.com, as usual.


And i hope it starts working -.-
Title: Re: Minecraft Beta
Post by: Flipside on July 25, 2011, 08:47:43 am
Yup, that seems to have sorted the problem :) Thanks.
Title: Re: Minecraft Beta
Post by: TrashMan on July 25, 2011, 02:36:27 pm
I'm in your back yard, building walls.


Soon, the entire town will be surrounded...literally!
Title: Re: Minecraft Beta
Post by: CommanderDJ on July 26, 2011, 02:47:19 am
Having logon problems today... hopefully that'll sort itself out.

Also, qaz or rhx, would you guys mind updating the server IP in the site linked in the first post?
Title: Re: Minecraft Beta
Post by: qazwsx on July 26, 2011, 03:07:47 am
Having logon problems today... hopefully that'll sort itself out.

Also, qaz or rhx, would you guys mind updating the server IP in the site linked in the first post?
it's rhx's website, I'll bug him about it when I visit him today.
Title: Re: Minecraft Beta
Post by: qazwsx on July 26, 2011, 04:41:43 pm
AAAAAAAAA
NEW MOBS
(https://lh6.googleusercontent.com/-a8C2clU8L8Y/Ti7odj_JD9I/AAAAAAAAB5U/l6X-GWdbZrk/s1600/2011-07-26_18.14.06.png)
AAAAAA
SLENDER MAN pmfeo,gsopm,pmpsm[arrgh
Title: Re: Minecraft Beta
Post by: esarai on July 26, 2011, 05:30:23 pm
A few nights ago I got bored, and decided to look at the source code for some of the mods used on my main server.  I was palling around in the movecraft mod, when I discovered a secret.  It was never documented, and has wondrous and terrifying implications: Hyperspace. 

Currently the function is a wee bit finicky, but if you can calculate the coordinates right, you can take your vessel across the map in a jiffy, provided you don't botch the jump and warp inside a mountain.  Doing that sucks major @$$.

It has also unlocked a new and devastating way to make war.  The CFW server now has SUBSPACE MISSILES!
Title: Re: Minecraft Beta
Post by: Commander Zane on July 26, 2011, 07:15:58 pm
AAAAAAAAA
NEW MOBS
*Snip*
AAAAAA
SLENDER MAN pmfeo,gsopm,pmpsm[arrgh

DRR! DRR! DRR!

A few nights ago I got bored, and decided to look at the source code for some of the mods used on my main server.  I was palling around in the movecraft mod, when I discovered a secret.  It was never documented, and has wondrous and terrifying implications: Hyperspace. 

Currently the function is a wee bit finicky, but if you can calculate the coordinates right, you can take your vessel across the map in a jiffy, provided you don't botch the jump and warp inside a mountain.  Doing that sucks major @$$.

It has also unlocked a new and devastating way to make war.  The CFW server now has SUBSPACE MISSILES!
Fo real?! Where can I see that?! :eek:
Title: Re: Minecraft Beta
Post by: KyadCK on July 26, 2011, 08:06:14 pm
Qaz, Corpse and I went for a nice jog around the server today. In fact, we didn't stop until we were about 10,000 meters south of the start point (shattering funtapaz's record and not killing the server):

(http://img26.imageshack.us/img26/5710/20110726190327.png)

We came across many awesome looking things on our travels, including (but not limited to):

Huge waterfalls
(http://img837.imageshack.us/img837/1585/20110726185214.png)

Desert for as far as minecraft can render
(http://img11.imageshack.us/img11/6168/20110726164755.png)

A big middle finger to gravity
(http://img828.imageshack.us/img828/5372/20110726160356.png)

And very many awesome caves
(http://img171.imageshack.us/img171/6655/20110725232257.png)
(http://img807.imageshack.us/img807/4094/20110725232937.png)
(http://img18.imageshack.us/img18/4628/20110726161123.png)
(http://img233.imageshack.us/img233/2985/20110726142459.png)
(http://img840.imageshack.us/img840/3172/20110726154524.png)
(http://img97.imageshack.us/img97/4539/20110726165116.png)

The next goal is for 20km south, and we would love for more people to join.
Title: Re: Minecraft Beta
Post by: achtung on July 26, 2011, 08:27:14 pm
I jelly. I would've been to 30k, no, 40k had I not ****ed the server!

I'll probably join in.

Also, what's the slenderman stuff from? Is it a mod/skin sorta thing?
Title: Re: Minecraft Beta
Post by: Commander Zane on July 26, 2011, 08:36:46 pm
Possible mob addition to 1.8.
Title: Re: Minecraft Beta
Post by: Flipside on July 26, 2011, 08:38:12 pm
The eyes make it look like Herobrine on a diet.... :nervous:
Title: Re: Minecraft Beta
Post by: achtung on July 26, 2011, 10:08:54 pm
Finished my rail's connection to shade's.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 27, 2011, 02:02:19 am
Wasn't that already done awhile ago? Or is this a new connection?
Title: Re: Minecraft Beta
Post by: achtung on July 27, 2011, 01:27:45 pm
Wasn't that already done awhile ago? Or is this a new connection?

You may be thinking of the Trashmania -> Fenris rail.

I had plans to connect mine for a while, but I finished it last night.

So currently you can get to:
Town
BF's Domes (above water, you can see them but not reach them)
The Meadow (or where the revenant bastion's swastika was obliterated)
Auxiliary A (some random stop just past a wooden shack I found, it seems abandoned)
Northlands (where my northern death factory is)
Fenris (view of the open side)
Shade's rail (connects to the stop just after the fenris stop if you're heading north)

I'm open to suggestions for other destinations. I intend to extend my rail westward as far as I can. No real reason, just doing it to have an easily accessible place far away from the clutter near town and the northern town on shade's rail.
Title: Re: Minecraft Beta
Post by: qazwsx on July 27, 2011, 05:31:44 pm
SERVER STATS TIME:
Render Stats
Tectonicus version: 2.02
Render time: 9 hours 29 minutes 26 seconds
Peak memory usage: 3.4Mb
Created on Wed, 27 Jul 2011
Created at 21:06 BST
Surface Area: 20.6 Square Kilometers

Blocks
Adamantium 61766383
Air 1228481403
Bed 312
Bookshelf 253
Brick 1214
Brown Mushroom 21274
Cactus 3981
Cake 8
Chest 3879
Clay 20086
Coal Ore 12642368
Cobblestone 421337
Cobblestone Stairs 6570
Dead Shrub 1316
Detector rails 42
Diamond Block 1
Diamond Ore 298201
Dirt 116375712
Dispenser 16
Double slab 10806
Fence 5578
Furnace 660
Glass 35359
Gold Block 7
Gold Ore 708981
Grass 10568694
Gravel 35020003
Ice 639781
Iron Block 112
Iron Door 74
Iron Ore 6704347
Jack-o-lantern 19
Jukebox 6
Ladder 2544
Lapis Lazuli Block 50
Lapis Lazuli Ore 268450
Lava 8455516
Leaves 9863879
Lightstone 994
Log 748769
Mob Spawner 1680
Mossy Cobblestone 79625
Netherstone 1336
Note Block 6
Obsidian 129730
Powered rails 1875
Pumpkin 391
Rails 18342
Red Flower 7477
Red Mushroom 11561
Redstone Ore 2409040
Redstone Repeater 257
Redstone Torch 1344
Redstone wire 2704
Sand 17336021
Sandstone 7116090
Sapling 128
Sign Post 211
Slab 10413
Slow Sand 9
Snow 1432296
Snow Block 51
Soil 746
Sponge 29
Stone 1083355345
Stone Button 134
Stone pressure plate 48
Sugar Canes 6229
Tall Grass 258003
Tnt 26
Torch 52921
Wall Sign 1194
Water 32761500
Wheat 712
Wood 41776
Wooden Door 1245
Wooden Stairs 4856
Wooden pressure plate 30
Wool 3763
Workbench 610
Yellow Flower 22941
Title: Re: Minecraft Beta
Post by: Dark RevenantX on July 28, 2011, 01:52:46 am
I am the proud owner of the only diamond block on the entire server, plus a majority of the iron blocks and lapis blocks.
Title: Re: Minecraft Beta
Post by: -Sara- on July 28, 2011, 06:22:21 am
The recommended 1.7.3 craftbukkit is now released. Is the server already upgraded with it?
Title: Re: Minecraft Beta
Post by: Ravenholme on July 28, 2011, 06:22:42 am
I am the proud owner of the only diamond block on the entire server, plus a majority of the iron blocks and lapis blocks.

Only PLACED diamond blocks. Interesting how Pistons aren't included in that list
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 28, 2011, 06:32:11 am
Aether mod! Why you no work?!
Title: Re: Minecraft Beta
Post by: qazwsx on July 28, 2011, 08:06:01 am
I am the proud owner of the only diamond block on the entire server, plus a majority of the iron blocks and lapis blocks.

Only PLACED diamond blocks. Interesting how Pistons aren't included in that list
They would be if tectonicus updated already :P
Title: Re: Minecraft Beta
Post by: CommanderDJ on July 28, 2011, 08:26:57 am
Done some serious renovations and construction. Will post pics once I figure out what the MC screenshot button is.
Title: Re: Minecraft Beta
Post by: Hades on July 28, 2011, 08:42:48 am
Done some serious renovations and construction. Will post pics once I figure out what the MC screenshot button is.
alt + f4

EDIT: F2
Title: Re: Minecraft Beta
Post by: pecenipicek on July 28, 2011, 12:11:23 pm
The recommended 1.7.3 craftbukkit is now released. Is the server already upgraded with it?
i wouldnt reccomend it, particularily if the server is using any mods that havent been tested to work with RB1000.
Title: Re: Minecraft Beta
Post by: TrashMan on July 28, 2011, 02:23:12 pm
ROLEPLAY COMEDY REPORT!


Let's make one.
what is it?

Have fun by making comedic travel reports trough the server, using faked sreenshots. People play roles.

for example:
a travel report by 2 journalists traveling trough TrashMania. some players would dress up as guards, journalists, political prisoners, etc, etc.. would pose for screenshots. And then the article would be written. And the journalist would report about how utterly not-uncomfortable the anal probing was, and how great and free TrashMania is and how there's absolulety, positively NO inquisition that followed their every step..

you get the picture...
Title: Re: Minecraft Beta
Post by: pecenipicek on July 28, 2011, 02:45:22 pm
ROLEPLAY COMEDY REPORT!


Let's make one.
what is it?

Have fun by making comedic travel reports trough the server, using faked sreenshots. People play roles.

for example:
a travel report by 2 journalists traveling trough TrashMania. some players would dress up as guards, journalists, political prisoners, etc, etc.. would pose for screenshots. And then the article would be written. And the journalist would report about how utterly not-uncomfortable the anal probing was, and how great and free TrashMania is and how there's absolulety, positively NO inquisition that followed their every step..

you get the picture...
sounds more like personal ego stroking to me, to be honest.
Title: Re: Minecraft Beta
Post by: TrashMan on July 28, 2011, 03:34:54 pm
The example was for TrashMania, but it can very well be anyone traveling anywhere...

TIs all in good fun m8.
Title: Re: Minecraft Beta
Post by: -Sara- on July 28, 2011, 03:40:49 pm
(http://www.minecraftinfo.com/Images/ironingot_icon32.png) X 898 (and another 400 or so I gave to to Kyad's cause!)
(http://www.minecraftinfo.com/Images/goldingot_icon32.png) X 392
(http://minecraftguide.org/images/material/diamond.png) X 298

And counting. :P

5 tips for those who end up asking how to quickly find that diamond:

Title: Re: Minecraft Beta
Post by: TrashMan on July 28, 2011, 06:25:27 pm
Looks like the server got a stoke.....
Title: Re: Minecraft Beta
Post by: qazwsx on July 28, 2011, 07:21:41 pm
It'll be down for the nexx fea hours, I just got back, it's  1:20AM and I can't rembmer my login details, sorry guys, but I'm unable to restart it at this monetn in time.
Yes, hamnyburger.
Title: Re: Minecraft Beta
Post by: -Sara- on July 29, 2011, 04:12:59 am
Blegh still down.
Title: Re: Minecraft Beta
Post by: TrashMan on July 29, 2011, 04:53:01 am
Might have something to do with me going 15K....
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 29, 2011, 05:57:48 am
Does anyone know how to get the Aether mod to work?
Title: Re: Minecraft Beta
Post by: CommanderDJ on July 29, 2011, 06:49:48 am
Blegh still down.
Title: Re: Minecraft Beta
Post by: -Sara- on July 29, 2011, 06:51:14 am
It'll be down for the nexx fea hours, I just got back, it's  1:20AM and I can't rembmer my login details, sorry guys, but I'm unable to restart it at this monetn in time.
Yes, hamnyburger.

If you forget it again I'm going to tattoo it somewhere on your skin.  :P
Title: Re: Minecraft Beta
Post by: Commander Zane on July 29, 2011, 06:57:47 am
Does anyone know how to get the Aether mod to work?
Use a fresh minecraft.jar and add ModLoader, AudioMod, ShockAhPI, and then Aether Mod. Any other mods that replace the fd.class included with ShockAhPI will break Aethergates (You try activating the gate with water and instead the water just flows on the ground).
Title: Re: Minecraft Beta
Post by: -Sara- on July 29, 2011, 07:03:16 am
The Enderman mob design is GENIOUS!

They're going to be serious horror material. They at first leave you alone if you just walk around, but if you make eyecontact (facing them with your camera!) with them they will lock their eyes with you. They won't move, just freeze and stare very coldly at you, peering into the deep recessess of your soul... When you break eye contact, they will move REALLY fast and WILL come to you to kill you. If you flee for your life and run away, they teleport right to you and finish the job... if you walk back while keeping eye contact, they warp towards you and keep staring at you, waiting for you to turn and run so that they can have their malevolent fun with you. So what can you do? When the two of you have eye contact, you can't stop staring. And you'll have to think of a solution. Will you shoot them with arrows while they're frozen, what if that provokes it? Perhaps you'll wait for daylight to come so that it might be hurt by the sun.. but then, you're VERY afraid a zombie or skeleton will spot you and hurt you and if you turn away to fight them and break eyecontact.. well.. start crapping bricks because you provoked the Enderman and it WILL come over to finish you off. We'll all be feeling sick when we see the Endermen and we'll be staring at our feet so we can't look at them, probably coining a whole new internet term: fearquiting, rather than ragequiting.

(http://img692.imageshack.us/img692/1398/270711d.jpg)
Title: Re: Minecraft Beta
Post by: Commander Zane on July 29, 2011, 07:12:25 am
Teleporting? Talk about broken. :blah:
Title: Re: Minecraft Beta
Post by: -Sara- on July 29, 2011, 07:16:48 am
That's not broken. It's going to do something emotional and provoke decisions from the player. Finally not a game NPC which just needs to be hit.
Title: Re: Minecraft Beta
Post by: pecenipicek on July 29, 2011, 07:18:19 am
something tells me that that mob will get a instavacancy from my server once we update to 1.8... (not any time soon at all)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 29, 2011, 07:45:12 am
Does anyone know how to get the Aether mod to work?
Use a fresh minecraft.jar and add ModLoader, AudioMod, ShockAhPI, and then Aether Mod. Any other mods that replace the fd.class included with ShockAhPI will break Aethergates (You try activating the gate with water and instead the water just flows on the ground).
Every I install audio mod it breaks minecraft. No sound, wonky textures, that kind of thing. I'm on Mac btw.
Title: Re: Minecraft Beta
Post by: -Sara- on July 29, 2011, 07:46:35 am
Gosh, Macs (don't worry not a rant). They store stuff in many and multiple different places. You may have to mix some of those files with the .jars in a whole different (number of) folder(s).
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 29, 2011, 07:51:43 am
I don't even know how I'd go about that. I would play minecraft on windows, but it kept crashing so I stuck on Mac.
Title: Re: Minecraft Beta
Post by: -Sara- on July 29, 2011, 07:52:28 am
If it crashes in windows somethings probably not set up right.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 29, 2011, 08:06:37 am
I haven't even tried mods in windows... so IDK what I didn't set up right. I know there are some other people who have problems with minecraft in windows, too.
Title: Re: Minecraft Beta
Post by: Commander Zane on July 29, 2011, 08:10:35 am
If it doesn't work then I guess it's no longer relevant that I mention I forgot to say delete the META-INF in minecraft.jar when adding mods. :nervous:
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 29, 2011, 08:52:01 am
Just FYI I do follow the directions I can find.... ah well, doesn't seem like anyone here knows too much about minecraft mods.
If I get desperate enough I guess I'll ask the minecraft forum crowd.
Title: Re: Minecraft Beta
Post by: TrashMan on July 29, 2011, 09:16:05 am
Server still down :(
Title: Re: Minecraft Beta
Post by: Commander Zane on July 29, 2011, 09:24:57 am
doesn't seem like anyone here knows too much about minecraft mods.
I told you exactly what is needed for Aether Mod, I even went as far as telling you what not to replace if you want to keep it un-broken, but since it's on Mac I can't help since I explained how to do it for Windows. Which you said doesn't work at all.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 29, 2011, 10:11:42 am
What it meant is know enough to fix problems like the one I have.
Anyway, now minecraft seems to not want to work on Mac even. I wonder how long it'll be before I get too frustrated...
Title: Re: Minecraft Beta
Post by: pecenipicek on July 29, 2011, 10:21:45 am
if crashy on windows, try setting the render distance to anything but "far". that solved Hades's crashyness.
Title: Re: Minecraft Beta
Post by: qazwsx on July 29, 2011, 11:06:54 am
Server *should* be back up.
Sorry, I was recovering D:

Also, I went a little crazy with redstone over in trashmania, sorry guys D:
Title: Re: Minecraft Beta
Post by: CommanderDJ on July 29, 2011, 09:19:05 pm
*snip*
Whilst I'm all for cool npcs, this Enderman sounds like it might get in the way of productivity. You're not going to see them until you see them, so how're you going to know where to avoid looking? And what will they do to mob grinders? If they just warp to you when you run...

I'm also curious to find out whether they can track you if you warp away.
Title: Re: Minecraft Beta
Post by: -Sara- on July 30, 2011, 09:22:44 am
*snip*
Whilst I'm all for cool npcs, this Enderman sounds like it might get in the way of productivity. You're not going to see them until you see them, so how're you going to know where to avoid looking? And what will they do to mob grinders? If they just warp to you when you run...

I'm also curious to find out whether they can track you if you warp away.

Nothing happens if they're in your screen. Only if you aim the reticle/crosshair on their face. Also Notch mentioned he does not want it to be a NPC which makes gaming less pleasant for the player, so I assume it won't move around blocks of your buildings.
Title: Re: Minecraft Beta
Post by: CommanderDJ on July 30, 2011, 09:55:27 am
Ah, alright. That's more reasonable then. Previous concerns aside, they do sound like they'll be a cool and mildly scary addition to the game.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on July 31, 2011, 03:14:59 am
I finally got the Aether mod to work. :D
Title: Re: Minecraft Beta
Post by: -Sara- on July 31, 2011, 10:09:40 am
I finally got the Aether mod to work. :D

But they got a whole new version again since this morning, needing a very different way of installing... (Just kidding!)

On another note, if someone needs specific tools or resources, let me know. I know there's some railroad projects needing iron and such, I'll gladly donate/help. I may in the long run set up a trading station where people can hang up signs with requests or offers to facilitate easy trading when two people aren't online at the same time. A sort of live message box. ;)

edit: and it went down just when I got myself some spare time to relax.  :hopping:
Title: Re: Minecraft Beta
Post by: pecenipicek on July 31, 2011, 01:56:04 pm
okay, i'm off for the next three days so anyone joining my server wont be able to build until i allow them sometime during wednesday/thursday... have fun all
Title: Re: Minecraft Beta
Post by: qazwsx on July 31, 2011, 04:06:57 pm
GET MIGRANE
LOSING EYESIGHT
PLAY MINECRAFT LIKE A BOSS.
Title: Re: Minecraft Beta
Post by: Snail on July 31, 2011, 04:32:14 pm
So apparently esper.net really hates Minecraft.
Title: Re: Minecraft Beta
Post by: achtung on July 31, 2011, 07:23:22 pm
So apparently esper.net really hates Minecraft.
What makes you say that?
Title: Re: Minecraft Beta
Post by: Snail on July 31, 2011, 07:47:16 pm
The opers said they're fed up with Minecraft users and their assumption that the whole of esper.net is dedicated to Minecraft halp. Every hour or so someone appears on #help or #lobby asking some question about Minecraft, despite the fact that there are big warnings informing people that esper isn't affiliated with Minecraft in any way.

I just find it kind of funny and like to mess with them when they appear.
Title: Re: Minecraft Beta
Post by: -Sara- on August 01, 2011, 08:59:33 am
They should exploit that opportunity. The proverb goes: don't look a gifted horse in the mouth. :P
Title: Re: Minecraft Beta
Post by: qazwsx on August 01, 2011, 11:29:02 am
The opers said they're fed up with Minecraft users and their assumption that the whole of esper.net is dedicated to Minecraft halp. Every hour or so someone appears on #help or #lobby asking some question about Minecraft, despite the fact that there are big warnings informing people that esper isn't affiliated with Minecraft in any way.

I just find it kind of funny and like to mess with them when they appear.
Ban the stupid, save the server.
Title: Re: Minecraft Beta
Post by: TrashMan on August 04, 2011, 06:51:01 am
Har..the uber-wall outline is now complete...

I kept it as a dirt line in the sky near areas that might be iffy, due to proximity to other peoples holdings. (in other words, just a marker).
It turns out there's a lot more people around me than I thought when I first moved it. if people have any objection let me know.

On a semi-related note, my space-port and harbor are under construction and progressing rather well, altough I feel my productivity is about to take a nose dive. I have a Microsoft certificate to pass and it's back to work for me soon, so my free time is going to take a large hit :P

I'll let my loyal subjects expand the glory of the Empire during that period.
Title: Re: Minecraft Beta
Post by: -Sara- on August 04, 2011, 09:46:52 am
I'll let my loyal subjects expand the glory of the Empire during that period.

At last I shall reveal my insidious plot, the true reason behind collecting those diamonds! We shall craft diamond picks and tear down the tramperors walls. :P Viva la revolution!
Title: Re: Minecraft Beta
Post by: TrashMan on August 04, 2011, 11:52:11 am
I'll let my loyal subjects expand the glory of the Empire during that period.

At last I shall reveal my insidious plot, the true reason behind collecting those diamonds! We shall craft diamond picks and tear down the tramperors walls. :P Viva la revolution!

You fool! I can build walls faster than you can destroy them!

The power of lava and water, as decreed by the Emperor, is eternal!
Title: Re: Minecraft Beta
Post by: qazwsx on August 04, 2011, 01:18:13 pm
I'll let my loyal subjects expand the glory of the Empire during that period.

At last I shall reveal my insidious plot, the true reason behind collecting those diamonds! We shall craft diamond picks and tear down the tramperors walls. :P Viva la revolution!

You fool! I can build walls faster than you can destroy them!

The power of lava and water, as decreed by the Emperor, is eternal!

//regen
:P
Title: Re: Minecraft Beta
Post by: Sandwich on August 04, 2011, 03:42:43 pm
What kind of cool thing should we try to do aside from the fenris?

I'd already thought about a semi-life-sized Settlers of Catan island, since MC has all the types of terrain that Catan does... :)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 05, 2011, 05:40:33 am
If you guys haven't figured out already I finally got the Aether mod to work. :D It was pretty cool for awhile but I returned to Better than Wolves and added a new twist with a mod called Clay Soldiers. All 3 are really cool and I recommend checking them out if you have any interest in minecraft mods.

Also saw something on youtube called VoxelSniper (http://www.youtube.com/watch?v=7XDv5HUmXiQ) for SMP. Any interest in this?
Title: Re: Minecraft Beta
Post by: -Sara- on August 05, 2011, 09:40:01 am
Glad you're having fun Pred. :)

Qaz and I humoured the thought of making floating island, which can be expanded on if height maps indeed rise. A prototype first, something bigger maybe later? ;) I'll have to actually doodle a design for that first though!
Title: Re: Minecraft Beta
Post by: TrashMan on August 05, 2011, 05:08:58 pm
As my pirate ship and harbor are nearing completion...I'm thinking about my next project...

(http://maquetland.com/v2/images_articles/bb-64-1986%20.gif)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 05, 2011, 05:20:53 pm
Good luck trying to replicate the details... Perhaps a smaller wooden ship to start with?
Title: Re: Minecraft Beta
Post by: crizza on August 05, 2011, 06:20:21 pm
An Iowa?
Title: Re: Minecraft Beta
Post by: Commander Zane on August 05, 2011, 06:26:24 pm
An Iowa.
Plus the harbor already has a Man-of-War being built.
Title: Re: Minecraft Beta
Post by: -Sara- on August 05, 2011, 06:42:14 pm
As my pirate ship and harbor are nearing completion...I'm thinking about my next project...

*bigboat*

Stop! Atleast for a while. :no:

You've started a LOT of half-done or barely done projects, like a midway train station, your one-block wide walls, that large WH40K mecha, to name a few. I don't want to be a troll and trash (no pun intended) your fun but finish something please. The place is littered with incomplete things, the Fenris is perhaps the largest one of them and while the latter is not your project but is rather a community work, it's silly to start one thing and drop it a week later when so much can be finished. :) Try gather yourself together and try finish atleast one or two of those things, go for that mecha and flesh out your walls so they're more like walkways or aquaducts and not cobblepilars. Finished projects are beautiful but things built out of boredom and left incomplete can quickly become landscape polution, a thorn in the eye. It's a real shame because some of those unfinished things can turn out quite nice!  :nod:

I really don't want to shoot down your enthusiasm, but I think you too realize that it's time something is maybe finished first, or otherwise atleast taken down.
Title: Re: Minecraft Beta
Post by: deathfun on August 05, 2011, 09:16:00 pm
I need to get in on this here server.
Title: Re: Minecraft Beta
Post by: TrashMan on August 06, 2011, 04:45:29 am
As my pirate ship and harbor are nearing completion...I'm thinking about my next project...

*bigboat*

Stop! Atleast for a while. :no:

You've started a LOT of half-done or barely done projects, like a midway train station, your one-block wide walls, that large WH40K mecha, to name a few. I don't want to be a troll and trash (no pun intended) your fun but finish something please. The place is littered with incomplete things, the Fenris is perhaps the largest one of them and while the latter is not your project but is rather a community work, it's silly to start one thing and drop it a week later when so much can be finished. :) Try gather yourself together and try finish atleast one or two of those things, go for that mecha and flesh out your walls so they're more like walkways or aquaducts and not cobblepilars. Finished projects are beautiful but things built out of boredom and left incomplete can quickly become landscape polution, a thorn in the eye. It's a real shame because some of those unfinished things can turn out quite nice!  :nod:

I really don't want to shoot down your enthusiasm, but I think you too realize that it's time something is maybe finished first, or otherwise atleast taken down.

Oh, I do plan on finishing the Titan.

As for the walls - I've put them on hold until I can be sure everyone is OK with where they are going ATM. I'm keeping some sections as a dirt line until then. Don't want no hard feelings. Any FYI - I do work a little on the wall every day - but it's just so damn uber-huge :P

As for other things..I work till I hit a snag in creativity. Until I come up with something to resolve that snag, there's no point in being idle, so I work on something else. the Midway station is on hold because I can't decide how to do the internals, or if I should re-route some railways to it or something..If it's supposed to be a big station, and for now only the Trashmania-Fenris rail line goes trough it.

If anyone has any ideas or suggestions, I'm more than open to them.
Title: Re: Minecraft Beta
Post by: TrashMan on August 06, 2011, 04:47:23 am
An Iowa.
Plus the harbor already has a Man-of-War being built.

It's almost done. the front needs some work and some internal details are missing, but overall ti's pretty complete.
Now to decide to put wool sails on it or not.. and if so, deployed or rolled?...ahhh...decisions!
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 06, 2011, 06:02:58 am
If you need someone to build towers or tall buildings, you know where to look. ;)
Title: Re: Minecraft Beta
Post by: TrashMan on August 06, 2011, 06:53:34 am
You're hired!
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 06, 2011, 07:04:17 am
I'll get on some tower building as soon as I get bored with playing mods. Besides, I've already completed 1 tower. :P
Furniture not included. :nervous:
Title: Re: Minecraft Beta
Post by: -Sara- on August 06, 2011, 06:42:36 pm
Work in progress... an exciting project by Qaz and Sara.

(http://img189.imageshack.us/img189/3676/island3i.jpg)
Title: Re: Minecraft Beta
Post by: Commander Zane on August 06, 2011, 07:20:08 pm
Nice!
Title: Re: Minecraft Beta
Post by: Mongoose on August 06, 2011, 08:34:32 pm
Unobtainium!
Title: Re: Minecraft Beta
Post by: KyadCK on August 07, 2011, 02:05:45 am
Quadruple Helix anyone?
(http://img853.imageshack.us/img853/5687/20110807014335.png)

Each level got a glass floor after this for obvious safety reasons, and each floor is planned to have 8 mines assosiated with it, 2 from each corner.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 07, 2011, 02:08:57 am
I have 2 mines in a SP with a set-up but on a smaller scale. Not fun to make but very cool looking! :yes:
I suggest having a water-vator or a rapid descent zone for easy access to the lowest level.
Title: Re: Minecraft Beta
Post by: -Sara- on August 07, 2011, 02:06:35 pm
Update on Enderman: Wearing a pumpkin will prevent Endermen from attacking you.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 07, 2011, 08:14:39 pm
So endermen are apparently more stupid than most mobs? :lol:
Current 'hud' for the pumpkin is kinda annoying though...
Title: Re: Minecraft Beta
Post by: Commander Zane on August 07, 2011, 08:31:48 pm
You can change the blind area you get from wearing a pumpkin (Or make it completely transparent).
Title: Re: Minecraft Beta
Post by: CommanderDJ on August 07, 2011, 09:08:44 pm
Must be something to do with them only attacking upon direct eye contact. Would be interesting if things like glass interfered with that too.
Title: Re: Minecraft Beta
Post by: rev_posix on August 08, 2011, 03:08:31 am
Update on Enderman: Wearing a pumpkin will prevent Endermen from attacking you.
So they are relatives of The Ravenous Bugblatter Beast of Traal?  :)
Title: Re: Minecraft Beta
Post by: -Sara- on August 08, 2011, 09:52:30 am
If they're tasty!
Title: Re: Minecraft Beta
Post by: Sandwich on August 11, 2011, 06:32:04 pm
For some reason the Endermen's sensitivity to eye contact reminds me of a genius idea/explanation I read in a sci-fi novel called "Blindsight" By Peter Watts. In his novel, vampires had been (ironically) brought back to life through genetic engineering. His explanation for their traditional aversion to crosses/crucifixes was what fascinated me:

Quote
Another deleterious cascade effect was the so-called "Crucifix Glitch"— a cross-wiring of normally-distinct receptor arrays in the visual cortex, resulting in grand mal-like feedback siezures whenever the arrays processing vertical and horizontal stimuli fired simultaneously across a sufficiently large arc of the visual field. Since intersecting right angles are virtually nonexistent in nature, natural selection did not weed out the Glitch until H. sapiens sapiens developed Euclidean architecture; by then, the trait had become fixed across H. sapiens vampiris via genetic drift, and—suddenly denied access to its prey—the entire subspecies went extinct shortly after the dawn of recorded history.

Basically, the vampire's visual cortex had a bug in processing right-angles that caused seizures. Perhaps the Endermen have a similar bug that freezes them when they're looked at directly, but also triggers the fight response when the eye contact is subsequently broken. :p
Title: Re: Minecraft Beta
Post by: IronBeer on August 12, 2011, 12:31:24 am
... "Blindsight" By Peter Watts.
Ridiculously good piece, that. It's available free online- I'd endeavor pretty much anybody who hangs around here to dig it up. It's actually quite unsettling, but a very, very good way to spend an afternoon.

On-topic: The Endermen don't seem like that big of a threat. Avoiding conflict is simple, and [naive assumption] surely they can't be more dangerous than Creepers, yeah?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 12, 2011, 01:04:55 am
You should see creepers ont the server. They're less menacing than sheep... heh.
Title: Re: Minecraft Beta
Post by: qazwsx on August 12, 2011, 01:29:41 am
... "Blindsight" By Peter Watts.
Ridiculously good piece, that. It's available free online- I'd endeavor pretty much anybody who hangs around here to dig it up. It's actually quite unsettling, but a very, very good way to spend an afternoon.
I swear there was a thread in gendisc about it, it should have links to read it online...
Title: Re: Minecraft Beta
Post by: KyadCK on August 12, 2011, 01:37:06 am
So finaly, after all this time, I have put a dome over the platform:

(http://img38.imageshack.us/img38/9245/20110812040325.png)
(http://img228.imageshack.us/img228/6877/20110812010629.png)
(http://img822.imageshack.us/img822/3539/20110812011634.png)

At it's highest point, the inside of the dome is 10 meters tall, while the base is almost 40 meters from the ground. The 3 'rings' of cobble make for cool shadows on the platform's floor during the day and for an intresting ceiling during night.
Title: Re: Minecraft Beta
Post by: -Sara- on August 12, 2011, 08:09:27 am
Lovely!  :yes:

But can it be taught to sing and dance?  :P
Title: Re: Minecraft Beta
Post by: Commander Zane on August 12, 2011, 08:25:00 am
I've never found that place yet. :D
Title: Re: Minecraft Beta
Post by: -Sara- on August 12, 2011, 08:55:08 am
And the server's down again, d'oh.
Title: Re: Minecraft Beta
Post by: TrashMan on August 12, 2011, 08:58:07 am
take the top railways from Fenris to the end of the line (Sahdes mannor). In other words, go in the direction of the Fenrises rear till you raach a large castle. Then take a right (the railways goes there anyway) and keep going.
Title: Re: Minecraft Beta
Post by: CommanderDJ on August 12, 2011, 10:37:34 am
I'm making a real life Creeper helmet. Squares and everything. Will post pics when it's done.
Title: Re: Minecraft Beta
Post by: pecenipicek on August 12, 2011, 09:23:05 pm
Okay, my server will be offline until some time today. Complete "rebuild" and a clean restart. A lot of cruft has accumulated from when we started in 1.5_01, and so on. I'll make a new post when it is ready properly.
Title: Re: Minecraft Beta
Post by: pecenipicek on August 13, 2011, 01:54:23 pm
Fiddling with the server is done now. The world is blank. Skylands are here. Try to survive :D


links are still the same.
server: minecraft.egzodus.com
map: http://minecraft.egzodus.com:8580
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 13, 2011, 05:33:29 pm
What do you mean by skylands?
Title: Re: Minecraft Beta
Post by: Commander Zane on August 13, 2011, 07:34:19 pm
If it's the same Skylands as I've read, it'll be the official "Aether" dimension.
Title: Re: Minecraft Beta
Post by: Killer Whale on August 13, 2011, 08:57:04 pm
All I heard of that was Aether, do you mean the Aether mod is on the sever? No that couldn't be right, the users would need all the data as well... Do you mean Aether is going to be incorporated into the normal game? No, why would you be saying that now? Do you mean there's that custom map on here called "skylands", no I've been on the server and it looks the same to me... What is this skylands?!
Title: Re: Minecraft Beta
Post by: pecenipicek on August 13, 2011, 09:08:21 pm
/me facepalms


its just the ordinary skylands. i wish aether mod was possible in multi, but for now, it aint.
Title: Re: Minecraft Beta
Post by: Commander Zane on August 13, 2011, 09:23:13 pm
All I heard of that was Aether, do you mean the Aether mod is on the sever? No that couldn't be right, the users would need all the data as well... Do you mean Aether is going to be incorporated into the normal game? No, why would you be saying that now? Do you mean there's that custom map on here called "skylands", no I've been on the server and it looks the same to me... What is this skylands?!
The Skylands is like the Aether in that it's floating landmasses and such in a dimension with no true ground, but what's different is that instead of being a fanmade mod, Skylands is intended for an official (Undated) update to Minecraft. As of now the data for the Skylands dimension can be used to make mods that add it to the game, but until the real thing comes out in update 1.x.x, Skylands is more limited than Aether with the exception of the ability of being used in SMP (As far as I can tell).
Title: Re: Minecraft Beta
Post by: pecenipicek on August 14, 2011, 08:53:25 am
All I heard of that was Aether, do you mean the Aether mod is on the sever? No that couldn't be right, the users would need all the data as well... Do you mean Aether is going to be incorporated into the normal game? No, why would you be saying that now? Do you mean there's that custom map on here called "skylands", no I've been on the server and it looks the same to me... What is this skylands?!
The Skylands is like the Aether in that it's floating landmasses and such in a dimension with no true ground, but what's different is that instead of being a fanmade mod, Skylands is intended for an official (Undated) update to Minecraft. As of now the data for the Skylands dimension can be used to make mods that add it to the game, but until the real thing comes out in update 1.x.x, Skylands is more limited than Aether with the exception of the ability of being used in SMP (As far as I can tell).
You pretty much nailed it. Its challening ground for construction, tho. I need to add mobs to bother my players up there as well tho :p
Title: Re: Minecraft Beta
Post by: Killer Whale on August 16, 2011, 04:39:16 am
I was shifting a set of chests from one spot to another. I didn't have any wood left so I destroyed a chest full of paraphanalia, went to put the items somewhere else, got distracted, logged out. Logged back in too late as I realised I'd left a whole lot of junk on the ground. Damn.

On another note, could I get a grass block? I want some grass but the usual way (connecting dirt blocks with grass blocks) doesn't work that easily down a huge staircase to bedrock level which is itself behind an airlock under a nearby lake. (this is penicenipicek's server)
Title: Re: Minecraft Beta
Post by: pecenipicek on August 16, 2011, 05:58:58 am
no. no free blocks given, end of story.
Title: Re: Minecraft Beta
Post by: qazwsx on August 16, 2011, 12:08:54 pm
Could he at least exchange it for somthing of near equal value?
Title: Re: Minecraft Beta
Post by: Dark RevenantX on August 16, 2011, 02:30:54 pm
2 diamond picks, 1 diamond shovel, 500 blocks of dirt, 1000 blocks of cobble, a bucket, and about 5 hours of waiting = 1 grass block.
Title: Re: Minecraft Beta
Post by: watsisname on August 16, 2011, 04:20:31 pm
Dig out a skylight tunnel from the surface down to where you want the grass to grow.  When it rains you'll get your grass.  Maybe. :nervous:
Title: Re: Minecraft Beta
Post by: Retsof on August 16, 2011, 05:42:49 pm
does using bonemeal on dirt make grass?
Title: Re: Minecraft Beta
Post by: achtung on August 16, 2011, 06:14:17 pm
does using bonemeal on dirt make grass?

No, but I wish it did.
Title: Re: Minecraft Beta
Post by: Killer Whale on August 17, 2011, 03:39:49 am
I suppose it's better like this, before there was the long time players and ops having all the glory because they could just spawn in TNT, create air spheres and that, now us more shy guys who don't like asking for stuff can build freely.
Title: Re: Minecraft Beta
Post by: Flipside on August 17, 2011, 03:46:21 am
Actually, only the ops could spawn stuff or use building tools, everything that Yoko and I built, for example, was pretty much made out of what we mined :) It was only really in the later days, when it became clear the server was going to be restarted, that we just started blowing things up ;)

The only reason I'm not on and building much at the moment is because there's a few other things going on that mean I don't have much free time.
Title: Re: Minecraft Beta
Post by: qazwsx on August 20, 2011, 03:44:16 am
I'm off on holiday until the 27th, if anything goes derp with the server, you're better off contacting rhx via PM.
Title: Re: Minecraft Beta
Post by: -Sara- on August 20, 2011, 09:14:03 am
I'm off on holiday until the 27th, if anything goes derp with the server, you're better off contacting rhx via PM.

Quick boys and girls, let's derp it one more time before he's gone! (Let's hope Lixquid won't stress-test it again or whatever he did a few weeks ago :P).

@grievers: We have diamond swords and we're not afraid to use them! When we're online.. when we have spare time.. when it's not midnight for us.. when we happen to run into you.. drat.
Title: Re: Minecraft Beta
Post by: Axem on August 20, 2011, 11:52:23 am
Oh noes, the server has crashed. :(

(Totally not my fault btw)
Title: Re: Minecraft Beta
Post by: Commander Zane on August 20, 2011, 02:48:49 pm
Where would we find rhx? :nervous:
Title: Re: Minecraft Beta
Post by: -Sara- on August 21, 2011, 08:43:55 am
PM him. Did someone stress test or use the server again in a way not intended?
Title: Re: Minecraft Beta
Post by: Commander Zane on August 21, 2011, 08:46:45 am
Not that I know of, it was down just about the whole second half of yesterday though.
Plus, PMing him is a given, but where I've never seen the name anywhere. :P
Title: Re: Minecraft Beta
Post by: -Sara- on August 21, 2011, 09:39:24 am
Scroll through the pages of this topic. :) Anyway, I'll PM him.
Title: Re: Minecraft Beta
Post by: Commander Zane on August 21, 2011, 09:41:02 am
Should've mentioned that it was brought back up... :nervous:
Title: Re: Minecraft Beta
Post by: -Sara- on August 21, 2011, 09:41:40 am
Don't worry I tried first. Might be the host, it's not always reliable despite the advantages their offers hold.
Title: Re: Minecraft Beta
Post by: TrashMan on August 22, 2011, 01:51:45 am
Oh noes, the server has crashed. :(

(Totally not my fault btw)

 :wtf: :wtf: Not your fault eh? .. Why do I have the feeling you are not entirely honest..
Title: Re: Minecraft Beta
Post by: achtung on August 22, 2011, 11:16:32 pm
Who broke my ice box?
Title: Re: Minecraft Beta
Post by: -Sara- on August 23, 2011, 07:11:50 am
Who broke my ice box?

Icebox? More info? We had a griever a few weeks ago, Qaz made sure to not give the suspect our new server IP so he could not hike along, Muzzaman something, some teen from Australia, often logged in when most were working or asleep too. It caused a lot of rage.

If you haven't been on a while, might be him? He poured water on rails or outright broke them, killed or moved people's tamed wolves, presumably is also the same person who smashed windows and probably burned Pred's wool house if it wasn't lightning and who broke some people's redstone circuits as it coincides with when he joined. Placed signs with one-liners and lol/fail-remarks now and then. I found a sign with "who let the dogs out" with a tamed wolf missing myself a bit ago.

His stuff was shared amongst server members when we moved while his home was unceremonially TNT'ed by a member who got grieved by him as well. Together with a few people we made new rail pieces and repaired some tracks, but we still run into sabotage in parts of town be barely visit sometimes, he or whoever the griever was had a lot of spare hours in the late night it seems. Got an ETA on how recent this is? It might well link to him.

Alternately, is it that small lake at the Fenris station (desert/temperate area, right next to the Fenris project and the cobble-piston-generator? Which has ice on the bottom so the water won't run out? That one had a hole in it which was patched with a tree.

@ Sandwich: Muted the trap noteblocks, the ding-dong sound gets really on the nerves when working furnaces for hours. :P Just a block of gravel on top of the noteblocks. No harm done, removing makes them emit sound again.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 23, 2011, 09:12:25 am
Just FYI I accidentally burned down my house. :nervous:
Title: Re: Minecraft Beta
Post by: -Sara- on August 23, 2011, 10:25:16 am
Just FYI I accidentally burned down my house. :nervous:

Most assumed Muzza as he was tought to have been grieving by wrecking other things too, could have told us earlier. :P
Title: Re: Minecraft Beta
Post by: achtung on August 23, 2011, 02:14:01 pm
Whoever did it came in through the nether portal around my place in the north. Took a couple of mushrooms, put out a single netherrack block, and broke one ice block half way down the wall, so I had to replace the whole stack. All of this happened around yesterday, or the day before.

Nothing spectacular, but there seems to have been a little grief-like thought in it.
Title: Re: Minecraft Beta
Post by: TrashMan on August 23, 2011, 02:54:59 pm
Icebox? More info? We had a griever a few weeks ago, Qaz made sure to not give the suspect our new server IP so he could not hike along, Muzzaman something, some teen from Australia, often logged in when most were working or asleep too. It caused a lot of rage.

If you haven't been on a while, might be him? He poured water on rails or outright broke them, killed or moved people's tamed wolves, presumably is also the same person who smashed windows and probably burned Pred's wool house if it wasn't lightning and who broke some people's redstone circuits as it coincides with when he joined. Placed signs with one-liners and lol/fail-remarks now and then. I found a sign with "who let the dogs out" with a tamed wolf missing myself a bit ago.

His stuff was shared amongst server members when we moved while his home was unceremonially TNT'ed by a member who got grieved by him as well. Together with a few people we made new rail pieces and repaired some tracks, but we still run into sabotage in parts of town be barely visit sometimes, he or whoever the griever was had a lot of spare hours in the late night it seems. Got an ETA on how recent this is? It might well link to him.



His house wans't TNT'd. The empire took it over.
Title: Re: Minecraft Beta
Post by: -Sara- on August 23, 2011, 05:35:03 pm
Icebox? More info? We had a griever a few weeks ago, Qaz made sure to not give the suspect our new server IP so he could not hike along, Muzzaman something, some teen from Australia, often logged in when most were working or asleep too. It caused a lot of rage.

If you haven't been on a while, might be him? He poured water on rails or outright broke them, killed or moved people's tamed wolves, presumably is also the same person who smashed windows and probably burned Pred's wool house if it wasn't lightning and who broke some people's redstone circuits as it coincides with when he joined. Placed signs with one-liners and lol/fail-remarks now and then. I found a sign with "who let the dogs out" with a tamed wolf missing myself a bit ago.

His stuff was shared amongst server members when we moved while his home was unceremonially TNT'ed by a member who got grieved by him as well. Together with a few people we made new rail pieces and repaired some tracks, but we still run into sabotage in parts of town be barely visit sometimes, he or whoever the griever was had a lot of spare hours in the late night it seems. Got an ETA on how recent this is? It might well link to him.



His house wans't TNT'd. The empire took it over.

The house built with crafting benches was TNT'ed, by corpsepuppet or one of trashman's citizens or someone else a week later. It looked like a small pyramid.

Whoever did it came in through the nether portal around my place in the north. Took a couple of mushrooms, put out a single netherrack block, and broke one ice block half way down the wall, so I had to replace the whole stack. All of this happened around yesterday, or the day before.

Nothing spectacular, but there seems to have been a little grief-like thought in it.

Portals connect more places then before, where laying a railtrack is too extensive at this time. I guess it may be one of the newcomers or someone who did by accident. I've seen Mortofifro log in and out without saying hi thus far when greeted (dunno who he is) and someone in a tiger/furry skin, I think Tubisiowy_Krem who was together with Ziame. Dunno who they are, if they're good or bad folks but neither really reacted except goofing and logging out when I stepped into Fenris station, for whatever silly reason tossing me all the loot they had from it and logging off. :P Was real awkward lol, but didn't seen them do anything specific.
Title: Re: Minecraft Beta
Post by: Axem on August 23, 2011, 05:51:40 pm
FYI, Mortofifro is my brother. He's pretty harmless, he tends to build up in hidden and secluded places. :)
Title: Re: Minecraft Beta
Post by: -Sara- on August 23, 2011, 05:54:00 pm
FYI, Mortofifro is my brother. He's pretty harmless, he tends to build up in hidden and secluded places. :)

 :yes: Good to know, but he should say hi. :P He's always quiet and spooking around. :D
Title: Re: Minecraft Beta
Post by: Axem on August 23, 2011, 05:56:52 pm
Also if you've noticed the cobblestone patch by your sky island portal, that was me having to mine through. :( A ghast was chasing me and my only escape was up the ladder and through the stone. Some of the ladder got destroyed too.
Title: Re: Minecraft Beta
Post by: Retsof on August 23, 2011, 06:34:54 pm
And on a completley different note.  AND THE CREEPER'S TRY'N TO STEAL ALL OUR STUFF AGAIN!  Heh, have you seen that video (http://www.youtube.com/watch?v=cPJUBQd-PNM&feature=player_embedded)?  Pretty awesome.
Title: Re: Minecraft Beta
Post by: -Sara- on August 23, 2011, 06:57:19 pm
Also if you've noticed the cobblestone patch by your sky island portal, that was me having to mine through. :( A ghast was chasing me and my only escape was up the ladder and through the stone. Some of the ladder got destroyed too.

NP, try and patch it when you're on, or I will if you can't. :)
Title: Re: Minecraft Beta
Post by: TrashMan on August 24, 2011, 09:12:04 am
His house wans't TNT'd. The empire took it over.

The house built with crafting benches was TNT'ed, by corpsepuppet or one of trashman's citizens or someone else a week later. It looked like a small pyramid.

Oh, that one? That wasn't a house, more like a workshop.
But that one was fugly and people wanted to tear it down for ages.
Title: Re: Minecraft Beta
Post by: -Sara- on August 24, 2011, 09:41:41 am
And they did, with a vengeance. :P
Title: Re: Minecraft Beta
Post by: Flipside on August 25, 2011, 03:53:50 pm
Pece's server is down, else I'd be working on my farm :(
Title: Re: Minecraft Beta
Post by: qazwsx on August 25, 2011, 05:48:48 pm
are we up? hell, I don't even know anymore.
Title: Re: Minecraft Beta
Post by: pecenipicek on August 25, 2011, 08:55:48 pm
Pece's server is down, else I'd be working on my farm :(
rebootin the server and checking the router right now. send me a pm as well, as i'm more likely to notice a pm than anything else :p


running cmd -> ipconfig /flushdns  might be neccesary. basically, my router didnt update the dyndns properly...
Title: Re: Minecraft Beta
Post by: -Sara- on August 26, 2011, 08:49:11 am
(http://www.minecraftinfo.com/Images/ironingot_icon32.png) X 2481
(http://www.minecraftinfo.com/Images/goldingot_icon32.png) X 791
(http://minecraftguide.org/images/material/diamond.png) X 613

(http://img708.imageshack.us/img708/5162/invz.png)

are we up? hell, I don't even know anymore.

It still worked well 2 days ago. :) I assume it's up, let me check. RHX came to quickly look and was pleased you kept things running so well while he was doing other things. :)

edit: yep, server's running and purring like a kitten.
Title: Re: Minecraft Beta
Post by: TrashMan on August 27, 2011, 01:49:26 pm
Hrm...getting code 503 when attempting to join the server :(
Title: Re: Minecraft Beta
Post by: qazwsx on August 27, 2011, 03:01:49 pm
The server is up and running perfectly, the problem is the minecraft authentication servers, it's an issue with mojang.
And seeing how they're all at PAX dining and being merry, oh dear.
Title: Re: Minecraft Beta
Post by: pecenipicek on August 27, 2011, 04:26:48 pm
The server is up and running perfectly, the problem is the minecraft authentication servers, it's an issue with mojang.
And seeing how they're all at PAX dining and being merry, oh dear.
/me grins like a maniac
Title: Re: Minecraft Beta
Post by: KyadCK on August 27, 2011, 05:14:31 pm
The server and authentication work fine, I just logged in on the 1st try. What are you going on about qaz?
Title: Re: Minecraft Beta
Post by: qazwsx on August 27, 2011, 07:05:09 pm
They were down earlier, mollstam has since sorted it.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on August 27, 2011, 08:59:16 pm
(http://img708.imageshack.us/img708/5162/invz.png)
Have you been digging up all the clay on the map? O_o
Title: Re: Minecraft Beta
Post by: Commander Zane on August 27, 2011, 09:18:44 pm
She's digging up the world. :P
Title: Re: Minecraft Beta
Post by: qazwsx on August 28, 2011, 02:48:54 am
The tunnel D:
Title: Re: Minecraft Beta
Post by: -Sara- on August 28, 2011, 09:33:43 am
Have you been digging up all the clay on the map? O_o

Last clay deposit I dug up was close to 150 blocks of clay... they can spawn in huge numbers. It's like an iceberg, only 10% sticks above the water, if you dive and light up the place or remove the water, you'll see sometimes half the lake bottom is made of clay. ^___^ So plenty of clay left!


She's digging up the world. :P

And blowing up the world! With TNT, lots of TNT... where no-one lives so I don't visually polute their landscape. :P I must be the long lost lovechild of Adam Savage and Jamie Hyneman from Mythbusters. xD

The tunnel hiding place of WMD's D:
Title: Re: Minecraft Beta
Post by: achtung on August 29, 2011, 11:49:44 pm
Decided to move further north, start on a new place:

(http://www.nukelol.com/images/forumimages/new_north.png)

There are some excellent mines nearby. Managed to gather ~128 iron blocks in about 20-30 minutes, and there were two dungeons. The place is only accessible by boat, or on foot. I had to do some "ice breaking" to get boat access (sorry for the narrow routes, in advance). The route through the water is marked with torches. To get to the route, you have to go to the "Northlands", and go to the dock under my outpost there.
Title: Re: Minecraft Beta
Post by: Sandwich on August 30, 2011, 07:27:17 am
FYI, I kinda stopped visiting the server due to my lag issues... I haven't tried throughout the night like I used to do, though. That lag really takes out any drive I have every time I log in. I'll get all rearing to go about finishing this or that, log on, and find that only the initial chunk loads and that I get that timeout error after a few minutes. Really frustrating.

In any case, I really want to come back - I just am unable to these days for some reason. :( Perhaps I'll try later tonight.

In the meantime, I made a couple of MC videos and put them on YouTube. One's a full tutorial on what I termed the Spawning Pad Integrated Lighting System (SPILS for short) (http://www.youtube.com/watch?v=Y_vnIwozDEo). The other is an overview on how to modify Etho's Simple Piston Elevator (http://www.youtube.com/watch?v=YB-LdSbshPg) to add a floor selection mechanism (http://www.youtube.com/watch?v=CNluDiIa98o). Lemme know what you think in the comments, like, subscribe... :nervous: *runs*
Title: Re: Minecraft Beta
Post by: -Sara- on August 30, 2011, 08:33:19 am
If RHX for whatever reason has to close the server somday (let's hope not soon!), I may consider renting a high-speed server to accomodate people from parts of the world who ordinarily are more lag-sensitive. Alternately if I get my optifibre (seems to be soon! 50mbit up and down) I may host it on an old PC (that's still a quadcore with 12GB) myself. I'm afraid though that in the current setting, people not somewhat centralized in Europe or with a fast connection from the USA will suffer lag on most MC servers which don't cost 500-1000 dollar/euro/diamonds/notches a year. :( It's the current state of online hosting services.
Title: Re: Minecraft Beta
Post by: pecenipicek on August 30, 2011, 09:33:47 am
If RHX for whatever reason has to close the server somday (let's hope not soon!), I may consider renting a high-speed server to accomodate people from parts of the world who ordinarily are more lag-sensitive. Alternately if I get my optifibre (seems to be soon! 50mbit up and down) I may host it on an old PC (that's still a quadcore with 12GB) myself. I'm afraid though that in the current setting, people not somewhat centralized in Europe or with a fast connection from the USA will suffer lag on most MC servers which don't cost 500-1000 dollar/euro/diamonds/notches a year. :( It's the current state of online hosting services.
ooor, do it my way... my puny 16mbit/896k link can sustain 7-8 remote players without unplayable lags. The pc i run it on is a C2D E7500 with 6 gigs of ram.

cost of the link? 45€ per month, and something minor in electricity. the server itself barely draws 30 watts.



btw, minecraft is primarly a single-threaded app. its extremely heavy on the RAM use, but relatively light on CPU.

and i think there might be bug with craftbukkit RB1000 and its memory management. every time someone went exploring, we ended up with a laggy-like-**** server, complete with ram usage spikes, leaving the machine in deaththroes with only like a 100-ish MB of RAM free...
Title: Re: Minecraft Beta
Post by: Polpolion on August 30, 2011, 12:54:26 pm
an old PC (that's still a quadcore with 12GB)
:(
Title: Re: Minecraft Beta
Post by: Flipside on August 30, 2011, 01:18:04 pm
Played around with the reflective water shader, it still causes some flickering, and doesn't entirely get on with high res texture packs from the look of things, so I'll have to unintall it again, but it certainly improves the look of things...



[attachment deleted by ninja]
Title: Re: Minecraft Beta
Post by: Commander Zane on August 30, 2011, 01:27:18 pm
That's like...the coolest thing I've ever seen in Minecraft.
Ever.
Title: Re: Minecraft Beta
Post by: -Sara- on August 30, 2011, 04:13:12 pm
Would be cool if they put it in vanilla Minecraft. You could then have water wraiths/ghosts you can only see the reflection of.
Title: Re: Minecraft Beta
Post by: Flipside on August 30, 2011, 05:17:52 pm
That would be awesome, but scary as **** in caves ;)

I've also updated the initial post to better reflect Pece's server, since it changed styles recently :)
Title: Re: Minecraft Beta
Post by: Tyrian on September 01, 2011, 07:41:43 pm
I just bought Minecraft last night (finally).  I messed around in single player for a bit, then I connected to rhx's server.  So far I'm just looking around and marveling at what everyone else built.  I've read the rules on the website, but I've got a couple questions.  Is there anything I need to do before I start building?  When I start building stuff, can I just pick any unoccupied area and start work?  Does the same apply for mining?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 01, 2011, 08:32:11 pm
Pretty much, but I'd suggest starting somewhere that's not too close to anyone else if you plan to mine a lot. Otherwise the only thing you'd find when you start digging down is other peoples mines.
Title: Re: Minecraft Beta
Post by: TrashMan on September 02, 2011, 02:37:45 am
I just bought Minecraft last night (finally).  I messed around in single player for a bit, then I connected to rhx's server.  So far I'm just looking around and marveling at what everyone else built.  I've read the rules on the website, but I've got a couple questions.  Is there anything I need to do before I start building?  When I start building stuff, can I just pick any unoccupied area and start work?  Does the same apply for mining?

yeah. IT started gettting ratehr crowded.

Mind you, you're free to make a house within my kingdom and use my mines. You can't miss it - look for a rediclously high, redicolously long wall that goes around it.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 02, 2011, 05:18:13 am

yeah. IT started gettting ratehr crowded.

Says the guy who encircled half the map with his wall.... lol.
Title: Re: Minecraft Beta
Post by: achtung on September 02, 2011, 07:48:12 am
You could also consider taking my rail, or shade's rail, and building at the end of one of those.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 02, 2011, 08:33:13 am
The end of shades rail is also getting crowded.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 02, 2011, 08:39:32 am

yeah. IT started gettting ratehr crowded.

Says the guy who encircled half the map with his wall.... lol.
Nah that's only about .01% of the map. :P
Title: Re: Minecraft Beta
Post by: qazwsx on September 02, 2011, 10:30:34 am
Server was over 20 square kilometres last time I checked.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 02, 2011, 10:35:54 am

yeah. IT started gettting ratehr crowded.

Says the guy who encircled half the map with his wall.... lol.
Nah that's only about .01% of the map. :P
More than anyone else except perhaps sara with her big big big tunnel.
Title: Re: Minecraft Beta
Post by: KyadCK on September 02, 2011, 11:26:57 am
(http://img853.imageshack.us/img853/8330/20110902122953.png)
(http://img856.imageshack.us/img856/7635/20110902113621.png)
(http://img143.imageshack.us/img143/2590/20110902123227.png)

Holy crap! progress!
Title: Re: Minecraft Beta
Post by: Tyrian on September 02, 2011, 11:56:28 am
Wow, thanks for all the info.  Trashman, I might take you up on your offer for mine use.  Also, I noticed that there's a fairly large field outside one of your walls.  Mind if I set up my house there?
Title: Re: Minecraft Beta
Post by: TrashMan on September 03, 2011, 06:45:08 am
wherever you want. The large fields and plans are there to be populated with stuff.
Title: Re: Minecraft Beta
Post by: -Sara- on September 03, 2011, 10:36:21 am
What's with someone changing Fenris station and knocking out the mob grinder without any announcement at all? And the locked chests? If Qaz or RHX or so decided, fine, my appologies for ranting. But I get a distinct feel that again a non-mod person (won't name them until I can confirm it) is voicing their own thoughts and labeling them as if it's the entire server's thoughts. It's getting a bit tiring if it's who I think it is, talk a bit about you do it or post a message up front. The station improved, but the grinder, unmarked passworded chests and other chests being now unlabled is unnerfing. Adding a hatch, extra layer which doesn't change the buildings purpose/function I understand but it's been a few times that someone randomly had a streak of Obsessive Compulsive Disorder, seemingly forgot to take their lithium tablets and went all "but it's not alligned" closing off walls or corners which were there for a reason (easy access etc). Fenris station isn't the only thing that got suddenly rearranged.

Again, sorry if it's a mod decision, then it's up to them, but it's not been the first time someone, anyone, changes a public used venue because they think something is valid or a good reason with a lot of people who also use the venue being hampered by such changes.
Title: Re: Minecraft Beta
Post by: qazwsx on September 03, 2011, 10:47:34 am
Well, I went and checked down there yesterday. There's no malicious damage whatsoever, the minecart used to time the circuit is just no longer there.
Besides, the grinder was taking up about 40% of the possible mobs on the server, it'd be nice to have a few more on the surface.
Title: Re: Minecraft Beta
Post by: -Sara- on September 03, 2011, 10:50:23 am
Well, I went and checked down there yesterday. There's no malicious damage whatsoever, the minecart used to time the circuit is just no longer there.
Besides, the grinder was taking up about 40% of the possible mobs on the server, it'd be nice to have a few more on the surface.

But mobs were toned down in the first place manually too long ago, isn't that still the case? Either way it helps if the chests are re-labled and the passworded ones are a level lower or such, to keep people from wondering what they are.
Title: Re: Minecraft Beta
Post by: achtung on September 03, 2011, 12:06:51 pm
What's with someone changing Fenris station and knocking out the mob grinder without any announcement at all? And the locked chests? If Qaz or RHX or so decided, fine, my appologies for ranting. But I get a distinct feel that again a non-mod person (won't name them until I can confirm it) is voicing their own thoughts and labeling them as if it's the entire server's thoughts. It's getting a bit tiring if it's who I think it is, talk a bit about you do it or post a message up front. The station improved, but the grinder, unmarked passworded chests and other chests being now unlabled is unnerfing. Adding a hatch, extra layer which doesn't change the buildings purpose/function I understand but it's been a few times that someone randomly had a streak of Obsessive Compulsive Disorder, seemingly forgot to take their lithium tablets and went all "but it's not alligned" closing off walls or corners which were there for a reason (easy access etc). Fenris station isn't the only thing that got suddenly rearranged.

Again, sorry if it's a mod decision, then it's up to them, but it's not been the first time someone, anyone, changes a public used venue because they think something is valid or a good reason with a lot of people who also use the venue being hampered by such changes.

Me and Kyad did this. The locked chests are due to the rampant theft at the Fenris station, and the "expansion" just seems long overdue. If you want to get into the chests, and use the supplies ONLY for the Fenris, contact me or Kyad for the password. The vast majority of the material in those chests came from my personal stores. Check the Fenris thread for more.
Title: Re: Minecraft Beta
Post by: -Sara- on September 03, 2011, 12:20:44 pm
Please announce a link to the Fenris thread here in advance next time. :) It'd ease up things. Have restored the grinder for now due to great demand. It's up to a mod if they prefer it shut down again. It seems the main argument is it reduces mob spawning elsewhere.

In meanwhile may soon set up the 'armoury/storehouse' as I planned for a while, a stuff with large food supplies and shared resources to reduce the presure on Fenris station for filling this role.
Title: Re: Minecraft Beta
Post by: KyadCK on September 03, 2011, 01:24:18 pm
Update!

(http://img851.imageshack.us/img851/1774/20110903144136.png)

If you people want color and decals, then it may be added later. If you want them now, you may blame notch for making wool collecting such a pain.

EDIT: that last screenshot didnt look so good, heres a new one!
EDIT2: for accuracy
Title: Re: Minecraft Beta
Post by: -Sara- on September 03, 2011, 03:30:49 pm
Wool and dye was shipped to the Trashman chests long ago by me and some others after the griever kept ruining and taking things weeks ago. Previously a lot of glass, things like gunpowder and bone and stuff like redstone went missing, after which it was shipped about. It should still be there.
Title: Re: Minecraft Beta
Post by: Sandwich on September 03, 2011, 03:50:12 pm
Hey Rhx/qaz, what's the latest with the dynmap working? I'd love to be able to chat with people... *sniffle*
Title: Re: Minecraft Beta
Post by: TrashMan on September 04, 2011, 03:46:27 am
Sara, you better check those chests. Last time I checked, there really wasn't that much wool in there.
I really don't want to lock the storage, s I want people to use it, but may the vault might be a better place for items you don't want nabbed.



Also, regarding my wall.. Some people have been asking questions, so here's a quick summary:

- just because something is inside the wall perimiter, it isn't mine. People are free to build anywhere. In fact, I encourage people to build within my walls - I even give them materials to do so. They can build on either side of the wall as they wish...Technicly, they can even use the wall as one side of their house/structure

- the dirt outline for the wall has been in place for a while. If you look a bit back in this topic, you'll see me announcing it two times and asking for feedback/problems. I received no complants until now. I tried to move the wall as far away from others peoples holdings. If anyone has a problem with where the wall is going, give me a yell. I'll see if I can re-route it. Can't give any guaraantees, as people have been building everywhere lately, and I see structure popping out that I dont' recall were there. Or maybe it's just my faulty memory :P

- if you find the wall blocking your path, feel free to dig beneath or make a gate trough it. I was planing to make a few gates aynway, but due to the way I build it and some time constraints, I kept pushing it back. I will make well-marked some passages within the nest few days.

- a two-way railway will go on top of the wall (If i manage to gather enough iron). The wall should connect the town with the lava falls, BF's domes, sandwiches place, the chinese temple and few more places whose creators I can't recall ATM. I'm sorry this takes so long, but I have been having less time for MC and have been helping some other people out and working a bit on the Fenris...and the kingdom really is a BIG project. Bigger than Fenris.. and I'm just one guy.

- lastly, some people have complaining it blocks their view of the hill/mountain/trees/lake. I don't want to sound cynical, but...so? Every structure built blocks something. And MC is full of trees and lakes and valleys. Infinately so. There is only one great wall. There are hunderds of valleys and lakes.
Title: Re: Minecraft Beta
Post by: Sandwich on September 04, 2011, 07:30:10 am
Instead of a bunch of protected chests, how about a password-protected door to a bedrock room with the valuables in open chests?
Title: Re: Minecraft Beta
Post by: qazwsx on September 04, 2011, 08:18:06 am
People can leave doors open accidentally, besides, you can lag-click through doors and open chests.
Title: Re: Minecraft Beta
Post by: achtung on September 04, 2011, 09:42:10 am
Sara, you better check those chests. Last time I checked, there really wasn't that much wool in there.
I really don't want to lock the storage, s I want people to use it, but may the vault might be a better place for items you don't want nabbed.



Also, regarding my wall.. Some people have been asking questions, so here's a quick summary:

- just because something is inside the wall perimiter, it isn't mine. People are free to build anywhere. In fact, I encourage people to build within my walls - I even give them materials to do so. They can build on either side of the wall as they wish...Technicly, they can even use the wall as one side of their house/structure

- the dirt outline for the wall has been in place for a while. If you look a bit back in this topic, you'll see me announcing it two times and asking for feedback/problems. I received no complants until now. I tried to move the wall as far away from others peoples holdings. If anyone has a problem with where the wall is going, give me a yell. I'll see if I can re-route it. Can't give any guaraantees, as people have been building everywhere lately, and I see structure popping out that I dont' recall were there. Or maybe it's just my faulty memory :P

- if you find the wall blocking your path, feel free to dig beneath or make a gate trough it. I was planing to make a few gates aynway, but due to the way I build it and some time constraints, I kept pushing it back. I will make well-marked some passages within the nest few days.

- a two-way railway will go on top of the wall (If i manage to gather enough iron). The wall should connect the town with the lava falls, BF's domes, sandwiches place, the chinese temple and few more places whose creators I can't recall ATM. I'm sorry this takes so long, but I have been having less time for MC and have been helping some other people out and working a bit on the Fenris...and the kingdom really is a BIG project. Bigger than Fenris.. and I'm just one guy.

- lastly, some people have complaining it blocks their view of the hill/mountain/trees/lake. I don't want to sound cynical, but...so? Every structure built blocks something. And MC is full of trees and lakes and valleys. Infinately so. There is only one great wall. There are hunderds of valleys and lakes.

-Just because you can build a wall, doesn't mean everyone wants to be within it.

-Nobody notices a dirt outline up in the air. I was lucky to notice it when you started trying to run around town.

-I shouldn't have to worry about a senseless wall blocking my path. What if I want to build at a point you've ran your wall through?

-You can build a railway without building the wall.

-So? You do understand that you are playing with other people on this server, and you have to respect the wishes of others. Everyone is perfectly fine with you building within your "kingdom" to the west of town, or maybe even southward. Your walls stretch from the surface to the highest point you can get them, and they are hideous. They're pockmarked because of the method you use to make them.


Your wall is pointless, ugly, and uncreative. Stop trying to defend a bad idea because we've let you run with it for this long.
Title: Re: Minecraft Beta
Post by: TrashMan on September 04, 2011, 10:16:35 am
3 gates built into the wall. More on their way.

-Just because you can build a wall, doesn't mean everyone wants to be within it.

Well, I might not want to be next to anything you built. Deal with it.


Quote
-Nobody notices a dirt outline up in the air. I was lucky to notice it when you started trying to run around town.

Then you're blind. It's very clear and very visible.

Quote
-I shouldn't have to worry about a senseless wall blocking my path. What if I want to build at a point you've ran your wall through?

What if I want to build where your house is?

Quote
-You can build a railway without building the wall.

2 for the price of 1.

Quote
-So? You do understand that you are playing with other people on this server, and you have to respect the wishes of others. Everyone is perfectly fine with you building within your "kingdom" to the west of town, or maybe even southward. Your walls stretch from the surface to the highest point you can get them, and they are hideous. They're pockmarked because of the method you use to make them.

Lava+water is perfectly valid method of building - just as much as cobblestone generators, which everyone seems to use.
Also, the server is practicly infinite when it comes to area. There's no lack of places to build.

Quote
Your wall is pointless, ugly, and uncreative. Stop trying to defend a bad idea because we've let you run with it for this long.

You face is pointelss, ugly and uncreative.
Plenty of people seem to like it. I spent month working on it, and now you suddenly decide you don't like it and it has to go??

Respectfully Sir, go f*** yourself with a chainsword.
Title: Re: Minecraft Beta
Post by: Polpolion on September 04, 2011, 10:23:27 am
quit gettin' mad at video games (http://gunshowcomic.com/419)

also sad when I can't help build the fenris because the one weekend I was home and able to play, I realize all of the equipment got locked up. :(
Title: Re: Minecraft Beta
Post by: qazwsx on September 04, 2011, 02:56:23 pm
I was never a big fan of it, but I thought that was just me.
Apparently not.
Title: Re: Minecraft Beta
Post by: Flipside on September 04, 2011, 03:10:27 pm
Guys, calm down, (a) as Sizzler says, it's a game, and (b) Personal attacks are only going to get you into trouble.

Also, shouldn't this discussion be taking place in the Fenris specific thread?
Title: Re: Minecraft Beta
Post by: Hades on September 04, 2011, 03:31:33 pm
Also, shouldn't this discussion be taking place in the Fenris specific thread?
Nope. As far as I can tell it's not about the Fenris but rather Trashman's castle walls.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 04, 2011, 03:33:12 pm
So we should have a wall thread. :P
Or not.
Title: Re: Minecraft Beta
Post by: Flipside on September 04, 2011, 03:47:48 pm
Also, shouldn't this discussion be taking place in the Fenris specific thread?
Nope. As far as I can tell it's not about the Fenris but rather Trashman's castle walls.

I'm talking about that part above regarding resources/organisation for doing the actual building.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 04, 2011, 05:39:20 pm
Maaaaaaybe, this thread is kinda crowded. Instead of just Minecraft Beta we should perhaps have separate sever threads and then another thread for general Minecraft. 
Title: Re: Minecraft Beta
Post by: qazwsx on September 04, 2011, 06:12:02 pm
Crowded thread best thread!
Also, I built a pretty neat cart-station thing for material transportation
Title: Re: Minecraft Beta
Post by: achtung on September 04, 2011, 07:26:23 pm
snip

-This isn't "next to." I'm perfectly fine with trashmania being near my leaning tower, and within view of my house. You are trying to encapsulate a large part of the server behind your walls.

-It's very clear and very visible if I'm looking in the sky for 1x1 dirt line, which sometimes passes along the tops of, and behind, hills.. Which I don't go around doing. I also had no idea what those lines were until you were encroaching on town with them.

-My house serves a purpose beyond just existing. I use it to store items, and build things. It is not grossly oversized. The places I make cover a very small portion of the map, your walls cover huge swaths.

-Your wall has an indirect cost placed on everyone else. Your walls don't seem to run in any sane direction for a rail (aka no direct destinations). It's funny how I've only heard about your rail now that the purpose/value of your wall is being brought into question.

-You're absolutely correct; the server is practically infinite! Now go build your walls into that infinite space, AWAY from everyone else's stuff. :) There's a huge area to the south of trashmania with practically nothing there.

-Thanks for the petty insult. Hope you feel better about yourself.
Title: Re: Minecraft Beta
Post by: Flipside on September 04, 2011, 07:57:20 pm
Maaaaaaybe, this thread is kinda crowded. Instead of just Minecraft Beta we should perhaps have separate sever threads and then another thread for general Minecraft. 

It might be a good idea, but I'll see how the Admin feel about 3 threads on more or less the same subject. It's one of those awkward situations where it's too small for a subforum, but a bit too big for a thread ;)
Title: Re: Minecraft Beta
Post by: Sandwich on September 04, 2011, 09:49:36 pm
Go ahead and split it up whatever you want; I already did that to create the Fenris thread to begin with, and don't particularly feel like doing it again. :p
Title: Re: Minecraft Beta
Post by: Flipside on September 04, 2011, 09:51:36 pm
:lol: I'll do it tomorrow, it's a bit early in the morning right now ;)
Title: Re: Minecraft Beta
Post by: Sandwich on September 04, 2011, 09:54:42 pm
What timezone are you in?
Title: Re: Minecraft Beta
Post by: Flipside on September 04, 2011, 09:57:06 pm
GMT, it's about 4am here.

Insomnia, it's a ***** :(
Title: Re: Minecraft Beta
Post by: pecenipicek on September 05, 2011, 12:19:35 am
GMT, it's about 4am here.

Insomnia, it's a ***** :(
insomnia or minecraft? :p
Title: Re: Minecraft Beta
Post by: Flipside on September 05, 2011, 12:23:49 am
A bit of both. I can't sleep, so I play Minecraft, meaning I don't sleep. Rinse and repeat ;)
Title: Re: Minecraft Beta
Post by: pecenipicek on September 05, 2011, 12:44:09 am
A bit of both. I can't sleep, so I play Minecraft, meaning I don't sleep. Rinse and repeat ;)
xD
Title: Re: Minecraft Beta
Post by: TrashMan on September 05, 2011, 03:07:28 am

-This isn't "next to." I'm perfectly fine with trashmania being near my leaning tower, and within view of my house. You are trying to encapsulate a large part of the server behind your walls.

The wall stops near your tower. I'm not even sure if it's within viewing distance - IIRC, it's 2 chucnks out.
So no fear your leaning tower getting encapulated.

Quote
-It's very clear and very visible if I'm looking in the sky for 1x1 dirt line, which sometimes passes along the tops of, and behind, hills.. Which I don't go around doing. I also had no idea what those lines were until you were encroaching on town with them.

2 lines actually.. but yes, visible enough. Even moreso when I keep telling people about it - both on the forums and in the game.
If you had no idea what they were, then it's your own fault for not paying any attention and not caring.


Quote
-My house serves a purpose beyond just existing. I use it to store items, and build things. It is not grossly oversized. The places I make cover a very small portion of the map, your walls cover huge swaths.

So what? The server is a hunderd times bigger. The wall itself is thin, so if you're talking volume, it's a like 2x Fenris. And how much space does all you make combined take? How many building you have? You cna't live in all of them. By that logic, everyone should only be allowed 1 house and nothing but railroads shoudl exist. Because everyything else is "just existing".

Quote
-Your wall has an indirect cost placed on everyone else. Your walls don't seem to run in any sane direction for a rail (aka no direct destinations). It's funny how I've only heard about your rail now that the purpose/value of your wall is being brought into question.

Oh, I've been planing the rail for a long time...as soon as I notices it's thick enough to take a two-way railline. Ask Sara if you don't belive me.

And it doesn't go in a straight line, but it does make a large half circle (and I plan to connect the half circle ends with a undergroudn rail, thus making a full circle)


Quote
-You're absolutely correct; the server is practically infinite! Now go build your walls into that infinite space, AWAY from everyone else's stuff. :) There's a huge area to the south of trashmania with practically nothing there.

When I stated Trashmania, there was nothing near i t(except Bf's doem and sandwichs place). So yes, I did go out to build, but thing caught up with me.
And FYI, I did also go explore beyond the 10K point, and found a nice place, but the game becase unstable. Either way, I already invested a crapton of time and effort into this.

If you want privacy, there is always the option for you to move....


Quote
-Thanks for the petty insult. Hope you feel better about yourself.

I do actually.. If you insist to insult me and my work, I won't hold back.
Why don't you go and tell the Chinese that their Great Wall was ugly and crap while your'e at it?
Title: Re: Minecraft Beta
Post by: crizza on September 05, 2011, 04:47:30 am
Think you're the one over reacting Trashman...and the one starting to get personal, if I'm not mistaken...
Title: Re: Minecraft Beta
Post by: achtung on September 05, 2011, 10:15:52 am
Why don't you go and tell the Chinese that their Great Wall was ugly and crap while your'e at it?

Let's compare.


Your wall:

(http://www.nukelol.com/images/minecraft_screens/2011-09-04_23.28.29.png)

Great Wall:

(http://www.nukelol.com/images/forumimages/the_great_wall-of-china.jpg)

One is oversized and hideous, the other is smaller, and flows naturally with its environment. I find the Great Wall quite acceptable.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 05, 2011, 10:28:26 am
Because curves are ez-pz in Minecraft. :P
I think the wall would be better off as a square with straight edges on all four sides, trying to mimick the Wall of China in Minecraft would probably lead to the wall looking rather atrocious.
Title: Re: Minecraft Beta
Post by: -Sara- on September 05, 2011, 10:40:49 am
A bit of both. I can't sleep, so I play Minecraft, meaning I don't sleep. Rinse and repeat ;)

Been stuck in that loop for years. :P  :no: No goody!

Because curves are ez-pz in Minecraft. :P
I think the wall would be better off as a square with straight edges on all four sides, trying to mimick the Wall of China in Minecraft would probably lead to the wall looking rather atrocious.

Or.. you adapt to or choose the landscape so that the hills are less steep, like the Chinese. Point is, some people find it visual polution, like dropping 500 windmills in one of the Swiss Alps valleys. It's not nice to be told something is unwelcome while you're proud of it as Trash is now, but unfortunately the server is shared with many and some settlement/compensation approach is usually required.
Title: Re: Minecraft Beta
Post by: achtung on September 05, 2011, 10:50:08 am
like dropping 500 windmills in one of the Swiss Alps valleys

Windmills serve a realistic purpose though. :)
Title: Re: Minecraft Beta
Post by: Ravenholme on September 05, 2011, 11:11:41 am
A bit of both. I can't sleep, so I play Minecraft, meaning I don't sleep. Rinse and repeat ;)

Been stuck in that loop for years. :P  :no: No goody!

Because curves are ez-pz in Minecraft. :P
I think the wall would be better off as a square with straight edges on all four sides, trying to mimick the Wall of China in Minecraft would probably lead to the wall looking rather atrocious.

Or.. you adapt to or choose the landscape so that the hills are less steep, like the Chinese. Point is, some people find it visual polution, like dropping 500 windmills in one of the Swiss Alps valleys. It's not nice to be told something is unwelcome while you're proud of it as Trash is now, but unfortunately the server is shared with many and some settlement/compensation approach is usually required.

Of course, the server will probably have to be rebooted following 1.8 and 1.9s releases, anyway
Title: Re: Minecraft Beta
Post by: Mura on September 05, 2011, 11:16:47 am
The wall is indeed a big bother, me and iaz were traveling FAR for privacy and stuff to not build around where it was already built (somewhere around the x:4000) mark and then we found this huuuuge stupid wall in the way, we didn't break through cuz that would have been griefing, we had to walk a lot to find a way around, at least make it on pilars instead of a gigantic WALL that doesn't let things pass.
Title: Re: Minecraft Beta
Post by: -Sara- on September 05, 2011, 12:32:56 pm
A bit of both. I can't sleep, so I play Minecraft, meaning I don't sleep. Rinse and repeat ;)

Been stuck in that loop for years. :P  :no: No goody!

Because curves are ez-pz in Minecraft. :P
I think the wall would be better off as a square with straight edges on all four sides, trying to mimick the Wall of China in Minecraft would probably lead to the wall looking rather atrocious.

Or.. you adapt to or choose the landscape so that the hills are less steep, like the Chinese. Point is, some people find it visual polution, like dropping 500 windmills in one of the Swiss Alps valleys. It's not nice to be told something is unwelcome while you're proud of it as Trash is now, but unfortunately the server is shared with many and some settlement/compensation approach is usually required.

Of course, the server will probably have to be rebooted following 1.8 and 1.9s releases, anyway

No, newly discovered land will spawn according to 1.8 code while already discovered land stays the same. Perhaps the mods can remove the discovered land way out from where people have built. Say, a 5000 x 5000 space around x0 , z0. If Notch'd force a reboot he'd cut his sales, people may quit MC if they got to start all over.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 05, 2011, 12:42:38 pm
To be fair he didn't say Notch was forcing a reboot.
Title: Re: Minecraft Beta
Post by: Ravenholme on September 05, 2011, 12:43:39 pm
A bit of both. I can't sleep, so I play Minecraft, meaning I don't sleep. Rinse and repeat ;)

Been stuck in that loop for years. :P  :no: No goody!

Because curves are ez-pz in Minecraft. :P
I think the wall would be better off as a square with straight edges on all four sides, trying to mimick the Wall of China in Minecraft would probably lead to the wall looking rather atrocious.

Or.. you adapt to or choose the landscape so that the hills are less steep, like the Chinese. Point is, some people find it visual polution, like dropping 500 windmills in one of the Swiss Alps valleys. It's not nice to be told something is unwelcome while you're proud of it as Trash is now, but unfortunately the server is shared with many and some settlement/compensation approach is usually required.

Of course, the server will probably have to be rebooted following 1.8 and 1.9s releases, anyway

No, newly discovered land will spawn according to 1.8 code while already discovered land stays the same. Perhaps the mods can remove the discovered land way out from where people have built. Say, a 5000 x 5000 space around x0 , z0. If Notch'd force a reboot he'd cut his sales, people may quit MC if they got to start all over.

I very much doubt it, it's not the first time we've had to reboot our maps entirely.

He's re-written the chunk generation code again, and iirc, he has explicitly stated that old maps will not be compatible with the new ones. I believe he's left contingencies where you can use old maps, but get none of the new features. Facepunch's minecraft section is always a good place to ask, though.
Title: Re: Minecraft Beta
Post by: achtung on September 05, 2011, 12:54:54 pm
If we get 512 height in 1.8, I'm fine with old maps being broken.
Title: Re: Minecraft Beta
Post by: Ravenholme on September 05, 2011, 01:08:05 pm
If we get 512 height in 1.8, I'm fine with old maps being broken.

We get the ability to easily mod it to such, at least, although he warns that the chunk generator might have some interesting results with a height it was never programmed for.
Title: Re: Minecraft Beta
Post by: pecenipicek on September 05, 2011, 02:01:22 pm
If we get 512 height in 1.8, I'm fine with old maps being broken.

We get the ability to easily mod it to such, at least, although he warns that the chunk generator might have some interesting results with a height it was never programmed for.
knowing bukkit plugin folks, i dont doubt there'll be world gens limiting the height to 128 and leaving the rest as air.

Title: Re: Minecraft Beta
Post by: -Sara- on September 05, 2011, 02:17:50 pm
If 512 is introduced (1.8 had none of that in PAX) chunks probably will be stacked I imagine. Also release is 11 November 2011, so don't expect TOO much after adventure update. Though we get updates now and then after release.
Title: Re: Minecraft Beta
Post by: Ravenholme on September 05, 2011, 03:19:23 pm
If 512 is introduced (1.8 had none of that in PAX) chunks probably will be stacked I imagine. Also release is 11 November 2011, so don't expect TOO much after adventure update. Though we get updates now and then after release.

Adventure Update is only the beginning of Notch taking Minecraft in the direction of sandbox roguelike that he wants - so my guess is that 11 Nov will also have a major, 2.0 patch released to complete that. As 1.9 will be finishing up unfinished 1.8 features, like the NPC villages.
Title: Re: Minecraft Beta
Post by: Scotty on September 06, 2011, 12:37:46 am
I really don't feel those photos lend much credence to your argument. Those are huge, useless, and not that pretty.

And yet, they describe Minecraft perfectly.
Title: Re: Minecraft Beta
Post by: KyadCK on September 06, 2011, 01:02:09 am
And yet, they describe Minecraft perfectly.

I will agree to minecraft being described as large and useless, but I can argue the ugly factor (http://img193.imageshack.us/img193/8899/titleeb.png). The game can look very nice with a good texture pack, the trick is finding one you like and your computer can deal with.
Title: Re: Minecraft Beta
Post by: Hades on September 06, 2011, 01:03:01 am
Texture packs don't really help all to much with the 'holy **** I'm playing World of Lego' look though.
Title: Re: Minecraft Beta
Post by: pecenipicek on September 06, 2011, 01:07:45 am
And yet, they describe Minecraft perfectly.

I will agree to minecraft being described as large and useless, but I can argue the ugly factor (http://img193.imageshack.us/img193/8899/titleeb.png). The game can look very nice with a good texture pack, the trick is finding one you like and your computer can deal with.
/me puts that one on the "to test" list...

[edit] okay, it looks okay up close, but far away, everything is just crap. too much noise/moire.
Title: Re: Minecraft Beta
Post by: Flipside on September 06, 2011, 01:11:59 am
Well, you do have to draw the line between appearance and functionality at some point. The entire way the game works is using a volumetric system over a vast area. For enough detail to satisfy the visual junkies, you'd need a game that would not run on any computer currently available, Java or not.

I hate to drag up Dwarf Fortress again, but I think it's worth a mention, because it's an example of how the richness of the gaming experience is not neccesarily dependent on the richness of the visual experience. It's, in part, down to the player as to how enjoyable that experience is, there's nothing wrong with a visual tour-de-force but there's always a trade off between aesthetics and diversity.
Title: Re: Minecraft Beta
Post by: KyadCK on September 06, 2011, 02:01:51 am
And yet, they describe Minecraft perfectly.

I will agree to minecraft being described as large and useless, but I can argue the ugly factor (http://img193.imageshack.us/img193/8899/titleeb.png). The game can look very nice with a good texture pack, the trick is finding one you like and your computer can deal with.
/me puts that one on the "to test" list...

[edit] okay, it looks okay up close, but far away, everything is just crap. too much noise/moire.

I have noticed that that one is much better for cave systems and forests, yes. Such high res packs are generally best at close range. Its a shame I've never been able to get the 512x pack I have working since a good chunk of my work is done in caves anyway.
Title: Re: Minecraft Beta
Post by: Ravenholme on September 06, 2011, 12:06:13 pm
To bring up an older subject - I've got the latest word on pre 1.8 chunks and 1.8 chunks.

You can run a pre-1.8 map in 1.8, and all new chunks will be spawned with new algorithm and have all the new features. However, because of the nearly complete re-write of the chunk algorithm and the way that they are created, the interface between the two will be characterised by massive chunk errors, abysses down to the void, massive vertical cliffs, etc.
Title: Re: Minecraft Beta
Post by: pecenipicek on September 06, 2011, 12:32:24 pm
To bring up an older subject - I've got the latest word on pre 1.8 chunks and 1.8 chunks.

You can run a pre-1.8 map in 1.8, and all new chunks will be spawned with new algorithm and have all the new features. However, because of the nearly complete re-write of the chunk algorithm and the way that they are created, the interface between the two will be characterised by massive chunk errors, abysses down to the void, massive vertical cliffs, etc.
we rebooted a while earlier... i plan on pregenerating a test run when 1.8 rolls around, so we'll see how it works.
Title: Re: Minecraft Beta
Post by: KyadCK on September 06, 2011, 01:54:01 pm
Fenris has FOUR people working on it, total. Only two of those actualy doing anything since qaz is having fun with the minecart thing and you working on your stuff. Swantz has been gathering the materials and getting everything ready while I put it all on Fenris. I know this because Swantz and I needed to lock down fenris station's supplies because people skim everything 'till there's nothing left.


And comparing a few horizontal bars that connect a rail line to a wall do not compare to a 50-meter tall wall encasing his land. Don't even try to justify that after he just said he didn't want his domes surrounded, you didn't ask first, and your preaching that you try not to invade others lands. I'm sure if you really care, he would take the 10-20 minutes to remove the supports. How long would it take you to remove the walls?
Title: Re: Minecraft Beta
Post by: Flipside on September 06, 2011, 09:32:42 pm
Just watched the 1.8 update video by Hatfilms on youTube. Doesn't give much away, but I think I saw a pumpkin farm :D

There's actually more info in the behind the scenes video:

http://www.youtube.com/watch?v=0PuGTIlJot0&feature=feedu
Title: Re: Minecraft Beta
Post by: Flipside on September 07, 2011, 02:24:54 am
Well, lets face it, most of the players really just want to blow stuff up at the best of times ;)
Title: Re: Minecraft Beta
Post by: TrashMan on September 07, 2011, 05:07:40 am
Fenris has FOUR people working on it, total. Only two of those actualy doing anything since qaz is having fun with the minecart thing and you working on your stuff. Swantz has been gathering the materials and getting everything ready while I put it all on Fenris. I know this because Swantz and I needed to lock down fenris station's supplies because people skim everything 'till there's nothing left.

That's still 3 more that I have.


Quote
And comparing a few horizontal bars that connect a rail line to a wall do not compare to a 50-meter tall wall encasing his land.

If you're talking about aesthetics, then it doesn't really matter. Pillar or a wall, if you don't like it there and think it's ugly, you don't like it there.
Title: Re: Minecraft Beta
Post by: pecenipicek on September 07, 2011, 07:12:03 am
In other news, my server had a bit of a crash-downtime now to fix some problems we've had recently. smooth sailing from now onwards. also, dynmap just got a ton more awesome.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 07, 2011, 07:18:33 am
I need to start playing minecraft again. o_o But I'm sooo busy... actually I'm not too busy. :lol:
How much traffic does your server get pecenipicek?
Title: Re: Minecraft Beta
Post by: pecenipicek on September 07, 2011, 08:45:59 am
I need to start playing minecraft again. o_o But I'm sooo busy... actually I'm not too busy. :lol:
How much traffic does your server get pecenipicek?
player limit is set to 10 players (at one time), yet we never hit it :p

come on and take a look, nothing much else i can really say.

we have around 5-6 regulars iirc, not including myself and my mrs.
Title: Re: Minecraft Beta
Post by: The E on September 08, 2011, 11:32:35 am
Wall discussion has been split out. It would be much appreciated if these things were to be resolved in Minecraft or via PM, not on this forum.
Title: Re: Minecraft Beta
Post by: BlueFlames on September 08, 2011, 01:01:00 pm
I brought up a couple of issues for our server ops that seem to have been lost in the discussion about the wall:

Quote
Unrelated note to Qaz and/or RHX:  Lightning strikes pass through transparent blocks, like water and glass.  This has resulted in a lot of the woodwork (floors and furniture) inside my underwater, glass domes to get toasted.  Buildings with large skylights may also be vulnerable.  I have ample resources with which to make repairs, when I make a proper return to the server, but in the same vein as Creeper explosions, you might want to look into disabling lightning strikes/thunderstorms.

Further unrelated note to Qaz and/or RHX:  1.8 will see a significant change to the way chunks are generated, on par with the Halloween Update from last year.  Perhaps a fresh start on a new world will be in order, after the update?  In addition to giving us a world free of a pre-1.8-post-1.8 border, it would also serve to hit the reset button on the territorialism and politics that has been developing over the summer.  Just a thought.
Title: Re: Minecraft Beta
Post by: qazwsx on September 08, 2011, 01:37:09 pm
Sorry BlueFlames, I'll see about adding a protective region to your domes to prevent fire, also I think we may keep with the current world for 1.8, if there's any issues with terrain, I can smooth them out with worldedit.
I'd rather know what everyone else thinks first.
Title: Re: Minecraft Beta
Post by: BlueFlames on September 08, 2011, 02:49:35 pm
Sorry BlueFlames, I'll see about adding a protective region to your domes to prevent fire.

That should work too.  Thank you!

Also I think we may keep with the current world for 1.8, if there's any issues with terrain, I can smooth them out with worldedit.
I'd rather know what everyone else thinks first.

That's cool.  It was just an idea I thought worth floating, before the patch becomes available.  :)
Title: Re: Minecraft Beta
Post by: Ravenholme on September 08, 2011, 03:48:45 pm
Sorry BlueFlames, I'll see about adding a protective region to your domes to prevent fire, also I think we may keep with the current world for 1.8, if there's any issues with terrain, I can smooth them out with worldedit.
I'd rather know what everyone else thinks first.

Unless you transplant the fenris construction site wholesale to a new map, I imagine you'll have to do that.
Title: Re: Minecraft Beta
Post by: Sandwich on September 08, 2011, 08:43:01 pm
Hey BlueFlames, you should check out this video on underwater roads: http://www.youtube.com/watch?v=R_jLC-H9JB8
Title: Re: Minecraft Beta
Post by: BlueFlames on September 08, 2011, 09:56:22 pm
Hey BlueFlames, you should check out this video on underwater roads: http://www.youtube.com/watch?v=R_jLC-H9JB8

That's pretty neat, and gives me an idea for competitive submarine warfare in Minecraft.  Line the bottom of a two/three-meter-deep lake with half-blocks for your arena.  Then, put a dude in a boat at the bottom to act as the submarine and a team of two or three people in boats on the surface to act as destroyers.  The destroyer team is armed with bows (since arrows lose all their speed, but not their lethality upon hitting water), and the submarine has a pick.  If a destroyer's boat is destroyed, that player is out.  If the submarine player is killed, the destroyers win, and if the destroyers all lose their boats, the submarine wins.

I think I have a new project, for when I replace my mouse and can invest some time on the server.
Title: Re: Minecraft Beta
Post by: TrashMan on September 09, 2011, 12:13:55 pm
Who the hell is griefing around my place? The storage has been raided!
Title: Re: Minecraft Beta
Post by: -Sara- on September 09, 2011, 02:31:55 pm
What storage? Only the wool should have been transported as 90% of it came from me and the Fenris.
Title: Re: Minecraft Beta
Post by: TrashMan on September 09, 2011, 03:41:33 pm
The castle storage...some raided it. Taken half the stuff from it.

Put up signs. "Robbin Hood was here"

And I can't build anything. Can't access the vault.
Title: Re: Minecraft Beta
Post by: qazwsx on September 09, 2011, 04:13:34 pm
I put you in the spectator group just as a temporary measure, I didn't know how you were going to act once I had disconnected. It was only a precaution and I'd be fine with you building on the server (just give me 24 hours to sort it).

As for the castle storage, I have said to a lot of people (not in this thread, but on IRC and in game) that items stored in trashmania should only be used for development in and around trashmania whether or not you continue to be active. I'll check the server logs for anyone mentioning stealing items from trashmania, if you can PM me a list of lost materials, I'll see what I can do to either get them back or replace them.
Title: Re: Minecraft Beta
Post by: -Sara- on September 09, 2011, 04:31:50 pm
I'll go check whats missing, if I borrow things I always replace them with other things and eventually the same stuff. The wool and dye is the only thing which should be gone given most of it was mine and originally was in the Fenris chest months ago until stuff started to disappear. I'll even shear some stacks of wool and donate them so you have your own wool seperate from whats moved to Fenris. :)

Was it still there a few days ago? Or did you not check for ages, as you were out of the game a lot lately? People may have used stuff over time.
Title: Re: Minecraft Beta
Post by: qazwsx on September 09, 2011, 04:48:12 pm
the /home plugin that was in use stopped being updated for newer versions of bukkit, this is what caused all those chunk errors and falling though floors things. Since recently updating the server, this plugin basically stopped working completely, so I've replaced it with another one, sadly this means that all homes will have to be set again.
The plugin appears to work much better however.
Title: Re: Minecraft Beta
Post by: qazwsx on September 09, 2011, 05:02:29 pm
1.8 Beta leaked:
http://www.minecraftforum.net/topic/611324-regarding-18-pre-release/
Title: Re: Minecraft Beta
Post by: BlueFlames on September 10, 2011, 12:23:40 am
What happens when the TF2 medic decides to change fields into botany?  Ze Ubertree!

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree01.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree02.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree03.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree04.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree05.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree06.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree07.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree08.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree08.png)

It's just a shell right now.  I'll probably furnish it as a guest house/library.  I want to do a little more landscaping on the side facing my domes, and I'll extend the el-rail out to the area, as construction winds down, to save travelers a swim.  After that, I'll begin scouting a location for a submarine arena.
Title: Re: Minecraft Beta
Post by: TrashMan on September 10, 2011, 02:42:29 am
I'll go check whats missing, if I borrow things I always replace them with other things and eventually the same stuff. The wool and dye is the only thing which should be gone given most of it was mine and originally was in the Fenris chest months ago until stuff started to disappear. I'll even shear some stacks of wool and donate them so you have your own wool seperate from whats moved to Fenris. :)

Was it still there a few days ago? Or did you not check for ages, as you were out of the game a lot lately? People may have used stuff over time.


Thanks Sara. You have always been a shining light on the server.

But that won't be necessary. I don't think I will be returning.
Title: Re: Minecraft Beta
Post by: -Sara- on September 10, 2011, 10:43:36 am
I'll go check whats missing, if I borrow things I always replace them with other things and eventually the same stuff. The wool and dye is the only thing which should be gone given most of it was mine and originally was in the Fenris chest months ago until stuff started to disappear. I'll even shear some stacks of wool and donate them so you have your own wool seperate from whats moved to Fenris. :)

Was it still there a few days ago? Or did you not check for ages, as you were out of the game a lot lately? People may have used stuff over time.


Thanks Sara. You have always been a shining light on the server.

But that won't be necessary. I don't think I will be returning.

That's quiters talk, just work on other cool projects you did, like that Titan. Take a few weeks off and return refreshed. The whole issue is by far not as blown up as you think. :)
Title: Re: Minecraft Beta
Post by: TrashMan on September 10, 2011, 03:07:51 pm
That is where we regretfully tend to disagree..
I could understand destroying the section near Blue Flameses domes (I was dissasembling that part the day before. was half way done too. I suggested for it to be moved away from the domes, further into the uninhabited valley.). I could even understand removing the section closest to the city. But everything? Even the part near the lava falls?
Maybe I could even let that pass. But the nail in he coffin is the duplicious nature. The very same people who gave me a pat on the back when I gave them a tour of the wall were the same ones that yell for it's destruction. How do you call it when someone smiles at you and is all friendly, and then backstabs you the very next instant?

The trust isn't there anymore. And now the griefing...and removing of my ability to do anything.

I feel about as welcomed a yew on a Natzi gathering....


I might long on to take a few screenshots of the kingdom for memory lane.
Title: Re: Minecraft Beta
Post by: -Sara- on September 10, 2011, 07:01:50 pm
@ Trash: Okay hon, understood then. I hope you'll find other things to enjoy then. If you get bored and feel less hurt, wanting to say hi do come by.

@1.8: Quite fun, far too many mineshafts. Also ravines are scary and deep, like the Fenris valley. Endermen are strong, villages are awesome. Got to yet find a stronghold though.

@ Blueflames: Looks like a stargazing observatory too.

@ Qaz: Seems indeed Jeb says 1.8 changes the way chunks work, so definately need to merge landscape with worldedit again. Nasty job!
Title: Re: Minecraft Beta
Post by: Sandwich on September 10, 2011, 07:08:42 pm
@ Qaz: Seems indeed Jeb says 1.8 changes the way chunks work, so definately need to merge landscape with worldedit again. Nasty job!
Or voxel sniper...
Title: Re: Minecraft Beta
Post by: -Sara- on September 10, 2011, 07:23:36 pm
@ Qaz: Seems indeed Jeb says 1.8 changes the way chunks work, so definately need to merge landscape with worldedit again. Nasty job!
Or voxel sniper...

He tried that but it acted weird, duped stuff or added random bedrock, also something lag-related I think?
Title: Re: Minecraft Beta
Post by: qazwsx on September 10, 2011, 07:30:07 pm
I'm keeping voxelsniper disabled unless really needed, less plugins, less ram usage. Less ram usage, less lag, pretty much that simple.
Title: Re: Minecraft Beta
Post by: -Sara- on September 10, 2011, 09:30:55 pm
Found the stronghold on a pre-set seed. Apparently unlike ruins (which are smaller than Strongholds), only one stronghold is created per seed! It's a HUGE catacomb of man-made tunnels and stairways as well as hosting rooms such as a library (paper in chests there, so I assume books might be also), treasure rooms (it had the long lost red apples in there), a fountain room, prison cells and more. Many doors have buttons next to them to open them. It's REALLY creepy and felt like a level out of a dungeon creeper such as the classic game Diablo 1. It's hidden well in the ground and often crosses abandoned mineshafts and/or caves. Ravines can probably still cross it also. Once found though, the many hallways connect this huge tunnelsystem to many new areas. It easily goes many floors down and holds a few dozen rooms and hallways! If (although unlikely as our map was already created) we get our stronghold also, I advice entering it with a full group, well prepared. It has plenty of space and linked abandoned mineshafts with spawners to throw a barrel full of mobs at the player.

Some screens I made:

(http://img692.imageshack.us/img692/6711/20110911041631.png)

(http://img717.imageshack.us/img717/638/20110911041945.png)
Title: Re: Minecraft Beta
Post by: Sandwich on September 11, 2011, 10:32:46 am
Hubba hubba!
Title: Re: Minecraft Beta
Post by: Retsof on September 12, 2011, 06:52:18 pm
1.8 is apparently also better at making large caves (edited for brightness)
(http://i1023.photobucket.com/albums/af356/Retsof90/Cave.png)

My "house" is actually just a large natural (perfectly round) room with the cave entrance boarded and doored.
Title: Re: Minecraft Beta
Post by: -Sara- on September 13, 2011, 10:54:53 am
Some updates:


WARNINGS & TIPS for 1.8:

Observations:
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 13, 2011, 04:42:10 pm
I watched some 1.8 videos by the Yogscast and apparently it's much harder to die if your hunger bar is full.

Also boats are destroyed when you hit shore in vanilla minecraft. Richard's server has a mod that prevents that and changes a few boat physics, too.

Title: Re: Minecraft Beta
Post by: -Sara- on September 13, 2011, 04:44:56 pm
I watched some 1.8 videos by the Yogscast and apparently it's much harder to die if your hunger bar is full.

Also boats are destroyed when you hit shore in vanilla minecraft. Richard's server has a mod that prevents that and changes a few boat physics, too.

Good to know, removing.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 13, 2011, 06:06:31 pm
Also boats are destroyed when you hit shore in vanilla minecraft. Richard's server has a mod that prevents that and changes a few boat physics, too.
Why the **** would that retarded function be added back?
Title: Re: Minecraft Beta
Post by: -Sara- on September 13, 2011, 07:27:27 pm
it isn't, I thought how boats acted on RHX's server was how they act everywhere, I barely use boats.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 13, 2011, 07:37:20 pm
I meant how they explode when touching land, I thought that was normal behavior until recently. I was pretty sure it was changed before 1.7.x to not do that.
Might be misreading.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 13, 2011, 10:21:27 pm
I'm pretty sure you're are misreading. If you open up an absolute clean minecraft and create a new world, anything you hit hard enough while riding a boat, except soulsand, will destroy your boat. IIRC it has been that way for quite a while... Do you not play singleplayer?
Title: Re: Minecraft Beta
Post by: achtung on September 13, 2011, 11:11:42 pm
I'm pretty sure you're are misreading. If you open up an absolute clean minecraft and create a new world, anything you hit hard enough while riding a boat, except soulsand, will destroy your boat. IIRC it has been that way for quite a while... Do you not play singleplayer?

I rarely play singleplayer, a lot of people don't really play singleplayer very often, from what I understand.  1.8 will go a way toward changing that though.
Title: Re: Minecraft Beta
Post by: rev_posix on September 14, 2011, 05:44:54 am
Aw ya...   :D  (Please note the lower left hand corner)

[attachment deleted by ninja]
Title: Re: Minecraft Beta
Post by: Commander Zane on September 14, 2011, 08:05:42 am
I'm pretty sure you're are misreading. If you open up an absolute clean minecraft and create a new world, anything you hit hard enough while riding a boat, except soulsand, will destroy your boat. IIRC it has been that way for quite a while... Do you not play singleplayer?
Not anymore, other than to mess with a new ground-breaking mod. Otherwise I'm forced to dowload optimization mods to stop the frame skips every three seconds that began to appear since the 1.6 series (Which never happen on MP for some retarded reason).
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 14, 2011, 08:07:32 am
I think that's because in MP you're not the one generating the map.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 14, 2011, 08:12:19 am
Even after I've let the game sit in one spot to generate everything around me. Maybe 1.8 will be different which I'll check soon since it's released.
Nope even 1.8. Wow so much for computer specs.
Title: Re: Minecraft Beta
Post by: headdie on September 14, 2011, 08:53:32 am
Even after I've let the game sit in one spot to generate everything around me. Maybe 1.8 will be different which I'll check soon since it's released.
Nope even 1.8. Wow so much for computer specs.

take me a heck of a lot longer to load 1.8 than 1.7 and even SP lags at times now
Title: Re: Minecraft Beta
Post by: Corpse_Puppet on September 14, 2011, 11:32:31 am
Any chance of having the server ip put in the opening post on the thread? I seem to have lost the settings after minecraft updated itself
Title: Re: Minecraft Beta
Post by: Commander Zane on September 14, 2011, 12:39:59 pm
Wonder who in the dev team thought making the hotkey for fog distance F3+F was a smart idea, since you know, F3 already does something and everything.
Title: Re: Minecraft Beta
Post by: qazwsx on September 14, 2011, 03:55:17 pm
first post updated, server still running 1.7.3, so 1.8 players will have to wait a bit D:
Title: Re: Minecraft Beta
Post by: pecenipicek on September 14, 2011, 04:02:14 pm
same here. until i see what goes down with craftbukkit and 1.8 and plugins in general, i'll be holding off on updating.



qazwsx, you guys running RB1060?
Title: Re: Minecraft Beta
Post by: -Sara- on September 14, 2011, 04:34:51 pm
Probably very soon, they are at 99.21% or so done and will probably hit 100% tomorrow. Then it's a matter of making some trial versions until it works proper and they start recommending it. I'd guess somewhere between 7 to 14 days.
Title: Re: Minecraft Beta
Post by: qazwsx on September 14, 2011, 04:42:47 pm
qazwsx, you guys running RB1060?
Yeah, 1060 over here.
Title: Re: Minecraft Beta
Post by: pecenipicek on September 14, 2011, 07:22:25 pm
qazwsx, you guys running RB1060?
Yeah, 1060 over here.
do you guys have any problems with it running into the ram barrier and dying via good old "heap space gone" error or some such? and iffyness with some plugins...
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 14, 2011, 07:28:39 pm
Any chance of having the server ip put in the opening post on the thread? I seem to have lost the settings after minecraft updated itself
Search the member lest for a username that starts with rhx. One of his later posts will have the server IP you're looking for.
Title: Re: Minecraft Beta
Post by: CommanderDJ on September 14, 2011, 10:54:27 pm
first post updated, server still running 1.7.3, so 1.8 players will have to wait a bit D:

Just to clarify, I think this was mentioned before, but will the server be doing a clean start with the 1.8 update or not?
Title: Re: Minecraft Beta
Post by: Commander Zane on September 15, 2011, 11:22:43 am
1.8.1's out today, just so everyone knows.
Title: Re: Minecraft Beta
Post by: qazwsx on September 15, 2011, 04:20:28 pm
(http://i.imgur.com/vikZ2.jpg)
(http://i.imgur.com/4CFyl.jpg)
Couple of shots from 1.8. The server is NOT running 1.8, these are just tests on a VPS I have.
Title: Re: Minecraft Beta
Post by: Retsof on September 16, 2011, 12:42:20 pm
I wonder if one can mod in different colored lights now...
Title: Re: Minecraft Beta
Post by: Dark RevenantX on September 16, 2011, 01:17:19 pm
The lights work off of a light intensity/color normal.  Modding in new colors would be impossible without making ALL the lights a different color.  At best you could get 2-channel lights, but not full RGB.
Title: Re: Minecraft Beta
Post by: pecenipicek on September 17, 2011, 04:14:59 pm
The lights work off of a light intensity/color normal.  Modding in new colors would be impossible without making ALL the lights a different color.  At best you could get 2-channel lights, but not full RGB.
i wouldnt put it past spout or general bukkit plugins folks to mod that in however.
Title: Re: Minecraft Beta
Post by: BlueFlames on September 17, 2011, 10:09:21 pm
Behold!

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail11.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail11.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail12.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail12.png)

I am a master of magic witchcraft railcraft!

The rail line now extends to the Ubertree.  I'm still working on the interior, but it's easy enough to get out there now.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail13.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail13.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail14.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail14.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Thumbs/Rail15.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/El-Rail/Rail15.png)

I also fixed the switch at the station west (?) of town that selected between the center of town and the domes as destinations.
Title: Re: Minecraft Beta
Post by: TrashMan on September 18, 2011, 07:15:44 am
1.8 seems to be more of a resource hog. Experimenting a bit in singleplayer, and it seems jerkier.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 18, 2011, 08:25:30 am
Give it a try on SMP, on SP my frames average 70 - 80 looking normally and 100 - 120 when straight up, on SMP they become 100 - 140 and 240 - 320.
Unless you mean the entire game skips every two - three seconds then you've got the Lag Spike of Death which happens a lot on SP and can only fix it with Optifine's LSoD Fix.
Title: Re: Minecraft Beta
Post by: rhx123 on September 18, 2011, 04:00:01 pm
HALLO THERE - Server Update
From the testing of 1.8.1, the resource usage is  predictably higher, so mine and qaz's plan is to wait for a very stable and tested good bukkit build, make a backup of the world, and go to 1.8.1 and see how the transition goes.
In other words, until were sure that 1.8.1 isn't going to make the server fall over, we are going to stick with 1.7.3 for the time being.
Title: Re: Minecraft Beta
Post by: BlueFlames on September 18, 2011, 08:36:08 pm
Screenshot dump!

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree09.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree09.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree10.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree10.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree11.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree11.png)

First, a couple more shots of the rail line, descending into the grove ahead of the Ubertree.  I'm thinking of building the vegetation further up the second level of the structure.  The first level just has a lot more atmosphere, being partially hidden.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree12.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree12.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree13.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree13.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree14.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree14.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree15.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree15.png)

If I hide the upper levels a bit more and increase the density of the surrounding foliage, this entry will feel a lot like stumbling on something, rather than arriving at a known location.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree16.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree16.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree17.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree17.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree18.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree18.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree19.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree19.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree20.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree20.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree21.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree21.png)

The lower level is a quiet library, with a private reading room, off to the side.  There's an air of peace and seclusion, on account of the small windows and the foliage making it easier to see out than in.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree25.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree25.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree24.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree24.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree26.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree26.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree27.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree27.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree28.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree28.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree29.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree29.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree30.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree30.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree31.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree31.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree32.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree32.png)

The upper level is less dominated by the trees, as they provide structural support, more than anything else.  The windows are also larger and less obstructed.  Sleeping quarters and two sitting areas are located on this level, as well as access to the observatory.

(http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree34.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree34.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree35.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree35.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Thumbs/Ubertree36.png) (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Ubertree/Ubertree36.png)

Finally, the top level is the observatory.  I put a small gallery in the center, partially to keep the room from just being an empty floor, and partially to keep people from accidentally tumbling down the stairs.  My other observation tower is about the furthest object Minecraft is willing to render at this location, so there's a good view of the rail line and three of the domes.  It's nature in the other directions, save for a couple lines of torches, in the distance, left by one of the server's wanderers.  The lit trail makes for a pretty cool effect, at night.  You'll have to come out and visit to see that, though.  ;)

In other words, until were sure that 1.8.1 isn't going to make the server fall over, we are going to stick with 1.7.3 for the time being.

Thanks for the update!  I can't say I'm disappointed by the delay.  I'm not quite ready to test whether or not the Endermen are willing to build on my roof or able to teleport through glass.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 18, 2011, 09:08:05 pm
Right now on SMP Endermen don't turn hostile at all unless you outright attack them, staring at them does nothing they just walk around happily and find a block to pick up while occasionally stopping and looking back at you for a few seconds before wandering off again.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 18, 2011, 09:44:51 pm
*snip*
If I hide the upper levels a bit more and increase the density of the surrounding foliage, this entry will feel a lot like stumbling on something, rather than arriving at a known location.
*snip*

I stumble on stuff all the time... Qaz's 'hidden' stuff are all over the server.
Title: Re: Minecraft Beta
Post by: qazwsx on September 19, 2011, 12:59:54 am
*snip*
If I hide the upper levels a bit more and increase the density of the surrounding foliage, this entry will feel a lot like stumbling on something, rather than arriving at a known location.
*snip*

I stumble on stuff all the time... Qaz's 'hidden' stuff are all over the server.
I must hide it well then, because I don't know where any of it is O_o
Title: Re: Minecraft Beta
Post by: Hades on September 19, 2011, 07:05:51 am
I must hide it well then, because I don't know where any of it is O_o
gg bro, gg.
Title: Re: Minecraft Beta
Post by: -Sara- on September 19, 2011, 08:29:07 am
HALLO THERE - Server Update
From the testing of 1.8.1, the resource usage is  predictably higher, so mine and qaz's plan is to wait for a very stable and tested good bukkit build, make a backup of the world, and go to 1.8.1 and see how the transition goes.
In other words, until were sure that 1.8.1 isn't going to make the server fall over, we are going to stick with 1.7.3 for the time being.

If even with a stable bukkit build the server will still handle 1.8.1, it might be a good moment to accept donations from server regulars to up the server performance. :P That way you don't pay it from own pockets and the players invest in their own server.
Title: Re: Minecraft Beta
Post by: esarai on September 20, 2011, 07:10:14 am
So, my current main server just went through a major overhaul, as the old admin team got tired and retired their server.  Some other players, including myself, took it upon ourselves to rebuild the server, and I have just realized that our new admin/supervisor crew is full of mad scientists.  Allow me to share with you our latest catastrophic event.

We use FalseBook, a mod that allows signs to perform complex redstone functions, and to do a few other crazy things, like shoot arrow barrages.  One of our supervisors took the arrow barrage IC and tied 8 of them to a pulsar.  If you have no idea what a pulsar is, it's a set of redundant redstone torches where two oscillate well past burnout speed, but once one does burn out, another takes over and keeps the system going until that one recovers.  Effectively, the system never stops, and attains a clock rate much faster than any normal RS clock.  As you can imagine, this spammed arrows like none other.   It spammed so many arrows that just logging on near his base caused the server to crash.  We tried desperately for over an hour to approach his base and remove the machine, but it was a veritably impregnable lag fortress.  If you could see the arrows, it was too late for you.  All seemed hopeless. 

Until we hatched a daring plan.  In a multi-pronged attack, we removed the FalseBook plugin and attempted to spam our /remove arrow command to make insertion into his base safe.  We lost several men in the process, until one of our admins was able to acquire distance just enough that they didn't cause a crash, yet could still remove the arrows.  Then, the ground team struck.  Once inside, the machine was swiftly and decisively destroyed, allowing normal operation to resume. 

All in all, that weapon created over 67,000 arrows before it was destroyed, and had a fire rate (probably much) greater than 1000 arrows per second.
Title: Re: Minecraft Beta
Post by: headdie on September 20, 2011, 07:33:04 am
So, my current main server just went through a major overhaul, as the old admin team got tired and retired their server.  Some other players, including myself, took it upon ourselves to rebuild the server, and I have just realized that our new admin/supervisor crew is full of mad scientists.  Allow me to share with you our latest catastrophic event.

We use FalseBook, a mod that allows signs to perform complex redstone functions, and to do a few other crazy things, like shoot arrow barrages.  One of our supervisors took the arrow barrage IC and tied 8 of them to a pulsar.  If you have no idea what a pulsar is, it's a set of redundant redstone torches where two oscillate well past burnout speed, but once one does burn out, another takes over and keeps the system going until that one recovers.  Effectively, the system never stops, and attains a clock rate much faster than any normal RS clock.  As you can imagine, this spammed arrows like none other.   It spammed so many arrows that just logging on near his base caused the server to crash.  We tried desperately for over an hour to approach his base and remove the machine, but it was a veritably impregnable lag fortress.  If you could see the arrows, it was too late for you.  All seemed hopeless. 

Until we hatched a daring plan.  In a multi-pronged attack, we removed the FalseBook plugin and attempted to spam our /remove arrow command to make insertion into his base safe.  We lost several men in the process, until one of our admins was able to acquire distance just enough that they didn't cause a crash, yet could still remove the arrows.  Then, the ground team struck.  Once inside, the machine was swiftly and decisively destroyed, allowing normal operation to resume. 

All in all, that weapon created over 67,000 arrows before it was destroyed, and had a fire rate (probably much) greater than 1000 arrows per second.

arrow gattling gun = win
arrow gattling gun crashing server = Legendary Fail
Title: Re: Minecraft Beta
Post by: Commander Zane on September 20, 2011, 07:59:05 am
Well that's a lot more awesome than me lagging the server (As I wait for the Fenris server to update) of its players out by flying to 128Y and killing myself on top of another player resulting in the release of 100,000+ experience orbs.
Title: Re: Minecraft Beta
Post by: -Sara- on September 20, 2011, 10:37:30 am
Removed the most left bed (left seen from when facing the beds) in Fenris station as it spawned mobs when sleeping, it has for ages even pre-change. Instead it now has a jukebox I made from my own diamonds for all to enjoy, leaving still plenty of beds.
Title: Re: Minecraft Beta
Post by: rev_posix on September 22, 2011, 12:15:03 am
Recommended craftbukkit build 1185 for 1.8.1 just got promoted.

And before anyone asks, yes, I'm sure the respective admins for the two servers discussed here are going to update.  No, no one knows when.  No, it's not a drop in replacement.  Be freaking patient, OK?  It will be done when it's done.

You want a server that crashes a lot more and potentially causes you to loose that stack of glowstone and diamonds?  Then by all means, try running a server and not testing the plugins fully with a new build.  Otherwise, relax and have a fresca, it will be done.  :)
Title: Re: Minecraft Beta
Post by: -Sara- on September 22, 2011, 04:32:24 am
1.8(.1) is a big change, so given that a larger influx of users will now test and probably find another bug or two still, I wouldn't be surprised if that rec. build will get another update soon.

On strongholds: All Strongholds are located at random in a circle between 640 and 1152 blocks from the origin, 0/0. Due to the generation algorithm[10], the Stronghold proper may extend further in or out of that circle. The three strongholds are spawned at equal angles from the center point of the world (that is, each stronghold is 120 degrees from the others, measured from the origin).  :wtf:

So...  :drevil:

Guess turning the island into a stronghold, with a ruined castle going underground might make for a very nice self-built alternative! With just a few torches it could spawn mobs and I'm willing to place random chests now and then with my own content. Might also be a nice place for the haunted house idea Qaz and I gave some brief thought weeks ago. ;7



Also new 1.9 critter, the Mooshroom and Snow Golem, appear in the new upcomming shroom and excisting snow biomes! Snow Golems are player made, and serve as a pet/sidekick much like wolves, they throw snowballs, presumably to knock-back enemies. (click images for info)
(http://www.minecraftwiki.net/images/3/32/MooshroomFace.png) (http://www.minecraftwiki.net/wiki/Mooshroom) (http://www.minecraftwiki.net/images/c/c7/Snowman.png) (http://www.minecraftwiki.net/wiki/Snow_Golem)
Title: Re: Minecraft Beta
Post by: Hades on September 22, 2011, 07:01:46 am
-snip-
Oooh, that's cool. Sadly, Strongholds are kinda meh without any tampering with, in singleplayer, I found one and all it had were a couple chests with apples or coal.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 22, 2011, 08:40:36 am
Every stronghold I've found has mineshafts running through them.
Title: Re: Minecraft Beta
Post by: -Sara- on September 22, 2011, 09:13:48 am
-snip-
Oooh, that's cool. Sadly, Strongholds are kinda meh without any tampering with, in singleplayer, I found one and all it had were a couple chests with apples or coal.

I think that's why there's only 3 per map now and infinite in 1.9. That means the unexplored map isn't littered with strongholds and Notch and/or Jeb can make them more interesting for later.
Title: Re: Minecraft Beta
Post by: Sandwich on September 22, 2011, 09:55:40 am
Hound's catacombs were more interesting. :p
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 22, 2011, 12:14:35 pm
Those catacombs were pretty insane...
Title: Re: Minecraft Beta
Post by: -Sara- on September 22, 2011, 12:50:15 pm
If Qaz, others and I get the haunted house up ever, it'll be amazing, moving walls etc to confuse the player, plateaus to jump on that retract and reappear through timing, mobs jumping you, waypoints with food to recover, you name it.
Title: Re: Minecraft Beta
Post by: Sandwich on September 22, 2011, 01:49:12 pm
Sounds like you should compete with Vechs. :p
Title: Re: Minecraft Beta
Post by: Hades on September 22, 2011, 06:54:53 pm
Every stronghold I've found has mineshafts running through them.
They do, sure. But the actual strongholds themselves are fairly uninteresting.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 22, 2011, 06:59:03 pm
Not that I had meant that the mineshafts going through them were interesting, I find it pretty annoying actually. I'd enjoy being able to see the entire interior without other structures getting in the way.
Title: Re: Minecraft Beta
Post by: -Sara- on September 23, 2011, 10:51:17 am
It's about the only fair way to find them, by exploring mineshafts which link to eachother until finding a stronghold.
Title: Re: Minecraft Beta
Post by: Retsof on September 24, 2011, 02:47:41 pm
Status on 1.8?  I want to go exploring with someone...
Title: Re: Minecraft Beta
Post by: pecenipicek on September 24, 2011, 05:13:52 pm
in less than 24 hours on my server at least

we're at 1.8. some iffyness might be around, but we'll see.

Title: Re: Minecraft Beta
Post by: Retsof on September 26, 2011, 07:28:03 am
Heh, I logged in and promptly got myself stuck in someone's mob trap...
Title: Re: Minecraft Beta
Post by: -Sara- on September 26, 2011, 08:40:44 am
Time to hold our horses. Apparantly 1.9 is out REAL soon and 1.10 also very soon. Are they pulling a Firefox? I'm playing 1.9 pre-release now, it has Nether strongholds/dungeons with new mobs. The Nether is really turning into a dangerous elite-area. It seems to become a zone where inexperienced, unskilled and underequiped players would best not venture alone (or go there at all), but mobs have new drops which seem to make it rewarding to risk your life and inventory in the Nether. Zombie pigmen now drop gold nuggets, which when combined give you gold bars. There's some flying fire ghost who shoots a chain of 3 fireballs which don't explode, but still put you on fire, they are as big as the player so they also attack you in narrow spaces unlike ghasts who need a lot of room. There's also a variant of slime, called a magma cube. They harrass you also. A new nether mushroom is found also called Nether Wart but it's not certain what it does yet. Villagers now occupy NPC villages but do nothing but stare at you, they're probably uncoded since opening the door of their home makes them walk into the wilderness and they do not react when attacked. Mobs leave them alone entirely.

On a funny note, someone made a Herobrine mod. With it Herobrine can come out of nowhere, though rarely, to probably harrass you.
Title: Re: Minecraft Beta
Post by: achtung on September 26, 2011, 11:00:20 am
Pred, if you can get the chance, please move that chest you left at the station in the northlands. You can just move it upstairs or something. I'm extending the rail further northward and your chest is blocking one of paths. :p
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 26, 2011, 11:12:45 am
It's locked isn't it? Maybe qaz could remove it? I haven't had time to play MC in a long time...
Title: Re: Minecraft Beta
Post by: pecenipicek on September 26, 2011, 12:44:36 pm
Heh, I logged in and promptly got myself stuck in someone's mob trap...
it happens sometimes...

/me makes a cheesy grin :D
Title: Re: Minecraft Beta
Post by: deathfun on September 26, 2011, 01:06:48 pm
Quote
Time to hold our horses. Apparantly 1.9 is out REAL soon and 1.10 also very soon. Are they pulling a Firefox? I'm playing 1.9 pre-release now,

Oh sure, just after I start getting into 1.8
Bullocks

Quote
Villagers now occupy NPC villages but do nothing but stare at you,

Oh great, oh fantastic, oh joy. What was already eerie enough just got worse
Title: Re: Minecraft Beta
Post by: Enzo03 on September 26, 2011, 01:12:10 pm
Are they pulling a Firefox?
I just pissed myself laughing.

I've been considering joining this minecraft server but unfortunately with a new update just around each and every single corner I find myself hard-pressed to decide.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 26, 2011, 01:22:24 pm
Quote
Time to hold our horses. Apparantly 1.9 is out REAL soon and 1.10 also very soon. Are they pulling a Firefox? I'm playing 1.9 pre-release now,

Oh sure, just after I start getting into 1.8
Bullocks

Quote
Villagers now occupy NPC villages but do nothing but stare at you,

Oh great, oh fantastic, oh joy. What was already eerie enough just got worse
What's worse is at the moment they all look like Bert in various colored straightjackets.
Title: Re: Minecraft Beta
Post by: Enzo03 on September 26, 2011, 01:28:49 pm
All we need are ernies.

I saw a mod to remove the humongous nose and give them heads and faces similar in style to that of the player character, that is, a block for a head with some face (different faces for different people).
Title: Re: Minecraft Beta
Post by: Commander Zane on September 26, 2011, 01:29:57 pm
Yeah I commented on that thread giving props to the OP, they look a lot better without the nose.
Title: Re: Minecraft Beta
Post by: rev_posix on September 26, 2011, 02:09:03 pm
I'm curious, perhaps someone can answer this question for me...

Mojang has said the reason for the recent rate of updates has been a push to try and reach their release date (personally, I kinda hope it never gets officially finished.  The longer it's in beta, the more free updates I get ;) ).

1.8 was a major change to the way the game plays and was coded (look up the blog of dinnerbone, one of the main coders of the bukkit team, for an idea of just how big), and now 1.9 is rumored to be out soon with 1.10 also rumored to be dropped after that.

What I'm wondering, is why would someone hold off on jumping on a server because of this?  It's not like someone has to update to the latest version of the beta to keep playing.

There are many ways to play on servers that have not updated to the latest, and multiplayer servers don't suddenly stop working once a newer beta is released (unless you don't pay attention to the server admins who tell you not to update if you want to still play on the server).

So, why would someone want to 'hold off' on, well, doing anything with multiplayer minecraft just becasue a new update is rumored to be Out Any Day Now(tm)?
Title: Re: Minecraft Beta
Post by: deathfun on September 26, 2011, 02:58:40 pm
Well I know why I hold out on legit multiplayer
I'm cheap that way and don't purchase unfinished products
Title: Re: Minecraft Beta
Post by: qazwsx on September 26, 2011, 04:35:45 pm
Server updated to 1.8.x
Title: Re: Minecraft Beta
Post by: achtung on September 27, 2011, 12:22:52 am
Extended my rail line today. It now extends much further north.

Title: Re: Minecraft Beta
Post by: -Sara- on September 27, 2011, 03:26:48 am
I'm curious, perhaps someone can answer this question for me...

Mojang has said the reason for the recent rate of updates has been a push to try and reach their release date (personally, I kinda hope it never gets officially finished.  The longer it's in beta, the more free updates I get ;) ).

1.8 was a major change to the way the game plays and was coded (look up the blog of dinnerbone, one of the main coders of the bukkit team, for an idea of just how big), and now 1.9 is rumored to be out soon with 1.10 also rumored to be dropped after that.

What I'm wondering, is why would someone hold off on jumping on a server because of this?  It's not like someone has to update to the latest version of the beta to keep playing.

There are many ways to play on servers that have not updated to the latest, and multiplayer servers don't suddenly stop working once a newer beta is released (unless you don't pay attention to the server admins who tell you not to update if you want to still play on the server).

So, why would someone want to 'hold off' on, well, doing anything with multiplayer minecraft just becasue a new update is rumored to be Out Any Day Now(tm)?

Inside joke. :) Qaz and RHX are very busy and sacrifice time to get 1.8 up. Then suddenly 1.9 is near. ;) meaning eventually updates again costing more precious time. Quite a few players loved to adventure and 1.8 breaks the boredom of routine a little. ;)
Title: Re: Minecraft Beta
Post by: watsisname on September 27, 2011, 04:22:40 am
Finally got off my ass and built something in minecraft.
Impossible floating fortresses are fun. :)

(http://i.imgur.com/2RlKh.png)
(http://i.imgur.com/c94q4.png)

Now I just need to make one BIGGER
Title: Re: Minecraft Beta
Post by: -Sara- on September 27, 2011, 04:58:35 am
Love how that moon alligns in the picture, watsisname. Gives me an idea. If they ever make a realistic sun and shadows I'm so building a stonehenge or sunclock.
Title: Re: Minecraft Beta
Post by: deathfun on September 27, 2011, 04:59:57 am
Something myself and my myte cooked up a while ago. I forgot all about this world file

(http://img861.imageshack.us/img861/4953/javaw2011053103581274.png)
(http://img96.imageshack.us/img96/2050/javaw2011053105191526.png)


Title: Re: Minecraft Beta
Post by: headdie on September 27, 2011, 05:01:45 am
If they ever make a realistic sun and shadows I'm so building a stonehenge or sunclock.

they would be sooooooo cool
Title: Re: Minecraft Beta
Post by: Sandwich on September 27, 2011, 06:55:59 am
I just built an ultra P-SMURF (YouTube it) in my basement. Using one stack of bonemeal, it produces about 3.5 stacks of seeds, 1.75 stacks of yellow flowers, and 1.25 stacks of roses in one minute. Grab me for a tour if you see me online.
Title: Re: Minecraft Beta
Post by: pecenipicek on September 27, 2011, 11:20:13 am
I just built an ultra P-SMURF (YouTube it) in my basement. Using one stack of bonemeal, it produces about 3.5 stacks of seeds, 1.75 stacks of yellow flowers, and 1.25 stacks of roses in one minute. Grab me for a tour if you see me online.
so building that.
Title: Re: Minecraft Beta
Post by: -Sara- on September 27, 2011, 02:44:09 pm
Reason behind all the weird loot like Ender Pearls, Ghast Tears, Nether Wart, Blaze Rods etc is probably explained by: Potions! - The art of alchemy (http://www.minecraftwiki.net/wiki/Potions). Interesting!

(http://www.minecraftwiki.net/images/e/e1/Potion_Bottle.png)
Title: Re: Minecraft Beta
Post by: Mongoose on September 27, 2011, 02:56:52 pm
Something myself and my myte cooked up a while ago. I forgot all about this world file
Awesome, eh!
Title: Re: Minecraft Beta
Post by: Sandwich on September 27, 2011, 03:55:18 pm
I just built an ultra P-SMURF (YouTube it) in my basement. Using one stack of bonemeal, it produces about 3.5 stacks of seeds, 1.75 stacks of yellow flowers, and 1.25 stacks of roses in one minute. Grab me for a tour if you see me online.
so building that.

You online now? I'm gonna see if I can jump on to rhx's server in a few minutes...
Title: Re: Minecraft Beta
Post by: -Sara- on September 27, 2011, 03:55:43 pm
Something myself and my myte cooked up a while ago. I forgot all about this world file

(http://img861.imageshack.us/img861/4953/javaw2011053103581274.png)
(http://img96.imageshack.us/img96/2050/javaw2011053105191526.png)

Was going to say. Very awesome!
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 27, 2011, 04:08:32 pm
But can you skate on it? O_o
Title: Re: Minecraft Beta
Post by: deathfun on September 27, 2011, 06:45:48 pm
With the Fly plugin, technically yes

Quote
Was going to say. Very awesome!


Danke
It's too bad you guys have online mode true
Title: Re: Minecraft Beta
Post by: -Sara- on September 27, 2011, 08:21:54 pm
No good having it set to false.
Title: Re: Minecraft Beta
Post by: deathfun on September 27, 2011, 09:29:32 pm
I suppose it does sort out the rift raft (myself included)
Title: Re: Minecraft Beta
Post by: achtung on September 28, 2011, 01:24:03 am
There will be fields of melons soon.
Title: Re: Minecraft Beta
Post by: pecenipicek on September 28, 2011, 01:57:04 am
I suppose it does sort out the rift raft (myself included)
i personally believe that my method of heavy handed administration, coupled with paranoid player works just as well if not better
Title: Re: Minecraft Beta
Post by: deathfun on September 28, 2011, 02:04:06 am
Oh hey, I must've missed your server thing
Looked back and found it. Jesus, what an entrance

I've been outdone twenty fold

EDIT: Whoa. I just teleported into space. Now that's cool.
Ha, I don't have permission to die
Title: Re: Minecraft Beta
Post by: pecenipicek on September 28, 2011, 02:51:34 am
Oh hey, I must've missed your server thing
Looked back and found it. Jesus, what an entrance

I've been outdone twenty fold

EDIT: Whoa. I just teleported into space. Now that's cool.
Ha, I don't have permission to die
whud?
Title: Re: Minecraft Beta
Post by: deathfun on September 28, 2011, 03:06:13 am
Apparently I could join your server and move about
Couldn't do anything but look around, but that sufficed for an hour
Title: Re: Minecraft Beta
Post by: -Sara- on September 28, 2011, 05:36:15 am
There will be fields of melons soon.

On RHX's server? Sandwich and I made an effort to farm them also after I spent hours in the abandonned mineshafts. :D Should be plenty for the whole server soon if we both did!

I were surprised how much treasure mineshafts hold also!
Title: Re: Minecraft Beta
Post by: Sandwich on September 28, 2011, 10:08:40 am
On RHX's server? Sandwich and I made an effort to farm them also after I spent hours in the abandonned mineshafts. :D Should be plenty for the whole server soon if we both did!

Yup, I got a full crop of 36 melons already.

Hey Rhx/Qaz, I heard something about one of you having killed the mob grinder at the Fenris... could you elaborate on what was done (did you just remove the spawner block, or did you kill the spawning pads or something?), why it was done, and what we are and aren't allowed to do on the server with mob grinders? Thanks. :)
Title: Re: Minecraft Beta
Post by: Flipside on September 28, 2011, 10:58:07 am
Fiddling about with creating a bukkit plugin to replace Clocksign, got it reading and interpreting the sign correctly, now just got to work out the methodology for getting an individual Lever reference from a block object (think I'm nearly there) so that I can make them switch via an alternate looped thread. Seems pretty simple at first, but Blocks don't know, as such, that they are levers, it's a property of a value that is stored inside to Class, it's now just a question of which value to I need to pull and convert to a Lever.

Much Bukkit Javadoc browsing will ensue, I suspect.
Title: Re: Minecraft Beta
Post by: pecenipicek on September 28, 2011, 11:28:41 am
Apparently I could join your server and move about
Couldn't do anything but look around, but that sufficed for an hour
ah, yes. that is my overall strategy. nobody can do stuff unless i clear them personally.


Fiddling about with creating a bukkit plugin to replace Clocksign, got it reading and interpreting the sign correctly, now just got to work out the methodology for getting an individual Lever reference from a block object (think I'm nearly there) so that I can make them switch via an alternate looped thread. Seems pretty simple at first, but Blocks don't know, as such, that they are levers, it's a property of a value that is stored inside to Class, it's now just a question of which value to I need to pull and convert to a Lever.

Much Bukkit Javadoc browsing will ensue, I suspect.
**** YEA!
Title: Re: Minecraft Beta
Post by: TrashMan on September 28, 2011, 12:46:51 pm
I still can't do jack s*** on the server.......
Title: Re: Minecraft Beta
Post by: pecenipicek on September 28, 2011, 01:19:50 pm
I still can't do jack s*** on the server.......
rhx's or mine?


since i never saw you on mine anyhow :p
Title: Re: Minecraft Beta
Post by: -Sara- on September 28, 2011, 01:32:47 pm
He means RHX's. Also Trashman, I told you to PM Qaz. It's the best way to approach him, or ask him through IRC. Just don't spam him after asking, he's busy RL a lot lately and may take a day or two to reply. Keep in mind you may have to drop past unsolved frustration or problems and move on if you do go on the server again.
Title: Re: Minecraft Beta
Post by: TrashMan on September 28, 2011, 01:50:43 pm
It's my hope there will be a friendly mod/admin there to replace qaz and to help with my possible new project. F'course..if there isn't.... :(
Title: Re: Minecraft Beta
Post by: -Sara- on September 28, 2011, 05:26:42 pm
The vacation resort SHROOM VILLE has made it's uber-cute-abode's available!

Now offering tiny houses with each an itsy bitsy living room, one bed each and per home achest for private storageSHROOM VILLE is the place to be when you wish to live central between the Fenris project and magnificent buildings such as Shade's mansion, Pred's castle and other venues. Lit with cosy torchlight, yet a safe enough amount to keep nasties out, SHROOM VILLE is the place to be when starting on the server or when wanting a storage house for your hard earned possessions you just can't store at home! Completely with a boat dock & observatory and the little public library & lookout, SHROOM VILLE is the cutest place to be. Just make sure to not fall into the town well: it is said slippery, slimey, sludgy algae make it hard to swim back up! SHROOM VILLE may well expand in the near future with a fully stocked, yet snug bistro, an adorable lumbermill a smallesque smithy, a super-duper storehouse and several more houses!

Reserve a second home in SHROOM VILLE today!

(http://img813.imageshack.us/img813/8963/shroom1.png)

(http://img813.imageshack.us/img813/6677/shroom2.png)

(http://img94.imageshack.us/img94/2625/shroom3.png)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on September 29, 2011, 09:12:21 am
That looks really nice! Minecraft finally has a sort of instant housing.
Title: Re: Minecraft Beta
Post by: -Sara- on September 29, 2011, 09:24:57 am
Mushrooms and under it the new stone brick with vines all over it. Not an NPC village though.
Title: Re: Minecraft Beta
Post by: Flipside on September 29, 2011, 01:43:37 pm
Very nearly finshed the plugin, the actual creation/removal of the pulses works perfectly, the only problem is that it's fine so long as the server doesn't have to be reset. You cannot save blocks as-is, so you have to store their location, and then recollect the blocks from the world object when the plugin is restarted. This may take a little bit of re-writing to do, but shouldn't take too long with luck :)
Title: Re: Minecraft Beta
Post by: Scourge of Ages on September 29, 2011, 08:52:12 pm
I think... after finally reading through the thread... that I would like to join your server, sirs. Look for me soon, name of "earmite"

Are there any mods or anything I'll need to install client-side to join qaz' server?
Title: Re: Minecraft Beta
Post by: pecenipicek on September 29, 2011, 11:13:04 pm
I think... after finally reading through the thread... that I would like to join your server, sirs. Look for me soon, name of "earmite"

Are there any mods or anything I'll need to install client-side to join qaz' server?
if you have bought the game you can join qaz's server

if you arrr'd it, you can join mine.

as for client-side mods, nope, both servers are vanilla-compatible afaik.

Also, i reccomend using the spoutcraft launcher, regardless of the server you play on.

Very nearly finshed the plugin, the actual creation/removal of the pulses works perfectly, the only problem is that it's fine so long as the server doesn't have to be reset. You cannot save blocks as-is, so you have to store their location, and then recollect the blocks from the world object when the plugin is restarted. This may take a little bit of re-writing to do, but shouldn't take too long with luck :)
cant wait to start testings :D

In other news, i finished retooling our server (the pc itself), so now, we shouldnt get those horrible horrible hangs and server deaths anytime soon.
Also, map has been moved to http://minecraft.egzodus.com/map , in preparation of us finally getting a proper webpage for our server.

Also, dynmap is going over apache now, so dynmap being online/offline is no longer  a valid indication of server status :p

it should also load up a smidge faster, i've switched it over from using png's to using jpg's. its re-rendering all the tiles out now, so we'll see how it behaves.

and i'm going to sleep.
Title: Re: Minecraft Beta
Post by: Sandwich on September 29, 2011, 11:50:07 pm
Well, I finally found myself with no lag, and spent the entire night working with Kyad on the Fenris. Along with help from Hades, IronBeer, and pretty much everyone else on the server, we made a lot of progress! The thing is, all the dimensions of what had already been made were wrong, so we basically had to start from scratch in some ways, but with the help of creative mode courtesy of qaz, we were able to complete nearly half the structural framework in a single night. :) I'll leave the screenshots for the others to post. :D
Title: Re: Minecraft Beta
Post by: Hades on September 30, 2011, 12:02:16 am
Qaz, Kyad, and mine's current current project:
(http://i293.photobucket.com/albums/mm56/HLPHades/Minecraft/2011-09-29_235437.png)
Mesa hub building; also where the warp is set. Will branch off to as many bridges as needed to connect to the other mesas/mountains

(http://i293.photobucket.com/albums/mm56/HLPHades/Minecraft/2011-09-29_235403.png)
Picture of the Brotel and the bridges. Isn't fully complete yet, only about halfway, and I still need to finish the area around the Brotel itself. Also in the bottom left-ish corner is a water purifier or w/e.

(http://i293.photobucket.com/albums/mm56/HLPHades/Minecraft/2011-09-29_235506.png)
Backside of the Brotel.

If anyone wants the texture pack I use, you can get it here (http://www.minecraftcustomizer.net/view.php?pack=DokuCraft%20-%20The%20Saga%20Continues). You will need the HD patch, though.

Quote
Well, I finally found myself with no lag, and spent the entire night working with Kyad on the Fenris. Along with help from Hades, IronBeer, and pretty much everyone else on the server, we made a lot of progress! The thing is, all the dimensions of what had already been made were wrong, so we basically had to start from scratch in some ways, but with the help of creative mode courtesy of qaz, we were able to complete nearly half the structural framework in a single night. :) I'll leave the screenshots for the others to post. :D
You guys did real good with rebuilding the frame work, it looks tons better. Can't wait for you guys to finish the hull so I can start detailing :>
Title: Re: Minecraft Beta
Post by: KyadCK on September 30, 2011, 12:19:10 am
Oh Crap! what happened to the Fenris!?!

(http://img41.imageshack.us/img41/1135/20110929235819.png)
(http://img7.imageshack.us/img7/7247/20110929235611.png)
(http://img813.imageshack.us/img813/3001/20110929235644.png)

For those of you who freaked out... sorry?
For those who like the new structure, thank everyone who was on the server this evening, as everyone who logged on spent a good amount of time getting the job done. This time around we are following Sandwich's blueprints to the le... er... pixel!
Title: Re: Minecraft Beta
Post by: deathfun on September 30, 2011, 02:21:08 am
Quote
Also, map has been moved to http://minecraft.egzodus.com/map , in preparation of us finally getting a proper webpage for our server.

I swear, that section on the bottom right was not me

That, and it would appear I didn't go far enough North. I'm not as excluded as I thought I was
Title: Re: Minecraft Beta
Post by: TrashMan on September 30, 2011, 03:28:16 am
Does dynmap still work for rhyxes server?

Trying ot find a nice location, far from anyone, is far easier with a map like that.
Title: Re: Minecraft Beta
Post by: Sandwich on September 30, 2011, 07:04:11 am
Does dynmap still work for rhyxes server?

Trying ot find a nice location, far from anyone, is far easier with a map like that.
Not that I know of... :(

EDIT: Please don't anyone fill in any of the level outlines on the Fenris - levels != decks!
Title: Re: Minecraft Beta
Post by: TrashMan on September 30, 2011, 07:52:05 am
Why hte hell was the Fernis destroyed?
Title: Re: Minecraft Beta
Post by: -Sara- on September 30, 2011, 08:28:09 am
Who in the world started altering the looks of Fenris station? O_O. The brick looks cool, but some person replaced cobble after a lack of brick with WOOD, also right next to the incinerator! Some of those blocks burned already. By sheer luck the wood blocks didn't have a chain-reaction or the fire could have spread to the chests, the tree-farm, everything... replacing the wood now before it all burns to kingdom come.. atleast chests can't burn anymore or catastrophe could have happened.

Was it one of the newbies or did someone not have their midnight coffee when doing that?  :no:
Title: Re: Minecraft Beta
Post by: qazwsx on September 30, 2011, 08:55:16 am
Why hte hell was the Fernis destroyed?
Because it doesn't match up to the layer-by-layer plans that Sandwich produced by rendering cross-sections of the actual in-game model.
Title: Re: Minecraft Beta
Post by: -Sara- on September 30, 2011, 09:38:18 am
Why hte hell was the Fernis destroyed?
Because it doesn't match up to the layer-by-layer plans that Sandwich produced by rendering cross-sections of the actual in-game model.

In short, if it had been finished the way it went it would forever have caused a "Hrmm, somethings off" feeling.
Title: Re: Minecraft Beta
Post by: TrashMan on September 30, 2011, 11:50:25 am
I didn't know we wad an internal layout...external look - yes. Internal? That's news to me.
Title: Re: Minecraft Beta
Post by: Sandwich on September 30, 2011, 01:21:06 pm
I didn't know we wad an internal layout...external look - yes. Internal? That's news to me.

The plans I produced were cross-sections of the external hull only at 4-meter intervals, so no, we don't have plans of the internal layout (we do have plans for the internal layout - ideas that we want to implement - but that's irrelevant).

The Fenris as it was wasn't done according to the plans. I asked rhx/qaz a while back to make some gross adjustments to the entire thing with WorldEdit, but their tools haven't been updated to 1.8 yet and so they weren't comfortable with the idea.

Last night after I (successfully, finally) logged on, I was put into creative mode for something, and while I had it enabled, I decided to work on the Fenris. That started a land-slide - I hadn't planned on being able to get much done as just one person, but soon everyone on the server was helping out. We realized as we went along fixing the Fenris's level layouts that there were far larger mistakes than a few blocks, and so we tore the whole thing down as we were constructing the new one.

The old one, while flawed, was awesome, and whoever put in work towards that should be proud - I am. It truly gave a sense of scale - the new one will merely be an accurate version of that. :)
Title: Re: Minecraft Beta
Post by: pecenipicek on September 30, 2011, 08:41:32 pm
flipside, i'm sorry for not being around today, got caught up in something. i'll be online tomorrow afternoon so we can put the thing to testings!
Title: Re: Minecraft Beta
Post by: KyadCK on September 30, 2011, 11:02:31 pm
Fenris is looking even more like a Fenris, and the pit beneath it is now completely empty. Thankyou to everyone who had fun with TNT getting rid of it all.

Fenris station has been cleaned up. Sara, please get rid of that annoying sign and please stop locking signs in the station. Everyone else: leave the station alone. "But this way looks better!" Cool, go do it to your own house, leave the station alone. It isn't there to look pretty and I don't like cleaning it up every 3 days. Its annoying.

For those who haven't been keeping up, both Optifine (http://www.minecraftforum.net/topic/249637-181-optifine-hd-a-fps-boost-hd-textures/) and Zan's Minimap (http://www.minecraftforum.net/topic/91544-181sep-15-lahwrans-mods-worldeditcui-polygons/#ZansMini) have been updated to 1.8.1. Enjoy.
Title: Re: Minecraft Beta
Post by: Commander Zane on September 30, 2011, 11:21:50 pm
For those who haven't been keeping up, both Optifine (http://www.minecraftforum.net/topic/249637-181-optifine-hd-a-fps-boost-hd-textures/) and Zan's Minimap (http://www.minecraftforum.net/topic/91544-181sep-15-lahwrans-mods-worldeditcui-polygons/#ZansMini) have been updated to 1.8.1. Enjoy.
An alternative is Rei's Minimap, it used to have a cavemapping feature like Zan's but was removed a while back, and doesn't have the waypoint scaling between the Overworld and Nether (They only appear in the dimension they're placed in), but the minimap itself looks much better while at the same time draining literally zero resources from the game, so there's no frame loss at all. If you're not concerned about getting lost in caves or being in the Nether too much and have problems with framerate, this'll help.
Title: Re: Minecraft Beta
Post by: KyadCK on September 30, 2011, 11:45:25 pm
Cave mapping is useless in Zan's, don't use nether waypoints, and yes Rei's looks nicer... I have Zan's back for all of 2 hours and I'm ready to convert.
Title: Re: Minecraft Beta
Post by: watsisname on September 30, 2011, 11:53:39 pm
Pathetic minecrafters!  While you waste your lives punching trees and digging holes, I have sought out the unobtainable!
Behold, for I have captured your heavenly square, your pixelated God, your brilliant Sun!  Mwahahahaha!

(http://i.imgur.com/OogCs.png)
Title: Re: Minecraft Beta
Post by: deathfun on October 01, 2011, 01:17:16 am
INCONCEIVABLE!
Title: Re: Minecraft Beta
Post by: KyadCK on October 01, 2011, 01:59:52 am
Pathetic minecrafters!  While you waste your lives punching trees and digging holes, I have sought out the unobtainable!
Behold, for I have captured your heavenly square, your pixelated God, your brilliant Sun!  Mwahahahaha!

(http://i.imgur.com/OogCs.png)

INCONCEIVABLE!

Na, It's cool, he can have the sun...      *turns on permanight in optifine*
Title: Re: Minecraft Beta
Post by: -Sara- on October 01, 2011, 08:21:56 am
Kyad, you're not a server moderator and neither are you a project foreman. Please try to cut down on the chiefing behaviour. Next time I'll not warn others about the dangerS of wood and let 'your' station burn down, unintervened just the way you like it.

I'll be retracting my donations to Fenris station later today to support others with a more humane and friendly attitude, or I'll donate the things I gathered to Sandwich, he seems to be a reasonable and generous guy. He can decide how much goes to Fenris and how much he uses for himself, I think he's the one who started the project up and can decide best.

Stop being such a misanthrope Kyad, it doesn't gain you any favours. I remember you ranting about how someone didn't put things in a loot chest orderly some time ago while that person spent (an) hour(s) gathering that loot from the mobgrinder and put them in the station loot chest generously. I really hope you'll learn to show some gratitude when people try to do something thoughtful or well intended in the future. It'd make you a far more likable person and people will be more prone to help you.
Title: Re: Minecraft Beta
Post by: Sandwich on October 01, 2011, 08:47:06 am
All right you two, break it up... Sara, Kyad and I were being both project foremen and chief laborers for the past 2 days of reworking the Fenris - everything except for demolitions team. Nobody named anything like official positions anyway... everyone simply contributes what they can, when they can.

Ever since Kyad, Hades, and myself were put into creative mode a few days ago for a separate project, we've been putting time into building the Fenris, requiring no resources from anywhere. Since creative is now official, I don't have any problem with continuing to use it to do the majority of the hull work - it's made the near-impossible easy. Resources are still welcome and will likely be needed for hull details and internals, but for now, if anyone needs what they contributed, go ahead and take it back.
Title: Re: Minecraft Beta
Post by: TrashMan on October 01, 2011, 09:37:42 am
hmm.....creative mode. Man, I could use me some of that!.
Title: Re: Minecraft Beta
Post by: -Sara- on October 01, 2011, 10:16:26 am
Many could! It'd be handy for my floating island project. :nod: It seems a lot of gold blocks and diamond blocks though too have been put up in the Mesa-project and being a fun-project that's fine and awesome (I may help out a bit with it too). But maybe it's a good idea to keep the mesa an exception with the use of rare blocks and keep some checklist on blocks we can and can't use to:

1) Not make all rare blocks players collected worthless.
2) Stick to RHX's earlier statement of this being an adventure server where you work for the more rare achievements and resources. It'd make mining and hunting useless and obsolete if it's a-okay to put gold, diamond, glowstone, lapis etc into each excisting and future project other than the Fenris and Mesa.

@Sandwich: I were more talking about Kyad having stept on a lot of toes with chief-like behaviour before the past 2 days, it's not been nice when you try to help and it's said before. Anyway, I'm dropping the issue as I don't want to drag this any further ingame, but I'm trying to say I cannot work with someone who at times shows such rude work-ethics. I only took the food I donated, the rest I'll mine, sheer or harvest again. I realize there's more people working on the Fenris and I don't want to disadvantage them.

@watsisname: If only glass worked like a lense. You could make an uber mobtrap of that sphere. :P

TIP: Using vines. I see a lot of people are having fun with vines on their houses etc, me included. But most aren't aware vines grow, haha! And not just down but also sideways, which in turn also grown down and again sideways. If you intent to have a single drape of vines on your wall, be aware that it may cover the ENTIRE wall and all annexed walls also. :lol:
Title: Re: Minecraft Beta
Post by: TrashMan on October 01, 2011, 10:43:03 am
Diamond? Gold? Bleh.

Worthless to me. Stone and wool is what I need.  And dyes.
Title: Re: Minecraft Beta
Post by: KyadCK on October 01, 2011, 05:49:39 pm
No, see, you don't get to take a shot at someone and call it a day, the other person gets a shot back, though I'll drop it at this too.

Kyad, you're not a server moderator and neither are you a project foreman. Please try to cut down on the chiefing behaviour. Next time I'll not warn others about the dangerS of wood and let 'your' station burn down, unintervened just the way you like it.

I'll be retracting my donations to Fenris station later today to support others with a more humane and friendly attitude, or I'll donate the things I gathered to Sandwich, he seems to be a reasonable and generous guy. He can decide how much goes to Fenris and how much he uses for himself, I think he's the one who started the project up and can decide best.

Stop being such a misanthrope Kyad, it doesn't gain you any favours. I remember you ranting about how someone didn't put things in a loot chest orderly some time ago while that person spent (an) hour(s) gathering that loot from the mobgrinder and put them in the station loot chest generously. I really hope you'll learn to show some gratitude when people try to do something thoughtful or well intended in the future. It'd make you a far more likable person and people will be more prone to help you.

During the time that ONLY funtapaz and I were working on fenris... Yes, I was the project foreman. If not me, then who? Please, you have one choice. (I'll give you a hint: the only other person working on the fenris). Before me it was Trashman, and before him it was Sandwich, who is now the project foreman again.

Yes, I am thankfull you took away all the wood before it burned, but it shouldn't have needed to be done in the first place (hence my post to leave the station alone), and the post here is more then enough to let everyone know. A locked sign is just annoying. What is the person gunna do, remove it and build with wood again?

And honestly, what donations? You started the server's horrible habit of leaching resources from fenris station, which is why all the 'important' resource chests are now locked down with only 4 people knowing the password. People I know wont take resources and just call it 'skimming'. (do you know how much skimming adds up when you factor in 10+ people? no?). You have how many more resources then everyone else? You wanted to start harvesting resources from the fenris site! A place whose resources are going to, go figure, the construction of the fenris. And how much were you going to share with the fenris when you were done? You don't contribute to the fenris in any way that I've seen aside from: A) a BOMB outside fenris disguised as cake, B) a BOMB IN fenris, C) replacing the TNT you took/got from the grinder, D) put up a sign saying its ok to steal from the fenris TNT chest, and E) moving all important resources to an unknown location instead of locking them. You call this GOOD work ethics? You tried to kill people working on the project and write it off as a joke.

You tell me to 'lighten up' but looking at that list... I don't see a very good reason to do so.

And you're right, I may have annoyed Hades by telling him 'no, we are not changing the whole fenris to stone bricks/light grey wool' (and some other people for some similar requests, you know, considering they were doing nothing for the project nor would they do the request themselves). Well guess what, Sandwich said no too. It was a stupid idea considering the scale of the project. We did however agree he can do all the decal work since he would honestly be best at the task.

And lastly the part I bolded for you. Why is it generous of them to give fenris stations resources to fenris? The grinder wasn't made for them. It is not theirs. It is not yours. It is not mine. It is there to provide fenris station with bonemeal and gunpowder. So... in essence, anyone who spent an hour collecting and NOT put the resources in that nice box was stealing. (again, a bad habit you started that everyone else is now following).

[/Rant] [/argument]

Anyway, for those who haven't seen sandwich's house recently, he added a very cool path down into the cave.

EDIT: the beach in front of fenris is also now clean:
(http://img690.imageshack.us/img690/7424/20111001191006.png)
Title: Re: Minecraft Beta
Post by: deathfun on October 01, 2011, 07:27:21 pm
My god people, it's just a ship being built on a Minecraft server which might I add is a game
Stop with all this drama

Looks cool though
Title: Re: Minecraft Beta
Post by: Sandwich on October 01, 2011, 07:33:45 pm
Don't invest too much in the Fenris basestation's appearance; I fully plan on creating a completely different facility for embarking on the minecart tours, with all sorts of tidbits of stats about the ship on signs, etc. :) In my mind, everything connected with the base station may and probably will be razed.

But that's just me. :)
Title: Re: Minecraft Beta
Post by: BlueFlames on October 01, 2011, 07:43:51 pm
Hey BlueFlames, you should check out this video on underwater roads: http://www.youtube.com/watch?v=R_jLC-H9JB8

That's pretty neat, and gives me an idea for competitive submarine warfare in Minecraft.  Line the bottom of a two/three-meter-deep lake with half-blocks for your arena.  Then, put a dude in a boat at the bottom to act as the submarine and a team of two or three people in boats on the surface to act as destroyers.  The destroyer team is armed with bows (since arrows lose all their speed, but not their lethality upon hitting water), and the submarine has a pick.  If a destroyer's boat is destroyed, that player is out.  If the submarine player is killed, the destroyers win, and if the destroyers all lose their boats, the submarine wins.

I think I have a new project, for when I replace my mouse and can invest some time on the server.

This idea hasn't been forgottten.

I've traced an outline for the arena/stadium, and I've begun to excavate the "small" hills inside the outline.  I'll probably start with a small pool to make sure I can make the underwater road system work properly, and then expand it to a size appropriate for competition.  I'm going to have to figure out the seating system too....  I think that there will be normal stadium seating above the surface, and box seats, watching the underwater part of the arena through glass.

This is going to be a time-consuming project.
Title: Re: Minecraft Beta
Post by: -Sara- on October 01, 2011, 07:52:10 pm
I'd drop it if you didn't start lying. I'll clear it up now so I won't have to talk about it again. I donated dozens of stacks of redstone, a lot of wool (3 stacks yesterday), tools, swords, armour, cobble, sand, dirt, coal and mobloot to the fenris. If I took TNT I replaced it and often returned more than I took, never less. The sign I put up was because someone else took a lot of TNT, a sign to protect 'your' TNT. It said to leave the top 9 stacks. There were often not even 9 stacks in the chest. Whenever I collected gunpowder from the PUBLIC mob grinder, I gave 50% to the Fenris: a moral code I always keep high. I always give tribute after using a facility. Trashman and others can testify I did work on Fenris more than once as well.

For the TNT cake and TARDIS house, obvious friendly gests between me and others. Nothing got damaged, nobody was assassinated or unwittingly killed, don't be ridiculous. Just about everyone on the server knows who I am and what I do for them. That I always make time for someone when asked to help with or check out some place and that I have spent days mining iron, sheering sheep or making tools for others when they asked for it. I even gave you 200 or so iron of which you made tools for the 10K outpost if I recall correctly. Today I spent an hour or so again helping DarkRevenantX who lost his gear in a wall and I helped Trashman together with Lixquid by giving him items to start building a new castle complex in open space. Inflating events way out of proportion, twisting facts and lying about what I do on the server, very unfair and you know it. Sorry Sandwich and others, but if someone lies about me I defend myself, I said all I have to, I won't continue on the subject further.

___________________________________
THE COMMUNITY ISLAND

Onto much more cheerful topics, I'm back at building the island, a project for the server where there'll be the long promised storage house so that public resources are taken from one place and no-where else. It will have stands with free tools, useful items and foodstuffs so people can replenish their hunger and equipment. In 1.9 it will probably also offer potions and far more rare items through a trust-the-customer method of asking gold nuggets or ingots for more rare items. Through a large stock of chest-carts money can be paid and will be saved in a storage where shopowners can claim it later. There'll be housing for every server member, which can be reached through a central warp point, so that nobody has to /homeset. The cave right now is shaped, it will be built into tomorrow.

(http://img651.imageshack.us/img651/8576/islands1.jpg)     (http://img534.imageshack.us/img534/2927/islands2y.jpg)


(http://img825.imageshack.us/img825/1982/islands3.jpg)     (http://img137.imageshack.us/img137/9212/islands4.jpg)

Any suggestions are more than welcome. PM them or reply in this thread if you wish. :) I'm considering a several-level wild west building style on the insides. A bit of LOTR Rivendell meets Moria, but more cheerful. Some important points that can use some reflecting:

Title: Re: Minecraft Beta
Post by: Hades on October 01, 2011, 08:25:39 pm
Quote
What kind of shops do you want? Convenience, rare items, food, wool and dye?
Any kinds we can fit, really. It'd be cool and useful to have.

Quote
How big should housing be, what functional items should be in it? A chest and a bed for sure. But should I keep the furnaces and crafting tables in a central workshop
I think housing should be big enough to hold a bed, maybe a chest or two, a bookshelf (for aesthetics). Might be best to keep furnaces in seperate houses because other people might steal from furnaces if they're all in one area.

Quote
Should there be farms for replenishable items and if yes, which?
I don't know much about farming, but sugar cane, wheat, and watermelons for sure.

Quote
Would you like a Nether Portal in the centre?
Possibly, but I imagine it'd be a waste since more people would probably use /warps.

Quote
Should houses stick out of the island to give it a steam-punky and fantasy look, or should it look like an untouched, idyllic floating island from the outside?
Dunno. they both sound like fairly cool ways to go about it. I'm leaning towards the former.

Quote
Do you want an arena or other places of entertainment inside or perhaps on the island, or are those unnescesary?
They may be unnecessary, but they could be pretty neat. Depends on if there's room.
Title: Re: Minecraft Beta
Post by: -Sara- on October 01, 2011, 08:41:35 pm
So a private furnace behind locked door for each. Portal was more as not having to pull a fugly track through the free floating island. That's sort of taking away the definition free floating, but warp does suffice. Maybe a no-hallway, bedroom, crafting/living room and balcony per houses and yes definately decoration. An arena or cattle breeding farm (1.9!) could also be on the surface of the island.

An additional few ideas are cacti farms and tree farms, a slow-paced mob grinder (moving dungeon spawners to a room in the island), a cargo minecart track (maybe Qaz wants to build another!) for mail/item delivery, :P an archery range and message board with signs.
Title: Re: Minecraft Beta
Post by: KyadCK on October 01, 2011, 09:01:46 pm
I'd drop it if you didn't start lying. I'll clear it up now so I won't have to talk about it again. I donated dozens of stacks of redstone, a lot of wool (3 stacks yesterday), tools, swords, armour, cobble, sand, dirt, coal and mobloot to the fenris. If I took TNT I replaced it and often returned more than I took, never less. The sign I put up was because someone else took a lot of TNT, a sign to protect 'your' TNT. It said to leave the top 9 stacks. There were often not even 9 stacks in the chest. Whenever I collected gunpowder from the PUBLIC mob grinder, I gave 50% to the Fenris: a moral code I always keep high. I always give tribute after using a facility. Trashman and others can testify I did work on Fenris more than once as well.

For the TNT cake and TARDIS house, obvious friendly gests between me and others. Nothing got damaged, nobody was assassinated or unwittingly killed, don't be ridiculous. Just about everyone on the server knows who I am and what I do for them. That I always make time for someone when asked to help with or check out some place and that I have spent days mining iron, sheering sheep or making tools for others when they asked for it. I even gave you 200 or so iron of which you made tools for the 10K outpost if I recall correctly. Today I spent an hour or so again helping DarkRevenantX who lost his gear in a wall and I helped Trashman together with Lixquid by giving him items to start building a new castle complex in open space. Inflating events way out of proportion, twisting facts and lying about what I do on the server, very unfair and you know it. Sorry Sandwich and others, but if someone lies about me I defend myself, I said all I have to, I won't continue on the subject further.

Sorry I didnt know you donated so much, I stand corrected. Still, only cobble, coal, and wool can even think about being counted tword fenris, the rest is useless and doesnt even belong there.

You are still missing the point, NO tnt should have been taken. Ever. It is fenris tnt. Due to this fact, the sign 'protected' nothing. It just said 'Here! Take some!'.

And now you are making stuff up. It is the fenris grinder. It was NEVER ment for anyone and everyone to skim, it was again, made to provide fenris with gunpowder and bonemeal. Where the hell did you get this idea it was for everyone? Stop making crap up to justify the hours upon hours you've spent there, leeching resources, and however much time others have. It became accepted to everyone as a public grinder because of your crap, which should not have happened in the first place.

That 200ish iron was from the 10k mines... you mined it after I showed you how cool a mine we had there. As I recall, you kept the diamonds (which I remember telling you to). Either way, irrelevent to fenris.

But why? Qaz would have replaced his things, or even me since I have crative and could do it quickly. He didn't lose them to doing something stupid, he lost it due to a game bug, replacing it in this way would have been fine. That was done out of the good of your heart. Good for you. Also irrelevent.

As for lying... I still havent. To the rest of the server you are great, you make awesome things, you help people, I have not said otherwise. But you think you own fenris station. You think you have a right to the resources (those that are not yours) that are there. And you think you can tell the only people working there they are not in charge, reguardless of how much time you have actually put into it yourself.

So ya... I guess you could say I've been a tad over protective of fenris station, that perhaps I could be nicer here and there... but I'm also just a tad sick of you thinking you have any more right to the station then me, funtapaz, sandwich, or anyone else that actualy does the work, and you thinking the resources are actualy just there for you and others to 'barrow'. They are not. It is as simple as that.
Title: Re: Minecraft Beta
Post by: Hades on October 01, 2011, 09:34:15 pm
And now you are making stuff up. It is the fenris grinder. It was NEVER ment for anyone and everyone to skim, it was again, made to provide fenris with gunpowder and bonemeal. Where the hell did you get this idea it was for everyone? Stop making crap up to justify the hours upon hours you've spent there, leeching resources, and however much time others have. It became accepted to everyone as a public grinder because of your crap, which should not have happened in the first place.
soru but qazwsx has told me SEVERAL times that the mob grinder is public, not just for the Fenris. and sara hasn't used it anymore than anyone else, like corpse or trashman
Title: Re: Minecraft Beta
Post by: KyadCK on October 01, 2011, 10:00:40 pm
Quote
soru but qazwsx has told me SEVERAL times that the mob grinder is public, not just for the Fenris. and sara hasn't used it anymore than anyone else, like corpse or trashman

Quote
It became accepted to everyone as a public grinder because of your crap, which should not have happened in the first place.

Waaaay back (before you joined the server, or had an MC account) when fenris station was being built and the fenris hadn't even been started (about the time the grinder was under construction), this was not the case. It was made for the sole purpose of cranking out gunpowder for tnt to clear that huge hole in the ground.
Title: Re: Minecraft Beta
Post by: -Sara- on October 01, 2011, 10:04:53 pm
Let's drop it altogether? What's done is done, what's said is said.



Anyway, by tomorrow the basics for the island should be done. Detailing will happen the following days.

Tip: Somewhere around the floating island a treasure is buried deep below holding an ancient map of many secrets. ;)

Question: Anyone got any good street names? :D
Title: Re: Minecraft Beta
Post by: deathfun on October 01, 2011, 10:26:00 pm
1st street, 2nd street, 3rd street etc
Kidding

My idea would be to name streets according to what seems to be the theme they revolve around (if there's a lot of Aspens in the area, name it Aspen Road, Boulevard, or whatever). That is of course, if I understand what it is you're asking for
Title: Re: Minecraft Beta
Post by: KyadCK on October 02, 2011, 12:04:20 am
New Fenris screenshots (http://www.hard-light.net/forums/index.php?topic=76953.msg1551937#msg1551937)
Title: Re: Minecraft Beta
Post by: Flipside on October 02, 2011, 08:05:29 am
I think I might have to merge this and the Fenris thread back together and start a seperate Minecraft thread for non-Fenris stuff, seeing as the two seem to be interchangable at the moment.
Title: Re: Minecraft Beta
Post by: Sandwich on October 02, 2011, 08:21:37 am
Well, the Fenris thread is (supposed to be) more for planning and stuff that doesn't need to clutter up a general thread. The argument over the Fenris station should have been in the other thread, but the posts had both the arguments, and other content that is relevant to this thread. *sigh* Split posts option, anyone?
Title: Re: Minecraft Beta
Post by: Flipside on October 02, 2011, 08:46:18 am
Heh, yes, I talked about it earlier but never got round to it, so it's partially my own fault :)

I'll look at it early next week, still recovering from my Birthday at the moment :D
Title: Re: Minecraft Beta
Post by: deathfun on October 02, 2011, 03:53:23 pm
(http://img812.imageshack.us/img812/9811/2011100200001i.jpg)
From pecenipicek's server. My connecting tunnel from one island to the other
Title: Re: Minecraft Beta
Post by: KyadCK on October 02, 2011, 04:46:07 pm
And another screenshot (http://www.hard-light.net/forums/index.php?topic=76953.msg1552107#msg1552107).
Title: Re: Minecraft Beta
Post by: rev_posix on October 02, 2011, 04:56:41 pm
Well, the Fenris thread is (supposed to be) more for planning and stuff that doesn't need to clutter up a general thread. The argument over the Fenris station should have been in the other thread, but the posts had both the arguments, and other content that is relevant to this thread. *sigh* Split posts option, anyone?
I would say no, don't split it.  The main subject of the last debate was centered around the fenris station, but wasn't really about planning and does apply to general server subjects as well.  All IMO of course.
Title: Re: Minecraft Beta
Post by: Flipside on October 02, 2011, 05:08:10 pm
My concern is that the two threads seem to be more or less serving the same purpose, to the point where shots from one thread are being cross-posted on the other. It needs either a split or a merge really, but I'm not sure which one would be the best for everyone involved.
Title: Re: Minecraft Beta
Post by: KyadCK on October 02, 2011, 05:35:36 pm
The Fenris thread is being used (more so lately) for the actual planning and revision of the fenris. This thread is already so heavy with images I figured it would be better to post them in the fenris thread for a while. Reason for the linking is not everyone watches the fenris thread (anyone not from the server, people who don't play MC, etc). If it's a concern i'll just post them here from now on.
Title: Re: Minecraft Beta
Post by: Flipside on October 02, 2011, 07:09:53 pm
It's not really a problem as such, it just seems a bit redundant is all. If everyone who is actually working on the Fenris is happy with knowing which posts go where, that's fine :)

I suppose it just seems to me it would be easier if the Fenris thread worked in a similar fashion to the time that we sent Carl the Shivan round the place and got photos in various locations, everything was dealt with in that one thread, pictures AND problems, and then a seperate thread was made for the results. To be honest, if I can think of a good excuse not to have to go through the thread splitting stuff, all the better in my eyes, so as long as everyone's happy, I'll leave it as it sits ;)
Title: Re: Minecraft Beta
Post by: pecenipicek on October 02, 2011, 11:31:47 pm
*img snipped*
From pecenipicek's server. My connecting tunnel from one island to the other
Jesus, put some lights down there or you'll have mobs in it!
Title: Re: Minecraft Beta
Post by: Sandwich on October 02, 2011, 11:48:44 pm
After the past 3 nights' marathon building of the Fenris skeleton, I decided to do something different, and took on the SkyBlock survival map (http://www.minecraftforum.net/topic/600254-surv-skyblock/). Here's my final results (http://www.minecraftforum.net/topic/600254-surv-skyblock/page__view__findpost__p__8916787)!
Title: Re: Minecraft Beta
Post by: deathfun on October 02, 2011, 11:58:07 pm
*img snipped*
From pecenipicek's server. My connecting tunnel from one island to the other
Jesus, put some lights down there or you'll have mobs in it!

They rarely do since it's so confined. I've only had them spawn down there twice in the hundreds of times I was down there
Title: Re: Minecraft Beta
Post by: qazwsx on October 03, 2011, 04:58:21 pm
Either I'm an idiot or this isn't widely known:
If you press TAB in SMP, a list of connected players is shown.
Title: Re: Minecraft Beta
Post by: Commander Zane on October 03, 2011, 05:04:07 pm
Pretty new feature. Sometimes I simply forget that it's even there.
Title: Re: Minecraft Beta
Post by: Sandwich on October 03, 2011, 09:01:33 pm
Either I'm an idiot or this isn't widely known:
If you press TAB in SMP, a list of connected players is shown.

Yeah, I only discovered it recently.
Title: Re: Minecraft Beta
Post by: pecenipicek on October 03, 2011, 09:24:56 pm
Either I'm an idiot or this isn't widely known:
If you press TAB in SMP, a list of connected players is shown.
i've rebinded it to some other key, since i use tab for inventory.
Title: Re: Minecraft Beta
Post by: -Sara- on October 05, 2011, 03:05:40 am
Edit: Trying a lot of stuff for the island but totally stuck in ideas.. a village in a cave which invites to walk to all the corners to see it's wonders is hard to capture ingame!

Either I'm an idiot or this isn't widely known:
If you press TAB in SMP, a list of connected players is shown.

Told you before when you thought nobody saw you were online. But you never listen when you're all hyper-chatty. xD
Title: Re: Minecraft Beta
Post by: BlueFlames on October 06, 2011, 06:13:22 pm
Edit: Trying a lot of stuff for the island but totally stuck in ideas.. a village in a cave which invites to walk to all the corners to see it's wonders is hard to capture ingame!

I like the idea of leaving the outside largely untouched.  The interior might look nice with dwellings built into the walls, similar to Mesa (http://en.wikipedia.org/wiki/File:MesaVerdeNationalParkCliffPalace.jpg) Verde (http://en.wikipedia.org/wiki/File:SpruceTreeHouse.JPG).  As to access, a rail line running underneath, with a 5x5 or 7x7 double-helix could allow access, through the bottom of the island, without being too visually intrusive.  A stairwell inside, capped by a small structure on the surface would allow access to the top of the island, in that case.  It'd be like Heward's Handy Hovel on steroids!
Title: Re: Minecraft Beta
Post by: -Sara- on October 06, 2011, 07:26:20 pm
Thought more in the range of steampunk meets old busy streets meets proper level design. Lots to see which invites exploration, rail-line running through paralel to walking ways. Quite fantasy-ish but appealing. Balconies and houses stick out of walls at the bottom give an extra dimension. On top of the island probably venues that need open air. Maybe druid ruins with a portal in the centre, not decided yet.
Title: Re: Minecraft Beta
Post by: qazwsx on October 08, 2011, 12:27:44 pm
I've managed to get a Mumble server running on my VPS, feel free to use it :)
184.22.118.104:64738
Title: Re: Minecraft Beta
Post by: pecenipicek on October 08, 2011, 01:05:04 pm
folks on my server, myself included are using Dolby Axon.
Title: Re: Minecraft Beta
Post by: Turambar on October 08, 2011, 01:52:06 pm
Found intersecting chasms near 0 z-level with a mine complex breaking into it in my basement.
Title: Re: Minecraft Beta
Post by: Sandwich on October 08, 2011, 05:26:49 pm
I've managed to get a Mumble server running on my VPS, feel free to use it :)
184.22.118.104:64738

Registered. :D Nobody's on it seems...
Title: Re: Minecraft Beta
Post by: rev_posix on October 09, 2011, 12:49:48 am
I've managed to get a Mumble server running on my VPS, feel free to use it :)
184.22.118.104:64738

Registered. :D Nobody's on it seems...
Ditto.  It's funny, but it seems that a heck of a lot of gamers don't know stuff like this exists, or they know of only one program for it.

WoW players seem to know of Ventrillo only (*shudder*)
Many first person shooter fans seem to only know of TeamSpeak

Mumble, while seemingly gaining ground due to many of the more popular minecraft LPers using it, is still a relative unknown, which is too bad.  IMO, it's the best cross platform (Windows, Linux, Mac) voice chat software anywhere.
Title: Re: Minecraft Beta
Post by: qazwsx on October 09, 2011, 02:51:10 am
I've managed to get a Mumble server running on my VPS, feel free to use it :)
184.22.118.104:64738

Registered. :D Nobody's on it seems...
Ditto.  It's funny, but it seems that a heck of a lot of gamers don't know stuff like this exists, or they know of only one program for it.

WoW players seem to know of Ventrillo only (*shudder*)
Many first person shooter fans seem to only know of TeamSpeak

Mumble, while seemingly gaining ground due to many of the more popular minecraft LPers using it, is still a relative unknown, which is too bad.  IMO, it's the best cross platform (Windows, Linux, Mac) voice chat software anywhere.
I've noticed lower latency and better quality sound with it, there's an android client as well, so there's no real reason not to use mumble :D
Title: Re: Minecraft Beta
Post by: deathfun on October 09, 2011, 03:49:00 am
Behold, the rare...
(http://img412.imageshack.us/img412/8370/2011100800009.jpg)
SKELETON RIDING SPIDER. Who were both NOT invited into my home, but have managed to crash my wicked party (seen below)

(http://img15.imageshack.us/img15/5641/2011100800017.jpg)
(http://img534.imageshack.us/img534/5329/2011100800023.jpg)
(http://img401.imageshack.us/img401/462/2011100800026.jpg)
Oh you know, just removing a forest or three. Maybe four.
Title: Re: Minecraft Beta
Post by: qazwsx on October 09, 2011, 07:46:28 am
What texture pack do you use deathfun?
Title: Re: Minecraft Beta
Post by: Sandwich on October 09, 2011, 09:08:00 am
Here's a little taste of why my favorite Minecraft LP'er is Etho (this is his 50,000 subscriber special):

http://youtu.be/7bpAPWIpBwY
Title: Re: Minecraft Beta
Post by: deathfun on October 09, 2011, 01:56:30 pm
What texture pack do you use deathfun?

Mixcraft.
http://www.minecraftforum.net/topic/28822-32x19-pre-2-%e2%97%84mixcraft-semirealistic-v39-working-on-pre-3%e2%96%ba/

It's not bad, but the creepers look absolutely horrid (not in the fashion they're supposed to)
Title: Re: Minecraft Beta
Post by: qazwsx on October 11, 2011, 01:51:42 pm
Server IP change

IP is now: 184.22.118.104:25555
Mumble at: 184.22.118.104:64738
Dynmap at http://184.22.118.104:8128

Kyad reports much faster chunk loading, I would like to hear other experiences.
Title: Re: Minecraft Beta
Post by: -Sara- on October 11, 2011, 08:35:41 pm
Sudden!  :) New host or just changes at current host?

edit: far less lag!
Title: Re: Minecraft Beta
Post by: KyadCK on October 11, 2011, 09:30:46 pm
Less lag, faster world loading and all this with dyna and mumble. Surely the server is in a happy place right now.

SO, who wants to go out to 20k and see if the server implodes?
Title: Re: Minecraft Beta
Post by: pecenipicek on October 12, 2011, 12:35:09 am
(http://img40.imageshack.us/img40/497/20111012073109.jpg)


finally finished a part of my current building project. you'd be amazed what you can do with two chests of stone bricks and 6 stacks of glass panes.


as a side note, i think i really need to customize dokucraft to my preferences, as the screenshot looks about ten times worse than ingame...
Title: Re: Minecraft Beta
Post by: -Sara- on October 12, 2011, 07:43:37 am
(http://img40.imageshack.us/img40/497/20111012073109.jpg)


finally finished a part of my current building project. you'd be amazed what you can do with two chests of stone bricks and 6 stacks of glass panes.


as a side note, i think i really need to customize dokucraft to my preferences, as the screenshot looks about ten times worse than ingame...


Pecmania ;)

No it's very nice, I like the towers and gate. Though don't know what but somethings missing at the walls between the towers and gate making it a bit monotone there.
Title: Re: Minecraft Beta
Post by: Sandwich on October 12, 2011, 07:55:21 am
Though don't know what but somethings missing at the walls between the towers and gate making it a bit monotone there.
Gates usually have a tower/towers above them.
Title: Re: Minecraft Beta
Post by: -Sara- on October 12, 2011, 09:39:15 am
No meant more decoration wise, could look real nice when using wool blocks like banners.
Title: Re: Minecraft Beta
Post by: achtung on October 12, 2011, 12:00:36 pm
Server IP change

IP is now: 184.22.118.104:25555
Mumble at: 184.22.118.104:64738
Dynmap at http://184.22.118.104:8128

Kyad reports much faster chunk loading, I would like to hear other experiences.

Increase in "jerky" lag, especially when on rails.
Title: Re: Minecraft Beta
Post by: TrashMan on October 12, 2011, 02:35:51 pm
Can't reach server.....
Title: Re: Minecraft Beta
Post by: qazwsx on October 12, 2011, 03:32:04 pm
try again, had some issues with host earlier this evening.
Title: Re: Minecraft Beta
Post by: achtung on October 12, 2011, 06:52:25 pm
Chickens!

(http://nukelol.com/images/forumimages/2011-10-12_19.46.46.png)
Title: Re: Minecraft Beta
Post by: Sandwich on October 12, 2011, 07:00:24 pm
Timing out on both servers now... :(
Title: Re: Minecraft Beta
Post by: CommanderDJ on October 12, 2011, 07:10:15 pm
Server IP change

IP is now: 184.22.118.104:25555
Mumble at: 184.22.118.104:64738
Dynmap at http://184.22.118.104:8128

Kyad reports much faster chunk loading, I would like to hear other experiences.

Haven't been able to connect since the IP change. Probably something on my end seeing as everyone is connecting fine.
Title: Re: Minecraft Beta
Post by: Sandwich on October 12, 2011, 10:21:30 pm
No, I connected yesterday fine, but haven't been able to today at all. Something's up. Or down, rather. :p
Title: Re: Minecraft Beta
Post by: qazwsx on October 13, 2011, 02:36:52 am
Haven't been able to connect since the IP change. Probably something on my end seeing as everyone is connecting fine.
Checking server logs, you seem to be getting an end of stream error, server restarted, this might fix it.
Title: Re: Minecraft Beta
Post by: pecenipicek on October 13, 2011, 04:15:38 am
Timing out on both servers now... :(
yell at your isp. they're ****ing something up terribly. i seriously mean it.
Title: Re: Minecraft Beta
Post by: -Sara- on October 13, 2011, 10:03:35 am
Notch announced there will be two kinds of dragons:

Red Dragon - A dragon which flies around and can land. They roam the overworld. Running into one is probably reason to be careful. There's no news on if they only spawn at night but I assume dragons fly around all day. These are supposedly planned to be included after the official release.

Ender Dragon - A black dragon of insurmountable power. There will only spawn one in the Ender world (now known as The End). It will stay in the air and scoop down to attack you, breaking any block in it's path in it's rampage. Beating one is supposed to be near-to-impossible without serious equipment, enchantments and potion buffs. It probably takes a group to beat one. It's unknown if there will only be one at a time, or if only one spawns once. I imagine there is some kind of reward. They are bigger than Red Dragons and will already be included in 1.9. An Ender Dragon in action. (http://www.youtube.com/watch?v=XTpFDRZExAg)

On items:

There seem to be enchanted items which you improve by using a spell from the new spellbook. Enchanting spells are casted by spending level-up points you get when you grab enough experience spheres (the yellowish green blobs mobs drop on death). Enchanted items get a blue name, indicating they are magic or uncommon items and get bonuses similar to hack-'n-slash games such as diablo, examples are: Knockback I, Smite II etc. Golden apples suddenly have a purple name, which seems similar to epic items in games such as World of Warcraft, Tabula Rasa, Diablo 3, so perhaps this indicates the future may hold legendary or rare epic items.
Title: Re: Minecraft Beta
Post by: Commander Zane on October 13, 2011, 10:07:57 am
I saw that video earlier, and I thought it would be pretty amusing just once to see the destruction that 50 or so ender dragons would cause.

Edit: A mod that lets you spawn ender dragons with a gold sword was made like an hour after release. It wasn't as amusing as I hoped it to be, they just fly in one direction to a certain point on the world and fly in circles there about 30 blocks up.
Title: Re: Minecraft Beta
Post by: Sandwich on October 13, 2011, 08:52:32 pm
Is Richard's server still down for everyone, or is it just me?
Title: Re: Minecraft Beta
Post by: Mongoose on October 13, 2011, 10:45:34 pm
I'm starting to make a few cautious forays into fooling around with the freebie Classic mode on the site and this 90-minute PCGamer demo.  Is there a concrete release date after which I couldn't lock into the beta price for the full version?  I still want to waffle a bit on whether or not I want to snag it. :p
Title: Re: Minecraft Beta
Post by: Sandwich on October 13, 2011, 10:50:58 pm
Freebie classic is boring. :p

The Alpha period passed around a year ago and the price was raised to the current cost; AFAIK it'll remain the current amount indefinitely...
Title: Re: Minecraft Beta
Post by: Mongoose on October 13, 2011, 11:51:05 pm
Really?  I thought I'd seen that once it officially comes out of beta, the price will jump up somewhat.

And hey, I built a totally awesome rectangular brick house in freebie classic. :p
Title: Re: Minecraft Beta
Post by: rev_posix on October 14, 2011, 01:37:18 am
Really?  I thought I'd seen that once it officially comes out of beta, the price will jump up somewhat.

And hey, I built a totally awesome rectangular brick house in freebie classic. :p
According to the minecraft.net page, the beta is 25% off what the final version will cost.

So according to the buy it now page, it's $21.95 at this time (I'm pretty sure that's in US dollars, it used to be listed euros).

I will leave the math to figure out the final cost as an exercise to the reader (no, it's not a case of I'm too lazy to do it my self, whatever gave you that idea?) :)
Title: Re: Minecraft Beta
Post by: -Sara- on October 14, 2011, 09:58:14 am
In preparation of 1.9, I shall try and build a beautiful grand library today where things such as enchanting and brewing can be practised when the new content is released. The grand library will be somewhat secluded but remains accessible from most areas on foot or by rail. I will resume the island one or two days after this with new ideas I gathered. :D
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 14, 2011, 10:43:47 am
Eh? $21.95? Glad I bought it early...

Took a ride around the various subway lines near town. It's fairly interesting how many places you can get to without even exiting your minecart.
Title: Re: Minecraft Beta
Post by: deathfun on October 14, 2011, 09:02:20 pm
In regards to the dragons, I think Bethesda secretly came to an agreement to lower certain lawsuit stuff if he included dragons that act awfully similar to them dragons in Skyrim
Or he's taking the piss on Bethesda
Or it was always an idea

I don't think it's always been an idea
Title: Re: Minecraft Beta
Post by: -Sara- on October 14, 2011, 09:14:55 pm
He's taking the piss on Bethesda for sure! The enchantment table has spells written in 'Standard Galactic Alphabet' from the Commander Keen series. One of the spells is "the elder scrolls". :D
Title: Re: Minecraft Beta
Post by: qazwsx on October 15, 2011, 05:33:39 pm
Crazy **** that happens with cheap hosting volume #1:

Can connect to mumble
Can connect via SSH
Can tunnel over SSH and use VPS as proxy to watch Hulu
Can connect to dynmap
Can join minecraft server
Cannot see number of people online in server browser, VPS listed as "Unable to connect."
:wtf:

DIAGNOSIS: notchcode.
Title: Re: Minecraft Beta
Post by: Flipside on October 15, 2011, 09:30:12 pm
Well, that's the 'Farmy' bit of the Farm done, we should be fine for Pumpkins, Melons, Sugar Cane and Wheat for a while ;)

Quicky pics included :)

[attachment deleted by a basterd]
Title: Re: Minecraft Beta
Post by: qazwsx on October 16, 2011, 06:22:26 am
Guys, 1.9 has completely new nether terrain generation code, with strongholds and NPC stuff in it. How do people feel about completely deleting the nether and starting it from scratch?
Title: Re: Minecraft Beta
Post by: Flipside on October 16, 2011, 06:35:39 am
That's what Peci's going to do :)
Title: Re: Minecraft Beta
Post by: pecenipicek on October 16, 2011, 06:48:39 am
yeh, pretty much.
Title: Re: Minecraft Beta
Post by: Sandwich on October 16, 2011, 07:54:46 am
Go for it! Us latecomers might have a chance at some glowstone this time before it's completely cleaned out. :p
Title: Re: Minecraft Beta
Post by: -Sara- on October 16, 2011, 10:09:13 am
Guys, 1.9 has completely new nether terrain generation code, with strongholds and NPC stuff in it. How do people feel about completely deleting the nether and starting it from scratch?

Just copy-paste Nojo's outpost and strip the rest? He put hours of work in there. You can easily paste it back in, I managed to do that with MCEdit also.

But yes, a new nether is cool.
Title: Re: Minecraft Beta
Post by: achtung on October 16, 2011, 11:59:44 am
Guys, 1.9 has completely new nether terrain generation code, with strongholds and NPC stuff in it. How do people feel about completely deleting the nether and starting it from scratch?

Fine with me, but if you can copy-paste the netherrail that would be nice.
Title: Re: Minecraft Beta
Post by: butter_pat_head on October 16, 2011, 12:57:40 pm
If the nether needs reseting so bi it.  All I ask is a warning first so I can rip up the rails and a fair amount of smoothstone so I can re-build.
Title: Re: Minecraft Beta
Post by: KyadCK on October 16, 2011, 02:33:24 pm
I'm fine with a reset, but then I hardly use the nether for much of anything.
Title: Re: Minecraft Beta
Post by: Grimper on October 16, 2011, 03:01:48 pm
So is there a HLP server now with lots of FS goodness? :D (new to this thread D:)

Also, you guys should check out the zeppelin mod:
http://www.minecraftforum.net/topic/488434-181-zeppelin-016-wip/

With the zeppelin mod, you can build a freespace ship, then make it fly :DDDDDDDDDDDDDD
The default block limit for a ship is 1024 blocks i think, but that can be bumped up in the config. However if you bump it up be prepared for lag (depending on how good your computer is)
Title: Re: Minecraft Beta
Post by: KyadCK on October 16, 2011, 07:32:07 pm
Ya, 1st server on the OP we're building a Fenris on.

The server is quite mod free though, with the exception of /home and locking stuff. And even if we could fly it, there isnt a whole lot of vertical room since the thing is 120ish meters tall.  :D
Title: Re: Minecraft Beta
Post by: Aardwolf on October 16, 2011, 10:09:14 pm
So is there a HLP server now with lots of FS goodness? :D (new to this thread D:)

Also, you guys should check out the zeppelin mod:
http://www.minecraftforum.net/topic/488434-181-zeppelin-016-wip/

With the zeppelin mod, you can build a freespace ship, then make it fly :DDDDDDDDDDDDDD
The default block limit for a ship is 1024 blocks i think, but that can be bumped up in the config. However if you bump it up be prepared for lag (depending on how good your computer is)

I was just watching videos of that on youtube! But does it work in multi?
Title: Re: Minecraft Beta
Post by: Grimper on October 17, 2011, 06:14:50 am
Unfortunately it isn't SMP yet, and won't be for quite for time yet. But you could always use MCEdit or something to copy ships to a single player world and fly it there.
Title: Re: Minecraft Beta
Post by: -Sara- on October 17, 2011, 08:20:48 am
If the nether needs reseting so bi it.  All I ask is a warning first so I can rip up the rails and a fair amount of smoothstone so I can re-build.

Maybe Qaz can agree to give you creative. It'd be AWESOME!!! to make a new nether station in the style of the actual nether strongholds. It would blend in. Actually many nether strongholds are quite spacious, you could turn them into stations too. :D
Title: Re: Minecraft Beta
Post by: butter_pat_head on October 17, 2011, 01:24:06 pm
If the nether needs reseting so bi it.  All I ask is a warning first so I can rip up the rails and a fair amount of smoothstone so I can re-build.

Maybe Qaz can agree to give you creative. It'd be AWESOME!!! to make a new nether station in the style of the actual nether strongholds. It would blend in. Actually many nether strongholds are quite spacious, you could turn them into stations too. :D

Not a bad idea about using creative, if only to get the major overworld portals reconnected.  As for building in the style of the nether strongholds, not a bad idea but I'd rather continue using overworld materials.  I was going for the 'taming' the nether approach, bringing safety to a otherwise hostile environment.  Think Moon Base Alpha, in the nether and no stockpiles of nukes to send it into deep space.
Title: Re: Minecraft Beta
Post by: -Sara- on October 17, 2011, 02:53:06 pm
Sounds nice also. I guess I was thinking more of a conquered rather than tamed but both work ofcourse.
Title: Re: Minecraft Beta
Post by: Mongoose on October 19, 2011, 07:31:16 pm
I started fooling around with that PC Gamer demo, which gives you five days' worth of Survival to play with.  They start you off with a chest full of a couple of tools and useful items, and I already knew how to make a workbench from watching a getting started video, but it's a bit frustrating not really knowing what the heck I can make, or how I can go about making it.  Jamming random unsuccessful combinations of materials into the workbench isn't doing too much for me. :p
Title: Re: Minecraft Beta
Post by: achtung on October 19, 2011, 07:46:07 pm
I started fooling around with that PC Gamer demo, which gives you five days' worth of Survival to play with.  They start you off with a chest full of a couple of tools and useful items, and I already knew how to make a workbench from watching a getting started video, but it's a bit frustrating not really knowing what the heck I can make, or how I can go about making it.  Jamming random unsuccessful combinations of materials into the workbench isn't doing too much for me. :p

http://www.minecraftwiki.net/wiki/Minecraft_Wiki
Title: Re: Minecraft Beta
Post by: Mongoose on October 19, 2011, 07:53:06 pm
No doubt, but you'd think that having that sort of info in the game somewhere would be much more useful.
Title: Re: Minecraft Beta
Post by: watsisname on October 19, 2011, 08:44:16 pm
minecraft doesn't believe in giving you a tutorial

prefers that you shut the **** up and go punch trees like a real man
Title: Re: Minecraft Beta
Post by: Mongoose on October 19, 2011, 09:18:55 pm
Oh, I got right on the tree-punching.  It was what to do afterwards that threw me for a loop.  Holy crap there are a ton of recipes, though. :D
Title: Re: Minecraft Beta
Post by: Sandwich on October 19, 2011, 11:04:21 pm
Yeah, that's one area of Minecraft that could certainly use some improvement. I'd guess that many of the current players learn the basics from Let's Plays on YouTube.
Title: Re: Minecraft Beta
Post by: Scotty on October 19, 2011, 11:20:02 pm
I learned the basics from punching **** and then arranging it in all the combinations I could think of in my craft table.

Worked for me.
Title: Re: Minecraft Beta
Post by: watsisname on October 19, 2011, 11:37:58 pm
Early on the way to learn was pretty much that -- dick around without a clue of what you're supposed to do, and inevitably you figure out that you can punch trees, collect the wood, break the wood into planks, break the planks into sticks, and if you're really lucky you'll figure out how to make a wooden shovel or something just in time to have the sun go down and you go WTF as you stumble around in pitch darkness and get blown up by kamikaze shrubs.

This was of course the most confusing and aggravating game experience ever, which is why you then took one of your unfortunate buddies and have him play while you watch and laugh your ass off when he suffers the same terrible fate. 

And that's why Minecraft is the best game ever.
Title: Re: Minecraft Beta
Post by: deathfun on October 20, 2011, 01:57:29 am
Someone actually told me that Creepers look like penises
Title: Re: Minecraft Beta
Post by: Polpolion on October 20, 2011, 08:08:12 am
 :wtf: You guys make it seem like it's hard to learn how to play minecraft.
Title: Re: Minecraft Beta
Post by: pecenipicek on October 20, 2011, 08:19:03 am
:wtf: You guys make it seem like it's hard to learn how to play minecraft.
it aint no dwarf fortress.
Title: Re: Minecraft Beta
Post by: Polpolion on October 20, 2011, 08:44:20 am
:wtf: You guys make it seem like it's hard to learn how to play minecraft.
it aint no dwarf fortress.

Making freespace ships in Dorf Fortress... that would be impressive.
Title: Re: Minecraft Beta
Post by: qazwsx on October 20, 2011, 04:50:18 pm
(http://i.imgur.com/zVUgu.jpg)
Not sure what to add next...
Title: Re: Minecraft Beta
Post by: Polpolion on October 20, 2011, 04:59:02 pm
Nuclear missile silo.


...No wait, I have dibs on that idea.
Title: Re: Minecraft Beta
Post by: Flipside on October 20, 2011, 05:29:00 pm
That's really nice qazwsx :)

You could always add a jetty for boats to dock at ;)

Title: Re: Minecraft Beta
Post by: BlueFlames on October 20, 2011, 05:43:28 pm
Not sure what to add next...

Golf course?  Not sure exactly how the mechanics would work (though I've seen a YouTube video using a bow-and-arrow to play), but the terrain looks right for it going inland.
Title: Re: Minecraft Beta
Post by: Scourge of Ages on October 21, 2011, 12:19:02 am
That's a really nice house, qaz. I spent a night there while wandering around, enjoyed the bar area and lounge :)
Title: Re: Minecraft Beta
Post by: Ravenholme on October 21, 2011, 12:45:36 am
(http://i.imgur.com/zVUgu.jpg)
Not sure what to add next...

Give me your brain!

I would totally recreate the Mansion from Umineko with your mad skeelz
Title: Re: Minecraft Beta
Post by: deathfun on October 21, 2011, 01:42:10 am
Nicely done qaz, nicely done. My mansion building style differs greatly from yours, and I would say yours is superior.

(http://img84.imageshack.us/img84/8382/2011102000001v.jpg)
(http://img197.imageshack.us/img197/5928/2011102000003.jpg)
(http://img36.imageshack.us/img36/1613/2011102000006.jpg)
(http://img641.imageshack.us/img641/1721/2011102000005.jpg)

Irregular building is irregular
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 21, 2011, 09:52:00 am
I think it looks nice. o_o
Title: Re: Minecraft Beta
Post by: IronBeer on October 21, 2011, 10:16:54 am
Nicely done qaz, nicely done. My mansion building style differs greatly from yours, and I would say yours is superior.
...I dunno, I'd say your mansion is FAR more imposing, as the very least. Impressive structures for both of y'all, to be sure!
Title: Re: Minecraft Beta
Post by: Mongoose on October 21, 2011, 06:43:51 pm
Welp...I bought it.  This should get interesting.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 21, 2011, 08:44:04 pm
Monopoly in Minecraft!  (http://www.youtube.com/watch?v=3w2a-fMF2ig&feature=feedu) Who's up for a game? :lol:
Title: Re: Minecraft Beta
Post by: -Sara- on October 21, 2011, 08:47:29 pm
Tried to make that Aether thing work, just got an error screen (not the black screen) despite removing META-INF, having NO other mods and getting all the needed files (even 1.7.3 versions) and doing as told. Probably has to do with some hidden file or w/e in roaming being 1.8.1 orientated. Gave up, meh.  :mad:
Title: Re: Minecraft Beta
Post by: deathfun on October 22, 2011, 03:01:09 am
Quote
...I dunno, I'd say your mansion is FAR more imposing,

I don't know why, but I can't seem to spin that in my head to be a good thing
Title: Re: Minecraft Beta
Post by: watsisname on October 22, 2011, 03:16:04 am
Monopoly in Minecraft!  (http://www.youtube.com/watch?v=3w2a-fMF2ig&feature=feedu) Who's up for a game? :lol:

HOOOOOLY SHIIIII--
Title: Re: Minecraft Beta
Post by: Mongoose on October 22, 2011, 04:10:24 am
Well...I'm starting to figure out where the stories come from.  I started my new world, did the usual first few days' worth of punching trees and digging a survival hole, and started figuring things out.  I'm set up in a fairly low hillside, next to a couple of lakes and what looks like some swamp-type land a bit further off.  The first notable event involved my stepping right outside my door at night and running smack-dab into a Creeper, which exploded and dug a nice crater in my front yard.  So that was fun, though it didn't do much more than freak me out.  What did do more was when I decided to expand my hidey-hole a bit, and punched through one wall to discover a small cave with a seemingly-bottomless pit in it.  Me being me, I walk over to investigate...and fall into oblivion.  There goes everything I spent the start of my game making.  And even better, I respawn in the middle of the pitch-black night and immediately start getting attacked by something, so I ran around wildly until I managed to find my room again.  I was basically back to square one.  Guess I learned the lesson about keeping backup supplies in a chest nice and early.

Oh, and the really fun part now is that I can't remember where the hell I mined the coal I used to make my torches, so I'm down to whatever's on my walls at the moment.  I did just stumble across the existence of charcoal in the wiki, so I guess there's always that.
Title: Re: Minecraft Beta
Post by: TrashMan on October 22, 2011, 04:22:13 am
Can't log in...

the login screen just stands there for a minute and I get End of Stream..Aaaand the server just became unreachable.
Title: Re: Minecraft Beta
Post by: rev_posix on October 22, 2011, 05:24:01 am
Can't log in...

the login screen just stands there for a minute and I get End of Stream..Aaaand the server just became unreachable.
Jeb tweeded not long ago that the login server is having...  issues...  again.  Give it some time, you are more than likely not the only one having problems.

And quite literally a few seconds ago, Notch tweeted "I heard about the session login issues. Looking into it."
Title: Re: Minecraft Beta
Post by: BlueFlames on October 22, 2011, 06:53:59 am
Oh, and the really fun part now is that I can't remember where the hell I mined the coal I used to make my torches, so I'm down to whatever's on my walls at the moment.  I did just stumble across the existence of charcoal in the wiki, so I guess there's always that.

Daw....  The early-game struggle for light was something I really enjoyed about earlier versions of Minecraft.  Charcoal feels too easy by comparison.

What you're likely to discover, as you continue to play, is that there's a surprising amount of progression in this game, even without the skill/experience system implemented yet.  As you gather more (and better) resources, you'll find yourself less and less vulnerable to the hazards of the world.  For me, I start out hiding in a glorified pile of mud.  Later, I built a proper shelter for night.  Eventually, I reached a point where I could harvest what I needed without even having to venture out during the day.  Finally, in my last singleplayer world, I completely turned the tables on the threats of the environment by digging out an underground mob grinder.

...and if you haven't by that point, that's where you'll find yourself looking into the multiplayer component.  ;)
Title: Re: Minecraft Beta
Post by: BritishShivans on October 22, 2011, 07:00:41 am
Minecraft is being piece of **** for no reason for me. It's crashes the moment I start it up and makes bull**** claims of my "video card drivers are outdated" when if that were true, how did I play Crysis the other night? I also updated Java, but that didn't help. Any ideas? Because I quite sure that from what the thingy said when I opened in browser, I believe Minecraft may actually have been updated again or something and this new update has officially made it incompatible with my graphics card.  :mad:
Title: Re: Minecraft Beta
Post by: pecenipicek on October 22, 2011, 09:15:45 am
why run the browser version? just run the "standalone"


you might get moderately better performance.
Title: Re: Minecraft Beta
Post by: Grimper on October 22, 2011, 11:06:32 am
Tried to make that Aether thing work, just got an error screen (not the black screen) despite removing META-INF, having NO other mods and getting all the needed files (even 1.7.3 versions) and doing as told. Probably has to do with some hidden file or w/e in roaming being 1.8.1 orientated. Gave up, meh.  :mad:

It's not working because Aether hasn't been updated to work on 1.8.1 yet. The version you got is for 1.7.3   :P

In general, the latest version of minecraft is never backwards compatible with mods for older versions.
Title: Re: Minecraft Beta
Post by: Flipside on October 22, 2011, 12:53:18 pm
Sara was using the 1.7.3 version (she said so in her post :P)

I gave Aether a try on 1.7.3 as well with no luck, I think it's because the stuff like the current Modloader etc are written for 1.8, even if you do have a compatible version of the Aether itself.
Title: Re: Minecraft Beta
Post by: Commander Zane on October 22, 2011, 12:58:02 pm
What about pages for archived releases? (http://www.mediafire.com/?jc2n88a51xdfd)
1.7.3 ModLoader is in this list.
Title: Re: Minecraft Beta
Post by: Flipside on October 22, 2011, 01:01:28 pm
I'll take a look at it with my old 1.7.3 build :) I'm also not sure how the 're-released' 1.7.3 with the verification removed will handle the Aether, fortunately I backed up the original before I updated to 1.8 :)
Title: Re: Minecraft Beta
Post by: Mongoose on October 22, 2011, 01:16:50 pm
What you're likely to discover, as you continue to play, is that there's a surprising amount of progression in this game, even without the skill/experience system implemented yet.  As you gather more (and better) resources, you'll find yourself less and less vulnerable to the hazards of the world.  For me, I start out hiding in a glorified pile of mud.  Later, I built a proper shelter for night.  Eventually, I reached a point where I could harvest what I needed without even having to venture out during the day.  Finally, in my last singleplayer world, I completely turned the tables on the threats of the environment by digging out an underground mob grinder.

...and if you haven't by that point, that's where you'll find yourself looking into the multiplayer component.  ;)
Yeah, I can definitely see that being the case.  I haven't even thought about building much above-ground as of yet; I'm still trying to get myself settled, and this big early setback didn't help.  At this point, what I'd really like is to grab enough wool to make a bed, since at least then I'll be able to change my spawn point and not have nights be as much of an issue.  As it stands, I'm sitting there cowering at the gaping hole at the back of my cave, wondering if something worse than the zombie I killed is going to crawl out of it. :p

And I'm definitely planning on getting involved with multiplayer, since seeing what you guys have done on rhx's server was my primary motivation for buying the game in the first place. :D I don't think I'm familiar enough with a lot of the finer points of building to jump in and make a real contribution, but I might hop on in the next few days and take a tour.
Title: Re: Minecraft Beta
Post by: Flipside on October 22, 2011, 01:44:28 pm
For my part, I found this is one of the few games that for me improved with Multiplayer experience. There's always people around willing to teach you new tricks and techniques, which is especially useful with Redstone stuff, but the wiki is full of little snippets that make the game more interesting :)
Title: Re: Minecraft Beta
Post by: qazwsx on October 22, 2011, 02:07:40 pm
I find it impossible to play single player now, I get bored not seeing the world around me evolve. When I play multi, there's usually several projects on the go that I can help with, new things to see and to inspire me.
Title: Re: Minecraft Beta
Post by: achtung on October 22, 2011, 05:40:06 pm
I find it impossible to play single player now, I get bored not seeing the world around me evolve. When I play multi, there's usually several projects on the go that I can help with, new things to see and to inspire me.
Same on all points.
Title: Re: Minecraft Beta
Post by: Mongoose on October 22, 2011, 10:15:02 pm
Ugh...I managed to get legitimately lost in my own world and had to spend a night in a little cube of dirt.  I wound up having to attempt to use the debug mode world coordinates to find my way back to spawn...which didn't work because my spawn isn't located where I thought it was.  Plus I've now managed to derp right off of a few cave ledges, losing some useful stuff in the process.  On the upside, I finally got myself a bed, so now I'll always spawn back home if/when I screw up in the future.  I've also discovered that those shafts within my little cave head down to this whole rather large cave system, and after some really awkward platform/stairs building and a fortuitous fall into water, I can start poking around down there.  I've already found copious amounts of coal and a bit of iron, so it's a good start.

God, I need a map. :p
Title: Re: Minecraft Beta
Post by: KyadCK on October 23, 2011, 12:53:11 am
Alright, Fenris had a big enough change now, so Here (http://www.hard-light.net/forums/index.php?topic=76953.msg1557369#msg1557369) and Here (http://www.hard-light.net/forums/index.php?topic=76953.msg1557387#msg1557387).

Quote
God, I need a map.

While it won't help you underground, you can use Rei's Minimap (http://www.minecraftforum.net/topic/482147-18119pre4oct21-reis-minimap-v26/) and input waypoints for home and other points of intrest.
Title: Re: Minecraft Beta
Post by: BritishShivans on October 23, 2011, 02:41:56 am
why run the browser version? just run the "standalone"


you might get moderately better performance.

I did. And as an update, it seems that Minecraft refuses to start up whenever I have my internet connection working.

Stupid game! Work, damn you! I didn't pay $12.35 for you to break!  :banghead:
Title: Re: Minecraft Beta
Post by: TrashMan on October 23, 2011, 05:10:21 am
My plans for my new kingdom (WIP)
(http://img696.imageshack.us/img696/9452/mcarea.th.jpg) (http://imageshack.us/photo/my-images/696/mcarea.jpg/)

just a rough outline..most of the buildings are missing, but enough is there to get the point across.
Title: Re: Minecraft Beta
Post by: Sandwich on October 23, 2011, 08:37:40 am
I did. And as an update, it seems that Minecraft refuses to start up whenever I have my internet connection working.

Stupid game! Work, damn you! I didn't pay $12.35 for you to break!  :banghead:
Try running it from the command line or a batch file... Basically running java.exe with minecraft.jar as a parameter.
Title: Re: Minecraft Beta
Post by: qazwsx on October 23, 2011, 10:27:26 am
My plans for my new kingdom (WIP)
(http://img696.imageshack.us/img696/9452/mcarea.th.jpg) (http://imageshack.us/photo/my-images/696/mcarea.jpg/)

just a rough outline..most of the buildings are missing, but enough is there to get the point across.

If you overlay that onto a dynmap screenshot, I might help clear the area for you if it doesn't get too close to anyone elses stuff.
Title: Re: Minecraft Beta
Post by: TrashMan on October 23, 2011, 10:52:34 am
I should be alright... I'm far away..and the closest to me is Sandwich.

I will catch you later to help me set up the wall
Title: Re: Minecraft Beta
Post by: Sandwich on October 23, 2011, 06:16:43 pm
I should be alright... I'm far away..and the closest to me is Sandwich.

Is that the place to the south-west of my place? I see what looks like one of the walls on the dynmap. If so, the location is totally fine by me. :)

Also, looks like you've got some epic mountains to your south-west... :p
Title: Re: Minecraft Beta
Post by: Mongoose on October 23, 2011, 09:54:25 pm
Holy crap.  I did some more exploring in the caverns below my home cave, and I lit up all these other passages going down, and I stumbled across a spider spawner and a couple of chests with some awesome stuff like redstone and iron, and then I got ambushed by a few zombies and offed, then I went back to grab my stuff and got sneak-ganked by a creeper, then I got back and actually got my stuff, and am I babbling I think I'm babbling...

Okay...why didn't I get this game a year ago. :D
Title: Re: Minecraft Beta
Post by: Sandwich on October 23, 2011, 10:10:44 pm
Hehee...

Is anyone else having problems logging in to Rhx's server? My MC keeps locking up on the "Logging in..." screen when I try to join. I redownloaded the files and everything...
Title: Re: Minecraft Beta
Post by: Mongoose on October 23, 2011, 10:31:27 pm
I just tried to myself, and I sat through about thirty seconds of the loading stream before I got some sort of error message.

Holy crap that creeper, though.  I didn't hear a thing, and then the thing practically lands on my head and instantly explodes.  I sat there laughing at my screen for about ten seconds afterwards. :p
Title: Re: Minecraft Beta
Post by: TrashMan on October 24, 2011, 02:07:18 am
I..HATE..Endermen.

They are worse than Creepers. At least creepers don't do any damage if you keep distance. But Endermen keep stealing blocks as long as they are in the same area as you.
I must have killed a dozen of the bastards when they tried to dismantle my buildings. And I still find missing blocks...
Title: Re: Minecraft Beta
Post by: TrashMan on October 24, 2011, 02:09:28 am
I should be alright... I'm far away..and the closest to me is Sandwich.

Is that the place to the south-west of my place? I see what looks like one of the walls on the dynmap. If so, the location is totally fine by me. :)

Also, looks like you've got some epic mountains to your south-west... :p

SW? Erm..if that's the direction from the town to you place..then yes. If you continue along that line past your place, you should hit my new kingdom.

Coordinates of the corner nearest to you are roughly 1200, 1050
Title: Re: Minecraft Beta
Post by: Grimper on October 24, 2011, 06:46:10 am
Sara was using the 1.7.3 version (she said so in her post :P)

I gave Aether a try on 1.7.3 as well with no luck, I think it's because the stuff like the current Modloader etc are written for 1.8, even if you do have a compatible version of the Aether itself.

No she said "getting all the needed files (even 1.7.3 versions)"

From the way she phrased it's possible she just went and downloaded 1.7.3 modloader and the other requisites, thinking that might make it work on 1.8.1 minecraft (which is a reasonable assumption for other games, but not for minecraft). If she was using 1.7.3 minecraft think she would have just said that.

As for your problem, you're right it's because you used 1.8.1 modloader. Use the 1.7.3 version of modloader on 1.7.3 minecraft with 1.7.3 aether and it should work.
Like I said minecraft isn't backwards compatible with older mods, but the same also applies with new mods/tools on an old minecraft.

--------------------

Monopoly in Minecraft!  (http://www.youtube.com/watch?v=3w2a-fMF2ig&feature=feedu) Who's up for a game? :lol:

HOOOOOLY SHIIIII--
Minecraft in minecraft is cooler :P
http://www.youtube.com/watch?v=gdnO1QZJ--M
Though granted it's not multiplayer.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 24, 2011, 09:08:16 am
I've seen that....too complicated. :rolleyes:
Title: Re: Minecraft Beta
Post by: Sandwich on October 24, 2011, 09:53:07 am
SW? Erm..if that's the direction from the town to you place..then yes. If you continue along that line past your place, you should hit my new kingdom.

Coordinates of the corner nearest to you are roughly 1200, 1050

Yeah, those directions are for the dynmap, not the real in-game orientation (where the sun rises in the north, etc). Hopefully all that confusion will be fixed once 1.9 is released (Notch changed the sun to rise in the east in 1.9). It'll probably mean the maps will rotate counter-clockwise 90 degrees, but it's all for the best. :)
Title: Re: Minecraft Beta
Post by: achtung on October 24, 2011, 11:38:05 am
Grimper, I improved the station where your house is. Check it out and tell me if you approve.
Title: Re: Minecraft Beta
Post by: KyadCK on October 24, 2011, 01:16:04 pm
SW? Erm..if that's the direction from the town to you place..then yes. If you continue along that line past your place, you should hit my new kingdom.

Coordinates of the corner nearest to you are roughly 1200, 1050

Yeah, those directions are for the dynmap, not the real in-game orientation (where the sun rises in the north, etc). Hopefully all that confusion will be fixed once 1.9 is released (Notch changed the sun to rise in the east in 1.9). It'll probably mean the maps will rotate counter-clockwise 90 degrees, but it's all for the best. :)

Why he couldn't just say "ok oops, that way is east" is beyond me. He's just causing pain for every minimap/compass mod maker. There is no 'better' when everyone I know (and anyone I talk with on the server) already treated it like the sun came up in the east and clouds moved north.

Oh, and if dyna rotates with it, it'll mess up the view of the Fenris.
Title: Re: Minecraft Beta
Post by: Sandwich on October 24, 2011, 01:53:28 pm
Oh, and if dyna rotates with it, it'll mess up the view of the Fenris.

It will? How come?
Title: Re: Minecraft Beta
Post by: KyadCK on October 24, 2011, 03:19:07 pm
Quote
It'll probably mean the maps will rotate counter-clockwise 90 degrees

Turn dyna, thats the glass side of Fenris.
Title: Re: Minecraft Beta
Post by: TrashMan on October 24, 2011, 03:48:50 pm
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-

I hate myself now. And the universe. I made some gross miscalculations. 1 single block error and the entire thing ruined.....
The wall will require massive re-structuring.

(http://troll.me/images/futurama-fry/not-sure-if-i-should-shoot-myself-or-just-cut-myself.jpg)
Title: Re: Minecraft Beta
Post by: pecenipicek on October 24, 2011, 03:50:21 pm
Quote
It'll probably mean the maps will rotate counter-clockwise 90 degrees

Turn dyna, thats the glass side of Fenris.
you know, the latest dynmap has awesome stuff, including defining the direction from which the map is rendered... ask qaz to explore the options a bit more thoroughly. the HD maps especially.
Title: Re: Minecraft Beta
Post by: Mongoose on October 24, 2011, 05:46:11 pm
I'm probably far from the first person to suggest it, but it would be awesome to have some sort of interior decoration available besides crafting/smelting tables and bookshelves.  I'm starting to frame out some sort of basic house in front of my cave, and it doesn't take much to realize that it's going to wind up looking pretty bare inside.  It'd be cool to have options like tables, chairs, lamps, desks, and the like, to make things feel a bit more homey.
Title: Re: Minecraft Beta
Post by: BlueFlames on October 24, 2011, 06:29:39 pm
Quote
It'd be cool to have options like tables, chairs, lamps, desks, and the like, to make things feel a bit more homey.

Tables/ottomans and chairs/couches are pretty easy to fake.  Slabs work well for low tables (with full blocks, typically logs, working for higher tables), and a stair block (or several side-by-side) with a blank sign on each end make pretty convincing chairs.  Paintings can help liven a room up too.  Fireplaces can add some atmosphere to an area as well, though they've required using netherrack as a fuel supply for a while now, not to mention a healthy dose of caution, if you're building with wood.  If you pop onto the multiplayer server and stop by my underwater domes and/or Heward's Handy Hovel, you'll see the principle put into practice.  ;)

Incidentally, thank you for not neglecting the interior.  There's too many cool structures on the multiplayer server that feel like they're going to waste, because once you're inside, there's nothing to see.

Speaking of multiplayer projects (and clever segues), I've built a test-pool in the middle of what will become the Submarena.  I've got to re-watch those underwater road videos, because I can only get a boat to stay submerged briefly.  I've a feeling it's just going to involve rearranging the slabs on the bottom, but we shall see.
Title: Re: Minecraft Beta
Post by: deathfun on October 24, 2011, 06:31:47 pm
I actually prefer interior designing than exterior designing
Title: Re: Minecraft Beta
Post by: Grimper on October 24, 2011, 07:32:43 pm
Grimper, I improved the station where your house is. Check it out and tell me if you approve.

Ah nice, I meant to do that myself but I didn't have any leftover booster rails.

Thanks ;)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 24, 2011, 09:13:35 pm

Incidentally, thank you for not neglecting the interior.  There's too many cool structures on the multiplayer server that feel like they're going to waste, because once you're inside, there's nothing to see.

Ooo! My castle barely has anything inside... I do have a fireplace and gardens outside though. :P
Title: Re: Minecraft Beta
Post by: Sandwich on October 24, 2011, 09:16:14 pm
Fenris is gonna have plenty inside.... :nervous:
Title: Re: Minecraft Beta
Post by: achtung on October 24, 2011, 11:13:17 pm
I need to deck out that boring tower I built south of town. Anyone got some bright ideas? I may also extend my rail to the west soon, Ive really been dragging my feet on that extension (pinbalance heights). Its probbly because if that lava lake I encountered.

On a side note, has there been any official word on that annoying claustrophobia vision crap at lower levels? It drives me nuts.
Title: Re: Minecraft Beta
Post by: watsisname on October 25, 2011, 12:26:10 am
On a side note, has there been any official word on that annoying claustrophobia vision crap at lower levels? It drives me nuts.

You and me, both.  I gave up one of my single-player projects involving large open space near bedrock because that effect agitated me so much. :(
Title: Re: Minecraft Beta
Post by: Grimper on October 25, 2011, 02:06:11 am
Btw what's with the lack of hostile mobs in the server? My mob trap is refusing to work and I can't even find any when I'm wandering around outside at night :(
Title: Re: Minecraft Beta
Post by: TrashMan on October 25, 2011, 02:08:00 am
Really? I'm constantly under siege.

Entire swarms spawn at once...it's not uncommon for 5-6 endermen to gather beside my cathedral. Evne skeletons riders.

And hte bloody endermen keep steling blocks from my wall! :mad:
Title: Re: Minecraft Beta
Post by: Grimper on October 25, 2011, 02:32:18 am
D: give me your mobses
Title: Re: Minecraft Beta
Post by: Mongoose on October 25, 2011, 03:10:06 am
I've yet to see an Enderman in my game.  From what I've heard, that's a very good thing.

Man, by whatever stroke of luck, I dug my original little survival cave right on top of a massive network of caverns.  I've been down there a couple of times lighting up passage after passage, and I've still yet to explore most of the place.  I've stumbled across quite a few underground rivers and lava pools/falls, and my last trip turned up some gold deposits and a single diamond(!) block.  I didn't bring my sole iron pickaxe with me, so I had to leave them alone for the moment, but I'll sure as hell be back for them.  It's really creepy being down there that deep; I keep getting nailed by skeleton arrows before I see them, and I've had one or two zombies seemingly appear out of nowhere and jump me.  Yeesh.

Oh, and while I'm thinking of things...what do you guys do with the massive amounts of dirt you've no doubt dug up?  It piles up so quickly in my inventory, I'm thinking of starting to chuck it into one of those lava pools. :p
Title: Re: Minecraft Beta
Post by: -Sara- on October 25, 2011, 04:51:38 am
Btw what's with the lack of hostile mobs in the server? My mob trap is refusing to work and I can't even find any when I'm wandering around outside at night :(

Is it in a non spawn zone?
Title: Re: Minecraft Beta
Post by: Grimper on October 25, 2011, 05:07:44 am
I've seen a couple of mobs around, but they're so rare I haven't even been able to make a bow yet :\
Title: Re: Minecraft Beta
Post by: qazwsx on October 25, 2011, 05:13:20 am
Yeah, really don't know how to fix that, it's been a problem since the start. there's an insane amount of caves, so I think there's just a lot of them in there.
There's also a hard-limit of 150 hostile mobs per server, so yeah...
Title: Re: Minecraft Beta
Post by: Grimper on October 25, 2011, 05:23:48 am
I've checked the entity count when I'm the only person on the server though. Visible entities is at 0 most of the time, with 10-30 invisible ones. Even if those 30 invisibles are all mobs, that's no where near the hostile mob limit.

I think I know what the problem is though. I've noticed that if I leave item drops in a chunk then go away for ages, when I come back the items are still there because that chunk was "paused" (for lack of a better word) by that server plugin you have installed to save memory. It's possible that mobs are getting stuck in paused chunks too, and not despawning like they should, which would prevent them from spawning elsewhere due to the mob limit (though if that's the case then the F3 screen isn't showing the real entity count)
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 25, 2011, 09:41:18 am
I've yet to see an Enderman in my game.  From what I've heard, that's a very good thing.

Man, by whatever stroke of luck, I dug my original little survival cave right on top of a massive network of caverns.  I've been down there a couple of times lighting up passage after passage, and I've still yet to explore most of the place.  I've stumbled across quite a few underground rivers and lava pools/falls, and my last trip turned up some gold deposits and a single diamond(!) block.  I didn't bring my sole iron pickaxe with me, so I had to leave them alone for the moment, but I'll sure as hell be back for them.  It's really creepy being down there that deep; I keep getting nailed by skeleton arrows before I see them, and I've had one or two zombies seemingly appear out of nowhere and jump me.  Yeesh.

Oh, and while I'm thinking of things...what do you guys do with the massive amounts of dirt you've no doubt dug up?  It piles up so quickly in my inventory, I'm thinking of starting to chuck it into one of those lava pools. :p
Build a mud wall o_o
Title: Re: Minecraft Beta
Post by: -Sara- on October 25, 2011, 10:26:23 am
I've yet to see an Enderman in my game.  From what I've heard, that's a very good thing.

Man, by whatever stroke of luck, I dug my original little survival cave right on top of a massive network of caverns.  I've been down there a couple of times lighting up passage after passage, and I've still yet to explore most of the place.  I've stumbled across quite a few underground rivers and lava pools/falls, and my last trip turned up some gold deposits and a single diamond(!) block.  I didn't bring my sole iron pickaxe with me, so I had to leave them alone for the moment, but I'll sure as hell be back for them.  It's really creepy being down there that deep; I keep getting nailed by skeleton arrows before I see them, and I've had one or two zombies seemingly appear out of nowhere and jump me.  Yeesh.

Oh, and while I'm thinking of things...what do you guys do with the massive amounts of dirt you've no doubt dug up?  It piles up so quickly in my inventory, I'm thinking of starting to chuck it into one of those lava pools. :p
Build a mud wall o_o

I toss it in water or lava. But with how the silly ol' server freezes chunks when you're not in them I end up picking it up again without being willing to do that. :P
Title: Re: Minecraft Beta
Post by: esarai on October 25, 2011, 10:28:23 am
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_105956.png)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110011.png)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110338.png)
I have a battlestar, and I can fly it :D
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110026.png)
Enough dakka to wreck a fleet in one salvo.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110110.png)
The port airlock.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110131.png)
Welcome to CIC, where everything happens.  At the fore of the room is the captain's chair and main gun control, on each side are the primary and secondary broadside control stations.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110232.png)
The spinal gun viewed from the inside.  This thing will punch holes in your ship at 200 m.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110251.png)
We all know a spaceship is jack-all if it can't dock.  So here, docking port.  AERIAL COUPLING FTW.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110546.png)
Wondering what the heck you're looking at?  It's the minecraft equivalent of a nuclear weapon.  Block spawner tied to a pulsar. 
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110317.png)
For the officers and crew.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110441.png)
Gotta have vipers.  Not to scale, but wtf.  At least it moves fast.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/2011-10-25_110416.png)
My fleet, sitting around being bored because there aren't enough things to explode.  Yet.
Title: Re: Minecraft Beta
Post by: Mongoose on October 25, 2011, 06:32:07 pm
I stopped by the server a bit earlier, and qaz and Kyad showed me around the Fenris.  I've seen the pictures, but they didn't do any justice to the sense of scale you get when you're standing inside it. :D
Title: Re: Minecraft Beta
Post by: deathfun on October 25, 2011, 07:31:26 pm
Quote
Gotta have vipers.  Not to scale, but wtf.  At least it moves fast.

Implying it actually flies?
Title: Re: Minecraft Beta
Post by: Commander Zane on October 25, 2011, 07:42:24 pm
Considering he said he can fly the Battlestar.
Title: Re: Minecraft Beta
Post by: Flipside on October 25, 2011, 08:01:57 pm
Found a Spider Spawner in a Mineshaft, rather than the more annoying cave-spider ones :) Built myself a rough-and ready mob trap around it, and I'm one step closer to solving my wool shortage problem :)

Really need to figure out how to do a sealed water trap for cave spiders, they spawn at a higher rate which means a higher output of string ;)
Title: Re: Minecraft Beta
Post by: Mongoose on October 25, 2011, 08:30:12 pm
You'd think it'd make more sense for wool to be crafted into string, instead of the other way around.  At least in real life, you go from wool off the sheep to spinning thread.
Title: Re: Minecraft Beta
Post by: Flipside on October 25, 2011, 08:36:14 pm
Heh, true, but until breeding comes out in 1.9 and there's a bukkit update, it's a faster way to get wool than chasing sheep ;)
Title: Re: Minecraft Beta
Post by: BlueFlames on October 25, 2011, 09:03:31 pm
Heh, true, but until breeding comes out in 1.9 and there's a bukkit update, it's a faster way to get wool than chasing sheep ;)

Just hang out near a ground-level rail line.  Sheep seem to be drawn to those like magnets.  Incidentally, despite only having about ten meters of ground-level rail out by the Ubertree, I still want a cattle-plow attachment for my minecart.
Title: Re: Minecraft Beta
Post by: IronBeer on October 25, 2011, 09:09:41 pm
I seem to remember reading that domestic animals are drawn to light sources at night...
Title: Re: Minecraft Beta
Post by: BlueFlames on October 25, 2011, 09:29:03 pm
I seem to remember reading that domestic animals are drawn to light sources at night...

They're not drawn to light sources.  They can only spawn on well-lit grass blocks, and since their wandering pattern is largely random, they rarely stray far from the light source near which they spawned.  The net effect is still that you get passive mobs clustered around light sources at night, but any such mobs that are still out when night falls won't go actively seeking out a light source.
Title: Re: Minecraft Beta
Post by: Flipside on October 25, 2011, 09:56:37 pm
Oh, I see them on the rail when I'm not carrying shears, they're everywhere if I don't have the tools on me :/ They just all seem to run and hide the moment the shears come out...

That's where amimal breeding is going to useful, I'm not certain how it works, whether 'breeding' stock are like wolves and hang around your house and reproduce when you are around, or whether you have to go bring in some animals every time you want to farm wool or whatever, but either way, being able to turn 2 sheep into potentially lots of sheep is a good thing for people who like wool and dyes :)
Title: Re: Minecraft Beta
Post by: Sandwich on October 25, 2011, 10:33:13 pm
They can only spawn on well-lit grass blocks...

Apparently not true anymore... I think they can now (as of 1.8) spawn on any well-lit solid blocks.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 25, 2011, 11:17:34 pm
Just FYI apparently when you kill sheep on the server they still drop wool. o_o
Title: Re: Minecraft Beta
Post by: Hades on October 26, 2011, 12:12:22 am
Just FYI apparently when you kill sheep on the server they still drop wool. o_o
They're supposed to. They just drop less than if you had sheared them.
Title: Re: Minecraft Beta
Post by: Mongoose on October 26, 2011, 01:02:53 am
Speaking of things spawning, I got out of bed and went outside my cave to throw a few more blocks on the wall of my house.  Hopped up on the wall, turned around...and saw a creeper staring up at me right on the base of my wall.  So we basically had a staring contest for a few minutes, because apparently the things don't arm themselves when you're above them. :lol: I think that's the first one I've ever seen outside my mines.

(Also went on a massive mining run earlier.  Something like 17 diamonds, a bunch of redstone dust, and tons of iron.  Whee!)
Title: Re: Minecraft Beta
Post by: deathfun on October 26, 2011, 01:30:20 am
What's with all this talk of shears? I thought the best way to obtain wool from them was TNT
Title: Re: Minecraft Beta
Post by: rev_posix on October 26, 2011, 02:37:41 am
I stopped by the server a bit earlier, and qaz and Kyad showed me around the Fenris.  I've seen the pictures, but they didn't do any justice to the sense of scale you get when you're standing inside it. :D
I got a tour from sandwich and, I believe, Kyad.  The pictures, no, they don't do it proper justice. :)
Title: Re: Minecraft Beta
Post by: Commander Zane on October 26, 2011, 08:39:02 am
What's with all this talk of shears? I thought the best way to obtain wool from them was TNT
:wtf:
Title: Re: Minecraft Beta
Post by: -Sara- on October 26, 2011, 09:34:04 am
What's with all this talk of shears? I thought the best way to obtain wool from them was TNT
:wtf:

Or pet wolves. ;)
Title: Re: Minecraft Beta
Post by: deathfun on October 26, 2011, 11:56:17 am
What's with all this talk of shears? I thought the best way to obtain wool from them was TNT
:wtf:

Or pet wolves. ;)

Pet wolves to herd them into TNT
Title: Re: Minecraft Beta
Post by: Flipside on October 26, 2011, 01:32:57 pm
Well, I made 7 stacks of Wool in about 16 hours of afk :D It's a start.

Damn Binvox has got me planning more projects than I have resources :P
Title: Re: Minecraft Beta
Post by: Mongoose on October 26, 2011, 03:08:37 pm
Okay...there's something very weird going on with the game mechanics, and it's now scared the hell out of me at least twice and nearly killed me.  Since the start of the game, I've been sleeping in my little cave with one door to the outside and one door to the top of the huge cavern complex, and I've never had any issues.  Anyway, I've been building my house right outside the cave, and once I had the exterior walls a few blocks high, I made a tunnel connecting my cave to it and ditched the door.  Since I was still enclosed, I went to bed, and just as things faded to black...HOLY CRAP ZOMBIE RIGHT ON TOP OF ME AARGH.  Needless to say, I was freaked out, but I figured the thing had just spawned somewhere up the hill and dropped down into my walls, so I sealed off the cave entrance and then slept fine.  The next day, I rush to put a roof over my head (made of wood planks for now, since I'm going for two stories), and since the first floor is well-lit and I'm now completely enclosed, I figure I'm safe.  Wrong.  Zombie time again.  Now I'm really freaked out, and I go out of my way to over-light the inside of my house, as well as plop torches all around the exterior and on the roof.  Surely now I have to be fine, right?  Go to sleep again, and there's ANOTHER ZOMBIE right in my face.  What the hell.

I think I know what's happening after some wiki diving, though.  I saw something about beds being placed right against a wall possibly allowing mobs to spawn through the wall (which makes no sense whatsoever, but good to know), but there are at least a couple layers of rock next to my bed, so that's not it.  I think it's due to the fact that I decided to put double doors on the front of my house, because they look cool.  According to the wiki, placing a door right next to another one creates some goofy behavior where the second door is rotated 90 degrees and has its open and closed positions reversed.  So even though the door appears closed to me, and I can't walk through it, apparently mobs can, which explains why I had a zombie trying to sleep with me on more than one occasion. To close the door to mobs, you actually have to have it open visually.  I have to say, I don't mind dying because I was stupid or because the game can be hard, but dying because of a completely illogical (and frankly bugged) mechanic doesn't exactly please me.  I don't feel like keeping track of which door needs to be open or closed, but I really do like how the doors look, so what I might wind up doing is building a fence out front, so I can keep the look and still be closed off from the undead horde.

Oh, and there's something else.  Like I mentioned before, I've only really seen one Creeper spawn outside up to this point.  But now that I have the first floor of my house all framed out, I've seen groups of two or three outside on a couple of mornings, and one of them managed to 'splode in my face.  Do these things just get naturally attracted to crap the player builds?  And why for the love of God can't they burn up in sunlight? :p
Title: Re: Minecraft Beta
Post by: Flipside on October 26, 2011, 03:14:49 pm
Yup, if you are too close to a dark area, they can spawn on the other side of the wall, no matter how well lit that room is, used to have that if I built a base in a mine.

As for Creepers, it does seem that group size for hostile mobs increases the longer you stay in the same area, and yes, I wish they burned in daylight as well, but they are at their scariest in mines anyway, when you are happily chipping away at the stone and then you hear that tell-tale 'hsssssssss' behind you. At the point it's just a question of hoping your armour can take it ;)

Title: Re: Minecraft Beta
Post by: Lester on October 26, 2011, 03:53:17 pm
Okay...there's something very weird going on with the game mechanics, and it's now scared the hell out of me at least twice and nearly killed me.  Since the start of the game, I've been sleeping in my little cave with one door to the outside and one door to the top of the huge cavern complex, and I've never had any issues.  Anyway, I've been building my house right outside the cave, and once I had the exterior walls a few blocks high, I made a tunnel connecting my cave to it and ditched the door.  Since I was still enclosed, I went to bed, and just as things faded to black...HOLY CRAP ZOMBIE RIGHT ON TOP OF ME AARGH.  Needless to say, I was freaked out, but I figured the thing had just spawned somewhere up the hill and dropped down into my walls, so I sealed off the cave entrance and then slept fine.  The next day, I rush to put a roof over my head (made of wood planks for now, since I'm going for two stories), and since the first floor is well-lit and I'm now completely enclosed, I figure I'm safe.  Wrong.  Zombie time again.  Now I'm really freaked out, and I go out of my way to over-light the inside of my house, as well as plop torches all around the exterior and on the roof.  Surely now I have to be fine, right?  Go to sleep again, and there's ANOTHER ZOMBIE right in my face.  What the hell.

I think I know what's happening after some wiki diving, though.  I saw something about beds being placed right against a wall possibly allowing mobs to spawn through the wall (which makes no sense whatsoever, but good to know), but there are at least a couple layers of rock next to my bed, so that's not it.  I think it's due to the fact that I decided to put double doors on the front of my house, because they look cool.  According to the wiki, placing a door right next to another one creates some goofy behavior where the second door is rotated 90 degrees and has its open and closed positions reversed.  So even though the door appears closed to me, and I can't walk through it, apparently mobs can, which explains why I had a zombie trying to sleep with me on more than one occasion. To close the door to mobs, you actually have to have it open visually.  I have to say, I don't mind dying because I was stupid or because the game can be hard, but dying because of a completely illogical (and frankly bugged) mechanic doesn't exactly please me.  I don't feel like keeping track of which door needs to be open or closed, but I really do like how the doors look, so what I might wind up doing is building a fence out front, so I can keep the look and still be closed off from the undead horde.

Oh, and there's something else.  Like I mentioned before, I've only really seen one Creeper spawn outside up to this point.  But now that I have the first floor of my house all framed out, I've seen groups of two or three outside on a couple of mornings, and one of them managed to 'splode in my face.  Do these things just get naturally attracted to crap the player builds?  And why for the love of God can't they burn up in sunlight? :p
A piston door would be a good solution. If you're willing to mess with redstone, that is.
Title: Re: Minecraft Beta
Post by: Mongoose on October 26, 2011, 04:13:07 pm
I'd love to try it at some point, if I can figure out how to do it.

And it may be moot, because I don't think it's the doors.  I tried sleeping with first one, then the other door in the open position, like the wiki said...and I was jumped by a zombie each time.  This literally makes no sense.  Everything inside is very well-lit, and there are no gaps for anything to wander in...and yet they keep wandering in.  It can't be my bed, since if I so much as block off the cave entrance with dirt, it doesn't happen.  At this point, I'm just putting the door between the cave and the house back up, until I can figure out what the hell is going on.
Title: Re: Minecraft Beta
Post by: qazwsx on October 26, 2011, 04:40:18 pm
I'd love to try it at some point, if I can figure out how to do it.

And it may be moot, because I don't think it's the doors.  I tried sleeping with first one, then the other door in the open position, like the wiki said...and I was jumped by a zombie each time.  This literally makes no sense.  Everything inside is very well-lit, and there are no gaps for anything to wander in...and yet they keep wandering in.  It can't be my bed, since if I so much as block off the cave entrance with dirt, it doesn't happen.  At this point, I'm just putting the door between the cave and the house back up, until I can figure out what the hell is going on.
this explains it: http://www.minecraftwiki.net/images/8/89/Bed_Template.png
Title: Re: Minecraft Beta
Post by: Sandwich on October 26, 2011, 05:50:19 pm
It can't be my bed, since if I so much as block off the cave entrance with dirt, it doesn't happen.

Are mobs spawning on top of the under-construction wall of your house?
Title: Re: Minecraft Beta
Post by: Mongoose on October 26, 2011, 07:06:10 pm
this explains it: http://www.minecraftwiki.net/images/8/89/Bed_Template.png
I'd suspect that, but the only wall my bed borders is well more than a block thick, and I think the other side of that is in the caverns, which are very well-lit.  Besides, before I started building the house, I slept in that bed multiple times without any issue.

Are mobs spawning on top of the under-construction wall of your house?
I haven't seen them do so, but even if they were spawning there, after I closed off the ceiling, there shouldn't have been any way for anything to get in.  I'm about ready to just grab a bunch of screencaps and see if you guys can find something I'm missing.
Title: Re: Minecraft Beta
Post by: Grimper on October 26, 2011, 07:28:00 pm
-snip-

Easiest way to fix the mobs spawning in your bed thing is to either molest them, or extend your wall outwards by 1 block, or make it thicker by 1 block. May need to make it 2 if it keeps happening. Mobs can spawn in through the walls if the bed is within 2 blocks of darkness (this includes diagonals)
Title: Re: Minecraft Beta
Post by: Mongoose on October 26, 2011, 07:53:28 pm
urgh why do people not read that my bed is not within two blocks of darkness :p

In any case, the simple act of putting the door back on my little cave stopped things.  I also set up a little fence and gate outside the front of the house, and I was able to leave my front doors open all night without any problem.  I still have no idea what caused it, though.  Maybe those double doors really are buggier than the wiki suggests.
Title: Re: Minecraft Beta
Post by: watsisname on October 26, 2011, 09:38:13 pm
Mongoose, I've had the same problem a couple of times on my singleplayer worlds -- a bed would be fine to sleep in for several nights, the room containing it safely enclosed and I *always* put my beds at least one block away from any walls.  And then suddenly and without any apparent cause a night would come when mobs would spawn when I sleep, and once it started happening I could find no way to fix it.

I'm thinking there has to be some other bug that isn't well known, because in your case and mine it is not related to the well known mobs-spawning-through-walls glitch.  I've started using piston-doors to solve the problem.  If you want to try it out, just learn how to make an XOR gate (http://www.minecraftwiki.net/wiki/Redstone_circuits#XOR_Gate_.28.E2.8A.BB.29), which isn't too hard.  I'd say pop open a creative world and test it out on ground level first and see how it works.  Actually to be honest I have no ****ing clue how it works, only that it does. :P
Title: Re: Minecraft Beta
Post by: Mongoose on October 27, 2011, 12:49:33 am
Hoo boy...I took a single class of assembly, but this is pretty crazy looking. :lol: I have been thinking about starting up a creative world just to fool around with things, so we'll see.

And yeah, this whole bed thing is just something that started happening out of nowhere for me too.  At least the gate and/or extra door seems to have stopped it, for the moment.
Title: Re: Minecraft Beta
Post by: Sandwich on October 27, 2011, 03:58:44 am
I have to say, redstone is my favorite part of Minecraft... :)
Title: Re: Minecraft Beta
Post by: TrashMan on October 27, 2011, 01:52:19 pm
2 days in a row no one is on when I'm on....where is everyone?
Title: Re: Minecraft Beta
Post by: IronBeer on October 27, 2011, 02:55:21 pm
2 days in a row no one is on when I'm on....where is everyone?
Funny. The times that I'm on, nobody else usually is. I've been pretty busy as of late, though.... since you asked.  :P
Title: Re: Minecraft Beta
Post by: Sandwich on October 27, 2011, 05:56:44 pm
I'm usually on from around now-ish (as of this post) for a few hours. Getting on now, AAMOF.
Title: Re: Minecraft Beta
Post by: qazwsx on October 27, 2011, 06:20:51 pm
Watsisname, there's like, 3 people on now, sorry you missed them D:
Title: Re: Minecraft Beta
Post by: watsisname on October 27, 2011, 06:22:43 pm
Oh snap
Title: Re: Minecraft Beta
Post by: Mongoose on October 27, 2011, 10:05:19 pm
Thanks to CP for showing me around his awesome castle and sundry, and for the minecart.  I had a total Keystone Cops moment when I pushed it and it took off without me. :lol:

I would like to set up shop somewhere on the server, though I don't know that I'd build much more than a lean-to at the moment.  From the dynmap, it looks like there's quite a bit of open space in the general vicinity of everyone else, but I don't want to get in the way of anyone's future plans.  Is there any spot in particular that I'd be okay with plopping down in?
Title: Re: Minecraft Beta
Post by: achtung on October 27, 2011, 10:15:02 pm
Thanks to CP for showing me around his awesome castle and sundry, and for the minecart.  I had a total Keystone Cops moment when I pushed it and it took off without me. :lol:

I would like to set up shop somewhere on the server, though I don't know that I'd build much more than a lean-to at the moment.  From the dynmap, it looks like there's quite a bit of open space in the general vicinity of everyone else, but I don't want to get in the way of anyone's future plans.  Is there any spot in particular that I'd be okay with plopping down in?

Hop on my rail and head north, tons of open space up that way. If you want to build along it, Ill build a station for you.
Title: Re: Minecraft Beta
Post by: CommanderDJ on October 28, 2011, 12:58:35 am
Okay, something's seriously messed up on my end. Every time I try and log on (this has been going on for weeks now), I either time out, or when I don't then I spawn with no terrain anywhere and fall forever into the void before an error sends me back to the main menu. More recently I've managed to spawn with terrain under my feet, but it extends all of 3 or 4 blocks around me with void everywhere else. And then I time out. :(
Title: Re: Minecraft Beta
Post by: TrashMan on October 28, 2011, 02:40:30 am
As soon I set up my basic outline and main roads, you people can start building mansions, houses, towers (and whatever fits a medievali-sh fantasy setting) inside my city. As long as it fits of course.

Of course, it might take a few more days for me to set it all up. Or I cna do it faster. Depends.
Title: Re: Minecraft Beta
Post by: Mongoose on October 28, 2011, 04:30:14 pm
Man, I love the rail system you guys have, even if I don't really know how it works yet.  I'm currently trying to find the area Swantz mentioned, though I started off on the wrong set of rails the first time.  On the plus side, I think I ran down a cactus that happened to be extending over the tracks, since it randomly appeared in my hand. :lol:

Edit: I found a spot to settle down near the end of the northern rail line; there's a big chunk of unoccupied land just to the south and west of the northern stronghold.  Lots of cool mountain and cliff features.  I'm in a little rectangular cave at the bottom of a valley, so we'll see how things go from there.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 28, 2011, 08:23:21 pm
Most people don't know how the rail system works, though I can claim I've ridden on over 80% of all rails.

Also things may not always seem as they appear. If you go exploring some of the caves around there, you may find that the majority are lit up by torches and probably stripped of resources.
I may or may not have anything to do with that. :nervous:
Title: Re: Minecraft Beta
Post by: Mongoose on October 28, 2011, 09:18:59 pm
I saw a couple of torches, but CP figured that they might just be someone's temporary hide-outs.  Did you leave me anything at all? :p
Title: Re: Minecraft Beta
Post by: Sandwich on October 28, 2011, 11:28:30 pm
Okay, something's seriously messed up on my end. Every time I try and log on (this has been going on for weeks now), I either time out, or when I don't then I spawn with no terrain anywhere and fall forever into the void before an error sends me back to the main menu. More recently I've managed to spawn with terrain under my feet, but it extends all of 3 or 4 blocks around me with void everywhere else. And then I time out. :(
That sounds exactly like the problem I usually have. Unfortunately, the only solution - and a partial one at that - seems to be finding the time of day or night when there is minimal network traffic in your area. The server has really been lagging for everyone lately, unfortunately.
Title: Re: Minecraft Beta
Post by: Grimper on October 29, 2011, 12:13:37 am
Man, I love the rail system you guys have, even if I don't really know how it works yet.  I'm currently trying to find the area Swantz mentioned, though I started off on the wrong set of rails the first time.  On the plus side, I think I ran down a cactus that happened to be extending over the tracks, since it randomly appeared in my hand. :lol:

Edit: I found a spot to settle down near the end of the northern rail line; there's a big chunk of unoccupied land just to the south and west of the northern stronghold.  Lots of cool mountain and cliff features.  I'm in a little rectangular cave at the bottom of a valley, so we'll see how things go from there.

I put up a bunch of extra signs a while ago. From the spawn you need to go to central station, and once you get on that line the next stop should have a sign that says exit here for regional railway, and just keep following the signs after that.


Also any progress on the lack of hostile mob spawns? :<
Me is sad coz my mob trap I put so much effort into isn't working :(
Title: Re: Minecraft Beta
Post by: achtung on October 29, 2011, 12:45:22 am
Man, I love the rail system you guys have, even if I don't really know how it works yet.  I'm currently trying to find the area Swantz mentioned, though I started off on the wrong set of rails the first time.  On the plus side, I think I ran down a cactus that happened to be extending over the tracks, since it randomly appeared in my hand. :lol:

Edit: I found a spot to settle down near the end of the northern rail line; there's a big chunk of unoccupied land just to the south and west of the northern stronghold.  Lots of cool mountain and cliff features.  I'm in a little rectangular cave at the bottom of a valley, so we'll see how things go from there.

I put up a bunch of extra signs a while ago. From the spawn you need to go to central station, and once you get on that line the next stop should have a sign that says exit here for regional railway, and just keep following the signs after that.


Also any progress on the lack of hostile mob spawns? :<
Me is sad coz my mob trap I put so much effort into isn't working :(

Does your mob trap rely on an underground spawn area, or is it above ground?  Regardless, lighting up all of the cave systems around will help quite a bit with that.

Mongoose, give me your coordinates (Press F3) and I'll put a station up for you.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 29, 2011, 11:12:38 am
I saw a couple of torches, but CP figured that they might just be someone's temporary hide-outs.  Did you leave me anything at all? :p
If there are only some then maybe I haven't been to that particular location. Even if I have though if you go down deep enough there should be lots of interesting stuff around. Just avoid the more populated places on the server and you should find many resources.
Title: Re: Minecraft Beta
Post by: -Sara- on October 29, 2011, 11:20:54 am
I saw a couple of torches, but CP figured that they might just be someone's temporary hide-outs.  Did you leave me anything at all? :p

If there's a few torches there's a good chance someone spent a night there to survive the overworld mobs and did not clean up their mess. :) If it's a cave it may also have been anyone's spur of the moment mining trip.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 29, 2011, 11:23:47 am
I've had half a dozen mining trips in that general area, that's why I think I might have put them there.
Title: Re: Minecraft Beta
Post by: Mongoose on October 29, 2011, 12:47:09 pm
Well, in any case, the sheer volume of the map probably means that there's plenty of stuff around even if you were in the area, so I'll see what I can turn up. :)

I'm slowly starting to realize how crazy lucky (or not?) I was in digging my little SP cave where I did.  The cavern network I've tapped into is almost indescribably extensive, to the point that I still keep stumbling across whole branches that I haven't lit up yet.  I've discovered a few different little dungeon rooms, including one that cost me my entire inventory when I got into a ****ty situation while half-stuck under a waterfall; I could have sworn that I'd made it back there fast enough, but all my stuff was already gone.  Oh well.  My latest adventure is poking through an abandoned mine that I discovered attached to one of the caverns, which has yielded me a ton of free minecart tracks.  It's also introduced me to cave spider spawners...dear lord.  I must have died at least three times to the little bastards, but fortunately I was able to grab my stuff again each time.

The best part about all this is that I still haven't explored more than a single map-item's worth of the surface.  I should probably get back to that at some point. :p
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 29, 2011, 04:18:58 pm
There are three types of cave systems not including 1.8 underground additions: small, medium, large. The largest can extend all the way to bedrock and have a good chance of having visible diamond. Large cave systems aren't always very accesible via the surface, so you were pretty damn lucky.

On my first SP map I had go had 10 minutes from spawn just to find one, but that one was pretty neat though because it was inside a large mountain.
Title: Re: Minecraft Beta
Post by: Mongoose on October 29, 2011, 06:25:06 pm
I should try bringing down my map sometime to see just how far out the caverns extend surface-wise.  'Course I'll probably lose it in the process, but oh well.

Edit: Think I found one of your former mines, Pred; there's a little cobblestone ledge outside of a passage downward.  It's actually in a pretty ideal spot for something I want to try, and there are a few other caves in the area that look fairly untouched, so I'll see how it goes.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 29, 2011, 09:09:10 pm
Yeah, if you do some more searching around you'll probably find a small house in the middle of a cave with a bed in it. I get crazy bored sometime. :P
BTW, don't worry about nabbing anything natural or player-made down there. At this point, I have more than enough not to care.
Title: Re: Minecraft Beta
Post by: achtung on October 29, 2011, 09:21:51 pm
About 1-200 meters south of my northernmost outpost should be pretty ripe for the picking. Give it a shot if you like.
Title: Re: Minecraft Beta
Post by: Aardwolf on October 29, 2011, 09:40:45 pm
There are three types of cave systems not including 1.8 underground additions: small, medium, large. The largest can extend all the way to bedrock and have a good chance of having visible diamond. Large cave systems aren't always very accesible via the surface, so you were pretty damn lucky.

I read something like this on the wiki, but I'm not convinced... Did this small/medium/large categorization comes from notch, or from disassembly of the java bytecode? Because I'm inclined to think it's just some idiot making distinctions where none exist.
Title: Re: Minecraft Beta
Post by: KyadCK on October 29, 2011, 11:29:04 pm
There are three types of cave systems not including 1.8 underground additions: small, medium, large. The largest can extend all the way to bedrock and have a good chance of having visible diamond. Large cave systems aren't always very accesible via the surface, so you were pretty damn lucky.

I read something like this on the wiki, but I'm not convinced... Did this small/medium/large categorization comes from notch, or from disassembly of the java bytecode? Because I'm inclined to think it's just some idiot making distinctions where none exist.

Anyone who has played Minecraft for any length of time knows about small/medium/large/epic caves, they are obvious and easy to tell the difference between just by walking in them.

Small: short, coal, maybe some iron
Medium: still somewhat short, good odds on iron
Large: big, could take a while to explore, small odds on diamond
Epic: best way to describe it, Sara's mines. you are almost guaranteed to find diamond, but the odds of you finding every pathway on your first try are slim due to the shear size.

You don't need a guide to classify them, you can do it on your own with a little experience.
Title: Re: Minecraft Beta
Post by: Axem on October 30, 2011, 12:09:38 am
Time to show off Axemland! Where can you find Axemland? It's not really connected on any rail lines, but its closeish to them...! I like building buildings more than making boring rail lines. :p I made a short one from one end of Axemland to the other and it was the least fun thing I built!

(http://lazymodders.fsmods.net/axemart/Minecraft/axemlandmap.png)
Use this to find Axemland!
(http://lazymodders.fsmods.net/axemart/Minecraft/axemcabin.jpg)
My first house I made when I started out on the server. I don't go there much anymore.
(http://lazymodders.fsmods.net/axemart/Minecraft/mackerelhouse.jpg)
The Mackerel Family House!
(http://lazymodders.fsmods.net/axemart/Minecraft/otherhouse.jpg)
And their as-of-yet unnamed neighbors! (Still under construction)
(http://lazymodders.fsmods.net/axemart/Minecraft/townsquare.jpg)
A nice quaint town square for the invisible people of Axemland!
(http://lazymodders.fsmods.net/axemart/Minecraft/townsquare2.jpg)
(http://lazymodders.fsmods.net/axemart/Minecraft/overchargingscum.jpg)
Don't buy Tacos from here! You can find them cheaper anywhere else!
(http://lazymodders.fsmods.net/axemart/Minecraft/bridge.jpg)
A bridge to the other side of Axemland. You can see FRED's fort in the background.
(http://lazymodders.fsmods.net/axemart/Minecraft/vassagotemple.jpg)
The Temple of Vassago! Spooky!
(http://lazymodders.fsmods.net/axemart/Minecraft/vassagotemple2.jpg)
(http://lazymodders.fsmods.net/axemart/Minecraft/fredfort.jpg)
FRED's Fort up close.
(http://lazymodders.fsmods.net/axemart/Minecraft/fredfort2.jpg)
On top of FRED's F'n Awesome Tower. Hey a floating island!
(http://lazymodders.fsmods.net/axemart/Minecraft/floatingisland.jpg)
(http://lazymodders.fsmods.net/axemart/Minecraft/floatingisland2.jpg)
Getting dark!
(http://lazymodders.fsmods.net/axemart/Minecraft/floatingisland3.jpg)
You can see the glass topped rail tunnel that goes from one end of Axemland to the other quite nicely.
Title: Re: Minecraft Beta
Post by: Mongoose on October 30, 2011, 02:23:30 am
Hee, that looks fun.  I should stop by for a visit.  That reminds me, I haven't seen Sara's crazy floating island yet either.
Title: Re: Minecraft Beta
Post by: Grimper on October 30, 2011, 05:13:25 am
Does your mob trap rely on an underground spawn area, or is it above ground?  Regardless, lighting up all of the cave systems around will help quite a bit with that.

Mongoose, give me your coordinates (Press F3) and I'll put a station up for you.

:P I'm not new to this. I've made plenty of mob traps before and they always work. It's gotta be something to do with one of the server plugins.

And even if I have missed some caverns around it, something should be spawning in my trap at least some of the time.

If you wants go check it out yourself, its under my house in the lair :P
Title: Re: Minecraft Beta
Post by: watsisname on October 30, 2011, 05:06:43 pm
Nice shots, Axem.  Like that texture pack, too!

I really need to set aside a couple several hours to explore the world you all have created. :)
Title: Re: Minecraft Beta
Post by: TrashMan on October 30, 2011, 05:36:15 pm
Let's see people call my walls ugly now:

(http://img20.imageshack.us/img20/9564/20111030233158.jpg)
Title: Re: Minecraft Beta
Post by: Sandwich on October 30, 2011, 05:58:47 pm
Let's see people call my walls ugly now:

*ker-snip*

Whoa, nice dude! :yes:
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 30, 2011, 10:29:53 pm
Hee, that looks fun.  I should stop by for a visit.  That reminds me, I haven't seen Sara's crazy floating island yet either.
Next time if I am assed enough to be on at the same time, I'll give you a tour of the places I'm most familiar with.
Title: Re: Minecraft Beta
Post by: Mongoose on October 31, 2011, 01:18:15 am
Sounds good. :)

I don't know what sort of crazy lucky star I've been born under in this game, but I've yet again found a very extensive network of caverns literally right next to my house, this time on the multi server.  Pred, I think the opening might have been one of the places you mined, since the entrance was a diagonal tunnel.  However, there was one passage that was mostly blocked by gravel, and when I opened it up a bit, I found a whole bunch of caves leading off in all directions.  We're talking iron, gold, redstone, lapis, even diamond...I didn't even get to mine all the stuff I saw, since my iron pickax ran out of juice.  Now I'm really glad I chose this cliff face instead of another spot I was looking at, although I could do something really cool with that place at some point.

Oh, and does that mob spawning issue people have mentioned include animals too?  I pretty much never see any of them in my area, which means I'm almost perpetually out of food.  Mushroom stew can only get me so far.

Mongoose, give me your coordinates (Press F3) and I'll put a station up for you.
I'm at X = -1230, Y = 88, Z = 1050.  I'm kind of a little ways from the railway, but if you have a good spot for a station, I'd greatly appreciate it. :)
Title: Re: Minecraft Beta
Post by: Grimper on October 31, 2011, 03:29:18 am
If you go to my house (it's on the same rail line you are, but back the other way), and go down into the basement, you'll see my farms. You can grab any grown wheat/watermelon, just make sure you replant the wheat. Also there's a free seeds chest there, take as much as you need.

Also unless everything is fully grown, don't hit the lever by the the ladder <.<
Title: Re: Minecraft Beta
Post by: JCDNWarrior on October 31, 2011, 04:17:21 am
I grabbed Minecraft yesterday, best/worst decision ever; got a decently big castle built so far. Just need to work more on interior and find some way to keep the monsters out of it. I might just join the server(s) you guys are on to build something in the corner of the map so I don't bother anyone ;)

Something so great about building blocks, it's like reliving youth with LEGO.
Title: Re: Minecraft Beta
Post by: Grimper on October 31, 2011, 05:41:43 am
Yeh.......only youths play with lego...silly youths indeed...
<.<
*hides*


I still build star wars legos and I'm 20 u.u
Specially now that I can buy the bigger sets myself <.<
Title: Re: Minecraft Beta
Post by: JCDNWarrior on October 31, 2011, 07:01:39 am
Haha, no worries, I mean it positively. I was hooked within less than 10 seconds after learning how to place blocks in Creative Mode. Spent most of my evening building my castle and fending off a lot of enemies that tried to kill me. Today I've learned how Survival mode works so I'm set to join a server and build something permanent. Sadly, at work for now, so i'll have to try later today.

I personally played with LEGO till I was 16 and I had to pass my entire collection of blocks and platforms off to my nephew.
Title: Re: Minecraft Beta
Post by: TrashMan on October 31, 2011, 07:54:21 am
LEGO's are eternal man.

I'm 30 and every time my niece and nephew want to play lego with me, I'm having just as much fun as they are :P
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 31, 2011, 08:45:14 am
Yup, I still have all mine. Whenever I play Minecraft I feel a yearning for them. ATM they're a few thousand miles away though... :blah:
Title: Re: Minecraft Beta
Post by: Aardwolf on October 31, 2011, 11:12:47 am
There are three types of cave systems not including 1.8 underground additions: small, medium, large. The largest can extend all the way to bedrock and have a good chance of having visible diamond. Large cave systems aren't always very accesible via the surface, so you were pretty damn lucky.

I read something like this on the wiki, but I'm not convinced... Did this small/medium/large categorization comes from notch, or from disassembly of the java bytecode? Because I'm inclined to think it's just some idiot making distinctions where none exist.

Anyone who has played Minecraft for any length of time knows about small/medium/large/epic caves, they are obvious and easy to tell the difference between just by walking in them.

Small: short, coal, maybe some iron
Medium: still somewhat short, good odds on iron
Large: big, could take a while to explore, small odds on diamond
Epic: best way to describe it, Sara's mines. you are almost guaranteed to find diamond, but the odds of you finding every pathway on your first try are slim due to the shear size.

You don't need a guide to classify them, you can do it on your own with a little experience.

Yes, any old minecrafter can pick one of "small", "medium", "large", or "epic" which is the most descriptive for a specific cave system... but they are just words. I see no evidence to suggest these are distinct categories with different intrinsic properties, which is what the above list would suggest.



Edit: I see the wiki no longer has the small/medium/large/epic categorization... it now lists
Again, find me evidence that there are distinct modes of cave generation.
Title: Re: Minecraft Beta
Post by: achtung on October 31, 2011, 11:27:47 am
There are three types of cave systems not including 1.8 underground additions: small, medium, large. The largest can extend all the way to bedrock and have a good chance of having visible diamond. Large cave systems aren't always very accesible via the surface, so you were pretty damn lucky.

I read something like this on the wiki, but I'm not convinced... Did this small/medium/large categorization comes from notch, or from disassembly of the java bytecode? Because I'm inclined to think it's just some idiot making distinctions where none exist.

Anyone who has played Minecraft for any length of time knows about small/medium/large/epic caves, they are obvious and easy to tell the difference between just by walking in them.

Small: short, coal, maybe some iron
Medium: still somewhat short, good odds on iron
Large: big, could take a while to explore, small odds on diamond
Epic: best way to describe it, Sara's mines. you are almost guaranteed to find diamond, but the odds of you finding every pathway on your first try are slim due to the shear size.

You don't need a guide to classify them, you can do it on your own with a little experience.

Yes, any old minecrafter can pick one of "small", "medium", "large", or "epic" which is the most descriptive for a specific cave system... but they are just words. I see no evidence to suggest these are distinct categories with different intrinsic properties, which is what the above list would suggest.



Edit: I see the wiki no longer has the small/medium/large/epic categorization... it now lists
  • Small Cave (Dud Cave)
  • Medium Cave (Splatter Cave)
  • Large Cave (Epic Cave)
Again, find me evidence that there are distinct modes of cave generation.

Open dynmap, look at subterranean  view. You'll see some short dud caves, some medium cave systems, and some that are ****huge furballs. It's pretty obvious.
Title: Re: Minecraft Beta
Post by: achtung on October 31, 2011, 11:36:02 am
Sounds good. :)

I don't know what sort of crazy lucky star I've been born under in this game, but I've yet again found a very extensive network of caverns literally right next to my house, this time on the multi server.  Pred, I think the opening might have been one of the places you mined, since the entrance was a diagonal tunnel.  However, there was one passage that was mostly blocked by gravel, and when I opened it up a bit, I found a whole bunch of caves leading off in all directions.  We're talking iron, gold, redstone, lapis, even diamond...I didn't even get to mine all the stuff I saw, since my iron pickax ran out of juice.  Now I'm really glad I chose this cliff face instead of another spot I was looking at, although I could do something really cool with that place at some point.

Oh, and does that mob spawning issue people have mentioned include animals too?  I pretty much never see any of them in my area, which means I'm almost perpetually out of food.  Mushroom stew can only get me so far.

Mongoose, give me your coordinates (Press F3) and I'll put a station up for you.
I'm at X = -1230, Y = 88, Z = 1050.  I'm kind of a little ways from the railway, but if you have a good spot for a station, I'd greatly appreciate it. :)

Alright I found it, and I'll start construction soon. I also left you some wheat.
Title: Re: Minecraft Beta
Post by: Aardwolf on October 31, 2011, 11:42:01 am
Open dynmap, look at subterranean  view. You'll see some short dud caves, some medium cave systems, and some that are ****huge furballs. It's pretty obvious.

I have seen subterranean maps.

Again, find me evidence that there are distinct modes of cave generation.
Title: Re: Minecraft Beta
Post by: KyadCK on October 31, 2011, 12:13:02 pm
Open dynmap, look at subterranean  view. You'll see some short dud caves, some medium cave systems, and some that are ****huge furballs. It's pretty obvious.

I have seen subterranean maps.

Again, find me evidence that there are distinct modes of cave generation.

Well if you're going to be like that, open the code and look for yourself. It is obvious to anyone else who has played Minecraft, as proven here. If you won't accept that then fine.
Title: Re: Minecraft Beta
Post by: qazwsx on October 31, 2011, 12:33:07 pm
Open dynmap, look at subterranean  view. You'll see some short dud caves, some medium cave systems, and some that are ****huge furballs. It's pretty obvious.

I have seen subterranean maps.

Again, find me evidence that there are distinct modes of cave generation.

Well if you're going to be like that, open the code and look for yourself. It is obvious to anyone else who has played Minecraft, as proven here. If you won't accept that then fine.
Seriously guys, does it even matter?  :doubt:
Title: Re: Minecraft Beta
Post by: achtung on October 31, 2011, 12:38:48 pm
Sounds good. :)

I don't know what sort of crazy lucky star I've been born under in this game, but I've yet again found a very extensive network of caverns literally right next to my house, this time on the multi server.  Pred, I think the opening might have been one of the places you mined, since the entrance was a diagonal tunnel.  However, there was one passage that was mostly blocked by gravel, and when I opened it up a bit, I found a whole bunch of caves leading off in all directions.  We're talking iron, gold, redstone, lapis, even diamond...I didn't even get to mine all the stuff I saw, since my iron pickax ran out of juice.  Now I'm really glad I chose this cliff face instead of another spot I was looking at, although I could do something really cool with that place at some point.

Oh, and does that mob spawning issue people have mentioned include animals too?  I pretty much never see any of them in my area, which means I'm almost perpetually out of food.  Mushroom stew can only get me so far.

Mongoose, give me your coordinates (Press F3) and I'll put a station up for you.
I'm at X = -1230, Y = 88, Z = 1050.  I'm kind of a little ways from the railway, but if you have a good spot for a station, I'd greatly appreciate it. :)

Got the basic structure for your rail up, now I just need to lay the rail itself. Make sure you approve of the way it leads to your house.
Title: Re: Minecraft Beta
Post by: KyadCK on October 31, 2011, 01:36:42 pm
Seriously guys, does it even matter?  :doubt:

Not really, no.

So do I really need the XOR gate Qaz? Supposedly the elevator is only for up, so a lever at the bottom to bring it back down should be enough right?

Title: Re: Minecraft Beta
Post by: qazwsx on October 31, 2011, 02:56:05 pm
hurp, brain fart, yeah, a switch at the bottom is all that's really needed.
Title: Re: Minecraft Beta
Post by: Mongoose on October 31, 2011, 05:25:39 pm
Got the basic structure for your rail up, now I just need to lay the rail itself. Make sure you approve of the way it leads to your house.
Oh wow...I wasn't expecting something that comes right up to my doorstep.  Thanks a ton. :D

...and as soon as I get in to see it, the server hiccups.  Womp.
Title: Re: Minecraft Beta
Post by: -Sara- on October 31, 2011, 06:44:01 pm
ATTENTION!

The storehouse is up! This is where from now on at the server we'll store any item we don't need so that we can get our hands on resources and items whenever we want. It can be accessed from the spawn point and is blended into the bridge in front of you.

In the back of the storehouse are 27 passworded storage chests, each with a small welcome gift. :) These are for the server players. Let me know when you want one: only Qaz and I know the passwords. If your password somehow gets comprimised please ask Qaz or me for a new one, or change it yourself to whatever you like.

Remember that we ALL use the storehouse. Feel free to take whatever you need, but try to leave some for others too. ;) It would be very rude to hoard all the remaining gold ingots and diamonds just because you want a bling-bling porch for your own house. Try to ask around a bit ingame when some other players are also online when you're taking rare items.

Some final notes:

* The storehouse works on the principle of taking what you need and donating (atleast some) things you don't need. If everyone takes, but nobody donates, the storehouse will eventually be empty. If you are bored and feel generous, you could always craft and donate some food, tools, armour, wool or such.

* The TNT is locked behind bars. This is done to keep it out of the hands of grievers. If you want some TNT, just ask around for someone who has access to the chest so that they can give it to you or share you the password.

* If at any point there are too few chests to store all the items you want to donate, please ask me to expand on the storehouse but don't butcher it's design in favour of functionality. The storehouse is designed to blend in with the spawn area. If you are donating cobble, dirt or any easily obtainable block and the chests are full, please discard those items instead. Nobody will use 4 chests worth of say, dirt or sandstone.

* To find the storehouse, type /warp spawn and look for the sign saying The Storehouse. Follow the arrows to get the storehouse. In a few days there will probably be a /warp store command to go there directly.

* If you need items for a project which already has it's own storage, please do not raid the storehouse if the same items are available at that project's storage. This goes both ways: if you need items for say, your private house, please take it from the storehouse and NOT from someone's project. Project storages are for those projects while the storehouse is for all your houses, for adventuring, making yourself new tools and so on.

* And last. Ofcourse don't rob or grief the storehouse. The server has logs on all the actions we take and many observative players will all too gladly point out a thief or griever. The storehouse is here so that we can make this game easier for eachother, not to give eachother a hard time. :yes:
Title: Re: Minecraft Beta
Post by: FlamingCobra on October 31, 2011, 06:53:47 pm
Can we post our minecraft stories/experiences or is this not the place?
Title: Re: Minecraft Beta
Post by: Aardwolf on October 31, 2011, 06:55:10 pm
Can we post our minecraft stories/experiences or is this not the place?

No, post those in the thread about Halo  :rolleyes:




I finally found melon seeds, but then I got killed by a skeleton + cave spider tag-team :(
Title: Re: Minecraft Beta
Post by: FlamingCobra on October 31, 2011, 07:21:03 pm
I started playing minecraft beta today. Started building my house in a hillside. Then I dug out some big rooms that I will use for storage later. Then I dug out a big staircase and accidentally fell into a cave. I was scared as ****, so I started trying to dig a staircase out of the cave and into my previous staircase. No luck. Built an elevator to get out of the hole. Then I started digging from my previous staircase and broke into the new one. Now I have a direct route to the cave.

And I have no armor. And only a stone sword. I went a little ways and found a lava pit. I ran back home.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on October 31, 2011, 08:30:30 pm
That's pretty much how everyone begins. :lol:
Title: Re: Minecraft Beta
Post by: Grimper on October 31, 2011, 11:35:27 pm
Arg I extended my mob trap to 4 stories and it's still not working properly. It pulls in the very occasional pack of mobs but I've still only got 11 bones and 5 string total lol :(

If this was SSP there would be a constant stream of items :\
Of course if something gets fixed and it starts working properly I'll light up a couple of floors to avoid server lag.
Title: Re: Minecraft Beta
Post by: qazwsx on November 01, 2011, 02:41:07 am
Banned some guy called immaculata because of strange flying behaviour. Might be a misunderstanding, if people PM me I'll get it sorted out.
Title: Re: Minecraft Beta
Post by: deathfun on November 01, 2011, 03:05:06 am
That's pretty much how everyone begins. :lol:

Ha

I survived my first day hiding in tunnels away from the forest. I spent my hours digging a tunnel into the middle of a mountain. I made sure, that there would be no chance in hell that it was going to get me. So long as the fewest amount of blocks remained in view, the lag spike wouldn't cause me any grief. I was safe, and my 512MB DDR2 Ram computer with imbedded graphics card along with me. I prevailed
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 01, 2011, 03:53:55 am
Started yesterday too in the HLP server, Trashman and Kyad showed me around. I'm very amazed at the work done, as others mentioned, screenshots do not do this justice. The Fenris, Trashmania (new and old), the rail system, it's all really incredible.

Started on my little home too, having glass tiles thanks to Trashman helped a lot. It's really hard to find a good place to set up though! Might have to move to another location in the nearby future.

Hope the new versions bring stuff like living NPCs and things like guards. ;)

EDIT: Also had a encounter with a pack of Endermen trying to steal my blocks., They have been defeated and looted for the advancement of my home/fortress.
Title: Re: Minecraft Beta
Post by: achtung on November 01, 2011, 05:42:56 am
Banned some guy called immaculata because of strange flying behaviour. Might be a misunderstanding, if people PM me I'll get it sorted out.

He said a friend directed him to the server, but he claimed not to know his MC name, nor his HLP name.
Title: Re: Minecraft Beta
Post by: TrashMan on November 01, 2011, 06:30:55 am
To whomever vandalised my T-tower:  I will find you. Then I will break you and destroy everything you hold dear in this world.
Title: Re: Minecraft Beta
Post by: Black Wolf on November 01, 2011, 06:44:39 am
Will you though? Really?
Title: Re: Minecraft Beta
Post by: -Sara- on November 01, 2011, 06:46:33 am
To whomever vandalised my T-tower:  I will find you. Then I will break you and destroy everything you hold dear in this world.

Just wait for 2.0! :p People can grief with instagib potions. It'll be interesting. A lot of nerfbats may swing.
Title: Re: Minecraft Beta
Post by: qazwsx on November 01, 2011, 07:07:15 am
Banned some guy called immaculata because of strange flying behaviour. Might be a misunderstanding, if people PM me I'll get it sorted out.

He said a friend directed him to the server, but he claimed not to know his MC name, nor his HLP name.
could be a friend of rhx or lixquid, I'll ask them on steam.
Title: Re: Minecraft Beta
Post by: Dark RevenantX on November 01, 2011, 09:44:13 am
You mean this?

(http://www.sc2mafia.com/junk/loltower.png)


Also, that flying guy knew me as "DarkRevenantX" from another site, so it seems kinda retarded that he'd not make the logical leap to assume I use that here and in minecraft as well.

Also, he recommends using the nocheat mod.
Title: Re: Minecraft Beta
Post by: -Sara- on November 01, 2011, 10:25:07 am
And how can he fly without getting creative? Assuming you meant your friend flies around. If it's not a privilaged friend of RHX, Qaz or Lixquid and not granted creative mode, he shouldn't fly. Nothing NoCheat, just a permaban hopefully.
Title: Re: Minecraft Beta
Post by: Mura on November 01, 2011, 11:09:27 am
You just don't fly into server!

Don't use hacks without permission on someone's server, it might keep you from getting banned -__-
Title: Re: Minecraft Beta
Post by: Dark RevenantX on November 01, 2011, 11:20:11 am
He just came to look around.  He flew around, saw the server, then left/got banned.  The NoCheat is to prevent damage from malicious hackers.
Title: Re: Minecraft Beta
Post by: achtung on November 01, 2011, 01:23:36 pm
You mean this?

*snip*


Also, that flying guy knew me as "DarkRevenantX" from another site, so it seems kinda retarded that he'd not make the logical leap to assume I use that here and in minecraft as well.

Also, he recommends using the nocheat mod.

If the foliage is supposed to be vandalism, it's nice vandalism.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 01, 2011, 03:32:52 pm
But still vandalism nonetheless...
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 01, 2011, 05:25:16 pm
So today I'm like, "ok. I'm not going in that cave without some armor." So I decided I was going to go outside and slaughter cows until I had enough leather to make a full set of armor. I wait until it is daylight. I open the door....

Next thing I know, BOOM! I get killed by an exploding penis.

After I get all my stuff back I just went in the cave and started mining anyway. I mined 4 blocks of iron ore and a little bit of coal before I got attacked by skeletons. I ran away and lived. What do you guys suggest?

Also, monsters won't spawn if it's bright enough (have a $#!&load of torches) right?

EDIT: I went outside again. I found one cow and killed it. Then it started to rain, so I made my way back home. I come home to find an exploding penis in my house. How do I kill it without ruining everything?
Title: Re: Minecraft Beta
Post by: Aardwolf on November 01, 2011, 05:27:49 pm
Yes, make torches; monsters don't spawn unless it's dark.

Also, craft a sword and a bow.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 01, 2011, 05:31:20 pm
****! There were two exploding penises in my house! And a spider. Everything is ruined!

EDIT: How'd they get in there, anyway?

EDIT2: I rebuilt my walls. I don't know if my doorstep will ever be right again.

I also keep hearing zombies and spiders. In my house. I don't know where they are. It's like they're inside the ****ing walls!

EDIT3: It's bright daylight outside, and I still hear moaning and spider noises in my house. I don't think any video game has ever made me so... terrified. petrified. mortified. :shaking: Not even L4D

EDIT4: I finally found the zombies. There were two of them. I just kept mining a tunnel in the wall of my house and all of a sudden a gap opened up and there they were. I wonder if I made that hole and forgot to seal it up properly.
Title: Re: Minecraft Beta
Post by: IronBeer on November 01, 2011, 06:13:07 pm
Try exploring a cave with the soundtrack to Quake 1 playing in the background. It's a truly harrowing experience- you will either emerge from that cave a MAN, or a broken and whimpering shell.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 01, 2011, 06:46:40 pm
Try exploring a cave with the soundtrack to Quake 1 playing in the background. It's a truly harrowing experience- you will either emerge from that cave a MAN, or a broken and whimpering shell.

I'm inclined to believe I'd be the second one.

BTW, while exploring outside I found some iron ore on the surface. I now have enough to make torso armor.  :drevil:

Should I use my last four bars of iron to make boots, an iron pick, an iron axe, or two swords?
Title: Re: Minecraft Beta
Post by: CommanderDJ on November 01, 2011, 06:53:26 pm
Iron pick all the way. Then you can mine diamond!
Title: Re: Minecraft Beta
Post by: -Sara- on November 01, 2011, 09:22:28 pm
To fight a creeper without bow & arrows.

* Always walk backwards, that way they usually stop exploding so you can hit them again.
* Right click with a sword to block, this stops creeper explosions too.
* Wear armour, in 1.9 which is out soon you can repair armour (and other items).

Alternately, you make a BFG 9000 (http://www.youtube.com/watch?v=lX2Qkfi12Mw)...
Title: Re: Minecraft Beta
Post by: Mongoose on November 01, 2011, 10:06:20 pm
I can't wait for that.  It seems really silly that when a tool breaks, you get absolutely nothing in return.  You'd think that you could at least re-use half the handle or something. :p
Title: Re: Minecraft Beta
Post by: TrashMan on November 02, 2011, 02:04:36 am
If the foliage is supposed to be vandalism, it's nice vandalism.

And if he only left it at that it might have been ok.

But he/she re-modeld it..from the inside too. walled up passages. Made new ones. Replaced blocks. Put out fires. Moved things around. Broke my windows and replaced them with PINK wool. Put traps inside...etc.

I whiped it back into a half-decent shape...removed the most offending parts. Will leave some of hte green stuff as it's nice.
Title: Re: Minecraft Beta
Post by: TrashMan on November 02, 2011, 02:06:34 am
Explosing penises are fun...

Oh and when Endermen start steling blocks from your house..making openings in your walls and runing your stuff...double the "fun"!
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 02, 2011, 03:56:12 am
Now I realize why Creepers can't explode and blow stuff up in Qaz's server. I've fended off a few dozen of them the past two days, to think they would have exploded..

Received some more help yesterday and the second part of the tour by Kyad and Trashman, finally got torches thanks to (sorry, I forgot your name!), which is very appreciated.

Raised the external and internal walls and made a little road through my home/fort and around it using cobblestone, could outline future plans but currently meant as a road. Also some very simple towers with torches, probably should make battlements. A secondary wall is meant to block a area where plenty of skeleton bowman spawn, though I should just Torch the whole area. It's all starting to look pretty decent, though plenty more to do.

Tried to get water from a nearby pond/lake to my home but it ends up going too deeply underground to be useful. Perhaps if I lower my living quarters down, hm...

Definitely looking forward to be able to continue building on it - full time job stealing way too much time away from me though. ;)
Title: Re: Minecraft Beta
Post by: Grimper on November 02, 2011, 07:45:36 am
So today I'm like, "ok. I'm not going in that cave without some armor." So I decided I was going to go outside and slaughter cows until I had enough leather to make a full set of armor. I wait until it is daylight. I open the door....

Next thing I know, BOOM! I get killed by an exploding penis.

After I get all my stuff back I just went in the cave and started mining anyway. I mined 4 blocks of iron ore and a little bit of coal before I got attacked by skeletons. I ran away and lived. What do you guys suggest?

Also, monsters won't spawn if it's bright enough (have a $#!&load of torches) right?

EDIT: I went outside again. I found one cow and killed it. Then it started to rain, so I made my way back home. I come home to find an exploding penis in my house. How do I kill it without ruining everything?

Yeh I had that problem too. So I just set up a trap that floods the area in front of my door when I hit a lever, washing any mobs camping there into a death pit.


On another note....hostile mobs still not spawning properly on qaz's server. I don't really play it much anymore for that reason, still bummed I put so much effort into my trap but it won't work.
Title: Re: Minecraft Beta
Post by: The E on November 02, 2011, 08:40:25 am
Quote
exploding penis

If you disrespect the Creeper, the Creeper will disrespect you. And explode.
Title: Re: Minecraft Beta
Post by: TrashMan on November 02, 2011, 08:52:51 am
What problem with spawning mobs? I constantly have 20 monsters spawning every night around my cathedral. A friggin invasion.
Title: Re: Minecraft Beta
Post by: Sandwich on November 02, 2011, 09:41:59 am
If you are donating cobble, dirt or any easily obtainable block and the chests are full, please discard those items instead. Nobody will use 4 chests worth of say, dirt or sandstone.

IMO dirt can be discarded, but sandstone and cobble probably should not. Sandstone is not nearly as common or readily available as dirt, and cobble can be smelted into stone and crafted into stone bricks. You could make a largish separate room with 10-20 chests just for cobble, to keep it out of the way.

Arg I extended my mob trap to 4 stories and it's still not working properly. It pulls in the very occasional pack of mobs but I've still only got 11 bones and 5 string total lol :(

I recommend reading the Mob Spawning page on the Minecraft Wiki (http://www.minecraftwiki.net/wiki/Mob_spawning#Mob_Spawning) if you haven't already. Of particular interest:

Quote
In multiplayer, mob caps are shared by all players, no matter where they are. If one player can make a lot of mobs spawn near them, say, with a mob farm, players elsewhere in the world will see fewer mobs of the same category. Likewise, if a player can prevent mobs from spawning near them, perhaps by hanging around a large body of water and illuminating nearby caves, they will effectively dump their mobs on everyone else.
Title: Re: Minecraft Beta
Post by: KyadCK on November 02, 2011, 11:39:35 am
I recommend reading the Mob Spawning page on the Minecraft Wiki (http://www.minecraftwiki.net/wiki/Mob_spawning#Mob_Spawning) if you haven't already. Of particular interest:

Quote
In multiplayer, mob caps are shared by all players, no matter where they are. If one player can make a lot of mobs spawn near them, say, with a mob farm, players elsewhere in the world will see fewer mobs of the same category. Likewise, if a player can prevent mobs from spawning near them, perhaps by hanging around a large body of water and illuminating nearby caves, they will effectively dump their mobs on everyone else.

In this instance, the player hogging all the mobs would be Trashman. Which is funny cause he doesn't want any of them.

Quote
On another note....hostile mobs still not spawning properly on qaz's server. I don't really play it much anymore for that reason, still bummed I put so much effort into my trap but it won't work.

Go set up housing in Trashman's area, help him defend his home!
Title: Re: Minecraft Beta
Post by: deathfun on November 02, 2011, 11:52:20 am
Quote
I also keep hearing zombies and spiders. In my house. I don't know where they are. It's like they're inside the ****ing walls!

They're coming outta the walls. They're coming outta the goddamn walls! Game over man! Game over!
Title: Re: Minecraft Beta
Post by: -Sara- on November 02, 2011, 12:33:24 pm
IMO dirt can be discarded, but sandstone and cobble probably should not. Sandstone is not nearly as common or readily available as dirt, and cobble can be smelted into stone and crafted into stone bricks. You could make a largish separate room with 10-20 chests just for cobble, to keep it out of the way.

I've considered for a while making a big room inside that mountain where surplus goods can be stored and when a chest runs low they can refill said chest. :) I'll work on it today. UPDATE: It's finished, you can find it below the storage lockers through a trapdoor. A sign there mentions it as the STORAGE RESERVE.

But, why cobble? It's infinite. Anyone can make or otherwise google on how to make a cobble generator, not to mention mining quickly fills a whole inventory with cobble. It's a bit of an inconvenience to grind it, but 10-20 chests might be a bit overkill? If huge projects on that scale are started creative often comes to look around the corner anyway, unless it's not a community-based project.

A real handy gimmick will be enchanted picks in 1.9/2.0. Instead of giving cobble, a pickaxe of silk touch will give you a block of stone when mining. Very useful.

As for dirt, it's handy to have one double-chest of dirt, for when you are building something and want to make nice flowing hills with no gaps in it, or to make a little garden or such. Once the chest is full discarding remaining dirt is a good idea, it's not widely used. Sandstone probably won't fill a double-chest anyway given how you don't run into it too often. A double-chest holds (27*2)*64 blocks of sandstone, I doubt it'll ever filled up. ;)

But, I'll set up the reserve, it can come in handy and it gets rid of those ugly chests in the floor in the storehouse.[/quote]
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 02, 2011, 04:43:07 pm
You don't want cobble? Then gimme. :P It just might intice me to start/finish another project. :rolleyes:
Else I'll just keep playing World of Tanks...
Title: Re: Minecraft Beta
Post by: -Sara- on November 02, 2011, 04:56:17 pm
It's all in the storehouse. :P
Title: Re: Minecraft Beta
Post by: qazwsx on November 02, 2011, 06:59:34 pm
Early estimates place the number of chunks on the server as over 125000.
Server is now over 32 square kilometres in surface area.
World is over 800MB
more detailed analysis pending.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 02, 2011, 07:00:55 pm
I made a bed today so I won't respawn on that island when and if I die. And I found a cave-wanna-be with ****tons of coal.

I mined 9 iron ore out of the cave beneath my house and killed one spider. I shut the door to the cave when I went back home. As I was walking down the hallway a skeleton attacked me. I was so surprised to see him I jumped out of my chair and said "OOOOOOOOOH SHIIIIIIIIIIITTTTTTTT"
Title: Re: Minecraft Beta
Post by: watsisname on November 03, 2011, 12:24:29 am
Haha, reminds me of one time early in my minecraft days when I stayed up allllll niiiight exploring some caves.  After passing through a few uneventful tunnels, I came across a new/dark path that immediately branched in two.  I heard spiders and skeletons somewhere to the left, so I erected a dirt barrier on that side to block them off, and went right.  Proceeded a little ways, turned a corner, dead end.  Turned around and OGOD SPIDER JUMPING INTO MY FACE AAAAAAAAGH!!!!

Yeeeah, it startled me so severely that I shouted a death-yell loud enough to wake the whole house up. :U 
Turned out I had missed a spot in my hasty construction of the dirt wall, and a spider, the little bastard, must have gotten through it and then snuck up on me completely silently until the moment I turned around.

****ing spiders.
Title: Re: Minecraft Beta
Post by: TrashMan on November 03, 2011, 02:08:53 am
I recommend reading the Mob Spawning page on the Minecraft Wiki (http://www.minecraftwiki.net/wiki/Mob_spawning#Mob_Spawning) if you haven't already. Of particular interest:

Quote
In multiplayer, mob caps are shared by all players, no matter where they are. If one player can make a lot of mobs spawn near them, say, with a mob farm, players elsewhere in the world will see fewer mobs of the same category. Likewise, if a player can prevent mobs from spawning near them, perhaps by hanging around a large body of water and illuminating nearby caves, they will effectively dump their mobs on everyone else.

In this instance, the player hogging all the mobs would be Trashman. Which is funny cause he doesn't want any of them.

Quote
On another note....hostile mobs still not spawning properly on qaz's server. I don't really play it much anymore for that reason, still bummed I put so much effort into my trap but it won't work.

Go set up housing in Trashman's area, help him defend his home!


True, true.... I count 40+ monsters almost every night. And no, I'm not overblowing this. Literaly 40+ monsters.
Endermen, creepers, zombies, skelletons - all number in minimum 10. And spider jokeys pop up occasionally too.
Title: Re: Minecraft Beta
Post by: Grimper on November 03, 2011, 07:14:33 am
That's....not right D:

It has to be that memory saving plugin.
Otherwise when trashman logs off all the mobs would despawn and then spawn around the next person that logs in. The fact that they arn't means that they are being saved inside those chunks.
Title: Re: Minecraft Beta
Post by: Commander Zane on November 03, 2011, 07:46:58 am
To fight a creeper without bow & arrows.

* Always walk backwards, that way they usually stop exploding so you can hit them again.
* Right click with a sword to block, this stops creeper explosions too.
* Wear armour, in 1.9 which is out soon you can repair armour (and other items).

Alternately, you make a BFG 9000 (http://www.youtube.com/watch?v=lX2Qkfi12Mw)...
Or get at least a Knockback I enchantment so you can effectively double the throw distance of sprint attacks.
On ****ing Easy difficulty they've basically become instagib mobs with like twice the explosion radius.

Also lol that BFG is a combination of Final Release's power with the Beta's Rate of Fire (Somewhat).

Except all of a sudden one explodes directly behind my back with no armor or obstructions and only removes four hearts. Creepers no longer make any sense anymore.
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 03, 2011, 10:21:46 am
Swiched account yesterday so my nephew (for which the account was intended until I made the 'mistake' to test the game, hooked right away) can play the server too when he pleases, fought off the recent monster invasion in Trashman's area, explored and found my little fort/home back after a long search with Trashman. Kyad also helped out more, got all the materials I need now to make my place look really decent. Too bad I'm home at midnight my time tonight so I won't be able to build much on it.

Also tip for everyone, exploring caves for valuables is much better to do with someone around to help out or to watch for mobs. Less watching your own back and more mining. ;)
Title: Re: Minecraft Beta
Post by: qazwsx on November 03, 2011, 05:44:28 pm
That's....not right D:

It has to be that memory saving plugin.
Otherwise when trashman logs off all the mobs would despawn and then spawn around the next person that logs in. The fact that they arn't means that they are being saved inside those chunks.
There's no memory saving plugin O_o
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 03, 2011, 07:21:22 pm

Also tip for everyone, exploring caves for valuables is much better to do with someone around to help out or to watch for mobs. Less watching your own back and more mining. ;)
I prefer to go mining alone, that way I can nab all the resources for myself. :P
The best thing to do with a friend is mob spawner hunting, which is actually really fun.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 03, 2011, 07:28:48 pm
ladders eventually become pretty much necessary for cave mining right?
Title: Re: Minecraft Beta
Post by: watsisname on November 03, 2011, 08:06:58 pm
Ladders are mainly a means of convenience for getting in and out of any strongly vertical section of cavern, which occurs fairly often now with the "new" cave-generation code (cough cough pits and ravines).  Otherwise you can just dig/place steps to the same effect, just takes slightly longer.

Alternatively, you could go balls out on a mining adventure, and when you're ready or need to return to surface just dig a stairway upwards.  And hope you're not under an ocean. D:
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 03, 2011, 08:25:37 pm
That's happened quite a few times for me on the server. Drowned a few times, too. Some you guys might remember me commenting on a pre-1.8 trench that was underwater near my castle.

Fun times...
Title: Re: Minecraft Beta
Post by: KyadCK on November 03, 2011, 10:12:41 pm
Got bored, made crappy (but still 1:1 scale) Loki to protect the Fenris:
(http://img847.imageshack.us/img847/9079/20111103220037.png)

"Blueprints" used, which are far more interesting:
(http://img407.imageshack.us/img407/7404/allgrid.png)

Scale is 1 grid square = 1 block, but it can be adapted to 2 blocks per grid by eye easily enough.
Title: Re: Minecraft Beta
Post by: CommanderDJ on November 03, 2011, 10:16:43 pm
Out of all the fighters you could have chosen... you chose the Loki.

Still looks cool though.
Title: Re: Minecraft Beta
Post by: KyadCK on November 03, 2011, 10:23:41 pm
I chose it based on the simplicity of the angles since I wasn't going to make it huge, and I've already made a 120m long Herc. Also, the Loki is deadly in the right hands (and not just to the pilot flying it).
Title: Re: Minecraft Beta
Post by: Sandwich on November 03, 2011, 11:04:50 pm
Those blueprints look squished...
Title: Re: Minecraft Beta
Post by: KyadCK on November 03, 2011, 11:28:36 pm
Those blueprints look squished...

Those blueprints are very squished, but the theoretical dimensions (20m X 14m X 10m) were kept.
Title: Re: Minecraft Beta
Post by: Scotty on November 03, 2011, 11:36:53 pm
In-game, the nose looks too fat by one block on either side.  Checking with the blueprints confirms, it should only be three blocks wide at that part of the craft, not five.
Title: Re: Minecraft Beta
Post by: Mongoose on November 03, 2011, 11:41:09 pm
Aww, cute widdle Loki.
Title: Re: Minecraft Beta
Post by: Hades on November 03, 2011, 11:46:09 pm
The proportions on your MC loki are way off, too. Hell, the structure itself isn't right either...

Out of all the fighters you could have chosen... you chose the Loki.

Still looks cool though.
Why not? It's a potent craft, while being damn sexy too.
Title: Re: Minecraft Beta
Post by: KyadCK on November 03, 2011, 11:49:25 pm
The proportions on your MC loki are way off, too.

Its a silly little 20x14x10  :p  Give me a couple weeks and 120x84x60 and it wont look so ugly. Hell, I'd do the skull and cross bones at that scale.
Title: Re: Minecraft Beta
Post by: Commander Zane on November 03, 2011, 11:58:48 pm
In-game, the nose looks too fat by one block on either side.  Checking with the blueprints confirms, it should only be three blocks wide at that part of the craft, not five.
As it is now it's four blocks wide, not five.
Title: Re: Minecraft Beta
Post by: Sandwich on November 04, 2011, 12:50:46 am
Yeah, the nose is too wide, as are the vertical side missile pod things. While they do fall  in-between the meter squares, they are really only one meter wide.

Other than that, it's cute! :) Sorry I haven't been by lately - work/newborn stuff to deal with. I hope to devote done time this weekend.
Title: Re: Minecraft Beta
Post by: Mongoose on November 04, 2011, 12:52:39 am
Oh wow, so you weren't joking with that labor comment the other day.  Congrats. :D
Title: Re: Minecraft Beta
Post by: IronBeer on November 04, 2011, 01:02:49 am
K, so a whim struck me as I was consuming a desert for sand, and I eventually found myself at around (-4500, y, 600), aka the farthest from origin I've ever been. No screenies, which is unfortunate, since I found some pretty interesting things.... ok maybe interesting to some people.

Anomalies started showing up at around 3 kilcks from origin- I found a village, or part of one. Sea level was uneven near the town, and a good portion of it was cleanly sliced out of existence between the borders of an ocean chunk. "Chunk slicing", as I shall now call the phenomenon, happened with remarkable frequency from that point forward. The most spectacular example I passed was a full-on mountain bisected by a chunk boundary, exposing a sizeable cave system, as the ocean kindly obliged the cave and stayed within its chunk limits.

Normally, I wouldn't bother, but I figure this info might be useful for one of the OPs, or for anybody who "upgraded" a world to 1.8.
Title: Re: Minecraft Beta
Post by: TrashMan on November 04, 2011, 02:34:19 am
Say qaz, how is your GPU situation looking?
Title: Re: Minecraft Beta
Post by: qazwsx on November 04, 2011, 02:48:08 am
Worse each day :D
Title: Re: Minecraft Beta
Post by: Grimper on November 04, 2011, 04:56:24 am
Hmms I was told that you have a bukkit plugin that deloads any chunks that don't have players near them. And from what I've seen there has to be something like that in place. For example, when I was making my rail connection I left some cobble on the ground, then went back to the spawn. In single player, that cobble would disappear after 5 minutes. However half an hour later when I came back it was still there, suggesting it had been saved in that force unloaded chunk before it could disappear.

Also I went and checked out trashmans place in the middle of the day, and there was mobs everywhere, burning. Those mobs had to have been saved in the force unloaded chunks, else they would have died as soon as the sun came up, not in the middle of the day.

I've been playing single player for several months now and havn't seen this behaviour before.


EDIT: Read the wiki, and it says in SMP the amount of chunks that load around the player is configurable.
Now a mob will instantly despawn if the player gets over 128 blocks from it. So, if we want mobs to despawn, you would need to set the chunk radius such that the amount of blocks around the player is greater than 128 in every direction. 128/16 = 8 chunks, so the radius needs to be at least that. The default radius is 10 chunks, so that works nicely.

However, I'm guessing warping would interfere with this, and may be the cause of our problem, since when you warp the chunks that you were in would instantly go inactive, possibly before the mobs in it have a chance to despawn.

Not really sure how you could fix that besides disabling warping. But we do have a nice rail system in place so it wouldn't be that big a loss.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 04, 2011, 08:38:39 am
K, so a whim struck me as I was consuming a desert for sand, and I eventually found myself at around (-4500, y, 600), aka the farthest from origin I've ever been. No screenies, which is unfortunate, since I found some pretty interesting things.... ok maybe interesting to some people.

Anomalies started showing up at around 3 kilcks from origin- I found a village, or part of one. Sea level was uneven near the town, and a good portion of it was cleanly sliced out of existence between the borders of an ocean chunk. "Chunk slicing", as I shall now call the phenomenon, happened with remarkable frequency from that point forward. The most spectacular example I passed was a full-on mountain bisected by a chunk boundary, exposing a sizeable cave system, as the ocean kindly obliged the cave and stayed within its chunk limits.

Normally, I wouldn't bother, but I figure this info might be useful for one of the OPs, or for anybody who "upgraded" a world to 1.8.
Something like that happened on the server pre-1.8, too. There's a perfectly rectangular slit trench in water beside my castle. I guess playing on mulitplayer is just buggy.
Title: Re: Minecraft Beta
Post by: pecenipicek on November 04, 2011, 09:10:55 am
its called "differences between world generators between versions". one remedy is using MCEdit or the likes on such areas to smooth out the transitions.

the problem is that it takes a ****ing while to actually smooth out ****.


qazwsx, how much luck did you have with using worldedit to fix **** like that?
Title: Re: Minecraft Beta
Post by: qazwsx on November 04, 2011, 11:24:35 am
qazwsx, how much luck did you have with using worldedit to fix **** like that?
It's usually reatively quick to get sorted, the main issue is the water level being one higher in 1.8. That, and if people have already begun building near the chunk discontinuitys. Otherwise I'll just mindlessly spam the smooth brush until it looks alright.

The server is set to load chunks in a radius of 7 around people, I'll try doing a server-wide butcher command and see if that kills off the mobs in unloaded chunks.
Title: Re: Minecraft Beta
Post by: Scotty on November 04, 2011, 12:30:19 pm
In-game, the nose looks too fat by one block on either side.  Checking with the blueprints confirms, it should only be three blocks wide at that part of the craft, not five.
As it is now it's four blocks wide, not five.

(http://img847.imageshack.us/img847/9079/20111103220037.png)

Actually, you're right.  It's not five, it's six.

Although I might want to rephrase my original statement.  I was calling the entire middle section the "nose."
Title: Re: Minecraft Beta
Post by: Grimper on November 04, 2011, 12:36:46 pm
The server is set to load chunks in a radius of 7 around people, I'll try doing a server-wide butcher command and see if that kills off the mobs in unloaded chunks.
I thought of that, but are you sure it won't despawn peoples tamed wolves? And that's just a temporary solution too :\
Title: Re: Minecraft Beta
Post by: TrashMan on November 04, 2011, 12:41:08 pm
The server is wonky again...

IMHO, we could all chip in with a buck or two to help support the server...or finance a better one :P
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 04, 2011, 01:42:41 pm
Yeah, is the option to provide some funds still available?
Title: Re: Minecraft Beta
Post by: pecenipicek on November 04, 2011, 01:53:48 pm
qazwsx, how much luck did you have with using worldedit to fix **** like that?
It's usually reatively quick to get sorted, the main issue is the water level being one higher in 1.8. That, and if people have already begun building near the chunk discontinuitys. Otherwise I'll just mindlessly spam the smooth brush until it looks alright.

The server is set to load chunks in a radius of 7 around people, I'll try doing a server-wide butcher command and see if that kills off the mobs in unloaded chunks.
the water level is one lower for us here, hilariously enough.


i'll try mucking about with the smooth brush then.
Title: Re: Minecraft Beta
Post by: qazwsx on November 04, 2011, 03:16:57 pm
the water level is one lower for us here, hilariously enough.
Yeah, it probably is that, I don't really pay that much attention to what I'm doing >_>
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 04, 2011, 04:00:29 pm
I did something stupid. I was thinking I should water my cropland, so I dumped a bucket of water onto it. Now there's just this fountain of water all over the place. how do I make it go away?
Title: Re: Minecraft Beta
Post by: Belisarius on November 04, 2011, 04:32:26 pm
Grab an empty pit and search for the source of the fountain. Take the water from there and hope it was the source, then it should go away within a few seconds.
Title: Re: Minecraft Beta
Post by: Sandwich on November 04, 2011, 05:21:42 pm
Pit = bucket, I presume. :p
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 04, 2011, 06:21:23 pm
Thanks, but I already plugged up the source with a block and that was the end of it. It remained gone when I took the block away.

I also made an "well" in the cave so I have infinite water when I need it.


I just got rid of a lava spring btw. I see some mine cart tracks and wooden planks in a pit below me, so I'm starting to wonder if this is really a cave or if it is a dungeon. I also found two chests and a spider spawner this evening, which initiated my suspicions.

Furthermore, I hear a skeleton and I know he's somewhere below me but I can't see him. Should I hop down that 5 or 6 block drop and try to kill him or what?
Title: Re: Minecraft Beta
Post by: Sandwich on November 04, 2011, 06:32:14 pm
Minecart tracks and wooden planks generally (if they look unkempt) are abandoned mineshafts (as-in, game-generated, not just a mineshaft another player made and abandoned).
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 04, 2011, 07:37:42 pm
Minecart tracks and wooden planks generally (if they look unkempt) are abandoned mineshafts (as-in, game-generated, not just a mineshaft another player made and abandoned).

They certainly did look unkempt. Oh well.

I started working on a bunker mine on a nearby island. I dug down quite a ways and then started digging out a small room and ran across about 10 iron.

But yeah, since that's an abandoned mineshaft I could go back there I guess.

EDIT: Great. My bunker mine broke into another abandoned mineshaft.  :doubt: It's as if Minecraft refuses to let me avoid monsters.
Title: Re: Minecraft Beta
Post by: Flipside on November 04, 2011, 08:37:43 pm
It'a probably all part of the same system, mineshafts cover pretty hefty areas and are filled with Cave Spider Spawners, which are surrnounded by webs :) There's never much in the chests at the moment, hopefully in 1.9 more rewarding stuff such as potions will be in them.

Basically, when you are prepared, get down there with some torches and pickaxe, they are good places to find reserves of ore without having to dig too much, but watch out for those spawners ;)
Title: Re: Minecraft Beta
Post by: KyadCK on November 04, 2011, 09:04:01 pm
So I make a single player world to do some experiments, figured I would start a fresh one. This is the first thing I see:
(http://img687.imageshack.us/img687/4803/20111104205621.png)
(http://img26.imageshack.us/img26/5193/20111104205719.png)

For some reason the world generator was in a good mood, this is going to be fun.
Seed: 490679052238506762
Cords: X = 13, Z = 117
Title: Re: Minecraft Beta
Post by: Flipside on November 04, 2011, 09:11:00 pm
That's what the new terrain gen code does, it adds loads more variance to y-values, possibly too much now, but the steep slopes that creates isn't too compatible with the cave systems. Where you get sheer cliffs is where the difference between those two points on the y axis is close enough to be considered zero from a voxels' point of view ;) Alos, the new code makes the landscape much more 'mottled' with biomes, which probably doesn't help.

In my opinion, he needs to double the scale of the Biomes generated, and probably reduce the Y-Variance in the terrain gen to around 75%.

Still, it makes for some interesting scenery and building opportunities, which is probably the intention :)
Title: Re: Minecraft Beta
Post by: pecenipicek on November 05, 2011, 12:58:37 am
That's what the new terrain gen code does, it adds loads more variance to y-values, possibly too much now, but the steep slopes that creates isn't too compatible with the cave systems. Where you get sheer cliffs is where the difference between those two points on the y axis is close enough to be considered zero from a voxels' point of view ;) Alos, the new code makes the landscape much more 'mottled' with biomes, which probably doesn't help.

In my opinion, he needs to double the scale of the Biomes generated, and probably reduce the Y-Variance in the terrain gen to around 75%.

Still, it makes for some interesting scenery and building opportunities, which is probably the intention :)
what he needs to do is let us fiddle with the worldgen with more options than just "input seed, pray to satan"
Title: Re: Minecraft Beta
Post by: watsisname on November 05, 2011, 05:43:00 am
That's what the new terrain gen code does, it adds loads more variance to y-values, possibly too much now, but the steep slopes that creates isn't too compatible with the cave systems. Where you get sheer cliffs is where the difference between those two points on the y axis is close enough to be considered zero from a voxels' point of view ;) Alos, the new code makes the landscape much more 'mottled' with biomes, which probably doesn't help.

In my opinion, he needs to double the scale of the Biomes generated, and probably reduce the Y-Variance in the terrain gen to around 75%.

Still, it makes for some interesting scenery and building opportunities, which is probably the intention :)
what he needs to do is let us fiddle with the worldgen with more options than just "input seed, pray to satan"

This, a thousand times this!
Title: Re: Minecraft Beta
Post by: -Sara- on November 05, 2011, 09:07:27 am
This appeared on the RHX-server (or whatever we call it nowadays)

(http://img43.imageshack.us/img43/9195/20111103223022.jpg)

For who has some use for it I can pass on the coords! It has a lake and a valley behind it, which is surrounded by hillsides, very nice.

As for other random stuff, the landscape generator gave us swatziville. How silly! (Yes, it's really randomly generated :S).

(http://img225.imageshack.us/img225/5271/swatziville.jpg)

I suggest changing the road a little! It's the old '/warp npctown'.

Title: Re: Minecraft Beta
Post by: FlamingCobra on November 05, 2011, 09:21:30 am
If I find a cave entrance a ways off from home what is a good way to keep track of where it is? I live in a forest biome that is totally overgrown with trees so it is kind of hard to see things and it is easy to get disoriented since everything looks the same.
Title: Re: Minecraft Beta
Post by: Flipside on November 05, 2011, 09:56:14 am
I started by building a large tower of dirt and covering it with torches till I could get something more permanent on the go. That said, Dynmap is a blessing in multiplayer :)
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 05, 2011, 10:34:53 am
I started by building a large tower of dirt and covering it with torches till I could get something more permanent on the go. That said, Dynmap is a blessing in multiplayer :)

Basically what I started doing? I started building a 1x1 spire of stone and put ladders on it so I could climb back up and build it higher when I returned. I plan to put torches on the top. Kind of like a skinny lighthouse.

EDIT: But what if you hit F3 and wrote down the coordinates?
Title: Re: Minecraft Beta
Post by: Flipside on November 05, 2011, 10:48:08 am
F3 can work, but it can mean you are looking so hard at your co-ordinates that you aren't looking where you are going. Done that myself and fell into a huge hole :/
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 05, 2011, 11:36:09 am
I spawned at this really awesome place when I used the winning lottery numbers for 11/2/2011 (121434394636) as a seed but I didn't write down the spawn coordinates. Long story short, I found out you don't normally spawn there. And I have no idea where that place was. I flew around in creative looking for it for hours. Now I'm pissed.  :mad:
Title: Re: Minecraft Beta
Post by: TrashMan on November 05, 2011, 11:58:19 am

As for other random stuff, the landscape generator gave us swatziville. How silly! (Yes, it's really randomly generated :S).

(http://img225.imageshack.us/img225/5271/swatziville.jpg)

I suggest changing the road a little! It's the old '/warp npctown'.


No, I suggest not touching it.

All this swastika scare-craze is redicolous.
Title: Re: Minecraft Beta
Post by: achtung on November 05, 2011, 12:30:34 pm
No, I suggest not touching it.

All this swastika scare-craze is redicolous.

I agree.
Title: Re: Minecraft Beta
Post by: qazwsx on November 05, 2011, 12:48:36 pm
No, I suggest not touching it.

All this swastika scare-craze is redicolous.

I agree.
Yeah, I'm not going to edit it.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 05, 2011, 12:57:59 pm
Can you grow stuff underground with torches?
Title: Re: Minecraft Beta
Post by: Scotty on November 05, 2011, 01:23:33 pm
You could in 1.7, at the very least.
Title: Re: Minecraft Beta
Post by: pecenipicek on November 05, 2011, 01:50:59 pm
Can you grow stuff underground with torches?
yup. you just need tons of space.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 05, 2011, 02:53:38 pm
You could in 1.7, at the very least.
Can you grow stuff underground with torches?
yup. you just need tons of space.
Thx.

Enderman activity on the rise. Is that supposed to happen?
Title: Re: Minecraft Beta
Post by: qazwsx on November 05, 2011, 04:08:25 pm
Dynmap updated:
HD map finally working
Co-ords of mouse listed in dynmap.

Really should have got that sorted a long time ago...
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 05, 2011, 06:24:32 pm
I killed a whole lot of cows early in the game for food. Now I can't seem to find any and I need milk. When will they come back?

Also, how many eggs do I need before starting a chicken farm?
Title: Re: Minecraft Beta
Post by: StarSlayer on November 05, 2011, 08:44:24 pm
(http://i41.tinypic.com/118ktxg.png)

My humble build, still in progress and much left to be done.
Title: Re: Minecraft Beta
Post by: -Sara- on November 05, 2011, 11:15:45 pm
No, I suggest not touching it.

All this swastika scare-craze is redicolous.

Rhetorical sarcasm ≠* suggestion. :rolleyes:

Not getting rhetorical sarcasm and a bit of baiting =  :no:
Actually answering anything rhetoric on personal impulse =  :no: :no:
Others taking it serious because the first one did = :wakka:

Oh come on, don't impulsive at a bit of faux generic carebearing. If somethings said it doesn't also mean someone means it or is crazing. :D


* : ≠ means 'is not the same as'

Title: Re: Minecraft Beta
Post by: pecenipicek on November 05, 2011, 11:32:23 pm
Dynmap updated:
HD map finally working
Co-ords of mouse listed in dynmap.

Really should have got that sorted a long time ago...
i seriously suggest you also switch the tiles from png's to jpeg's. if you arent using day/night transitions on the map, there's no downside to jpg's.


Also, you silly man, wy no iso_SE_30_hires? :p

(ideally you'd be able to define different update triggers for different maptypes..... but one can dream :p )
Title: Re: Minecraft Beta
Post by: Flipside on November 06, 2011, 02:48:00 am
No, I suggest not touching it.

All this swastika scare-craze is redicolous.

Rhetorical sarcasm ≠* suggestion. :rolleyes:

Not getting rhetorical sarcasm and a bit of baiting =  :no:
Actually answering anything rhetoric on personal impulse =  :no: :no:
Others taking it serious because the first one did = :wakka:

Oh come on, don't impulsive at a bit of faux generic carebearing. If somethings said it doesn't also mean someone means it or is crazing. :D


* : ≠ means 'is not the same as'



To be honest, I thought you were joking about doing the last 'arm' on the shape for giggles, rather than changing the others :nervous: I've obviously been on the Internet too long ;)

Title: Re: Minecraft Beta
Post by: -Sara- on November 06, 2011, 07:20:41 am
No, I suggest not touching it.

All this swastika scare-craze is redicolous.

Rhetorical sarcasm ≠* suggestion. :rolleyes:

Not getting rhetorical sarcasm and a bit of baiting =  :no:
Actually answering anything rhetoric on personal impulse =  :no: :no:
Others taking it serious because the first one did = :wakka:

Oh come on, don't impulsive at a bit of faux generic carebearing. If somethings said it doesn't also mean someone means it or is crazing. :D


* : ≠ means 'is not the same as'



To be honest, I thought you were joking about doing the last 'arm' on the shape for giggles, rather than changing the others :nervous: I've obviously been on the Internet too long ;)

Crossed my mind, it'd be one heck of a meta-trolling! :D But no. :p
Title: Re: Minecraft Beta
Post by: TrashMan on November 06, 2011, 09:18:22 am
It's slowly time for me to open up New Trashmania to construction projects.

The wall isn't finished, the but the main road is and I'll be finishing some side roads. The storage is stocked full, so there's enough for proper city building to start.
Naturally, what ever medieval-ish city needs is:
- armory
- barracks
- baker
- mill
- blacksmith
- jail
- courthouse
- apothacary
- church/cathedral (done)
- mansions
- houses
- mage towers
- guilds
- marketplace
 etc, etc....

The storage and area is open to you folks. But if you decide to build something, run it by me first, k?

EDIT: Sara, your tunnel now has one additional entrance/exit..straight up. Bored down to help JC and we ended up in your tunnel. Entrance/exit is marked.
Title: Castle Building
Post by: FlamingCobra on November 06, 2011, 09:27:55 am
If anyone here has ever built a castle in Minecraft, I would like to know if he/she did extensive planning beforehand or if that person just started building and kinda went with it.
Title: Re: Minecraft Beta
Post by: Commander Zane on November 06, 2011, 09:37:19 am
Also, how many eggs do I need before starting a chicken farm?
Hahahahaha. Eggs for making chicken farms are horribly unreliable. If it's 1.9.5 just give chickens wheat and breed them. If it isn't then sorry, you'll be using about 100 eggs just to get eight chickens to appear (At least with my luck).
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 06, 2011, 09:43:45 am
Also, how many eggs do I need before starting a chicken farm?
Hahahahaha. Eggs for making chicken farms are horribly unreliable. If it's 1.9.5 just give chickens wheat and breed them. If it isn't then sorry, you'll be using about 100 eggs just to get eight chickens to appear (At least with my luck).
It's 1.8.1 and I already have 4 chickens from eggs
Title: Re: Minecraft Beta
Post by: achtung on November 06, 2011, 10:03:58 am
Also, how many eggs do I need before starting a chicken farm?
Hahahahaha. Eggs for making chicken farms are horribly unreliable. If it's 1.9.5 just give chickens wheat and breed them. If it isn't then sorry, you'll be using about 100 eggs just to get eight chickens to appear (At least with my luck).
It's 1.8.1 and I already have 4 chickens from eggs

You'll need about 32 or so to get started. If you're playing on qaz's server, I can give you that many.
Title: Re: Minecraft Beta
Post by: Jeryko on November 06, 2011, 10:38:49 am
Do slimes spawn much on Qaz's server?  Been around quite a bit, deep down and haven't been able to find/hear any.  Looking to make sticky pistons
Title: Re: Minecraft Beta
Post by: Retsof on November 06, 2011, 10:46:08 am
Do slimes spawn much on Qaz's server?  Been around quite a bit, deep down and haven't been able to find/hear any.  Looking to make sticky pistons
Slimes only spawn on certain chunks, so you have to be lucky.
Title: Re: Minecraft Beta
Post by: pecenipicek on November 06, 2011, 01:06:49 pm
Do slimes spawn much on Qaz's server?  Been around quite a bit, deep down and haven't been able to find/hear any.  Looking to make sticky pistons
Slimes only spawn on certain chunks, so you have to be lucky.
if you know the world seed, you can check in which chunks via some java apps or somesuch
Title: Re: Minecraft Beta
Post by: Commander Zane on November 06, 2011, 01:23:46 pm
Or Rei's Minimap that lets you highlight the chunks ingame.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 06, 2011, 01:32:24 pm
I started a new world today. It is mostly grassland in my area. Less so near my spawn point, but I needed a flat location to build my castle on when I get enough stone. To the left of my spawn point must be a swampy area since there are a lot of trees and all of them have vines. And there are mushrooms. Directly in front of my spawn point is a mountainous area. It seems rich with resources but would require either a lot of ladders or extensive use of staircases. There are a lot of cave entrances all over the place.

There are no cows or sheep in sight, but there are chickens everywhere. There are also some scattered pigs. There are plenty of ponds about the grassland so growing sugarcane will be easy. Of course I will be to grow more wheat than I could ever consume.

However, everything in the grassland looks the same, so it's easy to get lost. It makes it even harder to find your way home when you live in a rabbit-hole. And you don't have a bed yet, so even if you did have a compass you couldn't find your way home.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 06, 2011, 01:45:45 pm
My first castle like structure I barely planned at all. I just sort of made a mountain into my fort. :P

My castle on the server however took considerably more planning, especially the towers and walls. I did however, flow with the shape of the island I was building on and worked with what space I had. Except for that island qaz 'appeared' for me. :nervous:
Title: Re: Minecraft Beta
Post by: qazwsx on November 06, 2011, 03:53:54 pm

Do slimes spawn much on Qaz's server?  Been around quite a bit, deep down and haven't been able to find/hear any.  Looking to make sticky pistons
Slimes only spawn on certain chunks, so you have to be lucky.
if you know the world seed, you can check in which chunks via some java apps or somesuch
world seed is "gargamel"
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 06, 2011, 04:36:14 pm
My first castle like structure I barely planned at all. I just sort of made a mountain into my fort. :P

My castle on the server however took considerably more planning, especially the towers and walls. I did however, flow with the shape of the island I was building on and worked with what space I had. Except for that island qaz 'appeared' for me. :nervous:

:nervous: how do you 'appear' an island?

I'm thinking about laying out a 30x30 square and then building a 3x3 spiral staircase in each corner and then surrounding those with rock walls to make towers. And then just going from there. Is that a good idea?
Title: Re: Minecraft Beta
Post by: KyadCK on November 06, 2011, 04:39:01 pm
Or you can use Rei's minimap to find slimes:
(http://img404.imageshack.us/img404/7080/unled3z.png)

Easier, and you get a cool minimap.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 06, 2011, 07:48:27 pm
(http://i44.tinypic.com/rlatn9.jpg)

I dunno... should I explore it? It looks scary as hell.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 06, 2011, 08:22:57 pm

That looks damn cool! Like you're gaping into another world... filled with pigs! :lol: Before exploring be sure to prepare lots of wood for extra tools and torches, that's what I would do.
Or you can use Rei's minimap to find slimes:
(http://img404.imageshack.us/img404/7080/unled3z.png)

Easier, and you get a cool minimap.
How do get rid of the hotkeys for the minimap? Like 'm' for example so I can actually type it in the chatbox.
Title: Re: Minecraft Beta
Post by: KyadCK on November 06, 2011, 09:55:11 pm
Well, in SMP, if the chat box is active, the hotkeys are not. To disable the "key is 'M'" thing top right, M -> minimap options -> Show MenuKey -> disable. If you mean change the key entirely, then M -> keyconfig.
Title: Re: Minecraft Beta
Post by: Killer Whale on November 06, 2011, 10:07:14 pm
Where is Trashmania.
Title: Re: Minecraft Beta
Post by: KyadCK on November 06, 2011, 11:04:23 pm
Where is Trashmania.
There it is! Big map. Needed spawn for reference and I zoomed out as far as I could.
(http://img715.imageshack.us/img715/8508/unled3hl.png)
Title: Re: Minecraft Beta
Post by: Killer Whale on November 06, 2011, 11:45:35 pm
Thanks. Just realised just how big the map is. Woah. (not from that image, from panning around dynamap)
Title: Re: Minecraft Beta
Post by: Mongoose on November 07, 2011, 12:38:47 am
I like that my work so far no longer looks like a random tan rectangle on the map.  Now it's a random gray rectangle!
Title: Re: Minecraft Beta
Post by: qazwsx on November 07, 2011, 02:10:18 am
Thanks. Just realised just how big the map is. Woah. (not from that image, from panning around dynamap)
It's over 800MB in size and over 40km^2 in area.
Title: Re: Minecraft Beta
Post by: Killer Whale on November 07, 2011, 02:38:18 am
I start in my mine (a 43*21*14 rectanglular hole with shafts leading down the shorter side) and I want to dig a tunnel to trashmania. I start digging a little diagonal tunnel and end up hitting some cobble, I suspect it could be a dungeon or someone's mine. I figure I can replace it so I dig a hole in it and find myself in a room with a staircase leading down it and concealed behind a lava fall. I shore up my hole, and dig my tunnel around it before continuing. I continue on and after a while I end up in a huge tunnel which looks like it was mined by TNT at bedrock level (I assume it's Sara's), I take a little look down it before getting attacked by a huge slime I can't even hit, after a time I dodge past it and get back to my tunnel. I decide there's probably more likely to be more mines near bedrock (where my tunnel is) so I go up and over Sara's tunnel. I dig a bit further then I hit a massive TNT cavern.
For goodness sake, how much stuff is down here!! I'm just trying to dig a tiny 2 wide (diagonal, 1 wide when straight) underground path with a 2m roof and it can't help but keep on hitting into other projects!

PS Why is this cavern so huge, it makes it hard to circumvent!
PSS ran into 4 more mines and a mushroom farm. Barely half way there.
Title: Re: Minecraft Beta
Post by: headdie on November 07, 2011, 02:45:44 am
random thought, it would be cool if you could use the dynamap to place navigation markers both by the admins for all and individual players for themselves

[/random musing]
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 07, 2011, 03:33:34 am
I saw Sara's cave system too, thanks to Trashman I have a shortcut into these enourmous halls. I personally put up a big cave to a secondary project I ran into - a beautiful mountain and a small valley. Couldn't help myself but wanting to build a castle there but it means I have to lower the surroundings massively to make it look much more imposing than it does now. Worked all evening on one side, but I already know that I need Qaz to fix the terrain around it so I don't get RSI from all the block smashing. I have to work another eight hours with a mouse at work every day yknow ;).

My keep looks much better now, though I still need to fix some things. Also need some help with interior design cause it looks pretty empty.

Man I love this game. To realize Skyrim's around the corner and suddenly i'm happy even if it were delayed by three months. ;)
Title: Re: Minecraft Beta
Post by: TrashMan on November 07, 2011, 03:40:31 am
Where is Trashmania.
There it is! Big map. Needed spawn for reference and I zoomed out as far as I could.
(http://img715.imageshack.us/img715/8508/unled3hl.png)

FYI - Trashmania extends from that thing below the "s" in Spawn Point all the way down to that wooden pirate ship.
Title: Re: Minecraft Beta
Post by: Grimper on November 07, 2011, 08:16:10 am
Or you can use Rei's minimap to find slimes:
No one is ever gonna find slimes :(

Normal hostile mob spawns are screwed up as is, and slimes are far more rare. Gonna have to fix the issue we have atm before we can find any of them.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 07, 2011, 08:36:06 am
I start in my mine (a 43*21*14 rectanglular hole with shafts leading down the shorter side) and I want to dig a tunnel to trashmania. I start digging a little diagonal tunnel and end up hitting some cobble, I suspect it could be a dungeon or someone's mine. I figure I can replace it so I dig a hole in it and find myself in a room with a staircase leading down it and concealed behind a lava fall. I shore up my hole, and dig my tunnel around it before continuing. I continue on and after a while I end up in a huge tunnel which looks like it was mined by TNT at bedrock level (I assume it's Sara's), I take a little look down it before getting attacked by a huge slime I can't even hit, after a time I dodge past it and get back to my tunnel. I decide there's probably more likely to be more mines near bedrock (where my tunnel is) so I go up and over Sara's tunnel. I dig a bit further then I hit a massive TNT cavern.
For goodness sake, how much stuff is down here!! I'm just trying to dig a tiny 2 wide (diagonal, 1 wide when straight) underground path with a 2m roof and it can't help but keep on hitting into other projects!

PS Why is this cavern so huge, it makes it hard to circumvent!
PSS ran into 4 more mines and a mushroom farm. Barely half way there.
Sounds like you might have happened upon my 'secret' lair with the lava fall. That place is pretty near spawn so of course you'll run into many, many mines.
Title: Re: Minecraft Beta
Post by: KyadCK on November 07, 2011, 10:12:52 am
Or you can use Rei's minimap to find slimes:
No one is ever gonna find slimes :(

Normal hostile mob spawns are screwed up as is, and slimes are far more rare. Gonna have to fix the issue we have atm before we can find any of them.

What issue? Mobs work just fine, and I can even find slimes every now and again. Ask Trashman to share, I'm sure he'd love to by this point.

Thanks. Just realised just how big the map is. Woah. (not from that image, from panning around dynamap)
It's over 800MB in size and over 40km^2 in area.

Makes you wonder where it all is, because we certailny don't use 40km^2 worth of space. Damn our adventuring ways.  :p
Title: Re: Minecraft Beta
Post by: Grimper on November 07, 2011, 10:28:47 am
Build a mob trap and see what happens, or go check out mine. Trashmans place is the exception not the norm, he seems to be hogging all the mobs.
Title: Re: Minecraft Beta
Post by: KyadCK on November 07, 2011, 10:57:01 am
Build a mob trap and see what happens, or go check out mine. Trashmans place is the exception not the norm, he seems to be hogging all the mobs.

So ask him to light up the area, it isn't his fault nor is the server erroring in any way. There is a mob limit, and most of those mobs are taken up by Trashman's area for reasons unknown, and a fair number (annoying squid included) are around the Fenris (Probably 10-15ish at the most at any given time. Add that to Trashman's 40+... lot of mobs). Also, remember that the chunk the trap is in needs to be active for it to work, meaning someone must be in the area.

Also, Fenris Station has a mob grinder (it would be that interesting glass + water + lava thing). It hasn't been 'active' in weeks (see: spawners were removed), but I still see a zombie come up every once and a while.
Title: Re: Minecraft Beta
Post by: Mongoose on November 08, 2011, 03:06:52 am
I'd almost forgotten about this spectacular series of outcroppings and cliffs a mountain or two over from where I'm working.  It's probably a better spot for the idea I'm fooling around with, but it honestly looks so cool that I almost think it'd be a shame to mess up.  In any case, what I'm doing now is probably one of the first times in my life I've attempted something creative by plopping stuff down and seeing what happens.  I don't know if it'll come out anywhere remotely near decent, but if it does, I'll drag someone up to take a look.
Title: Re: Minecraft Beta
Post by: headdie on November 08, 2011, 03:01:33 pm
A few screen grabs near my new area of operation, in an area of the server generated since the 1.8 upgrade.

(http://img440.imageshack.us/img440/4201/20111108143243.png)
(http://img46.imageshack.us/img46/7011/20111108143257.png)
(http://img228.imageshack.us/img228/7752/20111108143302.png)
(http://img16.imageshack.us/img16/9796/20111108143353.png)
(http://img510.imageshack.us/img510/9535/20111108170504.png)
Title: Re: Minecraft Beta
Post by: Sandwich on November 08, 2011, 04:06:37 pm
Am I the only one that doesn't like the 1.8+ hill generation code very much? They tend to be very steep and un-climbable, and IMO they shouldn't be in their own exclusive biome, either... there's nothing wrong with a mountainous desert, mountainous snow, etc... obviously some biomes are defined by their terrain (plains, swamps, oceans, etc), but others are more weather-related and should be able to be mountainous.
Title: Re: Minecraft Beta
Post by: Mongoose on November 08, 2011, 07:36:37 pm
It is sort of strange how that works out.  I've managed to get fairly adept at working my way up and over mountains, since I plopped myself down right in the middle of them, but it would be nice to have things a bit less steep, and it'd definitely be nice to have more height variation in other biomes.  On the plus side, though, the current code makes for some fantastic-looking cliff formations.

Speaking of, Revenant, you're the one with the cool greenhouse and obsidian hut at the end of your subway, right?  I didn't even notice it until I happened to be scrolling around the dynmap last night.  It's only about a day's walk from where I'm set up, so Grimper and I wandered around a bit.  The landscape around there is nothing short of spectacular. :)

It's funny, but I'm not even sure what the heck I'm doing at the moment myself.  I've built a series of wooden platforms on cliff faces overlooking a valley, and I have this vague idea of a treehouse-esque complex, but I'm not even sure if it'll make structural sense.  On top of that, I might be pushing the maximum height if I decide to make the thing too tall.
Title: Re: Minecraft Beta
Post by: KyadCK on November 08, 2011, 09:24:24 pm
Big enough change to share here, as Fenris has gotten some real upgrades! :D
(http://img803.imageshack.us/img803/9065/20111108212104.png)
(http://img573.imageshack.us/img573/4756/20111108212029.png)
Title: Re: Minecraft Beta
Post by: achtung on November 08, 2011, 09:45:29 pm
I'd almost forgotten about this spectacular series of outcroppings and cliffs a mountain or two over from where I'm working.  It's probably a better spot for the idea I'm fooling around with, but it honestly looks so cool that I almost think it'd be a shame to mess up.  In any case, what I'm doing now is probably one of the first times in my life I've attempted something creative by plopping stuff down and seeing what happens.  I don't know if it'll come out anywhere remotely near decent, but if it does, I'll drag someone up to take a look.

I know the miuntains youre talking about, seeing a sunset from the highest one is awesome.
Title: Re: Minecraft Beta
Post by: deathfun on November 09, 2011, 03:12:27 am
I have no idea what miuntains you're talking about
Title: Re: Minecraft Beta
Post by: esarai on November 09, 2011, 06:26:20 am
I have discovered that there are two sure signs players can use to figure out if they've crossed into a region I am active in.  Firstly, there will be planes and helicopters and starships everywhere.  Secondly, there will be tnt, everywhere.  Unfortunately, the TNT bit is rather unfortunate as last night someone's house exploded after I decided to line the top floor with boom and they thought punching it with flint and tinder was a good idea.
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 09, 2011, 06:44:15 am
I have discovered that there are two sure signs players can use to figure out if they've crossed into a region I am active in.  Firstly, there will be planes and helicopters and starships everywhere.  Secondly, there will be tnt, everywhere.  Unfortunately, the TNT bit is rather unfortunate as last night someone's house exploded after I decided to line the top floor with boom and they thought punching it with flint and tinder was a good idea.

Awesome, Esarai, I love each of your ships so I should definitely explore around and see if i can spot your ships hovering above. ;) This is also in Qaz's server, right?

Furthermore, I hereby would like to ask Qaz to look into raising the 128 height limit to 256 or 512, my first tower is reaching the limit and it is far from high enough for my taste. ;)
Title: Re: Minecraft Beta
Post by: headdie on November 09, 2011, 07:20:13 am
I have discovered that there are two sure signs players can use to figure out if they've crossed into a region I am active in.  Firstly, there will be planes and helicopters and starships everywhere.  Secondly, there will be tnt, everywhere.  Unfortunately, the TNT bit is rather unfortunate as last night someone's house exploded after I decided to line the top floor with boom and they thought punching it with flint and tinder was a good idea.

Awesome, Esarai, I love each of your ships so I should definitely explore around and see if i can spot your ships hovering above. ;) This is also in Qaz's server, right?

Furthermore, I hereby would like to ask Qaz to look into raising the 128 height limit to 256 or 512, my first tower is reaching the limit and it is far from high enough for my taste. ;)

I thought 127 is a hard coded limit for placing blocks
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 09, 2011, 07:42:27 am
I have discovered that there are two sure signs players can use to figure out if they've crossed into a region I am active in.  Firstly, there will be planes and helicopters and starships everywhere.  Secondly, there will be tnt, everywhere.  Unfortunately, the TNT bit is rather unfortunate as last night someone's house exploded after I decided to line the top floor with boom and they thought punching it with flint and tinder was a good idea.

Awesome, Esarai, I love each of your ships so I should definitely explore around and see if i can spot your ships hovering above. ;) This is also in Qaz's server, right?

Furthermore, I hereby would like to ask Qaz to look into raising the 128 height limit to 256 or 512, my first tower is reaching the limit and it is far from high enough for my taste. ;)

I thought 127 is a hard coded limit for placing blocks

I thought so too at first, then this particular picture piqued my interest:

http://www.minecraftwiki.net/wiki/File:Hunger.png

especially the summary text below, "Picture that notch posted in his Twitter. A Hunger bar and experience bar. Also showing new height limit of 512." Asked yesterday to I believe Kyad and was answered that it has become a variable setting, thus able to be changed apparently. Could be me misunderstanding though, this the question if Qaz can look into it.
Title: Re: Minecraft Beta
Post by: headdie on November 09, 2011, 08:01:12 am
interesting but it could also be a 1.9pre shot, i have notch on my twitter so just trying to find it atm

edit, i fail the info below says its july oops
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 09, 2011, 09:31:53 am
No problem ;) I just hope Qaz will be able to/want to upgrade the height limit, I'm sure I'm not the only one that could do a lot more with that. Perhaps I picked a bad spot in a higher area that make the 127 limit feel so low though, but as said, it requires terrain editing to fix or I won't be done in a week of block smashing.
Title: Re: Minecraft Beta
Post by: Commander Zane on November 09, 2011, 09:48:50 am
I have discovered that there are two sure signs players can use to figure out if they've crossed into a region I am active in.  Firstly, there will be planes and helicopters and starships everywhere.  Secondly, there will be tnt, everywhere.  Unfortunately, the TNT bit is rather unfortunate as last night someone's house exploded after I decided to line the top floor with boom and they thought punching it with flint and tinder was a good idea.

Awesome, Esarai, I love each of your ships so I should definitely explore around and see if i can spot your ships hovering above. ;) This is also in Qaz's server, right?

Furthermore, I hereby would like to ask Qaz to look into raising the 128 height limit to 256 or 512, my first tower is reaching the limit and it is far from high enough for my taste. ;)

I thought 127 is a hard coded limit for placing blocks

I thought so too at first, then this particular picture piqued my interest:

http://www.minecraftwiki.net/wiki/File:Hunger.png

especially the summary text below, "Picture that notch posted in his Twitter. A Hunger bar and experience bar. Also showing new height limit of 512." Asked yesterday to I believe Kyad and was answered that it has become a variable setting, thus able to be changed apparently. Could be me misunderstanding though, this the question if Qaz can look into it.
There's also this video, not sure what version it is, 1.7.3 maybe using yMOD. (http://www.youtube.com/watch?v=3VjYjfrwsTw)

Another note, Rei's Minimap was updated readding cavemapping and entity radar, the radar is a server-side feature so only hosts can allow it by modifying the MoTD to enable it.
Title: Re: Minecraft Beta
Post by: Flipside on November 09, 2011, 10:40:07 am
Found a way to farm cave-spiders that can be done AFK today :)
Title: Re: Minecraft Beta
Post by: Dark RevenantX on November 09, 2011, 11:11:25 am
Speaking of, Revenant, you're the one with the cool greenhouse and obsidian hut at the end of your subway, right?  I didn't even notice it until I happened to be scrolling around the dynmap last night.  It's only about a day's walk from where I'm set up, so Grimper and I wandered around a bit.  The landscape around there is nothing short of spectacular. :)

That's actually not my stuff.  I really don't know who made that stuff; all I made is that extremely long/boring subway.
Title: Re: Minecraft Beta
Post by: Sandwich on November 09, 2011, 11:21:08 am
The height limit thing that was changed was altering the game code so that everything that relied on the map height limit referenced one single variable instead of having 127 hard-coded everywhere. All it does is make it easier for mods to change the limit.
Title: Re: Minecraft Beta
Post by: Mongoose on November 09, 2011, 11:24:18 am
Huh, so the mystery continues.  Whoever's there sure picked a cool spot to set up, though.
Title: Re: Minecraft Beta
Post by: Retsof on November 09, 2011, 12:12:12 pm
The height limit thing that was changed was altering the game code so that everything that relied on the map height limit referenced one single variable instead of having 127 hard-coded everywhere. All it does is make it easier for mods to change the limit.
And, oddly enough, I don't think I've seen anyone do it yet.
Title: Re: Minecraft Beta
Post by: Commander Zane on November 09, 2011, 12:33:26 pm
Cubic Chunks for 1.8.1. (http://www.minecraftforum.net/topic/310298-181robintons-mods/#CubicChunks)
Title: Re: Minecraft Beta
Post by: KyadCK on November 09, 2011, 02:10:20 pm
Cubic Chunks for 1.8.1. (http://www.minecraftforum.net/topic/310298-181robintons-mods/#CubicChunks)

Tried it, got it working, found some cool results, like... water that goes from Y = 63 to Y = -20. I have yet to find out how someone made this though, which is far more awesome:
(http://img853.imageshack.us/img853/2430/mountainsw.png)

Here is a copy of a 1.8.1 .jar with all the needed mods pre-installed (http://www.mediafire.com/download.php?cdsybu864od5s2h), do NOT open your old worlds with this, they are a pain to change back.

EDIT: My bad, linked my tweaked version, updated with the 'normal' one.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 09, 2011, 02:46:30 pm
Best way to deal with endermen?



Best way to deal with multiple endermen?
Title: Re: Minecraft Beta
Post by: Mongoose on November 09, 2011, 03:03:52 pm
Oh wow.  Now those are mountains.
Title: Re: Minecraft Beta
Post by: headdie on November 09, 2011, 03:08:58 pm
Best way to deal with endermen?



Best way to deal with multiple endermen?

floating buildings.

bright light seems to help

also they take damage from water

also read http://www.minecraftwiki.net/wiki/Enderman
Title: Re: Minecraft Beta
Post by: deathfun on November 09, 2011, 03:17:37 pm
Oh wow.  Now those are mountains.

No kidding
I want


Title: Re: Minecraft Beta
Post by: KyadCK on November 09, 2011, 03:27:17 pm
Oh wow.  Now those are mountains.

No kidding
I want

Getting closer: http://img14.imageshack.us/img14/9039/20111109152517.png
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 09, 2011, 04:52:50 pm
Best way to deal with endermen?



Best way to deal with multiple endermen?

floating buildings.

bright light seems to help

also they take damage from water

also read http://www.minecraftwiki.net/wiki/Enderman

I meant like if I'm in a cave and he's being a douche and blocking my way to an important resource. Of course, you're right. I ought to bring a bucket of water with me next time. Maybe I should make a well near the entrance of the cave.
Title: Re: Minecraft Beta
Post by: Aardwolf on November 09, 2011, 05:57:10 pm
If you've got a decent weapon (e.g. iron or diamond sword), Endermen aren't so tough. Just aim for the bottom part of 'em so they don't teleport away.
Title: Re: Minecraft Beta
Post by: deathfun on November 09, 2011, 06:00:24 pm
Oh wow.  Now those are mountains.

No kidding
I want

Getting closer: http://img14.imageshack.us/img14/9039/20111109152517.png

D:
Holy****ing****
Title: Re: Minecraft Beta
Post by: Mongoose on November 09, 2011, 06:08:25 pm
So there was a bit of interesting "griefing" going on over the past day or two.  I was hearing a strange semi-repetitive thumping noise near my house that I at first thought was either an audio glitch or my speakers going on the fritz.  Turns out that someone had created a simple yet elegant redstone clock attached to a note block and buried it in a little tunneled-out area right next to the entrance of my mine.  They even went so far as to hide their entrance with smoothstone; the cobblestone they used to plug up the entryway inside was the only clue to how they'd come in.  Apparently a few other people had similar devices near their home bases; Grimper helped me find mine with the aid of some chunk error kung-fu.  Whoever did this was a pretty slick operator.
Title: Re: Minecraft Beta
Post by: pecenipicek on November 09, 2011, 06:51:37 pm
So there was a bit of interesting "griefing" going on over the past day or two.  I was hearing a strange semi-repetitive thumping noise near my house that I at first thought was either an audio glitch or my speakers going on the fritz.  Turns out that someone had created a simple yet elegant redstone clock attached to a note block and buried it in a little tunneled-out area right next to the entrance of my mine.  They even went so far as to hide their entrance with smoothstone; the cobblestone they used to plug up the entryway inside was the only clue to how they'd come in.  Apparently a few other people had similar devices near their home bases; Grimper helped me find mine with the aid of some chunk error kung-fu.  Whoever did this was a pretty slick operator.
i immediately got reminded of this (http://www.youtube.com/watch?v=Tx1XIm6q4r4)


XD
Title: Re: Minecraft Beta
Post by: Mongoose on November 09, 2011, 09:41:56 pm
I love that thing. :lol:
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 09, 2011, 11:53:51 pm
My cousins have been repeating that for so many times now I can even listen to it...

Anyway, what other places has this 'griefing' occurred. My places never seem to get griefed, 'cept for once by lightning. :rolleyes:
Title: Re: Minecraft Beta
Post by: Sandwich on November 10, 2011, 07:23:38 am
Anyway, what other places has this 'griefing' occurred.

Actually, on my way back from JC's house (I was helping him find and eliminate another "ticker"), I heard another one somewhere around the castle with the burning netherrack wayposts, above and to the right of JC's place on the dynmap. I didn't have any chunk errors to help me find it though.
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 10, 2011, 07:33:34 am
Anyway, what other places has this 'griefing' occurred.

Actually, on my way back from JC's house (I was helping him find and eliminate another "ticker"), I heard another one somewhere around the castle with the burning netherrack wayposts, above and to the right of JC's place on the dynmap. I didn't have any chunk errors to help me find it though.

Thanks for pointing out, I should look into that today. It's definitely creative and I suppose any activity is better than none (that's why we're on a multiplayer server ;) ) the whole chase for the, "ticker" cost me a lot of time.

So far having what i'm starting to call a 'Keep' (first thing i built) and a 'Fort' (the castle-like structure on the mountain further away), both will be worked on, and are connected by a tunnel system. I hope to have someone good with interior design to assist me with the Keep's interiors to make it look a lot more homely, and i'm thinking of ways to build very compact blacksmiths (where the craft box will be placed), a storehouse (probably) and other similar structures to make it all look more authentic. Plenty to do, that's for sure ;)
Title: Re: Minecraft Beta
Post by: Dark RevenantX on November 10, 2011, 09:36:44 am
Huh, so the mystery continues.  Whoever's there sure picked a cool spot to set up, though.

I was the first guy to find it and set up shop there, but apparently someone else got there too.
Title: Re: Minecraft Beta
Post by: -Sara- on November 10, 2011, 11:01:10 am
For the testers among you: http://twitter.com/#!/notch/status/134618389040726016

Also: There is a food dispenser at the spawn road now. There've been a real load of "omg I'm starvingz!" comments from newcomers. This is a remedy for that.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 10, 2011, 01:22:49 pm
Pred, in your honest opinion, how many square feet/blocks should a castle cover in area?
Title: Re: Minecraft Beta
Post by: StarSlayer on November 10, 2011, 01:46:27 pm
I generally find a suitable mountain/hill formation, start at the top and convert it into a fortress as I descend.  I find it works well since the mountain provides a descent amount of building material as I go and is protected from mobs.  As for size, it really depends on what you want to build, a simple block house, a motte and bailey or some giant fortress monastery or citadel.  I'd take a look at actual castles to get an idea for what you want to build.
Title: Re: Minecraft Beta
Post by: Scourge of Ages on November 10, 2011, 03:00:43 pm
Also: There is a food dispenser at the spawn road now. There've been a real load of "omg I'm starvingz!" comments from newcomers. This is a remedy for that.
That's definitely something that happened to me. While I was still running around, looking at all the cool stuff, there were two things I missed the most: food, and a minecart.
I ran across a few farms fortunately, and harvested (and replanted, of course) what wheat I could, but there were a few hungry moments out there. As to the minecart, I think I just ran everywhere until I found a nice place to build a mine.
Title: Re: Minecraft Beta
Post by: watsisname on November 10, 2011, 05:43:40 pm
Oh wow.  Now those are mountains.

No kidding
I want

Getting closer: http://img14.imageshack.us/img14/9039/20111109152517.png

Holy!  Where did you ever find even want to have such amazing get more like BLUE EYES WHITE SPARKLE DRAGON

/me downloads this mod
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 10, 2011, 07:26:47 pm
This is what I've got so far.
(http://i42.tinypic.com/2krio3.png)

What do you guys think?

Of course, the corners will have to be converted to towers of some kind. But I haven't gotten to that stage yet.
Title: Re: Minecraft Beta
Post by: pecenipicek on November 10, 2011, 07:42:18 pm
This is what I've got so far.
*imgsnip*

What do you guys think?

Of course, the corners will have to be converted to towers of some kind. But I haven't gotten to that stage yet.
Meh. You think too small.

(http://img707.imageshack.us/img707/6076/20111111023550.th.png) (http://img707.imageshack.us/img707/6076/20111111023550.png)(http://img35.imageshack.us/img35/120/20111111023558.th.png) (http://img35.imageshack.us/img35/120/20111111023558.png)


continuation of this (http://img40.imageshack.us/img40/497/20111012073109.jpg) basically.

no creative mode used(except for getting up on the tower to take the screenshot, too lazy to walk the stairs.). and i've still got three chests full of bricks.


And i need to figure out how to finish the towers actually.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 10, 2011, 08:09:32 pm
That's no castle. That's the ****ing Great Wall of Minecraft!
Title: Re: Minecraft Beta
Post by: pecenipicek on November 10, 2011, 08:38:20 pm
That's no castle. That's the ****ing Great Wall of Minecraft!
correct, that is no castle. its only the outer walls. i still havent decided if i'm gonna make a full blown castle or what.
Title: Re: Minecraft Beta
Post by: CommanderDJ on November 10, 2011, 09:16:56 pm
Huh, so the mystery continues.  Whoever's there sure picked a cool spot to set up, though.

I was the first guy to find it and set up shop there, but apparently someone else got there too.

Obsidian hut, greenhouse... was there a small wheat farm near it too? If so, that'd be mine. It's so annoying that I haven't been able to connect to the server since the IP change, otherwise I'd have done more expansion, but yeah... that's where I live.
Title: Re: Minecraft Beta
Post by: Mongoose on November 10, 2011, 10:54:45 pm
Yep, that's it.  Sucks that you haven't been able to get in; it looked like you could do some fun stuff around there.
Title: Re: Minecraft Beta
Post by: TrashMan on November 11, 2011, 01:21:39 am

(http://img707.imageshack.us/img707/6076/20111111023550.th.png) (http://img707.imageshack.us/img707/6076/20111111023550.png)(http://img35.imageshack.us/img35/120/20111111023558.th.png) (http://img35.imageshack.us/img35/120/20111111023558.png)

continuation of this (http://img40.imageshack.us/img40/497/20111012073109.jpg) basically.

no creative mode used(except for getting up on the tower to take the screenshot, too lazy to walk the stairs.). and i've still got three chests full of bricks.

And i need to figure out how to finish the towers actually.

Copycat.


Mine's bigger :nervous:
Title: Re: Minecraft Beta
Post by: pecenipicek on November 11, 2011, 05:42:31 am

(http://img707.imageshack.us/img707/6076/20111111023550.th.png) (http://img707.imageshack.us/img707/6076/20111111023550.png)(http://img35.imageshack.us/img35/120/20111111023558.th.png) (http://img35.imageshack.us/img35/120/20111111023558.png)

continuation of this (http://img40.imageshack.us/img40/497/20111012073109.jpg) basically.

no creative mode used(except for getting up on the tower to take the screenshot, too lazy to walk the stairs.). and i've still got three chests full of bricks.

And i need to figure out how to finish the towers actually.

Copycat.


Mine's bigger :nervous:
copycat? no. I'm just doing a wall that actually looks decent and isnt a crappy "pour lava and water, pretend its a wall" thing.

in short. if you're not gonna do it properly, dont bother. size aint all that important, unless yer overcompensating for something. Oh wait. Nevermind.
Title: Re: Minecraft Beta
Post by: TrashMan on November 11, 2011, 06:45:08 am
Mine is bigger and looks better. 
So NYAAAAAAAAAaaaa!

And there isn't even any difference between your wall and my old one, except the material from which it's made (and size).
Title: Re: Minecraft Beta
Post by: Sandwich on November 11, 2011, 07:17:04 am
Obsidian hut, greenhouse... was there a small wheat farm near it too? If so, that'd be mine. It's so annoying that I haven't been able to connect to the server since the IP change, otherwise I'd have done more expansion, but yeah... that's where I live.

Have you double-checked the latest info lately? The server moved a couple of times, and I missed the IP change for a few days myself and thought there was a real problem when in fact I had just been trying to connect to the old IP. What error are you getting?
Title: Re: Minecraft Beta
Post by: CommanderDJ on November 11, 2011, 07:25:24 am
Obsidian hut, greenhouse... was there a small wheat farm near it too? If so, that'd be mine. It's so annoying that I haven't been able to connect to the server since the IP change, otherwise I'd have done more expansion, but yeah... that's where I live.

Have you double-checked the latest info lately? The server moved a couple of times, and I missed the IP change for a few days myself and thought there was a real problem when in fact I had just been trying to connect to the old IP. What error are you getting?

Sorry, I should have been more clear. One of two scenarios occur: either I can't connect at all and I get an internal socket exception/time out error thing, or I connect and spawn... with no terrain. I fall down eternally into the void, surrounded by the weird things in the air down at that level... and then I time out. It's so annoying! So yeah, I'm sure I've got the IP right, just... weird things happening.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 11, 2011, 09:27:11 am
Pred, in your honest opinion, how many square feet/blocks should a castle cover in area?
In my opinion, whatever size you're comfortable with. I originally planned something much larger than what I have on the server, but even that was very  time consuming. Mostly because I gathered many of the blocks by myself.
It all comes down to how much time you're willing to put in to your project. If you want to, you can always expand later, or start a new project that's bigger. That's the beauty of Minecraft.
Title: Re: Minecraft Beta
Post by: pecenipicek on November 11, 2011, 10:40:34 am
Mine is bigger and looks better. 
So NYAAAAAAAAAaaaa!

And there isn't even any difference between your wall and my old one, except the material from which it's made (and size).
yes. the difference is i put every block in manually. and it doesnt look like crap.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 11, 2011, 10:44:29 am
I'm keepin my 30x30. I'm about to post more screenies once I convert the 1st floor to smoothstone.

EDIT: Building it isn't the hard part. Finding a good place to put it is the medium part. Getting the moat to work is hard as hell.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 11, 2011, 10:48:24 am
If you want to make a deep moat finish one that's already one deep and then dig down. I had trouble with water physics for my moat, too. Very finicky.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 11, 2011, 01:15:23 pm
I decided that I didn't want to deal with the moat building part, so I found a very large pond and then started building in the middle of it. (Very large pond does not necessarily = lake. It was only 1 block deep.) It worked pretty good at first, but then somehow it got screwed up. Water flow was totally ****ed but only on one side. Caused much butthurt.

Anyway, here's the progress I have made on the outside
(http://i43.tinypic.com/ejvi47.jpg)

and the inside
(http://i41.tinypic.com/2wqe9vl.jpg)

I left the center stripe grass because I intend to replace it with red carpet (red wool). It would be a pain in the ass to dig up the dirt then replace it with smooth stone then mine it up and then replace it with red wool. So for now, it is the fairway.

Those towers are far from finished.

I haven't thought much about the interior. All I know is that I want a red carpet and a double staircase leading up to the second floor. I'm not an architect, so I have no idea how I should lay out the rooms. I also don't know how I should space the windows and how big to make them. I would kind of like some suggestions from you guys on those two things.

Um... other details about my castle: When I complete the towers, I would like for each one to have a crown top. I discovered that if you place stairs just right, you might can accomplish this. I would also like to have a taller central tower. With a pointy top.
Title: Re: Minecraft Beta
Post by: TrashMan on November 11, 2011, 03:36:58 pm
Mine is bigger and looks better. 
So NYAAAAAAAAAaaaa!

And there isn't even any difference between your wall and my old one, except the material from which it's made (and size).
yes. the difference is i put every block in manually. and it doesnt look like crap.


They look the same..same "striped" design, different blocks (cobble vs. then unexisting stone bricks).
And putting it by hand or using a lava+water mechanic...no difference.
Title: Re: Minecraft Beta
Post by: pecenipicek on November 11, 2011, 04:44:33 pm
Mine is bigger and looks better. 
So NYAAAAAAAAAaaaa!

And there isn't even any difference between your wall and my old one, except the material from which it's made (and size).
yes. the difference is i put every block in manually. and it doesnt look like crap.


They look the same..same "striped" design, different blocks (cobble vs. then unexisting stone bricks).
And putting it by hand or using a lava+water mechanic...no difference.
there's a difference.

A) you intenionally went to encircle stuff of other people playing on qaz's/rhx's server without permission with your ****ty wall.. i didnt do so on mine. since, y'know, i dont want to offend anyone and such things like common courtesy.
B) my wall isnt filled with ****ty gaps, it doesnt obstruct **** for miles aroound and it doesnt really harm anybody.


Unlike your wall, which got undo-ed by qaz.

Try harder next time.
Title: Re: Minecraft Beta
Post by: deathfun on November 11, 2011, 05:10:12 pm
My god people, it's a wall

A frigging wall
Title: Re: Minecraft Beta
Post by: KyadCK on November 11, 2011, 05:46:24 pm
He did try quite a bit harder next time (http://img444.imageshack.us/img444/2116/20111111174036.png), and everything was forgiven, this argument is pointless.

In other news, Fenris's first public elevator has been installed for access to the deck above including the kitchen, buffet, and lounge. For those who cant use the elevator (which I highly doubt will be the case), there are some emergency stairs too. They are located between the med-bay and the CIC.
Title: Re: Minecraft Beta
Post by: qazwsx on November 11, 2011, 06:32:11 pm
My god people, it's a wall

A frigging wall
You sir, speak sense.
Free diamonds!
Title: Re: Minecraft Beta
Post by: deathfun on November 11, 2011, 08:25:25 pm
Yay

Sidenote: The wall would have looked better if it was built to the terrain, and not a predetermined height. That way, it'd be a wall that flowed with the terrain instead of just a wall. By that I mean building ten cobblestone blocks high all around instead of ten, then twelve to match the previous ten, then six, and so on

Flat is mundane and boring regardless of whatever additional things you do to it. It's still flat, and a wall
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 11, 2011, 10:37:22 pm
My god people, it's a wall

A frigging wall
You sir, speak sense.
Free diamonds!
Noooooo! He says a few measly word and you give him free diamonds?!
I pester you every time I see you on endlessly and I get nothing! Nothing!

:rolleyes:
Title: Re: Minecraft Beta
Post by: deathfun on November 12, 2011, 12:50:09 am
If it's any consolation I can't go on his server to obtain my free diamonds
Title: Re: Minecraft Beta
Post by: TrashMan on November 12, 2011, 03:35:18 am
Mine is bigger and looks better. 
So NYAAAAAAAAAaaaa!

And there isn't even any difference between your wall and my old one, except the material from which it's made (and size).
yes. the difference is i put every block in manually. and it doesnt look like crap.


They look the same..same "striped" design, different blocks (cobble vs. then unexisting stone bricks).
And putting it by hand or using a lava+water mechanic...no difference.
there's a difference.

A) you intenionally went to encircle stuff of other people playing on qaz's/rhx's server without permission with your ****ty wall.. i didnt do so on mine. since, y'know, i dont want to offend anyone and such things like common courtesy.
B) my wall isnt filled with ****ty gaps, it doesnt obstruct **** for miles aroound and it doesnt really harm anybody.


Unlike your wall, which got undo-ed by qaz.

Try harder next time.

A) What does where the wall goes have to do with how it looks?
B) What does it have to do with how it looks?

Honestly, I was just messing with ya, but now you're starting to make it personal.

Maybe you think that placing each block by hand makes your e-peen grow? This ain't worth a pissing contest (and you'd loose anyway, by sheer scale alone)
Title: Re: Minecraft Beta
Post by: TrashMan on November 12, 2011, 03:37:04 am
Flat is mundane and boring regardless of whatever additional things you do to it. It's still flat, and a wall

100% subjective. Dismissed.
Title: Re: Minecraft Beta
Post by: deathfun on November 12, 2011, 05:27:21 am
Flat is mundane and boring regardless of whatever additional things you do to it. It's still flat, and a wall

100% subjective. Dismissed.

By dismissing opinions of others, you cannot improve oneself or your creations.
The statement is also objective. Your eyes are naturally drawn to change as it engages the viewer. If you stare at a field of grass which is motionless, and a single blade within it moves, your eyes are naturally drawn to said blade of grass. Same is applied to paintings and structures. By engaging those who view your creation, you engage them with something that is far more interesting. By having it all far too similar, it becomes just another wall. What makes the Great Wall of China interesting? (aside from the structural wonder it is) The fact it flows so smoothly with the terrain as it goes up and down hills with the occasional guard tower to break it up. Had the entire wall been a box with an even height all the way around, it'd still be hailed as a wonder, but not for the same reasons
Title: Re: Minecraft Beta
Post by: pecenipicek on November 12, 2011, 07:24:42 am
Mine is bigger and looks better. 
So NYAAAAAAAAAaaaa!

And there isn't even any difference between your wall and my old one, except the material from which it's made (and size).
yes. the difference is i put every block in manually. and it doesnt look like crap.


They look the same..same "striped" design, different blocks (cobble vs. then unexisting stone bricks).
And putting it by hand or using a lava+water mechanic...no difference.
there's a difference.

A) you intenionally went to encircle stuff of other people playing on qaz's/rhx's server without permission with your ****ty wall.. i didnt do so on mine. since, y'know, i dont want to offend anyone and such things like common courtesy.
B) my wall isnt filled with ****ty gaps, it doesnt obstruct **** for miles aroound and it doesnt really harm anybody.


Unlike your wall, which got undo-ed by qaz.

Try harder next time.

A) What does where the wall goes have to do with how it looks?
B) What does it have to do with how it looks?

Honestly, I was just messing with ya, but now you're starting to make it personal.

it means that you're a ****wad who cant accept when he lost anything, continues to argue against literal walls, cannot ever admit that he is wrong, and really, the list goes on.

Quote
Maybe you think that placing each block by hand makes your e-peen grow? This ain't worth a pissing contest (and you'd loose anyway, by sheer scale alone)
if you hadnt included that part,  i just might've agreed with you and called it a draw. but with that you show that you really are trying to overcompensate for something by trying to be a megalomaniac on teh internetz.

so. Challenge accepted. And i can win that pissing match easily. How? I'm the server admin. I can do whatever the **** i want with the minecraft world. And, as you said, only the final appearance and scale matter, so what does it matter if i use any other tools, eh?
Title: Re: Minecraft Beta
Post by: Sandwich on November 12, 2011, 09:18:12 am
Sorry, I should have been more clear. One of two scenarios occur: either I can't connect at all and I get an internal socket exception/time out error thing, or I connect and spawn... with no terrain. I fall down eternally into the void, surrounded by the weird things in the air down at that level... and then I time out. It's so annoying! So yeah, I'm sure I've got the IP right, just... weird things happening.

Ah, so, exactly the same problems I have during most hours of the day. Gotcha. :p Have you tried connecting at various other times throughout the day? With me, I generally can't connect until around 1am local (GMT +2), so perhaps try at a time when there's minimal internet activity in your area?
Title: Re: Minecraft Beta
Post by: TrashMan on November 12, 2011, 10:30:17 am

A) What does where the wall goes have to do with how it looks?
B) What does it have to do with how it looks?

Honestly, I was just messing with ya, but now you're starting to make it personal.

it means that you're a ****wad who cant accept when he lost anything, continues to argue against literal walls, cannot ever admit that he is wrong, and really, the list goes on.[/quote]

My, my...touchy, aren't we?

Exactly what have I lost according to you?



Quote
Quote
Maybe you think that placing each block by hand makes your e-peen grow? This ain't worth a pissing contest (and you'd loose anyway, by sheer scale alone)
if you hadnt included that part,  i just might've agreed with you and called it a draw. but with that you show that you really are trying to overcompensate for something by trying to be a megalomaniac on teh internetz.

Dude..the God-Emprah is a roleplaying act. A joke. So is the Tower of E-peen and everything else.
The "overcompensate" jokes have been old a century ago. They are even older now.


Quote
so. Challenge accepted. And i can win that pissing match easily. How? I'm the server admin. I can do whatever the **** i want with the minecraft world. And, as you said, only the final appearance and scale matter, so what does it matter if i use any other tools, eh?

You mean tools others don't have access too?
Hmm..glad to know that admin power didn't inflate your ego beyond all measure....no, wait!

Really... :rolleyes:


Meh...it ain't worth the hassle.
You win.
All hail Peceni. You e-peen is the biggest, your walls the pretiest, yadda, yadda, yaddaa.
Title: Re: Minecraft Beta
Post by: TrashMan on November 12, 2011, 10:33:11 am
Now, for actually interesting news:

- massive, massive mine/cave system. Easily bigger then the one I stumbled upon in OLD TrashMania. Several of us went exploring and got lost.

I've been placing signs, glowstone markers and drilling exits straight to the surface, as still people couldn't find an exit (they couldn't even find glowstone markers).
We must have destroyed a dozen spawners and raided two dozen chests... and there plenty more down apprently.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 12, 2011, 10:55:24 am
Now, for actually interesting news:

- massive, massive mine/cave system. Easily bigger then the one I stumbled upon in OLD TrashMania. Several of us went exploring and got lost.

I've been placing signs, glowstone markers and drilling exits straight to the surface, as still people couldn't find an exit (they couldn't even find glowstone markers).
We must have destroyed a dozen spawners and raided two dozen chests... and there plenty more down apprently.

Sounds kind of like the cave system I found on my single player map.

BTW, I have a predicament. I am in the aforementioned cave and I have found a pile of gravel. It appears that if I go over the pile of gravel I can go one way, where there is LOADS of iron ore but there are also creepers en masse. However, it also appears that if I were to dig through the pile of gravel or blow it up, I could take a completely different route. What should I do?
Title: Re: Minecraft Beta
Post by: The E on November 12, 2011, 11:07:02 am
Make bow and arrows, go shoot up some creepers.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 12, 2011, 11:23:46 am
Make bow and arrows, go shoot up some creepers.

I already have a bow and a stack of arrows. They wouldn't hit. I don't know if the creepers are out of range or if there is something in the way.
Title: Re: Minecraft Beta
Post by: TrashMan on November 12, 2011, 11:33:16 am
Make the 3 massive cave system...they maybe even connect.

I've been drillin and blastin a bit more.

A stone pillar with a glowstone on top marks a direct entrance/exit. The main entrances are in the center of hollowed out mountains, right behind my palace gates.

(http://img835.imageshack.us/img835/7618/craters.th.jpg) (http://imageshack.us/photo/my-images/835/craters.jpg/)

You can see the crater that leads to the caves (and bedrock) at the bottom of the screen. The other mountain, that's behind this one (and isn't fully blown apart) also has a similar shaft going down.
Title: Re: Minecraft Beta
Post by: TrashMan on November 12, 2011, 11:43:59 am
(http://img337.imageshack.us/img337/4787/mccaves.th.jpg) (http://imageshack.us/photo/my-images/337/mccaves.jpg/)

Entrances marked...one entrance is within one of the towers and is not marked.
Title: Re: Minecraft Beta
Post by: TrashMan on November 12, 2011, 04:04:50 pm
Server down :(
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 12, 2011, 04:31:21 pm
Yeah it seems that way to me too, Dynmap shows me as logged in but I got End of Stream problems and Can't Reach Server. Hope it's fixed soon!

EDIT: Functions again, small rollback. Had to re-save a few trees i saved earlier from accidental fire, but all is solved now ;)
Title: Re: Minecraft Beta
Post by: qazwsx on November 12, 2011, 04:51:35 pm
I'l. Tru testaring it, bt I'm drink atm, so might bor waor
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 12, 2011, 06:06:59 pm
You are drinking or you are drunk? :rolleyes:
Make bow and arrows, go shoot up some creepers.

I already have a bow and a stack of arrows. They wouldn't hit. I don't know if the creepers are out of range or if there is something in the way.
Are you sure you're drawing your bow to full string? If so, I'd try going around or from above 'drown' them in sand/gravel or something.
Title: Re: Minecraft Beta
Post by: qazwsx on November 12, 2011, 06:14:57 pm
You are drinking or you are drunk? :rolleyes:
BOTH.
Title: Re: Minecraft Beta
Post by: Mongoose on November 12, 2011, 08:26:10 pm
I'l. Tru testaring it, bt I'm drink atm, so might bor waor
Fantastic. :D

The server being down gave me the excuse to load my SP map for a while.  I decided to fill out a bit more of the blank areas on my map by heading out from my house, and as it turns out, there was a small NPC village right on the other side of some grassland.  There weren't any chests or anything, but it made for excellent sleeping accommodations if nothing else.  I wound up spending another night in a dirt dugout, but I wound up almost dying when I woke up; I think what happened is that the bed was too close to the roof, so I almost suffocated when I tried to get out of it.  Yeesh.  Unfortunately, when I finally made it back to my house, I started experiencing some of the same goofy mob attacks when I was trying to sleep, despite my setting up the bed in the same position it had been in the middle of the room, and there being no physical way of anything getting in.  I just said screw it and quit at that point.
Title: Re: Minecraft Beta
Post by: Iss Mneur on November 12, 2011, 11:47:35 pm
So I decided that I had to checkout the Fenris on rhx123's / qazwsx's server.  Thanks Kayd and Sandwich for the tour.  Afterwards, I had some time to wander around.  I found a box of "emergency" minecarts in the house the is next to Fenris and decided to try the rail system.  After a few wrong starts (read, I pushed the cart the wrong way), I was finally headed in the direction of the the maze that I could see on the world map.

I reached the end of the line, at this nice wooden terminus.  Though I was only able to stop on the third pass through.  So I started following the path to in the general direction of the maze.  It started to rain, and I ran to the nearest building.  Apparently I wasn't welcome.

(http://issmneur.ca/minecraft/2011-11-12_19.54.53.jpg)

After being rejected by the castle owner, it stopped raining anyway so, I figured I would try and find my way to the maze that I could see on the world map.  This house looked like it had access to a train station.

(http://issmneur.ca/minecraft/2011-11-12_19.58.09.jpg)

Seems this home owner doesn't want vistors either, no path up to the house.

(http://issmneur.ca/minecraft/2011-11-12_19.58.16.jpg)

But his door wasn't locked so...

(http://issmneur.ca/minecraft/2011-11-12_19.58.26.jpg)

After wandering around the house, I come out on to what seems to be the roof/veranda and right there is the maze.

(http://issmneur.ca/minecraft/2011-11-12_20.00.32.jpg)

Found an unroofed part of the house, makes for a nice shot of this "house".

(http://issmneur.ca/minecraft/2011-11-12_20.01.20.jpg)

Still trying to find the train station.  Instead I found a private marina/lair.

(http://issmneur.ca/minecraft/2011-11-12_20.01.56.jpg)

Found it.  Apparently I was wondering around Shades' Manor.  Thank you for your hospitality Shade.

(http://issmneur.ca/minecraft/2011-11-12_20.03.24.jpg)

On the way to the maze station I passed this nice lava fall.

(http://issmneur.ca/minecraft/2011-11-12_20.03.59.jpg)

Getting near the maze.

(http://issmneur.ca/minecraft/2011-11-12_20.04.03.jpg)

The maze was fun.  The water feature in the center was nice.  It took me 5 minutes to get in and out (what I can say, I am not the best at doing mazes).

To the south of the maze was this ring, that is made of bed rock.

(http://issmneur.ca/minecraft/2011-11-12_20.11.00.jpg)

Looks like someone is planning on having gladiatorial battles in it, though before that can happen it needs some seating.

(http://issmneur.ca/minecraft/2011-11-12_20.11.35.jpg)

Checking the map, I see that the rail that I am on eventually gets to the back side of the castle, so I jump back on the minecart and head the that direction.  The castle grows in larger as the minecart approaches.

(http://issmneur.ca/minecraft/2011-11-12_20.13.53.jpg)

The detail work is pretty impressive.

(http://issmneur.ca/minecraft/2011-11-12_20.13.56.jpg)

Whats this hiding behind this monster.

(http://issmneur.ca/minecraft/2011-11-12_20.14.00.jpg)

The originally named "water station".

(http://issmneur.ca/minecraft/2011-11-12_20.14.08.jpg)

Apparently, the castle is Pred's.  I figured I would hop off and see what there is to do at a water station.  A nice view from the top...

(http://issmneur.ca/minecraft/2011-11-12_20.15.06.jpg)
(http://issmneur.ca/minecraft/2011-11-12_20.15.09.jpg)

Hmm, what is this?  The water supply?  Anyway, the tower makes for a nice shot of the castle.

(http://issmneur.ca/minecraft/2011-11-12_20.15.58.jpg)

Apparently the basement of the tower is not for dumbasses like me though who manage to drown trying to get back to the surface...

After I respawn I then disconnect with a read timeout.  Anyway, that was an entertaining 20 minutes. I will have to go back.

BTW, pecenipicek I would have bothered you afterwards but I don't seem to remember my password...
Title: Re: Minecraft Beta
Post by: KyadCK on November 13, 2011, 12:09:54 am
Heh, that "house" is my dome, my actual house is the base of the tower on the left in your screenshot. Said dome has a very nice view of the area. :D
Title: Re: Minecraft Beta
Post by: Iss Mneur on November 13, 2011, 12:30:12 am
Heh, that "house" is my dome, my actual house is the base of the tower on the left in your screenshot. Said dome has a very nice view of the area. :D
The one with the four legs?
Title: Re: Minecraft Beta
Post by: KyadCK on November 13, 2011, 12:35:49 am
Heh, that "house" is my dome, my actual house is the base of the tower on the left in your screenshot. Said dome has a very nice view of the area. :D
The one with the four legs?

Yup, the South-West one with the obsidian base built into a hill. Also, you are not the only one to drown trying to get out of that water trench, I've come to the conclusion it is impossible to get out alive.
Title: Re: Minecraft Beta
Post by: Mongoose on November 13, 2011, 12:46:23 am
Oh hey, that's a part of the server I haven't wandered around myself.  I've been meaning to check out that maze.
Title: Re: Minecraft Beta
Post by: qazwsx on November 13, 2011, 02:38:35 am
I haven't seen Shade on the server for quite a long time...
Title: Re: Minecraft Beta
Post by: TrashMan on November 13, 2011, 04:24:25 am
*SNIP*

Anyway, that was an entertaining 20 minutes. I will have to go back.


You are just scratching the surface, son. It's a big server :D
Title: Re: Minecraft Beta
Post by: TrashMan on November 13, 2011, 04:28:15 am
B.t.w - that TNT on the screenshot - all gone in a massive chain explosion reaction. Actually that screenshot only shows a small part of the total amount of TNT used.
Once triggered, explosions were going on for 10 MINUTES. I'm surprised the server didn't crash.

Nedlees to say, there is no mountain anymore.

I did manage to FRAP's it (but only the first 2 minutes..forgot to change my FRAPS settings sadly )
Title: Re: Minecraft Beta
Post by: deathfun on November 13, 2011, 05:12:22 am
Trashman, not to be facetious or anything, there is an edit button in the forums for a reason
Anyhow, I'm always up for seeing things explode. Where be that video?
Title: Re: Minecraft Beta
Post by: TrashMan on November 13, 2011, 06:49:04 am
Hm...trying to upload it, but its' giving me back an error... :(
Title: Re: Minecraft Beta
Post by: pecenipicek on November 13, 2011, 07:13:48 am


BTW, pecenipicek I would have bothered you afterwards but I don't seem to remember my password...
i'll check. probably purge it. purged. re-register at your leisure.


btw, CommanderDJ, should you come online anytime soon and for more than 2 minutes, you should find you have build permissions and suchlike

Title: Re: Minecraft Beta
Post by: Sandwich on November 13, 2011, 08:21:49 am
I haven't seen Shade on the server for quite a long time...
Ah, coherent again I see. ;)
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 13, 2011, 09:58:50 am
Looks like server's down again for 20 min+ now. Hope it doesnt stay that way, got plenty to do ^^
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 13, 2011, 10:00:18 am
what's FRAPS?
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 13, 2011, 10:41:15 am
what's FRAPS?

It's a screen recording program that allows you to record things like FS2 playthroughs, Minecraft things, and so on. Been using it for 4-5 years myself, very useful and works well.

Qaz, you better wake up soon, the server's been down for like an hour now D= I wanna continue building and fixing terrain.
Title: Re: Minecraft Beta
Post by: -Sara- on November 13, 2011, 10:51:23 am
Qaz has a reallife too. :)
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 13, 2011, 11:00:36 am
FRAPS ~ HyperCam 2?
Title: Re: Minecraft Beta
Post by: Iss Mneur on November 13, 2011, 11:13:01 am
*SNIP*

Anyway, that was an entertaining 20 minutes. I will have to go back.

You are just scratching the surface, son. It's a big server :D

Indeed.  That is why I will have to go back.

FRAPS ~ HyperCam 2?
Ya, more or less.  Just google it, the merits of both have been rehashed to death all over the internet, we don't need to do it on here as well.

@pecenipicek: Thanks, will do.
Title: Re: Minecraft Beta
Post by: deathfun on November 13, 2011, 04:47:38 pm
Qaz has a reallife too. :)

Real... life?
How does reallife
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 13, 2011, 06:25:32 pm
Seems you managed to stumble on my side of the server. You are more than welcome to take a look around and even harvest stuff from my farm. The minecart only entrance is intentional by the way.
You can get to almost every creation in that area with the 2 or 3 lines of minecart rails.
The arena you found is a 'spleef arena' and the waterstation is for viewing the 'natural' formation that is the pre-1.8 underwater trench. My castle does have a 'water system' but it's a lot harder to spot.
Shade hasn't been on in quite because of IRL stuff I believe.... I'm not on much either. :P

Edit: Oh, and thanks for the compliments. :D
Title: Re: Minecraft Beta
Post by: achtung on November 13, 2011, 11:33:33 pm
Someone's building north of my northern outpost! Who?
Title: Re: Minecraft Beta
Post by: Mongoose on November 14, 2011, 12:09:26 am
Oh hey, so there is.  I'll have to go take a peek.

(Man there are some nasty chunk borders up there. :p)
Title: Re: Minecraft Beta
Post by: TrashMan on November 14, 2011, 01:07:05 am
I especially love the floating water error.
Or sugarcane on sand (or in the middle of water)
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 14, 2011, 03:12:19 am
Finally got a 'real' road to connect my 'Keep' and 'Fort', started putting up a few signs to differentiate as well. Even with the lowering of the terrain around the Fort I still have to dig through mountains to connect several bridges. It's definitely starting to look great though. A lot of details added, small places of interest, all I need to do is replace a few of the trees that I could not avoid and detail the bridges.
Returning to my Keep after almost a week of absence I have to admit I'm pretty proud of my works there already.
As said earlier, I still need to do a lot of interior design and make the courtyard a little more like one. Hope to receive some help and tips on how to do that well.

Wonder if I should start making a huge bridge over the sea across Trashmania 2 and my Fort, for some reason I can't get enough of making large skybridges over chasms. Plus it'll look glorious.

Furthermore, several Pits of Dooms on the edges of the terrain have been fixed, and seeing as there's a actual road to traverse, I doubt unsuspecting visitors will find their sudden deaths as easily as they could earlier ;)

I also hope to have a global warp soon as it's quite a walk from Spawn to my area, till that time there's plenty to do however. I could potentially make a larger road through the wilderniss towards the more populated areas, something i'll have to plan out a little.

Anyway, being at work here I really look forward to be home and continue my work on my area!
Title: Re: Minecraft Beta
Post by: Grimper on November 14, 2011, 04:31:00 am
Someone's building north of my northern outpost! Who?
That would be firespawn. I led him up there and it seems a good distance from your base, although it might be close to that big underground tunnel you have.

I also hope to have a global warp soon as it's quite a walk from Spawn to my area, till that time there's plenty to do however. I could potentially make a larger road through the wilderniss towards the more populated areas, something i'll have to plan out a little.
Like kyad said there's only a couple of warps atm and they don't get handed out like candy. I'd just make a rail connection to the nearest line for now (which is probably the same line I'm on, but you have a bigger distance to cover :\)
Title: Re: Minecraft Beta
Post by: TrashMan on November 14, 2011, 05:19:35 am
Hm....bridge?...why not. I'll start building from my side! :)
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 14, 2011, 06:16:08 am
Hm....bridge?...why not. I'll start building from my side! :)

Alright, I noticed your main road goes perfectly to my fort as well =) Just make sure to pass the style we'll use and I'll build some of it on my end tonight. Still at work for the coming 5-6 hours, so take your time ;)
Title: Re: Minecraft Beta
Post by: Aardwolf on November 14, 2011, 01:32:20 pm
I brought back a ****-ton of glowstone from my recent trip(s) to the Nether, but I haven't managed to find any Nether Ruins yet, and I need to find some of those in order to get to The End.  :doubt:
Title: Re: Minecraft Beta
Post by: TrashMan on November 14, 2011, 02:18:46 pm
The server is chrashing like crazy....
Title: Re: Minecraft Beta
Post by: Mongoose on November 14, 2011, 02:48:45 pm
If anyone misplaced some tamed wolves recently, I stumbled across a pair just now.  They're at the town/domes end of Shade's rail, where it intersects with another rail.  If you turn right at the "Pin Balance Heights Project" sign and walk along the unfinished rails, you can't miss them.

While I'm thinking about it, were you planning on laying more tracks around that area at some point, Shade?  There are a bunch of lit tunnels that I was having fun poking around.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 14, 2011, 04:35:01 pm
Shade isn't active on the server. Uncompleted rails are not part of the original system. Lot's of people around there, no idea whose it is.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 14, 2011, 04:37:23 pm
I would appreciate it if someone would give me some suggestions for a floorplan for my castle. Maybe. :nervous:
Title: Re: Minecraft Beta
Post by: Mongoose on November 14, 2011, 06:08:16 pm
Shade isn't active on the server. Uncompleted rails are not part of the original system. Lot's of people around there, no idea whose it is.
I think I was getting Shade and Swantz confused there. :p It'd be his northern rail line that I'm talking about.
Title: Re: Minecraft Beta
Post by: Grimper on November 14, 2011, 09:28:47 pm
If anyone misplaced some tamed wolves recently, I stumbled across a pair just now.  They're at the town/domes end of Shade's rail, where it intersects with another rail.  If you turn right at the "Pin Balance Heights Project" sign and walk along the unfinished rails, you can't miss them.

:DDDDDDDDDDDDD those are my wolfies I lost on the rails <3

How the hell they managed to get out of their minecarts and walk down the unfinished track idk.
Title: Re: Minecraft Beta
Post by: Mongoose on November 14, 2011, 10:07:22 pm
Probably the same way that a pig managed to get into a minecart near Pred's house, and subsequently poofed my own minecart into nothingness when I bumped into it. :D
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 14, 2011, 11:25:29 pm
I see pigs, sheep, cows, and sometimes even zombies in minecarts.
Ah, the pecularities of Minecraft...
Title: Re: Minecraft Beta
Post by: Mongoose on November 14, 2011, 11:29:43 pm
Indeed.

I finally learned why my dirt roof was staying just dirt: you need grass to grow grass.  A quick dirt bridge over to the cliff fixed that.  I'm actually starting to get some reasonably cool ideas as I keep working on my floating wooden boxes, things like a rooftop garden and another rooftop patio and other fun stuff.  It probably won't be much to look at from the outside, but when you cruise around the server, you realize that plenty of other people have the market cornered on that. :D
Title: Re: Minecraft Beta
Post by: achtung on November 15, 2011, 12:52:29 am
Someone's building around the northlands too. I'm shocked.
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 15, 2011, 09:04:14 am
Been working on the aesthetics and a little 'refuel station' between Trashman's territory and my own cause there's plenty of sprinting to do from his warp point, this is available to all and will be refilled occasionally. Also planning to put a little wheat farm up. When I get home I hope to make my side of the large bridge-road look well and different to his, we'll see how it turns out. I noticed there's plenty of details throughout my territory that i need to add or fix, like small plans I waited with in favor of other. Nonetheless we're getting there. ;)

For a railroad to function properly, is redstone neccesary? If so, anyone interested to help extend the rail line to somewhere in between of trashmania and my territory for dual purpose? Hope to hear if anyone's willing and able to. :)
Title: Re: Minecraft Beta
Post by: Sandwich on November 15, 2011, 09:37:19 am
For a railroad to function properly, is redstone neccesary?

Not really... the booster tracks need power, and people usually use redstone torches for that, but using switches (flipped to the "on" position of course) doesn't require any of the rare-ish redstone dust to craft, and just as effective.
Title: Re: Minecraft Beta
Post by: Aardwolf on November 15, 2011, 10:11:09 am
The booster tracks, which are made with redstone?
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 15, 2011, 10:49:21 am
Redstone rarish? Then why do I have loads of it... :blah:
Title: Re: Minecraft Beta
Post by: -Sara- on November 15, 2011, 10:54:15 am
Just had a silly idea, if you put a touch rail in front of a booster rail, wouldn't it activate that booster when you go over the touch rail? It may put strain off the server as redstone-torches don't burn all the time.

edit: tested, works like a charm!
Title: Re: Minecraft Beta
Post by: Scourge of Ages on November 15, 2011, 11:10:39 am
Just had a silly idea, if you put a touch rail in front of a booster rail, wouldn't it activate that booster when you go over the touch rail? It may put strain off the server as redstone-torches don't burn all the time.

edit: tested, works like a charm!

Parts of the railroad are already set up like that. I was wondering what was up with that, but that makes perfect sense.
Title: Re: Minecraft Beta
Post by: achtung on November 15, 2011, 11:21:28 am
For a railroad to function properly, is redstone neccesary? If so, anyone interested to help extend the rail line to somewhere in between of trashmania and my territory for dual purpose? Hope to hear if anyone's willing and able to. :)

I can help.
Title: Re: Minecraft Beta
Post by: KyadCK on November 15, 2011, 11:27:08 am
Just had a silly idea, if you put a touch rail in front of a booster rail, wouldn't it activate that booster when you go over the touch rail? It may put strain off the server as redstone-torches don't burn all the time.

edit: tested, works like a charm!

Redstone doesnt 'pulse' without a clock, its simply on and so is anything attached unless there is a change. I don't think a single torch would actually add any load, its just 'on' and so are the rails next to it. There is no chunk change, and so server doesnt send any extra info. Presure rail, while it looks nicer, does force a change, both set to on and set to off, theoretically causeing more lag by those two changes (and data sends accordingly) per pressure rail. I doubt it would be noticeable with the chunks loading from minecart travel anyway, but its the same lag concept as a pressure plate in front of a door.

Example:

Torch -
server: torch is on, rail is powered (1st chunk load)
client: minecart passes rail
server: minecart speedup
(minecart speeds up)

pressure rail -
server: pressure 'off', rail 'off' (1st chunk load)
client: minecart passes pressure
server: pressure 'on', set rail 'on'
client: minecart passes rail
server: minecart speedup
(minecart speeds up)
(count down timer for pressure)
server: pressure set to 'off', set rail to off'

This can be seen during times of serious redstone lag when you press the button and nothing happens for a few seconds.

In terms of any lag caused by the animation, that is 100% client-side (as shown by optifine being able to disable it) and cause no network lag though it may hurt really low-end systems a bit.

Simply put: pressure rails for every powered rail will cause -more- strain by forcing chunk updates, and torches cause -no- strain due to the lack of chunk changes.

For a railroad to function properly, is redstone neccesary? If so, anyone interested to help extend the rail line to somewhere in between of trashmania and my territory for dual purpose? Hope to hear if anyone's willing and able to. :)

You can just use a switch (1 cobble + 1 stick) set to 'on' to power the rails, though the powered rails themselves still need a bit of redstone. (one per 16 rails, 1 rail per 32ish meters)
Title: Re: Minecraft Beta
Post by: achtung on November 15, 2011, 01:04:59 pm
I do every 40th rail, because lag. I do this because the extra .28 m/s doesn't seem worth the extra material.

EDIT: I hate writing posts on a phone.
Title: Re: Minecraft Beta
Post by: Mongoose on November 15, 2011, 04:50:08 pm
So who dug the Prime Meridian tunnel that starts in town?  The scale of it is absolutely mind-boggling...the half I managed to explore stretches across almost the entire width of the known map.  There's a huge spur out to underneath CP's tunnel, as well.  It'd be awesome to lay down some rails along it.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 15, 2011, 06:00:48 pm
Finally finished the first floor of my castle. Except the carpet. I originally planned to do a red carpet but I think I'm going to do a blue one instead.

(http://i43.tinypic.com/20v192d.jpg)

I also haven't done the walls. Consequently there are no rooms. I really don't know how to go about doing that. I want it to look good and be functional at the same time.

There are also no windows yet (hence all the torches). I think I'm going to make 1x2 windows, one block off the ground. However, I was thinking about replacing the first layer of blocks with cobblestone (to make a baseboard).

Additionally I want to make a double staircase leading up to the second floor. I was thinking about coming 5 blocks in from the door and then start building up a 3 block wide staircase from each wall. I'm not sure how good that would look though.

I could use the towers to go up to the second and third floors but I only want the towers' spiral staircases to go to the top of the towers.

Furthermore, I want to have a basement entrance but I don't know where to put that :/


I'd like to get feedback from you all. Questions. Comments. Praise. Constructive criticism. Oh, and one more thing. If I ever want to start a multiplayer server, can I convert my singleplayer map to a multiplayer map?
Title: Re: Minecraft Beta
Post by: pecenipicek on November 15, 2011, 06:32:14 pm
Oh, and one more thing. If I ever want to start a multiplayer server, can I convert my singleplayer map to a multiplayer map?
Yes.
Title: Re: Minecraft Beta
Post by: Flipside on November 15, 2011, 06:42:49 pm
Looks like we going to have to change the name of the thread, seems Minecraft will be going Gold at the end of the month...
Title: Re: Minecraft Beta
Post by: Mongoose on November 15, 2011, 07:18:36 pm
I just bought it for my youngest brother for precisely that reason. :) He'd played it at a friend's house before, and I knew the price was going to increase in the near future, so I figured if he wanted to get it, now was the best time.
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 16, 2011, 03:38:39 am
That was also one of the reasons for me to purchase the Beta (twice in total). 25% off, saves some money ;) I hope 1.0 (or should it be 2.0?) will have plenty of new features and things to do, and that the upgrade won't be too tough on Qaz and the server...
Title: Re: Minecraft Beta
Post by: TrashMan on November 16, 2011, 05:54:02 am
Any news on the height limit in 1.0???
Title: Re: Minecraft Beta
Post by: Sandwich on November 16, 2011, 07:40:41 am
Any news on the height limit in 1.0???

No change.
Title: Re: Minecraft Beta
Post by: TrashMan on November 16, 2011, 07:54:49 am
RAAAAAAGE.

I hit the ceeling with my palace again... I need more height!
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 16, 2011, 08:47:33 am
Ah, that's definitely a shame, I'd like a higher limit as well. I suppose a good counterbalance is the lowering of terrain as I did in the meantime, though I know you TNT'd the heck out of a area. Making it something like 3 blocks above bedrock may provide sufficient space for the moment. Still, hope the limit can be raised soon too.
Title: Re: Minecraft Beta
Post by: Sandwich on November 16, 2011, 09:50:16 am
Apparently the map height issue is a matter of performance... chunks are 16x16x128, in other words, they're 16x16 meter patches of land that stretch from bedrock to the sky. Loading and updating them is the main performance and memory drain, both in SSP and SMP. Doubling the height also doubles the memory requirements, etc.

There have been some advancements in the area, however, through the Cubic Chunks mod (https://www.google.com/search?q=minecraft+cubic+chunks), which converts your saved games to use a different format for storing chunks. Since it only stores cubic chunks (not columns), the map height is irrelevant to performance. I don't know the details, but I can't imagine that it's a simple thing to apply, and I know that it would have to be supported by the server for SMP (if it even exists for SMP). One can only hope that Mojang likes the mod enough to incorporate it into vanilla Minecraft, much like they did with Scaevolus's McRegion mod (http://www.minecraftwiki.net/wiki/Beta_Level_Format).
Title: Re: Minecraft Beta
Post by: KyadCK on November 16, 2011, 11:06:44 am
Apparently the map height issue is a matter of performance... chunks are 16x16x128, in other words, they're 16x16 meter patches of land that stretch from bedrock to the sky. Loading and updating them is the main performance and memory drain, both in SSP and SMP. Doubling the height also doubles the memory requirements, etc.

There have been some advancements in the area, however, through the Cubic Chunks mod (https://www.google.com/search?q=minecraft+cubic+chunks), which converts your saved games to use a different format for storing chunks. Since it only stores cubic chunks (not columns), the map height is irrelevant to performance. I don't know the details, but I can't imagine that it's a simple thing to apply, and I know that it would have to be supported by the server for SMP (if it even exists for SMP). One can only hope that Mojang likes the mod enough to incorporate it into vanilla Minecraft, much like they did with Scaevolus's McRegion mod (http://www.minecraftwiki.net/wiki/Beta_Level_Format).

It does have support for SMP (though not for the current version yet), and if you think Cubic Chunks makes life any easier on the cpu or ram you haven't used the built jar I linked a while back. It takes forever to load the world with those awesome mountains and I could barely hold a reasonable framerate (compared to my 150fps MC standard).
Title: Re: Minecraft Beta
Post by: Mongoose on November 16, 2011, 02:18:05 pm
Grimper and I wound up rambling halfway across the map last night to check out something I'd noticed on dynmap way down in a desert in the southwest, which happened to be an NPC village.  Right around there, we stumbled across an amazing little area:

(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/Minecraft/2011-11-16_023652.png)

And here are a few other cool mountain formations in the general vicinity:

(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/Minecraft/2011-11-16_024536.png)

This one's at night, so you might have to crank up your brightness:
(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/Minecraft/2011-11-16_025451.png)

It's amazing what you can stumble across when you poke around.
Title: Re: Minecraft Beta
Post by: FireSpawn on November 16, 2011, 03:14:08 pm
It's amazing the types of things you'll stumble across. Just today, I decided to leave my established base of safe operations, to travel down the river outside my fort. 10 minutes of almost nonstop sprinting later, and I came across the floating mountains from Avatar. I was so impressed that I didn't notice the creeper until it launched me into a pit leading straight down into a pit filled with spiders.
...
...
Did I mention I took all my Iron as I was planning on building a new, better fort?  :(
Title: Re: Minecraft Beta
Post by: TrashMan on November 16, 2011, 03:18:38 pm
Just don't go exploring too far out - the last time it caused  server crash and massive lag spikes.

@FireSpawn - help yourself to a stack of iron ore from my storage
Title: Re: Minecraft Beta
Post by: FireSpawn on November 16, 2011, 03:22:30 pm
Just don't go exploring too far out - the last time it caused  server crash and massive lag spikes.

@FireSpawn - help yourself to a stack of iron ore from my storage
It's a nice thought, but I forgot to mention that it was in sp
Title: Re: Minecraft Beta
Post by: Flipside on November 16, 2011, 05:03:10 pm
The new Creeper explosion sounds are pretty terrifying on a system with good bass speakers ;) Lots of sub-bass :D
Title: Re: Minecraft Beta
Post by: KyadCK on November 16, 2011, 05:18:53 pm
Just don't go exploring too far out - the last time it caused  server crash and massive lag spikes.

@FireSpawn - help yourself to a stack of iron ore from my storage

The last time going so far out caused a crash was on the previous host, this one actually works better under heavy load (dyna render + 7 people) for reasons I have a pretty good idea about but can't prove.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 16, 2011, 06:08:42 pm
(http://i41.tinypic.com/23sexc6.jpg)

Finally figured out how I wanted to do those windows. I am rather pleased with the results.

I also added "support columns" for aesthetic appeal.
Title: Re: Minecraft Beta
Post by: Mongoose on November 16, 2011, 06:09:20 pm
Spiffy.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 16, 2011, 06:34:52 pm
Thank you. I have been waiting for opinions of any kind. Now I'm starting to reconsider my decision to make a blue carpet. I don't know if I should go with blue or red. I also don't know if I really want to add a third floor or not. I feel like if I do, my new home will start to look like a cube rather than a castle.

Then again I don't think that's possible since it takes up a 32x32 space and each floor is only 4 blocks high (5 counting the ceiling). A third floor would make it only 15 blocks high, which is not a cube.

Hmmmmm............... choices.....
Title: Re: Minecraft Beta
Post by: Mongoose on November 16, 2011, 06:42:24 pm
I'm kind of legitimately pissed at this game (and by extension myself) from something that just happened in SP.  I'm exploring the ridiculously-sprawling abandoned mine network that's attached to my ridiculously-sprawling cave network, and I just happened to barely graze the edge of some lava, catch on fire, and die just a few feet away from some water.  So I try to do a dead sprint back to where I died, but the labyrinth of mine tunnels is to the point where I kept getting turned around trying to find the spot again.  And of course, by the time I get there, all my stuff just magically disappears because of the bull**** five-minute despawn limit.  Like, that isn't nearly enough time to reclaim your stuff if you're any sort of distance away from your spawn when you happen to die.  And yes, I know, I should have had a bucket of water, and I shouldn't be dying in the first place, but **** happens sometimes, and you shouldn't have to lose a ****load of good stuff just because you were a minute too slow.  I had like twenty gold ore, a bunch of lapis, a ton of rails and fences I'd snagged from the mine...damn it to hell.
Title: Re: Minecraft Beta
Post by: Pred the Penguin on November 16, 2011, 09:33:40 pm
Well, that's li- I mean Minecraft. :P
Seriously, the reason why some people still play survival is because of the inherent risks.
If you're getting tired of losing stuff I suggest making a creative map to blow off some steam and build crazy ****. I also play mods/maps when I get tire of vanilla. There's also the server to log on to whenever you want some company.
Title: Re: Minecraft Beta
Post by: Mongoose on November 16, 2011, 10:02:19 pm
I do understand (and generally enjoy) the risks, and I understand that if I, say, die by falling into a pit of lava, my stuff's going to burn up and die.  But this particular risk, that you may not be able to get back to your stuff in time to prevent it from vanishing into the ether, is what gets me.  If I happen to die in a plain old tunnel, why should my stuff magically despawn after only a couple of minutes?  Minecraft has a number of elements that at least approximate "reality," so why is it that physical dropped objects are a huge exception?  I should be able to take my good ol' time, waltz back down to wherever it is I died, and find my stuff in a big messy pile waiting for me.  Getting booted all the way back to spawn seems like punishment enough...the game shouldn't also bend me over a table and delete everything I just spent the past half-hour digging up. :p

I guess what I'm using as a reference point is any old-school game like Descent, where you'd drop your stuff when you died, but would always be able to come back and get it afterwards.  Hell, if the stuff needs to disappear after a while, Notch could at least bump the time to something like 15 minutes, so it's feasible to actually get back to it.
Title: Re: Minecraft Beta
Post by: BlueFlames on November 16, 2011, 10:52:21 pm
I do understand (and generally enjoy) the risks, and I understand that if I, say, die by falling into a pit of lava, my stuff's going to burn up and die.  But this particular risk, that you may not be able to get back to your stuff in time to prevent it from vanishing into the ether, is what gets me.  If I happen to die in a plain old tunnel, why should my stuff magically despawn after only a couple of minutes?  Minecraft has a number of elements that at least approximate "reality," so why is it that physical dropped objects are a huge exception?  I should be able to take my good ol' time, waltz back down to wherever it is I died, and find my stuff in a big messy pile waiting for me.  Getting booted all the way back to spawn seems like punishment enough...the game shouldn't also bend me over a table and delete everything I just spent the past half-hour digging up. :p

I guess what I'm using as a reference point is any old-school game like Descent, where you'd drop your stuff when you died, but would always be able to come back and get it afterwards.  Hell, if the stuff needs to disappear after a while, Notch could at least bump the time to something like 15 minutes, so it's feasible to actually get back to it.

There's a couple of good reasons for items despawning:

1)  As a death mechanic, it's a really strong incentive to avoid dying.  In Minecraft, you learn to play intelligently, as you stand to lose something by dying.

2)  It encourages intelligent inventory management.  If you don't want to lose all your crap, then don't carry all your crap with you.  :P  Seriously, in singleplayer, there's no reason to not carry a few chests with you on your descent, so that you can slap them down when you've accumulated some valuables, thereby keeping your loot safe, until you begin your return.
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 17, 2011, 01:39:22 am
I do agree, chests are very important to have. I start to make a point of carrying one for myself too as I always run out of space and have to backtrack. Even worse is that you can get a big unbalance of items, like four stacks of one and nothing of the other, even basic materials. So storing things every time in chests, well-lit and preferrably on the main path back home is something to consider. If the mine is particularly helpful you can make your own treasure room as well.

On my own front, Trashman helped a great deal with the little bridge project, gotten much further as a result. I have to say the advantages of flying is huge, but I love the challenge even if it involves falling to my death..multiple times.

I'm also happy with the comments I've received on my own work thus far from others, glad to see I'm not all that bad at this ;) It's great to see so many beautiful works of others too, instead of a static empty world of SP.

With plenty to do it'll be a while before I'll have to move or expand ;) Will be a good weekend it seems. 

Hope to hear what others have been up to as well!
Title: Re: Minecraft Beta
Post by: Mongoose on November 17, 2011, 02:52:45 am
1)  As a death mechanic, it's a really strong incentive to avoid dying.  In Minecraft, you learn to play intelligently, as you stand to lose something by dying.
Hey, I'm a professional at pulling off stupid maneuvers.  Where's the fun if you can't derp yourself to death somewhere? :p

Quote
2)  It encourages intelligent inventory management.  If you don't want to lose all your crap, then don't carry all your crap with you.  :P  Seriously, in singleplayer, there's no reason to not carry a few chests with you on your descent, so that you can slap them down when you've accumulated some valuables, thereby keeping your loot safe, until you begin your return.
On reading this, I felt like it'd wind up being a very tedious means of exploring, but it wound up being very useful in practice, so full credit while credit is due.  It did mitigate the loss from a death that was far more wtf- than rage-inducing.  I was skirting my way around a lava pool, and I happened across a dirt barrier to another side of the area.  I didn't think I was standing directly under the block I dug out, but I must have been close enough for Minecraft purposes, since I was instantly flooded by a shower of gravel.  It knocked me backwards, right into the lava pool.  I jumped out on fire, and finally learning my lesson, I dumped out my bucket of water, except I was a second too late.  Best of all, as I'm sitting there on the respawn screen, I hear about two dozen *HISS* sounds...the goddamn water poured the majority of my loot straight into the lava pool.  I'd have to physically try to pull that sequence off again. :lol:
Title: Re: Minecraft Beta
Post by: TrashMan on November 17, 2011, 07:57:50 am
HRk...despite my best efforts, It still looks to me like my project is progressing slowly.

I may have to re-double my efforts.....
Title: Re: Minecraft Beta
Post by: TrashMan on November 17, 2011, 11:31:42 am
Blast it...

I found an amazing mod for minecraft  - Tale of Kingdoms. I want ot paly it, but I dont' think i cna have it and regular minecraft up at the same time...

Graaaaaaah!
Title: Re: Minecraft Beta
Post by: deathfun on November 17, 2011, 02:36:31 pm
It could be possible if one were to be able to have two .minecraft folders in the Appdata section which both allow a working minecraft to run
Title: Re: Minecraft Beta
Post by: FireSpawn on November 17, 2011, 02:49:50 pm
Blast it...

I found an amazing mod for minecraft  - Tale of Kingdoms. I want ot paly it, but I dont' think i cna have it and regular minecraft up at the same time...

Graaaaaaah!
It could be possible if one were to be able to have two .minecraft folders in the Appdata section which both allow a working minecraft to run

Why bot just copy the folder you have to replace, and put it in a safe location. Swap out as needed.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 17, 2011, 03:45:56 pm
Blast it...

I found an amazing mod for minecraft  - Tale of Kingdoms. I want ot paly it, but I dont' think i cna have it and regular minecraft up at the same time...

Graaaaaaah!
It could be possible if one were to be able to have two .minecraft folders in the Appdata section which both allow a working minecraft to run
Why not just copy the folder you have to replace, and put it in a safe location. Swap out as needed.
^^ That's what I would do.
Title: Re: Minecraft Beta
Post by: FlamingCobra on November 17, 2011, 05:18:47 pm
I redid the entrance:
(http://i40.tinypic.com/5z0d2o.jpg)
I guess it's a foyer now?  :confused:
Title: Re: Minecraft Beta
Post by: Mongoose on November 18, 2011, 12:29:16 am
Hmm...is there any way to track changes on the server/map?  Because there's a fairly significant hole right on the other side of the hill where my starting house is that I'm fairly sure wasn't there before the last day or so.  I knew about the large hollowed-out cave below it, but I don't remember being able to see in it from above.  I dunno, maybe my brain is just derping especially hard.
Title: Re: Minecraft Beta
Post by: TrashMan on November 18, 2011, 01:16:25 am
Blast it...

I found an amazing mod for minecraft  - Tale of Kingdoms. I want ot paly it, but I dont' think i cna have it and regular minecraft up at the same time...

Graaaaaaah!
It could be possible if one were to be able to have two .minecraft folders in the Appdata section which both allow a working minecraft to run
Why not just copy the folder you have to replace, and put it in a safe location. Swap out as needed.
^^ That's what I would do.

And that's what I did.. and it works too. WOOOOOO!
Title: Re: Minecraft Beta
Post by: deathfun on November 18, 2011, 04:03:49 am
Blast it...

I found an amazing mod for minecraft  - Tale of Kingdoms. I want ot paly it, but I dont' think i cna have it and regular minecraft up at the same time...

Graaaaaaah!
It could be possible if one were to be able to have two .minecraft folders in the Appdata section which both allow a working minecraft to run
Why not just copy the folder you have to replace, and put it in a safe location. Swap out as needed.
^^ That's what I would do.

And that's what I did.. and it works too. WOOOOOO!

Well of course it would
My method just allows you to be on two different minecraft versions at the same time, so you can just change window from one to the other. Personally, that's what I'd do as it's what I already do (switching between two different servers)
Title: Re: Minecraft Beta
Post by: TrashMan on November 18, 2011, 05:33:06 am
I don't think you cna have 2 folders with the same name.....


Either way, now that the palace is going strong and the main roads are set, time to build all the buildings the city needs.
Everyone is invited to come and help out by building mediaval/fantasy buildings. Store room is full of necessary materials.

Just got to get qaz to flatten the city entrance and north(methinks) are so there's more room to work with.
Title: Re: Minecraft Beta
Post by: JCDNWarrior on November 18, 2011, 10:40:48 am
In exploring my surroundings, from the road to Grimper's house and following the train tracks I came across the unfinished/under contruction Pinbalance Heights area, which was rather close to my Fort and it's surrounding area, to its east; Is it still being constructed, if so who's in charge? I wouldn't mind to lead a road to it if I find out it's status and who's working on it. ;)
Title: Re: Minecraft Beta
Post by: achtung on November 18, 2011, 11:07:00 am
In exploring my surroundings, from the road to Grimper's house and following the train tracks I came across the unfinished/under contruction Pinbalance Heights area, which was rather close to my Fort and it's surrounding area, to its east; Is it still being constructed, if so who's in charge? I wouldn't mind to lead a road to it if I find out it's status and who's working on it. ;)

I'm the one building it, and I do intend to complete it. I'm not sure how far I intend to keep it underground, can you screencap dynmap and show me how your road would run to it? It may have an effect on my decision.

I'm also working on an underground segment to New Trashmania.
Title: Re: Minecraft Beta
Post by: Mongoose on November 18, 2011, 01:29:51 pm
I'm also working on an underground segment to New Trashmania.
Awesome, now we won't have to hoof it across a few miles of terrain. :)

I stumbled across another random people-playing-Minecraft YouTube channel by the name of Two Awesome Gamers recently.  They have a hilarious continuing set of videos where they take on the SkyBlock challenge map, with various disastrous results.  They also posted a design for a neat little trap door elevator (http://www.youtube.com/watch?v=Iq4X0J2toPk) that works in both directions.  Don't know if it'd be any use to the Fenris crew, but someone might find it interesting.
Title: Re: Minecraft Beta
Post by: Sandwich on November 18, 2011, 04:07:45 pm
Minecraft is now officially released. :)
Title: Re: Minecraft Beta
Post by: Aardwolf on November 18, 2011, 04:17:07 pm
AUGHHHH


I was waiting for it to say that on the news feed, I could have been playing it already  :mad:
Title: Re: Minecraft
Post by: qazwsx on November 18, 2011, 04:50:00 pm
Thread title updated, server still running 1.8.1

http://ci.bukkit.org/job/dev-CraftBukkit/?auto_refresh=true

And now we play the waiting game...
Title: Re: Minecraft
Post by: FireSpawn on November 18, 2011, 06:43:41 pm
This thread has become my second home on HLP.   :nod:
Title: Re: Minecraft
Post by: Mongoose on November 18, 2011, 09:51:27 pm
Oh right...this completely slipped my mind with all of the release talk, but Grimper and I discovered what could be a really fun little game the other day.  We were riding the same rail, and Grimper wondered what would happen if were to shoot arrows at a moving minecart.  I was happy to oblige, and as it turns out, hitting someone in a minecart with an arrow breaks the minecart, just like a sword would.  That led me to the inevitable: Battlecarts!  Set up a twisty closed loop of track, have two or three people ride on it at once, give them bows and arrows, and have at it.  Last person still rolling wins!
Title: Re: Minecraft
Post by: StarSlayer on November 18, 2011, 10:27:15 pm
Essentially the Minecraft version of Yabusame?  :P
Title: Re: Minecraft
Post by: JCDNWarrior on November 19, 2011, 02:53:03 am
Ha, that does sound awesome. With glass above the dome and a good view over the area a 3rd of 4th person could also oversee it. Putting pillars and objects between the mine carts could help too so you have to wait for the right time to fire and such. Hope to see this idea worked out, it's always good to have more and new things for people to do.
Title: Re: Minecraft
Post by: watsisname on November 19, 2011, 05:44:55 am
AGH NETHER MONSTERS! D:
Title: Re: Minecraft
Post by: pecenipicek on November 19, 2011, 05:59:28 am
Thread title updated, server still running 1.8.1

http://ci.bukkit.org/job/dev-CraftBukkit/?auto_refresh=true

And now we play the waiting game...
Le sigh... (http://forums.bukkit.org/threads/bukkit-will-be-at-minecon.45654/) idiots.
Title: Re: Minecraft
Post by: TrashMan on November 19, 2011, 08:17:27 am
suddenly getting a bad login....
Title: Re: Minecraft
Post by: FireSpawn on November 19, 2011, 08:25:34 am
suddenly getting a bad login....

Same here.  Saying that it's an outdated server  :doubt:
Title: Re: Minecraft
Post by: headdie on November 19, 2011, 10:44:21 am
you updated your minecraft version?
Title: Re: Minecraft
Post by: deathfun on November 19, 2011, 11:54:51 am
Protip: Don't update Minecraft until AFTER bukkit does so
Title: Re: Minecraft
Post by: KyadCK on November 19, 2011, 12:46:26 pm
suddenly getting a bad login....

Same here.  Saying that it's an outdated server  :doubt:

Nice, Qaz said we were staying 1.8.1 for now and everything. Anyway, here (http://www.mediafire.com/download.php?45dk3cufsnq4qdd) is a 1.8.1 jar. It has Optifine and Rei's minimap, but I shouldn't think that would cause any complaints.
Title: Re: Minecraft
Post by: TrashMan on November 19, 2011, 02:07:32 pm
I didn't update anything.. I was on the server, building stuff when I suddenly got kicked out. When I tried to re-connect to server I couldn't. Version still shows as 1.8.1.
Will try again a bit later.
Title: Re: Minecraft
Post by: FireSpawn on November 19, 2011, 02:49:59 pm
I'll sort it out later on tonight.

In other news, I liked to have thought myself above abusing the TNT when in creative mode, but today I just spent several hours reducing a world to rubble. I also crashed my PC after I lit a field of TNT that I'd spent the better part of an hour laying......FUN TIMES!  :wakka:
Title: Re: Minecraft
Post by: achtung on November 19, 2011, 07:37:53 pm
I wish to make a snow golem.
Title: Re: Minecraft
Post by: watsisname on November 20, 2011, 04:23:12 am
So I just pulled up a creative map and used the Eye of Sauron Ender to lead me to the stronghold -- just for ****s and giggles and curiosity's sake, since I haven't yet seen a stronghold except in screenshots.  So I pull out The Eye and toss it, and it moves.  And I follow it.  And I follow it and follow it and finally it stops in the middle of Mount Doom the ****ing ocean. D:

SO I GO DIVING!  I get to the bottom and PUNCH THE SEA FLOOR WITH MY BARE HANDS.  I break a single block and BAM there's the stronghold, with the sea now rushing into it, falling through the portal and obsidianizing the lava beneath it.  Whoops.  I go in and cover the ceiling up to stop the water, and notice that the whole room is only one block below the sea floor, and water is literally seeping and dripping through it.

And yeah, I dunno where I was going with this but now I'm in space and sleeping in exploding beds. :3
Title: Re: Minecraft
Post by: -Sara- on November 20, 2011, 09:17:34 am
This is a generic request to anyone on the Qaz/Rhx/whatever-server. When you go AFK, please log out. :) The server seems to be quite laggy when more than a few people are online and lingering in a safe corner while being away for hours probably lags the server up a bit too. It's an idea, maybe it will reduce the lag a little too.
Title: Re: Minecraft
Post by: FlamingCobra on November 20, 2011, 11:46:17 am
I sort of have a problem. These trees are growing out of control. Seriously, they're growing faster than I can kill them. What should I do?

Should I use the TNT?
Title: Re: Minecraft
Post by: -Sara- on November 20, 2011, 02:04:48 pm
One TNT in the top is only useful for quickly destroying trees. Generally they won't grow in number if you don't plant more. Unless you know what you do it's also risky. E.g: it can blow up nearby trees, fall down and blow up the floor or if more then one is used (unless all anex to say a redstonetorch or switch) they may bounce off and explode far away hitting a lot of stuff you don't want it to hit.

ALSO: Grievers on server again, near spawn someone tried to place TNT with a presure plate. We don't know who, can PLEASE an admin somehow find this out? I used TNT with Haids around 7:00 - 8:00 pm GMT to clear up cave for making the stronghold, but this seemed to have happened earlier.
Title: Re: Minecraft
Post by: Mongoose on November 20, 2011, 04:14:01 pm
Trees shouldn't really be growing at all if you're not actively planting saplings.
Title: Re: Minecraft
Post by: FireSpawn on November 20, 2011, 07:04:59 pm
Used my Mum's phone number as a seed and is now trapped in a 1min swamp hut, surrounded by endermen and skeletons with only a wooden sword.
FUUUUUUUUUUUUUUUUU-  :mad:
Title: Re: Minecraft
Post by: FlamingCobra on November 20, 2011, 07:19:30 pm
Used my Mum's phone number as a seed and is now trapped in a 1min swamp hut, surrounded by endermen and skeletons with only a wooden sword.
FUUUUUUUUUUUUUUUUU-  :mad:

lawlz

Trees shouldn't really be growing at all if you're not actively planting saplings.

New trees aren't growing. The top is just expanding. I planted a whole bunch of saplings in real close proximity to each other to make one big super tree that generates a lot of wood at it is just out of control.

Dyed sheep don't breed baby sheep of that color, right?
Title: Re: Minecraft
Post by: Mongoose on November 20, 2011, 08:18:15 pm
New trees aren't growing. The top is just expanding. I planted a whole bunch of saplings in real close proximity to each other to make one big super tree that generates a lot of wood at it is just out of control.
Ah, you just happened to grow an uber-tree, then.  Newly-grown trees will sometimes grow branches off the main trunk, and once in a while you get one that has a whole bunch of them stretching out every which way.  It doesn't keep expanding after the initial growth, though.
Title: Re: Minecraft
Post by: JCDNWarrior on November 21, 2011, 02:14:03 am
I gotta say, I'm very pleased with the changes I've made, really turned my fort into something very good at last, with considerable help from Grimper and Trashman. Sara was also very nice to help yesterday ^^.

There's still several plans I need to continue on, such as the road towards Pinbalance Heights (Will send you the plans soon Swantz, sorry for the wait), and there's also a lot I want to develop, in and around my current borders, I'm certain I won't be done for quite a while ;)

I'm wondering how we'll make the jump to 1.0 though, it's good to see others preparing for it. Hoping to make good use of the new features as well. The possibilities in this game are endless, running Skyrim next to Minecraft is a constant competing battle of attention. Haven't had that before..says a lot to me.
Title: Re: Minecraft
Post by: Mongoose on November 21, 2011, 12:28:50 pm
I finally mined a bit of obsidian in SP (sooooo glad that mining time is being reduced), but I'm waiting until the upgrade to 1.0 to check out the Nether, since I think there's been some stuff added to it.  I wound up accomplishing a bunch of stuff in MP yesterday, too...not really so much in terms of the treehaus, since I'm still not entirely sure where I want to go with it, but more in terms of housekeeping-type stuff.  I now have a proper storeroom, and a theoretically-working mushroom farm in the area.  All my farming experiments are going to wind up being completely strung-out, as opposed to nice and compact, but oh well, at least they're there.
Title: Re: Minecraft
Post by: TrashMan on November 21, 2011, 04:41:47 pm
(http://img802.imageshack.us/img802/2130/mckingdom.th.jpg) (http://imageshack.us/photo/my-images/802/mckingdom.jpg/)


Hear ye, hear ye!

In light of recent unprecedented expansion of New TrashMania, the Emperor has decreed more land to be flattened and roads be placed, to expand the town area. The Emperor also decreed full use of the royal storage to these construction project, as well as help from the core of royal engineers (whenever time and circumstances allow).
Already houses, mansions and tavers and sprouting up.
Some citizens have voiced concernes that they might loose prime realestate area, as construction around the city center is expanding rapidly, and they might be forced to build in the outskirts, near the prison.
But fear not, since there is still much glamor and prestige a bit further from the center. The armory, barracks, mages guild and man other structures vital to the city will be contracted there. All involved earn citizenship.

Do you have what it takes to be a citizen?

So join in.
Do you part.
There is a long build project ahead, and TrashMania needs YOU!

 :v: :v: :v: :v:

Title: Re: Minecraft
Post by: FireSpawn on November 21, 2011, 06:14:45 pm
(http://img802.imageshack.us/img802/2130/mckingdom.th.jpg) (http://imageshack.us/photo/my-images/802/mckingdom.jpg/)


Hear ye, hear ye!

In light of recent unprecedented expansion of New TrashMania, the Emperor has decreed more land to be flattened and roads be placed, to expand the town area. The Emperor also decreed full use of the royal storage to these construction project, as well as help from the core of royal engineers (whenever time and circumstances allow).
Already houses, mansions and tavers and sprouting up.
Some citizens have voiced concernes that they might loose prime realestate area, as construction around the city center is expanding rapidly, and they might be forced to build in the outskirts, near the prison.
But fear not, since there is still much glamor and prestige a bit further from the center. The armory, barracks, mages guild and man other structures vital to the city will be contracted there. All involved earn citizenship.

Do you have what it takes to be a citizen?

So join in.
Do you part.
There is a long build project ahead, and TrashMania needs YOU!

 :v: :v: :v: :v:

I volunteer for a part in the city militia. Where do I sign up (IP), and am I able to join the server with the newest update?
Title: Re: Minecraft
Post by: Mongoose on November 21, 2011, 11:11:21 pm
Check the first post of the thread, and no, although hopefully the mod that the server runs will become 1.0-compatible very soon.
Title: Re: Minecraft
Post by: Sandwich on November 21, 2011, 11:54:52 pm
I volunteer for a part in the city militia. Where do I sign up (IP), and am I able to join the server with the newest update?

It's on the rhx\qaz server...
Title: Re: Minecraft
Post by: JCDNWarrior on November 22, 2011, 05:56:19 am
Wow Trashman, you're tempting me to expand into a role-playing position. I'm already visualizing how a video announcement would play out ;) Too bad I'm at work, I'd love to work on a small video with a voice over from you with that announcement and a eagle flight over the area. ;)

I'm experimenting with a style currently and expanded my fort out quite a bit to ensure I had enough room to build, hope to hear tips, suggestions and ideas from others what they think I should do, add or otherwise change. Feel free to look at any time and tell what you think, will be another 7 hours till I'm home.
Title: Re: Minecraft
Post by: TrashMan on November 22, 2011, 09:02:51 am
Server down again?
Title: Re: Minecraft
Post by: qazwsx on November 22, 2011, 10:20:16 am
Should be back up.
Title: Re: Minecraft
Post by: Mongoose on November 22, 2011, 03:16:30 pm
That palace is on a truly impressive scale, TM.  I really like the Tudor-style building someone put up in town, too.  Maybe I could throw something together myself if you need a spot filled.

Ugh this game has put me in a bad mood.  I've now found two cave network extensions completely separate from the one Swantz blasted his way into the other night, and now the whole structure is so complex that it's actively working against me.  I wound up in this whole chain of unexplored caverns and stumbled across a couple of diamonds and a decent amount of ore.  At that point I was fresh out of pickax, so I got a general idea of the coordinates and figured I could find my way back later.  Not a chance.  I can't even remember what part of my goddamn network I started in to get there, and the more I try to find it, the more I wind up in the same few places over and over again.  Even if I were to try to set up some sort of sign system or mark which places I've checked, everything is so circuitous that I'd probably still wind up running in circles.  Urrrgh.
Title: Re: Minecraft
Post by: TrashMan on November 23, 2011, 01:15:59 am
I've now found two cave network extensions completely separate from the one Swantz blasted his way into the other night, and now the whole structure is so complex that it's actively working against me.  I wound up in this whole chain of unexplored caverns and stumbled across a couple of diamonds and a decent amount of ore.  At that point I was fresh out of pickax, so I got a general idea of the coordinates and figured I could find my way back later.  Not a chance.  I can't even remember what part of my goddamn network I started in to get there, and the more I try to find it, the more I wind up in the same few places over and over again.  Even if I were to try to set up some sort of sign system or mark which places I've checked, everything is so circuitous that I'd probably still wind up running in circles.  Urrrgh.


Welecome ot the club.
I got so many cave systems beneath New TrashMania that I gave up on exploring them. They are a friggin labyrinth.
Title: Re: Minecraft
Post by: Mongoose on November 23, 2011, 02:22:39 am
I wish there was some way to generate a decent map of cave layouts.  The dymap has a cave option, but since you can't view it in three dimensions (or even by layers), it just looks like a mess of green.
Title: Re: Minecraft
Post by: TrashMan on November 23, 2011, 02:43:31 am
HD is sorty 3D-ish.....
Title: Re: Minecraft
Post by: Sandwich on November 23, 2011, 08:39:23 am
Caverns can be made a lot easier with some mining, direction indicators, and signposts. If you find an area of caves and tunnels that are separated by only a few blocks (most mineshaft networks fall into this category), start knocking down walls! You'll soon turn that tunnel that looked just like all the other tunnels into a large open area that's easy to recognize and differentiate from the other areas. That alone will help you get your bearings.

Call the large open area closest to the main entrance "Cavern 1" (or "A" or whatever makes sense to you). Place an identifying pillar in the center, somewhere visible, and put signs with "Cavern 1" on all 4 sides of the pillar. Now as you explore the tunnels that branch off from Cavern 1, any time you reach an intersection, put up a cobblestone arrow + torch (+ sign if you have them) on the wall, pointing the way back to Cavern 1, like this:

(http://staff.hard-light.net/sandwich/minecraft/2011-11-23_15.43.55_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/2011-11-23_15.43.55.png)

Continue placing cobblestone arrows at every intersection, pointing back to Cavern 1. Then the next time you come upon a good area of tightly-packed tunnels that can be expanded into a new cavern, repeat the steps above, and retroactively add new cobblestone arrows to those intersections that also point to the new Cavern 2. :)
Title: Re: Minecraft
Post by: -Sara- on November 23, 2011, 09:00:57 am
Another trick for fast evacuation is having an evacuation chute. A 3x1 long tunnel which zig-zags through your caverns with a minecart rail in it and a typical noticable block type (such as glowstone or less expansive: torches under glass) to draw paths to this chute. In case of being completely lost you can always put a minecart on the rail and it'll drive you back to start.
Title: Re: Minecraft
Post by: Scourge of Ages on November 23, 2011, 02:53:54 pm
I'm in the habit of using redstone torches to point back toward the exit. Just one on the wall (so that it's concealed from the opposite direction), in visual range of most places in the cavern: If you see a restone torch, go to it, then find another and go to that one, until you're home.
Title: Re: Minecraft
Post by: Pred the Penguin on November 23, 2011, 04:34:40 pm
I've haven't gotten around to placing directions because I'm a lazy ass. :P
But I do always try to place my torches on the left side of where I'm headed. Whever I'm at a dead end or an intersection to an old part of the cave system, I can usually easily find out where the starting point was.
Title: Re: Minecraft
Post by: Mongoose on November 23, 2011, 06:51:11 pm
Those are some good ideas, albeit a bit time- and space-consuming; it'd be great if signs could stack, for instance.  I usually don't have much trouble at all finding my way back home, since my wanderings lead me back to a part of the system I know well enough fairly soon.  Hell, I think my wanderings looking for this diamond/gold spot have led me back toward the same damn lava pool end something like ten times. :p

Honestly, I think the main problem with my cave system is that so much of it is so vertical in nature, much more so than the one in my SP game.  The main "room" when I first come in is a bunch of semi-separated passages that all extend down a good 30 or 40 blocks, and I'm always mining out a block on the floor only to discover that it opens into a lower tunnel I'm already familiar with.  The net result is something like trying to find your way through a tall slice of Swiss cheese.  I'm at least starting to clear out some gravel piles and fill in a few floor holes, so maybe I'll eventually get something more systematic going.
Title: Re: Minecraft
Post by: Pred the Penguin on November 23, 2011, 07:03:33 pm
A good method might be to place some cobblestone stairs here and there.
Not only do they make traversing vertically complicated terrain easier, they're also a very clear sign of where you've been before.
Of course I've never tried this method before because I'm too lazy. :P Actually it's more like my Minecraft sessions don't last long enough for me to consider doing something like that anymore. :blah: 
Title: Re: Minecraft
Post by: watsisname on November 24, 2011, 02:09:51 pm
Being a person with an affinity to Anglo-Saxon runes, I decided I'd replace the Minecraft enchantment system's Galactic Standard Alphabet text with something I can actually read but still isn't boring every-day English. :)

(http://i.imgur.com/mXG6W.png)

If anyone else would like to use, just replace alternate.png in .minecraft\bin\minecraft.jar\font with the attached png image.


[attachment deleted by a basterd]
Title: Re: Minecraft
Post by: deathfun on November 24, 2011, 03:02:19 pm
Haha, very nice myte, very nice.

Also, I just had this sudden desire to replace the music files in Minecraft with music from Descent. It'd certainly be fitting at times...
Title: Re: Minecraft
Post by: Commander Zane on November 24, 2011, 06:38:59 pm
Only cat and 13 can be modified out of the 11 total records, or can the normal music be modified as well?
Title: Re: Minecraft
Post by: Sandwich on November 24, 2011, 07:30:44 pm
Being a person with an affinity to Anglo-Saxon runes, I decided I'd replace the Minecraft enchantment system's Galactic Standard Alphabet text with something I can actually read but still isn't boring every-day English. :)

(http://i.imgur.com/mXG6W.png)

If anyone else would like to use, just replace alternate.png in .minecraft\bin\minecraft.jar\font with the attached png image.


But... what does it say??
Title: Re: Minecraft
Post by: FlamingCobra on November 24, 2011, 09:01:50 pm
My castle is complete!

(http://i41.tinypic.com/2zrkn4n.jpg)

Well, almost. It needs more windows. And the interior is far from finished.
Title: Re: Minecraft
Post by: Pred the Penguin on November 24, 2011, 09:41:29 pm
Interesting tower design. :D
It it just one room at the top with stairs leading to it?
But... what does it say??
Random giberish...
Title: Re: Minecraft
Post by: watsisname on November 25, 2011, 12:04:37 am
Haha, very nice myte, very nice.

Also, I just had this sudden desire to replace the music files in Minecraft with music from Descent. It'd certainly be fitting at times...

Descent = <3
Minecraft  = <3
Descent > Doom
Descent music in Minecraft = awesome when caving :D
Minecraft music in Descent = lolwut
Title: Re: Minecraft
Post by: deathfun on November 25, 2011, 02:08:20 am
Haha, very nice myte, very nice.

Also, I just had this sudden desire to replace the music files in Minecraft with music from Descent. It'd certainly be fitting at times...

Descent = <3
Minecraft  = <3
Descent > Doom
Descent music in Minecraft = awesome when caving :D
Minecraft music in Descent = lolwut

I'm going to give this an official test tonight and see how things go with it. I'll let you guys know how it turns out
Also, I should try that too. Minecraft music in Descent. It'd be hilarious

EDIT: Well that was a failure and a half. Essentially, after replacing all the music OGG files, and opening up Minecraft, I still get the same old music. When I checked back to the minecraft folder, it would appear that the music returned itself to it's original state.

Well dammit. I clearly forgot to install AudioMod/Sound Mod Enabler

Upon doing that, success! Huzzah! Partially anyhow... time to modify something other than 13

EDIT: Peculiar... Apparently, if I change the original music (calm1, calm2, etc), the 13 and Cat revert back to their normal state. However... the files themselves do not change
So where is Minecraft getting the sound from, if the music I replaced it with doesn't exist within the .minecraft folder? Odd

EDIT: Now I don't have sound. Period

EDIT: Deleted .minecraft folder, reinstalled. Still didn't fix it

Well dammit

EDIT: Deleted resources, restored old version, fixed. Now... back to figuring out music after doing another clean install (with all sounds working). And no, I haven't learned a damned thing except more backups

EDIT: Alright, replaced the music and newmusic with Descent music... no hitches, sounds are all good, 13 and Cat play as they are supposed to... Now I play the waiting game and wait for one of the calm's or nuances or something to play...

I'll do that tomorrow. Who knows how long it'll be before something plays
Title: Re: Minecraft
Post by: watsisname on November 25, 2011, 06:39:20 am
Man, you're doing it the hard way. :P 
Why not simply mute the game music, and play the other music with the audio/media player of your choice?
Title: Re: Minecraft
Post by: pecenipicek on November 25, 2011, 08:04:52 am
imagine my surprise when i realised new creeper and door sounds, without downloading a MC update? i was like "WAIT WAIT WAIT, WHAT THE ****?!?"



[edit]who might PD_Top_Gun on my server be?
Title: Re: Minecraft
Post by: FlamingCobra on November 25, 2011, 11:46:43 am
Interesting tower design. :D
It it just one room at the top with stairs leading to it?
-snip-
Not sure if laffing @ me or complimenting me. :\

Yeah there's the first floor with a foyer that goes to the second floor, which is empty at the moment. The second floor leads to the third floor which is basically one long hallway with that big square tower you see in the middle. In the middle of that square tower is a staircase leading to the tallest tower. I'd post more pix for clarification, but I don't think anyone cares.

And yes, that tallest tower only has one room. That is where I keep my portal to the nether. Which, unfortunately, comes out on tiny ledge that is way up high and hangs over nothing but an ocean of lava as far as the eye can see.
Title: Re: Minecraft
Post by: achtung on November 25, 2011, 01:12:53 pm
[edit]who might PD_Top_Gun on my server be?

Mongoose
Title: Re: Minecraft
Post by: pecenipicek on November 25, 2011, 02:24:15 pm
ah, k. Mongoose, you has permissions to do stuff on the server now.
Title: Re: Minecraft
Post by: watsisname on November 25, 2011, 02:30:03 pm
Would anyone happen to know from where minecraft reads the little characters that float from the bookshelves to the enchanting table?  I feel like I've gone through everything but still can't figure out where it's hiding -- changing both character lines in fonts/alternate.png did nothing, and they don't appear to be in default.png, particles.png, or anything else I've looked through. :X
Title: Re: Minecraft
Post by: Sandwich on November 25, 2011, 02:39:01 pm
Knowing Notch, they're probably procedurally-generated or something. :p
Title: Re: Minecraft
Post by: deathfun on November 25, 2011, 03:52:59 pm
Man, you're doing it the hard way. :P 
Why not simply mute the game music, and play the other music with the audio/media player of your choice?

One is scarier than the other. Imagine silence... then while you're perusing around some cave, this song plays on you
http://www.youtube.com/watch?v=FB6BYqbdSGQ

Randomness trumps constantly playing

EDIT: Just came up with an idea
Change the ambient with Descent music. That way, you'll always get Descent stuff in caves, and not when above ground. At least, that's my theory
Title: Re: Minecraft
Post by: Mongoose on November 25, 2011, 05:42:44 pm
ah, k. Mongoose, you has permissions to do stuff on the server now.
Cool, thanks, I'd forgotten to post about that. :) I stopped by a couple of days ago to take a peek around, and while I was amused by not even having permission to die, I managed to drop myself into a room with doors I wasn't allowed to open, so that kind of ended things. :p
Title: Re: Minecraft
Post by: deathfun on November 25, 2011, 06:23:34 pm
ah, k. Mongoose, you has permissions to do stuff on the server now.
Cool, thanks, I'd forgotten to post about that. :) I stopped by a couple of days ago to take a peek around, and while I was amused by not even having permission to die, I managed to drop myself into a room with doors I wasn't allowed to open, so that kind of ended things. :p

Haha! See? I'm not the only one who found that amusing!
But I was flying (illegally) so doors never were an issue for me

Sidenote: Music changed, everything is in working order. I am now playing Minecraft with Descent music huzzah

EDIT: Upon mention of Pecs server, I'm encountering an unbearable amount of lag for some reason. Nothing has changed since the last time I've been on the server, and now it's just over the top. Anything change on your end? Or am I just doing something terribly wrong
Title: Re: Minecraft
Post by: watsisname on November 25, 2011, 08:08:47 pm
One is scarier than the other. Imagine silence... then while you're perusing around some cave, this song plays on you
http://www.youtube.com/watch?v=FB6BYqbdSGQ

Randomness trumps constantly playing

Ahh, trufax. :]
I think my personal favorite tracks for caving adventures are levels 13 (http://www.youtube.com/watch?v=sXgJTqnh0CE) and 14 (http://www.youtube.com/watch?v=wFZKByNixcI).  I mean holy crap, that moment some 15 years ago when I first played those levels and that music started will be forever ingrained in my memory.  :shaking:
Title: Re: Minecraft
Post by: pecenipicek on November 25, 2011, 08:27:54 pm
ah, k. Mongoose, you has permissions to do stuff on the server now.
Cool, thanks, I'd forgotten to post about that. :) I stopped by a couple of days ago to take a peek around, and while I was amused by not even having permission to die, I managed to drop myself into a room with doors I wasn't allowed to open, so that kind of ended things. :p

Haha! See? I'm not the only one who found that amusing!
But I was flying (illegally) so doors never were an issue for me

Sidenote: Music changed, everything is in working order. I am now playing Minecraft with Descent music huzzah

EDIT: Upon mention of Pecs server, I'm encountering an unbearable amount of lag for some reason. Nothing has changed since the last time I've been on the server, and now it's just over the top. Anything change on your end? Or am I just doing something terribly wrong
i have no bleedin clue honestly. neither lester nor yokoso complained yet. you might have jumped in when i was dl-ing something, but thats quite rare these days.


/me blames bloody isp...
Title: Re: Minecraft
Post by: Mongoose on November 25, 2011, 10:14:32 pm
So has there been any update on Bukkit's efforts.  I'm really looking forward to upgrading to 1.0, but I don't want to go through the bother of having two separate installs.
Title: Re: Minecraft
Post by: StarSlayer on November 25, 2011, 10:34:30 pm
Work Progresses

Library:

(http://i41.tinypic.com/vh3k3o.png)

Exterior Shot:

(http://i42.tinypic.com/v62nfp.png)
Title: Re: Minecraft
Post by: pecenipicek on November 25, 2011, 11:19:02 pm
So has there been any update on Bukkit's efforts.  I'm really looking forward to upgrading to 1.0, but I don't want to go through the bother of having two separate installs.
they're taking their sweet sweet time, as always -.-


i mean, ****, spout folks are closer to release than bukkit is :p
Title: Re: Minecraft
Post by: deathfun on November 25, 2011, 11:32:18 pm
Quote
Ahh, trufax. :]
I think my personal favorite tracks for caving adventures are levels 13 and 14.  I mean holy crap, that moment some 15 years ago when I first played those levels and that music started will be forever ingrained in my memory.  :shaking:

Niiice. Funny thing, I managed to grab a hold of the game ost that sounds completely different (but the same) from the OPL2 versions. Sounds better in my opinion, as they've got more uumph bass wise.

As for you Pec, I hopped on today, when both Lester and Yoko were on, it was 2am Yoko's time, 6pm mine.
Title: Re: Minecraft
Post by: watsisname on November 26, 2011, 11:03:00 am
That's hilarious, I just found that yesterday, too.  It's the soundtrack from the MAC version of Descent. :)
Title: Re: Minecraft
Post by: deathfun on November 26, 2011, 12:33:25 pm
That's hilarious, I just found that yesterday, too.  It's the soundtrack from the MAC version of Descent. :)

What's stranger is the version of Descent I have... doesn't play the OPL2 but rather what you just said to be the MAC version music
Fun times.

Either way, was enjoying some mining in Minecraft when I was greeted by http://www.youtube.com/watch?v=aeEeUI8-870
Creeper promptly surfaced shortly after
Title: Re: Minecraft
Post by: qazwsx on November 27, 2011, 10:38:31 am
Quick reminder for people:
When the server upgrades to 1.0.0 (hopefully sometime before the next ice age) I will be wiping the nether for a fresh start. This will mean that items stored in it will be lost and the nether rail will be gone as well. As far as I am aware (correct me if I'm wrong), Hojo_Norem (sp?) was the original creator of the nether rail, so I would be more than happy to give him creative mode so that he can rebuild.
I'll also be taking a thorough look through the plugins, upgrading old ones and testing them locally on my machine to see which ones will actually work. Depending on how inactive plugins are, we may have to switch to using other warp or home plugins, so expect a couple of days of teething problems before everything is set straight.
Title: Re: Minecraft
Post by: Sandwich on November 27, 2011, 11:46:16 am
Speaking of plugins, qaz, I need to have some worldediting done on Fenris... since we're never online at the same times, how should we work it out?
Title: Re: Minecraft
Post by: Mongoose on November 27, 2011, 02:06:35 pm
When the server upgrades to 1.0.0 (hopefully sometime before the next ice age) I will be wiping the nether for a fresh start. This will mean that items stored in it will be lost and the nether rail will be gone as well.
Do you think it'd be a good idea to organize some sort of scavenging effort on the current nether structures, then?  I know it's kind of pointless either way for people who have creative, but for those of us that don't, there's a lot of material that'd essentially go to waste.  I wouldn't mind killing some time collecting the Nether rail and throwing it in the storehouse myself.  Hell, we could even recycle the obsidian in the Nether gates if we felt like it.
Title: Re: Minecraft
Post by: Flipside on November 27, 2011, 02:30:28 pm
I've been away from the server for a while,partly because I was having cooling problems on the processor, and partly because I wasn't in a Minecrafty sort of 'phase'. Anyway, should be back soon, in Glasgow atm :)
Title: Re: Minecraft
Post by: pecenipicek on November 27, 2011, 02:45:02 pm
I've been away from the server for a while,partly because I was having cooling problems on the processor, and partly because I wasn't in a Minecrafty sort of 'phase'. Anyway, should be back soon, in Glasgow atm :)
having fun with the mrs, eh? :p
Title: Re: Minecraft
Post by: JCDNWarrior on November 27, 2011, 04:44:53 pm
Ohh you're right, I should mine plenty of soul sand, I like it's texture and color. Extra netherrack perhaps too. Will look into that soon before it's too late ;)

I've been working on my Keep making it a lot more sense and looking better, hope to make good use of the room I have on small buildings. the Fort looks great too though I need to find some kind of style in it's middle layer that works best. Plenty more to do of course, glad my work is never finished as such ;)
Title: Re: Minecraft
Post by: FireSpawn on November 27, 2011, 04:50:16 pm
Is now building a swamp fort in SP.

On a side note, when you start dreaming in low-res cubes, does that mean you've played too much minecraft?
Title: Re: Minecraft
Post by: Pred the Penguin on November 27, 2011, 05:28:53 pm
There's no such thing as too much Minecraft. :P
Even though I'm not playing it right now, I'm still watching Minecraft videos on youtube.
Title: Re: Minecraft
Post by: watsisname on November 27, 2011, 05:35:15 pm
Is now building a swamp fort in SP.

On a side note, when you start dreaming in low-res cubes, does that mean you've played too much minecraft?

Hehe, the Tetris Minecraft effect is fun. :)

I've had voxelized dreams where the outlines would light up when I looked at them.  I'm pretty sure the center of my vision had crosshairs, too. :nervous:  And then I found a snow biome, which pissed me off royally because this was several weeks before they'd finally get re-introduced in the full release.  (Snow biome = <3)

I've also dreamed of portals after playing Portal 2, and of bullet patterns after waaaay too much Touhou.  Those were great. xD
Title: Re: Minecraft
Post by: MatthTheGeek on November 27, 2011, 05:36:27 pm
On a side note, when you start dreaming in low-res cubes, does that mean you've played too much minecraft?
When you start dreaming normally, does that mean you've been too much in the real life ?
Title: Re: Minecraft
Post by: Mongoose on November 27, 2011, 09:11:32 pm
Ugh...if it ain't broke, don't fix it.  I took apart the roof on part of my fledgling treehouse to match what I was doing on another part, and now I've had to restart the reassembly twice because I keep mucking up the exact block/half-block placement.  And once I've fixed this, I'll probably have to go back and fix part of the second segment I was working on.  It's always something.
Title: Re: Minecraft
Post by: TrashMan on November 28, 2011, 01:21:50 am
Minecraft and Skyrim...a deadly combo. Where has my life gone to?
Title: Re: Minecraft
Post by: JCDNWarrior on November 28, 2011, 02:13:54 am
Minecraft and Skyrim...a deadly combo. Where has my life gone to?

I know what you mean, I've been running Skyrim on my main PC and Minecraft on laptop, side by side, then there's many other things I need to keep track of (my own project for instance) and of course my full time job. @.@

I'll survive somehow ;) Good thing I'm not bored anymore at least.
Title: Re: Minecraft
Post by: deathfun on November 28, 2011, 03:08:48 am
Pssh
You guys aren't Gamers

Saints Row The Third, Dead Space 2, Dead Space Extraction, Minecraft, Descent, Metroid Prime 2, Fallout New Vegas

Where's my life gone to? Well, if I can find enough time to play all of those decently and work at the same time...

Title: Re: Minecraft
Post by: TrashMan on November 28, 2011, 03:39:22 am
Overkill man. Overkill. 
3 games are maximum. I'm also trying SW:TOR beta, so I hit my limit.
Title: Re: Minecraft
Post by: Pred the Penguin on November 28, 2011, 08:37:36 am
Question is! How much of your time does Minecraft take?
Title: Re: Minecraft
Post by: watsisname on November 28, 2011, 11:23:12 am
ALL OF IT

For example I'm reading this thread when I should be doing HW. :<
Title: Re: Minecraft
Post by: Mongoose on November 28, 2011, 12:38:00 pm
Heh...here I am trying to build something of a treehouse complex, and when I wandered around a bit on pece's server last night, I found that someone had managed to build actual tree houses.  Like, legitimate structures inside large trees, with foliage for the walls and ceiling.  That's just awesome.
Title: Re: Minecraft
Post by: pecenipicek on November 28, 2011, 01:01:09 pm
Heh...here I am trying to build something of a treehouse complex, and when I wandered around a bit on pece's server last night, I found that someone had managed to build actual tree houses.  Like, legitimate structures inside large trees, with foliage for the walls and ceiling.  That's just awesome.
if you are talking about the stuff behind the "baby creeper", to the right of flips place, i think that that was actually built with harvested wood and leaves mostly. i know whoever built it had planted a whole forest around the place.
Title: Re: Minecraft
Post by: Mongoose on November 28, 2011, 01:36:24 pm
No, it wasn't near the creeper; it's actually about as far from the main house as that, but in the opposite direction to the south, near the large castle.

Hey qaz, did something weird go on with the server last night?  I was working on rebuilding a roof, and the server went down for a while and didn't come back up, so I called it a night.  When I just logged in, it looks like some stuff was reset; I have some food that I'd eaten last night in my inventory, and I also have a duplicated tool that I don't remember making.  Strangest of all, I seem to be out a roof's worth of stone brick and slabs: the roof's only one level high, so it's not there, and it's not in my inventory.  A few stacks of extra stone brick I'd smelted seem to have vanished too.  Really weird.  I normally do okay without using the storehouse, but I think I'll grab a bit this time, since all of this seemingly vanished into thin air. :p
Title: Re: Minecraft
Post by: pecenipicek on November 28, 2011, 03:01:39 pm
No, it wasn't near the creeper; it's actually about as far from the main house as that, but in the opposite direction to the south, near the large castle.
(http://img580.imageshack.us/img580/2395/clipboard01lfu.th.jpg) (http://img580.imageshack.us/img580/2395/clipboard01lfu.jpg)

there's this one too. (far right on the image)
Title: Re: Minecraft
Post by: deathfun on November 28, 2011, 04:23:40 pm
Question is! How much of your time does Minecraft take?

Less now after what happened to Pecs server and my connection. Still hasn't remedied, and I've done all I could on my end
Perhaps it'll fix once bukkit HURRIES IT'S ASS UP
Title: Re: Minecraft
Post by: qazwsx on November 28, 2011, 05:03:02 pm
Server was down for about 10 hours yesterday, only reason it went back online is because I was bored in school and decided to ssh for the hell of it. If it goes down in the future, please PM me or contact me on IRC if you can.
Mongoose: Player data isn't saved at the same rate as block data, it's this discrepancy which led to you losing stuff. If I recall correctly, player data is saved very infrequently.
Title: Re: Minecraft
Post by: watsisname on November 28, 2011, 05:16:05 pm
One can force minecraft to save both chunk and player data through the "/save-all" command, though I don't know if that would be a practical solution or not.
Title: Re: Minecraft
Post by: Mongoose on November 28, 2011, 06:01:48 pm
Heh, so if I'd had the stuff laid out on my roof instead of on my person at whatever time the data was saved, it would have been fine.  Figures. :p
Title: Re: Minecraft
Post by: pecenipicek on November 28, 2011, 07:45:46 pm
One can force minecraft to save both chunk and player data through the "/save-all" command, though I don't know if that would be a practical solution or not.
which only actually works when the server didnt kill itself via using up all the availible ram. if that happens, good luck getting any commands getting through.
Title: Re: Minecraft
Post by: watsisname on November 28, 2011, 08:31:47 pm
Yes, I know, I've run servers myself and had the same issue pop up.  What I meant is that if you occasionally force the server to do a full save when it's not busy being dead, then you wont lose as much player and chest item data if and when it does crash.  In other words it could be a preemptive measure.
Title: Re: Minecraft
Post by: Mongoose on November 28, 2011, 10:40:12 pm
Heh, now I'm all super-paranoid about my roof work.  I schlepped a chest up there to hold any stacks I'm not immediately working with. :p
Title: Re: Minecraft
Post by: Scourge of Ages on November 28, 2011, 11:08:02 pm
Sort of off-topic, but: http://www.youtube.com/watch?NR=1&v=XD8ZNaRNX80
Title: Re: Minecraft
Post by: TrashMan on November 29, 2011, 07:32:13 am
Is it just me, or is there less ativity on the server ATM?

Must be all the other games out there.
Title: Re: Minecraft
Post by: JCDNWarrior on November 29, 2011, 07:49:24 am
Just life mostly and over-working because of consumer holidays and such, I did do more edits to my Keep if you're feeling bored, Trashman, open for ideas how to improve too.
Title: Re: Minecraft
Post by: achtung on November 29, 2011, 10:05:49 am
I'm suffering from workload and a general lack of interest.
Title: Re: Minecraft
Post by: deathfun on November 29, 2011, 03:42:01 pm
Is it just me, or is there less ativity on the server ATM?

Must be all the other games out there.

I can't go on qaz's server and pecs is giving me grief
D:
Title: Re: Minecraft
Post by: pecenipicek on November 29, 2011, 03:59:22 pm
Is it just me, or is there less ativity on the server ATM?

Must be all the other games out there.

I can't go on qaz's server and pecs is giving me grief
D:
i'm seriously sorry but its not something i can affect in any way, shape or form.
Title: Re: Minecraft
Post by: deathfun on November 29, 2011, 04:06:07 pm
Is it just me, or is there less ativity on the server ATM?

Must be all the other games out there.

I can't go on qaz's server and pecs is giving me grief
D:
i'm seriously sorry but its not something i can affect in any way, shape or form.

No need to apologize, it appears to have remedied itself. Odd
Title: Re: Minecraft
Post by: Pred the Penguin on November 29, 2011, 05:35:43 pm
Is it just me, or is there less ativity on the server ATM?

Must be all the other games out there.
School Work. School Work. Kerbal Space Program. School Work. School Work. Dealing with Cousins. School Work. School Work. School Work. World of Tanks. School Work. School Work.

I'm too busy... :blah: Not that I was very active to begin with. :rolleyes:
Title: Re: Minecraft
Post by: Grimper on November 29, 2011, 08:39:57 pm
Meh I'm mostly not playing because I'm waiting for the server to go 1.0 ....plus Battlefield 3 <.<
Title: Re: Minecraft
Post by: Mongoose on November 29, 2011, 09:37:16 pm
I can't wait to go 1.0 myself, but I just chose not to upgrade yet so I could keep playing. :p
Title: Re: Minecraft
Post by: Hades on November 29, 2011, 10:50:03 pm
I can't wait to go 1.0 myself, but I just chose not to upgrade yet so I could keep playing. :p
Just keep a jar of each and you can rename them as fit, so if you want to play 1.0, rename the 1.8 minecraft.jar to minecraft1.8.jar and rename the 1.0 Minecraft jar to minecraft.jar, and vice versa.
Title: Re: Minecraft
Post by: TrashMan on November 30, 2011, 04:00:40 am
Meh..for me it's work..it's 8 hours working on computer..then I come home and make lunch..and I want to close my blood-shot eyes for an hour just to give the poor things a rest.

Without counting anything else that pops up during the day (and 8 hours of sleep)..I still have to divide what remanining time I have between Skyrim, Minecraft, watching things on the net and modding.
Title: Re: Minecraft
Post by: qazwsx on November 30, 2011, 02:53:48 pm
http://www.kerberos-productions.com/forum/viewtopic.php?p=352591&sid=5e64f92028882a60db351e55494add7c#p359264
don't post links to the server without asking me first.
Title: Re: Minecraft
Post by: deathfun on November 30, 2011, 04:32:08 pm
http://www.kerberos-productions.com/forum/viewtopic.php?p=352591&sid=5e64f92028882a60db351e55494add7c#p359264
don't post links to the server without asking me first.

You're like a frigging stalker
Title: Re: Minecraft
Post by: Pred the Penguin on November 30, 2011, 04:36:41 pm
Seriously though, not a good idea to post the IP of a server without permission of the host...
Title: Re: Minecraft
Post by: FireSpawn on November 30, 2011, 04:41:19 pm
http://www.kerberos-productions.com/forum/viewtopic.php?p=352591&sid=5e64f92028882a60db351e55494add7c#p359264
don't post links to the server without asking me first.

You're like a frigging Creeper

Fixed for thread authenticity :D
Title: Re: Minecraft
Post by: qazwsx on November 30, 2011, 04:45:28 pm
http://www.kerberos-productions.com/forum/viewtopic.php?p=352591&sid=5e64f92028882a60db351e55494add7c#p359264
don't post links to the server without asking me first.

You're like a frigging stalker
No, I was just informed by a new player where he found the server.
Title: Re: Minecraft
Post by: deathfun on November 30, 2011, 06:20:04 pm
http://www.kerberos-productions.com/forum/viewtopic.php?p=352591&sid=5e64f92028882a60db351e55494add7c#p359264
don't post links to the server without asking me first.

You're like a frigging stalker
No, I was just informed by a new player where he found the server.

Ah
I'm curious as to what will happen to yet another Trashman building...

Quote
Fixed for thread authenticity :D

I will only ever refer to someone as a creeper if they do it properly
(http://img100.imageshack.us/img100/73/88911610.png)
Title: Re: Minecraft
Post by: headdie on November 30, 2011, 06:25:18 pm

I will only ever refer to someone as a creeper if they do it properly
(http://img100.imageshack.us/img100/73/88911610.png)


:wtf: :eek2: :nervous: :nono: Ok i have finaly found a fetish where even the idea wierds me out
Title: Re: Minecraft
Post by: qazwsx on November 30, 2011, 06:30:36 pm

I will only ever refer to someone as a creeper if they do it properly
(http://img100.imageshack.us/img100/73/88911610.png)


:wtf: :eek2: :nervous: :nono: Ok i have finaly found a fetish where even the idea wierds me out
Morphsuits! :D
Title: Re: Minecraft
Post by: TrashMan on December 01, 2011, 01:12:31 am
http://www.kerberos-productions.com/forum/viewtopic.php?p=352591&sid=5e64f92028882a60db351e55494add7c#p359264
don't post links to the server without asking me first.

Sorry...

Just wanted to share the awesome.
Title: Re: Minecraft
Post by: qazwsx on December 01, 2011, 02:11:23 am
http://www.kerberos-productions.com/forum/viewtopic.php?p=352591&sid=5e64f92028882a60db351e55494add7c#p359264
don't post links to the server without asking me first.

Sorry...

Just wanted to share the awesome.
And you could have done so, if you'd bothered to ask me first.
Title: Re: Minecraft
Post by: JCDNWarrior on December 01, 2011, 02:16:17 am
Agreed, I'm certain it's fine as long as you inform and ask Qaz first. :) I wouldnt mind having more visitors but there's some occasional griefing going on that could be averted.

I also wonder how it would work if I'd annex a NPC-populated village somehow, or to have NPCs in my own areas. Perhaps a mod will come out in the future that will randomly spawn non hostile NPC characters, like how animals spawn?
Title: Re: Minecraft
Post by: TrashMan on December 01, 2011, 05:32:41 am
http://www.kerberos-productions.com/forum/viewtopic.php?p=352591&sid=5e64f92028882a60db351e55494add7c#p359264
don't post links to the server without asking me first.

Sorry...

Just wanted to share the awesome.
And you could have done so, if you'd bothered to ask me first.

Again, sorry. Didn't really think you'd mind.

And the Kerbros minecraft folks play nicely. I don't recall griefing on their own server.
Title: Re: Minecraft
Post by: -Sara- on December 01, 2011, 10:01:49 am
And it gets MORE disturbing, I believe this person was walking around Minecon!

(http://cache.gawker.com/assets/images/kotaku/2011/11/creepercosplay.jpg)

As on inviting strangers, basically last time strangers found our IP, they threw water buckets on rails, planted I believe TNT and destroyed and mis-directed intricate redstone circuitry.
Title: Re: Minecraft
Post by: achtung on December 01, 2011, 11:02:14 am
You should really consider cordoning off specific areas for new players to build, and giving all of us older players rights for everywhere. Then the server could show up on /v/ and it wouldn't really matter.
Title: Re: Minecraft
Post by: -Sara- on December 01, 2011, 11:21:04 am
You should really consider cordoning off specific areas for new players to build, and giving all of us older players rights for everywhere. Then the server could show up on /v/ and it wouldn't really matter.

Maybe something like a large flat field with 1 layer of dirt on 1 layer of bedrock so no damage can be done. Then when it's desired to remove whatever is on it, it's way easy with MCedit or whatever to drag a box over the flat floor and remove it all.
Title: Re: Minecraft
Post by: qazwsx on December 01, 2011, 12:25:38 pm
There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35

Actually learning SQL, the only TNT detonation that has so far occured was earlier today caused by Sara. It was located at (50,36,-306) and caused the detonation of 21 other TNT blocks, destroying 1404 blocks in total, consiting of 1123 cobblestone, 212 dirt and a smattering of others.
Title: Re: Minecraft
Post by: Mongoose on December 01, 2011, 12:37:04 pm
Well that's depressing. :lol: The really sad thing is that all I have to show for that time is a probably-too-large tree farm.
Title: Re: Minecraft
Post by: deathfun on December 01, 2011, 01:53:26 pm
And it gets MORE disturbing, I believe this person was walking around Minecon!

*snip*

As on inviting strangers, basically last time strangers found our IP, they threw water buckets on rails, planted I believe TNT and destroyed and mis-directed intricate redstone circuitry.

HAHA
Nice, very nice

Also, how'd you manage to find out how long people go on the server qaz?
Title: Re: Minecraft
Post by: pecenipicek on December 01, 2011, 03:09:10 pm
There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35

Actually learning SQL, the only TNT detonation that has so far occured was earlier today caused by Sara. It was located at (50,36,-306) and caused the detonation of 21 other TNT blocks, destroying 1404 blocks in total, consiting of 1123 cobblestone, 212 dirt and a smattering of others.
using hawkeye or?


i need to calc the time people've been on mine.
Title: Re: Minecraft
Post by: qazwsx on December 01, 2011, 05:52:08 pm
There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35

Actually learning SQL, the only TNT detonation that has so far occured was earlier today caused by Sara. It was located at (50,36,-306) and caused the detonation of 21 other TNT blocks, destroying 1404 blocks in total, consiting of 1123 cobblestone, 212 dirt and a smattering of others.
using hawkeye or?


i need to calc the time people've been on mine.
Nah, that's just using logblock, it's ludicrous the amount of data it stores on people.
Title: Re: Minecraft
Post by: Mongoose on December 01, 2011, 08:53:09 pm
Hmm...I somehow missed the boldfaced line in the tree farm wiki entry that says that oak trees now (annoyingly) grow branches even when they're limited to 8 blocks in height.  That'll make things in my tree farm a bit more irritating.  What's even more annoying is that birch and pine trees apparently need a 7x7 space free of anything but their own foliage, so I don't think the trees I planted a square away from the wall will grow.  I don't really feel like expanding things out anymore, and my cavern turned out larger than I originally wanted anyway, so I might just not bother.
Title: Re: Minecraft
Post by: watsisname on December 02, 2011, 12:37:37 am
So I was wondering what methods you all use to gain XP most rapidly.  In my world I've slaughtered basically every living thing for over kilometers around, then had to bring in some cows and chickens for breeding purposes.  Although farming animals is a safe way to get XP it takes for ****ing ever, so now I just suit up in iron and go hunting at night.

I guess if I can find a dungeon I could manipulate it into a fairly easy XP farm, but until then, eghh.
Title: Re: Minecraft
Post by: JCDNWarrior on December 02, 2011, 01:58:50 am
Hmm...I somehow missed the boldfaced line in the tree farm wiki entry that says that oak trees now (annoyingly) grow branches even when they're limited to 8 blocks in height.  That'll make things in my tree farm a bit more irritating.  What's even more annoying is that birch and pine trees apparently need a 7x7 space free of anything but their own foliage, so I don't think the trees I planted a square away from the wall will grow.  I don't really feel like expanding things out anymore, and my cavern turned out larger than I originally wanted anyway, so I might just not bother.

I tried making a tree farm but ended up making a small spaceous forest as those branches were hitting other trees while I planned to put another tree in between them. Kinda annoying but it's also good having ubertrees.

Perhaps you could 'make' your own tree by using tree blocks and leaf blocks, if that doesnt automagically turn it back into a tree, that is..
Title: Re: Minecraft
Post by: Grimper on December 02, 2011, 06:16:10 am
I tried making a tree farm but ended up making a small spaceous forest as those branches were hitting other trees while I planned to put another tree in between them. Kinda annoying but it's also good having ubertrees.

Perhaps you could 'make' your own tree by using tree blocks and leaf blocks, if that doesnt automagically turn it back into a tree, that is..

Trees per se don't exist. A tree is just a collection of blocks, placed that way by a script in the game. Once a tree is grown, it never changes on it's own, only an enderman or the player can change it's form.

A tree farm is used to grow trees in massive quantities to harvest their wood, and because the harvested trees drop saplings it's a renewable resource; constructing his own tree from scratch won't do that.

The major benefit of tree farms is if you stick a Log into the furnace, it turns into charcoal, which is functionally identical to coal. Tree farms give a ridiculous amount of wood, meaning you have essentially unlimited charcoal. You never have to dig any coal again, and you can afford to have massive banks of furnaces for super fast smelting. If you want go check out the one at my place, and feel free to harvest all the trees you want (since as you guys know, if it doesn't get harvested, I burn the whole thing down for the lulz)
Title: Re: Minecraft
Post by: pecenipicek on December 02, 2011, 07:24:33 am
There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35

Actually learning SQL, the only TNT detonation that has so far occured was earlier today caused by Sara. It was located at (50,36,-306) and caused the detonation of 21 other TNT blocks, destroying 1404 blocks in total, consiting of 1123 cobblestone, 212 dirt and a smattering of others.
using hawkeye or?


i need to calc the time people've been on mine.
Nah, that's just using logblock, it's ludicrous the amount of data it stores on people.
hawkeye isnt all that different :p

so, wait, logblock auto-records the amount of time people are online, as well as times when they logged in and logged out for example? kinda redundant, since you can calc the online time with just the join an quit times for example :p



i myself need to play some with the sql as well :p
Title: Re: Minecraft
Post by: qazwsx on December 02, 2011, 08:26:22 am
There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35

Actually learning SQL, the only TNT detonation that has so far occured was earlier today caused by Sara. It was located at (50,36,-306) and caused the detonation of 21 other TNT blocks, destroying 1404 blocks in total, consiting of 1123 cobblestone, 212 dirt and a smattering of others.
using hawkeye or?


i need to calc the time people've been on mine.
Nah, that's just using logblock, it's ludicrous the amount of data it stores on people.
hawkeye isnt all that different :p

so, wait, logblock auto-records the amount of time people are online, as well as times when they logged in and logged out for example? kinda redundant, since you can calc the online time with just the join an quit times for example :p

i myself need to play some with the sql as well :p
I've set it to record first login, last login, time online, blocks placed, blocks destroyed, chests entered, items added to chest, items removed from chest, signs made, what's written on the signs and PvP kills.

It does it all on a per-player basis, so I can revert changes based on player and/or area within a timeframe. It's rediculously powerful as an admin tool. I could tell you who the last person to place a cobblestone block was, or how many coal blocks have been destroyed by explosions within the last 3 hours. It's really quite cool and I should probably look into getting a stats webpage set up.
Title: Re: Minecraft
Post by: pecenipicek on December 02, 2011, 08:54:19 am
There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35

Actually learning SQL, the only TNT detonation that has so far occured was earlier today caused by Sara. It was located at (50,36,-306) and caused the detonation of 21 other TNT blocks, destroying 1404 blocks in total, consiting of 1123 cobblestone, 212 dirt and a smattering of others.
using hawkeye or?


i need to calc the time people've been on mine.
Nah, that's just using logblock, it's ludicrous the amount of data it stores on people.
hawkeye isnt all that different :p

so, wait, logblock auto-records the amount of time people are online, as well as times when they logged in and logged out for example? kinda redundant, since you can calc the online time with just the join an quit times for example :p

i myself need to play some with the sql as well :p
I've set it to record first login, last login, time online, blocks placed, blocks destroyed, chests entered, items added to chest, items removed from chest, signs made, what's written on the signs and PvP kills.

It does it all on a per-player basis, so I can revert changes based on player and/or area within a timeframe. It's rediculously powerful as an admin tool. I could tell you who the last person to place a cobblestone block was, or how many coal blocks have been destroyed by explosions within the last 3 hours. It's really quite cool and I should probably look into getting a stats webpage set up.
http://dev.bukkit.org/server-mods/hawkeye/


i know :p

(rollback through log is awesomesauce :D)
Title: Re: Minecraft
Post by: JCDNWarrior on December 03, 2011, 09:08:22 am
Server's been down for two hours now, my poor addiction goes unsatiated :( Save us Qaz!
Title: Re: Minecraft
Post by: -Sara- on December 04, 2011, 10:11:00 am
Did some testing with what lags the server most. It seems to be entity-acting blocks such as sand, gravel etc. Blocks which fall down. If I remove a lot of sand (which I did to make the stronghold for 1.0) the server lags up and if I don't stop dies, reboots itself and comes back up. Maybe someone with more understanding on servers can connect the dots why things such as falling sand do this?
Title: Re: Minecraft
Post by: Hades on December 04, 2011, 10:16:43 am
Did some testing with what lags the server most. It seems to be entity-acting blocks such as sand, gravel etc. Blocks which fall down. If I remove a lot of sand (which I did to make the stronghold for 1.0) the server lags up and if I don't stop dies, reboots itself and comes back up. Maybe someone with more understanding on servers can connect the dots why things such as falling sand do this?
That's pretty interesting and weird, it won't stop your progress on the stronghold any though, right? :<

I'll also poke qaz about this
Title: Re: Minecraft
Post by: pecenipicek on December 04, 2011, 10:27:54 am
Did some testing with what lags the server most. It seems to be entity-acting blocks such as sand, gravel etc. Blocks which fall down. If I remove a lot of sand (which I did to make the stronghold for 1.0) the server lags up and if I don't stop dies, reboots itself and comes back up. Maybe someone with more understanding on servers can connect the dots why things such as falling sand do this?
it might be RAM. last i remember, you folks had only 512 megs total in any case, right?
Title: Re: Minecraft
Post by: qazwsx on December 04, 2011, 10:51:26 am
Did some testing with what lags the server most. It seems to be entity-acting blocks such as sand, gravel etc. Blocks which fall down. If I remove a lot of sand (which I did to make the stronghold for 1.0) the server lags up and if I don't stop dies, reboots itself and comes back up. Maybe someone with more understanding on servers can connect the dots why things such as falling sand do this?
That's pretty interesting and weird, it won't stop your progress on the stronghold any though, right? :<

I'll also poke qaz about this
Consider me poked.
Just as a clarification, the server doesn't actually reboot by itself. As far as I can tell, this is what's happening:

A little background knowledge first, minecraft and the minecraft server both save loaded chunks once every two seconds if they've changed at all. As far as I know, this includes redstone state and lever/button state, anything which alters block data. This would usually be okay (a bit too often IMO, but whatever) but minecraft is programmed that the save function, physics and rendering all occur in the same thread. This is particularly noticeable in single player on heavily fragmented disks or disks with low I/O as the game pauses while chunks are saved to disk and is commonly known as "the lag spike of death". Multiple mods exist which seperate the chunk saving into a seperate thread, one of the most prominent being optimine/optifine. What I believe is happening is due to the large amounts of physics that occurs, the write is put off for a fraction of a second, causing more block data to have changed. This leads to a longer write cycle and more block data sent to the client, giving the player a longer period of time in which to mine more physics based blocks, leading to an even longer write cycle... Ad infinitum, or until the combined latencey caused by lots of physics calculations and writes to disk leads to the server taking so long to respond to network requests that the client believe the server to have died and kicks you from the game. While the player is offline, all chunks surrounding the player are unloaded from memory once the physics has finished and saved a final time before the server is able to respond again, this usually happens quicker than if connected because the server no longer has to send block updates to the client. (Another thought here, number of block updates really shouldn't affect write time, should it? I mean, the file is compressed, so most of the latency should come from the compression/decompression, not the actual writing of blocks, no matter how many blocks in a 32x32 chunk space are edited, it still has to decompress and compress an entire MCregion)
The same thing happened before 1.6 (not sure, fire nerf update) when you set fire to large forests. I was looking at a plugin that reduced how often the game saves to the hard drive among other things but by default it likes putting a lot of chunks in vram (somthing which the server literally has none of) and so it crashed the server repeatedly quite fantasticaly with out of memory errors. I'll try re-enabling it and disabling chunk caching.

EDIT:
Did some testing with what lags the server most. It seems to be entity-acting blocks such as sand, gravel etc. Blocks which fall down. If I remove a lot of sand (which I did to make the stronghold for 1.0) the server lags up and if I don't stop dies, reboots itself and comes back up. Maybe someone with more understanding on servers can connect the dots why things such as falling sand do this?
it might be RAM. last i remember, you folks had only 512 megs total in any case, right?
we've got 1GB of RAM now :D

it also could be the physics cause large RAM usage and the garbage collection working overtime, but I rarely see spikes in ram usage.
Title: Re: Minecraft
Post by: rhx123 on December 04, 2011, 12:19:14 pm
Just to let you know, I made the railway al the way from the north output to Grims House double sided (2 lines).
Ill carry on when I have a bit more time.
Title: Re: Minecraft
Post by: Mongoose on December 04, 2011, 12:44:08 pm
Ooh, awesome. :D
Title: Re: Minecraft
Post by: achtung on December 04, 2011, 01:59:30 pm
Just to let you know, I made the railway al the way from the north output to Grims House double sided (2 lines).
Ill carry on when I have a bit more time.

Hey, just wanted to let you know I appreciate it.
Title: Re: Minecraft
Post by: qazwsx on December 04, 2011, 02:30:57 pm
Just to let you know, I made the railway al the way from the north output to Grims House double sided (2 lines).
Ill carry on when I have a bit more time.
holy **** the ancient ones are returning
Title: Re: Minecraft
Post by: Sandwich on December 04, 2011, 02:58:46 pm
What I believe is happening is due to the large amounts of physics that occurs, the write is put off for a fraction of a second, causing more block data to have changed. This leads to a longer write cycle and more block data sent to the client, giving the player a longer period of time in which to mine more physics based blocks, leading to an even longer write cycle... Ad infinitum, or until the combined latencey caused by lots of physics calculations and writes to disk leads to the server taking so long to respond to network requests that the client believe the server to have died and kicks you from the game.

...

I was looking at a plugin that reduced how often the game saves to the hard drive among other things but by default it likes putting a lot of chunks in vram (somthing which the server literally has none of) and so it crashed the server repeatedly quite fantasticaly with out of memory errors. I'll try re-enabling it and disabling chunk caching.

This sounds very much like what is happening to me; my packets arrive at the server just fine, but the server's responses get lost/delayed until I just get kicked off.

I'd be very interested in testing any plugins for you that would affect this; just say the word and I'm there. :)
Title: Re: Minecraft
Post by: deathfun on December 04, 2011, 03:12:17 pm
Quote
we've got 1GB of RAM now :D
Only 1GB?
Title: Re: Minecraft
Post by: KyadCK on December 04, 2011, 03:34:10 pm
Quote
we've got 1GB of RAM now :D
Only 1GB?

Its a VPS, which also means a much better net speed. Take what you can get and all that.
Title: Re: Minecraft
Post by: pecenipicek on December 04, 2011, 04:02:03 pm
Quote
we've got 1GB of RAM now :D
Only 1GB?

Its a VPS, which also means a much better net speed. Take what you can get and all that.
well, my upload is getting upgraded to 1.25 megabits soonish. something tells me you folks are on a 10 or 100 link, correct?
Title: Re: Minecraft
Post by: KyadCK on December 04, 2011, 05:57:13 pm
Quote
we've got 1GB of RAM now :D
Only 1GB?

Its a VPS, which also means a much better net speed. Take what you can get and all that.
well, my upload is getting upgraded to 1.25 megabits soonish. something tells me you folks are on a 10 or 100 link, correct?

Who the hell knows really, but I've never used a VPS with under 50 down 50 up. Almost never unlimited data, but the value is in the terrabytes most of the time.
Title: Re: Minecraft
Post by: Unknown Target on December 05, 2011, 03:56:27 am
There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35

Actually learning SQL, the only TNT detonation that has so far occured was earlier today caused by Sara. It was located at (50,36,-306) and caused the detonation of 21 other TNT blocks, destroying 1404 blocks in total, consiting of 1123 cobblestone, 212 dirt and a smattering of others.

What did you use to set this database up? My friend runs a Minecraft server and has been having trouble with griefers, I know she'd appreciate this sort of info.
Title: Re: Minecraft
Post by: pecenipicek on December 05, 2011, 07:27:30 am
There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35

Actually learning SQL, the only TNT detonation that has so far occured was earlier today caused by Sara. It was located at (50,36,-306) and caused the detonation of 21 other TNT blocks, destroying 1404 blocks in total, consiting of 1123 cobblestone, 212 dirt and a smattering of others.

What did you use to set this database up? My friend runs a Minecraft server and has been having trouble with griefers, I know she'd appreciate this sort of info.
qaz's/rhx's server uses logblock (http://dev.bukkit.org/server-mods/logblock/).

My server uses Hawkeye (http://dev.bukkit.org/server-mods/hawkeye/).
Title: Re: Minecraft
Post by: TrashMan on December 05, 2011, 08:13:56 am
Qaz, next time you're on, could you flatten a bit more of the land on the other side of hte main road in New TrashMania?
Title: Re: Minecraft
Post by: Mongoose on December 05, 2011, 05:47:41 pm
I mentioned the idea to rhx when he was on earlier, and he left it up to me, so as long as no one has any pressing objections, I'm thinking about cruising around the Nether and recovering the track system, so I can put the components in the storehouse for common use.  It seems a shame to lose all that stuff when the Nether is wiped, at least for those of us who don't have creative mode.

Edit: Hey Grimper, I stopped by earlier to check out the setup at your tree farm, and that little "thumper" you replicated was lagging the hell out of me.  Also, I ran into two or three abandoned minecars on your track and was promptly set upon by multiple spiders, which was not exactly fun.  I put the minecarts in your "Free Seeds" chest.  You really need to plop down a few torches along that rail; I had to fumble along in the dark the rest of the way to your house. :p
Title: Re: Minecraft
Post by: Mongoose on December 06, 2011, 02:47:30 am
Okay...as of now, the Mongoose Salvage Co. has removed all of the rail, redstone torches, and buttons associated with the main Netherrail line, and placed them in their requisite chests in the storehouse.  (I might go back and grab the fencing separating the two rails later, since the storehouse doesn't have much of that.)  I didn't touch any of the signage, so it's still useful as a shortcut until the Nether's reset.  If anyone still needed to use the rail on a regular basis, I'll gladly pull a mea culpa and re-lay it.  I left the loop to the portal to Sara's floating island, since I assumed that was her own material.  I also left the loop from the locked "library" door to another portal, since I have no idea who owns that.  I'm assuming it's whoever made the great little "Your Ad Here" sign next to that huge circular...whatever it is.  It's an awesome thing, albeit rather infested with Endermen at the moment. :p

Oh, and if anyone is ever in need of wood, wheat, melons, or mushrooms, just let me know and I'll hit you up.  Come to think of it, I should toss some melon seeds in the storehouse, since I have more of them than I know what to do with.
Title: Re: Minecraft
Post by: JCDNWarrior on December 06, 2011, 03:37:40 am
Did my first big attempt at internal decorating in my Keep, turning the cold-grey stone lower interiors of the structure into quite a lively and 'warmer' environment. Playing around with underground trees is a hit/miss though. There's plenty of more methods and things I need to add, clutter, etc to make it even better but i'm pretty proud of the results thus far. Hope to eventually make the entire living area below the Keep be a nice place though I also want to keep at least a part of the area more like medieval, barracks, military like. Not sure what everything will turn out to be in the end though.
Title: Re: Minecraft
Post by: Grimper on December 06, 2011, 07:29:20 am

Edit: Hey Grimper, I stopped by earlier to check out the setup at your tree farm, and that little "thumper" you replicated was lagging the hell out of me.  Also, I ran into two or three abandoned minecars on your track and was promptly set upon by multiple spiders, which was not exactly fun.  I put the minecarts in your "Free Seeds" chest.  You really need to plop down a few torches along that rail; I had to fumble along in the dark the rest of the way to your house. :p

Ironically enough that thumper is set to go off when my mob trap spawns some mobs and kills them, and you encountered mobs outside as well. Jeez I can't catch a break xD
Spose I can slow down the thumper though.

Dunno what all the minecarts were doing there though...pretty sure they arn't mine.

As for lighting up the track...well that would make it too easy. I like natural, and lighting up unused outdoor space to keep mobs away doesn't seem natural to me. That's also the reason my minecart track moves with the land instead of continuing the elevated track.
Title: Re: Minecraft
Post by: butter_pat_head on December 06, 2011, 09:09:20 am
Okay...as of now, the Mongoose Salvage Co. has removed all of the rail, redstone torches, and buttons associated with the main Netherrail line, and placed them in their requisite chests in the storehouse.  (I might go back and grab the fencing separating the two rails later, since the storehouse doesn't have much of that.)  I didn't touch any of the signage, so it's still useful as a shortcut until the Nether's reset.  If anyone still needed to use the rail on a regular basis, I'll gladly pull a mea culpa and re-lay it.  I left the loop to the portal to Sara's floating island, since I assumed that was her own material.  I also left the loop from the locked "library" door to another portal, since I have no idea who owns that.  I'm assuming it's whoever made the great little "Your Ad Here" sign next to that huge circular...whatever it is.  It's an awesome thing, albeit rather infested with Endermen at the moment. :p

Oh, and if anyone is ever in need of wood, wheat, melons, or mushrooms, just let me know and I'll hit you up.  Come to think of it, I should toss some melon seeds in the storehouse, since I have more of them than I know what to do with.

Thanks for doing that.  I was planning on doing it myself but I got caught up in the 1.0.0 launch frenzy and had updated before I had realised and with other things occupying my time (Skyward Sword, Dorf Fortress, coding, life, etc.) I haven't had the chance to downgrade yet.

Anybody have any idea how I can prevent pigzombies from spawning on the tracks when I rebuild?  As some of you have seen I have been experimenting with combinations of blocks and fences to try and stop them but they still popped up from time to time and I want to get it right when I rebuild the network in 1.0.x.

Also... it might be a good idea for those with portals who want them linking back up to the new network to post their overworld X/Y/Z/F co-ordinates so I can manually rebuild the nether side ones to ensure we don't get as much conflicting as we did before.  Also say if you want a station, built-up or just left exposed.  I'll have creative access so I might as well make use of it. :D

If any of the new nether structures get in the way of the network I'll do my best to go around and even add a access station but if it looks like it will look good I will break in and build through unless anybody has any objections.

Once I have the basic layout done and tracks laid I will give up creative mode and return to my life of strip mining to continue it's expansion.
Title: Re: Minecraft
Post by: FireSpawn on December 06, 2011, 11:15:25 am
Just how long will it be until bukkit updates to 1.0.0? It's just that every time I tried to downgrade, Minecraft stopped working. So now i've just given up with MPS and begun to hone my skills at strip mining and cave exploration.
Title: Re: Minecraft
Post by: Mongoose on December 06, 2011, 12:40:12 pm
Yeah, this is kind of getting absurd.  I've seen reference to some people using whatever release candidate is out there to successfully run 1.0; is that a possibility, or would it just cause more trouble than it's worth?
Title: Re: Minecraft
Post by: pecenipicek on December 06, 2011, 02:14:02 pm
in my experience? avoid bukkit dev builds like the plague.



also, there's the itsy bitsy issue of plugin compatibility with dev builds.
Title: Re: Minecraft
Post by: deathfun on December 06, 2011, 02:39:35 pm
in my experience? avoid bukkit dev builds like the plague.



also, there's the itsy bitsy issue of plugin compatibility with dev builds.

It'd be better if they had focus. I mean, sometimes they release the next version nearly right away, while others ends up taking them a month later.
Title: Re: Minecraft
Post by: achtung on December 06, 2011, 05:44:24 pm
I have decided to connect my rail to the road between trashmania and JC's place. If both parties agree, I would like to build a rail in both directions along the road.
Title: Re: Minecraft
Post by: Grimper on December 06, 2011, 11:20:01 pm
I have decided to connect my rail to the road between trashmania and JC's place. If both parties agree, I would like to build a rail in both directions along the road.

Idk it kinda makes the effort put into that road and the midway inn useless, as well as my cool signs D:

If it was up to me, I'd do 2 new lines:
First one would be an extension of my rail line, leading to JC's first fort (ground level rail, not elevated, me and JC both like keeping natural beauty intact)
Second would be an extension of the trashmania1 line, leading to trashmania2. That way you could see all of trashman's creations from the 1 railway line.
(also, a short line going from spawn and connecting to the trashmania rail, if there isn't one already)
Title: Re: Minecraft
Post by: KyadCK on December 06, 2011, 11:37:21 pm
I have decided to connect my rail to the road between trashmania and JC's place. If both parties agree, I would like to build a rail in both directions along the road.

Idk it kinda makes the effort put into that road and the midway inn useless, as well as my cool signs D:

If it was up to me, I'd do 2 new lines:
First one would be an extension of my rail line, leading to JC's first fort (ground level rail, not elevated, me and JC both like keeping natural beauty intact)
Second would be an extension of the trashmania1 line, leading to trashmania2. That way you could see all of trashman's creations from the 1 railway line.
(also, a short line going from spawn and connecting to the trashmania rail, if there isn't one already)

Shade's line to Fenris -> Fenris/trashmania rail line
Title: Re: Minecraft
Post by: achtung on December 07, 2011, 12:27:27 am
Well, I've had the structure of the line from town to new trashmania close to done for quite some time, I just finished up the rest to the road tonight.

My original intentions were to run it to JC's and trashmania direct, but it was far too time consuming doing that underground.
Title: Re: Minecraft
Post by: TrashMan on December 07, 2011, 01:35:20 am
I was thinking of extending the Fenris-Trashmania railine to go to new trashmania.
Teh idea was for it to go underground for a short bit, then come back up right behind the Castle Clamidia, connect to Blue Flamses railline, and then adda  new section going from there to the harbor, sandwichs place, and from there to New TrashMania.

Seems to me like the most sensible way to connect all the different places with just 1 line..and they are all along the way anyway.
Title: Re: Minecraft
Post by: JCDNWarrior on December 07, 2011, 03:46:04 am
I agree with Grimper and Trashman, if you do want to extend a rail between the Fort and Trashmania2 after the original rail is connected to that area, I also suggest adding a extra 'station' at the Midway Inn, if possible or doable. Overall I'm fine with the idea as long as it won't make other creations obsolete ;)
Title: Re: Minecraft
Post by: -Sara- on December 07, 2011, 07:19:22 am
Strange idea that literally came to my mind 10 seconds or so ago. We could colour the line of blocks where rails are on, with different colours (red brick, black obsidian, grey cobble, yellow sandstone, blue dia-.. well maybe not diamond) to seperate the rail-lines from eachother. That way when you run into a red rail near Fenris and later a red rail near say Trashmania or the Spawn, you know using this rail connects all these zones, while if the rail is suddenly brown (say wood) you know this rail is not the rail you saw at Spawn. It's even possible to make one track red and the opposite track grey. That way you know that it's a one-way ride. The red track connects to the red rail, but seeing a grey rail next to it you also know that the red rail won't bring you back here. It's worth a thought.
Title: Re: Minecraft
Post by: Pred the Penguin on December 07, 2011, 08:50:04 am
Remember the days where we would plump wherever the hell we pleased?
That's probably where the current mess comes from. :lol:
Title: Re: Minecraft
Post by: JCDNWarrior on December 07, 2011, 10:30:01 am
I pretty much did start off in the middle of nowhere, I later realized it was quite a valid and good spot. I'm itching to explore to the north-east though (looking at it from the standard Dynmap) to build lots of smaller things without destroying nature.

However, I got some massive internet issues (Two days of practically no internet access) at home and I only have my work laptop here that's not fitting for Minecraft so my plans are now on hold.
Title: Re: Minecraft
Post by: achtung on December 07, 2011, 12:02:04 pm
So here's my general idea for my connection from my regional rail to Trashania2/JC's.

The cyan line represents my proposed route from the station. It seems simple enough, and would include a stop at the midway inn. As you can see, I've already got the structure of the rail built out, I just need to lay the rail itself from underground.

(http://www.nukelol.com/images/forumimages/rail_plan.png)

It's also worth mentioning that I already have a planned connection to Sandwich's place, my rail runs right next to it underground. I will be completing that one after this one is done.

Title: Re: Minecraft
Post by: FireSpawn on December 07, 2011, 12:30:17 pm
Once I'm able to start playing again (both due to studies and the lack of update), I'm thinking that I might abandon my old build and grab an island for my prison. And with the update, and with the Mods tinkering, it could actually work. Although, I'm thjinking about scrapping the individual cells and having a large cell underground, you know, add to the dank factor.
Title: Re: Minecraft
Post by: pecenipicek on December 07, 2011, 12:38:53 pm
There's an SQL database that's been running since midnight storing all block changes, should be easy to repair griefing from now on.

EDIT:
looking over database, bloody hell you people play a lot.
Code: [Select]
playername time
qazwsxal 00:02:20
Orcinus_JW 00:04:56
THE_TrashMan 00:42:35
Saratje      02:19:12
PD_Top_Gun 02:44:35
Wait till you see this...
(this DB is from the time we re-set our server)
Code: [Select]
Player         Time played
MrFlipside 788:41:46
yokoso         618:11:01
vrga         124:53:48
deathfun 105:03:38
Zabyca         89:34:49
Micos         83:56:59
Tweeds         74:59:22
Baurge         42:25:54
StealthClobber 15:32:24
JaiWest         7:41:35
Belisariusgreen 3:24:15
Lester         2:32:00
Orcinus_JW 1:35:39
sandwiched 0:57:55


Not a whole lotta players, but hey, we play. And we have an older DB, i know :p

(oldest entry: 2011-09-30 06:00:25)


i need to pull the data from the old old db. there should be interesting data there too.
Title: Re: Minecraft
Post by: rhx123 on December 07, 2011, 12:45:59 pm
Just to add something to the discussion, we now have  an addon called TrainCarts, which allows amongst other things the ability to bump carts into each other to form "trains".
My main point here is though, that using signs a cart can have a "tag" added to it, and that "tag" can be read at a track switch to determine which way it goes.

This means that multiple lines can use the same section of rail, but be switched in an other direction if it has the appropriate tag.

http://s708.photobucket.com/albums/ww88/bergerkiller/?action=view&current=Tagswitcher.mp4 (http://s708.photobucket.com/albums/ww88/bergerkiller/?action=view&current=Tagswitcher.mp4)

http://wiki.bukkit.org/TrainCarts-Plugin/Circuits#Track_switcher (http://wiki.bukkit.org/TrainCarts-Plugin/Circuits#Track_switcher)

It looks tricky at first, but I got to grips with it pretty quick.

Tags can also be added and removed with signs, not just through chat.
Title: Re: Minecraft
Post by: Sandwich on December 07, 2011, 01:48:23 pm
It's also worth mentioning that I already have a planned connection to Sandwich's place, my rail runs right next to it underground. I will be completing that one after this one is done.

Cool! I haven't done much work on my place ever since being given creative for building the Fenris; I want my place to be mostly legit. :) Anyway, since you say it runs underground, see about connecting it to the walkway I have spiraling down the circumference of The Pit - I don't mind if people enter the place from there. I consider that entire domed pit area a public area; I'll be making all sorts of underground rooms (and perhaps above-ground structures) for the private areas.

Strange idea that literally came to my mind 10 seconds or so ago. We could colour the line of blocks where rails are on, with different colours (red brick, black obsidian, grey cobble, yellow sandstone, blue dia-.. well maybe not diamond) to seperate the rail-lines from eachother.

*snip*

Funnily enough, I had the same thought reading the posts above yours, and then I came across your post. :p However, I was thinking of using colored wool blocks for marking the rail lines; it would give us decent coloring for both the map and in-game, plenty of different lines to color, etc. The only problem is flammability, but I don't see that ever really happening.

We should leave changing track blocks with wool up to those bestowed with WorldEdit powers, though, since they should be able to switch the cobblestone with wool right under the rails, without them popping off.

If people dislike the idea of having entire rails out of wool, we could perhaps just have those side blocks that have torches on them be colored wool; hopefully they'd be regular enough to make the color of any given rail discernible on the map.

My main point here is though, that using signs a cart can have a "tag" added to it, and that "tag" can be read at a track switch to determine which way it goes.

This means that multiple lines can use the same section of rail, but be switched in an other direction if it has the appropriate tag.

This gives me an idea. that you WorldEditors would have to implement:

This way we'd be able to have easily-navigable rail lines running across the entire map, providing easy access to any area, without placing a huge resource burden on the outlying settlements.

Whatcha'll think?
Title: Re: Minecraft
Post by: Mongoose on December 07, 2011, 02:59:02 pm
I do like the idea of coloring the torch blocks around the rail lines; I think it might go a bit overboard to color the entire rail structure.  As for that super-rail idea...honestly, I can't say I'm a massive fan.  I feel like it'd really mess up a lot of the cool vistas and sight-lines we have on the server, and between the warp points and the pre-existing rails, not to mention the Nether gate system, getting around isn't a huge deal at the moment.  If someone were to pull off something like that, I'd greatly prefer that it be tucked underground.
Title: Re: Minecraft
Post by: deathfun on December 07, 2011, 03:21:32 pm
I do like the idea of coloring the torch blocks around the rail lines; I think it might go a bit overboard to color the entire rail structure.  As for that super-rail idea...honestly, I can't say I'm a massive fan.  I feel like it'd really mess up a lot of the cool vistas and sight-lines we have on the server, and between the warp points and the pre-existing rails, not to mention the Nether gate system, getting around isn't a huge deal at the moment.  If someone were to pull off something like that, I'd greatly prefer that it be tucked underground.

Build the rail at the peak height. It'll give a view unto it's own
Title: Re: Minecraft
Post by: rhx123 on December 07, 2011, 03:34:42 pm
I think that that's too much of an eyesore.
I think it would be a bit complicated with rails and all too.
Saying that, a better central station under spawn wouldn't do any harm, and it would be good for most of the rails to have some common starting point.

EDIT:
Starting work on a central station under spawn.
Title: Re: Minecraft
Post by: deathfun on December 07, 2011, 03:52:59 pm
Also, Pec, that's bloody impressive how much frakking time Yoko and Flip spend on there.
Title: Re: Minecraft
Post by: Hades on December 07, 2011, 04:07:07 pm
Also, Pec, that's bloody impressive how much frakking time Yoko and Flip spend on there.
You have no idea.
Title: Re: Minecraft
Post by: Mongoose on December 07, 2011, 04:08:28 pm
I need to find a little corner of pece's server where I can at least build a shack or something.  I don't think I'll spend much time building on there, but it'd be good to have a home base.

By the way, what's all that cloudy-textured stuff on pece's dynmap?
Title: Re: Minecraft
Post by: achtung on December 07, 2011, 04:38:58 pm
I think that that's too much of an eyesore.
I think it would be a bit complicated with rails and all too.
Saying that, a better central station under spawn wouldn't do any harm, and it would be good for most of the rails to have some common starting point.

EDIT:
Starting work on a central station under spawn.

I will help you with that.

EDIT: Sandwich, I will try to have the station in the pit.
Title: Re: Minecraft
Post by: deathfun on December 07, 2011, 06:36:08 pm
I need to find a little corner of pece's server where I can at least build a shack or something.  I don't think I'll spend much time building on there, but it'd be good to have a home base.

By the way, what's all that cloudy-textured stuff on pece's dynmap?

Hey, feel free to come up to my area. It's the Northern island which has been completely cleared of trees, and reading for building a city
Title: Re: Minecraft
Post by: Mongoose on December 07, 2011, 07:57:29 pm
Okay, I'll come up and take a look. :)
Title: Re: Minecraft
Post by: FireSpawn on December 07, 2011, 08:10:21 pm
That's what she said!  :pimp:
Title: Re: Minecraft
Post by: Grimper on December 07, 2011, 08:23:47 pm
I don't agree with colour coding entire tracks, it's going to look incredibly ugly when you have a bright red rail running through a forest. However, it could work if you colour coded the stations instead.

EDIT: Nvm, no one seems to want my help or advice, or even likes my creations.
Title: Re: Minecraft
Post by: Mongoose on December 07, 2011, 08:58:50 pm
That's what she said!  :pimp:
wait wut
Title: Re: Minecraft
Post by: KyadCK on December 07, 2011, 11:10:54 pm
That's what she said!  :pimp:
wait wut

He had to, it was his 69th post.
Title: Re: Minecraft
Post by: FireSpawn on December 08, 2011, 02:15:29 am
That's what she said!  :pimp:
wait wut

He had to, it was his 69th post.

Exactly, it was either that or a crude joke involving two chickens, a diamond pickaxe and Angelina Jolie.  :P
Title: Re: Minecraft
Post by: deathfun on December 08, 2011, 03:17:43 am
That's what she said!  :pimp:
wait wut

He had to, it was his 69th post.

Exactly, it was either that or a crude joke involving two chickens, a diamond pickaxe and Angelina Jolie.  :P

God damn that's bloody specific
Title: Re: Minecraft
Post by: pecenipicek on December 08, 2011, 06:00:56 am
Also, Pec, that's bloody impressive how much frakking time Yoko and Flip spend on there.
well, they are my two favourite players :D


and they did send the 4 gigs of ram extra for the server, so their investment of that paid off in the long run with interest  :nervous:

By the way, what's all that cloudy-textured stuff on pece's dynmap?
what cloudy textured stuff?

if you mean the stuff in the water, then thats something we have the 1.8.1 worldgen to thank for.
Title: Re: Minecraft
Post by: BlueFlames on December 08, 2011, 07:38:24 am
Exactly, it was either that or a crude joke involving two chickens, a diamond pickaxe and Angelina Jolie.  :P

God damn that's bloody specific

Are you saying you wouldn't dig a new expansion to Angelina Jolie's underground chicken farm?   ;7
Title: Re: Minecraft
Post by: JCDNWarrior on December 08, 2011, 07:42:28 am
I'd be willing to pay for Qaz to upgrade the server if neccesary myself too ;) Though it generally runs pretty stable. The amount of time those two play on Pece's server is insane though, it's like they're part of the scenery.
Title: Re: Minecraft
Post by: achtung on December 08, 2011, 09:54:29 am
We should all pitch in and convince qaz to switch to linode. They have a 1GB VPS for $39.99/m, and they don't suck.
Title: Re: Minecraft
Post by: pecenipicek on December 08, 2011, 10:18:07 am
I'd be willing to pay for Qaz to upgrade the server if neccesary myself too ;) Though it generally runs pretty stable. The amount of time those two play on Pece's server is insane though, it's like they're part of the scenery.
heheheheheh.
Title: Re: Minecraft
Post by: Sandwich on December 08, 2011, 11:58:30 am
We should all pitch in and convince qaz rhx to switch to linode. They have a 1GB VPS for $39.99/m, and they don't suck.
Fix0r3d.
Title: Re: Minecraft
Post by: Mongoose on December 08, 2011, 12:19:08 pm
if you mean the stuff in the water, then thats something we have the 1.8.1 worldgen to thank for.
Ah, okay.  It initially looked strange how the dynmap was rendering it, so I thought it was something other than water.

I was getting thoroughly lost on your server last night trying to find deathfun's new area, and I came across some pretty amazing stuff.  It seems like almost everyone has enough resource-harvesting capabilities to supply the whole server themselves. :p I was really impressed by that massive pagoda-esque structure with the Minecraft dude statue fairly close to spawn, though I couldn't for the life of me figure out how to get to the rail line leading directly to it.  Whoever made that large-scale mob spawner near bedrock with the clock-controlled water collector is a mad genius.  Really like the pumpkin decor at whoever's place is up north; some of those dyed-wool floors nearly blinded me. :D I enjoyed Flipside's "magical forest," and his tree farm proper is nothing short of gargantuan.
Title: Re: Minecraft
Post by: rhx123 on December 08, 2011, 12:28:02 pm
We should all pitch in and convince qaz rhx qaz to switch to linode. They have a 1GB VPS for $39.99/m, and they don't suck.
Fix0r3d.
Fix0r3d.
Title: Re: Minecraft
Post by: Sandwich on December 08, 2011, 01:31:52 pm
We should all pitch in and convince qaz rhx qaz to switch to linode. They have a 1GB VPS for $39.99/m, and they don't suck.
Fix0r3d.
Fix0r3d.

Really? How come the IRC channel and old server URL (http://rhx123.atbh.us/minecraftserver/) were in your name then?
Title: Re: Minecraft
Post by: KyadCK on December 08, 2011, 02:44:42 pm
We should all pitch in and convince qaz rhx qaz to switch to linode. They have a 1GB VPS for $39.99/m, and they don't suck.
Fix0r3d.
Fix0r3d.

Really? How come the IRC channel and old server URL (http://rhx123.atbh.us/minecraftserver/) were in your name then?

Because it was his before.
Title: Re: Minecraft
Post by: pecenipicek on December 08, 2011, 02:58:39 pm
if you mean the stuff in the water, then thats something we have the 1.8.1 worldgen to thank for.
Ah, okay.  It initially looked strange how the dynmap was rendering it, so I thought it was something other than water.
tis just the good ol water.

Quote
I was getting thoroughly lost on your server last night trying to find deathfun's new area, and I came across some pretty amazing stuff.  It seems like almost everyone has enough resource-harvesting capabilities to supply the whole server themselves. :p
thank the spawner project for that.
Quote
  I was really impressed by that massive pagoda-esque structure with the Minecraft dude statue fairly close to spawn, though I couldn't for the life of me figure out how to get to the rail line leading directly to it.
That part is made by Tweeds, and the rail to there is actually still in the courtyard of the spawn house. When you exit the house, head to the exit on the left.   
Quote
Whoever made that large-scale mob spawner near bedrock with the clock-controlled water collector is a mad genius. 
yokoso started it, flipside, micos, baurge and myself joined in on the fun, 4 days later and a 48x48(or bigger, not sure exactly) square was dug out (and by dug out, i mean dug out. no worldedit, no fastmine, no creative mode. back in 1.7.1 iirc.) i think most of us still have ****tons of resources left from that.

the mechanism down there is my construction, after the initial epicfail that didnt crush the mobs properly. i think its the third iteration of the "monster mash" :p


Quote
Really like the pumpkin decor at whoever's place is up north; some of those dyed-wool floors nearly blinded me. :D
i think thats by flipside and yoko together.

Quote
I enjoyed Flipside's "magical forest," and his tree farm proper is nothing short of gargantuan.
heh.

i think everyone pops by there every now and then, harvests then replants :p
Title: Re: Minecraft
Post by: Flipside on December 08, 2011, 04:00:47 pm
The checkered floor could be me or Yoko, he pinched my idea because he liked it, but the pumpkin decoration suggests you found either The Farm or the Temple, probably the farm, since the rail link to Spider Mines and the Temple is quite hard to find atm ;)
Title: Re: Minecraft
Post by: FireSpawn on December 08, 2011, 04:10:37 pm
Just finished my first "True" deep mine run, and was the rewards were great. At one point, I completely abused the 1st rule of minecraft and ended up in redstone heaven, and was promptly in cave spider hell. After that, I came across a skeleton spawn room with a couple of chests that had eight diamonds in total. After it was cleaned out, it was sealed and marked. After a while of exploring, marking, path laying (left a strip of dirt in the left side of the passages) and squeeing in glee at the amount of ore that mine has in it, I went back to my forward outpost and dug straight up, knowing I'd hit the swamp somewhere near my fort.
Imagine my surprise that after three hours, countless tunnels and kilometers walked and a proverbial fraktonne of mobs slain, I end up not 40 feet from my perimeter wall and main door....but under the surrounding swamp. A quick dirt square and a bucket o' lava soon solved that.

Next step to be taken tomorrow?
*Secure the mine access properly and make it easier to get to (probably by expanding the wall).
*Set up a powered rail system so that I can get to the abandoned mine.
*Kill stuff
*?????
*PROFIT!!

Nothing compared to the stuff that you guys have done, but considering that after my first attempt left me with a VERY rational fear of Endermen and the deeper levels, I am bloody proud of myself for not dying while wearing only iron body armour and leather trousers.
Title: Re: Minecraft
Post by: deathfun on December 08, 2011, 04:48:49 pm
Quote
I was getting thoroughly lost on your server last night trying to find deathfun's new area,

xD
http://minecraft.egzodus.com/map/
-1476, 504
Title: Re: Minecraft
Post by: Mongoose on December 08, 2011, 05:44:35 pm
Yeah, I did see you poking around there on dynmap earlier today. :p
Title: Re: Minecraft
Post by: Grimper on December 08, 2011, 08:53:33 pm
By the way, what's all that cloudy-textured stuff on pece's dynmap?

Land on dynmap is colour coded by height. The cloudy white stuff is high land, like mountains, and the lower you go, the darker the colour gets. Notice how JC's castle is set in a very dark area, because the land there has been lowered.
Title: Re: Minecraft
Post by: KyadCK on December 08, 2011, 09:14:09 pm
By the way, what's all that cloudy-textured stuff on pece's dynmap?

Land on dynmap is colour coded by height. The cloudy white stuff is high land, like mountains, and the lower you go, the darker the colour gets. Notice how JC's castle is set in a very dark area, because the land there has been lowered.

Use the HD map, It's awesome  :p

On the panel on the right it should be the 2nd of 5 options for the main world.
Title: Re: Minecraft
Post by: Mongoose on December 09, 2011, 01:11:18 am
Hey deathfun, I started putting up a quick little hut a ways north of your big project on the same island.  It's the sort of thing that'll be quick to take down if/when you need to expand up to that area.  Lord knows I have my hands full enough with qaz's server, but I'll gladly plop down a house in your city once you get it up and running. :)
Title: Re: Minecraft
Post by: deathfun on December 09, 2011, 03:07:43 am
Hey deathfun, I started putting up a quick little hut a ways north of your big project on the same island.  It's the sort of thing that'll be quick to take down if/when you need to expand up to that area.  Lord knows I have my hands full enough with qaz's server, but I'll gladly plop down a house in your city once you get it up and running. :)

My city takes the entire island
I need more than just one house D:

I still need a layout too actually... god damn
Title: Re: Minecraft
Post by: qazwsx on December 09, 2011, 11:10:52 am
People were asking if they could donate to server running costs, so, uh, here's a donation link (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=ZHLWMN38TXMLE). If there's enough, I'll upgrade the server to get another 512MB of ram, it's another $10 a month, but there's also a CPU upgrade to 2GHz, double the storage space (not an issue at the moment) and (although it means little given our usage,) an extra 1TB of bandwith
Title: Re: Minecraft
Post by: rhx123 on December 10, 2011, 05:57:08 am
nothing2strange and I have been working on rolling out a high-speed rail network using mostly existing track originating from the new main station under spawn.
Just to give you an idea of the progress:

The trains operate on a fully automated switching system, simply read the destination on the sign above the platform, get in and press the button. The switches along the way will autoswitch to bring you to your destination
Title: Re: Minecraft
Post by: JCDNWarrior on December 10, 2011, 12:49:27 pm
People were asking if they could donate to server running costs, so, uh, here's a donation link (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=ZHLWMN38TXMLE). If there's enough, I'll upgrade the server to get another 512MB of ram, it's another $10 a month, but there's also a CPU upgrade to 2GHz, double the storage space (not an issue at the moment) and (although it means little given our usage,) an extra 1TB of bandwith

Awesome, I'll keep my end of the bargain then now my internet works. :)

Make good use of it ;)

Title: Re: Minecraft
Post by: Venicius on December 10, 2011, 01:33:40 pm
Hey, haven't been on for a while.  What version is the server running? 
Title: Re: Minecraft
Post by: Pred the Penguin on December 10, 2011, 01:46:24 pm
1.9.x on both servers still I think.
Title: Re: Minecraft
Post by: qazwsx on December 10, 2011, 02:33:36 pm
1.9.x on both servers still I think.
1.8.1 craftbukkit, 1337 build most likely
Title: Re: Minecraft
Post by: Grimper on December 10, 2011, 09:11:17 pm
nothing2strange and I have been working on rolling out a high-speed rail network using mostly existing track originating from the new main station under spawn.

Ooooh I thought I was just lagging >.<

You might wanna remove the high speed bit...it crashed my game 5 times in 10mins and I won't be the only one :\
Title: Re: Minecraft
Post by: FireSpawn on December 10, 2011, 09:21:10 pm
Was just playing on the Lostcraft server with a guy I know.  The other day a pair of guys ganged up and killed me, so me and my friend completely eradicated their house and replaced it with a hollow hill with an illuminated tree on top with a sign notifying them of how theyhad just been ****ed, and a 50 block deep pit inside, bellow where they'll spawn. So they will either fall to their death upon spawn, or have to spend ages digging themselves out.

Revenge is sweet...
 :snipe:
Title: Re: Minecraft
Post by: rhx123 on December 11, 2011, 03:46:16 am

Ooooh I thought I was just lagging >.<

You might wanna remove the high speed bit...it crashed my game 5 times in 10mins and I won't be the only one :\
Have you got any client mods installed?
I havn't had any crashing issues on either my tower or netbook, and n2s was on a laptop with a 1.4ghz processor, 512 ram and an old intel GMA and despite being abit jittery we didn't have any crashes on it.

The only thing that has happened is ocassionly getting teleported into the void when the server is having a derp, but that doesn't crash the client, just puts you  into the void so you have to rejoin. Crashing 5 times in 10 mins sounds very extreme.
I'll take the speed down on that section from 1.6 to 1.4 and you can see how it is for you.
Title: Re: Minecraft
Post by: TrashMan on December 11, 2011, 06:50:25 am
People were asking if they could donate to server running costs, so, uh, here's a donation link (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=ZHLWMN38TXMLE). If there's enough, I'll upgrade the server to get another 512MB of ram, it's another $10 a month, but there's also a CPU upgrade to 2GHz, double the storage space (not an issue at the moment) and (although it means little given our usage,) an extra 1TB of bandwith

You're now 10$ richer....
Title: Re: Minecraft
Post by: pecenipicek on December 11, 2011, 06:55:02 am
1.9.x on both servers still I think.
1.8.1 craftbukkit, 1337 build most likely
ayyup.
Title: Re: Minecraft
Post by: achtung on December 11, 2011, 10:40:23 am
Was just playing on the Lostcraft server with a guy I know.  The other day a pair of guys ganged up and killed me, so me and my friend completely eradicated their house and replaced it with a hollow hill with an illuminated tree on top with a sign notifying them of how theyhad just been ****ed, and a 50 block deep pit inside, bellow where they'll spawn. So they will either fall to their death upon spawn, or have to spend ages digging themselves out.

Revenge is sweet...
 :snipe:

I did something similar on the old /v/ minecraft server. A guy attacked me near my spawn point. When I respawned and started attacking him, he disconnected. I placed a lava pool directly under where he would spawn when he returned (which happened to be in my house), and watched him whine to admins for about fifteen minutes as he died repeatedly. I finally let him go when I felt I'd had enough laughs.
Title: Re: Minecraft
Post by: JCDNWarrior on December 13, 2011, 02:17:07 am
Damn crunch time at work, I wanna play more Minecraft >:( Just a month or so to go though, perhaps i'll be completely free afterwards o.o

Saturday and Sunday were productive days thanks to intervention and assistance from RHX and Qaz, my plans are coming together well in such regards. Hope to spend some time on it tonight. Lower levels of the Keep have become really nice so far, still gotta decorate plenty though.
Title: Re: Minecraft
Post by: Mongoose on December 13, 2011, 03:10:40 am
I've been on a big singleplayer kick over the past few days, mainly involving adventures (read: severe frustrations) with dungeon spawner traps, so I've neglected the sever stuff.  Maybe my burst of creativity here will spill over to the treehouse.
Title: Re: Minecraft
Post by: pecenipicek on December 13, 2011, 08:19:46 am
My server is now updated for Minecraft 1.0


(dynmap is down for the moment however, working on fixin it.)
fixed.


have fun.

I have also removed the join restricition on the server. If i find any evidence of anyone griefing, instant permaban.
Title: Re: Minecraft
Post by: Grimper on December 13, 2011, 08:39:48 am
With enchantments in the game now we are going to have to nail that mob spawning problem. Getting decent enchantments pretty much requires your own personal mob farm to funnel mobs to you to kill, and atm there's only 1 semi working farm on the server (fenris)
Title: Re: Minecraft
Post by: KyadCK on December 13, 2011, 10:39:42 am
With enchantments in the game now we are going to have to nail that mob spawning problem. Getting decent enchantments pretty much requires your own personal mob farm to funnel mobs to you to kill, and atm there's only 1 semi working farm on the server (fenris)

1) No more grinders, you can obviously see what the first one did

2) It has been fixed, lay off it already

EDIT: Qaz says:
Quote
[10:36:57] <qazwsx-mobile> can some minecrafter please post that my server has updated to 1.0.1?
[10:37:00] <qazwsx-mobile> thanks
[10:37:19] <qazwsx-mobile> also,  expect stuff to be horrifically broken
[10:37:39] <qazwsx-mobile> core gameplay should work though.
Title: Re: Minecraft
Post by: qazwsx on December 13, 2011, 10:44:12 am
Server updated.
Expect **** to be horrifically broken, shall fix tomorrow night. Thanks Kyad
With enchantments in the game now we are going to have to nail that mob spawning problem. Getting decent enchantments pretty much requires your own personal mob farm to funnel mobs to you to kill, and atm there's only 1 semi working farm on the server (fenris)

1) No more grinders, you can obviously see what the first one did

2) It has been fixed, lay off it already
New mob spawning code is based on number of loaded chunks rather than a fixed limit of number of mobs, so mob density on the server should be constant
Title: Re: Minecraft
Post by: deathfun on December 13, 2011, 11:56:54 am
Holy ****
Bukkit ACTUALLY updated!?
Title: Re: Minecraft
Post by: -Sara- on December 13, 2011, 11:57:26 am
If only the server didn't die on and off. :P

Qaz, I'll finish up the The-End portal in the stronghold. I'll need a few specific blocks for that when you have time. :) Since we lack natural portal strongholds. It's all set up to put it in place.
Title: Re: Minecraft
Post by: JCDNWarrior on December 13, 2011, 12:42:04 pm
Looks like it's down yeah, hope it's back up soon and that it works well enough o.o Impressive it finally works though! Seems it's time to update for 1.0.
Title: Re: Minecraft
Post by: -Sara- on December 13, 2011, 01:56:01 pm
NOTE: Qaz downgraded the server version again. It's back to 1.8.1 because of plug-in problems.
Title: Re: Minecraft
Post by: FireSpawn on December 13, 2011, 02:21:54 pm
NOTE: Qaz downgraded the server version again. It's back to 1.8.1 because of plug-in problems.

(http://wd10.photoblog.pl/lvp5/201005/ED/66379699.jpg)
Title: Re: Minecraft
Post by: KyadCK on December 13, 2011, 02:42:31 pm
And one more time:

1.8.1 jar, loaded with Optifine and Rei's mini-map: http://www.mediafire.com/download.php?45dk3cufsnq4qdd
Title: Re: Minecraft
Post by: JCDNWarrior on December 13, 2011, 03:15:40 pm
Hmm I still don't know how to get 1.8.1 to work again; what do I do with the jar? Renaming doesn't seem to work.
Title: Re: Minecraft
Post by: FireSpawn on December 13, 2011, 03:17:36 pm
I've tried downgrading several times, and each time I do it, MineCraft doesn't work. I can sign in, but after that it just freezes. The menu doesn't even appear.

Also, my comp seems to think that the jar is a text file and won't take "No" for an answer.
Title: Re: Minecraft
Post by: -Sara- on December 13, 2011, 03:33:30 pm
I doubt I'll downgrade. The server doesn't offer a lot in it's laggy state and I'm good waiting until 1.0 is on proper this time. :) Finished the stronghold, can put in portals, cauldrons, the big level 50 book and potions stands when it goes up again.

In the meanwhile: Notch steps down largely from Minecraft, Jeb takes over. Jeb has a load of ideas for new things to include. Stuff like apples randomly dropping from trees is already implemented in a new beta. Now with Jeb-code and no longer Notch-code, the game already runs two-times faster! Players using creative can carry around "mob eggs", which when right-clicked will hatch and spawn 1 mob of a specific kind.
Title: Re: Minecraft
Post by: pecenipicek on December 13, 2011, 03:37:43 pm
mine is okay, no brokenness.


then again, it depends on which plugins you use.
Title: Re: Minecraft
Post by: qazwsx on December 13, 2011, 04:24:52 pm
dangerously outdated versions of eeeverythiiiiing, will get sorted when I get back from oxford interviews tomorrow.
Title: Re: Minecraft
Post by: pecenipicek on December 13, 2011, 04:28:37 pm
dangerously outdated versions of eeeverythiiiiing, will get sorted when I get back from oxford interviews tomorrow.
oof. yeah. i fell into that pit a few times myself. it can be a ***** to sort out sometimes.
Title: Re: Minecraft
Post by: deathfun on December 13, 2011, 04:43:56 pm
mine is okay, no brokenness.


then again, it depends on which plugins you use.

I love you
Title: Re: Minecraft
Post by: KyadCK on December 13, 2011, 05:01:35 pm
Hmm I still don't know how to get 1.8.1 to work again; what do I do with the jar? Renaming doesn't seem to work.

Go to your minecraft folder. Go to the bin folder. Copy my (or any 1.8.1) jar file. Paste it in your bin folder. Yes you want to overwrite. Start MC. Done.

When you want 1.0 again, just force an update.
Title: Re: Minecraft
Post by: pecenipicek on December 13, 2011, 05:02:48 pm
mine is okay, no brokenness.


then again, it depends on which plugins you use.

I love you
Bro hug!
Title: Re: Minecraft
Post by: deathfun on December 13, 2011, 05:31:33 pm
I wasn't thinking about hugs...
Title: Re: Minecraft
Post by: Grimper on December 13, 2011, 07:23:39 pm
1) No more grinders, you can obviously see what the first one did

2) It has been fixed, lay off it already

You've still yet to build your own mob spawner and actually test it. So until you do that, I'm of the opinion it's broken.
Anyone else on the server can tell you mobs are not spawning how they are supposed to...all you gotta do is compare trashmans place to everywhere else.

New mob spawning code is based on number of loaded chunks rather than a fixed limit of number of mobs, so mob density on the server should be constant

1.0 new code :D? Or 1.8.1.
If it's 1.0 that should fix it hopefully.
Title: Re: Minecraft
Post by: KyadCK on December 13, 2011, 07:50:50 pm
Dont like how mobs are spawning? Move to trashmans place. There is nothing broken, or at minimum nothing that can be fixed. Again, lay off it.
Title: Re: Minecraft
Post by: FireSpawn on December 13, 2011, 08:03:43 pm
Just made a hundred foot tall  pair of breasts made from Netherack on a CMP server outside someones mountain keep.
This is why I try to keep myself away from creative servers.  :banghead:
Title: Re: Minecraft
Post by: Grimper on December 13, 2011, 08:53:40 pm
Dont like how mobs are spawning? Move to trashmans place. There is nothing broken, or at minimum nothing that can be fixed. Again, lay off it.

Again, test it yourself. You have creative, shouldn't be too hard to dig out a decent mob trap. Mine has 278 blocks of spawning space on each floor, with 4 floors, so 1112 blocks total in pitch black darkness; and can go for hours without spawning anything.

By comparison, the fenris spawner only has 606 blocks of spawning space, but seems to be spawning stuff more frequently than mine (still no where near as frequent as it should be)
Title: Re: Minecraft
Post by: Mongoose on December 13, 2011, 09:04:43 pm
Sweet, not reading the thread for a whole day pays off.  No need to downgrade!

Speaking of mob traps, how exactly does the Fenris spawner work?  Is it the really-big-room-of-trenches-down-at-bedrock method I've seen on the wiki?  I think I might like to try building one for my SP world, so I was wondering how best to set it up.  I might just copy that Two Awesome Gamers Skyblock podcast's derpy one, since that looks fun. :p
Title: Re: Minecraft
Post by: Grimper on December 13, 2011, 09:19:10 pm
Sweet, not reading the thread for a whole day pays off.  No need to downgrade!

Speaking of mob traps, how exactly does the Fenris spawner work?  Is it the really-big-room-of-trenches-down-at-bedrock method I've seen on the wiki?  I think I might like to try building one for my SP world, so I was wondering how best to set it up.  I might just copy that Two Awesome Gamers Skyblock podcast's derpy one, since that looks fun. :p

It used to have mob spawner blocks in it, but now it's just a pitch black room with trenches yeh. If you build one that big in single player though, it will produce a hell of a lot more mobs than the fenris one does now.
Title: Re: Minecraft
Post by: KyadCK on December 13, 2011, 10:33:24 pm
Riiight... One day we saw you join the server and decided, "Hey, you know what would be fun? lets never let anything spawn for Grimper!"...

Ya, no. One more time: There is nothing wrong with the code, take your complaints elsewhere since it will not be magically fixed due to your constant whining. Either:

1) Move to where the mobs are.
2) Wait for 1.0 to change things up a bit and hope it does something.
3) Open up the code and design a patch for the notchcode to 'fix' it.
4) leave it alone and stop complaining.

EDIT: I personaly suggest 2, it seems the most likely to happen if any will.
Title: Re: Minecraft
Post by: Grimper on December 13, 2011, 10:38:23 pm
Riiight... One day we saw you join the server and decided, "Hey, you know what would be fun? lets never let anything spawn for Grimper!"...

o.O you act like I'm the newbie here...you realise I've been at HLP 4 years compared to your 11 months? I don't see the need for such attitude, all my arguments have been civil and well researched. Unless you can come up with the same I don't see the point in complaining about me. It's really not that hard to present facts and solid evidence against someones case...unless there is no evidence against to present of course.

If you can't keep calm and civil about this, put it into PMs instead of flooding the thread with trash.
Title: Re: Minecraft
Post by: KyadCK on December 13, 2011, 11:47:29 pm
Riiight... One day we saw you join the server and decided, "Hey, you know what would be fun? lets never let anything spawn for Grimper!"...

o.O you act like I'm the newbie here...you realise I've been at HLP 4 years compared to your 11 months? I don't see the need for such attitude, all my arguments have been civil and well researched. Unless you can come up with the same I don't see the point in complaining about me. It's really not that hard to present facts and solid evidence against someones case...unless there is no evidence against to present of course.

If you can't keep calm and civil about this, put it into PMs instead of flooding the thread with trash.

Want to compare numbers? Fine. Hows my 300+ posts to your 230. Hows my being in 2 projects to your none. Don't go comparing things that have nothing to do with minecraft in a minecraft argument, as you said, keep it civil.

And on the server, you are the new guy.

I am not the only one who is tired of your constant complaints that something is broken when it is not. It has been brought up in-game before, and special measures have been taken to try and get you to calm down (squid cull anyone?). Nothing more can be done beyond hope for 1.0 and you are not helping things.

Also, stop comparing the server to single player. It is simply not, and any comparisons to it are not facts.
Title: Re: Minecraft
Post by: Mongoose on December 13, 2011, 11:49:46 pm
Okay...before this goes any further, let's tone it down a notch here.  It should be fairly self-evident that there is something wonky about how hostile mobs spawn on the server as a whole.  Grimper and I were standing next to the Fenris grinder for a good 5-10 minutes earlier tonight, after we had gone down and checked out the setup down there, and not a single monster was drawn up into it; on any normal SP map, there would have been a constant stream of stuff getting killed there.  TrashMan's certainly not imagining the hordes of Endermen that keep screwing up his stuff, and Grimper's spawner is twice the size of the Fenris one yet flat-out doesn't produce anything.

It's still up in the air what causes this behavior, whether it's just the 1.8 mob-spawning code versus the new 1.0 code, or something about the server setup/plugins, or some combination of the two.  But I see absolutely nothing productive about saying something like, "Stop mentioning it, it's not going away."  If it's a matter of needing the new spawning code, then that's easy enough.  If the behavior remains the same after the upgrade is taken care of, then I think it's at least worth looking into whether it's something that can be resolved.  It's not like the issue will go away if we plug our ears and pretend it's not there.

(And it went further before I could even get this written.  Fantastic.)
Title: Re: Minecraft
Post by: KyadCK on December 14, 2011, 12:03:51 am
Okay...before this goes any further, let's tone it down a notch here.  It should be fairly self-evident that there is something wonky about how hostile mobs spawn on the server as a whole.  Grimper and I were standing next to the Fenris grinder for a good 5-10 minutes earlier tonight, after we had gone down and checked out the setup down there, and not a single monster was drawn up into it; on any normal SP map, there would have been a constant stream of stuff getting killed there.  TrashMan's certainly not imagining the hordes of Endermen that keep screwing up his stuff, and Grimper's spawner is twice the size of the Fenris one yet flat-out doesn't produce anything.

It's still up in the air what causes this behavior, whether it's just the 1.8 mob-spawning code versus the new 1.0 code, or something about the server setup/plugins, or some combination of the two.  But I see absolutely nothing productive about saying something like, "Stop mentioning it, it's not going away."  If it's a matter of needing the new spawning code, then that's easy enough.  If the behavior remains the same after the upgrade is taken care of, then I think it's at least worth looking into whether it's something that can be resolved.  It's not like the issue will go away if we plug our ears and pretend it's not there.

(And it went further before I could even get this written.  Fantastic.)

SinglePlayer is not SMP and never will be, the spawning code is different.

Unfortunetly, saying "leave it alone it isn't going to change" is the best that can be done (1.0 excluded). We have wiped the server of passive mobs that dont 'despawn', and the code isn't exactly open to change on the fly. New spawning code is -not- easy enough (1.0 excluded, again).

I am fully aware that it will not just go away, however Gimper is making a lot of noise and doing nothing to try and solve it, on top of only really complaining to others who are annoyed with his complaints and also cant solve it.

EDIT: Perhaps the fact that Fenris station -needed- a spawner to get that 'constant supply' of mobs you see in SP will convince the both of you that such comparisons are not good ones to make.
Title: Re: Minecraft
Post by: Grimper on December 14, 2011, 12:34:54 am
I am fully aware that it will not just go away, however Gimper is making a lot of noise and doing nothing to try and solve it

Guess you forgot about the suggestions I've made in the server, none of which have been tried yet. The most likely one to fix it is increasing the chunk unloading radius. At the moment chunks unload before a player moves far enough away for the hostile mobs in it to despawn, keeping them in there. Warping is also a probable cause, since that would instantly unload the chunks.

You can check the numbers here: http://www.minecraftwiki.net/wiki/Spawn
Do a bit of math and you can see that mobs arn't going to be able to despawn all the time with the current chunk radius.
I forget what the current chunk radius is for the server, but it's lower than the 128 blocks you need to get from a mob before it instantly despawns.

Anyway, that should hopefully clear things up, no need to continue bickering over this.
Title: Re: Minecraft
Post by: qazwsx on December 14, 2011, 02:16:06 am
oh jesus christ, I'm aware mobs are broken, you just keep repeating the fact that they are. If you've got any actual solutions, I'd be happy to listen to them and try and impliment them. in order to combate the problem, I have already disabled squid spawning (last time I checked they didn't despawn and took up all the mob allocations. hence the 1 ink sac = 3 diamonds thing) I believe the new mob code was actually in 1.8, you can certainly get over 300 mobs at once. Besides, time on HLP should have nothing to do with how well respected you should be, hell, it shouldn't even need to be mentioned.

Once again: aware of problem, stop complaining it won't help (even though it is rather annoying) and suggest how to fix if at all possible.
Title: Re: Minecraft
Post by: qazwsx on December 14, 2011, 02:22:44 am
DERP DERP DERP, didn't see last grimper post, chunk radius is greater than 128 blocks. Sorry bout rant. :(
Title: Re: Minecraft
Post by: Grimper on December 14, 2011, 03:18:34 am
xD no problem. Rants don't insult me, they just make me lulz.

So anyway if chunk radius isn't the problem I'll pitch the question in the MCF forums again, see if any other solution comes up. Least we know everyone is aware the problem exists now. Very, very aware.

EDIT: Btw, is there any server information you can give me that might help with troubleshooting? Like what plugins are installed and what settings you use etc. Although I'll wait till after we update to 1.0, since as that contains bugfixes the problem may go away.
Title: Re: Minecraft
Post by: FireSpawn on December 14, 2011, 03:21:58 am
Now that the love has been returned to this thread, I propose that a friendship statue be built at the spawn. Perhaps a 100 foot tall pair of breasts..... ;7
Title: Re: Minecraft
Post by: deathfun on December 14, 2011, 03:39:30 am
Now that the love has been returned to this thread, I propose that a friendship statue be built at the spawn. Perhaps a 100 foot tall pair of breasts..... ;7

Or an eighty foot tall penis
Title: Re: Minecraft
Post by: FireSpawn on December 14, 2011, 06:01:35 am
Now that the love has been returned to this thread, I propose that a friendship statue be built at the spawn. Perhaps a 100 foot tall pair of breasts..... ;7

Or an eighty foot tall penis

 :ha:
Title: Re: Minecraft
Post by: TrashMan on December 14, 2011, 07:31:32 am
I have no idea why mobs "love" me so. Lord knows I hate them.

But honestly Gimper, you constant complaning has been...tiresome.
Title: Re: Minecraft
Post by: KyadCK on December 14, 2011, 07:32:20 am
I am fully aware that it will not just go away, however Gimper is making a lot of noise and doing nothing to try and solve it
Guess you forgot about the suggestions I've made in the server, none of which have been tried yet. The most likely one to fix it is increasing the chunk unloading radius. At the moment chunks unload before a player moves far enough away for the hostile mobs in it to despawn, keeping them in there. Warping is also a probable cause, since that would instantly unload the chunks.

Didn't forget. You made the suggestions on the server 4-6 weeks ago, to qaz, and after a bit of debate found those werent the problem.

However, on the topic of chunk load distance, if we are not anywhere near the data cap, can we get one more chunk? Far is 9 (9x16 = 144) and It'd be nice to see all of Fenris at once (from center at least). It would mean about a 25% increace in chunk traffic, but net speed hasnt really been a problem so far.
Title: Re: Minecraft
Post by: qazwsx on December 14, 2011, 07:40:09 am
hmm, I'll take a look at it, the problem is that loading more chunks needs higher IO speed, which seems to be the limiting factor at the moment.
Title: Re: Minecraft
Post by: Grimper on December 14, 2011, 09:35:27 am
I have no idea why mobs "love" me so. Lord knows I hate them.

But honestly Gimper, you constant complaning has been...tiresome.

Meh doesn't matter if no one likes me for it. I've managed to get the issue looked at again and now it's common knowledge, which will speed the process to it being fixed. You'll be thanking me for it when people's creative mode time is up and you go back to survival and limited resources.
Change isn't brought about by people sticking their heads in the sand.
Title: Re: Minecraft
Post by: KyadCK on December 14, 2011, 09:56:02 am
I have no idea why mobs "love" me so. Lord knows I hate them.

But honestly Gimper, you constant complaning has been...tiresome.

Meh doesn't matter if no one likes me for it. I've managed to get the issue looked at again and now it's common knowledge, which will speed the process to it being fixed. You'll be thanking me for it when people's creative mode time is up and you go back to survival and limited resources.
Change isn't brought about by people sticking their heads in the sand.

This has been common knowlage, and the fact is common knowlage should have been a duh moment right there. Besides the fact you are the only one complaining about it, the fact that, like last time, there is still no solution, you're kinda screwed here. Getting the server to just work with 1.0 and all the plugins is (and should be) a higher priority then the petty mob problems just so you can make a silly grinder because you wont go out and hunt anything. And since people are banking on 1.0 solving it... Ya, all this work, all for nothing.
Title: Re: Minecraft
Post by: -Sara- on December 14, 2011, 12:19:43 pm
Let's just hunt Sandwiched and make him drop 2x bread and 1x steak every time he dies. :D
Title: Re: Minecraft
Post by: KyadCK on December 14, 2011, 12:35:41 pm
Let's just hunt Sandwiched and make him drop 2x bread and 1x steak every time he dies. :D

But he has so much lag, you'd have to run 5 blocks past him, swing, and hope you ran far enough to actually hit him. Then again, it sounds like an interesting sport... hmm...
Title: Re: Minecraft
Post by: Mongoose on December 14, 2011, 02:56:41 pm
What we really need is Setekh in there.  Steak 4 all!
Title: Re: Minecraft
Post by: deathfun on December 14, 2011, 04:10:45 pm
What's the big deal over some mob thingy anyways?
Title: Re: Minecraft
Post by: KyadCK on December 14, 2011, 07:38:20 pm
What's the big deal over some mob thingy anyways?

Basicly, a grinder is something that spawns a ton of mobs, kills them, and puts all their loot in one location for easy pick up. For hours on end, or however long you stay there.
Title: Re: Minecraft
Post by: Grimper on December 14, 2011, 09:28:40 pm
I see you don't understand the concept of taking it to PM's like I mentioned 20 posts ago. Acting haughty after every post I make isn't helping your rep, or cleaning up this topic like I've been trying to do, but you won't go for.
Here's the PM link:
http://www.hard-light.net/forums/index.php?action=pm;sa=send;u=7329
Keep your replies in there and just drop it here.
Title: Re: Minecraft
Post by: KyadCK on December 14, 2011, 09:51:01 pm
I see you don't understand the concept of taking it to PM's like I mentioned 20 posts ago. Acting haughty after every post I make isn't helping your rep, or cleaning up this topic like I've been trying to do, but you won't go for.
Here's the PM link:
http://www.hard-light.net/forums/index.php?action=pm;sa=send;u=7329
Keep your replies in there and just drop it here.

It is a server related topic, and as such will remain open for those of the server until such time as I am asked to drop it by a mod, admin, or qaz. Don't like it or don't have any real arguments besides 'I'm unhappy, fix this even with all these other things in the works and/or actual problems that stop the server from running at all' then just leave the topic alone. You're saying nothing new, and offer no solutions that weren't ruled out well over a month ago when you last complained en masse. And what are all these complaints for? To build a grinder. People are willing to see how 1.0 changes things, perhaps you should drop it and do the same. There must be better things to do with your time then beat a dead horse.

Like was said last time you hopped on the mob train, trashman doesn't want them, have fun.
Title: Re: Minecraft
Post by: Grimper on December 14, 2011, 10:22:47 pm
Meh I'll see what I can do about getting an admin to encourage us then. This is going too far, dunno why you are refusing to drop it.
Title: Re: Minecraft
Post by: KyadCK on December 14, 2011, 10:39:41 pm
Meh I'll see what I can do about getting an admin to encourage us then. This is going too far, dunno why you are refusing to drop it.

Because the moment it is droped in a maner that does not involve you giving up on it and letting things work out is the moment I set the timer for 30 days and await this to start all over again. I am rather interested in ending it now and avoiding this happening for a 3rd, 4th, or possibly even the 5th time as the server fails to live up to your expectations on how an SMP server should compare to SP.
Title: Re: Minecraft
Post by: Sandwich on December 14, 2011, 10:51:37 pm
I think I'm safe in saying that nobody, I say again, NOBODY except me has a right to complain about anything on the server. So quit it, both of you.

...and I don't want any "last word" posts, or any "He started" / "No, he started" crap. I live in that country. I don't want it on my internets as well.


Let's just hunt Sandwiched and make him drop 2x bread and 1x steak every time he dies. :D

You forget the garlic mayo, swiss cheese, and fried onion rings... :D

But he has so much lag, you'd have to run 5 blocks past him, swing, and hope you ran far enough to actually hit him. Then again, it sounds like an interesting sport... hmm...

Maybe just make it so I drop treasures when I get disconnected?
Title: Re: Minecraft
Post by: KyadCK on December 14, 2011, 11:01:43 pm
Quote
But he has so much lag, you'd have to run 5 blocks past him, swing, and hope you ran far enough to actually hit him. Then again, it sounds like an interesting sport... hmm...

Maybe just make it so I drop treasures when I get disconnected?

ugh onions  :ick:   And you know how completely unbalanced it would be if a script like that was set up. On the other hand, you'd have someone following you around Fenris at all times just waiting for it to happen, I would never need to upload screenshots for Fenris ever again.

So... unbalance server, or save a few seconds on upload time... I'm going to have to get back to you on that, though I don't think it would be implemented any time soon.
Title: Re: Minecraft
Post by: IronBeer on December 15, 2011, 01:20:47 am
/me cautiously pokes his head into the thread.

Um, yeah- I forgot who I mentioned this to on IRC, but I iced what may have been the last Squid on the server some time last week.

Also, I'm just gonna throw this out here (swear this isn't aimed at anybody in particular): mob grinders are kind of pointless when there are Creators (my term for players with Creative) on the server. Just make buddy-buddy with them and get whatever resources you want. That said, when the 1.0 update goes through, Nether monster drops will be kind of a big deal, but we'll deal with that then.
Title: Re: Minecraft
Post by: Mongoose on December 15, 2011, 01:56:50 am
At least according to the wiki article on spawning (http://www.minecraftwiki.net/wiki/Spawning#Mob_Spawning), it seems like squids should have a separate cap from animals and monsters, so I wouldn't think that re-enabling them would affect anything else.

And yeah, you could always get someone to drop you off a few stacks of stuff, but I can't be the only one who feels like that's a bit cheap.  It's one thing to be using creative mode to do something as insane as the Fenris or Trashmania, but I enjoy the concept of getting by with what's available to me in the world myself.
Title: Re: Minecraft
Post by: deathfun on December 15, 2011, 03:15:40 am
Basicly, a grinder is something that spawns a ton of mobs, kills them, and puts all their loot in one location for easy pick up. For hours on end, or however long you stay there.

Wasn't my question, but eh. My attempt was to demonstrate how pointless this argument is, but I seemed to have failed on that

Took my first step into the Nether on Pec's server. Looking real good actually
Time to do some village hunting, will post coords when I come across one

Bridge like structure at -257 x, 108 z, 71 y. Fairly nifty
(http://img708.imageshack.us/img708/1420/2011121500001.jpg)
(http://img207.imageshack.us/img207/323/2011121500002.jpg)
(http://img337.imageshack.us/img337/336/2011121500003.jpg)
(http://img266.imageshack.us/img266/3041/2011121500004.jpg)
(http://img526.imageshack.us/img526/8339/2011121500005.jpg)
(http://img839.imageshack.us/img839/1835/2011121500006.jpg)
(http://img824.imageshack.us/img824/2692/2011121500007.jpg)

I'm quite liking the look of Nether Brick, will probably end up using that to make a Nether city in the overworld
Title: Re: Minecraft
Post by: watsisname on December 15, 2011, 04:27:21 am
Minecraft + 64x64 textures + creative mode + sleep deprivation = colorful treasure room - sanity
HNNNNNG

(http://i.imgur.com/pxye0.png)
Title: Re: Minecraft
Post by: KyadCK on December 15, 2011, 08:17:11 am
At least according to the wiki article on spawning (http://www.minecraftwiki.net/wiki/Spawning#Mob_Spawning), it seems like squids should have a separate cap from animals and monsters, so I wouldn't think that re-enabling them would affect anything else.

And yeah, you could always get someone to drop you off a few stacks of stuff, but I can't be the only one who feels like that's a bit cheap.  It's one thing to be using creative mode to do something as insane as the Fenris or Trashmania, but I enjoy the concept of getting by with what's available to me in the world myself.

A grinder is just as bad as asking a creative person, only you don't actually have to ask.

As for squids, oh man are they annoying. They like to spawn in large groups then all swim to one spot just to be there. If they ate animals that went for a swim that'd be cool, but they're just boring.

Minecraft + 64x64 textures + creative mode + sleep deprivation = colorful treasure room - sanity
HNNNNNG

That looks really good for minecraft, whats the problem?  :confused:  It almost looks like an old Blake Stone map.
Title: Re: Minecraft
Post by: -Sara- on December 15, 2011, 09:58:16 am
Weird sign at spawn which I removed, it read:

frinkle frinkle
little far
how i wonder
is a cat


Well we now think to know who the griever is thanks to Qaz, good work. :)
Title: Re: Minecraft
Post by: FireSpawn on December 15, 2011, 12:59:44 pm
Weird sign at spawn which I removed, it read:

frinkle frinkle
little far
how i wonder
is a cat


Well we now think to know who the griever is thanks to Qaz, good work. :)

.....The frak?  :wtf:
Title: Re: Minecraft
Post by: -Sara- on December 15, 2011, 01:22:43 pm
Weird sign at spawn which I removed, it read:

frinkle frinkle
little far
how i wonder
is a cat


Well we now think to know who the griever is thanks to Qaz, good work. :)

.....The frak?  :wtf:

A griever struck again, sabotaged JC's castle cannon.
Title: Re: Minecraft
Post by: FireSpawn on December 15, 2011, 02:07:19 pm
can't you protect the entire server with a login or something? so that unless you sign in, you can't interact with any blocks?
Title: Re: Minecraft
Post by: Mongoose on December 15, 2011, 02:22:58 pm
Quote
A grinder is just as bad as asking a creative person, only you don't actually have to ask.
Not really.  A grinder is something that's constructed in-game and uses in-game mechanics, and you still have to stand there and wait for the stuff to roll in.

And I don't have any problem with squids myself.  They only spawn in groups of four as far as I can tell, and the fact that they group together makes for easy ink sac harvesting.
Title: Re: Minecraft
Post by: KyadCK on December 15, 2011, 02:51:55 pm
can't you protect the entire server with a login or something? so that unless you sign in, you can't interact with any blocks?

Or we can wait for qaz to look at his big pile of SQL logs, find out who it was and ban them, its really not that common a problem.

And if sandwich had to log in every time he joined nothing would ever get done on Fenris.

Quote
A grinder is just as bad as asking a creative person, only you don't actually have to ask.
Not really.

Yes really. You weren't around for the last one.
Title: Re: Minecraft
Post by: Polpolion on December 15, 2011, 03:00:21 pm
Minecraft + 64x64 textures + creative mode + sleep deprivation = colorful treasure room - sanity
HNNNNNG

(http://i.imgur.com/pxye0.png)

why does this give me a sudden urge to play duke nukem 3d?
Title: Re: Minecraft
Post by: Mongoose on December 15, 2011, 03:32:56 pm
Quote
A grinder is just as bad as asking a creative person, only you don't actually have to ask.
Not really.

Yes really. You weren't around for the last one.
Well since I wasn't, what does that have to do with how things work now? :p
Title: Re: Minecraft
Post by: rhx123 on December 15, 2011, 03:45:37 pm
Weird sign at spawn which I removed, it read:

frinkle frinkle
little far
how i wonder
is a cat


Well we now think to know who the griever is thanks to Qaz, good work. :)
That was me, knowing of nothing better to do.

(http://images.icanhascheezburger.com/completestore/2008/7/5/frinklefrinkle128597667075811131.jpg)
Title: Re: Minecraft
Post by: FireSpawn on December 15, 2011, 04:26:06 pm
This is me.  :cool:

This is me reading your post :wtf:

This is me after reading said post  :wakka:
Title: Re: Minecraft
Post by: KyadCK on December 15, 2011, 05:52:18 pm
Quote
A grinder is just as bad as asking a creative person, only you don't actually have to ask.
Not really.

Yes really. You weren't around for the last one.
Well since I wasn't, what does that have to do with how things work now? :p

Well for starters, what is it that a grinder would make a lot of that the world seems of so baren of by claims? Ever wonder why Fenris grinder was shut down? It could have been left running if the concept of a public grinder was a good one.

Weird sign at spawn which I removed, it read:

frinkle frinkle
little far
how i wonder
is a cat


Well we now think to know who the griever is thanks to Qaz, good work. :)
That was me, knowing of nothing better to do.

heh, makes me wish for a server where you could use image tags on a sign to add online images, it wouldn't cost the server any bandwidth, though there would have to be a client-side switch for those who dont want it.
Title: Re: Minecraft
Post by: Grimper on December 15, 2011, 09:17:20 pm
<.< sandwich I think kyad needs another reminder. And he thinks I'm annoying, yeesh.

Or maybe IronBeer since he started it again xD
Title: Re: Minecraft
Post by: KyadCK on December 15, 2011, 10:13:10 pm
<.< sandwich I think kyad needs another reminder. And he thinks I'm annoying, yeesh.

Or maybe IronBeer since he started it again xD

Or you for trying to start another fight, I answered mongoose's question and nothing more.

EDIT: The topic of grinders being good or bad and their history on the server is a completely different one anyway, why are you dragging it back?
Title: Re: Minecraft
Post by: Sandwich on December 15, 2011, 10:36:37 pm
Was the server updated to 1.0 again?
Title: Re: Minecraft
Post by: Mongoose on December 15, 2011, 10:37:47 pm
Yep.
Title: Re: Minecraft
Post by: Grimper on December 15, 2011, 10:48:12 pm
Or you for trying to start another fight, I answered mongoose's question and nothing more.

EDIT: The topic of grinders being good or bad and their history on the server is a completely different one anyway, why are you dragging it back?

>.> wow you really do have no sense of humor

EDIT: Speaking of humor, my place seems to have turned into a mushroom swamp biome with teh weird coloured grass and water o.O
Also seems to have (partially) happened in the fenris arboretum, looks quite odd. It is possible to fix that?

Seems to be something wrong with minecarts or the track too, my cart won't keep any of it's momentum and stops after a few meters o.O
Title: Re: Minecraft
Post by: IronBeer on December 16, 2011, 12:23:49 am
Or maybe IronBeer since he started it again xD
I'm terrible at detecting sarcasm solely through text, so lemme set the record straight (hopefully for the only time):

I am not getting in the middle of your dispute with Kyad, I don't want to be in the middle of your dispute with Kyad. I just wanted to express my personal opinion on mob grinders on our server, which, I will reiterate is as follows: mob grinders and Creators can both result in large stacks of items with little external effort. Grinders require a little startup effort, but in the end, the final result is the same.

@Mongoose: then don't ask for stuff from Creators. I'm not above asking for a little gunpowder or some string or somesuch if I can't find any mobs myself. (disclaimer: I've never actually asked for free stuff) Again: disconnect between means and the end.

I don't want to be beating this quite-dead horse of a topic, but I felt it necessary to speak up. Hopefully we can move on now; I know I've said my piece.
Title: Re: Minecraft
Post by: deathfun on December 16, 2011, 01:08:15 am
To be honest I thought you guys meant creators as being creative mode people
Title: Re: Minecraft
Post by: BritishShivans on December 16, 2011, 01:42:50 am
Just wondering, why do we still have all the abandoned subways and stuff on qaz's server? Because I dug into one of them by accident while looking for redstone last night.

I can see why you closed them off, seeing as it would take ages to fill them in, but really - there's a lot of good stuff down there.

I think it should have the minecart tracks moved to the storehouse, and opened up as a public mine or something.
Title: Re: Minecraft
Post by: IronBeer on December 16, 2011, 01:57:23 am
To be honest I thought you guys meant creators as being creative mode people
I was. Creator = frilly term I'm trying to coin for players with Creative Mode
Title: Re: Minecraft
Post by: Mongoose on December 16, 2011, 03:06:51 am
Ignoring the previous topic, here are a few random observations about the server on 1.0:

1) Okay...whatever the reason before, mobs are back.  Like, back.  It's a nightmare trying to run outside at night, which is probably how it should be.  Yeesh.

2) However 1.0 handles biomes now, it's really mucked up some parts of the server.  Grimper's area looks pretty bad now; the trees, grass, and water all change colors about every 20 blocks.  Oh, and apparently half of the Fenris arboretum is now in a swamp biome, since that looks bad too.  I can't begin to describe how asinine the concept of an update affecting existing biomes is.

3) Something's up with the rail system, or more specifically booster rails.  They barely give any boost at the moment, so the rail network is essentially useless right now.

4) Changing the sunrise/sunset direction seems like it was a rather stupid idea, though it does give me a cool sunrise view through a glass wall I just built.

More stuff as we find it.
Title: Re: Minecraft
Post by: Grimper on December 16, 2011, 03:11:59 am
1) Okay...whatever the reason before, mobs are back.  Like, back.  It's a nightmare trying to run outside at night, which is probably how it should be.  Yeesh.

R.I.P 2 of my wolfies and a set of leather armor. Awesome fun though :D
(and I can breed my remaining wolfies now ^^)

Server seems to have crashed tho.
Title: Re: Minecraft
Post by: BritishShivans on December 16, 2011, 03:17:10 am
Guys, the server is not working again. What happened?
Title: Re: Minecraft
Post by: JCDNWarrior on December 16, 2011, 04:07:04 am
Not sure, to me it seems like a somewhat random event. It's a little annoying however. =/
Title: Re: Minecraft
Post by: BlueFlames on December 16, 2011, 07:14:29 am
3) Something's up with the rail system, or more specifically booster rails.  They barely give any boost at the moment, so the rail network is essentially useless right now.

Well, there's always powered minecarts available as a work-around, if you don't mind a slower ride and some coal usage.

[old man voice] Back in my day, we didn't have any fancy powered rails! [/old man voice]
Title: Re: Minecraft
Post by: pecenipicek on December 16, 2011, 07:35:31 am
3) Something's up with the rail system, or more specifically booster rails.  They barely give any boost at the moment, so the rail network is essentially useless right now.

Well, there's always powered minecarts available as a work-around, if you don't mind a slower ride and some coal usage.

[old man voice] Back in my day, we didn't have any fancy powered rails! [/old man voice]
they actually work in multi?
Title: Re: Minecraft
Post by: Grimper on December 16, 2011, 08:33:14 am
3) Something's up with the rail system, or more specifically booster rails.  They barely give any boost at the moment, so the rail network is essentially useless right now.

Well, there's always powered minecarts available as a work-around, if you don't mind a slower ride and some coal usage.

[old man voice] Back in my day, we didn't have any fancy powered rails! [/old man voice]
they actually work in multi?

They don't even work in single. Soon as you try to go up a hill the carts will glitch thru you, if they can even push you up it in the first place.
Title: Re: Minecraft
Post by: Iss Mneur on December 16, 2011, 10:24:57 am
they actually work in multi?

They don't even work in single. Soon as you try to go up a hill the carts will glitch thru you, if they can even push you up it in the first place.
I was unable to get them to actually push in the correct direction in single player, I can't imagine getting it to work properly in multi.

At that though, I thought that a minecart train mod was installed (http://www.hard-light.net/forums/index.php?topic=73227.msg1569481#msg1569481) on the Qaz/rhx server which should allow the carts to link up.
Title: Re: Minecraft
Post by: rhx123 on December 16, 2011, 11:15:42 am
Yes, you can link carts but I don't know how well powered carts will pull up hils. Maybe the mod fixes that.

The sever has crashed at the moment and I have no way of restarting it, I texted qaz but no reply.

afaik the boosters are fine:
http://www.youtube.com/watch?v=d5ok5KhpXkk (http://www.youtube.com/watch?v=d5ok5KhpXkk)
Title: Re: Minecraft
Post by: JCDNWarrior on December 16, 2011, 11:25:43 am
I'm kinda annoyed that the server seems to be down for several hours now at the least. I really hope you'll make that switch to a more reliable hosting service cause it's pretty ridiculous to me, honestly. It's annoying in that I wanted to continue building, when the server's down it limits my abilities a lot in that regard.

Not meaning to be negative towards Qaz and RHX as I know it's not you guys fault. ^^
Title: Re: Minecraft
Post by: rhx123 on December 16, 2011, 12:11:03 pm
I have been bugging qaz to move the server for a bit now,  but he has access to the Paypal with the money, and the world files on the VPS, whereas I dont.
The downtime and lag is getting ridiculous now but there is nothing I can do about it.
If i had access to the files I could atleast do a server move and sort the cost out in a bit, but I can't.
I will set a date for tuesday for the move, because we are more than ready to move (qaz has the money ready, I have found the best deal) but for some reason it still isn't happening.
I say it would take all of two hours to move the data and configure it properly.
I am proposing we try http://www.bestminecrafthosts.com/beastnode/, I was on them for a bit before, and they were good already, but since they have got a better connection, switched to SSD's, and we'd be having  much more RAM than before.
They have a 7 day money-back gaurnetee, so I see no reason why we can't try them out.
Title: Re: Minecraft
Post by: JCDNWarrior on December 16, 2011, 12:18:07 pm
Alright, thanks for clearing that up RHX, though we discussed a bit of it earlier on MC. Again, not blaming anyone but the weird hosting service. I also think it's a good idea to try out Beastnode, obviously don't forget to back up the whole world before transferring ;)

I'm not very much aware of what host is better or best so I'll have to leave someone more informed to give a good opinion about it. SSD's and more RAM, with better connection is always good though.
Title: Re: Minecraft
Post by: Pred the Penguin on December 16, 2011, 01:34:34 pm
Oh my god, I just lost half an hour of my life because of that link. :lol:
Title: Re: Minecraft
Post by: Lester on December 16, 2011, 02:04:50 pm
Is it just me or does the experience system still not work on the server?
Title: Re: Minecraft
Post by: qazwsx on December 16, 2011, 02:56:56 pm
I have been bugging qaz to move the server for a bit now,  but he has access to the Paypal with the money, and the world files on the VPS, whereas I dont.
The downtime and lag is getting ridiculous now but there is nothing I can do about it.
If i had access to the files I could atleast do a server move and sort the cost out in a bit, but I can't.
I will set a date for tuesday for the move, because we are more than ready to move (qaz has the money ready, I have found the best deal) but for some reason it still isn't happening.
I say it would take all of two hours to move the data and configure it properly.
I am proposing we try http://www.bestminecrafthosts.com/beastnode/, I was on them for a bit before, and they were good already, but since they have got a better connection, switched to SSD's, and we'd be having  much more RAM than before.
They have a 7 day money-back gaurnetee, so I see no reason why we can't try them out.
Sorta liek, oxford intervew breh. :P
So yeah, tuesday? I'll transfer the world files directly, no point downloading them then re-uploading them if I can just upload them from the VPS with the decent bandwith it has (it's about 1GB now just for world files). If beastnode don't provide SQL, we can still use the VPS one and transmit over the internet. Might also produce tectonicus render on it and just use the VPS for webhosting and SQL.
I have a driving lesson from 2 till 4 though, so when do you want to do it?
Title: Re: Minecraft
Post by: deathfun on December 16, 2011, 03:21:38 pm
Is it just me or does the experience system still not work on the server?

Come to think of... I haven't seen any enemies drop experience on Pecs
Title: Re: Minecraft
Post by: pecenipicek on December 16, 2011, 03:27:33 pm
Is it just me or does the experience system still not work on the server?

Come to think of... I haven't seen any enemies drop experience on Pecs
fixed. leftover plugin from 1.8.1, where orbs were useless. sorry bout that.



soooo, qaz, this is server move number what now?
Title: Re: Minecraft
Post by: rhx123 on December 16, 2011, 04:24:41 pm

So yeah, tuesday? I'll transfer the world files directly, no point downloading them then re-uploading them if I can just upload them from the VPS with the decent bandwith it has (it's about 1GB now just for world files). If beastnode don't provide SQL, we can still use the VPS one and transmit over the internet. Might also produce tectonicus render on it and just use the VPS for webhosting and SQL.
I have a driving lesson from 2 till 4 though, so when do you want to do it?
Beastnode do supply SQL for free.
Dynmap is also supported, but you have to submit a support ticket and they will open a port.
https://www.beastnode.com/portal/knowledgebase/38/How-to-Use-MySQL-Workbench-to-Edit-Your-Database.html (https://www.beastnode.com/portal/knowledgebase/38/How-to-Use-MySQL-Workbench-to-Edit-Your-Database.html)
Title: Re: Minecraft
Post by: qazwsx on December 16, 2011, 04:29:05 pm
Is it just me or does the experience system still not work on the server?

Come to think of... I haven't seen any enemies drop experience on Pecs
fixed. leftover plugin from 1.8.1, where orbs were useless. sorry bout that.



soooo, qaz, this is server move number what now?
eight bazillion and three, constantly looking for best performance for our faithful users :D </marketing speak>
Title: Re: Minecraft
Post by: TrashMan on December 16, 2011, 04:35:45 pm
*gobbles up marketing speak like a true fanboy sheep*
Title: Re: Minecraft
Post by: rhx123 on December 16, 2011, 04:55:54 pm
soooo, qaz, this is server move number what now?

Lets see.
1st move was from Hosted Locally to Brohoster (Increasing players)
2nd move was from Brohoster to gsverse (Brohoster went out of business)
3rd was from gsverse to Qaz's VPS (Tori government stopped my EMA)
Now this move is from Qaz's VPS to Beastnode, as for some reason the server keeps messing up big time for no reason.
Despite this we are still running on the original map from about a year ago. Never have reset it, or lost anything due to corruption. All moves have either been due to increasing players, or circumstances outside of anyone's control.

Edit:
Ninja'd?
Title: Re: Minecraft
Post by: FireSpawn on December 16, 2011, 06:54:08 pm
You don't get EMA? Wht do I feel like a lucky, and rather smarmy, bastard right now as I bask in the £30 a week free money.  :pimp:
Title: Re: Minecraft
Post by: pecenipicek on December 16, 2011, 08:43:28 pm
You don't get EMA? Wht do I feel like a lucky, and rather smarmy, bastard right now as I bask in the £30 a week free money.  :pimp:
the **** is EMA? some kind of a "stipend"? If so, i think that Lester might want to murder the living **** out of you for the £30.


****, the way things are right now, I'D murder you for that cash weekly. it'd at least cover the cigs :p
Title: Re: Minecraft
Post by: FireSpawn on December 17, 2011, 12:42:52 am
You don't get EMA? Wht do I feel like a lucky, and rather smarmy, bastard right now as I bask in the £30 a week free money.  :pimp:
the **** is EMA? some kind of a "stipend"? If so, i think that Lester might want to murder the living **** out of you for the £30.


****, the way things are right now, I'D murder you for that cash weekly. it'd at least cover the cigs :p

Education Maintainance Allowance. Essentially, the government pays me to stay in college and attend lessons up until I'm 20, or finish college. The fact that my outgoing expenses regarding my education only come close to the weekly amount every four weeks or so, it's all profit to buy penny sweets.  :cool:
Title: Re: Minecraft
Post by: qazwsx on December 17, 2011, 01:07:30 am
You don't get EMA? Wht do I feel like a lucky, and rather smarmy, bastard right now as I bask in the £30 a week free money.  :pimp:
the **** is EMA? some kind of a "stipend"? If so, i think that Lester might want to murder the living **** out of you for the £30.


****, the way things are right now, I'D murder you for that cash weekly. it'd at least cover the cigs :p

Education Maintainance Allowance. Essentially, the government pays me to stay in college and attend lessons up until I'm 20, or finish college. The fact that my outgoing expenses regarding my education only come close to the weekly amount every four weeks or so, it's all profit to buy penny sweets.  :cool:
*cough*booze*cough*
Title: Re: Minecraft
Post by: deathfun on December 17, 2011, 03:21:03 am
I learned that 1.0.0 doesn't have unlimited strongholds
Just 3

Dammit Notch
Title: Re: Minecraft
Post by: Grimper on December 17, 2011, 05:34:53 am
Hmms found another bug with 1.0 server. Snow golems don't seem to be spreading snow properly, it comes out randomly instead of in a proper trail.
Title: Re: Minecraft
Post by: FireSpawn on December 17, 2011, 06:08:51 am
Just found out that the yogbox mod pack enjoys raping the hell out of my CPUs.  :mad:
Still ruddy good fun though!   :D
Title: Re: Minecraft
Post by: deathfun on December 17, 2011, 04:31:03 pm
Just learned that you can craft a Stronghold GPS
Blaze stuff and Ender Pearl

Well then.
Title: Re: Minecraft
Post by: watsisname on December 17, 2011, 06:53:30 pm
Yup.  Takes a lot of Ender Eyes to find the stronghold (let alone activate the portal), as sometimes when you toss them they will shatter instead of falling to the ground to be picked up again.  Though you can really save on pearls if you throw one from a few widely separated locations, draw a line on the map for the direction the pearls want to go, and extend them to where they cross. 
Then X marks the spot!

edit:  I wish there was a similar way to find Nether Strongholds, of course without the prerequisite of BLAZE POWDER which you have to get from those strongholds in the first place. D:  But then again Nether Stronghold are usually much easier to see (not being totally buried and all that).  Anyway, blah.
Title: Re: Minecraft
Post by: FireSpawn on December 17, 2011, 06:59:55 pm
Just found out that the yogbox mod pack enjoys raping the hell out of my CPUs.  :mad:
Still ruddy good fun though!   :D

 :shaking:
Oh. My. GOD!

My posting style is becoming reminiscent of a sober Dekker!

NOOOOOOOOOOooooooo!   :(

On a side note, I just downloaded a mod and am going to be playing with DINOS! WooYay!  :wakka:
Title: Re: Minecraft
Post by: Pred the Penguin on December 18, 2011, 08:20:29 pm
Yup.  Takes a lot of Ender Eyes to find the stronghold (let alone activate the portal), as sometimes when you toss them they will shatter instead of falling to the ground to be picked up again.  Though you can really save on pearls if you throw one from a few widely separated locations, draw a line on the map for the direction the pearls want to go, and extend them to where they cross. 
Then X marks the spot!

edit:  I wish there was a similar way to find Nether Strongholds, of course without the prerequisite of BLAZE POWDER which you have to get from those strongholds in the first place. D:  But then again Nether Stronghold are usually much easier to see (not being totally buried and all that).  Anyway, blah.
Problem is, Ender Eyes don't always point toward the same stronghold.
Title: Re: Minecraft
Post by: watsisname on December 19, 2011, 03:09:14 am
Wait, wat?  All this time I thought there was just one stronghold per dimension. :O

/me just notices that deathfun points out otherwise just a few posts earlier.

Damnit, how'd I miss that?
Title: Re: Minecraft
Post by: deathfun on December 19, 2011, 04:40:45 am
It should actually be unlimited, but Notch hasn't added that little value into the coding yet

Also learned today easy experience hunting. Get yourself into the bottom of a grinder and be the thing that mobs land on top of. You are registered as the killer and get the orbs!
Just need to find a way inside Pec's servers grinder without causing undo destruction...
Title: Re: Minecraft
Post by: pecenipicek on December 19, 2011, 06:57:32 am
It should actually be unlimited, but Notch hasn't added that little value into the coding yet

Also learned today easy experience hunting. Get yourself into the bottom of a grinder and be the thing that mobs land on top of. You are registered as the killer and get the orbs!
Just need to find a way inside Pec's servers grinder without causing undo destruction...
I need to make a shut-off switch for the grindah.

one way is to bring redstone from a lever to the sign part of a clocksign.


having a safe way to enter the grinder? hrrrrm.... dunno. i might figure out something.
Title: Re: Minecraft
Post by: Pred the Penguin on December 19, 2011, 08:56:25 am
You could also use lava as a light source. Activate/deactivate with pistons.
Title: Re: Minecraft
Post by: pecenipicek on December 19, 2011, 11:04:44 am
You could also use lava as a light source. Activate/deactivate with pistons.
the light isnt the problem. the mob crusher at the bottom of the damn thing is :p
Title: Re: Minecraft
Post by: -Sara- on December 19, 2011, 12:57:35 pm
Easiest shut-off is pistons blocking the path of where mobs otherwise spawn, unless it spawns with redstone-signs.
Title: Re: Minecraft
Post by: deathfun on December 19, 2011, 01:52:37 pm
You could also use lava as a light source. Activate/deactivate with pistons.
the light isnt the problem. the mob crusher at the bottom of the damn thing is :p

Wasn't there a drop kill grinder on the server? Or were they all crusher types
Title: Re: Minecraft
Post by: pecenipicek on December 19, 2011, 02:28:57 pm
You could also use lava as a light source. Activate/deactivate with pistons.
the light isnt the problem. the mob crusher at the bottom of the damn thing is :p

Wasn't there a drop kill grinder on the server? Or were they all crusher types
drop-kill was due to the lack of the clocksign plugin. after that was fixed, the crusher was reinstated. i'll figure something out.


Sara, the point is not to stop the mobs from coming down, the point is to have a safe-ish way for people to farm exp orbs.
Title: Re: Minecraft
Post by: deathfun on December 19, 2011, 02:44:03 pm
Quote
drop-kill was due to the lack of the clocksign plugin. after that was fixed, the crusher was reinstated. i'll figure something out.

Ah, gotcha.
I'm currently trying to envision a fashion where they will always fall on you, but that essentially has you in a one block area, and the mobs having to fall down that one block area
Alternatively, all the mobs fall just short of death, allowing a one strike kill with a sword


On a different note
Multicolour sheep!
(http://img684.imageshack.us/img684/9516/2011121900005.jpg)
Title: Re: Minecraft
Post by: Grimper on December 19, 2011, 09:14:55 pm
Ok I think the server lag just got to a whole new level, I'm seeing double.

(http://i355.photobucket.com/albums/r465/callum12341/2011-12-20_141118.png)

Though I must say, he is one devilishly handsome fellow.
Title: Re: Minecraft
Post by: Mongoose on December 20, 2011, 12:29:47 am
Well that's...something. :lol:
Title: Re: Minecraft
Post by: qazwsx on December 20, 2011, 07:03:01 am
New Server IP, check opening post.  :)
should be less laggy  :ha:
Title: Re: Minecraft
Post by: JCDNWarrior on December 20, 2011, 07:08:10 am
Alright, so that means the server move is complete, Qaz? Looking forward to test when I get back home.
Title: Re: Minecraft
Post by: CommanderDJ on December 20, 2011, 08:50:05 am
I am able to log in to the server for the first time in months! Hooray!
Title: Re: Minecraft
Post by: FireSpawn on December 20, 2011, 11:50:31 am
When midnight comes, I shall appear. With memes and one-liners as my weapons, you shall all know fear!

(Check me waxing lyrical like some hipity-hopity star. Word home boiz!)  :pimp:
Title: Re: Minecraft
Post by: rhx123 on December 20, 2011, 11:51:11 am
Alright, so that means the server move is complete, Qaz? Looking forward to test when I get back home.

Not qaz, but yes it does, and to me at least it is a lot faster. It also means the rail network can run faster too, before the max speed was 1.6, but now in some places it is 3 :D
Title: Re: Minecraft
Post by: JCDNWarrior on December 20, 2011, 12:02:04 pm
I noticed dynmap loaded a lot faster too, so that's good. The faster rail speed sounds incredible though, 1.6 was already quite fast. Glad you guys managed to get it set up and working well.
Title: Re: Minecraft
Post by: Mongoose on December 20, 2011, 12:30:25 pm
About that rail speed...I'll hold off further comment until trying out the new server (woohoo!), but at least as of last night, the combination of rubber-banding and extreme speed was almost giving me a case of motion-sickness.  Not only that, but I wound up running into three or four empty minecarts along one of the rails, which created a train that eventually wound up grinding to a halt.  I think I wound up with about 7 or 8 extra minecarts in my inventory by the end of the day, so the chest for them in the storehouse is getting pretty full.  Like I said, I'll see how things go this time around.

In other news, I found an rhx clone hovering right outside Trashmania's new train station.  And did anyone else ever wonder about that weird black object on the wall of the cliffs structure while moving from spawn to the storehouse?  I'd always thought it was a sign or painting with some lighting bug going on, but it didn't seem to respond to attempts to hit it.  So I tried digging out the stone around it...and a freaking boat pops out. :lol:
Title: Re: Minecraft
Post by: headdie on December 20, 2011, 12:37:07 pm
Also mobs are working loads better
Title: Re: Minecraft
Post by: Mongoose on December 20, 2011, 01:16:21 pm
Hmm...well, things are working much more smoothly now, but I did run into one or two lines marked as "completed" that didn't seem to be boosting properly.  That coupled with the random minecarts I've found lying along the tracks means that I'm still getting plenty of extras.  I also have to wonder how the new system works if you're coming in manually with your own cart...will you still wind up at the central station?

To be perfectly honest, I'm not entirely sure how I feel about the whole rapid-transit concept.  I mean, it's really cool from a technical standpoint, and I know rhx has put a ton of work into it...but I dunno, it seems to take most of the fun out of getting around the world.  I remember first joining the server and being overwhelmed by the different rail lines, which meant that I wound up randomly cruising around them, finding all sorts of cool things people had built.  I felt a sense of accomplishment when I finally had most of the system down, but the new system removes even the possibility of that.  In addition, the fact that you're whizzing by everything so fast means that it's very difficult to hop out if something you're passing happens to catch your eye; I wound up finding a lot of cool spots that way.
Title: Re: Minecraft
Post by: FireSpawn on December 20, 2011, 01:29:47 pm
BEHOLD! Minecraft is becoming like central London, sans the perpetually late public transport, random muggings and black people* congestion charges.


**I'm mixed race and have friends from most ethnicities, so I'm not hatin'
Title: Re: Minecraft
Post by: rhx123 on December 20, 2011, 04:06:37 pm
Hmm...well, things are working much more smoothly now, but I did run into one or two lines marked as "completed" that didn't seem to be boosting properly.
I agree we still have had afew boosting problems, but they were on the line with boosters that were spaced out at the maximum possible to save resources, and as such with faster carts seemingly needing more power, this wasn't working. We have rolled out boosters both double in frequency and ammount on the place of line that we found was effected thisafternoon.

The carts were most likely me testing, as carts entering the system through a normal way *should* not collide with other carts.


I also have to wonder how the new system works if you're coming in manually with your own cart...will you still wind up at the central station?
You will either end up at the central station under spawn (most likely) or new trashmania station, which has platforms for all the destinations central station has. However, I am working on sorting this slowly.

To be perfectly honest, I'm not entirely sure how I feel about the whole rapid-transit concept.  I mean, it's really cool from a technical standpoint, and I know rhx has put a ton of work into it...but I dunno, it seems to take most of the fun out of getting around the world.  I remember first joining the server and being overwhelmed by the different rail lines, which meant that I wound up randomly cruising around them, finding all sorts of cool things people had built.  I felt a sense of accomplishment when I finally had most of the system down, but the new system removes even the possibility of that.  In addition, the fact that you're whizzing by everything so fast means that it's very difficult to hop out if something you're passing happens to catch your eye; I wound up finding a lot of cool spots that way.
I understand what you're saying  :) but in reality most new players just get warped to "cool stuff" and I think that most inter-area transport these days seems to be done with warps. I thought a fast, automatic railway gives the convenience of a warp, but still feels legitimate and does give more of a view of the server than a simple warp.

I also found the system of picking up carts, then having my cart accidently derp off down the line whilst trying to get into it rather irritating, (while trying to switch lines) so I thought this also solves that problem.
I would like carts to be normal speed, buf if we are to cut back on warps without having to take say 10 minutes to get from for ex trashmania2 to fenris the carts NEED to be fast to prevent frustration.

The slow cart network was good, but never really used for serious, regular transportation.


If you have any problems with boosting etc please make a note of which line, and about where it is so we can investigate and solve the problem.

Title: Re: Minecraft
Post by: JCDNWarrior on December 20, 2011, 05:15:21 pm
Hmm, come to think of it, the tunnel areas are great for super-speed, but above area could perhaps be slowed down just a little as a compromise. The high speed is definitely great though, much more tempted to use it. Of course with this new convenience for players to access our areas without exploration it could be harder to get them to go out and explore by themselves, so that's something that could be looked in to as well.

I'm impressed by all the work done in such a short amount of time though, RHX and Qaz. Don't overwork yourselves. ;)
Title: Re: Minecraft
Post by: qazwsx on December 20, 2011, 05:37:34 pm
I'm impressed by all the work done in such a short amount of time though, RHX and Qaz. Don't overwork yourselves. ;)
Hah, I don't do any work, rhx puts all the effort in :P
Title: Re: Minecraft
Post by: Mongoose on December 20, 2011, 06:18:05 pm
Thanks for breaking that down, rhx.  If it sounded like a grumpy old man ranting...well, I've had many people tell me I sound like a grumpy old man. :p I think you're right in that most people will probably just warp around anyway, so having this new network will provide an in-world alternative.  I think the rail line I managed to get stuck on most recently was the one to Old Trashmania, if that helps.  I do like JC's idea of toning down the speed somewhat on above-ground portions of the network, if that's possible; that way, we get the benefits of rapid transit while still being able to enjoy the scenery.
Title: Re: Minecraft
Post by: rhx123 on December 20, 2011, 07:08:47 pm
Hmm, i've never had a problem with that line before.
There is a major speed problem on the return line from new trashmania/JC's which we are working round the clock to fix.
Once that's sorted I'll nock back the speed of the surface/elevated lines to allow for scenery viewing.
Title: Re: Minecraft
Post by: Grimper on December 20, 2011, 09:11:39 pm
Err just tried opening one of my chests with some string in my hand, and a message came up saying "Worldguard: No defined regions here!"
Doesn't happen when I have something else in my hand though.

EDIT:
Also I still seem to be lagging quite a bit :\

Good news though, I found a nether stronghold, with a blaze spawner in it :3
I made a trail from the fenris portal (or mine, they link together it seems) to it.

EDIT 2:
Made some eyes of ender and they seem to be leading me to a spot near the fenris...which seems kinda odd since the fenris land would have been generated with 1.7.3. Probably better if someone with creative and unlimited eyes does it. Also there's no cave view on dynmap anymore, so I can't see whats there.

EDIT 3:
Ok server is being weird. There's mobs spawning inside my well lit house, and when if I log out, when I log back in I'm not in the same spot and my inventory is old. So seems like the server isn't saving my data, however stuff I put in chests gets saved, which means I can clone items if I want o.O
Title: Re: Minecraft
Post by: Mongoose on December 20, 2011, 11:57:19 pm
I had mobs spawning inside my house earlier too, which was kind of weirding me out.  I don't think that ever happened before today since the 1.0 upgrade.  Nice job with the nether stronghold, though, I'm definitely hitting that up.

Edit:  Oh what the hell.  I was derping around in the Nether for a good half-hour, and I'd managed to find the Blaze spawner and get my first Blaze Rod.  I even took out two Ghasts with arrows, which I thought was pretty badass.  Then the server boots me out, and when I come back in, I'm back in my house, with my inventory back to how it was before I started...oh, except for the fact that the newly-crafted armor I'd been wearing had vanished, as had the iron I'd used to craft it.  And I lost the Blaze Rod too.  To add insult to injury, the damn thing doubled up my minecart again.
Title: Re: Minecraft
Post by: JCDNWarrior on December 21, 2011, 03:12:21 am
I noticed the bugs that Mongoose and Grimper describe, this seems to be a bug introduced in 1.0; I noticed it in the old server. I didn't know it could be abused though.. hope it doesn't lead to any trouble.

Also, I've had a group of mobs spawning inside the underground areas of my Keep, which was quite well-lit. Checked the top of the trees but it was not dark enough to spawn. Not just creepers, it was spiders and zombies. Annoying potential there if a enderman decides to rearrange things.

I'm certainly glad the blocks have stopped respawning a moment after I break them with a pick or otherwise, while it was funny for the first few times it became kind of a gripe as I effectively had to re-remove entire sections of walls again because the packets never arrived. A bit of TNT solved that but I only had a few for the occasion.  Now it's solved due to a better, stable server I'm quite happy indeed. :)
Title: Re: Minecraft
Post by: Grimper on December 21, 2011, 03:22:48 am
I'm certainly glad the blocks have stopped respawning a moment after I break them with a pick or otherwise, while it was funny for the first few times it became kind of a gripe as I effectively had to re-remove entire sections of walls again because the packets never arrived. A bit of TNT solved that but I only had a few for the occasion.  Now it's solved due to a better, stable server I'm quite happy indeed. :)

Actually it's much better than that. Now, instead of blocks disappearing when you place them, the server lets you think everything is fine so you go build something cool. Then, the server kicks you, and when you come back, everything you did has been wiped D: (except for any blocks you put in a chest, they get saved)
Title: Re: Minecraft
Post by: qazwsx on December 21, 2011, 05:26:20 am
RENDER DYNMAP
EXCEED DISK QUOTA
LIKE A BOSS.
****EN YEAAAAHHHH.
Title: Re: Minecraft
Post by: Grimper on December 21, 2011, 05:31:22 am
D: I don't get it. Also any idea whats causing the server not to save player data? And is there any way to fix the screwed up biomes?
Title: Re: Minecraft
Post by: rhx123 on December 21, 2011, 06:32:02 am
QAZ tried to do a render all in dynmap and it hit the disk space limit, meaning nothing could be saved.
some stuff (dynmap images) has to be deleted in order to get it running again.
Title: Re: Minecraft
Post by: pecenipicek on December 21, 2011, 06:37:13 am
RENDER DYNMAP
EXCEED DISK QUOTA
LIKE A BOSS.
****EN YEAAAAHHHH.
switch dynmap to jpg.
Title: Re: Minecraft
Post by: rhx123 on December 21, 2011, 07:34:19 am
RENDER DYNMAP
EXCEED DISK QUOTA
LIKE A BOSS.
****EN YEAAAAHHHH.
switch dynmap to jpg.
It IS on jpg afaik, we changed it on the server move.
Title: Re: Minecraft
Post by: qazwsx on December 21, 2011, 07:35:48 am
RENDER DYNMAP
EXCEED DISK QUOTA
LIKE A BOSS.
****EN YEAAAAHHHH.
switch dynmap to jpg.
It IS on jpg afaik, we changed it on the server move.
wasn't, and I've already updated config, just getting rid of files and updating plugins
jpg-q75 woo
Title: Re: Minecraft
Post by: JCDNWarrior on December 21, 2011, 07:43:55 am
Dynmap seems down, any information on that, or still working on it?
Title: Re: Minecraft
Post by: qazwsx on December 21, 2011, 07:45:36 am
Everything's down, still working on it :)
Title: Re: Minecraft
Post by: TrashMan on December 21, 2011, 07:49:17 am
Everything? Server down?
Title: Re: Minecraft
Post by: qazwsx on December 21, 2011, 09:02:33 am
Well, yeah, that's usually what's meant when someone says "everything is down" in context of a server's function...
Title: Re: Minecraft
Post by: qazwsx on December 21, 2011, 10:27:17 am
Server up.
Title: Re: Minecraft
Post by: Colonol Dekker on December 21, 2011, 11:14:29 am
I've not even BOTHERED with this yet, what's all the fuss about?

I might see if i can get it on my smartphone.
/me looks, and yas....but a lite version.
Sell it to me people :D


Is that Fenris finished yet?
Title: Re: Minecraft
Post by: FireSpawn on December 21, 2011, 11:54:03 am
Get it and I will no longer fart in your packed lunch.  :arrr:
Title: Re: Minecraft
Post by: Pred the Penguin on December 21, 2011, 12:38:13 pm
I've not even BOTHERED with this yet, what's all the fuss about?

I might see if i can get it on my smartphone.
/me looks, and yas....but a lite version.
Sell it to me people :D


Is that Fenris finished yet?
Please don't get it on your smartphone. It's nothing compared to the full version on computers...
Title: Re: Minecraft
Post by: achtung on December 21, 2011, 12:48:02 pm
I've not even BOTHERED with this yet, what's all the fuss about?

I might see if i can get it on my smartphone.
/me looks, and yas....but a lite version.
Sell it to me people :D


Is that Fenris finished yet?

You would not be able to connect with the smartphone version, it is a different development branch.
Title: Re: Minecraft
Post by: qazwsx on December 21, 2011, 01:40:11 pm
I've not even BOTHERED with this yet, what's all the fuss about?

I might see if i can get it on my smartphone.
/me looks, and yas....but a lite version.
Sell it to me people :D


Is that Fenris finished yet?
Fenris isn't finished, but it's damn well worth visiting now anyway :P
Title: Re: Minecraft
Post by: deathfun on December 21, 2011, 03:24:34 pm
I've not even BOTHERED with this yet, what's all the fuss about?

I might see if i can get it on my smartphone.
/me looks, and yas....but a lite version.
Sell it to me people :D


Is that Fenris finished yet?

Screw going on their server. Go on Pec's! It's better! Fenris Shmenris
Title: Re: Minecraft
Post by: KyadCK on December 21, 2011, 03:37:58 pm
I've not even BOTHERED with this yet, what's all the fuss about?

I might see if i can get it on my smartphone.
/me looks, and yas....but a lite version.
Sell it to me people :D


Is that Fenris finished yet?

Screw going on their server. Go on Pec's! It's better! Fenris Shmenris

Screw going to Pece's server. Go on Qaz's! It's better!

See? We can bash too. Now knock it off, both are good servers. But comments like that ruin it.
Title: Re: Minecraft
Post by: pecenipicek on December 21, 2011, 04:16:52 pm
I've not even BOTHERED with this yet, what's all the fuss about?

I might see if i can get it on my smartphone.
/me looks, and yas....but a lite version.
Sell it to me people :D


Is that Fenris finished yet?

Screw going on their server. Go on Pec's! It's better! Fenris Shmenris

Screw going to Pece's server. Go on Qaz's! It's better!

See? We can bash too. Now knock it off, both are good servers. But comments like that ruin it.
well, to be fair, mine has the advantage of the fact that anyone can visit, no matter which way he "acquired" the game.

:p


but yeah, deathfun, dont do that, tis bad :p
Title: Re: Minecraft
Post by: qazwsx on December 21, 2011, 04:45:19 pm
btw, pece, do you still need to register to go on your server? I'd like to take a look around :)
Title: Re: Minecraft
Post by: pecenipicek on December 21, 2011, 06:09:05 pm
btw, pece, do you still need to register to go on your server? I'd like to take a look around :)
yup. otherwise anyone can log in with any name and **** everything up if they guess an op/admin name.

i'll purge you from the registered players entry so you can re-reg if you forgot your pass :p





In other news, i just finished an experience farmer at one of my abandoned strip mining sites. deathfun, its near my place, there's a sign right outside the place where you step off the rail to my place.


i'll connect it via rail to the main spawner soon-ish.
Title: Re: Minecraft
Post by: FireSpawn on December 21, 2011, 06:29:36 pm
I still think both servers need a 100 foot tall statues of friendship.....or 12.  :nervous:
Title: Re: Minecraft
Post by: pecenipicek on December 21, 2011, 06:42:00 pm
I still think both servers need a 100 foot tall statues of friendship.....or 12.  :nervous:
if there be mods that extend the height above 128... there might be.


besides, you're free to start constructin yer own :p


btw, for anyone joining my server, you dont need to wait for me or flipside to grant permissions. you are all granted basic permissions now by default. (aka, new players permishes, no TNT only.)
Title: Re: Minecraft
Post by: FireSpawn on December 21, 2011, 08:07:42 pm
I still think both servers need a 100 foot tall statues of friendship.....or 12.  :nervous:
if there be mods that extend the height above 128... there might be.


besides, you're free to start constructin yer own :p


btw, for anyone joining my server, you dont need to wait for me or flipside to grant permissions. you are all granted basic permissions now by default. (aka, new players permishes, no TNT only.)

Drawing up the plans for the statues now. I shall call it....."BreastCraft"  :drevil:
Title: Re: Minecraft
Post by: pecenipicek on December 21, 2011, 08:24:38 pm
I still think both servers need a 100 foot tall statues of friendship.....or 12.  :nervous:
if there be mods that extend the height above 128... there might be.


besides, you're free to start constructin yer own :p


btw, for anyone joining my server, you dont need to wait for me or flipside to grant permissions. you are all granted basic permissions now by default. (aka, new players permishes, no TNT only.)

Drawing up the plans for the statues now. I shall call it....."BreastCraft"  :drevil:
if you do not do it, i declare you troll to be exterminated.
Title: Re: Minecraft
Post by: KyadCK on December 21, 2011, 11:01:22 pm
I still think both servers need a 100 foot tall statues of friendship.....or 12.  :nervous:
if there be mods that extend the height above 128... there might be.


besides, you're free to start constructin yer own :p


btw, for anyone joining my server, you dont need to wait for me or flipside to grant permissions. you are all granted basic permissions now by default. (aka, new players permishes, no TNT only.)

Minecraft is in meters, I'm sure there's room for a 30-block tall statue just about anywhere.

How wide on the other hand... Flat land is sometimes hard to come by.
Title: Re: Minecraft
Post by: pecenipicek on December 21, 2011, 11:08:17 pm
I still think both servers need a 100 foot tall statues of friendship.....or 12.  :nervous:
if there be mods that extend the height above 128... there might be.


besides, you're free to start constructin yer own :p


btw, for anyone joining my server, you dont need to wait for me or flipside to grant permissions. you are all granted basic permissions now by default. (aka, new players permishes, no TNT only.)

Minecraft is in meters, I'm sure there's room for a 30-block tall statue just about anywhere.

How wide on the other hand... Flat land is sometimes hard to come by.
derp. i completely missed the fact that he wrote feet instead of meters -.-
Title: Re: Minecraft
Post by: Mongoose on December 22, 2011, 12:02:22 am
Hey pece, speaking of permissions, is there something that has to be turned on to let people use /home and the related commands?  I wasn't able to accept Yoko's invite to her house when I was on a week or so ago.
Title: Re: Minecraft
Post by: Hades on December 22, 2011, 12:06:27 am
Hey pece, speaking of permissions, is there something that has to be turned on to let people use /home and the related commands?  I wasn't able to accept Yoko's invite to her house when I was on a week or so ago.
Yoko is a boy. :nervous:
Title: Re: Minecraft
Post by: Grimper on December 22, 2011, 02:15:20 am
Is there some kind of block protection going on in the End? Tried exploring it and mining some stone while dodging the dragon, but anything I mined popped right back, similar to normal lag but it doesn't happen in the overworld.

EDIT: Also I appear to be stuck in there, boss won't die and I don't have permission to warp anywhere -.-

EDIT 2: Figured I could get out by dying, so I jumped off the edge, but it places glass blocks beneath you before you can fall into the void xD
Managed to do it by stacking up blocks quickly before they can disappear and then falling from a height onto the glass. However while doing that I got kicked about 3 times for "flying" lulz.
Title: Re: Minecraft
Post by: deathfun on December 22, 2011, 03:21:26 am
Quote
but yeah, deathfun, dont do that, tis bad :p
(http://media.tumblr.com/tumblr_lw16aa5eFB1qcysa6.jpg)

Quote
See? We can bash too. Now knock it off, both are good servers. But comments like that ruin it.
I wasn't serious myte...
Title: Re: Minecraft
Post by: qazwsx on December 22, 2011, 03:53:51 am
Is there some kind of block protection going on in the End? Tried exploring it and mining some stone while dodging the dragon, but anything I mined popped right back, similar to normal lag but it doesn't happen in the overworld.

EDIT: Also I appear to be stuck in there, boss won't die and I don't have permission to warp anywhere -.-

EDIT 2: Figured I could get out by dying, so I jumped off the edge, but it places glass blocks beneath you before you can fall into the void xD
Managed to do it by stacking up blocks quickly before they can disappear and then falling from a height onto the glass. However while doing that I got kicked about 3 times for "flying" lulz.
End is really messed up, hell, me and rhx, as OPs couldn't warp out. /home works though
Title: Re: Minecraft
Post by: deathfun on December 22, 2011, 05:08:04 am
Actually, that's the design of The End. Once you go in, the only way out is to die
The portal cannot be activated from that end, only in the overworld stronghold can the portal be activated

Unless by warp, you mean /warp
Then well... no idea
Title: Re: Minecraft
Post by: Mongoose on December 22, 2011, 05:18:51 am
Wait...when did we get a stronghold?
Title: Re: Minecraft
Post by: pecenipicek on December 22, 2011, 05:56:21 am
Hey pece, speaking of permissions, is there something that has to be turned on to let people use /home and the related commands?  I wasn't able to accept Yoko's invite to her house when I was on a week or so ago.
did he actually invite you to his home? :p


basically you have to be invited to someone's home before you can /home <name> there.


its also possible that i messed something up over there, but who knows. i'll run through perms again.


it was a perms ****up  :sigh:


fixed.

Also, removed a few extraneous perms that werent used anymore.





GODDAMMIT PEOPLE COME AND PLAY ON MY SERVER!!!!1111


/me makes a sadface...
Title: Re: Minecraft
Post by: Colonol Dekker on December 22, 2011, 11:38:44 am
Drawing up the plans for the statues now. I shall call it....."BreastCraft"  :drevil:


You have.........One week.
Title: Re: Minecraft
Post by: JCDNWarrior on December 22, 2011, 12:07:21 pm
Qaz/RHX server is down again :( Right when I wanted to play too. Hope it gets fixed soon!
Title: Re: Minecraft
Post by: rhx123 on December 22, 2011, 02:28:07 pm
grimper, nothing2strange and I can get on it fine - it's just dynmap that's down.
Title: Re: Minecraft
Post by: JCDNWarrior on December 22, 2011, 02:45:14 pm
Ohhh now I get it, I'm still trying to log in with the old information with this laptop. Guess that's what happens when you use multiple computers. ^^
Title: Re: Minecraft
Post by: deathfun on December 22, 2011, 03:05:54 pm
Hey pece, speaking of permissions, is there something that has to be turned on to let people use /home and the related commands?  I wasn't able to accept Yoko's invite to her house when I was on a week or so ago.
did he actually invite you to his home? :p


basically you have to be invited to someone's home before you can /home <name> there.


its also possible that i messed something up over there, but who knows. i'll run through perms again.


it was a perms ****up  :sigh:


fixed.

Also, removed a few extraneous perms that werent used anymore.





GODDAMMIT PEOPLE COME AND PLAY ON MY SERVER!!!!1111


/me makes a sadface...

I've been doing that for a while now! Have you even taken a look at my area D:
Then again... I rarely see you on...
Let alone anyone...
*starts singing to self*
Title: Re: Minecraft
Post by: rev_posix on December 22, 2011, 03:09:24 pm
GODDAMMIT PEOPLE COME AND PLAY ON MY SERVER!!!!1111

/me makes a sadface...

I've been doing that for a while now! Have you even taken a look at my area D:
Then again... I rarely see you on...
Let alone anyone...
*starts singing to self*
You know, if you really want players, a simple post to the minecraft forums will get you more players than you can shake a stick at...  And an equal, if not higher, level of derp to go wit it. :banghead:

Be careful what you ask for and all that...   :D
Title: Re: Minecraft
Post by: Pred the Penguin on December 22, 2011, 04:44:19 pm
That's why it's better to ask here. :nervous:
Title: Re: Minecraft
Post by: pecenipicek on December 22, 2011, 05:14:34 pm
GODDAMMIT PEOPLE COME AND PLAY ON MY SERVER!!!!1111

/me makes a sadface...

I've been doing that for a while now! Have you even taken a look at my area D:
Then again... I rarely see you on...
Let alone anyone...
*starts singing to self*
You know, if you really want players, a simple post to the minecraft forums will get you more players than you can shake a stick at...  And an equal, if not higher, level of derp to go wit it. :banghead:

Be careful what you ask for and all that...   :D
hence why i didnt ask on those forums :p

@deathfun, i was on last night and this morning :p


but yeah, lack of willpower is to blame for my lack of play recently.
Title: Re: Minecraft
Post by: Dark RevenantX on December 23, 2011, 02:41:01 am
Why don't you set up a cron job to check every minute if the server is off and to restart it if necessary?

How much RAM do you use for Minecraft on the server?

What do the minecraft server logs say?  Nothing at all?  I have a frequent crashing problem on my 1GB VPS and the logs just... end.  No errors.
Title: Re: Minecraft
Post by: TrashMan on December 23, 2011, 03:47:34 am
GODDAMMIT PEOPLE COME AND PLAY ON MY SERVER!!!!1111

Why would they, without my glorious presence to brighten their day?
Title: Re: Minecraft
Post by: pecenipicek on December 23, 2011, 04:19:52 am
Why don't you set up a cron job to check every minute if the server is off and to restart it if necessary?

How much RAM do you use for Minecraft on the server?

What do the minecraft server logs say?  Nothing at all?  I have a frequent crashing problem on my 1GB VPS and the logs just... end.  No errors.
no NPE's? they're the first to pop up when ram gets sparse.


(NPE=Null Pointer Exception)

Title: Re: Minecraft
Post by: Flipside on December 23, 2011, 04:39:42 am
:lol: Well, Yoko got playing on another server with Baurge, but he will be coming back, he just needed a change of scenery. And I entered a different gaming 'phase' for a while, which happens, I felt the need to shoot things with something more advanced than a bow ;)

I'll be back in a few days most likely, saw you when I hopped on yesterday, but it's just a question of what gaming 'mood' I'm in at the time.
Title: Re: Minecraft
Post by: deathfun on December 23, 2011, 05:06:30 am
:lol: Well, Yoko got playing on another server with Baurge, but he will be coming back, he just needed a change of scenery. And I entered a different gaming 'phase' for a while, which happens, I felt the need to shoot things with something more advanced than a bow ;)

I'll be back in a few days most likely, saw you when I hopped on yesterday, but it's just a question of what gaming 'mood' I'm in at the time.

Hey myte, I've been playing Dead Space 2 and switching back to Minecraft. You can too
D:

By the way, your wheat farm has been razed. There's no wheat anymore
Discovered this when I was looking for looove juice for my sheep
Title: Re: Minecraft
Post by: pecenipicek on December 23, 2011, 05:42:01 am
he said yesterday ingame that he was converting it to.. something. i forgot what :p
Title: Re: Minecraft
Post by: butter_pat_head on December 23, 2011, 07:40:59 am
Now that the nether has been reset when can I start re-building? :)
Title: Re: Minecraft
Post by: qazwsx on December 23, 2011, 09:27:20 am
Now that the nether has been reset when can I start re-building? :)
whenever you want, I'd suggest speaking to rhx when he's back online first though.
Title: Re: Minecraft
Post by: rhx123 on December 23, 2011, 12:35:27 pm
Nether should be fine to go.
Title: Re: Minecraft
Post by: deathfun on December 23, 2011, 02:35:09 pm
he said yesterday ingame that he was converting it to.. something. i forgot what :p

Dildo factory?
Wait

Yes.
New building for my city
Title: Re: Minecraft
Post by: Dark RevenantX on December 23, 2011, 02:49:50 pm
Why don't you set up a cron job to check every minute if the server is off and to restart it if necessary?

How much RAM do you use for Minecraft on the server?

What do the minecraft server logs say?  Nothing at all?  I have a frequent crashing problem on my 1GB VPS and the logs just... end.  No errors.
no NPE's? they're the first to pop up when ram gets sparse.


(NPE=Null Pointer Exception)

Nope, nothing.  /gc tells me that only about 300-400MB of RAM is even used up at peak on this server (keep in mind it's only been there for about a week and only has about 1000 chunks in memory).
Title: Re: Minecraft
Post by: CommanderDJ on December 23, 2011, 08:15:17 pm
So I decided to channel my Mass Effect fanboyism and make this:

(http://img535.imageshack.us/img535/5205/20111224123646.png)
Title: Re: Minecraft
Post by: FireSpawn on December 23, 2011, 08:28:57 pm
HHHHHNNNNNNNNNNGGG-
Title: Re: Minecraft
Post by: Grimper on December 23, 2011, 08:33:34 pm
u.u whys the server keep crashing

I'd rather have lag than only ~70% ish uptime.
Title: Re: Minecraft
Post by: qazwsx on December 24, 2011, 04:12:50 am
Quote
2011-12-24 04:35:29 [INFO] [TrainCarts] 5792 Trains have been loaded in 2 worlds. (5822 Minecarts)
Probably the 5800+ minecarts.
I'll look into it when I'm not busy
Title: Re: Minecraft
Post by: TrashMan on December 24, 2011, 04:15:30 am
Railway system with auto-spawning minecarts = fail?
Title: Re: Minecraft
Post by: rhx123 on December 24, 2011, 07:03:39 am
I thought I turned it off, someone must have re-enabled it, or broken the failsafe that stops it spamming carts. I will remove all carts on the server and try and get rid of them.
Title: Re: Minecraft
Post by: Flipside on December 24, 2011, 07:33:39 am
he said yesterday ingame that he was converting it to.. something. i forgot what :p

Dildo factory?
Wait

Yes.
New building for my city

The Field is being converted over to Livestock :p

As for a Dildo Factory, I've got the pistons, but I'd need lots of Iron bars ;)
Title: Re: Minecraft
Post by: FireSpawn on December 24, 2011, 09:04:48 am
he said yesterday ingame that he was converting it to.. something. i forgot what :p

Dildo factory?
Wait

Yes.
New building for my city

The Field is being converted over to Livestock :p

As for a Dildo Factory, I've got the pistons, but I'd need lots of Iron bars ;)

I fear the server will end up like something from 'Saints Row the 3rd'  :wtf:
Title: Re: Minecraft
Post by: -Sara- on December 24, 2011, 11:47:02 am
The Enderdragon is defeaten! And it made me level 139. Will craft items for server from that.
Title: Re: Minecraft
Post by: deathfun on December 24, 2011, 12:39:07 pm
he said yesterday ingame that he was converting it to.. something. i forgot what :p

Dildo factory?
Wait

Yes.
New building for my city

The Field is being converted over to Livestock :p

As for a Dildo Factory, I've got the pistons, but I'd need lots of Iron bars ;)

I fear the server will end up like something from 'Saints Row the 3rd'  :wtf:

I AM MOTHER****ING BUILDING STEELPORT
Title: Re: Minecraft
Post by: qazwsx on December 24, 2011, 02:01:50 pm
dynmap is back online, rhx came up with a pretty smart way of keeping full-sized renders without the server asploding from lack of space.
Title: Re: Minecraft
Post by: Pred the Penguin on December 24, 2011, 11:31:50 pm
The Enderdragon is defeaten! And it made me level 139. Will craft items for server from that.
how in the world did you manage that? O_o
Title: Re: Minecraft
Post by: -Sara- on December 25, 2011, 11:49:32 am
How not? Go to The End, float to Enderdragon (SMP bug needs you to get to island first), let Qaz switch off floating ability and battle it fair and square. It broke half of my diamond armour. Luckily the new armour system of 1.0 of MC doesn't let you lose health if armour is not too damaged.
Title: Re: Minecraft
Post by: rhx123 on December 25, 2011, 03:13:09 pm
BTW I can spawn mobs - so if anyone/a group feels like going to the end, I can re-spawn another benderdragon so people can fight it again.
Title: Re: Minecraft
Post by: deathfun on December 25, 2011, 07:00:44 pm
BTW I can spawn mobs - so if anyone/a group feels like going to the end, I can re-spawn another benderdragon so people can fight it again.

Spawn three of them
At the same time
Title: Re: Minecraft
Post by: Grimper on December 25, 2011, 09:21:53 pm
How not? Go to The End, float to Enderdragon (SMP bug needs you to get to island first), let Qaz switch off floating ability and battle it fair and square. It broke half of my diamond armour. Luckily the new armour system of 1.0 of MC doesn't let you lose health if armour is not too damaged.

Weird I didn't have to float, I spawned on an obsidian platform at the edge of the island.

How did you managed to take out the remaining healer block things though? I got most of them with arrows but blocks couldnt be placed in there to allow me to get the highest ones. Also the enderdragon didn't have a hp bar when I was in there either.
Title: Re: Minecraft
Post by: qazwsx on December 26, 2011, 05:06:06 am
Yeah, that block placement bug is a permissions config problem, I'll get it sorted after super fun happy family christmas time has finished
Title: Re: Minecraft
Post by: TrashMan on December 26, 2011, 07:59:34 am
No snow golems in New TrashMania without my persmission pls.

Getting rid of all the snow isn't fun.
Title: Re: Minecraft
Post by: Grimper on December 27, 2011, 12:00:03 am
Bah the new high speed rail is being annoying...we skip every station we get to. Don't suppose we could just use normal speed? :\
Title: Re: Minecraft
Post by: Mongoose on December 27, 2011, 03:03:59 am
Did I ever mention how much I loathe the item despawning system?  I was booted off the server and decided to try some SP, since it's been a while.  I was trying to stumble across a Nether Stronghold, but since Notch made the Nether such a royal pain in the ass to even walk across, I ran into some trouble, and I eventually slipped off a ledge and into the lava sea.  I was actually proud of myself at this point, as I managed to punch a hole in the Netherrack right next to it and make it to dry land before dying.  I knew generally where I'd died, so I cruised back there, and after breaking my way through the edge of the pool, I could see most of my stuff sitting there waiting for me.  I finally got over...and the **** despawned when I was right next to it.  That should not happen.  Period.  And of course my stuff included my first gold nugget, and more depressingly, my first Ghast tear.  And I still haven't found a goddamn Nether fortress.

(The worst part was, if I'd taken the 30 seconds to make a stone pick before rushing back there, I probably would have been able to break through in time. Ugh.)
Title: Re: Minecraft
Post by: Grimper on December 27, 2011, 03:33:00 am
The timer on item despawning doesn't start until the chunk the items are in is loaded, so if you can manage to avoid going near your items while you find the most direct route to them, you should be able to avoid losing them.
Title: Re: Minecraft
Post by: JCDNWarrior on December 27, 2011, 06:23:52 am
I did log out once and found some random blocks still laying around the next day at the same spots they used to be, so I believe Grimper's right about that. A shame nonetheless that you lost all those items.

In my neck of the woods i'm continuing to stealthily construct and build more all over the area, especially in lower areas. I suggest occasionally visiting both my Keep and Fort and their surroundings to see the progress made, would be happy to show around when I'm on too. :) As usual I'm hoping to see what others are constructing, big and small, it's fascinating to see the evolution of the server's world.
Title: Re: Minecraft
Post by: rhx123 on December 27, 2011, 10:35:22 am
@trashman: y u no have christmas spirit?

@grimper I just got back from holiday but when i'm sorted unpacking and shiz i'll reduce the speed of that above ground line so the stations work fine.
Title: Re: Modular Mainhall.tbl
Post by: Iss Mneur on December 27, 2011, 01:59:23 pm
So, I decided to go on another walkabout on the Qaz/Rhx server after getting killed by a spider, a skeleton, and a zombie in the main spawn plaza out towards Pred's "Sand Castle" (I think it what the sign says).  (Would an armory of stone swords be a bad idea?)

Found my way to one of the train stations that that use the new high speed rail.  Figured lets go to New Trashmania so, off I went.  Holy **** that is fast!  I didn't think minecraft could blur the torches as they flew by. :D  Also, on approach to the New Trashmania Terminus, I somehow picked a minecart up.

(http://issmneur.ca/minecraft/2011-12-26_12.52.56.png)
Typical train grand train terminus...
(http://issmneur.ca/minecraft/2011-12-26_12.53.16.png)
(http://issmneur.ca/minecraft/2011-12-26_12.53.24.png)
(http://issmneur.ca/minecraft/2011-12-26_12.53.26.png)
Arrived just before sunset, lets try this "test" rail line.
(http://issmneur.ca/minecraft/2011-12-26_12.53.41.png)
Hmm, watch your step.
(http://issmneur.ca/minecraft/2011-12-26_12.54.15.png)
(http://issmneur.ca/minecraft/2011-12-26_12.54.20.png)
Oh, I see, I wasn't supposed to go on this...
(http://issmneur.ca/minecraft/2011-12-26_12.54.40.png)
(http://issmneur.ca/minecraft/2011-12-26_12.54.49.png)
(http://issmneur.ca/minecraft/2011-12-26_12.55.00.png)
Well, this looks like a nice house,  well, decorated, congratulations.
(http://issmneur.ca/minecraft/2011-12-26_13.02.44.png)
Oh, sun is rising, lets kill a few minutes to let the mobs burn.
(http://issmneur.ca/minecraft/2011-12-26_13.03.27.png)
(http://issmneur.ca/minecraft/2011-12-26_13.03.44.png)
(http://issmneur.ca/minecraft/2011-12-26_13.03.54.png)
(http://issmneur.ca/minecraft/2011-12-26_13.04.04.png)
(http://issmneur.ca/minecraft/2011-12-26_13.04.20.png)
(http://issmneur.ca/minecraft/2011-12-26_13.04.33.png)
(http://issmneur.ca/minecraft/2011-12-26_13.04.41.png)
Hmm, either the gatehouse or the keep. Lets check it out.
(http://issmneur.ca/minecraft/2011-12-26_13.04.46.png)
(http://issmneur.ca/minecraft/2011-12-26_13.04.49.png)
Well manicured lawn
(http://issmneur.ca/minecraft/2011-12-26_13.04.56.png)
(http://issmneur.ca/minecraft/2011-12-26_13.05.06.png)
(http://issmneur.ca/minecraft/2011-12-26_13.05.14.png)
(http://issmneur.ca/minecraft/2011-12-26_13.05.16.png)
So, its the keep.
(http://issmneur.ca/minecraft/2011-12-26_13.05.21.png)
(http://issmneur.ca/minecraft/2011-12-26_13.05.24.png)
Pretty nice
(http://issmneur.ca/minecraft/2011-12-26_13.05.40.png)
Unfinished in places though.
(http://issmneur.ca/minecraft/2011-12-26_13.05.45.png)
The place...
(http://issmneur.ca/minecraft/2011-12-26_13.06.05.png)
Unfinished apparently...
(http://issmneur.ca/minecraft/2011-12-26_13.06.13.png)
(http://issmneur.ca/minecraft/2011-12-26_13.06.17.png)
(http://issmneur.ca/minecraft/2011-12-26_13.06.29.png)
(http://issmneur.ca/minecraft/2011-12-26_13.07.05.png)
(http://issmneur.ca/minecraft/2011-12-26_13.07.07.png)
(http://issmneur.ca/minecraft/2011-12-26_13.07.09.png)
Hmm, spiders.  Lost to just one last time (no sword).
(http://issmneur.ca/minecraft/2011-12-26_13.07.16.png)
Okay, on back to the town, must be the governors house.
(http://issmneur.ca/minecraft/2011-12-26_13.10.22.png)
Snow?  Looks like it outside.
(http://issmneur.ca/minecraft/2011-12-26_13.11.01.png)
Ooh, the gates.
(http://issmneur.ca/minecraft/2011-12-26_13.11.20.png)
(http://issmneur.ca/minecraft/2011-12-26_13.11.29.png)
(http://issmneur.ca/minecraft/2011-12-26_13.11.32.png)
(http://issmneur.ca/minecraft/2011-12-26_13.11.50.png)
(http://issmneur.ca/minecraft/2011-12-26_13.11.53.png)
Some doors...
(http://issmneur.ca/minecraft/2011-12-26_13.12.03.png)
(http://issmneur.ca/minecraft/2011-12-26_13.12.05.png)
Outside of the train station during the day (just inside the gates).
(http://issmneur.ca/minecraft/2011-12-26_13.12.14.png)
(http://issmneur.ca/minecraft/2011-12-26_13.12.19.png)
(http://issmneur.ca/minecraft/2011-12-26_13.12.33.png)
(http://issmneur.ca/minecraft/2011-12-26_13.12.41.png)
Hmm, sun sets and it starts raining... :)
(http://issmneur.ca/minecraft/2011-12-26_13.13.24.png)
Might be a tavern
(http://issmneur.ca/minecraft/2011-12-26_13.14.24.png)
Yes it is. The "Stinking Weasel Tavern".
(http://issmneur.ca/minecraft/2011-12-26_13.14.28.png)
(http://issmneur.ca/minecraft/2011-12-26_13.14.31.png)
(http://issmneur.ca/minecraft/2011-12-26_13.14.32.png)
Hmm, I wonder what they have on tap.
(http://issmneur.ca/minecraft/2011-12-26_13.14.44.png)
Shot of the keep from an unfinished room at the inn.
(http://issmneur.ca/minecraft/2011-12-26_13.15.09.png)
Suns coming up, off to the cathedral we seen yesterday.
(http://issmneur.ca/minecraft/2011-12-26_13.22.20.png)
Ohh, creeper trying to ambush me.
(http://issmneur.ca/minecraft/2011-12-26_13.23.13.png)
At a distance
(http://issmneur.ca/minecraft/2011-12-26_13.23.42.png)
Lava pit?
(http://issmneur.ca/minecraft/2011-12-26_13.23.55.png)
(http://issmneur.ca/minecraft/2011-12-26_13.23.59.png)
Ahh...
(http://issmneur.ca/minecraft/2011-12-26_13.24.04.png)
(http://issmneur.ca/minecraft/2011-12-26_13.24.22.png)
(http://issmneur.ca/minecraft/2011-12-26_13.24.41.png)
(http://issmneur.ca/minecraft/2011-12-26_13.24.50.png)
(http://issmneur.ca/minecraft/2011-12-26_13.24.57.png)
(http://issmneur.ca/minecraft/2011-12-26_13.25.06.png)
Probably not supposed to be up here (but nice view).
(http://issmneur.ca/minecraft/2011-12-26_13.25.50.png)
(http://issmneur.ca/minecraft/2011-12-26_13.25.58.png)
(http://issmneur.ca/minecraft/2011-12-26_13.26.05.png)
(http://issmneur.ca/minecraft/2011-12-26_13.26.10.png)
From the balcony
(http://issmneur.ca/minecraft/2011-12-26_13.26.51.png)
Seems there was fairly heavy fog after the rain. The town from a bell tower.
(http://issmneur.ca/minecraft/2011-12-26_13.27.26.png)
Ah, so I was right, its the manor house
(http://issmneur.ca/minecraft/2011-12-26_13.32.31.png)
(http://issmneur.ca/minecraft/2011-12-26_13.32.49.png)
Nice banner work
(http://issmneur.ca/minecraft/2011-12-26_13.34.04.png)
Well, sun is set, so its time to leave, I only had two days here
(http://issmneur.ca/minecraft/2011-12-26_13.34.54.png)
Ah, good, the turnstile is still open so I can get home tonight.
(http://issmneur.ca/minecraft/2011-12-26_13.35.21.png)
(http://issmneur.ca/minecraft/2011-12-26_13.35.28.png)

In summary, The New Trashmainia is imposing and inspiring but incomplete. A must see destination even in its incomplete state.  Remember to bring a sword. Must revisit when finished.  I would suggest that better signage, at very least, instructions from the train station to the tavern would be very helpful.

From a more technical perspective, apart from the being attacked by a spider that was 5 blocks away, the drop in lag on this server is amazing, I was able to transit the rapid subcart without severe warping.
Title: Re: Minecraft
Post by: rhx123 on December 27, 2011, 02:27:13 pm
Those pictures (awsome) made my poor netbook cry.
Would you mind if I used some of them for a website I am working on for the server?
Glad the HS railway worked for you btw.
Title: Re: Minecraft
Post by: Mongoose on December 27, 2011, 03:23:25 pm
The timer on item despawning doesn't start until the chunk the items are in is loaded, so if you can manage to avoid going near your items while you find the most direct route to them, you should be able to avoid losing them.
Unfortunately, I had to do a bit of digging down a cliff face to get back to the spot, so I had to keep the chunk loaded for a while.  If I had followed my instincts and grabbed another pickax instead of rushing back there, I probably could have made it.

Seriously, though, why does the Nether have to be such a pain in the ass to move through? I can understand the deadly lava and fearsome creatures and such, but at least lose some of the oh-hey-land-is-50-meters-below-you moments. :p
Title: Re: Minecraft
Post by: TrashMan on December 27, 2011, 03:50:07 pm
New TrashMania bord of tourism would like to thank the visitor for helping advertise our great kingdom.
Title: Re: Minecraft
Post by: FireSpawn on December 27, 2011, 04:44:23 pm
I really have to revisit New Trashmania to see how far it's come since it was just an incomplete gate and few hundred blocks of wall.
Title: Re: Minecraft
Post by: Iss Mneur on December 27, 2011, 05:23:56 pm
Those pictures (awsome) made my poor netbook cry.
Would you mind if I used some of them for a website I am working on for the server?
Glad the HS railway worked for you btw.
Thanks. I had a to wait a few times to allow the chunks to load (some of the shots that I didn't post have some fun parts missing like the second layer of the wall making it look like a picket fence).

Sure.  The rest of my (good) shots can be found: http://issmneur.ca/minecraft/
Title: Re: Minecraft
Post by: JCDNWarrior on December 27, 2011, 05:35:01 pm
We really need to find some way to get NPC characters to live in Trashmania btw, it seems like it'll work fine being almost fully flat land.

There's plenty to discover when you scout ahead the different directions, though sometimes you'll have to have a love for natural generated areas in between to appreciate it best (I really love the area somewhat north of Trashman's huge wall, south-eastern of my area, for instance). As you may expect there'll be more and more to discover in due time in and around New Trashmania.
Title: Re: Minecraft
Post by: deathfun on December 28, 2011, 12:39:08 am
Well screw it
I'm no longer building a city. I quit Minecraft

That drained me of all motivation to continue any project. Ever.
Title: Re: Minecraft
Post by: watsisname on December 28, 2011, 01:03:13 am
?  What happened? :[
Title: Re: Minecraft
Post by: Grimper on December 28, 2011, 01:41:35 am
He saw trashmania I think.
Title: Re: Minecraft
Post by: watsisname on December 28, 2011, 02:25:32 am
Oh, looool.

Somehow it had the opposite effect for me, though I'm on the verge of passing out so I doubt I'll capitalize on it. :P
Title: Re: Minecraft
Post by: Grimper on December 28, 2011, 03:59:35 am
>.< can we just disable this minecart plugin, it's causing ridiculous amounts of lag with the massive amount of carts spawning everywhere
Title: Re: Minecraft
Post by: rhx123 on December 29, 2011, 08:23:27 am
The carts only spawn when someone presses the button. Not automatically. The only time the carts caused the server to lag was when I made a test auto spawning one, and that has been completely removed.
I think there is something wrong with your client or network connection, because most people seem to have no problem with the carts.
The carts do not keep chunks loaded so do not lag the server unless you are near a large ammount.
What does cause server memory usage is players standing afk by mob traps for a long ammount of time.
Title: Re: Minecraft
Post by: IronBeer on December 29, 2011, 03:40:28 pm
By the way, I would propose the construction of a community Nether Wart farm at some point in our Nether outpost. I scoured the Storehouse for Nether Warts the other day with intention of starting my own farm, with no success until Grimper eventually hooked me up. The farm I've got running now (rhx knows which one) should produce enough Nether Wart to bootstrap a fullsize operation in fairly short order.

Since the Warts are crucial ingredients in any beneficial potions, I could easily foresee a significant demand should many players get interested in alchemy. On that same note, I would submit that we (as server users) should do our best to avoid damaging the Nether Stronghold, especially the Blaze Spawners, so that everybody can have a shot at bootstrapping alchemy the way Notch intended.
Title: Re: Minecraft
Post by: Mongoose on December 29, 2011, 04:14:57 pm
Speaking of the Nether, the new rail system is coming along great. :) I like having the walkway underneath the tracks like that.  It'd be handy to have a Nether gate at my place too, but I'm not sure if it'd managed to coexist with funtapaz's, since that's relatively close.
Title: Re: Minecraft
Post by: achtung on December 29, 2011, 05:00:20 pm
Why does the netherrail need a fence in the middle? It just makes it feel cramped, and forces you to break the fence if you want to get to a portal on the other side.

EDIT: Just noticed the gates. Either way it still makes it feel cramped; maybe that's the effect you're going for though.

If you would like to, building a portal at -204, 129 would service my northern outpost.
Title: Re: Minecraft
Post by: butter_pat_head on December 29, 2011, 06:14:01 pm
Why does the netherrail need a fence in the middle? It just makes it feel cramped, and forces you to break the fence if you want to get to a portal on the other side.

EDIT: Just noticed the gates. Either way it still makes it feel cramped; maybe that's the effect you're going for though.

Ah.  Sorry about the fences.  Its a partially successful attempt to prevent pigzombies from spawning on the tracks.  I could try replaceing the fence gates with just open space with a glass block.  Mobs usually don't spawn on glass.
Quote
If you would like to, building a portal at -204, 129 would service my northern outpost.
Are those co-ords overworld or nether?  If you could give me the x/y/z/f of your overworld gate I'll get it lined up and connected before I give up creative.

As for adding more gates to the system, it can be done and should work as long as care is taken to manually line up the nether side gates (don't let them auto generate).  The gate gate the the Spirit Temple is buried under quite a lot of material while on the opposite side the gate for what I called the 'Far West' near one of the Nether strongholds was just 2 blocks side-by-side in mid-air.

If two gates are manually lined up well enough then if anybody lights a new one on the overworld nearby it won't affect the normal operations of the original pair and if the interfering gate is sufficiently far away (32? blocks on the x and z) then a manually placed nether side gate should pair up to it and disconnect it from the first pair.

Anyhoow.  Now that I have got the original network up and running (well, I only had coordinates for my gates + the floating island, nobody replied when I asked if anybody wanted their gates reconnecting (http://www.hard-light.net/forums/index.php?topic=73227.msg1568591#msg1568591)) I'll be giving up godhood creative and continuing working on it as normal, unless anybody else has one or more gates they want reconnecting?  If you do just post the portal's overworld x/y/z/f co-ords.  If it ends up the netherside portal will be in thin air (or in lava) then I'll make a suitable island for it.  If its in solid netherrack, well you do still remember the recipe for pickaxes don't you?  ;)
Title: Re: Minecraft
Post by: Axem on December 29, 2011, 06:29:39 pm
You can connect the system to one of my gates in my area. :) My overworld gate is at around -100, 70, 850. It was auto generated, but its on solid ground on the netherside. It's not too far from the already built railsystem.
Title: Re: Minecraft
Post by: Mongoose on December 29, 2011, 10:30:51 pm
Hmm, guess I should figure out where the heck I want to plop one if I want to get in on this, then. :p
Title: Re: Minecraft
Post by: JCDNWarrior on December 31, 2011, 12:22:56 pm
Server's down every time I try to join these days.. hope you guys can look into it soon.
Title: Re: Minecraft
Post by: TrashMan on December 31, 2011, 01:04:14 pm
No more minecarts or rails trough TrashMania pls. Taht one station and connection is enough.
Title: Re: Minecraft
Post by: achtung on December 31, 2011, 02:13:25 pm
The coordinates I gave were the nether coordinates to use. Should just be my overworld coordinates divided by eight, correct?
Title: Re: Minecraft
Post by: butter_pat_head on December 31, 2011, 02:30:34 pm
The coordinates I gave were the nether coordinates to use. Should just be my overworld coordinates divided by eight, correct?

If your place is the one to the west* in the snow (with the rather natty long corridor with the cool light switch) then I think I got the right place.  I've got the gate chamber and access door done last night and I'll probably get the rest done soon tonight.

I have been using overworld co-ords.  Its simple to do the /8 and gives me a idea of how much margin for error I'm allowed in placing the nether side.  Not been a problem yet.

Actually, while on the subject of Minecraft co-ords, my experience is the Y co-ord is the up/down.  Is this true for a lot of other 3d stuff?  I allays feel like I'm getting Y and Z mixed up.  :lol:


*I think the compass directions have been rotated.  On my screen the dynamap shows North as pointing to the right while oddly North changes direction when I switch to the nether view.
Title: Re: Minecraft
Post by: Mongoose on December 31, 2011, 04:35:52 pm
Yeah, Swantz's and my areas used to be in the "Northlands," but now we're technically out west due to the goofy compass switch.  At least the name still sounds good. :)  Here's a question for you, though: does the gate height in the overworld directly correspond with the height in the Nether?  My little complex is almost at the top of the map, so if I put the gate close enough to be convenient, I'm afraid it might be well above where the Nether rail is situated, which would just make things very difficult.  One thing I could possibly do instead is put one at the bottom of my hill if that makes life easier, since I'm probably going to build some sort of thing there in the future.

Oh, and while I'm thinking about it, is there any sort of general etiquette for grabbing glowstone from the Nether?  Since all the stations are clustered so close together, I don't want to start grabbing things that other people might have a more immediate use for.
Title: Re: Minecraft
Post by: Iss Mneur on December 31, 2011, 05:02:11 pm
Actually, while on the subject of Minecraft co-ords, my experience is the Y co-ord is the up/down.  Is this true for a lot of other 3d stuff?  I allays feel like I'm getting Y and Z mixed up.  :lol:
Yes, in minecraft the Y is up/down.  Y being up/down is rather common; it is also what FSO uses for vertical coord.  Most games I have seen use Y as up and down.  The ones were I have seen Z be up and down are things like RTS or stuff that deals with Earth where the primary direction of movement is on a X/Y plane.

*I think the compass directions have been rotated.  On my screen the dynamap shows North as pointing to the right while oddly North changes direction when I switch to the nether view.
Yes, as of version 1.0.0, the sun now sets in the "East", rather than setting in the "North", but most most everyone assumed what the game called "north" was actually the east because it was were the sun was setting.
Title: Re: Minecraft
Post by: IronBeer on December 31, 2011, 05:06:40 pm
Oh, and while I'm thinking about it, is there any sort of general etiquette for grabbing glowstone from the Nether?  Since all the stations are clustered so close together, I don't want to start grabbing things that other people might have a more immediate use for.
Before the wipe, there was just about no Glowstone to be found anywhere near the outpost. I'd say you probably wouldn't be impolite to scoop up whatever you want, but I don't know for certain. If you really don't want to step on anybody's toes, mount a little expedition- the Nether is just lousy with Glowstone deposits if you're any good at vertical building.

Oh yeah, just to reiterate, I'm attempting to build up a stockpile of Nether Warts, both for sharing and to bootstrap farming operations. Feel free to bother me for some if you need it.
Title: Re: Minecraft
Post by: Mongoose on December 31, 2011, 05:46:21 pm
Actually, while on the subject of Minecraft co-ords, my experience is the Y co-ord is the up/down.  Is this true for a lot of other 3d stuff?  I allays feel like I'm getting Y and Z mixed up.  :lol:
Yes, in minecraft the Y is up/down.  Y being up/down is rather common; it is also what FSO uses for vertical coord.  Most games I have seen use Y as up and down.  The ones were I have seen Z be up and down are things like RTS or stuff that deals with Earth where the primary direction of movement is on a X/Y plane.
I think it's fairly standard in 3D math for Z to be the up/down axis, so it can take a bit of getting used to if that's what people are more familiar with.

Quote
*I think the compass directions have been rotated.  On my screen the dynamap shows North as pointing to the right while oddly North changes direction when I switch to the nether view.
Yes, as of version 1.0.0, the sun now sets in the "East", rather than setting in the "North", but most most everyone assumed what the game called "north" was actually the east because it was were the sun was setting.
You'd think it would have made more sense to just change the direction labels instead of physically moving the sun.  It would suck if someone specifically designed a building around facing the rising/setting sun and then had it screwed up because of the change.

And yeah, IronBeer, I was thinking I'd try heading further out in some direction if I explicitly needed a decent amount of glowstone.  If nothing else, the natural formations look pretty cool, so it'd be nice to leave a few right around the rail area.
Title: Re: Minecraft
Post by: butter_pat_head on December 31, 2011, 05:51:37 pm
It seems like with the new nether there seems to be quite a bit of glowstone about with a half decent amount not too difficult to reach.  As always however reaching the stuff isn't the problem, its the local wildlife :drevil:
Quote
Here's a question for you, though: does the gate height in the overworld directly correspond with the height in the Nether?  My little complex is almost at the top of the map, so if I put the gate close enough to be convenient, I'm afraid it might be well above where the Nether rail is situated, which would just make things very difficult.  One thing I could possibly do instead is put one at the bottom of my hill if that makes life easier, since I'm probably going to build some sort of thing there in the future.

As for the height in the nether, afaIk the Y plane is uncompressed.  If that wasn't the case then the gate for the floating islands would be far above the nether's height limit.  Go ahead and build it at any height you want.  It'll make for a more interesting ride.

EDIT:  Seems that the server has died again...  :(
Title: Re: Minecraft
Post by: deathfun on December 31, 2011, 05:58:42 pm
Server's down every time I try to join these days.. hope you guys can look into it soon.

You remembered to change the address for it right?
Title: Re: Minecraft
Post by: achtung on December 31, 2011, 11:21:35 pm
You'd think it would have made more sense to just change the direction labels instead of physically moving the sun.  It would suck if someone specifically designed a building around facing the rising/setting sun and then had it screwed up because of the change.

Which is what has happened with my "sandstone mansion" in town. I built it so that the sun would rise and set on the sides with glass. Now my northern outpost faces the sunrise, so I guess it wasn't a total loss.

EDIT: Yes butter_pat_head, my place is the one with the corridor. Thanks. :) If you want to, there's another place I may request that you build for. It's would be at -95,79 in nether coords. That's the original northlands.
Title: Re: Minecraft
Post by: BlueFlames on January 01, 2012, 06:28:35 am
You'd think it would have made more sense to just change the direction labels instead of physically moving the sun.  It would suck if someone specifically designed a building around facing the rising/setting sun and then had it screwed up because of the change.

Score one for the glass domes.  ;)
Title: Re: Minecraft
Post by: Sandwich on January 01, 2012, 08:21:42 am
Score one for the glass domes.  ;)

QFT. :D
Title: Re: Minecraft
Post by: JCDNWarrior on January 01, 2012, 11:24:11 am
Server's down every time I try to join these days.. hope you guys can look into it soon.

You remembered to change the address for it right?

Most certainly, doublechecked it on multiple PCs. Am I just unlucky or is something blocking my connection? o.o Nothing changed on my end though.

I get Can't Reach Server, End of Stream, the usual that suggests the server is down. Dynmap is down when I try too (unless i'm at work, dynmap works then...)
Title: Re: Minecraft
Post by: TrashMan on January 01, 2012, 01:10:57 pm
Can't reach the server either ....
Title: Re: Minecraft
Post by: Pred the Penguin on January 01, 2012, 07:00:51 pm
Score one for the glass domes.  ;)

QFT. :D
I have a partial glass dome. :nervous:
Title: Re: Minecraft
Post by: qazwsx on January 01, 2012, 07:40:51 pm
Server back up, can people please contact me via IRC if somthing goes wrong? I've got a bouncer running 24/7 , so just /msg me on esper if anything goes wrong and I'll get a message next time I sign in somewhere.
Title: Re: Minecraft
Post by: Grimper on January 01, 2012, 09:02:26 pm
Anyhoow.  Now that I have got the original network up and running (well, I only had coordinates for my gates + the floating island, nobody replied when I asked if anybody wanted their gates reconnecting (http://www.hard-light.net/forums/index.php?topic=73227.msg1568591#msg1568591)) I'll be giving up godhood creative and continuing working on it as normal, unless anybody else has one or more gates they want reconnecting?  If you do just post the portal's overworld x/y/z/f co-ords.  If it ends up the netherside portal will be in thin air (or in lava) then I'll make a suitable island for it.  If its in solid netherrack, well you do still remember the recipe for pickaxes don't you?  ;)

Dunno if you can fix this, but when I go through my nether portal I end up at the fenris portal, and when I go back through, I end up at the fenris instead of my house. My portal is around -180, 803 in the overworld, there's a trapdoor nearby that leads down to it.
Title: Re: Minecraft
Post by: Mongoose on January 01, 2012, 09:59:49 pm
Okay, I have a shiny new inactive portal located at -1231/96/1100/1 in the Overworld.  I'd be much obliged if I could get a hook-up on the other side. :)
Title: Re: Minecraft
Post by: butter_pat_head on January 02, 2012, 06:23:26 am
Ive been putting more gates in today.  I hit one snag so for:
You can connect the system to one of my gates in my area. :) My overworld gate is at around -100, 70, 850. It was auto generated, but its on solid ground on the netherside. It's not too far from the already built railsystem.
I flew to those coords in the overworld and there is no gate there.  They are in mid-air near a underwater structure which has a active gate.

Edit:  Now that I re-read the last few posts that structure seems to be Grimper's place
Title: Re: Minecraft
Post by: Grimper on January 02, 2012, 08:29:58 am
o.O axem is trying to ninja into my base with a secret mid air nether portal?

*dons armor and picks up bow* =.=
Title: Re: Minecraft
Post by: Axem on January 02, 2012, 10:56:24 am
Had a sign mixed up, that should be -850...

On a side note, that portal used to go to a lone one in the nether, but now it's been redirected to the portal that leads to Sara's floating island...
Title: Re: Minecraft
Post by: achtung on January 03, 2012, 04:18:10 am
Any particular reason some of the stops along my rail have been lit up so they were "passthrough?" I've removed the redstone torches; unless they're necessary for the new system, I'd prefer it stay this way.
Title: Re: Minecraft
Post by: Grimper on January 04, 2012, 02:46:50 am
Blaze xp farm is done, its at -482, -410 in the nether. Me and orc died like 50 times each building the damn thing, so you guys better like it <_<
I'll leave it up to someone else to make it pretty and make a path to it and such, can't be bothered fighting off more nether denizens.

The storehouse needs to be restocked tho, used all its supply of pistons and slimeballs and a fair bit of redstone. Also diamond needs to be restocked as well, specially for me and orc since we both lost a lot of gear building that thing including several diamond tools :<
Title: Re: Minecraft
Post by: FireSpawn on January 04, 2012, 03:02:08 am
I really wish that I had the drive and knowhow to do something beneficial on the server. Oh well!
Also the Fenris caused my comp to crash. :(
Title: Re: Minecraft
Post by: Lester on January 04, 2012, 11:16:11 am
Can the user "necrogami" get the permission to use tree chop?
Title: Re: Minecraft
Post by: pecenipicek on January 04, 2012, 11:33:31 am
Can the user "necrogami" get the permission to use tree chop?
who is necrogami and why? also, has he built anything proppa? :p


choptree given to newbies users as well.


i also notice that he has been snooping around yoko's old tower a lot, meddling with chests.
Title: Re: Minecraft
Post by: Mongoose on January 04, 2012, 07:05:05 pm
Seriously, screw this game sometimes.  I just had a server boot most likely kill me and definitely make me lose everything, including six diamond.  I can almost live with the rest, but I'm getting those diamonds from the storehouse, because that was just bull****.

Edit: Okay, no I'm not, since there are all of two diamond blocks in the storehouse at the moment.
Title: Re: Minecraft
Post by: pecenipicek on January 04, 2012, 07:14:51 pm
i can honestly say that my server has been purring like a kitten for a loooong while now. heck, the last reboot was almost a month ago if memory serves.
Title: Re: Minecraft
Post by: CommanderDJ on January 04, 2012, 07:23:01 pm
Seriously, screw this game sometimes.  I just had a server boot most likely kill me and definitely make me lose everything, including six diamond.  I can almost live with the rest, but I'm getting those diamonds from the storehouse, because that was just bull****.

Edit: Okay, no I'm not, since there are all of two diamond blocks in the storehouse at the moment.

Just let qaz or rhx know, they'll more than likely reimburse you.
Title: Re: Minecraft
Post by: Mongoose on January 04, 2012, 07:59:41 pm
Yeah, I think I'll do that.  I wouldn't normally be quite so annoyed, but the death I had this time was something that didn't make any physical sense.  I was working my way along the edge of a lava pool by plopping gravel down, and I was (for once) working slowly and taking care to make sure that my footing was sound.  Everything was going fine, but all of a sudden the gravel I had just laid completely collapsed, and I died next to the lava pit just before I lost connection.  I'm guessing that either all of the blocks I'd placed didn't register, or else something took a long time before it was properly affected by gravity.  Since it all happened so unexpectedly, I didn't do a great job of registering exactly where I was when I died, and I took too long to make it back.
Title: Re: Minecraft
Post by: KyadCK on January 04, 2012, 10:57:47 pm
Woo, engine details!
(http://img525.imageshack.us/img525/4188/20120104225205.png)
Title: Re: Minecraft
Post by: Hades on January 04, 2012, 11:12:12 pm
Woo, engine details!
http://img525.imageshack.us/img525/4188/20120104225205.png
Should be black instead of pink/purple.
Title: Re: Minecraft
Post by: KyadCK on January 04, 2012, 11:28:04 pm
Woo, engine details!
http://img525.imageshack.us/img525/4188/20120104225205.png
Should be black instead of pink/purple.

That is black, its nether brick, and the outline is grey.
Title: Re: Minecraft
Post by: Grimper on January 04, 2012, 11:52:18 pm
No one else is having issues with the high speed rail? From my end the whole system is completely unusable atm, always drop into the void then disconnect. Might be a feasible system if the server didn't lag so much though.
Title: Re: Minecraft
Post by: Hades on January 05, 2012, 12:15:55 am
Woo, engine details!
http://img525.imageshack.us/img525/4188/20120104225205.png
Should be black instead of pink/purple.

That is black, its nether brick, and the outline is grey.
Netherbrick is purple, bro. :I
Title: Re: Minecraft
Post by: KyadCK on January 05, 2012, 12:24:01 am
Woo, engine details!
http://img525.imageshack.us/img525/4188/20120104225205.png
Should be black instead of pink/purple.

That is black, its nether brick, and the outline is grey.
Netherbrick is purple, bro. :I

(http://img202.imageshack.us/img202/6188/34234675.png)
Sure looks black/dark grey to me, you sure you aren't thinking about obsidian or have a texture pack?
Title: Re: Minecraft
Post by: Hades on January 05, 2012, 12:48:57 am
Sure looks black/dark grey to me, you sure you aren't thinking about obsidian or have a texture pack?
Considering I'm judging by your screenshots, no?

It's purple on my end, you probably have ****ed up your monitor settings.
Title: Re: Minecraft
Post by: achtung on January 05, 2012, 12:55:59 am
Yeah it looks purple to me as well. That's why I had to ask you which part you were taking about earlier. :nervous:
Title: Re: Minecraft
Post by: KyadCK on January 05, 2012, 01:02:13 am
Huh... Well still, the detail itself is there, even if the color is a bit off. I guess this is what I get for having minecraft run on the side CRT.
Title: Re: Minecraft
Post by: deathfun on January 05, 2012, 03:44:13 am
Huh... Well still, the detail itself is there, even if the color is a bit off. I guess this is what I get for having minecraft run on the side CRT.

YOU'RE STILL USING A CRT MONITOR?
WHAT THE **** IS THIS ****

That aside, Fenris is looking good. Glad to see it's finally coming down to the outside details
Title: Re: Minecraft
Post by: headdie on January 05, 2012, 04:01:47 am
Huh... Well still, the detail itself is there, even if the color is a bit off. I guess this is what I get for having minecraft run on the side CRT.

YOU'RE STILL USING A CRT MONITOR?
WHAT THE **** IS THIS ****

That aside, Fenris is looking good. Glad to see it's finally coming down to the outside details

Oi i am still using my trusty Samsung SyncMaster 753s so back off
Title: Re: Minecraft
Post by: KyadCK on January 05, 2012, 04:07:25 am
Huh... Well still, the detail itself is there, even if the color is a bit off. I guess this is what I get for having minecraft run on the side CRT.

YOU'RE STILL USING A CRT MONITOR?
WHAT THE **** IS THIS ****

That aside, Fenris is looking good. Glad to see it's finally coming down to the outside details

1x 1600x1200 CRT, 1x 1280x1024 CRT, 1x 1920x1080 LED LCD, 1x 1920x1080 LCD TV. Hence, side CRT  :p

The outside has quite a bit done including most of the main body, the engines were just left alone for a while as most of the work shifted to the front. After the drop shaft is fixed, more internals work can begin again.

Oi i am still using my trusty Samsung SyncMaster 753s so back off

Trinitron and SyncMaster FTW!  :D
Title: Re: Minecraft
Post by: Grimper on January 05, 2012, 08:39:43 am
Got a couple of slime farms up and running now, since with mobs fixed they actually spawn more than once a month. So if anyone wants some slimeballs, the rail line that accesses them is at the very bottom of my base, next to the mob trap grinder. Also for slimes to split properly, you have to shoot them with arrows or punch them, using a sword won't make them split. They don't spawn that frequently, so you'll need to travel back and forth between the 2 farms.

I'll be sticking some slimeballs in the storehouse anyway once I got a decent supply going.
Title: Re: Minecraft
Post by: FireSpawn on January 05, 2012, 09:04:22 am
We need Thaumcraft.
Title: Re: Minecraft
Post by: KyadCK on January 05, 2012, 10:24:27 am
i dont know if this has been postet before (and im to lazy to read through 123 pages), but i was close to fall off my chair as i saw this:
Its huge! (http://www.youtube.com/watch?v=kn2-d5a3r94)

Eh, the guy cheated by using a program to import the frame. Its still impressive, just not as impressive as it could have been.
Title: Re: Minecraft
Post by: deathfun on January 05, 2012, 04:54:27 pm
i dont know if this has been postet before (and im to lazy to read through 123 pages), but i was close to fall off my chair as i saw this:
Its huge! (http://www.youtube.com/watch?v=kn2-d5a3r94)

Eh, the guy cheated by using a program to import the frame. Its still impressive, just not as impressive as it could have been.

I should do this
EverypossibleshipandstationinFSandFSOwillnowbeonmysingleplayer map!
Title: Re: Minecraft
Post by: Pred the Penguin on January 05, 2012, 05:46:39 pm
Anything larger than a cruiser would probably give you some trouble.
Title: Re: Minecraft
Post by: KyadCK on January 05, 2012, 07:25:56 pm
Anything larger than a cruiser would probably give you some trouble.


If he combines it with the Cubic Chunks mod and has a few hours days probably weeks of spare time he could import Delenda Est at 5x ratio is he wanted to.


Non-glass nose shell complete:
(http://img846.imageshack.us/img846/4522/20120105234049.png)
Time for more detail work.
Title: Re: Minecraft
Post by: Grimper on January 06, 2012, 07:46:44 pm
Seem to have run into another SMP bug; it's impossible to hit the blazes in the trap with a sword or fists even at point blank range. Only arrows or snowballs seem to be able to hit them. I''ve filled a chest with some snowballs, since theres an infinite supply of snow with golems around, but snowballs only stack in 16, and snow golems won't spawn snow in the nether, so the chest empties very fast. Arrows will be better but my mob trap won't be able to supply enough arrows once the farm starts getting more use.

Also warps seem to have been disabled?

EDIT: Wait just had an idea, a splash potion of some sort should be able to one shot the entire group of blazes. Just need to set up a mass production facility for potions.

Oh and to get to the blaze farm, you follow the trail of cobblestone beacons that start just outside the fenris nether portal. If whoever is doing the nether rail can link that up, would be awesome, (though I would request if the rail can take a bit of a scenic route, preferably along the cobble beacon path, flat straight track is boring D:)
Title: Re: Minecraft
Post by: qazwsx on January 08, 2012, 05:49:36 pm
Server still massively messed up. Cut down plugins to worldedit/worldguard/permissions, creepers won't explode, so that's cool.
Will gradually re-introduce plugins until I hit what one is messing everything up, free feel to use server to help figure out wtf is going on. Minecraft isn't dying due to ram errors, it's just killing all connections and refusing to talk to anything.
Title: Re: Minecraft
Post by: Grimper on January 08, 2012, 09:05:14 pm
Still fairly sure it's that minecart plugin, the server wasn't anywhere near that bad before that got introduced.

EDIT: Server seems less laggy so far

EDIT 2: Oh win it seems blaze rods can be used as furnace fuel that works better than coal. I got like 10 stacks of them from the XP farm, so that solves the problem of close growing tree farms not working anymore.

Also qaz can you get around to fixing my biome and the fenris one when you have the chance please :>
Title: Re: Minecraft
Post by: Mongoose on January 08, 2012, 10:21:51 pm
Oh right, about that tree farm thing: from what I could see in my SP game, it seems to be an MP-only issue.  I have the same setup in both places, and it's only on the server that I'm losing random saplings.
Title: Re: Minecraft
Post by: Grimper on January 09, 2012, 12:09:43 am
Hmm server is down again :\
Title: Re: Minecraft
Post by: pecenipicek on January 09, 2012, 05:56:54 am
Oh right, about that tree farm thing: from what I could see in my SP game, it seems to be an MP-only issue.  I have the same setup in both places, and it's only on the server that I'm losing random saplings.
considering the sheer amounts of saplings close-in farms tend to generate, its not a bug its a feature, as far as i'm concerned :p
Title: Re: Minecraft
Post by: Sandwich on January 09, 2012, 03:28:44 pm
Oh right, about that tree farm thing: from what I could see in my SP game, it seems to be an MP-only issue.  I have the same setup in both places, and it's only on the server that I'm losing random saplings.
considering the sheer amounts of saplings close-in farms tend to generate, its not a bug its a feature, as far as i'm concerned :p

Actually tree farms where the trees are planted right next to each other have drastically less sapling drops per tree than a spread-out tree farm, due to most of the leaves being "shared" leaves between 3 or more trees.
Title: Re: Minecraft
Post by: Grimper on January 09, 2012, 10:11:38 pm
Damn sammich beat me to it. And yeh he's right, if the trees all grow together you get way less saplings. And it's definitely not a good bug, when it first hit my farm is was newly replanted, so I lost about 2 stacks of saplings. The only viable option now is to have very spread out tree farms, and since my farm is underground, that means a hell of a lot more digging.

Also server is down again ._.
Title: Re: Minecraft
Post by: Pred the Penguin on January 09, 2012, 10:41:36 pm
If it's just shared leaf blocks, it's not really a bug... o_o
Title: Re: Minecraft
Post by: Mongoose on January 09, 2012, 10:59:36 pm
No, the bug is that already-planted saplings will up and vanish at random, presumably when other trees grow around them.  I have all my oak trees spaced out with a block in between them, and it still happens to me.  As I said, I have the same setup in SP, and yet it doesn't seem to happen there.
Title: Re: Minecraft
Post by: Aardwolf on January 10, 2012, 12:46:44 am
Oh, that?

It's because they haven't got sufficient light.
Title: Re: Minecraft
Post by: Grimper on January 10, 2012, 02:59:23 am
I'm using this design:
http://www.minecraftwiki.net/wiki/Tutorials/Tree_farming#80.25_efficiency_farming

As you can see, if there was any more light, there'd be no room for saplings. I'm using glowstone instead of torches as well, which is 1 light level brighter.

I think what has happened is that the code has changed, so that when a tree fails a growing attempt, instead of just waiting a few ticks then trying again, it unplants the sapling instead.
Title: Re: Minecraft
Post by: Mongoose on January 10, 2012, 03:03:44 am
The discussion page does note the popping-up saplings issue since 1.0 too, so we're not the only ones experiencing it unexpectedly.
Title: Re: Minecraft
Post by: Grimper on January 10, 2012, 03:30:54 am
Actually I was the one who put that on the discussion page. Someone replied to me though saying they have it too.

Also,
http://www.minecraftforum.net/topic/884215-saplings-are-disappearing-from-my-treefarm
Title: Re: Minecraft
Post by: Sandwich on January 10, 2012, 09:10:38 am
I really wish trees were more dynamic. Imagine if trees would die after, oh, perhaps 30 in-game days. The trunk & branch logs would disappear except for the very bottom log as a stump, leaving the leaves to decay. Occasionally, the leaves would leave behind a sapling item drop. If the sapling isn't picked up at the end of 5 minutes, it would have a 20% chance of auto-planting itself in the ground instead of vanishing.

Those simple changes would give us fully-dynamic forests, which would expand, grow old, occasionally burn down (when new trees grow near lava pools/falls), and just change over time.

EDIT: Posted it to the MC forums: http://www.minecraftforum.net/topic/933044-simple-changes-for-natural-forest-growth/
Title: Re: Minecraft
Post by: Aardwolf on January 10, 2012, 11:13:03 am
I saw an old gameplay video of a never-ending forest fire, caused by trees dropping saplings.
Title: Re: Minecraft
Post by: JCDNWarrior on January 10, 2012, 02:40:15 pm
Hmm.. been waiting for quite a few hours for the server to get back up, any word on it?
Title: Re: Minecraft
Post by: Grimper on January 10, 2012, 08:58:18 pm
I really wish trees were more dynamic.
Those arn't simple changes from a coding perspective, but there's a mod that does something similar anyway.
http://www.minecraftforum.net/topic/191599-v10-nature-overhaul-v17/

Basically any gameplay, graphics, or sound/music change you want, there's a mod for it. And if you really insist that it must go into the vanilla game, post it on jebs twitter account. Note that most "good" ideas, are stupid, and insanely complicated from a coding perspective, which is why they are better left to third parties.

Hmm.. been waiting for quite a few hours for the server to get back up, any word on it?

Qaz said to leave a message on his irc when it's down, but idk what channel he uses.
It's been down for over 24 hours now though, so he must have noticed...idk what's going on.

EDIT:
Noticed most peeps in this thread don't know much about mods, so I'll list some of the better ones to play around with.

Better Than Wolves
http://www.minecraftforum.net/topic/253365-10-better-than-wolves-aka-happy-fun-time-mod-v348-upd-jan-7/

Buildcraft
http://www.minecraftforum.net/topic/682920-100-buildcraft-2211-310-blueprints-pipes-quarry-auto-crafting-building-engines/

Zeppelin mod
http://www.minecraftforum.net/topic/488434-100-zeppelin-023-wip/

Better Then Buildcraft
http://www.minecraftforum.net/topic/910330-10-better-then-buildcraft-v-103-upd-jan-8/

Turn off bedrock fog
http://www.minecraftforum.net/topic/832077-100-fog-reducer/

Mo Creatures
http://www.minecraftforum.net/topic/81771-v100-mo-creatures-v31-with-goats-jellyfish-mantarays-and-stingrays/

Industrialcraft
http://www.minecraftforum.net/topic/604928-181-industrialcraft%C2%B2-v115/

Redpower
http://www.minecraftforum.net/topic/365357-100-eloraams-mods-redpower-2-prerelease-4c/

Weeping Angels from Dr Who
http://www.minecraftforum.net/topic/694829-100-weeping-angels-v153-28-dec/


The top 3 mods are my most highly recommended ones, they add a lot more automation to the game so you can build complex factories to auto produce items and farming. Better Than Wolves has a more medieval feel that fits in the best with vanilla mineraft, buildcraft is more the industrial age so doesn't fit in quite as well. If you both BTW and BC in your game, you need to use the Better Then Buildcraft compatibility mod else they won't work.
The zeppelin mod lets you create you own ship, barge, boat, spaceship etc, out of blocks; then make it fly :D

Industrialcraft does the same thing as Better Than Wolves and Buildcraft, but with high tech unbalanced stuff that definately doesn't fit in...but you may want that idk. IC is compatible with BC, but not with BTW and never will be.

Bedrock fog is self explanatory, and mo creatures adds a lot of different and interesting passive and hostile mobs to the world (you may want to turn some off, there's a lot), and weeping angels are just freaking epic.

Redpower...personally I don't recommend that, but I put it there for the people who can't use redstone to save their lives. Basically, redpower goes and throws complex circuits out the window, combining logic gates into single blocks and letting you place redstone up walls and on ceilings. So it's redstone on easy mode basically.
Title: Re: Minecraft
Post by: Mongoose on January 10, 2012, 11:20:27 pm
Qaz hangs out on the HLP IRC channel, but since Esper has apparently been experiencing a DOS attack over the past couple of days, I have no idea if it's up at the moment.

Edit: It's up, and I sent him a message, so either way he'll be aware of it in the near future.
Title: Re: Minecraft
Post by: TrashMan on January 11, 2012, 01:34:31 am
Wut? No Tale of Kingdoms MOD in that list?
Title: Re: Minecraft
Post by: KyadCK on January 11, 2012, 04:21:36 am
Optifine (http://www.minecraftforum.net/topic/249637-100-optifine-hd-d3-fps-boost-hd-textures/) can already turn off depth fog in addition to so much more and is a must have all on its own, making the depth fog mod redundant. You also didn't suggest a minimap, of which both Rei's (http://www.minecraftforum.net/topic/482147-100b181b19pre5jan07-reis-minimap-v30/) and Zan's (http://www.minecraftforum.net/topic/72800-mod-zans-mods-minimapzmod-30-jan/) are good (I prefer Rei's now, so pretty).

Otherwise, interesting list.
Title: Re: Minecraft
Post by: FireSpawn on January 11, 2012, 04:51:49 am
why aren't we seeing any of this?: http://www.minecraftforum.net/topic/838839-100-thaumcraft-121-updated-on-812012/
Title: Re: Minecraft
Post by: pecenipicek on January 11, 2012, 05:20:27 am
why aren't we seeing any of this?: http://www.minecraftforum.net/topic/838839-100-thaumcraft-121-updated-on-812012/
because, single player mod? all those mods gimper listed? yeah, forget them in multi.
Title: Re: Minecraft
Post by: FireSpawn on January 11, 2012, 07:03:01 am
why aren't we seeing any of this?: http://www.minecraftforum.net/topic/838839-100-thaumcraft-121-updated-on-812012/
because, single player mod? all those mods gimper listed? yeah, forget them in multi.

I thought it said it was SMP compatible in there somewhere. Then again, I might have misread due to my oft overlooking of acronyms.
Title: Re: Minecraft
Post by: Grimper on January 11, 2012, 09:06:22 am
Hmms yeh minimap is probs a good option too, havn't used one myself. Optifine however is overkill if you don't need it, and due to the amount of base class edits it makes, its incompatible with a lot of mods. So if you just want the fog gone its better to go with the smaller mod.
Title: Re: Minecraft
Post by: Pred the Penguin on January 11, 2012, 09:29:19 am
Yogbox! (https://yogscast.com/showthread.php?11841-YogBox-1.0.0-v1.2.1-A-carefully-chosen-compilation-of-good-mods) Combining too many mods to count!
Title: Re: Minecraft
Post by: pecenipicek on January 11, 2012, 09:44:13 am
why aren't we seeing any of this?: http://www.minecraftforum.net/topic/838839-100-thaumcraft-121-updated-on-812012/
because, single player mod? all those mods gimper listed? yeah, forget them in multi.

I thought it said it was SMP compatible in there somewhere. Then again, I might have misread due to my oft overlooking of acronyms.
smp mods, if not bukkit, have a good old tendency of ****ing up almost everything, since you have to manually **** with the server jar.


and updating gets a metric ****ton more complicated.
Title: Re: Minecraft
Post by: qazwsx on January 11, 2012, 11:36:57 am
So, found the cause of the server troubles. Just got a message from the provider:
Quote
Hello,

If you're getting this message, that means your IP address is currently victim of a Denial of Service attack, also know as DDoS/DoS attack.  Our service provider is currently working on mitigating the attack right now so in the meantime your server will not be accessible until they have fixed the issue for us.  If you have any questions or concerns, please let us know and we will be happy to assist.
WELP.
Title: Re: Minecraft
Post by: FireSpawn on January 11, 2012, 11:45:47 am
Bloody Anons, ****ing with our cubic fetish creativity.  :mad:
Title: Re: Minecraft
Post by: KyadCK on January 11, 2012, 04:39:56 pm
Hmms yeh minimap is probs a good option too, havn't used one myself. Optifine however is overkill if you don't need it, and due to the amount of base class edits it makes, its incompatible with a lot of mods. So if you just want the fog gone its better to go with the smaller mod.

Optifine, even if you don't need it, optimizes code... Thats like saying "you don't need to run the SSE2 version of FSO, you can run the non-SSE version just fine". This aspect should be done in vanilla MC already.

On top of that, optifine gives high-res (x256) texture support, zoom, and a massive number of controls like particles, animations, mipmap, detail levels, weather/cloud control, multi-threading (if you chose that version) and more. It's also 100% compatible with multiplayer, which, considering most of the people here play on one of the servers, is kinda a big deal. (Who wants to play single player anyway? So boring, no one to show stuff to.)

Don't go putting down the single best MC mod ever made.  :P
Title: Re: Minecraft
Post by: watsisname on January 11, 2012, 05:20:10 pm
I can confirm KyadCK's love of Optifine.

Simply the ability to change texture packs without having to quit to the main menu was what sold me, everything else it does it just diamonds on the cake.  Err... icing.  On the pig?
Title: Re: Minecraft
Post by: pecenipicek on January 11, 2012, 05:22:29 pm
i prefer spoutcraft myself. it includes optifine and a helluva lot more.
Title: Re: Minecraft
Post by: qazwsx on January 11, 2012, 05:31:36 pm
Yeah, Optifine gets my vote too. I'm interested to see what can be done with spoutcraft and the new Spout server in development. Also, the server-client mod communication planned for spout server/spoutcraft will be extremely interesting.
Title: Re: Minecraft
Post by: Grimper on January 11, 2012, 08:00:52 pm
Yogbox! (https://yogscast.com/showthread.php?11841-YogBox-1.0.0-v1.2.1-A-carefully-chosen-compilation-of-good-mods) Combining too many mods to count!

Ew....

Yogbox is crap. Some of the mods may be good on their own, but when you mix that many together you get a heap of redundant and duplicated functionality, as well as a ton of game balance issues, and a heap of useless add ons that do nothing but detract from gameplay because there's so many from each mod you can't keep track. Not to mention the amount of pain mod packs give mod authors, when a bunch of yogaboos come into their forum threads and complain that their mod doesn't work: "Y U NO MAEK UR MOD COMPATIBLE WITH YOGBOX AND ITS THOUSANDS OF BASE CLASS EDITS HURDUR"

It's like if you went and installed Better Than Wolves, Buildcraft, and Industrial Craft all at the same time. BTW would become completely useless, because theres nothing it can do that BC and IC can't do better. But if you play BTW on it's own it's an epic mod, it's not as powerful as BC and IC sure, but it fits the vanilla gameplay so much better, and has a proper tech tree that you have to navigate through with hard work...no easy skipping right to the most powerful stuff at the end.

If you really want that many mods, it's better to make several copies of your minecraft installation with a selection of mods on each. That way you don't get a lot of redundant mods conflicting with each other, and when you want a different play style you switch to your other minecraft installation.

So, found the cause of the server troubles. Just got a message from the provider:
Quote
Hello,

If you're getting this message, that means your IP address is currently victim of a Denial of Service attack, also know as DDoS/DoS attack.  Our service provider is currently working on mitigating the attack right now so in the meantime your server will not be accessible until they have fixed the issue for us.  If you have any questions or concerns, please let us know and we will be happy to assist.
WELP.

o.o who would wanna devote all those resources to shutting down a small minecraft server that has like max 3 players on at a time?

Or is there something else important at your IP?
Title: Re: Minecraft
Post by: pecenipicek on January 11, 2012, 09:53:55 pm
Yeah, Optifine gets my vote too. I'm interested to see what can be done with spoutcraft and the new Spout server in development. Also, the server-client mod communication planned for spout server/spoutcraft will be extremely interesting.
bandwith savings, for a start :p
if the server uses spout and clients use the spoutcraft launcher, the client caches chunks thereby reducing bandwith and chunk-lag if not porting or flying around.

(not an issue mostly, but hey, every bit helps)
Title: Re: Minecraft
Post by: Mongoose on January 12, 2012, 02:55:33 am
o.o who would wanna devote all those resources to shutting down a small minecraft server that has like max 3 players on at a time?

Or is there something else important at your IP?
I'd assume it's the whole provider/host, not just the box running our server.
Title: Re: Minecraft
Post by: Grimper on January 12, 2012, 03:15:59 am
Yeh thats what I would think...cept the email specifically mentions qaz's IP.

Though I'm not sure how the server works. Is it run at a server hosting company along with a heap of others? Or it it hosted at qaz's house and beastnode is just his ISP?
Title: Re: Minecraft
Post by: KyadCK on January 12, 2012, 08:23:23 am
Yeh thats what I would think...cept the email specifically mentions qaz's IP.

Though I'm not sure how the server works. Is it run at a server hosting company along with a heap of others? Or it it hosted at qaz's house and beastnode is just his ISP?

Well, try googleing beastnode.

I'd assume it's the whole provider/host, not just the box running our server.

Same, and even if it was hitting others too, they wouldn't exactly tell anyone those IPs. What I don't understand is why not move those servers to a different IP and inform all the people instead of just let the ISP try and get rid of it. They have the static IPs (obviously), so unless their whole range is getting hit it seems the least they can do for paying customers. Its not like changing IPs on a VM is hard.
Title: Re: Minecraft
Post by: pecenipicek on January 12, 2012, 08:31:30 am
Same, and even if it was hitting others too, they wouldn't exactly tell anyone those IPs. What I don't understand is why not move those servers to a different IP and inform all the people instead of just let the ISP try and get rid of it. They have the static IPs (obviously), so unless their whole range is getting hit it seems the least they can do for paying customers. Its not like changing IPs on a VM is hard.
for those using dns, dns updates might take a while to propagate, no?
Title: Re: Minecraft
Post by: Iss Mneur on January 12, 2012, 10:07:47 am
Same, and even if it was hitting others too, they wouldn't exactly tell anyone those IPs. What I don't understand is why not move those servers to a different IP and inform all the people instead of just let the ISP try and get rid of it. They have the static IPs (obviously), so unless their whole range is getting hit it seems the least they can do for paying customers. Its not like changing IPs on a VM is hard.
for those using dns, dns updates might take a while to propagate, no?
Dns doesn't propagate (though the apparent effect is similar).  Changes are instant, but they are cached and then have to expire.

That is assuming that they have other IPs to move their customers to.  It may also be a matter of convincing beastnode's host to give beastnode a new group of IP and null routing the previous group.
Title: Re: Minecraft
Post by: technopredator on January 12, 2012, 10:25:48 am
I think is one of the most stupid and ugly game ever developed
Title: Re: Minecraft
Post by: pecenipicek on January 12, 2012, 11:05:24 am
I think is one of the most stupid and ugly game ever developed
then get out of this thread. noone asked you nor forced you to enjoy, so please dont try to tell those of us who do enjoy it to not do so.


Same, and even if it was hitting others too, they wouldn't exactly tell anyone those IPs. What I don't understand is why not move those servers to a different IP and inform all the people instead of just let the ISP try and get rid of it. They have the static IPs (obviously), so unless their whole range is getting hit it seems the least they can do for paying customers. Its not like changing IPs on a VM is hard.
for those using dns, dns updates might take a while to propagate, no?
Dns doesn't propagate (though the apparent effect is similar).  Changes are instant, but they are cached and then have to expire.

That is assuming that they have other IPs to move their customers to.  It may also be a matter of convincing beastnode's host to give beastnode a new group of IP and null routing the previous group.
which is pretty much what i meant.

in short, changing ip's is a smidge harder than what kyadck seems to imply. yes its ezpz on your local nets and so on, but when you're dealing with static ip's, accessible on the global net, well...
Title: Re: Minecraft
Post by: Iss Mneur on January 12, 2012, 11:26:03 am
Dns doesn't propagate (though the apparent effect is similar).  Changes are instant, but they are cached and then have to expire.

That is assuming that they have other IPs to move their customers to.  It may also be a matter of convincing beastnode's host to give beastnode a new group of IP and null routing the previous group.
which is pretty much what i meant.

in short, changing ip's is a smidge harder than what kyadck seems to imply. yes its ezpz on your local nets and so on, but when you're dealing with static ip's, accessible on the global net, well...
But, it still faster than the how many hours of downtime thus far? (Unless the DNS record has an insane time to live).
Title: Re: Minecraft
Post by: pecenipicek on January 12, 2012, 11:48:04 am
Dns doesn't propagate (though the apparent effect is similar).  Changes are instant, but they are cached and then have to expire.

That is assuming that they have other IPs to move their customers to.  It may also be a matter of convincing beastnode's host to give beastnode a new group of IP and null routing the previous group.
which is pretty much what i meant.

in short, changing ip's is a smidge harder than what kyadck seems to imply. yes its ezpz on your local nets and so on, but when you're dealing with static ip's, accessible on the global net, well...
But, it still faster than the how many hours of downtime thus far? (Unless the DNS record has an insane time to live).
true, true.
Title: Re: Minecraft
Post by: KyadCK on January 12, 2012, 12:40:13 pm
Quote
But, it still faster than the how many hours of downtime thus far? (Unless the DNS record has an insane time to live).

This isn't DNS games, minecraft servers are direct ip, there is no name for the Domain Name Service to service.

Quote
in short, changing ip's is a smidge harder than what kyadck seems to imply. yes its ezpz on your local nets and so on, but when you're dealing with static ip's, accessible on the global net, well...

And yes, changing to a different static IP is easy. You static route your router to begin with, with a 0.0.0.0 catch all, and when you need to change what IP works for what server, you simply add a new static route and delete the old one, changing only the static internet IP. Done.

This is a 5 min job tops for anyone who knows what they are doing on a real* router per server at the most. Most likely is their entire range is being hit, because this is a simple solution and they're losing customers by not being able to do anything and waiting on the ISP.

*(Real implies they are using something commercial grade, which they better be. Think Cisco)

Quote
That is assuming that they have other IPs to move their customers to.  It may also be a matter of convincing beastnode's host to give beastnode a new group of IP and null routing the previous group.

Since they are still capable of selling servers, I'm going to say they have plenty of IPs left.

@Qazwsx: I would consider putting in a support ticket asking if changing the server's IP is an option. If for some reason it is only our IP getting hit, then this would be a quicker solution.
Title: Re: Minecraft
Post by: qazwsx on January 12, 2012, 04:03:23 pm
Server may or may not be running on 184.22.118.104:25555 or possibly 184.22.104.118:25555, I can't remember the bloody IP.
if it is, it's probably running badly.

wooooooo
also, please test, if it's still derping on here (other than out of memory problems which are more than likely to happen), there may be a bigger issue.
Title: Re: Minecraft
Post by: Sandwich on January 12, 2012, 04:21:23 pm
I can't connect to either, although the first IP appears to at least be giving me proper Java errors as opposed to plain "Can't Connect" stuff (i.e. I think the first one is the actual IP).
Title: Re: Minecraft
Post by: Iss Mneur on January 12, 2012, 05:55:08 pm
Quote
But, it still faster than the how many hours of downtime thus far? (Unless the DNS record has an insane time to live).

This isn't DNS games, minecraft servers are direct ip, there is no name for the Domain Name Service to service.
Huh?

Since they are still capable of selling servers, I'm going to say they have plenty of IPs left.
Again, just because they can sell servers doesn't mean that their commercial site is on the same host or even the same datacenter as the servers that they are selling.  In addition you are assuming that they actually own the IPs that they give out with their servers and IPs aren't actually owned by the company that runs the datacenter or by the company that provides the server hardware or network connectivity.  Basically, what I am saying is, they may not be allowed to null route IP blocks or change the IPs assigned to the servers that they are selling.
Title: Going to try to nip it in the bud... Re: Minecraft
Post by: rev_posix on January 12, 2012, 06:31:56 pm
Ok everyone, MC 1.1 dropped today.  There isn't a recommended build of bukkit yet, so don't pester or ask.

Once the RB comes out, then your owner/admins have to test the plugins they use and potentially wait for the newer versions that will work with the latest RB from bukkit.  You want up to the minute stats?  Go look at the bukkit forums for yourself, and then give the owners/admins time to actually get them in place.  We have jobs that pay the bills and other responsibilities that take precedence over something that we do for fun and don't make a dime off of it.

Again, don't pester or ask.  The servers will be upgraded when it's done.



And most importantly...

DO NOT LINK OR OFFER COPIES OF THE MINECRAFT.JAR

Doing so is redistribution of Mojang intellectual property, it is NOT open source code.  Anyone one that does will have their post deleted at the very least.

I also have no problems with handing out warnings as well for doing this.

There are ways to get the earlier versions of minecraft if you clicked without making a backup first.  I have posted at least two legal ways to revert back to earlier versions of minecraft previously, search the thread.  There is also the Digiex Minecraft Launcher/Version Changer available, so there is no reason or excuse to 'share it out' to anyone else.

EDIT: Found another way of doing it.  YMMV, of course, but here it is:
Quote
If using windows 7 you can use previous versions and just roll back to before the update just right click .mincraft folder and then select properties and select previous versions selct one from before update and select restore.

Now, back to your regular creeper dodging.  :D
Title: Re: Minecraft
Post by: FireSpawn on January 12, 2012, 06:48:47 pm
*Pesters about updating just becuase I'm a dick*  :drevil:

But yeah, I've updated and it's......okay. Sheep regrow wool, stuffs been rebalanced and you can spawn mobs in creative. TBH it just done what a couple of the mods I have on my hard drive, I just didn't need to do any of the screwing around in the .jar.  :doubt:
Title: Re: Minecraft
Post by: KyadCK on January 12, 2012, 06:50:29 pm
Quote
But, it still faster than the how many hours of downtime thus far? (Unless the DNS record has an insane time to live).

This isn't DNS games, minecraft servers are direct ip, there is no name for the Domain Name Service to service.
Huh?

Since they are still capable of selling servers, I'm going to say they have plenty of IPs left.
Again, just because they can sell servers doesn't mean that their commercial site is on the same host or even the same datacenter as the servers that they are selling.  In addition you are assuming that they actually own the IPs that they give out with their servers and IPs aren't actually owned by the company that runs the datacenter or by the company that provides the server hardware or network connectivity.  Basically, what I am saying is, they may not be allowed to null route IP blocks or change the IPs assigned to the servers that they are selling.

DNS time to live, or DNS anything for that matter is not applicable to this scenario because there are no names involved; it's all IP addresses. Look back before techno barged in rudely up to the point I said DNS has nothing to do with it.

And should that be the case, then transfer the server to another one with a different IP and inform the user. Or ask if they would wish to (probably a better option). Since they have server locations both in the US and across seas, there are plenty of locations to pick from. The odds of every location of every country they use being down is slim to none.
Title: Re: Minecraft
Post by: rev_posix on January 12, 2012, 06:59:41 pm
*Pesters about updating just becuase I'm a d*ck*  :drevil:
:lol:

Quote
But yeah, I've updated and it's......okay. Sheep regrow wool, stuffs been rebalanced and you can spawn mobs in creative. TBH it just done what a couple of the mods I have on my hard drive, I just didn't need to do any of the screwing around in the .jar.  :doubt:
I'm not holding my breath on it, but I'm hoping that the glitchy mobs in multiplayer are fixed, or at least better than they were.  According to the changelog, such as it is, for 1.1, there were various bug fixes done.

I've not had a chance to test with the new vanilla or the dev bukkit build, probably won't get time to do so until much later tonight.
Title: Re: Minecraft
Post by: deathfun on January 13, 2012, 03:30:34 am
*Pesters about updating just becuase I'm a dick*  :drevil:

But yeah, I've updated and it's......okay. Sheep regrow wool, stuffs been rebalanced and you can spawn mobs in creative. TBH it just done what a couple of the mods I have on my hard drive, I just didn't need to do any of the screwing around in the .jar.  :doubt:

Sweet. Now I don't need to murder several hundred sheep on Pec's server just to reduce the amount of clutter the woolless bastards make
Title: Re: Minecraft
Post by: pecenipicek on January 13, 2012, 04:48:17 am
*Pesters about updating just becuase I'm a dick*  :drevil:

But yeah, I've updated and it's......okay. Sheep regrow wool, stuffs been rebalanced and you can spawn mobs in creative. TBH it just done what a couple of the mods I have on my hard drive, I just didn't need to do any of the screwing around in the .jar.  :doubt:

Sweet. Now I don't need to murder several hundred sheep on Pec's server just to reduce the amount of clutter the woolless bastards make
its gonna be a while :p

bukkit isnt that fast at updating ****.
Title: Re: Minecraft
Post by: TrashMan on January 13, 2012, 07:36:41 am
To lighten the mood

(http://coffin-comics.jesterbrand.com/comics/2012-01-06-The%20Apprentice.jpg)
Title: Re: Minecraft
Post by: achtung on January 13, 2012, 09:40:47 am
pec, reset the password for funtapaz. I can never remember it. :(
Title: Re: Minecraft
Post by: pecenipicek on January 13, 2012, 12:15:45 pm
pec, reset the password for funtapaz. I can never remember it. :(
done.
Title: Re: Minecraft
Post by: rev_posix on January 13, 2012, 02:22:57 pm
*Pesters about updating just becuase I'm a dick*  :drevil:

But yeah, I've updated and it's......okay. Sheep regrow wool, stuffs been rebalanced and you can spawn mobs in creative. TBH it just done what a couple of the mods I have on my hard drive, I just didn't need to do any of the screwing around in the .jar.  :doubt:

Sweet. Now I don't need to murder several hundred sheep on Pec's server just to reduce the amount of clutter the woolless bastards make
its gonna be a while :p

bukkit isnt that fast at updating ****.
Kinda, ya, they are.  :)  Then again, they did have dev builds out surprisingly quickly this time around.  My own quick testing showed that the bulk of the plugins I use still work.  Spout needed a newer dev build (big fat surprise there) and there was some weirdness with generating a new world (not sure if it was multiverse or bukkit), but that was it.  Gives me hope, it does, that everything can be updated sooner rather than later.
Title: Re: Minecraft
Post by: Mongoose on January 13, 2012, 04:56:42 pm
So qaz, is there any update on which of those IPs should theoretically be working, or are we pretty much stuck until the DoS issue gets resolved?
Title: Re: Minecraft
Post by: KyadCK on January 13, 2012, 11:06:53 pm
With the server being down and thus no access to Fenris, I figured I would start on a side project:
(http://img3.imageshack.us/img3/3918/20120113223350.jpg)
(http://img269.imageshack.us/img269/1563/20120113224934.jpg)
(http://img542.imageshack.us/img542/7480/20120113225044.jpg)
(http://img705.imageshack.us/img705/5277/20120113225120.jpg)
(http://img828.imageshack.us/img828/1579/20120113225133.jpg)
Title: Re: Minecraft
Post by: Aardwolf on January 13, 2012, 11:18:01 pm
A ridiculously huge GTF Apollo?
Title: Re: Minecraft
Post by: KyadCK on January 13, 2012, 11:22:43 pm
A ridiculously huge GTF Apollo?

To match the ridiculously huge Herc 1 (http://img801.imageshack.us/img801/5292/20110516214653.png) I did a while back, Yup.

The Herc was only 6x scale though due to at-the-time height limitations. The Apollo is between 9x and 10x scale.
Title: Re: Minecraft
Post by: watsisname on January 14, 2012, 12:17:35 am
With the server being down and thus no access to Fenris, I figured I would start on a side project:
*snip*

Awesome!  Have it shoot wool lasers at a Scorpion!
Title: Re: Minecraft
Post by: KyadCK on January 14, 2012, 01:31:57 am
And the arm itself is done. All fine details will be done after the Apollo is complete.
(http://img803.imageshack.us/img803/1333/20120114011208.jpg)
(http://img807.imageshack.us/img807/4545/20120114011159.jpg)
(http://img515.imageshack.us/img515/2535/20120114012701.jpg)
Title: #!@#, they did it again....Re: Minecraft
Post by: rev_posix on January 14, 2012, 02:43:50 am
This may be because it's a dev build of bukkit, but because Jeb changed the freaking biome code again, I did a test...

Using the map files on my 1.0 bukkit server, I flew to a ungenerated section of the map...  And look what I found...

(http://i.imgur.com/T4mLl.jpg)

https://twitter.com/#!/jeb_/status/139647569226768384
"From now on I need to have backwards compatibility"

https://twitter.com/#!/jeb_/status/139648443298750465
"No it means that when the world gen changes, the old maps will still use an old world gen for compatibility"

Really now...  I don't look forward to having to tell my players that the map might have to be restarted...  again
Title: Re: Minecraft
Post by: Sandwich on January 14, 2012, 06:54:36 am
This may be because it's a dev build of bukkit, but because Jeb changed the freaking biome code again, I did a test...

Using the map files on my 1.0 bukkit server, I flew to a ungenerated section of the map...  And look what I found...

(http://i.imgur.com/T4mLl.jpg)

https://twitter.com/#!/jeb_/status/139647569226768384
"From now on I need to have backwards compatibility"

https://twitter.com/#!/jeb_/status/139648443298750465
"No it means that when the world gen changes, the old maps will still use an old world gen for compatibility"

Really now...  I don't look forward to having to tell my players that the map might have to be restarted...  again

Hope you don't mind me using your image as an example: https://twitter.com/#!/sandwich_hlp/status/158169885233516545 (https://twitter.com/#!/sandwich_hlp/status/158169885233516545)
Title: Re: Minecraft
Post by: Sandwich on January 14, 2012, 10:32:24 am
Would I be correct in assuming that the Vrga who just started following me on Twitter is someone from HLP? Just curious... ;)
Title: Re: Minecraft
Post by: pecenipicek on January 14, 2012, 11:45:51 am
Would I be correct in assuming that the Vrga who just started following me on Twitter is someone from HLP? Just curious... ;)
tis me.
Title: Re: Minecraft
Post by: Mongoose on January 14, 2012, 01:13:34 pm
Using the map files on my 1.0 bukkit server, I flew to a ungenerated section of the map...  And look what I found...
Nothing a massive amount of terraforming can't fix, right?

I think there's only one small corner of my as-yet-explored SP map that used the 1.0 terrain gen, and that consists of an ocean biome that just sort of abruptly forms a corner.  I found it rather amusing when I stumbled across it.
Title: Re: Minecraft
Post by: rev_posix on January 14, 2012, 03:26:12 pm
Hope you don't mind me using your image as an example: https://twitter.com/#!/sandwich_hlp/status/158169885233516545 (https://twitter.com/#!/sandwich_hlp/status/158169885233516545)
Not at all.:)
Title: Re: Minecraft
Post by: deathfun on January 14, 2012, 04:40:15 pm
Using the map files on my 1.0 bukkit server, I flew to a ungenerated section of the map...  And look what I found...
Nothing a massive amount of terraforming can't fix, right?

I think there's only one small corner of my as-yet-explored SP map that used the 1.0 terrain gen, and that consists of an ocean biome that just sort of abruptly forms a corner.  I found it rather amusing when I stumbled across it.

It's a shame Hale blew it up
Which is going to be a part of my city now
RFA Terraformer
Title: Re: Minecraft
Post by: KyadCK on January 15, 2012, 04:06:40 am
Second arm and enough enough body to connect them finished.
(http://img28.imageshack.us/img28/3386/20120115035357.jpg)
(http://img151.imageshack.us/img151/516/20120115035748.jpg)
(http://img263.imageshack.us/img263/6633/20120115040135.jpg)
Title: Re: Minecraft
Post by: JCDNWarrior on January 15, 2012, 05:30:05 am
I don't mean to be impatient, but i'm curious what the status is on fixing the server, what has to happen, any estimation of time till fixed?
Title: Re: Minecraft
Post by: Mongoose on January 15, 2012, 12:39:33 pm
Yeah, I've resorted to mating random animals on my SP map to kill the time. :p
Title: Re: Minecraft
Post by: Sandwich on January 15, 2012, 12:59:09 pm
I started a new SP map when 1.0 came out that I've been playing a lot more lately. :) I discovered that it has an area somewhat close to ground zero (0,0) where 3 underground ravines intersect, forming a lopsided triangle between them all. They're all nice epic ravines with intersecting caverns, mineshafts, and water/lava falls. I plan to hollow out the center triangular section (replacing the walls with a glass & columns facade) for all the various farms and facilities I want to build. I might start taking screenies of the progress.
Title: Re: Minecraft
Post by: pecenipicek on January 15, 2012, 11:31:12 pm
well, my server is still up and running, just so you know :p





[/shameless plug]
Title: Re: Minecraft
Post by: KyadCK on January 16, 2012, 12:20:00 am
Another Apollo Update: The central body is mostly complete, same with the neck.

From one side, its got this lucifer look going on
(http://img406.imageshack.us/img406/731/20120116000441.jpg)

And from the other looks like a pod racer
(http://img42.imageshack.us/img42/2660/20120116001135.jpg)

As seen on the minimap, its starting to flush out and look like an actual Apollo.
Title: Re: Minecraft
Post by: watsisname on January 16, 2012, 01:56:50 pm
Looks great so far! :yes:
Title: Re: Minecraft
Post by: Mongoose on January 16, 2012, 08:48:29 pm
Since the server's been down for a while now, I need something else to occupy my time in-game, and I think I may have just found it: MystCraft (http://www.minecraftforum.net/topic/247744-puzmyst-craft-v100-tex-now-with-rime-4500-dls/).  Myst is one of my all-time favorites, and this looks like a really cool re-creation of the game.  There's another one of Riven (http://www.minecraftforum.net/topic/549496-puz-riven-craft-the-recreation-of-riven-1002-update/) in the works, too.  Someone posted about these on the Myst Online forums, mainly because they're working on a legitimate linking book mod (http://www.minecraftforum.net/topic/935595-100-myst-linking-book-02a/) themselves.

Come to think of it, I should check out that Portal mod too...
Title: Re: Minecraft
Post by: Grimper on January 18, 2012, 09:03:16 am
I've been lurking on the beast node forums the last couple of days, and there's no mention of any DOS attacks.
Title: Re: Minecraft
Post by: qazwsx on January 18, 2012, 11:38:39 am
I've been lurking on the beast node forums the last couple of days, and there's no mention of any DOS attacks.
It's a combination of original difficulties, not finding an exact cause of those, the DDoS attack preventing me finding the cause of the problems and being busy with exams at the moment so I'm unable to diagnose the original issue still. All I need is one free evening, but I'm utterly swamped.
rhx has admin access too, but I think he's rather busy as well.
Title: Re: Minecraft
Post by: Sandwich on January 18, 2012, 05:20:19 pm
You could at least have planned the server going down to coincide with the internet-wide SOPA protests...

...oh, wait.
Title: Re: Minecraft
Post by: Scotty on January 18, 2012, 06:30:13 pm
So, the new world I generated for ****s and giggles was an island.

Just an island.  I could see every part of the island from where I started.  I can see one much smaller island from my spawn.  The smaller island has one tree on it.  My island is utterly barren.  Everything else is water.  Traveling for fifteen minutes in all eight major different directions yielded absolutely nothing in the way of land.

WELP!  Time to make the ultimate beach resort/dungeon of doom combo.
Title: Re: Minecraft
Post by: Mongoose on January 18, 2012, 07:23:44 pm
Sounds fun.

I'm currently working on a Skyblock map, since the podcast by Two Awesome Gamers made it look like a lot of fun.  Several quickly-aborted attempts later, and I finally have some semblance of order, and I'm getting my house built.  It should be interesting to see what I can manage.
Title: Re: Minecraft
Post by: deathfun on January 18, 2012, 08:43:56 pm
So, the new world I generated for ****s and giggles was an island.

Just an island.  I could see every part of the island from where I started.  I can see one much smaller island from my spawn.  The smaller island has one tree on it.  My island is utterly barren.  Everything else is water.  Traveling for fifteen minutes in all eight major different directions yielded absolutely nothing in the way of land.

WELP!  Time to make the ultimate beach resort/dungeon of doom combo.

I knew a seed that generated that exact sort of thing in 1.8
Difference being is there was a cave entrance (massive one) at your immediate location
Title: Re: Minecraft
Post by: Axem on January 18, 2012, 09:23:00 pm
As my own project in creative mode, I am making my Cretheus in block form!

Original: http://lazymodders.fsmods.net/axemart/3D%20Models/FreeSpace/Cretheus/CretheusBeauty.jpg

Progress:
(http://lazymodders.fsmods.net/Misc/mccreth1.jpg)
(http://lazymodders.fsmods.net/Misc/mccreth2.jpg)

(For a light cruiser, it sure is big)
Title: Re: Minecraft
Post by: Sandwich on January 18, 2012, 10:35:42 pm
I'm currently working on a Skyblock map, since the podcast by Two Awesome Gamers made it look like a lot of fun.  Several quickly-aborted attempts later, and I finally have some semblance of order, and I'm getting my house built.  It should be interesting to see what I can manage.

Yup, SkyBlock was a fun diversion for a night: http://www.minecraftforum.net/topic/600254-surv-skyblock/page__st__1180#entry8916787
Title: Re: Minecraft
Post by: achtung on January 19, 2012, 01:59:58 am
So, the new world I generated for ****s and giggles was an island.

Just an island.  I could see every part of the island from where I started.  I can see one much smaller island from my spawn.  The smaller island has one tree on it.  My island is utterly barren.  Everything else is water.  Traveling for fifteen minutes in all eight major different directions yielded absolutely nothing in the way of land.

WELP!  Time to make the ultimate beach resort/dungeon of doom combo.
Seed?
Title: Re: Minecraft
Post by: Scotty on January 19, 2012, 02:01:36 am
Random.  I'll check it out when I get a few minutes.

EDIT:  How do I check that, anyway?
Title: Re: Minecraft
Post by: qazwsx on January 19, 2012, 02:31:50 am
Random.  I'll check it out when I get a few minutes.

EDIT:  How do I check that, anyway?
F3 in game should give you it, it's the ludicrously long number middle left on the screen.
Title: Re: Minecraft
Post by: Scotty on January 19, 2012, 03:07:04 am
Seed:  1443186641567621443
Title: Re: Minecraft
Post by: Mongoose on January 19, 2012, 03:09:44 am
I'm currently working on a Skyblock map, since the podcast by Two Awesome Gamers made it look like a lot of fun.  Several quickly-aborted attempts later, and I finally have some semblance of order, and I'm getting my house built.  It should be interesting to see what I can manage.

Yup, SkyBlock was a fun diversion for a night: http://www.minecraftforum.net/topic/600254-surv-skyblock/page__st__1180#entry8916787
Very nice. :) I'm working on getting my house set up, though I doubt it'll be nearly as fancy as that.  It's kind of scary how mobs can manage to spawn in the tiniest patches of darkness; I had to put torches on the top of my house walls to get rid of them.  I think I'm going to try copying the mob grinder that the TAG guys used, which is basically a closed-off room 30 or so blocks above a platform.  Watching everything splat and die is my idea of fun. :D

(I've also had to resort to MCEdit once or twice to get my lava back.  It helps to actually make sure your folder is copied before attempting to reconstruct your cobblestone generator. :p)
Title: Re: Minecraft
Post by: qazwsx on January 19, 2012, 05:47:07 pm
Server slowly returning to normal, basic functionality restored.
Still running 1.0, I see a few people have already upgraded :/
Title: Re: Minecraft
Post by: FireSpawn on January 19, 2012, 07:21:15 pm
With the latest update I can't even play SP, the performance is so bad.
Who'd of thought that such a basic looking game would be so demanding?
Title: Re: Minecraft
Post by: KyadCK on January 19, 2012, 08:05:41 pm
With the latest update I can't even play SP, the performance is so bad.
Who'd of thought that such a basic looking game would be so demanding?

Me, because I understand that MC doesnt care about your gpu, it cares how fast one core (yes, one, it is not multithreaded) is. A 3.2 P4 will beat out a 1.86 core duo any day of the week because MC wants single thread preformance. Try optifine, it smooths out how MC is rendered and should give you a nice boost in fps if you're having problems.

Now, if you use GLSL in MC the tables are instantly turned, and MC cares very very much what GPU you have:
(http://cdn.overclock.net/1/1b/1b2a2169_Untitled2.jpeg)
Title: Re: Minecraft
Post by: Grimper on January 19, 2012, 09:13:03 pm
Server slowly returning to normal, basic functionality restored.
Still running 1.0, I see a few people have already upgraded :/

fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

Hostile mobs arn't spawning again u.u
What changed? D:

EDIT: Hmms server seems almost lag free though.
Title: Re: Minecraft
Post by: Sandwich on January 19, 2012, 09:31:18 pm
EDIT: Hmms server seems almost lag free though.

I second that! I'll have to test earlier in the day to confirm if my connection issues are totally gone, though. Qaz, could we restore plugins in an experimental, one-at-a-time fashion, so perhaps figure out which one is the lag culprit?
Title: Re: Minecraft
Post by: KyadCK on January 19, 2012, 11:57:26 pm
The Subspace core! It liiives!
http://www.youtube.com/watch?v=LMbBseFq7i0
Title: Re: Minecraft
Post by: Mongoose on January 20, 2012, 12:36:19 am
That music choice is amusing me waaaay more than it should. :D

Wooo, server!
Title: Re: Minecraft
Post by: KyadCK on January 20, 2012, 04:06:08 am
That music choice is amusing me waaaay more than it should. :D

Wooo, server!

Whatever song happens to be on the playlist at the time is whats recoreded, I gave up on using YouTube to slelect music a while ago.  :P

Never did show how the Drive actually relates to the rest of Fenris, hopefully this will give some idea:
(http://img534.imageshack.us/img534/8785/20120120040259.png)
Title: Re: Minecraft
Post by: TrashMan on January 20, 2012, 05:22:48 am
When I search for GTC Fenris and Minecraft on you tube I find nothing.


THIS IS AN OUTRAGE!!!!

Seriously...we need a bunch of vids to showcase the awesome that is our server....
Title: Re: Minecraft
Post by: qazwsx on January 20, 2012, 05:37:06 am
EDIT: Hmms server seems almost lag free though.

I second that! I'll have to test earlier in the day to confirm if my connection issues are totally gone, though. Qaz, could we restore plugins in an experimental, one-at-a-time fashion, so perhaps figure out which one is the lag culprit?
Indeed, I'll be trying two new plugins today, craftbook (which is undergoing a bit of revival but is still in dev builds) and commandbook to restore warp and home functionality. If those work, once my VPS comes back online, I'll try getting dynmap back up next week.
Title: Re: Minecraft
Post by: Grimper on January 20, 2012, 06:28:48 am
What changed to nerf mob spawns again though? Can't be any of the plugins...was working fine even with them all disabled just before the server got attacked.
Title: Re: Minecraft
Post by: KyadCK on January 20, 2012, 06:38:23 am
When I search for GTC Fenris and Minecraft on you tube I find nothing.


THIS IS AN OUTRAGE!!!!

Seriously...we need a bunch of vids to showcase the awesome that is our server....

Fine... But you brought this on yourself.

All vids made public:
Code: [Select]
http://www.youtube.com/watch?v=LMbBseFq7i0
http://www.youtube.com/watch?v=Sz0OAN7nv6M
http://www.youtube.com/watch?v=-y0_aFzg3f4
http://www.youtube.com/watch?v=SOXJtOG-vJo

And all images:
Code: [Select]
http://img39.imageshack.us/img39/3093/20110619160924.png
http://img849.imageshack.us/img849/2419/20110621123607.png
http://img836.imageshack.us/img836/2404/20110902112424.png
http://img856.imageshack.us/img856/7635/20110902113621.png
http://img853.imageshack.us/img853/8330/20110902122953.png
http://img143.imageshack.us/img143/2590/20110902123227.png
http://img850.imageshack.us/img850/8593/20110903131857.png
http://img851.imageshack.us/img851/1774/20110903144136.png
http://img545.imageshack.us/img545/25/20110906142231.png
http://img571.imageshack.us/img571/4145/20111001212546.png
http://img834.imageshack.us/img834/6930/20111001231152.png
http://img851.imageshack.us/img851/8905/20111001231205.png
http://img842.imageshack.us/img842/3261/20111001231301.png
http://img560.imageshack.us/img560/2073/20111001231334.png
http://img20.imageshack.us/img20/1769/20111001235733.png
http://img827.imageshack.us/img827/1599/20111001235745.png
http://img402.imageshack.us/img402/1283/20111003234938.png
http://img825.imageshack.us/img825/3519/20111003235028.png
http://img16.imageshack.us/img16/1033/20111005234843.png
http://img35.imageshack.us/img35/3015/20111006005046.png
http://img716.imageshack.us/img716/6154/20111006005241.png
http://img703.imageshack.us/img703/2157/20111006005257.png
http://img7.imageshack.us/img7/1338/20111006005327.png
http://img847.imageshack.us/img847/6827/20111006212935.jpg
http://img535.imageshack.us/img535/5250/20111006215101.jpg
http://img805.imageshack.us/img805/518/20111007232617.jpg
http://img844.imageshack.us/img844/4922/20111007232626.jpg
http://img809.imageshack.us/img809/9871/20111007232640.jpg
http://img694.imageshack.us/img694/7388/20111008235130.png
http://img401.imageshack.us/img401/1786/20111008235205.png
http://img401.imageshack.us/img401/2779/20111008235217.png
http://img41.imageshack.us/img41/6281/20111008235227.png
http://img171.imageshack.us/img171/7344/20111008235306.png
http://img207.imageshack.us/img207/9013/20111008235546.png
http://img403.imageshack.us/img403/3092/20111009002046.png
http://img685.imageshack.us/img685/3406/20111022221625.png
http://img155.imageshack.us/img155/8474/20111022225806.png
http://img694.imageshack.us/img694/3605/20111022225817.png
http://img153.imageshack.us/img153/7757/20111022225822.png
http://img809.imageshack.us/img809/5490/20111022232508.png
http://img202.imageshack.us/img202/8947/20111023002738.png
http://img402.imageshack.us/img402/7602/20111023002813.png
http://img856.imageshack.us/img856/1839/20111105133401.png
http://img190.imageshack.us/img190/3493/20111107195903.png
http://img580.imageshack.us/img580/6274/20111108175158.png
http://img232.imageshack.us/img232/6602/20111108175209.png
http://img412.imageshack.us/img412/8134/20111108185642.png
http://img40.imageshack.us/img40/1622/20111108210938.png
http://img573.imageshack.us/img573/4756/20111108212029.png
http://img803.imageshack.us/img803/9065/20111108212104.png
http://img220.imageshack.us/img220/6328/20111109115111.png
http://img213.imageshack.us/img213/2231/20111112224559.png
http://img843.imageshack.us/img843/9673/20111112233101.png
http://img846.imageshack.us/img846/4522/20120105234049.png
http://img534.imageshack.us/img534/8785/20120120040259.png
Title: Re: Minecraft
Post by: qazwsx on January 20, 2012, 07:24:56 am
What changed to nerf mob spawns again though? Can't be any of the plugins...was working fine even with them all disabled just before the server got attacked.
nothing changed, it's an identical bukkit version to before as well.
Title: Re: Minecraft
Post by: Sandwich on January 20, 2012, 07:53:16 am
Indeed, I'll be trying two new plugins today, craftbook (which is undergoing a bit of revival but is still in dev builds) and commandbook to restore warp and home functionality.

Could you hold off a bit until I can test at the typically problematic hours?
Title: Re: Minecraft
Post by: Grimper on January 20, 2012, 08:05:25 am
Hmm you know what would be awesome....a house/castle whatever suspended over the void in The End <.<

Wonder if anyone else will risk doing it without creative >:]
Title: Re: Minecraft
Post by: Sandwich on January 20, 2012, 12:47:30 pm
Hmm you know what would be awesome....a house/castle whatever suspended over the void in The End <.<

Wonder if anyone else will risk doing it without creative >:]

Etho experimented with that in his most recent LP video (http://youtu.be/y2WiM68WbgU); it's a no-go. The dragon attacks you however low you are. However, he didn't experiment with building far away from The End, horizontally...
Title: Re: Minecraft
Post by: Grimper on January 20, 2012, 10:29:39 pm
The dragon attacks you if it's still alive yeh <.<
Title: Re: Minecraft
Post by: rev_posix on January 20, 2012, 10:41:15 pm
Hopefully the videos don't make the fenris a target for griefing.  :nervous:
Title: Re: Minecraft
Post by: KyadCK on January 20, 2012, 10:44:16 pm
Hopefully the videos don't make the fenris a target for griefing.  :nervous:

Yes... Please no one attach the IP to any vids/screenshots... Seriously, thats just griefer bait.
Title: Re: Minecraft
Post by: achtung on January 21, 2012, 01:36:47 am
I still say we should split area of the server up and give universal permissions to trusted users. Limit new people to edit a specified area.
Title: Re: Minecraft
Post by: Grimper on January 21, 2012, 02:14:15 am
Here's the link to the BUD switch if you is interested qaz
http://www.minecraftwiki.net/wiki/Tutorials/Block_update_detector
Title: Re: Minecraft
Post by: qazwsx on January 21, 2012, 03:27:10 am
Here's the link to the BUD switch if you is interested qaz
http://www.minecraftwiki.net/wiki/Tutorials/Block_update_detector
That's really quite cool, I'll try messing with it sometime :)
Title: Re: Minecraft
Post by: JCDNWarrior on January 21, 2012, 02:06:47 pm
So, Grimper led me into The End to mine End Stone, when we decided to start to build a few things near the entry point. It seems the Endermen were interested to see what these strangers were doing, and gathered on the ridge.. see attachment.

Done a bunch of things there, it's impressive how far the void area seems to stretch, could be almost endless.

[attachment deleted by a basterd]
Title: Re: Minecraft
Post by: deathfun on January 21, 2012, 03:07:00 pm
That's bloody awesome
Pec! Give me creative so I can build End Portals! And... well... my city
And the RFA Transformer
And that dildo factory
Title: Re: Minecraft
Post by: Grimper on January 21, 2012, 09:22:23 pm
He did that without creative, it's funner that way anyway. Where's the fun in working over a bottomless void of darkness if there's no danger?

Also server is being super laggy :(
EDIT: wait it might just be me
Title: Re: Minecraft
Post by: deathfun on January 22, 2012, 06:26:05 am
He did that without creative, it's funner that way anyway. Where's the fun in working over a bottomless void of darkness if there's no danger?

Also server is being super laggy :(
EDIT: wait it might just be me

No strongholds = no end portals to build upon
Wait, you're referring to all the stuff he built in the End... I don't refer to that. I refer to being able to get to The End as there is currently no fashion to do so on Pec's server

That and personally I prefer building stuff over mining and building.
Title: Re: Minecraft
Post by: pecenipicek on January 22, 2012, 06:31:36 am
He did that without creative, it's funner that way anyway. Where's the fun in working over a bottomless void of darkness if there's no danger?

Also server is being super laggy :(
EDIT: wait it might just be me

No strongholds = no end portals to build upon
Wait, you're referring to all the stuff he built in the End... I don't refer to that. I refer to being able to get to The End as there is currently no fashion to do so on Pec's server

That and personally I prefer building stuff over mining and building.

i'll make a portal of sorts. need to sort out some stuff with necrogami first.
Title: Re: Minecraft
Post by: Lester on January 22, 2012, 11:13:53 am
Umm. I went to The End today. Already nuked all the crystals and got the dragon to about 50% health. Am I allowed to do that? :nervous:
Title: Re: Minecraft
Post by: pecenipicek on January 22, 2012, 11:47:08 am
Umm. I went to The End today. Already nuked all the crystals and got the dragon to about 50% health. Am I allowed to do that? :nervous:
why not? :p
Title: Re: Minecraft
Post by: qazwsx on January 22, 2012, 12:48:11 pm
He did that without creative, it's funner that way anyway. Where's the fun in working over a bottomless void of darkness if there's no danger?

Also server is being super laggy :(
EDIT: wait it might just be me

No strongholds = no end portals to build upon
Wait, you're referring to all the stuff he built in the End... I don't refer to that. I refer to being able to get to The End as there is currently no fashion to do so on Pec's server

That and personally I prefer building stuff over mining and building.

I used ender eyes to locate where the stronghold would have been, then regenerated that terrain, we've been running the same map for nearly 9 months now
Title: Re: Minecraft
Post by: Mongoose on January 22, 2012, 12:54:37 pm
It seems like the new jungle biome they're adding will only generate on brand-new maps, so we might be out of luck with that.
Title: Re: Minecraft
Post by: Lester on January 22, 2012, 01:01:58 pm
Deathfun, there's an End portal in the basement of the main building in my walled town.

It's just right of the nether portal.
Title: Re: Minecraft
Post by: pecenipicek on January 22, 2012, 02:33:03 pm
creative mode'd end portals work? i'm amazed XD
Title: Re: Minecraft
Post by: Lester on January 22, 2012, 03:03:00 pm
Yeah, they do.

Spawning in the End seems to disable creative mode, though.
Title: Re: Minecraft
Post by: deathfun on January 22, 2012, 04:35:11 pm
Deathfun, there's an End portal in the basement of the main building in my walled town.

It's just right of the nether portal.

Ya, but that's in YOUR town
Not my basement

I've got a nether portal in my basement, so I must complete the package!
Title: Re: Minecraft
Post by: Mongoose on January 24, 2012, 01:12:52 am
So for anyone who didn't log in today, qaz took the main map down for the purpose of fixin' stuff, but in the meantime, he put up a brand-new creative map for us to derp around in.  Giant snowball fight go!
Title: Re: Minecraft
Post by: qazwsx on January 24, 2012, 02:49:18 am
Old map is back online, I'm still renting the old hosting if people want the creative map up as well. :)

EDIT:
This is awesome: http://minedraft.net
Title: Re: Minecraft
Post by: Grimper on January 24, 2012, 03:56:34 am
Old map is back online, I'm still renting the old hosting if people want the creative map up as well. :)

EDIT:
This is awesome: http://minedraft.net

*gives cookie*

Nice work


Also there's a program very similar to that that deals exclusively with redstone, you can make your circuits and simulate them all from the web browser.
Title: Re: Minecraft
Post by: Grimper on January 24, 2012, 04:58:32 am
Old map got screwed over by chunk errors...hope there is a backup.
Title: Re: Minecraft
Post by: Sandwich on January 24, 2012, 11:26:30 am
Old map got screwed over by chunk errors...hope there is a backup.

It appears that all the timeout issues I used to get have vanished now that qaz performed the item decimation on the entire map (including boats, minecarts, experience orbs, and floating items). The issues I have been plagued with since at least June 2011 appear to have been resolved.

That in mind, I heard that your place and JC's got chunk error'd. Did either of you have any mob grinders in those chunks, or perhaps did you die and lose a bunch of XP in that area? It's possible that XP orbs (which don't die in lava apparently) survived and piled up somehow (mobs used to drop XP from dying in grinders in one of the older versions (1.7.x perhaps?)). A pileup like that could have led to the item removal script/program qaz used to choke up when it tried parsing those chunks (just like Minecraft was apparently choking), resulting in an invalid  - and thus regenerated from scratch - chunk. :-/
Title: Re: Minecraft
Post by: JCDNWarrior on January 24, 2012, 12:54:33 pm
I don't think I ever died in those locations, and since i've criss-crossed over the areas for several months I don't believe there's any item like minecarts and such left that I found - the area I'm in didn't get started since 1.8.1. The damage is not very major but it's a bit annoying that some of my areas disappeared or got shut off. No mob grinders were used in my area too.

The coordinates have been reported to Qaz though, so hopefully it'll all be fixed by tonight or tomorrow.
Title: Re: Minecraft
Post by: BritishShivans on January 24, 2012, 02:37:05 pm
Sadly I can't see what has happened to my place because my Minecraft.jar is ****ed up and can't access the internet functions properly for some strange reason. I might need someone to copy their 1.1 jar file and send it to me via email.
Title: Re: Minecraft
Post by: KyadCK on January 24, 2012, 06:21:41 pm
Sadly I can't see what has happened to my place because my Minecraft.jar is ****ed up and can't access the internet functions properly for some strange reason. I might need someone to copy their 1.1 jar file and send it to me via email.

Since the server is still 1.0, thats not going to work.
Title: Re: Minecraft
Post by: BritishShivans on January 24, 2012, 07:01:36 pm
Eh, 1.0 then. I'm just frustrated by the fact that Minecraft is screwing up again and being stupid when it was fine the last time I started it up.
Title: Re: Minecraft
Post by: KyadCK on January 24, 2012, 10:37:33 pm
Decided the Fenris pit was boring. Fixed it.
(http://img337.imageshack.us/img337/7592/20120124223458.png)
Title: Re: Minecraft
Post by: deathfun on January 24, 2012, 11:40:33 pm
Awesome
Title: Re: Minecraft
Post by: TrashMan on January 25, 2012, 02:10:54 pm
If hte servers are still 1.0, why am I geting the "outdated clinet" message when I try to connect? I?, running 1.0
Title: Re: Minecraft
Post by: KyadCK on January 25, 2012, 02:38:11 pm
If hte servers are still 1.0, why am I geting the "outdated clinet" message when I try to connect? I?, running 1.0

Because last night it was updated to 1.1, have fun.
Title: Re: Minecraft
Post by: Sandwich on January 25, 2012, 03:51:33 pm
...last night it was updated to 1.1, have fun.

Ooh, ooh!
Title: Re: Minecraft
Post by: FireSpawn on January 25, 2012, 04:54:44 pm
Ooh, ooh!

That's what she said  :cool:
Title: Re: Minecraft
Post by: KyadCK on January 25, 2012, 09:59:38 pm
Sandwich decided the floor was boring. We fixed that too.
(http://img708.imageshack.us/img708/6785/20120125215739.png)
Title: Re: Minecraft
Post by: Sandwich on January 25, 2012, 10:00:52 pm
(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-01-26_05.57.39.jpg)
Title: Re: Minecraft
Post by: Thaeris on January 25, 2012, 10:38:43 pm
So...

Is there a way for you gentlemen to prop that thing any higher up in the air than it is now?
Title: Re: Minecraft
Post by: Sandwich on January 25, 2012, 10:56:54 pm
So...

Is there a way for you gentlemen to prop that thing any higher up in the air than it is now?

Nope - it's already stretching from bedrock to the build height limit, and of course the entire radar section is cut off, as is the bottom missile turret. *shrug*

In other news... chip in here, please: http://www.minecraftforum.net/topic/973217-4d-biomes/ ;)
Title: Re: Minecraft
Post by: -Sara- on January 26, 2012, 06:59:15 pm
Looks nice! Sorry for my absence, seems I got a bit of a winter blehhh like every year.
Title: Re: Minecraft
Post by: achtung on January 26, 2012, 08:51:27 pm
Looks nice! Sorry for my absence, seems I got a bit of a winter blehhh like every year.
I know that feel. :(
Title: Re: Minecraft
Post by: deathfun on January 27, 2012, 03:40:16 am
Looks nice! Sorry for my absence, seems I got a bit of a winter blehhh like every year.

I was having the New Year's bleh
Then it snowed
I promptly frolicked down the street catching big fluffy flakes all day
Title: Re: Minecraft
Post by: TrashMan on January 27, 2012, 11:16:46 am
Yarr..I can play again.


And with that I want to ask for some help form you minecrafters. I'm stuck with the castle..dunno what to build (on the inside).
So I invite you to build rooms, stairs..whatever. I need to fill that giant thing with something.
Title: Re: Minecraft
Post by: Sandwich on January 27, 2012, 02:44:37 pm
And with that I want to ask for some help form you minecrafters. I'm stuck with the castle..dunno what to build (on the inside).
So I invite you to build rooms, stairs..whatever. I need to fill that giant thing with something.

You know, I might just do that. "I've got a fevah... and the only thing that can cure it, is more castle!"
Title: Re: Minecraft
Post by: TrashMan on January 27, 2012, 03:48:01 pm
Left you people building materials in the castle courtyard.
The storage is quite a walk way....
Title: Re: Minecraft
Post by: qazwsx on January 27, 2012, 05:44:08 pm
Building in the End, you guys are crazy XD
Title: Re: Minecraft
Post by: BritishShivans on January 27, 2012, 09:37:17 pm
Yarr..I can play again.


And with that I want to ask for some help form you minecrafters. I'm stuck with the castle..dunno what to build (on the inside).
So I invite you to build rooms, stairs..whatever. I need to fill that giant thing with something.

You know what should be put in the castle? A Khorne Berzerker fighting a Space Marine. Chapter for the SM can be what you like, TrashMan.

But when warp functionality is restored. No way in hell am I going to New Trashmania with barely a clue as to where I need to travel to.

I should get to work on that walkway to JC's I was gonna build.
Title: Re: Minecraft
Post by: Mongoose on January 27, 2012, 10:55:14 pm
Quote
But when warp functionality is restored. No way in hell am I going to New Trashmania with barely a clue as to where I need to travel to.
Hey, I just managed somehow a bit earlier today.  Even more amazingly, when I fumbled my way back home, I managed to line up exactly with my house!  I couldn't manage that again even if I was using dynmap. :D
Title: Re: Minecraft
Post by: SpardaSon21 on January 27, 2012, 11:35:10 pm
Yarr..I can play again.


And with that I want to ask for some help form you minecrafters. I'm stuck with the castle..dunno what to build (on the inside).
So I invite you to build rooms, stairs..whatever. I need to fill that giant thing with something.

You know what should be put in the castle? A Khorne Berzerker fighting a Space Marine. Chapter for the SM can be what you like, TrashMan.

But when warp functionality is restored. No way in hell am I going to New Trashmania with barely a clue as to where I need to travel to.

I should get to work on that walkway to JC's I was gonna build.
You can put the Berzerker in a time-out corner as an Ultramarine instructs him as to who his Spiritual Liege is. :P
Title: Re: Minecraft
Post by: Grimper on January 28, 2012, 03:28:18 am
Any progress on inserting the backup chunks?
Title: Re: Minecraft
Post by: TrashMan on January 29, 2012, 12:12:18 pm
I went to the End. As I jumped into the protal I got disconnected for moving too fast.

Now I'm in a area of nothingness. There is nothing ther except a few blocks of glass floating in the air....what gives?


EDIT: managed ot get out! Phew....
Title: Re: Minecraft
Post by: Mongoose on January 29, 2012, 12:45:22 pm
I know someone with creative was doing something a looong way out from the actual landmass.  Maybe the game somehow plopped you there.

I fell into a YouTube Minecraft hole last night, and after seeing such crazy stuff as a thousand-pixel display and an actual functioning game of Pong, I came across someone engaging in a project called Far Lands or Bust (http://farlandsorbust.com/).  Basically, this guy is physically walking out to the "Far Lands," the area where the terrain generator breaks down and creates these huge pitted cubes of land, out around 12 million blocks from spawn.  (This behavior was changed/fixed in 1.8, so he's still running 1.7.)  He's raising money for Child's Play in the process, so it's a good cause in addition to a crazy pursuit.

(I also stumbled across a few videos for making a working portcullis, which would be awesome for Trashmania. :D)
Title: Re: Minecraft
Post by: Sandwich on January 29, 2012, 05:44:29 pm
I fell into a YouTube Minecraft hole last night, and after seeing such crazy stuff as a thousand-pixel display and an actual functioning game of Pong, I came across someone engaging in a project called Far Lands or Bust (http://farlandsorbust.com/).  Basically, this guy is physically walking out to the "Far Lands," the area where the terrain generator breaks down and creates these huge pitted cubes of land, out around 12 million blocks from spawn.  (This behavior was changed/fixed in 1.8, so he's still running 1.7.)  He's raising money for Child's Play in the process, so it's a good cause in addition to a crazy pursuit.

Yeah, Kurt ended that campaign a few months ago with a 12-hour livestream or something like that. He didn't make it all the way to the Far Lands, though.
Title: Re: Minecraft
Post by: IronBeer on January 29, 2012, 07:11:23 pm
I'm not one to complain, but there has been some strange behavior as of late that I feel should be made known to qaz and rhx. Twice I've been on as the server crashed, and whenever I relogged some time later, I'd always be back in my house (which was the last place I cleanly logged off) with a certain configuration of items in my inventory. Normally I'd simply attribute that to the server rolling back after a crash, but when I logged on just now, my inventory and position were reset, but some work that I had done around my estate has stuck. This is really weird, and I don't know if it's connected to the lack of warp plugins (which I'd politely like to see again before too long), but bugs like these can't be healthy.

[Edit] Oh, lawd- any items I placed in chests prior to crashes persists as well; I'm duplicating my supplies of Nether Wart and Slimeballs. Something's definitely not right.
Title: Re: Minecraft
Post by: Grimper on January 29, 2012, 09:46:40 pm
I'm not one to complain, but there has been some strange behavior as of late that I feel should be made known to qaz and rhx.
It's known and been happening for a while now when the server is laggy. Player data gets reset back to a certain point, but placed blocks and chest contents are saved. So if you wanna keep ur stuff safe, put everything in a chest before you log off, or if it starts getting laggy put away anything you dont need.

However the more pressing issue at the moment is the screwed up chunks.
Title: Re: Minecraft
Post by: Mongoose on January 29, 2012, 10:16:23 pm
I fell into a YouTube Minecraft hole last night, and after seeing such crazy stuff as a thousand-pixel display and an actual functioning game of Pong, I came across someone engaging in a project called Far Lands or Bust (http://farlandsorbust.com/).  Basically, this guy is physically walking out to the "Far Lands," the area where the terrain generator breaks down and creates these huge pitted cubes of land, out around 12 million blocks from spawn.  (This behavior was changed/fixed in 1.8, so he's still running 1.7.)  He's raising money for Child's Play in the process, so it's a good cause in addition to a crazy pursuit.

Yeah, Kurt ended that campaign a few months ago with a 12-hour livestream or something like that. He didn't make it all the way to the Far Lands, though.
He must have started it up again, then, since he posted the most recent video yesterday. :p
Title: Re: Minecraft
Post by: achtung on January 29, 2012, 10:58:35 pm
Okay, seriously. No more skipping stops on my rail.

I'm cutting all ties with the new plugin-reliant system for now, it's causing too many issues. The plugin, or something, has royally screwed up the boosters on my main line as well. I kind of made it clear I only wanted the new system to run on top of the old one, leaving the old one in place.

The trashmania line is also very broken for manual use. I didn't build that section, but I'll sort it out if rhx is okay with me doing so.
Title: Re: Minecraft
Post by: Grimper on January 29, 2012, 10:59:42 pm
^ I second that. New system is causing nothing but trouble when the old worked perfectly.
Title: Re: Minecraft
Post by: Sandwich on January 29, 2012, 11:46:40 pm
Twice I've been on as the server crashed, and whenever I relogged some time later, I'd always be back in my house (which was the last place I cleanly logged off) with a certain configuration of items in my inventory. Normally I'd simply attribute that to the server rolling back after a crash, but when I logged on just now, my inventory and position were reset, but some work that I had done around my estate has stuck.

It's a known SMP issue that's been around for many months, perhaps even a year... player data doesn't get saved as often as chunk data does. I think if you hit ESC to get to the menu, it'll trigger a player data save... it used to in single-player, anyway.

In other news, I got a bunch more done on the Fenris. I finished enclosing the front section stairwells. I removed the corridor that led to the forward lounge since it was one block too high, and am in the process of recreating it at the right height. Finally, I started and possibly finished the Security / Brig area, accessible from the drop chute area on level 7. I'm considering adding another level to it for extra cells though... there are only 4 cells in the high-security brig and 3 in the casual detention area... methinks the ship could stand to have more than that.
Title: Re: Minecraft
Post by: KyadCK on January 30, 2012, 01:31:37 am
I made a winter house. Didn't turn out bad considering the limitations:

(http://img220.imageshack.us/img220/1640/20120130012224.png)
(http://img4.imageshack.us/img4/2474/20120130012243.png)
(http://img171.imageshack.us/img171/616/20120130012255.png)
Title: Re: Minecraft
Post by: qazwsx on January 30, 2012, 02:50:07 am
Okay, seriously. No more skipping stops on my rail.

I'm cutting all ties with the new plugin-reliant system for now, it's causing too many issues. The plugin, or something, has royally screwed up the boosters on my main line as well. I kind of made it clear I only wanted the new system to run on top of the old one, leaving the old one in place.

The trashmania line is also very broken for manual use. I didn't build that section, but I'll sort it out if rhx is okay with me doing so.
Just so people know, the long term plan for the server is to pretty much remove warping and be reliant on minecart systems. At the moment the traincart plugin isn't even active though. Fenris warp will still be up.
Title: Re: Minecraft
Post by: TrashMan on January 30, 2012, 04:43:24 am
Any way to turn off snow locally?
It's getting on my nerves - every time I clear the walkway, the snow covers it again..plus it looks horribel on the parapets, with the snow haning in the air...
Title: Re: Minecraft
Post by: Lester on January 30, 2012, 05:29:40 am
You can turn off weather rendering in Optifine and the likes of it.
Title: Re: Minecraft
Post by: Grimper on January 30, 2012, 05:48:21 am
He means so that it stops forming snow on his stuff. Qaz told me quite a while ago that changing biomes is possible, and if thats the case, my place and trashmans can get fixed ^^
Title: Re: Minecraft
Post by: rev_posix on January 30, 2012, 07:07:35 am
(I also stumbled across a few videos for making a working portcullis, which would be awesome for Trashmania. :D)
Wouldn't mind seeing that video, got a link?

I've been using a very lightweight plugin that allows for redstone powered portcullis'.  Might be the same thing.
Title: Re: Minecraft
Post by: qazwsx on January 30, 2012, 11:06:28 am
http://www.minecraftforum.net/topic/217587-11-mod-mumblelink-ml-smp-mumble-directional-voip/
So, yeah, this is rather awesome
Title: Re: Minecraft
Post by: Sandwich on January 30, 2012, 11:43:38 am
Any way to turn off snow locally?
It's getting on my nerves - every time I clear the walkway, the snow covers it again..plus it looks horribel on the parapets, with the snow haning in the air...
Place torches.

http://www.minecraftforum.net/topic/217587-11-mod-mumblelink-ml-smp-mumble-directional-voip/
So, yeah, this is rather awesome

Ooooohhh..... Yesplease. :D
Title: Re: Minecraft
Post by: TrashMan on January 30, 2012, 01:24:00 pm
MY Kngdom is turnign into a Winter Wonderland:
(http://img17.imageshack.us/img17/4718/20120130201604.th.jpg) (http://imageshack.us/photo/my-images/17/20120130201604.jpg/)


but I am making progress.
Behold hte dining room:
(http://img638.imageshack.us/img638/4239/20120130201504.th.jpg) (http://imageshack.us/photo/my-images/638/20120130201504.jpg/)


and hte Library:
(http://img826.imageshack.us/img826/1645/20120130201436.th.jpg) (http://imageshack.us/photo/my-images/826/20120130201436.jpg/)


Title: Re: Minecraft
Post by: Mongoose on January 30, 2012, 02:19:06 pm
(I also stumbled across a few videos for making a working portcullis, which would be awesome for Trashmania. :D)
Wouldn't mind seeing that video, got a link?

I've been using a very lightweight plugin that allows for redstone powered portcullis'.  Might be the same thing.
There are a whole bunch of different videos on YouTube, but here's (http://www.youtube.com/watch?feature=iv&annotation_id=annotation_137634&src_vid=d_k9lIoF6Wk&v=FjablEL_l48) one of the tutorial videos I saw.
Title: Re: Minecraft
Post by: Dark RevenantX on January 30, 2012, 06:13:24 pm
Qaz/rhz, to fix that inventory reset bug you need to employ a Bukkit plugin that forcibly autosaves various information, such as the player inventories.  It does not cause much overhead, even with very low intervals (~15 seconds).  My server ran it on a 3 second timer for a while.
Title: Re: Minecraft
Post by: rev_posix on January 30, 2012, 11:01:51 pm
http://www.minecraftforum.net/topic/217587-11-mod-mumblelink-ml-smp-mumble-directional-voip/
So, yeah, this is rather awesome
If I could get my mumble overlay working, I'd be happy as well.  :P
Title: Re: Minecraft
Post by: Grimper on January 30, 2012, 11:22:58 pm
It's been a week now and the chunk errors still arn't fixed. Is there a problem with the backups?
Title: Re: Minecraft
Post by: TrashMan on January 31, 2012, 01:12:27 am
Just so people know, the long term plan for the server is to pretty much remove warping and be reliant on minecart systems.

Won't that increase the I/O?
Physical traveling from A to B means MC has to load and unload all the chuncks in between. At least with warping it only loads chunks at hte destination.

And while I understand the desire to "see the sights" and for poeple to use the railways (whoever built them wants hem used), it can sometimes be a bore and a chore to travel a vast distance - to the point people just don't do it.
Warps should be retained for far-out locations.
Title: Re: Minecraft
Post by: KyadCK on January 31, 2012, 01:27:12 am
Just so people know, the long term plan for the server is to pretty much remove warping and be reliant on minecart systems.

Won't that increase the I/O?
Physical traveling from A to B means MC has to load and unload all the chuncks in between. At least with warping it only loads chunks at hte destination.

And while I understand the desire to "see the sights" and for poeple to use the railways (whoever built them wants hem used), it can sometimes be a bore and a chore to travel a vast distance - to the point people just don't do it.
Warps should be retained for far-out locations.

Network I/O has never been a problem, and if the server could survive rhx's rail to your place, it'll survive a normal one.
Title: Re: Minecraft
Post by: Mongoose on January 31, 2012, 01:29:17 am
I'm semi-okay with only having a few warps so long as the Netherrail gets expanded a bit.  As it sits right now, getting to somewhere like Trashmania is a long hike.  And that's on top of the fact that the railway system as a whole is horrifically broken at the moment.

Speaking of, Swantz, I know you took care of most of your line, but there seems to be one spot that's still being skipped.  When I took it from town, I was automatically sent out to Trashmania/JC's, skipping the transfer to the northern line.  I would have fixed it myself, but I didn't have any of the materials on-hand.
Title: Re: Minecraft
Post by: Grimper on January 31, 2012, 02:19:04 am
Speaking of, Swantz, I know you took care of most of your line, but there seems to be one spot that's still being skipped.  When I took it from town, I was automatically sent out to Trashmania/JC's, skipping the transfer to the northern line.  I would have fixed it myself, but I didn't have any of the materials on-hand.

I had a look at that, but I can't figure out why its being skipped. Tried removing the signs under the rail that the plugin uses, but the station still gets skipped >.<

Also:
It's been a week now and the chunk errors still arn't fixed. Is there a problem with the backups?
Title: Re: Minecraft
Post by: KyadCK on January 31, 2012, 02:25:18 am
It's been a week now and the chunk errors still arn't fixed. Is there a problem with the backups?

Maybe, just maybe, qaz has a life and his job is not to wait on you hand and foot? Just a concept, I know it must be hard to understand, took me a while too, but there is a world outside the server and most of us (well, the others anyway) participate in it.
Title: Re: Minecraft
Post by: deathfun on January 31, 2012, 04:25:35 am
A world outside of Minecraft?
How does world outside
Title: Re: Minecraft
Post by: Grimper on January 31, 2012, 05:19:55 am
Maybe, just maybe, qaz has a life and his job is not to wait on you hand and foot? Just a concept, I know it must be hard to understand, took me a while too, but there is a world outside the server and most of us (well, the others anyway) participate in it.

<.< you wouldn't be so patient if there was large gaping holes in the fenris.
Title: Re: Minecraft
Post by: deathfun on January 31, 2012, 06:01:07 am
Build elsewhere...
Problem solved
Title: Re: Minecraft
Post by: Grimper on January 31, 2012, 06:54:44 am
Build elsewhere...
Problem solved

Ok, but only if you blow up half your base and all your supplies with TNT then move to a new place first :)
Title: Re: Minecraft
Post by: rev_posix on January 31, 2012, 02:41:17 pm
A world outside of Minecraft?
How does world outside
I hear the world outside has some great shading mods for lots of eye candy, but the current economy plugin on the multiplayer side sucks.  :P
Title: Re: Minecraft
Post by: FireSpawn on January 31, 2012, 03:07:38 pm
A world outside of Minecraft?
How does world outside
I hear the world outside has some great shading mods for lots of eye candy, but the current economy plugin on the multiplayer side sucks.  :P

I've heard it's like BuildCraft and Millenaire......Just not as good.
Title: Re: Minecraft
Post by: deathfun on January 31, 2012, 03:10:22 pm
Build elsewhere...
Problem solved

Ok, but only if you blow up half your base and all your supplies with TNT then move to a new place first :)

You're being lazy and creating roadblocks for yourself. Get more supplies, build a new project
When the chunk errors are fixed, resume what you were doing before

So please, shutup already and fix your own problem WITH USE OF ALTERNATIVE SOLUTIONS instead of constantly nagging about it
Title: Re: Minecraft
Post by: Flipside on January 31, 2012, 03:16:35 pm
I usually have a few things started at any one point, so if I can't work on one, or simply am not in the mood for a particular kind of building (I only have limited tolerance for working underwater before I get bored, for example), I can go work on a different one.
Title: Re: Minecraft
Post by: Grimper on February 01, 2012, 09:09:27 am
So please, shutup already and fix your own problem WITH USE OF ALTERNATIVE SOLUTIONS instead of constantly nagging about it

Or you could just keep your nose out of business that has nothing to do with you ;)

However I had presumed that chunk errors across the entire map would be the servers problem, not mine. Unless you are suggesting that I somehow caused that.

EDIT: As sammich reminded me, I'd be happy to make a donation to defer some of the server costs, *if* chunks and biomes get fixed (biomes may not be possible atm though, we will see)
Title: Re: Minecraft
Post by: deathfun on February 01, 2012, 02:49:30 pm
So please, shutup already and fix your own problem WITH USE OF ALTERNATIVE SOLUTIONS instead of constantly nagging about it

Or you could just keep your nose out of business that has nothing to do with you ;)

However I had presumed that chunk errors across the entire map would be the servers problem, not mine. Unless you are suggesting that I somehow caused that.

EDIT: As sammich reminded me, I'd be happy to make a donation to defer some of the server costs, *if* chunks and biomes get fixed (biomes may not be possible atm though, we will see)

Someone provides you with a solution to keep yourself busy while the situation remedies, and then you just tell him to gtfo.
Title: Re: Minecraft
Post by: FireSpawn on February 01, 2012, 02:58:29 pm
Always so much tension within the thread. Can we not all just bask in the cubic glory that is the fenris and love the creeper?
Title: Re: Minecraft
Post by: Sandwich on February 01, 2012, 03:04:04 pm
Geez guys, take chill-pills. Grimper has every reason to desire that his hard work be restored. He also needs to acknowledge that neither he - nor any of us - actually have any real "rights" on the server - regardless of whether we've donated or not. This ain't a political campaign, and donors don't have more of a say in determining what the recipient does or doesn't do with the money (read: time) they have. Qaz is maintaining the server on his own bill, regardless of our contributions - and if he desires to shut everything down at a moment's notice, he certainly has every right to do so.

Requests are fine; repeated requests are ok if a decent interval has passed between them; constant requests & demands are not ok.

Understand this: Minecraft != life. Life takes precedence to video games, especially for those of us who have serious responsibilities, such as a job, a family to feed, etc. I spoke with Qaz the other day, and he doesn't sound like a responsibility-free teenager, but a grown man with all that entails.

So: the chunk errors are a known problem, affecting the server as a whole (although yes, affecting some of us more than others). Qaz will get to fixing them when the time is right for his life, his priorities - not ours. Since he is providing this server to us at HLP, we certainly can - and should - speak with him about any related issues; it's his choice to maintain this thing that inevitably comes with maintenance issues, after all. But let's be somewhat mature about things here - tell him what the problem is, and stop griping about it... recognize that he'll try to get to it when he can.
Title: Re: Minecraft
Post by: TrashMan on February 01, 2012, 03:14:36 pm
Qaz is fuxing issues as we speak. Server down during mantainance.
Title: Re: Minecraft
Post by: Mongoose on February 01, 2012, 04:12:30 pm
I hope there's more "fixing" than "fuxing" going on. :p

(Crap, I wonder if he knew about the error at headdie's old place that I ran into yesterday...)
Title: Re: Minecraft
Post by: headdie on February 01, 2012, 04:18:40 pm
which old place lol, i got about 4 i think
Title: Re: Minecraft
Post by: qazwsx on February 01, 2012, 04:59:26 pm
I mainly focused on JC's, Grimper's and spawn, also updated a couple of plugins and updated to latest craftbukkit.
Probably missed a bit, so feel free to complain :P
Title: Re: Minecraft
Post by: Mongoose on February 01, 2012, 05:16:23 pm
which old place lol, i got about 4 i think
It was your one right near spawn/town, so qaz might have flagged it down.  I was trying to cut through there the other day and opened a door to f ind a whole lot of nothing. :p
Title: Re: Minecraft
Post by: headdie on February 01, 2012, 06:24:28 pm
ahhh my first one, not been back there for ages, I aught to make the trek one day, the top of that place hits the game ceiling and I think the mine under it hits bedrock
Title: Re: Minecraft
Post by: qazwsx on February 01, 2012, 06:30:39 pm
Ah, yeah, I think I got the ones near spawn.

8 players on, no difficulties?
(http://troll-face.ru/static/images/obama_not_bad.png)
Title: Re: Minecraft
Post by: pecenipicek on February 01, 2012, 08:44:53 pm
Due to the events beyond my control, my own server is permanently offline as of today. For those of you who've played or want to keep on playing there, the new link is m.c4.io
Necrogami took over the hosting and i quit.

somebody also edit the first post of the thread once you get a moment.
Title: Re: Minecraft
Post by: deathfun on February 01, 2012, 10:25:18 pm
D:
http://www.youtube.com/watch?v=cbeR6uYxU50
Title: Re: Minecraft
Post by: Grimper on February 02, 2012, 01:09:49 am
If the server is still up and he no longer has to pay for it, wouldn't that be a good thing? o.o
Title: Re: Minecraft
Post by: TrashMan on February 02, 2012, 01:16:06 am
ahhh my first one, not been back there for ages, I aught to make the trek one day, the top of that place hits the game ceiling and I think the mine under it hits bedrock

Sounds like my place. Damn ceeling limit :( I wanted to go so much higher/deeper
Title: Re: Minecraft
Post by: Mongoose on February 02, 2012, 01:25:14 am
Do you still come on semi-regularly, headdie?  I don't know that I've run into you while online.
Title: Re: Minecraft
Post by: Grimper on February 02, 2012, 02:21:19 am
Qaz, would you consider installing this on the server?

http://www.minecraftforum.net/topic/493077-11-redstone-torch-burnout-fix-ssp-smp/

I've been noticing since 1.1 that redstone torches are being more finiky than ever. I'm down at the blaze xp farm at the moment but the torches are burning out after a single use for no particular reason (when before 1.1 it worked perfect).

Note that none of the torches are receiving any fast pulses, so they should *not* be burning out, it's definitely a bug (as described in that thread I linked anyway)

I'm not that familar with SMP mods though, so not sure whether just the server needs it or if players have to download it as well, and in that case it would be fairly pointless.


So yeh for anyone that's wanting to use the xp farm, it's broken for the moment until the stars re-align or something.
Title: Re: Minecraft
Post by: Mongoose on February 02, 2012, 02:44:19 am
Oh right...pece, I edited in the new address for you.  Sorry to hear that you're handing things over; I hope those events aren't anything too serious.
Title: Re: Minecraft
Post by: qazwsx on February 02, 2012, 08:41:12 am
Oh right...pece, I edited in the new address for you.  Sorry to hear that you're handing things over; I hope those events aren't anything too serious.
Thanks Mongoose, I hope things are okay pece... :(
Title: Re: Minecraft
Post by: KyadCK on February 02, 2012, 10:18:55 am
If the server is still up and he no longer has to pay for it, wouldn't that be a good thing? o.o

He owned the physical server, only costs are electric and internet, hence most of our worry.

http://www.minecraftforum.net/topic/493077-11-redstone-torch-burnout-fix-ssp-smp/

I'm not that familar with SMP mods though, so not sure whether just the server needs it or if players have to download it as well, and in that case it would be fairly pointless.

That is a code-side mod, not asset, it would be server only. MC clients are 'dumb terminals' if you will, they look at the server for chunk updates and so forth, which is why clients can use code modifying mods like optifine. However, this mod requires modification of the jar itself and is not a plugin, so my money is on "no it wont be installed".
Title: Re: Minecraft
Post by: pecenipicek on February 02, 2012, 11:37:45 am
Oh right...pece, I edited in the new address for you.  Sorry to hear that you're handing things over; I hope those events aren't anything too serious.
Thanks Mongoose, I hope things are okay pece... :(
eh. could be worse. you might see me around your place sometime soon tho :p
Title: Re: Minecraft
Post by: TrashMan on February 03, 2012, 02:01:12 am
TrashMania is not the only winter wonderland. My current sorroundings have changed to match.

snow..tons of snow...30+ cm deep. IN DALMATIA!
I've never seen anything like it. I did see snow fall here twice in my entire life...it was less tha 1 cm of snow that melted amsot instantly. This?
The city is in a standstill. I walked trough snow to work only to find out no one was there. Roads closed....

no global warming my ass!
Title: Re: Minecraft
Post by: Grimper on February 03, 2012, 04:01:02 am
If the server is still up and he no longer has to pay for it, wouldn't that be a good thing? o.o

He owned the physical server, only costs are electric and internet, hence most of our worry.

http://www.minecraftforum.net/topic/493077-11-redstone-torch-burnout-fix-ssp-smp/

I'm not that familar with SMP mods though, so not sure whether just the server needs it or if players have to download it as well, and in that case it would be fairly pointless.

That is a code-side mod, not asset, it would be server only. MC clients are 'dumb terminals' if you will, they look at the server for chunk updates and so forth, which is why clients can use code modifying mods like optifine. However, this mod requires modification of the jar itself and is not a plugin, so my money is on "no it wont be installed".

Ah damn >.<
Doesn't sound too good with pec then.


Checked bukkit for something that does the same as the anti torch burnout mod, but nothing there...but mebe the bug has fixed itself by now idk.

EDIT: Lol vanilla minecraft has kittens now x.x

EDIT 2: Seems the redstone has fixed itself, but it's broken again after about 20 minutes of use ._.
Spose I can work around that for now, but if it starts affecting the fenris might wanna take another look.
Title: Re: Minecraft
Post by: Flipside on February 03, 2012, 11:04:53 am
Oh right...pece, I edited in the new address for you.  Sorry to hear that you're handing things over; I hope those events aren't anything too serious.
Thanks Mongoose, I hope things are okay pece... :(
eh. could be worse. you might see me around your place sometime soon tho :p

Won't be the same without you guys on the other server :(
Title: Re: Minecraft
Post by: JCDNWarrior on February 03, 2012, 05:57:15 pm
TrashMania is not the only winter wonderland. My current sorroundings have changed to match.

snow..tons of snow...30+ cm deep. IN DALMATIA!
I've never seen anything like it. I did see snow fall here twice in my entire life...it was less tha 1 cm of snow that melted amsot instantly. This?
The city is in a standstill. I walked trough snow to work only to find out no one was there. Roads closed....

no global warming my ass!

Well if it's anything it's global cooling I guess, but it's definitely interested. Most of Europe has quite cold temperatures too, that while December seen practically no snow where I live. As such I think it's like winter weather has simply been 'delayed' so to speak.

Kittens in minecraft, seems interesting to me too. Jungle biome and whatsnot, curious if there's some haxor way to add it to the world map in some undeveloped area, since it seems you can't generate it in older worlds. Else I suppose we're going to have to make one by hand.
Title: Re: Minecraft
Post by: rev_posix on February 03, 2012, 07:57:20 pm
Kittens in minecraft, seems interesting to me too. Jungle biome and whatsnot, curious if there's some haxor way to add it to the world map in some undeveloped area, since it seems you can't generate it in older worlds. Else I suppose we're going to have to make one by hand.
IIRC, Jeb posted something on reddit about how to enable the new terrain generator on older maps.  NBT editing I believe.
Title: Re: Minecraft
Post by: deathfun on February 04, 2012, 04:09:04 am
I've got to be very tired of mining
Now I'm just playing on my old server by myself building away at some mansion...

Why does Minecraft depress me so much now D:
Title: Re: Minecraft
Post by: TrashMan on February 04, 2012, 05:16:34 am
no global warming my ass!

Well if it's anything it's global cooling I guess, but it's definitely interested.[/quote]

Global Warming = more erratic weather patterns with bigger extreemes. It doesn't mean "it gets warmer everyhwere".
Title: Re: Minecraft
Post by: qazwsx on February 04, 2012, 09:31:30 am
no global warming my ass!

Well if it's anything it's global cooling I guess, but it's definitely interested.

Global Warming = more erratic weather patterns with bigger extreemes. It doesn't mean "it gets warmer everyhwere".
That's why the term "Climate Change" is preferred.

EDIT: omg trashman, lrn2quote.
Title: Re: Minecraft
Post by: qazwsx on February 04, 2012, 12:23:56 pm
Built a serial modem in my sub-sub basement, encodes a byte in a single line of redstone and can decode it as well. kind of cool, but useless if I've got nowhere to send data to. :\
Title: Re: Minecraft
Post by: pecenipicek on February 04, 2012, 12:40:48 pm
Oh right...pece, I edited in the new address for you.  Sorry to hear that you're handing things over; I hope those events aren't anything too serious.
Thanks Mongoose, I hope things are okay pece... :(
eh. could be worse. you might see me around your place sometime soon tho :p

Won't be the same without you guys on the other server :(
well, it wasnt me who had trust issues.
Title: Re: Minecraft
Post by: Flipside on February 04, 2012, 01:43:04 pm
To be honest, I didn't get involved with the whole thing, haven't been on much lately, just heard that you were leaving from Yoko. I'm still working on getting the spare computer running a lightweight server, probably able to handle 5-6 people at a time, but possibly with some client-side mods required. You three will, of course, be invited to it when it is running :)
Title: Re: Minecraft
Post by: pecenipicek on February 04, 2012, 01:47:58 pm
To be honest, I didn't get involved with the whole thing, haven't been on much lately, just heard that you were leaving from Yoko. I'm still working on getting the spare computer running a lightweight server, probably able to handle 5-6 people at a time, but possibly with some client-side mods required. You three will, of course, be invited to it when it is running :)
k :)


if some of my current ebay-ing works out, the server might be back, but dont hold yer breath much.
Title: Re: Minecraft
Post by: KyadCK on February 04, 2012, 03:19:12 pm
To be honest, I didn't get involved with the whole thing, haven't been on much lately, just heard that you were leaving from Yoko. I'm still working on getting the spare computer running a lightweight server, probably able to handle 5-6 people at a time, but possibly with some client-side mods required. You three will, of course, be invited to it when it is running :)

It really doesnt take much to run an MC server, a 2.0 Core2Duo with 2gb ram will easily handle 10+ people if your net connection can support it.
Title: Re: Minecraft
Post by: TrashMan on February 04, 2012, 05:10:29 pm
is the server down again?
Title: Re: Minecraft
Post by: deathfun on February 04, 2012, 05:12:18 pm
Quote
well, it wasnt me who had trust issues.

I think I missed something
Who had what now?
Title: Re: Minecraft
Post by: Mongoose on February 04, 2012, 06:32:31 pm
is the server down again?
Yeah, it derped out a bit earlier when I was on.  It always seems to do that right when I'm in the middle of something semi-productive; I assume the stack of cedar wood I was using will have vanished whenever we can get back on. :p
Title: Re: Minecraft
Post by: IronBeer on February 04, 2012, 07:57:08 pm
Hey, my roomie (uses the MC username Sun_Shadow) asked me to speak up. Him and I suspect that his location of about 5 klicks out from center is causing issues. Mind you, I'm acting as his mouthpeice, and he's asked for his last position and possessions to be moved closer to the spawn. I don't know anything about the adminning business, but this certainly seems feasible, and there is a pattern of server problems when he gets on.
Title: Re: Minecraft
Post by: Mongoose on February 04, 2012, 08:17:06 pm
I have noticed a few crashes right after Sun Shadow joins the server.  I can't see why someone logging in 5000 meters from spawn would be any different than someone logging in 1000 meters away as far as the game is concerned, but given Notchcode, I guess anything's possible.
Title: Re: Minecraft
Post by: Grimper on February 05, 2012, 02:43:19 am
I have noticed a few crashes right after Sun Shadow joins the server.  I can't see why someone logging in 5000 meters from spawn would be any different than someone logging in 1000 meters away as far as the game is concerned, but given Notchcode, I guess anything's possible.

I noticed the same thing with orcinus though, and his base is *very* close to the spawn, closer than any of the rest of us. It's more likely something to do with their connection than their physical location in the server.
Title: Re: Minecraft
Post by: JCDNWarrior on February 05, 2012, 08:21:29 am
5000 meters/blocks shouldn't be anywhere close to Farlands, right? The server's world itself is massive as well.

I hope the server comes back up soon, really itching to play.
Title: Re: Minecraft
Post by: Lester on February 05, 2012, 11:04:08 am
Uhh, why is necrogami's server premium-only now?
Title: Re: Minecraft
Post by: pecenipicek on February 05, 2012, 11:28:27 am
Uhh, why is necrogami's server premium-only now?
long story short, he wants to make a server that might pay for itself at a later date via donations. so yeah.
Title: Re: Minecraft
Post by: achtung on February 05, 2012, 11:30:23 am
Uhh, why is necrogami's server premium-only now?
long story short, he wants to make a server that might pay for itself at a later date via donations. so yeah.

Just tried the server. They refuse to speak to you when you join, and you get no permissions.

I liked your server much more.
Title: Re: Minecraft
Post by: pecenipicek on February 05, 2012, 02:56:36 pm
Uhh, why is necrogami's server premium-only now?
long story short, he wants to make a server that might pay for itself at a later date via donations. so yeah.

Just tried the server. They refuse to speak to you when you join, and you get no permissions.

I liked your server much more.
well, i at least spoke to folks, but i was very restrictive about permissions at first too, griefer paranoia and all that :p

anyhow, if i manage to procure some components i might be starting it back up.

since i got 4 gigs of ram and a hdd to spare, the only components are a cpu, mobo, case and psu. looking for the cheapest (new) components around here, it'd come out at around 153€ or $206.

if i could get used components at non-retarded prices, it'd be glorious, but as far as it looks like thats a "hell no".

so, no server of mine for now.
Title: Re: Minecraft
Post by: KyadCK on February 05, 2012, 04:24:59 pm
Uhh, why is necrogami's server premium-only now?
long story short, he wants to make a server that might pay for itself at a later date via donations. so yeah.

Just tried the server. They refuse to speak to you when you join, and you get no permissions.

I liked your server much more.
well, i at least spoke to folks, but i was very restrictive about permissions at first too, griefer paranoia and all that :p

anyhow, if i manage to procure some components i might be starting it back up.

since i got 4 gigs of ram and a hdd to spare, the only components are a cpu, mobo, case and psu. looking for the cheapest (new) components around here, it'd come out at around 153€ or $206.

if i could get used components at non-retarded prices, it'd be glorious, but as far as it looks like thats a "hell no".

so, no server of mine for now.

How does this (http://www.amazon.co.uk/OPTIPLEX-745-Desktop-Pentium-Installed/dp/B004Y4RFYM/ref=sr_1_8?s=computers&ie=UTF8&qid=1328480430&sr=1-8) look? You can replace the hdd/ram (if your ram is ddr2, if not 2gb is enough for an MC server anyway) and its well below that price for the parts, although it is obviously used and older.
Title: Re: Minecraft
Post by: deathfun on February 05, 2012, 04:28:09 pm
Uhh, why is necrogami's server premium-only now?
long story short, he wants to make a server that might pay for itself at a later date via donations. so yeah.

WHO THE **** IS THIS GUY AND WHAT THE **** IS HE DOING
Title: Re: Minecraft
Post by: pecenipicek on February 05, 2012, 04:49:41 pm
Uhh, why is necrogami's server premium-only now?
long story short, he wants to make a server that might pay for itself at a later date via donations. so yeah.

Just tried the server. They refuse to speak to you when you join, and you get no permissions.

I liked your server much more.
well, i at least spoke to folks, but i was very restrictive about permissions at first too, griefer paranoia and all that :p

anyhow, if i manage to procure some components i might be starting it back up.

since i got 4 gigs of ram and a hdd to spare, the only components are a cpu, mobo, case and psu. looking for the cheapest (new) components around here, it'd come out at around 153€ or $206.

if i could get used components at non-retarded prices, it'd be glorious, but as far as it looks like thats a "hell no".

so, no server of mine for now.

How does this (http://www.amazon.co.uk/OPTIPLEX-745-Desktop-Pentium-Installed/dp/B004Y4RFYM/ref=sr_1_8?s=computers&ie=UTF8&qid=1328480430&sr=1-8) look? You can replace the hdd/ram (if your ram is ddr2, if not 2gb is enough for an MC server anyway) and its well below that price for the parts, although it is obviously used and older.
yeah, well, i'd go for it if the customs wouldnt slap me like a little ***** for it (and they might, and if they do, i'm talking $100 of import taxes for the pc + whatever else they want to tack on...), so yeah. altough, the offer does actually look rather good.

and i'm a smidge strapped for cash at the moment.

Uhh, why is necrogami's server premium-only now?
long story short, he wants to make a server that might pay for itself at a later date via donations. so yeah.

WHO THE **** IS THIS GUY AND WHAT THE **** IS HE DOING
he's the guy who offered to take over hosting when i had to return the pc i was using for hosting the previous server.

afterwards, he simply refused to give me admin access to the server stuff so i could mess around with plugins, permissions or anything out of game.

then my fuse blew and i removed myself kindly from the premises.





also, just for the record, if anyone is willing to chip in, i can cover half the cost of the components i have in mind, and if anyone has spare **** lying around, well, yeah.

if not, oh well.
Title: Re: Minecraft
Post by: deathfun on February 05, 2012, 05:20:39 pm
Bastard
How does the non-hamachi hosting thing work? I'd be willing to host so long as it doesn't cost anything to run the server other than of course, electricity to keep the computer on
Like a Hamachi server
Title: Re: Minecraft
Post by: pecenipicek on February 05, 2012, 05:46:58 pm
Bastard
How does the non-hamachi hosting thing work? I'd be willing to host so long as it doesn't cost anything to run the server other than of course, electricity to keep the computer on
Like a Hamachi server
the non-hamachi thing is what i ran. you basically have a machine thats always on, has port 25565 (or whichever) forwarded to it, you get a dyndns.org hostname, run minecraft, profit.


pm me if you have a machine thats actually capable of being dedicated to minecraft serverage

and yes, i can actually run a server right now, but i want to use my PC for other stuff as well, and i want to sleep in the same room.


(i hate the fan whirring noise. no matter what i do i never have enough money for that perfectly quiet-yet-powerful-enough pc... )
Title: Re: Minecraft
Post by: achtung on February 05, 2012, 06:41:04 pm
pec, do you have a spare case?
Title: Re: Minecraft
Post by: pecenipicek on February 05, 2012, 07:34:37 pm
pec, do you have a spare case?
yeah, i do have two old-ish cases (still atx supporting cases), psu's i'm not so sure about, but at least thats cheap enough to get if need be.

why?



[edit] i just also realised that if i'm gonna be buying new stuff anyhow, i can strike off at least $20 from the total bill for the whole thing. talk about a hurrr-durrr moment -.-
Title: Re: Minecraft
Post by: rev_posix on February 05, 2012, 07:46:25 pm
Found this, found it amusing.

http://www.onemorelevel.com/game/scale_of_the_universe_2012

Zoom out to neptune :)
Title: Re: Minecraft
Post by: Sandwich on February 05, 2012, 10:56:39 pm
Haha. :)

EDIT: They should add the size of a googleplex of atoms or something beyond the known size of the universe. :p
Title: Re: Minecraft
Post by: Nohiki on February 06, 2012, 05:19:25 am
Or ackermann's function with Graham's number as arguments :)

On unrelated note, this channel rocks:
http://www.youtube.com/watch?v=0A11b1qN4ZI&feature=channel_video_title
Title: Re: Minecraft
Post by: Mongoose on February 06, 2012, 08:19:00 pm
I just took my younger brother onto the server for the first time, and after some various minecart mishaps, I managed to get him up to my house, and even showed him around the Fenris.  I don't mean to suggest any time pressure or anything, but qaz, is getting dynmap back up and running something you're planning in the semi-near future?  I'm assuming my brother will want to stake his own claim at some point, and I figured it'd be easier to do so if I had a bird's-eye view of what's around.
Title: Re: Minecraft
Post by: Grimper on February 06, 2012, 08:47:06 pm
There's still plenty of room on either side of the (old) northern line, and you should be able to check if anyone is around by going to the top of the nearest mountain or hill.
Title: Re: Minecraft
Post by: Mongoose on February 06, 2012, 08:56:47 pm
I know there's room by me too; I'm just not exactly sure where he'd want to set down. It's kind of a drag to go exploring when you have to keep worrying about getting mauled at night, too. :P
Title: Re: Minecraft
Post by: achtung on February 06, 2012, 09:13:52 pm
I'm finally starting to build out my line to sandwich's place. Structure is done, just need to lay line.

I'm considering a further northern (now western) extension of my line to newer 1.0 territory. This will come after sandwich's extension is complete.

And pec, I was just asking. I was thinking of sending hardware, but then I realized I have no hardware worth sending. :(
Title: Re: Minecraft
Post by: pecenipicek on February 07, 2012, 01:02:30 am
alright.



in other news, i got an i5 mobo for $25. woo!


now to get an i5 at a non-retarded price as well :D :p
Title: Re: Minecraft
Post by: KyadCK on February 07, 2012, 01:14:41 am
alright.



in other news, i got an i5 mobo for $25. woo!


now to get an i5 at a non-retarded price as well :D :p

No such thing as an 'i5 board', you can pop a i3 or i7 in there (if of the same socket, ie Core [1st gen] vs Sandy Bridge [2nd gen]) because its just a naming scheme because Intel hates us all. Look at a mid-range i3, you'll find far better prices.

I'm finally starting to build out my line to sandwich's place. Structure is done, just need to lay line.

I'm considering a further northern (now western) extension of my line to newer 1.0 territory. This will come after sandwich's extension is complete.

And pec, I was just asking. I was thinking of sending hardware, but then I realized I have no hardware worth sending. :(

I should really consider running Shade's rail east a ways, give stations along the way for people looking to expand out.
Title: Re: Minecraft
Post by: pecenipicek on February 07, 2012, 01:24:51 am
alright.



in other news, i got an i5 mobo for $25. woo!


now to get an i5 at a non-retarded price as well :D :p

No such thing as an 'i5 board', you can pop a i3 or i7 in there (if of the same socket, ie Core [1st gen] vs Sandy Bridge [2nd gen]) because its just a naming scheme because Intel hates us all. Look at a mid-range i3, you'll find far better prices.
Fine, its a Intel DP55WB motherboard. socket 1156. i think. in any case, i got it for half the price that people here in croatia are asking for used and abused am2+/am3 mobo's.
Title: Re: Minecraft
Post by: qazwsx on February 07, 2012, 01:37:07 am
I just took my younger brother onto the server for the first time, and after some various minecart mishaps, I managed to get him up to my house, and even showed him around the Fenris.  I don't mean to suggest any time pressure or anything, but qaz, is getting dynmap back up and running something you're planning in the semi-near future?  I'm assuming my brother will want to stake his own claim at some point, and I figured it'd be easier to do so if I had a bird's-eye view of what's around.
Might be switching to a VPS soon, the main issues with the last VPS hosting we had were twofold:
1. Lack of RAM
2. Horridly low IO bandwith

The new host I'm looking at has 3GB of garuanteed ram, in this case I plan on using 1GB as a ramdisk to hold the world in with hourly backups to the main hard-drive in case of power failure. The remaining 2GB will be used mainly for minecraft, however other services such as the Mumble server and a mySQL database will also be migrated onto this machine. Given that Mumble, mySQL and minecraft just about fitted onto the previous VPS which ran with just 1GB of ram in total, 2GB should be more than enough to run it on.
Using a VPS will also give finer control over the server, I'll be able to run a watchdog script to check if it's up or not and hopefully auto-restart it.
Title: Re: Minecraft
Post by: TrashMan on February 07, 2012, 01:46:01 am
Lix is no longer OP?
Title: Re: Minecraft
Post by: qazwsx on February 07, 2012, 10:33:54 am
https://twitter.com/#!/jeb_/statuses/166808028413308928 (https://twitter.com/#!/jeb_/statuses/166808028413308928)


AAAAAAAAAAAAAAAAAAAAA
Title: Re: Minecraft
Post by: achtung on February 07, 2012, 10:41:32 am
https://twitter.com/#!/jeb_/statuses/166808028413308928 (https://twitter.com/#!/jeb_/statuses/166808028413308928)


AAAAAAAAAAAAAAAAAAAAA

I wonder how badly it will break things.
Title: Re: Minecraft
Post by: pecenipicek on February 07, 2012, 11:04:34 am
well, it is minecraft after all.
Title: Re: Minecraft
Post by: achtung on February 07, 2012, 12:13:30 pm
Rail to Sandwich's is complete.

If anyone would like to see their place connected to my rail, please let me know. I'm going to start building further west soon.
Title: Re: Minecraft
Post by: Mongoose on February 07, 2012, 02:00:58 pm
https://twitter.com/#!/jeb_/statuses/166808028413308928 (https://twitter.com/#!/jeb_/statuses/166808028413308928)


AAAAAAAAAAAAAAAAAAAAA
wooooooo Fenris radar dish and missile launcher!
Title: Re: Minecraft
Post by: TrashMan on February 07, 2012, 02:25:15 pm
YYYYYYYYYYYYYYEEEEEEEEEEEESSSSSSSSSSSSSSssss.

My grand tower...my castle...all will be able to reach great hights of excess and ego-stronking!

NOTE TO SELF: Make a a new max height wall.
Title: Re: Minecraft
Post by: FireSpawn on February 07, 2012, 03:57:24 pm
YYYYYYYYYYYYYYEEEEEEEEEEEESSSSSSSSSSSSSSssss.

My grand tower...my castle...all will be able to reach great hights of excess and ego-stronking!

NOTE TO SELF: Make a a new max height wall.

 :yes2: :nod: :yes:
Title: Re: Minecraft
Post by: Mongoose on February 07, 2012, 09:51:41 pm
Okay, so I set my brother up somewhere to the south of the "northern" line, around (-1400,600) or so.  There were a few various constructions in other spots along the line, but there didn't seem to be anything in the immediate vicinity there, so hopefully that's fine with everyone.  His MC name is JumboShrimp, in case you happen to see him on; try not to haze him too much. :p

I got a nice guided tour of another server last night.  My TF2 server of choice is run by some of the OverClocked ReMix peeps, and someone I knew on there who's an admin on their MC server recommended I stop by.  They've got some absolutely fantastic construction going on there, but what I really like is their claim system.  They have the server map set up so that they can outline specific regions for certain users, so that any potential territory issues are avoided outright.  They also have identifying signs on everyone's areas, which is nice...lord knows I can't even tell how many constructions I've found on our server that I still can't put a name to. :p
Title: Re: Minecraft
Post by: KyadCK on February 08, 2012, 01:12:08 am
Engines: Upgraded
(http://img808.imageshack.us/img808/551/20120208003037.png)

Glass Shell: Complete
(http://img829.imageshack.us/img829/4498/20120208000125.png)

Hallways: Updated
(http://img707.imageshack.us/img707/4898/20120208000034.png)

Images for an idea of scale: Uploaded
(http://img585.imageshack.us/img585/4842/20120208000444.png)
(http://img706.imageshack.us/img706/9338/20120208000418.png)
Title: Re: Minecraft
Post by: watsisname on February 08, 2012, 05:13:13 pm
Wow!  Looks really cool with all that glass and interior lighting. :yes:
Title: Re: Minecraft
Post by: Sandwich on February 09, 2012, 06:51:39 am
https://twitter.com/#!/jeb_/statuses/166808028413308928 (https://twitter.com/#!/jeb_/statuses/166808028413308928)


AAAAAAAAAAAAAAAAAAAAA
wooooooo Fenris radar dish and missile launcher!


qaz, once the additional height happens, methinks we might need to coordinate a time when we're both on to do some serious WorldEditing. ;)

Rail to Sandwich's is complete.

Ooh, I see... I kinda wish it connected somewhere externally, outside the front door, rather than running right inside the cavern, but whatev. :p Thanks!

Engines: Upgraded
*snip*

Glass Shell: Complete
*snip*

Hallways: Updated
*snip*

Images for an idea of scale: Uploaded
*snip-snip*


Speaking of new Fenris stuff, I added a BreadMaker (courtesy of GenerikB (http://www.youtube.com/watch?v=e7c7w_ND-4Q) and PearSquirrel (http://www.youtube.com/watch?v=fCmfr9qamG4)'s videos) to the kitchen. :D
Title: Re: Minecraft
Post by: achtung on February 09, 2012, 08:18:12 am

Rail to Sandwich's is complete.

Ooh, I see... I kinda wish it connected somewhere externally, outside the front door, rather than running right inside the cavern, but whatev. :p Thanks!

My original intentions were to do that, but when I first asked about it you told me you wanted it to come out into the cavern. :nervous: Said it would be neat to have a station in there. I can put it somewhere else if you like.
Title: Re: Minecraft
Post by: FireSpawn on February 09, 2012, 09:27:30 am

Rail to Sandwich's is complete.

Ooh, I see... I kinda wish it connected somewhere externally, outside the front door, rather than running right inside the cavern, but whatev. :p Thanks!

My original intentions were to do that, but when I first asked about it you told me you wanted it to come out into the cavern. :nervous: Said it would be neat to have a station in there. I can put it somewhere else if you like.

If it's that cavern under the tower I was building in the snow biome to the Northwest of the spawn, you can use that. MC has been put on the back-burner for a while, so I don't really mind.
Title: Re: Minecraft
Post by: Sandwich on February 09, 2012, 02:38:03 pm
My original intentions were to do that, but when I first asked about it you told me you wanted it to come out into the cavern. :nervous: Said it would be neat to have a station in there. I can put it somewhere else if you like.

I did? Huh. Okay. :p
Title: Re: Minecraft
Post by: KyadCK on February 09, 2012, 04:51:11 pm
Fenris has a pool!
(http://img193.imageshack.us/img193/3141/20120209162922.png)

Also, water shaders are funny.
(http://img594.imageshack.us/img594/1300/94171694.png)
Title: Re: Minecraft
Post by: Axem on February 09, 2012, 05:12:12 pm
Swantz, a rail connection to my area would be cool. Though I'm not sure what path it should take... The most logical path goes right through qaz's mansion. :p
Title: Re: Minecraft
Post by: achtung on February 09, 2012, 07:37:56 pm
Swantz, a rail connection to my area would be cool. Though I'm not sure what path it should take... The most logical path goes right through qaz's mansion. :p

I think I can work that out. the portion near town will be underground, so qaz's mansion it's safe.
Title: Re: Minecraft
Post by: esarai on February 10, 2012, 02:06:02 am
Guys, if the height limit gets boosted to 512... you know what we're gonna have to do.  There's no avoiding it.  Muthaf**kin GTD Orion.
Title: Re: Minecraft
Post by: BritishShivans on February 10, 2012, 02:56:40 am
You'd need minecart railways to traverse long distances in it though. That's fairly realistic however, given how Orions are 2130 meters long.
Title: Re: Minecraft
Post by: KyadCK on February 10, 2012, 02:58:50 am
Guys, if the height limit gets boosted to 512... you know what we're gonna have to do.  There's no avoiding it.  Muthaf**kin GTD Orion.

Which is...




wait fooor iiiiit...




over 512, sorry. :P (somewhere around 560, maybe if the top turret is lopped off...)

Maybe just the shell of a deimos? And it could be above ground and everything, although we would need a lot of room. Remember how many -months- Fenris has taken, and we're not done yet.
Title: Re: Minecraft
Post by: Sandwich on February 10, 2012, 10:38:44 am
Fenris was kind of a pride thing, wanting to build it all by hand. If we did anything that size or larger again, I'd want to import the shell automatically. Filling out the insides can't be done automatically of course, but that's fine since the internals are pretty fun to do.
Title: Re: Minecraft
Post by: KyadCK on February 10, 2012, 11:03:57 am
Fenris was kind of a pride thing, wanting to build it all by hand. If we did anything that size or larger again, I'd want to import the shell automatically. Filling out the insides can't be done automatically of course, but that's fine since the internals are pretty fun to do.

The shell can't quite be done automaticly either: no color.
Title: Re: Minecraft
Post by: Sandwich on February 10, 2012, 11:12:11 am
No, of course, but simply avoiding the whole arduous process of outlining the hull according to blueprints would be a great help.
Title: Re: Minecraft
Post by: KyadCK on February 10, 2012, 11:21:53 am
As long as it doesn't make the ship a solid brick. (that would suck)
Title: Re: Minecraft
Post by: achtung on February 10, 2012, 11:44:04 am
Axem, where would you like your station to be? Give coordinates please.
Title: Re: Minecraft
Post by: Sandwich on February 10, 2012, 04:52:29 pm
As long as it doesn't make the ship a solid brick. (that would suck)
Which part, the solid part or the brick part? I'm sure we'd be able to define what block is used to create a hull; whether we can make it only 1/2/3 blocks thick vs solid is another question...
Title: Re: Minecraft
Post by: Axem on February 10, 2012, 05:46:47 pm
Axem, where would you like your station to be? Give coordinates please.

I'd like the main station to be around 30, 59, -830. I've already sort of got something started there for a local rail line.

I've also got corridors around that area where I was hoping to have the rail line, but if you've got some alternate way, that's cool too. Try to catch me on minecraft or IRC or something.
Title: Re: Minecraft
Post by: qazwsx on February 10, 2012, 06:04:11 pm
I'd be cool with importing stuff.
Title: Re: Minecraft
Post by: Mongoose on February 10, 2012, 07:07:05 pm
I saw a tweet from Jeb about adding biome data to chunks in whatever new map format he's working on; apparently, this would allow tool makers to come up with biome-editing stuff.  Huzzah!
Title: Re: Minecraft
Post by: KyadCK on February 10, 2012, 07:17:58 pm
I'd be cool with importing stuff.

Can I have my Apollo brought in? I'm still looking for a place to set it down that wont get it covered in snow right now, but Im sure I'll find a spot soon enough. I know for a fact I'm going to need help on the cockpit when I get there.

The world file for anyone who wants it in its current state: http://www.mediafire.com/download.php?qmu42205mdcbgom

I saw a tweet from Jeb about adding biome data to chunks in whatever new map format he's working on; apparently, this would allow tool makers to come up with biome-editing stuff.  Huzzah!

Double Huzzah! Finaly move all the snow to Trashman's place, just like the monsters!  :drevil:
Title: Re: Minecraft
Post by: achtung on February 10, 2012, 07:23:07 pm
I'd be cool with importing stuff.

Can I have my Apollo brought in? I'm still looking for a place to set it down that wont get it covered in snow right now, but Im sure I'll find a spot soon enough. I know for a fact I'm going to need help on the cockpit when I get there.

The world file for anyone who wants it in its current state: http://www.mediafire.com/download.php?qmu42205mdcbgom

I saw a tweet from Jeb about adding biome data to chunks in whatever new map format he's working on; apparently, this would allow tool makers to come up with biome-editing stuff.  Huzzah!

Double Huzzah! Finaly move all the snow to Trashman's place, just like the monsters!  :drevil:

There's lots of open space along my rail opposite under sandwich's rapid transit line thing.
Title: Re: Minecraft
Post by: TrashMan on February 11, 2012, 04:14:43 am
Double Huzzah! Finaly move all the snow to Trashman's place, just like the monsters!  :drevil:


Nah, you can have all the snow. I'm generous like that....
Title: Re: Minecraft
Post by: Grimper on February 13, 2012, 06:13:42 am
:D new snapshot is awesome, zombies can now bash down wooden doors on Hard difficulty.

We so should change the server difficulty to Hard <3
Title: Re: Minecraft
Post by: Mongoose on February 13, 2012, 02:28:34 pm
Let's not and say we did. :p
Title: Re: Minecraft
Post by: BritishShivans on February 13, 2012, 02:38:54 pm
:D new snapshot is awesome, zombies can now bash down wooden doors on Hard difficulty.

We so should change the server difficulty to Hard <3

When the server stops lagging as much, thank you.
Title: Re: Minecraft
Post by: rev_posix on February 13, 2012, 02:59:34 pm
Whee(?) new RB of bukkit is out.  Looks like I've got a new batch of testing to do.

 :ick:
Title: Re: Minecraft
Post by: qazwsx on February 13, 2012, 07:35:25 pm
Stress testing possible new server at 199.168.142.118:25607 feel free to blow the hell out of everything.

dynmap should be up at: http://199.168.142.118:8236/ I'm not running a full render as that'll be detrimental to performance, I want to get a feel as to what the server will be like under normal conditions.
Also managed to copy over 2.5 million blocks at once, didn't crash so stuff looks promising
Title: Re: Minecraft
Post by: Mongoose on February 13, 2012, 10:00:26 pm
R.I.P. Clone Fenris :D
Title: Re: Minecraft
Post by: Sandwich on February 13, 2012, 10:21:12 pm
Fenris.location("theEnd") = win;
Title: Re: Minecraft
Post by: KyadCK on February 14, 2012, 12:39:46 am
Fenris.location("theEnd") = win;

No kidding. All FS ships should be in the End. Make a nice rail to tour around them, and we get the full 128 (soon 512) without having to cut away at the land. And no weather to screw it up.

There could also be a little building for each that acts as a rail station/info center, each with a warp and no way to the End island  or each other (isolated).
Title: Re: Minecraft
Post by: TrashMan on February 14, 2012, 01:22:47 am
Stress testing possible new server at 199.168.142.118:25607 feel free to blow the hell out of everything.

dynmap should be up at: http://199.168.142.118:8236/ I'm not running a full render as that'll be detrimental to performance, I want to get a feel as to what the server will be like under normal conditions.
Also managed to copy over 2.5 million blocks at once, didn't crash so stuff looks promising

That is good news...you do realise the other half of TrashMania wall still needs doin? ;7
Title: Re: Minecraft
Post by: KyadCK on February 14, 2012, 01:28:26 am
So we were stress testing the server earlier. Out of them all, 2 tests really stood out.

First test, Fenris was copied to the End. 2,500,000 blocks. The server did boot us during the process. but less then 5 mins later we could join again, and what do we see? It copied it perfectly. No crash.
(http://img19.imageshack.us/img19/9835/76738077.png)

The second test was, admittedly a lot more fun. Whats the best way to really stress a MC world? You nuke the hell out of it of course! But how much TNT do you use?

Well I didn't count. I should have. However, I did take pre-test screenshots. I'll let you count.

(http://img32.imageshack.us/img32/4314/20120213233426.png)
(http://img401.imageshack.us/img401/7774/20120213233404.png)
(http://img17.imageshack.us/img17/8308/20120213233354.png)
(http://img802.imageshack.us/img802/3134/20120213233344.png)
(http://img21.imageshack.us/img21/9840/20120213233342.png)

So how did server take this? An estimated 3000+ TNT (45 minutes of placement) should be enough to bring down a server right?

It didn't even flinch.

It took almost 3 minutes for all the TNT to explode. While the explosions didn't keep up client side, The game was perfectly playable and movement was smooth (http://www.youtube.com/watch?v=_M0wVvnAWQg).
Title: Re: Minecraft
Post by: dsockwell on February 14, 2012, 01:32:17 am
I can't wait for the video -- i'll satisfy myself with this one in the meantime -- http://www.youtube.com/watch?v=JFdoGlUmBSo
Title: Re: Minecraft
Post by: TrashMan on February 14, 2012, 04:08:25 am
Kayd, for the mockup of blowing up the castle in what is CLEARY nothing more than TERRORIST PROPAGANDA, you are branded an enemy of TrashMania and hte Free Peoples of the wrold.

Expect our armies to arrive soon and bring freedom and democarcy to your lands..and liberate you of all the oil and riches!
Title: Re: Minecraft
Post by: pecenipicek on February 14, 2012, 04:44:27 am

It didn't even flinch.

It took almost 3 minutes for all the TNT to explode. While the explosions didn't keep up client side, The game was perfectly playable and movement was smooth (http://www.youtube.com/watch?v=t3IB-TwzC80). (Video up soon)
the clientside lag is always due to the sheer number of drops appearing and the client trying to render them all at the same time. you can crash the server with around 12k tnt being flung around like maniacal psycho's tho...
Title: Re: Minecraft
Post by: JCDNWarrior on February 14, 2012, 06:40:05 am
Oh wow, I was thinking for a moment that someone actually blew up Trashmania2, glad it was just a mockup.

It's cool that the Fenris managed to be copied so well, think you'll keep that copy there or was it removed afterwards?

As such, you can see that The End is perfect for placing FS2 ships, now we just need to make a 'starfield' behind the ship(s).
Title: Re: Minecraft
Post by: headdie on February 14, 2012, 07:09:54 am
Oh wow, I was thinking for a moment that someone actually blew up Trashmania2, glad it was just a mockup.

It's cool that the Fenris managed to be copied so well, think you'll keep that copy there or was it removed afterwards?

As such, you can see that The End is perfect for placing FS2 ships, now we just need to make a 'starfield' behind the ship(s).

what about the block moving creatures in end?
Title: Re: Minecraft
Post by: TrashMan on February 14, 2012, 07:10:06 am
Oh wow, I was thinking for a moment that someone actually blew up Trashmania2,


They'd need a LOT more than just 3000 blocks of TNT.
Title: Re: Minecraft
Post by: Sandwich on February 14, 2012, 08:42:47 am
"All hands, abandon ship! Repeat: abandon ship!"

(http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-02-14_06.20.23_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/fenris-project/2012-02-14_06.20.23.jpg)
Title: Re: Minecraft
Post by: qazwsx on February 14, 2012, 09:50:42 am
Oh wow, I was thinking for a moment that someone actually blew up Trashmania2,


They'd need a LOT more than just 3000 blocks of TNT.
Challenge accepted.
Title: Re: Minecraft
Post by: TrashMan on February 14, 2012, 10:46:22 am
VIDEO NOT AVILABLE.



YOU TUBE Y U NO LUV ME?
Title: Re: Minecraft
Post by: qazwsx on February 14, 2012, 12:02:39 pm
VIDEO NOT AVILABLE.



YOU TUBE Y U NO LUV ME?
ditto, Kyad lost connection to IRC a few mins after he said he was uploading it :\
Title: Re: Minecraft
Post by: KyadCK on February 14, 2012, 12:19:10 pm
VIDEO NOT AVILABLE.



YOU TUBE Y U NO LUV ME?
ditto, Kyad lost connection to IRC a few mins after he said he was uploading it :\

Someone hit a telephone pole, and thus my internet.  :blah:

I should have it up in a hour or two.
Title: Re: Minecraft
Post by: Mongoose on February 14, 2012, 01:34:14 pm
I don't need a video.  I lived it.  And pushed the butan to boot.
Title: Re: Minecraft
Post by: KyadCK on February 14, 2012, 02:10:44 pm
I don't need a video.  I lived it.  And pushed the butan to boot.

But mine is from the air.  :p

Anyway, it's up: http://www.youtube.com/watch?v=_M0wVvnAWQg
Title: Re: Minecraft
Post by: deathfun on February 14, 2012, 02:31:46 pm
Meanwhile, I'm just building a mansion on my server by myself
*Ponders actually getting Minecraft*
Title: Re: Minecraft
Post by: Sandwich on February 14, 2012, 02:54:00 pm
Confirmed from Jeb: new world height will be 256, with sea level and clouds remaining at their current heights (64 and 128, respectively).
Title: Re: Minecraft
Post by: deathfun on February 14, 2012, 03:00:20 pm
That just makes for great ideas

I'm going to build...
...High Hrothgar
Title: Re: Minecraft
Post by: JCDNWarrior on February 14, 2012, 03:02:00 pm
Cool, 256 is a great step forward, glad to have it confirmed. 512 is quite insane, even for our hard-to-crash server, so let's go for the 256 limit first ;)

Somehow I doubt it'll be long for some of us to reach that though.
Title: Re: Minecraft
Post by: watsisname on February 14, 2012, 04:13:12 pm
Anyone know what this means for memory requirements?  If I recall, it was a pretty hefty increase on the load to raise the height limit, but maybe the code's better suited for it now than when Notch first experimented with it.
Title: Re: Minecraft
Post by: qazwsx on February 14, 2012, 04:38:01 pm
Anyone know what this means for memory requirements?  If I recall, it was a pretty hefty increase on the load to raise the height limit, but maybe the code's better suited for it now than when Notch first experimented with it.
Optimisations mean it should be about the same.
Title: Re: Minecraft
Post by: KyadCK on February 14, 2012, 10:04:23 pm
Quick snip from my survival private server:
(http://img442.imageshack.us/img442/9782/20120214214136.png)
Title: Re: Minecraft
Post by: Mongoose on February 14, 2012, 11:07:59 pm
My brother would appreciate that; he seems to want to build everything out of glass. :p
Title: Re: Minecraft
Post by: TrashMan on February 15, 2012, 01:40:23 am
Anyone know what this means for memory requirements?  If I recall, it was a pretty hefty increase on the load to raise the height limit, but maybe the code's better suited for it now than when Notch first experimented with it.
Optimisations mean it should be about the same.

Technicly 99,99% of that space will be EMPTY. So even saving data should be simple enough.
Title: Re: Minecraft
Post by: KyadCK on February 15, 2012, 01:50:03 am
Anyone know what this means for memory requirements?  If I recall, it was a pretty hefty increase on the load to raise the height limit, but maybe the code's better suited for it now than when Notch first experimented with it.
Optimisations mean it should be about the same.

Technicly 99,99% of that space will be EMPTY. So even saving data should be simple enough.

Not empty, air is a block.
Title: Re: Minecraft
Post by: TrashMan on February 15, 2012, 02:33:07 am
well..yea..but the composition is uniform. If you want to save that data, it's so easy to compress.
Heck, you don't even have to save those blocks. Save the DIFFERENCE.

So chucks above 64 height wuldn't even be saved unless there's something in them.
Title: Re: Minecraft
Post by: deathfun on February 15, 2012, 06:13:33 am
well..yea..but the composition is uniform. If you want to save that data, it's so easy to compress.
Heck, you don't even have to save those blocks. Save the DIFFERENCE.

So chucks above 64 height wuldn't even be saved unless there's something in them.

I'm not entirely sure you understand how this entire thing works...
Title: Re: Minecraft
Post by: Scotty on February 15, 2012, 07:18:15 am
@TrashMan: Notchcode is dumb.
Title: Re: Minecraft
Post by: Sandwich on February 15, 2012, 12:25:31 pm
FYI, if a user by the name of "phraenk" joins the server, he's a friend of mine.
Title: Re: Minecraft
Post by: Mongoose on February 15, 2012, 06:57:53 pm
Hey, does anyone happen to know who built a small house near -1150, 1400 recently?  It's not really an immediate conflict or anything, and it's hard to tell without dynmap available, but that spot's fairly close to my house, and it might be in an area that I had thought about doing something with down the road.  Just curious.

Along the same lines, I feel like it would be a good idea to encourage anyone who's relatively new to the server to plop down a sign labeling their stuff.  I'd like to try to start up a campaign to better mark some of the older structures on the server, since there's so much that doesn't have an identifying label on it, and it'll be all the more difficult to do that if we can't even keep track of who's doing what now.  It would also be a good way of resolving any potential space-usage issues that come up in the future.
Title: Re: Minecraft
Post by: TrashMan on February 16, 2012, 04:53:18 am
Not a bad idea...

I plan to place large maps (made from blocks) at Old and New Trashmania to help navigate and get some bearing.
Title: Re: Minecraft
Post by: qazwsx on February 16, 2012, 06:56:40 am
Along the same lines, I feel like it would be a good idea to encourage anyone who's relatively new to the server to plop down a sign labeling their stuff.  I'd like to try to start up a campaign to better mark some of the older structures on the server, since there's so much that doesn't have an identifying label on it, and it'll be all the more difficult to do that if we can't even keep track of who's doing what now.  It would also be a good way of resolving any potential space-usage issues that come up in the future.
Yeah, I'll modify the MotD (login message) to say that, if anyone has other suggestions as to what the login message should say, feel free to post them here :)
(yes, I will add colour codes so that minimap entity stuff works)
Title: Re: Minecraft
Post by: Sandwich on February 16, 2012, 07:02:45 am
No MotD suggestions, but did you get around to finding a non-op method for me to toggle creative off and on? ;)

Also, what's up with that test server in the end (not the End)? Planning on switching to it?
Title: Re: Minecraft
Post by: deathfun on February 17, 2012, 04:11:09 pm
Got a question here
Running a Hamachi Server as opposed to a Port Forwarding server: Does one benefit over the other on a client side speed basis? Got a fellow from South Africa, who's got not so great internet. It works here and there, but could it work better without the Hamachi medium, even if it's just a little bit?
Title: Re: Minecraft
Post by: rev_posix on February 17, 2012, 10:05:16 pm
Got a question here
Running a Hamachi Server as opposed to a Port Forwarding server: Does one benefit over the other on a client side speed basis? Got a fellow from South Africa, who's got not so great internet. It works here and there, but could it work better without the Hamachi medium, even if it's just a little bit?
I would imagine that it would work best without Hamachi since that's a VPN layer being added to the connection.
Title: Re: Minecraft
Post by: Mongoose on February 18, 2012, 01:29:00 am
Hey everybody, it's time to play the game Minecraft with Mongoose, where I get to bore you with pictures of some of my shenanigans!  Excited?  No?  Too bad!

First up, we have a few shots from The End on our own server, with Kyad (ab)using his creative powers for fun and profit, i.e. Endermen genocide.  A good time was had by all, except the ones who are dead:

(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/Minecraft/2012-01-21_170555.png)

(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/Minecraft/2012-01-21_170814.png)

(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/Minecraft/2012-01-21_171116.png)

Next up are some singleplayer shenanigans.  When the Superflat map mode arrived with 1.1, I figured I'd try a Survival game on it, just for kicks.  So long as you leave structures turned on, it turns out it's actually possible; the chests in NPC village blacksmith shops sometimes contain saplings and iron, and you can use lava from the blacksmith's to set up a cobblestone generator.  Granted, it took me about fifteen blacksmith shops in as many towns to even find my first saplings, but still.  Anyways, for whatever reason, I didn't see much in the way of animals as I traversed the map, so I decided to haul all the groups I did find back to the village where I'd set up camp.  What resulted was fairly amusing:

(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/Minecraft/2012-01-28_021627.png)

(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/Minecraft/2012-01-28_021736.png)

As a side note, if you do give this map mode a try, you're probably going to want to turn on Peaceful difficulty at some point.  Because the entire terrain is perfectly flat and set to a y-coordinate of 4, slimes spawn absolutely everywhere.  I managed to build a wall high enough to keep most of the bastards out, but a few kept spawning inside my town.  The sound alone is enough to make you want them gone.

And as a parting shot, here's a little something from my original Survival map.  I'd long since explored a single map-item's-worth of terrain centered around my house, and after constructing at least part of a suspended rail system out to its edges, I decided to head out to the middle of a new map area and scout around.  I've only found a precious few Ender pearls (stupid not-burning-in-sunlight), which gave me the general direction of the nearest Stronghold, so I headed that way.  Turns out that the majority of the area was an ocean biome, so I spent an enjoyable few days sailing around.  Near the end, when I was exploring the one significant landmass on foot, I stumbled across an absolutely-stunning mountain-ringed valley:

(http://i268.photobucket.com/albums/jj1/PD_Top_Gun/Minecraft/2012-02-18_012232.png)

That picture doesn't even do it proper justice.  I'm definitely coming back there at some point and building something.
Title: Re: Minecraft
Post by: BritishShivans on February 18, 2012, 02:12:56 am
Yeah. Slimes spawn EVERYWHERE on ultraflat maps. It's really ****ing annoying. Not to mention that I already hate slimes, so....
Title: Re: Minecraft
Post by: JCDNWarrior on February 18, 2012, 04:47:50 am
It does seem to show that building on Ultraflat land, be it the Ultraflat generated or the MCEdited land, like New Trashmania) is risky in terms of mob spawning. I'm certain it's worse when Creepers can also blow your stuff up, too.

I've found a new spot somewhere far far away from civilization thanks to waypoints I've put up to a small house and tower, the new location is two mountain formations with view to the water, so it's pretty high. Will still be a lot of work to expand upwards after the height limit increase though, but it's a great location nonetheless. :) Generally going about going everywhere though.
Title: Re: Minecraft
Post by: Mongoose on February 18, 2012, 03:45:10 pm
Wait...is that you right next door to me, JC?  Because you're pretty close to civilization if it is. :p

And Creepers aren't much of a concern on Superflat, honestly, unless you're out wandering around at night.  Wall off your area and keep the inside well-lit, and nothing's going to be spawning near your stuff anyway.   Heck, just going to sleep at night seems to keep their spawns way down as-is.
Title: Re: Minecraft
Post by: JCDNWarrior on February 18, 2012, 07:14:04 pm
Doubt it, if you know where the N7 symbol is, there's a ton of wilderniss beyond it that seem to have nothing developed. My first creations, which I'm still upgrading and improving (Keep and Fort) are now indeed part of civilization due to the road works, expansion and being connected to the rail. Then there's several smaller things I'm doing in between of everything.

I'll have to gather the x-y-z data on it tomorrow to be sure though - I haven't built anything visible at that new location yet and would hate to be in the way of someone.

Attached a picture from a few days ago, Trashman, me and PopKhorne in PopKhorne's area, close to my Keep. :) This game really is best when hanging out with others.

[attachment deleted by ninja]
Title: Re: Minecraft
Post by: TrashMan on February 19, 2012, 08:03:15 am
Ahhh.fun times!
Title: Re: Minecraft
Post by: Mongoose on February 19, 2012, 09:07:07 pm
If you guys haven't tried the Pirate Speak language setting, do it.  It's pretty damn hilarious. :D

Unrelated-like, does anyone on here still use the server formerly known as Pece's?  I'm not even sure if they have a dynmap up or not, though it looked like they'd started another map (but kept the original) last time I was in there.  If no one's into it anymore, I can remove it from the first post.
Title: Re: Minecraft
Post by: deathfun on February 20, 2012, 04:13:32 am
I refuse to bother with that person's server. Necro can go screw himself with the proverbial dildo

Also, how's that situation coming along Pec?
Title: Re: Minecraft
Post by: FireSpawn on February 20, 2012, 04:25:57 am
I have come to realise that I spent £14 on a game that refuses to utilize my duel processors, despite using Optifine MultiCore.
(http://tau.rghost.ru/36454163.image)
Title: Re: Minecraft
Post by: pecenipicek on February 20, 2012, 04:55:03 am
Also, how's that situation coming along Pec?
the motherboard is here. the ram is here, i need a cpu and a psu.

(for the record, no, my server wont be getting an i5/i7 for itself.)


in any case, i'm around $200 short to finalise the whole shebang.
Title: Re: Minecraft
Post by: KyadCK on February 20, 2012, 05:25:38 am
I have come to realise that I spent £14 on a game that refuses to utilize my duel processors, despite using Optifine MultiCore.

It only really uses them for the initial world load and will not improve FPS. They tell you that right on their download link.

On top of that, if you are getting 40+ fps you don't want it to use those other cores. That's wasted power and heat, considering MC is still unoptimized as all hell and would burn multible cores to full and barely use what it takes.

Also, its Dual Core... There is a difference since there are computers with multible CPUs.

Title: Re: Minecraft
Post by: FireSpawn on February 20, 2012, 05:56:47 am
I have come to realise that I spent £14 on a game that refuses to utilize my duel processors, despite using Optifine MultiCore.

It only really uses them for the initial world load and will not improve FPS. They tell you that right on their download link.

On top of that, if you are getting 40+ fps you don't want it to use those other cores. That's wasted power and heat, considering MC is still unoptimized as all hell and would burn multible cores to full and barely use what it takes.

Also, its Dual Core... There is a difference since there are computers with multible CPUs.

I stand corrected and feel like a right pillock.
Title: Re: Minecraft
Post by: Lester on February 20, 2012, 09:27:28 am
Out of curiosity, Pece, do you plan to start a whole new world or continue where we stopped before necrogami took the thing over?
Title: Re: Minecraft
Post by: pecenipicek on February 20, 2012, 10:36:45 am
Out of curiosity, Pece, do you plan to start a whole new world or continue where we stopped before necrogami took the thing over?
depends on what you people want. i can also do both.
Title: Re: Minecraft
Post by: deathfun on February 20, 2012, 02:51:38 pm
I'm good with either or

I mean, I spent a whole lot of time finding materials, and barely any of that time actually building anything of worth
Only to realize, I didn't have enough materials anyways... so I ended up having to mine for more stuff...

Screw Minecraft. I just want the Craft part and I'm good to go
Title: Re: Minecraft
Post by: Sandwich on February 20, 2012, 03:07:26 pm
I mean, I spent a whole lot of time finding materials, and barely any of that time actually building anything of worth
Only to realize, I didn't have enough materials anyways... so I ended up having to mine for more stuff...

Screw Minecraft. I just want the Craft part and I'm good to go

Makes me wonder if there are people out there who would be fine with things the other way around - mining all day with nothing to show for all the work. :p
Title: Re: Minecraft
Post by: Mongoose on February 20, 2012, 03:17:51 pm
I'm honestly a bit closer to that myself, I think. :p I don't have many/any huge ideas that I want to build, but I do love the whole process of exploring the world, finding new terrain, and delving through caves.  Granted, doing something like full-fledged mining can get a bit tedious, but there's something inherently fun about discovering new uber-caves or crazy landscape features.

And hey, you think modded rails are fast?  Check out this insanity (http://www.youtube.com/watch?v=VzQWWLOwX7w).  I kind of want to try it out for myself.
Title: Re: Minecraft
Post by: Sandwich on February 20, 2012, 03:19:42 pm
And hey, you think modded rails are fast?  Check out this insanity (http://www.youtube.com/watch?v=VzQWWLOwX7w).  I kind of want to try it out for myself.

Already built one like that behind (starboard) Fenris; don't recall if I left it there, though.
Title: Re: Minecraft
Post by: deathfun on February 20, 2012, 05:43:45 pm
I mean, I spent a whole lot of time finding materials, and barely any of that time actually building anything of worth
Only to realize, I didn't have enough materials anyways... so I ended up having to mine for more stuff...

Screw Minecraft. I just want the Craft part and I'm good to go

Makes me wonder if there are people out there who would be fine with things the other way around - mining all day with nothing to show for all the work. :p

It was actually a part of an argument I had with a Co-host a year back. We were at a difference between what was the point in Minecraft (I was building willy nilly, and provided those who felt the same the ability to do so, he restricted them so they had to mine for their own stuff even if they didn't want to). He pointed out the title "It says Minecraft, not craft. That's the point in the game". Alright, fair point, but here's something for you "Take away Mine, and you get Craft. Crafting is still lots of fun, take Lego for example. Sure, you need to buy your things, but it's all about the crafting of ships with the stuff you've got. Now, take away Craft. You've got Mine. What can you do with Mine? You... mine. Then you mine some more... and then you keep mining. Craft gives you lots of stuff, Mine gives you very little. So, I give Minecraft to those who want to do both, and I give Craft to those who just want that. What's so wrong with that?" to which he replies "I don't want mega structures everywhere"

He also didn't like someone building the Church of Unitology saying "I don't want any religion on my server". It's not a real religion "I don't care I don't want it"

Safe to say I hijacked it for the benefit of the people actually on the server (I was hosting it to begin with, and asked the people playing it beforehand. I'd never hijack a server without just cause and support from the people playing on it [**** you Necro, ****... you])

That's my rant after being reminded about it



Also, that bullet. Damn fool
I like the guys voice too. It's a change from the obnoxious and ear bleeding children who normally do it
Title: Re: Minecraft
Post by: pecenipicek on February 20, 2012, 05:56:43 pm
I'd never hijack a server without just cause and support from the people playing on it [**** you Necro, ****... you])
i'm kindly asking you to not do this. i hold no more ill will to necro.


if you want to help, you can help monetarily, or by snooping for some good deals on ebay/amazon/whatever site.

doing this will help. badmouthing necro for what was done wont.
Title: Re: Minecraft
Post by: Mongoose on February 20, 2012, 06:12:58 pm
At least the way I see it, if the building side of things is all you're really into, then you'd probably want to lean towards a server where everyone gets creative powers handed out.  However, if you are in a survival-only setting, you kind of have to tailor your construction activities to the limitations of that format.  I don't want to sound like I'm picking on you or anything, but I was sort of surprised to see that you were using pine wood for all the walls/floor of your structure, since pine trees are a bit more of a pain to farm on a larger scale.  If you had your heart set on going all-wood, normal oak trees would have been a better choice on Survival, since you can really mash those farms together.  Building a decent chunk of it out of wood planks, or even stone, would have helped matters too.

Wooo, finally found a stronghold in my SP map, after I managed to scrape together a few Ender Pearls.  The Eyes of Ender were originally leading me in a completely-different direction, probably to a place where there wasn't even one in this version of the game, so I was pleasantly surprised when the new location turned out to be right next to a desert where I'd been attempting to hunt Endermen.  Strongholds are really goofy structures, especially when they form partially inside an underground ravine.
Title: Re: Minecraft
Post by: JCDNWarrior on February 20, 2012, 08:05:12 pm
I really prefer the whole experience, searching for spots, mining, crafting, creating/building. I wish others were as patient though. The current method seems to be the best - there's storehouses for rare stuff if you can't delve too far, though their supply is still limited.

Also I work on pine trees a lot lately, its not really hard, just tedious for large numbers. If you got a sufficient amount of space, such as a large piece of flat land you could put up 4 trees and just chop down each, regrow, while switching to the next, with bonemeal.
Title: Re: Minecraft
Post by: TrashMan on February 21, 2012, 01:32:58 am
Qaz, when oyu get around to it.....the right wall of hte city needs doing. The city is growing fast...
Title: Re: Minecraft
Post by: qazwsx on February 21, 2012, 02:50:23 am
Qaz, when oyu get around to it.....the right wall of hte city needs doing. The city is growing fast...
You have creative, you can do it yourself. I'm too busy with schoolwork  to play minecraft at the moment.
Title: Re: Minecraft
Post by: KyadCK on February 22, 2012, 03:19:53 pm
So I've been looking around at various things to tinker with Minecraft, and I've come across two very nice ones.

First up is MoreCreative mod. It adds catagory tabs and a search bar to the creative inv, as well as access to your normal inv. (R and E, respectively) It also adds a few more options, but before you get your hopes up they only work on a server if you have permission. The creative/survival toggle does work on single player.

(http://img851.imageshack.us/img851/1967/mc1y.png)
(http://img96.imageshack.us/img96/4136/mc2n.png)

The second, and possibly much better, is not actually a mod. Its a launcher.

Magic Launcher gives you the ability to set custom Minecraft file locations, RAM limits, java version, start up window sizes, chose what jar file you want IN that file location, as well as both internal (optifine, minimap, etc) and external (modloader) mods. Then it lets you assign these to profiles to chose from the main page. Oh, and since you log in, it can be used with online servers.

The best part? It doesn't actually modify the jar to apply these mods. No more cut and paste, no more MC patcher, no more opening the jar and inserting/deleting files. Just a checklist.

(http://img854.imageshack.us/img854/2729/77885239.png)
Title: Re: Minecraft
Post by: deathfun on February 22, 2012, 04:11:15 pm
Quote
At least the way I see it, if the building side of things is all you're really into, then you'd probably want to lean towards a server where everyone gets creative powers handed out.  However, if you are in a survival-only setting, you kind of have to tailor your construction activities to the limitations of that format.  I don't want to sound like I'm picking on you or anything, but I was sort of surprised to see that you were using pine wood for all the walls/floor of your structure, since pine trees are a bit more of a pain to farm on a larger scale.  If you had your heart set on going all-wood, normal oak trees would have been a better choice on Survival, since you can really mash those farms together.  Building a decent chunk of it out of wood planks, or even stone, would have helped matters too.

Pine wood looks better, and it was the very idea of it taking ages to get that was originally why I wanted to do it. Afterall, everyone settles for the easier to get so I decided I should make the effort to do something else

Didn't work out...
That and I did do the survival thing. I carved the inside of that island out, and made a bunker
In the end, I didn't want to join a creative server I found randomly elsewhere. I wanted to be a part of HLP's server
Title: Re: Minecraft
Post by: Mongoose on February 22, 2012, 09:37:11 pm
I'm not even sure what's going on in that second thing, Kyad, but it looks crazy enough to be awesome.

In the end, I didn't want to join a creative server I found randomly elsewhere. I wanted to be a part of HLP's server
Well, once qaz climbs out from under his pile of schoolwork, why not talk to him about it?  A few people on the server have creative enabled, so if that's the way you really want to play, you could probably work something out.
Title: Re: Minecraft
Post by: pecenipicek on February 22, 2012, 09:41:28 pm
I'm not even sure what's going on in that second thing, Kyad, but it looks crazy enough to be awesome.

In the end, I didn't want to join a creative server I found randomly elsewhere. I wanted to be a part of HLP's server
Well, once qaz climbs out from under his pile of schoolwork, why not talk to him about it?  A few people on the server have creative enabled, so if that's the way you really want to play, you could probably work something out.
he doesnt have the game afaik. basically, he's waiting on me to reboot my server (which i will, once i scrounge up $150-ish for the neccesary parts that are left...)





also, kyad, LINKS FOR THE SAKE OF GOD! LINKS!
Title: Re: Minecraft
Post by: Sandwich on February 22, 2012, 10:07:20 pm
also, kyad, LINKS FOR THE SAKE OF GOD! LINKS!

Oh, please.

MoreCreative mod: http://bit.ly/AayHKL

Magic Launcher: http://bit.ly/y4p7Zv

:drevil:
Title: Re: Minecraft
Post by: deathfun on February 22, 2012, 11:00:24 pm
Quote
he doesnt have the game afaik. basically, he's waiting on me to reboot my server (which i will, once i scrounge up $150-ish for the neccesary parts that are left...)

Something like that
I'd donate, but I'm not keen on anything other than personally seeing myself hand over the cash over to the person receiving it (I don't trust a third party to handle my money)
Title: Re: Minecraft
Post by: Mongoose on February 23, 2012, 12:53:44 am

he doesnt have the game afaik. basically, he's waiting on me to reboot my server (which i will, once i scrounge up $150-ish for the neccesary parts that are left...)
I know, but we're speaking in the hypothetical where he actually buys it and comes to hang out with us.

Quote
but I'm not keen on anything other than personally seeing myself hand over the cash over to the person receiving it (I don't trust a third party to handle my money)
Not even when over five million people have done so without any problems at all? :p
Title: Re: Minecraft
Post by: deathfun on February 23, 2012, 04:52:21 am
It only takes the one  :p

Can't blame a guy for having that requirement to actually be able to talk to face to face, the fellow receiving my money and personally seeing the exchange from my hand, to his.
Title: Re: Minecraft
Post by: Mongoose on February 23, 2012, 03:03:44 pm
I can in the year 2012. :p I mean, there's reasonable caution, but then there's irrational paranoia.  Your money isn't going to vanish into some mystical ether if you purchase something online from a reputable seller...and if there is an issue, you just call your bank/credit card company and dispute the charges.
Title: Re: Minecraft
Post by: deathfun on February 23, 2012, 03:42:45 pm
Helps to have a credit card

Title: Re: Minecraft
Post by: pecenipicek on February 23, 2012, 03:57:31 pm
Helps to have a credit card


i paid with a visa electron debit card via paypal. check at your local bank.
Title: Re: Minecraft
Post by: Mongoose on February 23, 2012, 04:32:56 pm
Yeah, I have a Visa check/debit card through my checking account too.  It's functionally the same as a normal credit card.

Also, yo ho (http://www.minecraftwiki.net/wiki/Iron_Golem)!
Title: Re: Minecraft
Post by: deathfun on February 23, 2012, 05:17:34 pm
Helps to have a checking account, or a Visa whatever the hell that is

I like cash
It smells nice


And holy **** Iron Golem
They better send me skyrocketing when I die
Title: Re: Minecraft
Post by: Mongoose on February 23, 2012, 05:43:38 pm
Okay, I was wrong...you need to reach the twentieth century before we start talking about this one. :p
Title: Re: Minecraft
Post by: qazwsx on February 23, 2012, 06:35:24 pm
Checking accounts and printed checks with serial numbers date back to the eighteenth century :P
Title: Re: Minecraft
Post by: deathfun on February 24, 2012, 03:15:50 am
 :lol:

But hey, when you all get scammed because of someone tracking credit card information through whatever, siphoning off small amounts from thousands of people... I'll be laughing as I rub 500$ worth of cash down my face

Which I can do am doing right now
Title: Re: Minecraft
Post by: pecenipicek on February 24, 2012, 05:08:31 am
:lol:

But hey, when you all get scammed because of someone tracking credit card information through whatever, siphoning off small amounts from thousands of people... I'll be laughing as I rub 500$ worth of cash down my face

Which I can do am doing right now

are you ****ing ****ting me?
Title: Re: Minecraft
Post by: deathfun on February 24, 2012, 05:51:40 am
The cash, or the ridiculous claim about the scammer? I'm just spewing **** out of my ass knowing I'm spewing ****... out of my ass
Title: Re: Minecraft
Post by: pecenipicek on February 24, 2012, 06:45:07 am
the scammer point. just admit you're a cheapskate who refuses to pay 20€ for the game and call it a day? :p


i know that was my excuse. then christmas came and i didnt have any idea what to buy for micos and myself :p
Title: Re: Minecraft
Post by: deathfun on February 24, 2012, 03:52:35 pm
I don't refuse to pay 26.95 Canadian for the game. I admit I am a cheapskate.
I also have a credit card

 :lol:

I do admit it was fun screwing with you guys. I'm sorry
I just need to vet it through the parental unit which I've yet to get around to (after of course, myself ensuring that the purchase would be worth it. As of the past few months, it really hasn't been, but lately I've been getting back into it)

EDIT: Just realized something. I can't use deathfun as my account name for Minecraft...
Title: Re: Minecraft
Post by: TrashMan on February 25, 2012, 03:32:19 am
"purchase would be worth it"?

So you play the game till you get tired of it and then decide it wouldn't be worth purchasing it?
Title: Re: Minecraft
Post by: pecenipicek on February 25, 2012, 06:59:46 am
TrashMan, lets not get into that, k?


deathfun, dont, just dont.



and for the rest of you, WHERE ARE MINECRAFT DISCUSSIONS GONE NOW?!?
Title: Re: Minecraft
Post by: FireSpawn on February 25, 2012, 08:16:59 am
Due to minecraft lagging severely on my PC, I challenge someone to do what I can't, and make a....


100 Blocks High Pair Of Breasts at the spawn
Title: Re: Minecraft
Post by: JCDNWarrior on February 25, 2012, 10:02:51 am
I've wanted to post this a few days ago but I noticed that there's been a lot of MCEditing to get New Trashmania's walls extended. However, I'm a little annoyed to see that a lot of terrain has been destroyed which didn't need to be affected by this; since the area beyond the walls can be considered a bit of shared space between me and Trashman I'm a little bothered by it. This can be found when you exit New Trashmania through the gate towards my area, when you walk to the right through the small remaining woods.

A large forest seems to have vanished, replaced by water ice blocks, also no effort is visible in smoothing the terrain, so I'm assuming it must have been a unintended side-effect. I'd still like this to be avoided in the future however. See screenshots attached for more.

Qaz, if you still have that plugin working, do you think you could restore some of the disappeared nature, without affecting the new walls?

[attachment deleted by ninja]
Title: Re: Minecraft
Post by: TrashMan on February 25, 2012, 01:45:30 pm
Methinks that will need manual fixing.


EDT: WTF is with the lest screenshot???
Title: Re: Minecraft
Post by: IronBeer on February 25, 2012, 02:49:09 pm
EDT: WTF is with the lest screenshot???
Looks like a chunk error combined with odd underground topography, plus the damage to the wall.
Title: Re: Minecraft
Post by: Mongoose on February 25, 2012, 03:45:10 pm
I just want to know where the heck everyone has been.  The only people I've seen on the server for a week or so have been my brother and tommoex.  I have a few group-type concepts I'd like to hash out with someone, but that becomes difficult if there's no one there. :p
Title: Re: Minecraft
Post by: JCDNWarrior on February 25, 2012, 06:29:33 pm
EDT: WTF is with the lest screenshot???
Looks like a chunk error combined with odd underground topography, plus the damage to the wall.

Yup, that's what happened - it's helpful in showing that something really went wrong to the point where a lot of the building went underground. I was able to find several chunk errors (the see-through-the-floor type) scattered around the area too.

A manual fix is possible but I wonder if Qaz or RHX would be able to help with that, as it would save a lot of time and resources to rebuild the area (if that plugin won't work).

Quote from:  Mongoose

I just want to know where the heck everyone has been.  The only people I've seen on the server for a week or so have been my brother and tommoex.  I have a few group-type concepts I'd like to hash out with someone, but that becomes difficult if there's no one there. :P

I've been on the server almost every day, recently constructed a house within New Trashmania due to a promise I made to construct one - also I like seeing the town expand. It's also what led me to finding the screen shotted issue, but that aside.
I've also done some editing in my area, since I still need to smooth out a lot of the valley/basin's walls around my Fort and making better use of the area itself, so it's not very visible that things are changing.

The time I'm on seems to be a hit or miss, though, as most people log in when I'm offline, but that's how timezones are like. For that reason I can't say for certain who has and who hasn't frequently been on. You're not the only one(s) playing though! ;)
Title: Re: Minecraft
Post by: Sandwich on February 26, 2012, 03:23:09 am
I haven't been on in a while, partially due to having started (and just completed last night) Bastion, and partially due to just being busy. This week I have reserves, so I won't be on at all until at least the end of the week.
Title: Re: Minecraft
Post by: BritishShivans on February 26, 2012, 03:53:48 am
Looking at those New Trashmania screenshots, all I can say is: Dear god.

The Crysis Aliens aren't paying us visits anymore. They're invading our minecraft world.   :nervous:
Title: Re: Minecraft
Post by: JCDNWarrior on February 26, 2012, 09:37:32 am
Looking at those New Trashmania screenshots, all I can say is: Dear god.

The Crysis Aliens aren't paying us visits anymore. They're invading our minecraft world.   :nervous:

Yeah, no kidding, I've seen the first snow-covered blocks start to appear in the valley below my Fort, in time I bet it'll all be snowed over at this rate. I wonder what's causing all this snowing (as well as rain in places where it doesn't snow) keep appearing so often, and everywhere I go.
Title: Re: Minecraft
Post by: tommoex on February 26, 2012, 03:29:53 pm
This is just for the showing of TopGun and we need warps quickly because I missed out on seeing a vanilla super creeper blow up TopGun and having a very nice video to show
But hey enjoy the screenshots TG, I'll have a video of it up as well, it'll be an unlisted video on YouTube because the screenshots are a bit rubbish

[attachment deleted by ninja]
Title: Re: Minecraft
Post by: achtung on February 26, 2012, 09:03:38 pm
I just want to know where the heck everyone has been.  The only people I've seen on the server for a week or so have been my brother and tommoex.  I have a few group-type concepts I'd like to hash out with someone, but that becomes difficult if there's no one there. :p
I've been there about every other day. It's been at odd times though.
Title: Re: Minecraft
Post by: TrashMan on February 27, 2012, 03:32:39 am
Arr...New TrashMania is growing.

Several new buildings are done, the right wing of the palace is moving along nicely (thanks to tommoex).

Soon all will be one with TrashMania!
Title: Re: Minecraft
Post by: JCDNWarrior on February 27, 2012, 02:11:46 pm
Server's been pretty slow most of the day, lagging and loading slowly, the kind that used to be common with the old server before the move. It seems to have just crashed as well after slowly grinding to a halt. I really hope this won't lead to some kind of a rollback again, I was in the middle of doing a lot of work at my Fort to make it more appealing and tons easier to traverse.

Will see if I can catch Qaz in IRC or something o.o
Title: Re: Minecraft
Post by: Mongoose on February 27, 2012, 02:23:17 pm
I might need to snag myself some Trashmania real estate before it all gets claimed. :p
Title: Re: Minecraft
Post by: qazwsx on February 27, 2012, 04:05:41 pm
So, playtime stats dating back to 20th of December, let's see how much free time people have:

Code: [Select]
playerid playername firstlogin lastlogin onlinetime Days DSFL* Percentage time spent online
18 grimper12341 20/12/2011 22:08 20/02/2012 07:41 229:06:27 9.55 68.99 13.84%
11 __JC__ 20/12/2011 13:21 27/02/2012 15:45 203:12:11 8.47 69.36 12.21%
53 tommoex 30/01/2012 14:55 26/02/2012 18:49 54:10:00 2.26 28.29 7.98%
12 KyadCK 20/12/2011 13:23 26/02/2012 03:26 126:05:43 5.25 69.36 7.58%
35 sandwiched 24/12/2011 21:19 20/02/2012 22:15 93:50:17 3.91 65.03 6.01%
63 JumboShrimp9645 06/02/2012 18:42 26/02/2012 21:50 28:29:22 1.19 21.13 5.62%
64 polpolion 07/02/2012 23:23 25/02/2012 16:36 20:46:08 0.87 19.94 4.34%
74 Gardinator 27/02/2012 13:27 27/02/2012 13:27 00:21:18 0.01 0.35 4.19%
13 PD_Top_Gun 20/12/2011 13:41 26/02/2012 16:11 66:19:30 2.76 69.34 3.99%
6 THE_TrashMan 20/12/2011 10:05 27/02/2012 11:34 59:51:15 2.49 69.49 3.59%
66 itsbottles 11/02/2012 15:23 27/02/2012 09:44 11:51:22 0.49 16.27 3.04%
1 qazwsxal 20/12/2011 08:12 20/02/2012 15:27 48:07:30 2.01 69.57 2.88%
16 funtapaz 20/12/2011 15:58 25/02/2012 13:52 44:11:12 1.84 69.25 2.66%
37 Orcinus_JW 26/12/2011 23:43 26/01/2012 21:05 38:31:27 1.61 62.93 2.55%
14 Hojo_Norem 20/12/2011 14:07 08/02/2012 17:37 37:16:21 1.55 69.33 2.24%
68 murakun 12/02/2012 12:47 19/02/2012 14:37 06:40:13 0.28 15.38 1.81%
7 Nothing2strange 20/12/2011 12:09 29/01/2012 16:08 28:09:39 1.17 69.41 1.69%
47 Lixquid 07/01/2012 10:04 14/02/2012 17:14 20:17:23 0.85 51.49 1.64%
72 hunternclark 25/02/2012 14:05 27/02/2012 13:11 00:51:53 0.04 2.33 1.55%
52 ChubiChan 29/01/2012 23:13 13/02/2012 19:38 10:20:06 0.43 28.95 1.49%
32 PopKhorne 24/12/2011 07:20 18/02/2012 09:01 22:34:47 0.94 65.61 1.43%
19 AxemP 20/12/2011 22:20 25/02/2012 22:17 21:36:06 0.90 68.98 1.30%
28 corpsepuppet 23/12/2011 11:47 26/02/2012 13:43 18:29:06 0.77 66.42 1.16%
8 rhx123 20/12/2011 12:09 02/02/2012 13:46 18:45:40 0.78 69.41 1.13%
5 TheCommanderDJ 20/12/2011 09:34 29/12/2011 07:00 17:41:20 0.74 69.51 1.06%
56 twjoy333 01/02/2012 23:51 18/02/2012 00:35 06:21:37 0.27 25.92 1.02%
38 IronBeer 27/12/2011 10:26 06/02/2012 00:23 13:44:51 0.57 62.48 0.92%
62 Smoothshaft_MD 05/02/2012 20:15 19/02/2012 20:43 04:48:42 0.20 22.07 0.91%
57 JimmyJordy 02/02/2012 11:04 14/02/2012 15:42 04:45:24 0.20 25.45 0.78%
70 5pl1n73r 15/02/2012 13:23 15/02/2012 13:23 01:46:59 0.07 12.36 0.60%
50 Sun_Shadow 27/01/2012 20:02 11/02/2012 18:47 03:20:23 0.14 31.08 0.45%
55 A_Veers 31/01/2012 06:16 31/01/2012 20:23 02:46:39 0.12 27.65 0.42%
61 ion496 04/02/2012 02:52 19/02/2012 11:56 02:15:58 0.09 23.79 0.40%
71 MaestroMatt 16/02/2012 08:26 17/02/2012 18:35 00:59:08 0.04 11.56 0.36%
49 cobra1125 26/01/2012 23:05 27/01/2012 02:13 02:38:41 0.11 31.95 0.34%
48 Jogging_Poop 25/01/2012 19:44 24/02/2012 19:15 02:41:38 0.11 33.09 0.34%
33 Saratje 24/12/2011 10:37 27/12/2011 11:06 05:10:26 0.22 65.47 0.33%
20 Mortofifro 20/12/2011 22:21 04/02/2012 11:39 05:19:41 0.22 68.98 0.32%
42 EconDon 01/01/2012 19:54 14/02/2012 14:29 04:19:39 0.18 57.08 0.32%
36 FireSpawn1 26/12/2011 06:06 27/01/2012 19:16 03:43:30 0.16 63.66 0.24%
17 handym 20/12/2011 18:04 16/02/2012 13:49 03:41:52 0.15 69.16 0.22%
58 vrga 02/02/2012 12:38 02/02/2012 12:38 01:14:51 0.05 25.39 0.20%
67 gregoss25 11/02/2012 15:23 11/02/2012 15:23 00:39:11 0.03 16.27 0.17%
39 Zhareo 28/12/2011 03:39 28/12/2011 05:40 02:08:11 0.09 61.76 0.14%
69 Phraenk 15/02/2012 13:21 15/02/2012 13:21 00:24:23 0.02 12.36 0.14%
60 scorpionez 03/02/2012 23:37 03/02/2012 23:37 00:40:27 0.03 23.93 0.12%
73 Clyde_d_IrishGuy 26/02/2012 13:46 26/02/2012 13:46 00:02:09 0.00 1.34 0.11%
41 Scrumplesplunge 31/12/2011 19:38 17/02/2012 16:20 01:24:12 0.06 58.10 0.10%
29 issmneur 23/12/2011 21:00 26/12/2011 15:22 01:23:07 0.06 66.04 0.09%
43 faustooctavo 03/01/2012 11:46 01/02/2012 12:05 01:07:50 0.05 55.42 0.08%
9 H3addie 20/12/2011 13:02 07/01/2012 16:21 01:21:41 0.06 69.37 0.08%
34 WarthogDriver 24/12/2011 14:19 27/12/2011 17:25 01:05:20 0.05 65.32 0.07%
54 Slothicus 30/01/2012 15:08 30/01/2012 15:08 00:27:28 0.02 28.28 0.07%
26 Moeshi 21/12/2011 15:20 27/12/2011 14:53 00:59:27 0.04 68.27 0.06%
59 focuc4 02/02/2012 12:43 02/02/2012 12:59 00:13:28 0.01 25.38 0.04%
65 Turambar87 10/02/2012 20:17 10/02/2012 20:17 00:08:30 0.01 17.07 0.03%
22 Kastra 21/12/2011 04:39 28/01/2012 05:04 00:26:35 0.02 68.72 0.03%
25 Haids 21/12/2011 13:22 29/01/2012 16:03 00:20:15 0.01 68.36 0.02%
23 PewGemini 21/12/2011 11:41 21/12/2011 11:41 00:15:41 0.01 68.43 0.02%
24 Zwyciestwo 21/12/2011 11:43 21/12/2011 11:43 00:15:40 0.01 68.43 0.02%
51 MightyJez 28/01/2012 08:32 07/02/2012 17:03 00:04:57 0.00 30.56 0.01%
40 milky_tea 31/12/2011 08:58 04/01/2012 10:14 00:07:01 0.00 58.54 0.01%
46 alsharpton6969 07/01/2012 03:24 07/01/2012 03:24 00:05:57 0.00 51.77 0.01%
27 ViciousHorizon 21/12/2011 17:33 21/12/2011 17:38 00:06:34 0.00 68.18 0.01%
44 crazyky 03/01/2012 20:02 03/01/2012 20:04 00:01:20 0.00 55.08 0.00%
30 radsniper 23/12/2011 21:03 23/12/2011 21:11 00:01:04 0.00 66.04 0.00%
31 gavintodd 23/12/2011 21:11 23/12/2011 21:11 00:00:00 0.00 66.03 0.00%

*DSFL: days since first login.

Hacked together with MySQL CSV exports and Excel voodoo, for example: "=(LEFT(E2,(FIND(":",E2)-1))+((MID(E2,FIND(":",E2)+1,FIND(":",E2,(FIND(":",E2)+1))-FIND(":",E2)-1)/60))+(RIGHT(E2,2)/3600))/24"

Total man-hours spent on server is 1311.11
Title: Re: Minecraft
Post by: headdie on February 27, 2012, 04:37:57 pm
I really need to get minecraft and java talin on my pc again :(
Title: Re: Minecraft
Post by: Mongoose on February 27, 2012, 04:45:58 pm
Thank you, Grimper and JC, for making the rest of us feel much better about our lives. :D
Title: Re: Minecraft
Post by: Grimper on February 28, 2012, 07:45:36 am
Oh wows...my time played vs work done ratio is reallyyyyyyyyyy bad D:

You people need to give me stuff to do, like builds redstone stuff for ur bases :>
Title: Re: Minecraft
Post by: qazwsx on February 28, 2012, 11:13:22 am
http://forums.bukkit.org/threads/bukkit-the-next-chapter.62489/

Bukkit team is now working with mojang to develop stuff.
Title: Re: Minecraft
Post by: JCDNWarrior on February 28, 2012, 12:49:55 pm
Thank you, Grimper and JC, for making the rest of us feel much better about our lives. :D

Haha, you're welcome. I have two PCs (technically a desktop and laptop) with which I multitask, Minecraft, among other things is usually active while doing work from home, letting crops grow, chickens drop eggs, that kind of thing.

On the subject, i've been busy really reworking the roading from my Keep to my Fort, so don't fall down when running towards New Trashmania, could be a few gaps here and there.
Title: Re: Minecraft
Post by: TrashMan on February 28, 2012, 01:31:27 pm
I might need to snag myself some Trashmania real estate before it all gets claimed. :p

I've been doing some measurements and on the shortest side, the distance between the wall and the center of the town is 378 blocks.

So that means 756 blocks x 820 (roughly) blocks of surface area. Friggin lot. Of course, a lot of that area is behind the castle :P
Title: Re: Minecraft
Post by: tommoex on February 28, 2012, 03:25:28 pm
better stock on monster to keep it going kyad isn't far behind and jumbo's been on quite a bit too, i fear it may fall when mass effect 3 comes through the post
Title: Re: Minecraft
Post by: Mongoose on February 28, 2012, 04:18:52 pm
I haven't even played the original Mass Effect yet, so maybe I can take that opportunity to pass a few people. :p
Title: Re: Minecraft
Post by: TrashMan on February 29, 2012, 02:40:31 am
Minecraft >>>> ME3

Title: Re: Minecraft
Post by: KyadCK on February 29, 2012, 03:53:32 am
(http://img403.imageshack.us/img403/1844/20120229022405.png)
(http://img88.imageshack.us/img88/8254/20120229034143.png)
(http://img818.imageshack.us/img818/3254/20120229034415.png)
 :P

Title: Re: Minecraft
Post by: Mongoose on February 29, 2012, 12:18:01 pm
woooo, giant fleet!
Title: Re: Minecraft
Post by: FireSpawn on February 29, 2012, 12:32:58 pm
Wow, they look just like they do on my computer!
Title: Re: Minecraft
Post by: Mongoose on March 01, 2012, 01:29:38 am
1.2 is apparently inbound tomorrow (http://www.mojang.com/2012/02/minecraft-1-2-preview/)!
Title: Re: Minecraft
Post by: watsisname on March 01, 2012, 08:58:15 am
UPDATED!  Now running 1.2.2! :D :yes:

edit:  Oh God, the mobs, they aren't burning!  Why aren't they burning?!  FFFFFFFFFFFF--
Title: Re: Minecraft
Post by: Mongoose on March 01, 2012, 11:43:03 am
Well that doesn't sound good. :lol:
Title: Re: Minecraft
Post by: deathfun on March 01, 2012, 04:58:53 pm
Got Minecraft
TheCloven since deathfun doesn't work

I'll be coming onto Qaz's server from here on
And stuff
Title: Re: Minecraft
Post by: tommoex on March 01, 2012, 08:06:43 pm
@trash ME3 is going to be amazing, don't underestimate such a game.
& your right wing is literally finished
good to see I've reclaimed 3rd place from kyad :L its all due to this time I've spent mining for resources and building trashes castle
Title: Re: Minecraft
Post by: KyadCK on March 01, 2012, 08:12:27 pm
@trash ME3 is going to be amazing, don't underestimate such a game.
& your right wing is literally finished
good to see I've reclaimed 3rd place from kyad :L its all due to this time I've spent mining for resources and building trashes castle

I haven't really played in over 3 weeks cause sandwich hasnt been on to work on the Fenris with.  :lol:
Title: Re: Minecraft
Post by: TrashMan on March 02, 2012, 01:37:00 am
I have a side-job for a gaming company that eats out my spare time. Plus my regular job. Plus a whole list of games I want to play.
That is keepign my Minecraft time down...for now.
Title: Re: Minecraft
Post by: Scourge of Ages on March 02, 2012, 03:06:48 am
UPDATED!  Now running 1.2.2! :D :yes:

edit:  Oh God, the mobs, they aren't burning!  Why aren't they burning?!  FFFFFFFFFFFF--

Fixed in 1.2.3, or so they say.
Title: Re: Minecraft
Post by: JCDNWarrior on March 02, 2012, 10:28:59 am
I have a side-job for a gaming company that eats out my spare time. Plus my regular job. Plus a whole list of games I want to play.
That is keepign my Minecraft time down...for now.


I'm impressed you actually had time yesterday then, when you assisted me with the further construction of the Fort (Name pending, anyone got a good name for a large castle-like structure that I can use? For some reason I'm bad at it).

Weekend at last, at the least, so will have to see what I'll work on this weekend.

By the way, deathfun, if you need any assistance I'll probably be on some time when you are, so feel free to ask :).
Title: Re: Minecraft
Post by: pecenipicek on March 02, 2012, 10:31:47 am
Fort (Name pending, anyone got a good name for a large castle-like structure that I can use? For some reason I'm bad at it).
Castle Anthrax? :p
Title: Re: Minecraft
Post by: FireSpawn on March 02, 2012, 10:51:58 am
Outer Heaven?
Title: Re: Minecraft
Post by: qazwsx on March 02, 2012, 12:05:50 pm
JC's Boogietown?
Title: Re: Minecraft
Post by: Mongoose on March 02, 2012, 12:14:56 pm
I'm starting the (long) process of watching Legend of the Galactic Heroes, so how about Iserlohn Fortress? :D
Title: Re: Minecraft
Post by: FireSpawn on March 02, 2012, 12:19:22 pm
What about "The Intergalactic Pimp HQ of Evil"?
Title: Re: Minecraft
Post by: deathfun on March 02, 2012, 02:56:03 pm
Quote
By the way, deathfun, if you need any assistance I'll probably be on some time when you are, so feel free to ask

I updated to 1.2 so I'll be on once bukkit does too
Title: Re: Minecraft
Post by: Sandwich on March 02, 2012, 03:05:38 pm
I haven't really played in over 3 weeks cause sandwich hasnt been on to work on the Fenris with.  :lol:

Rorry... :p Got caught up in playing Bastion, which I completed right before going in to reserves on Sunday. Just got out yesterday, so I might hop on for a bit here in a few. :)
Title: Re: Minecraft
Post by: rev_posix on March 02, 2012, 03:07:39 pm
Quote
By the way, deathfun, if you need any assistance I'll probably be on some time when you are, so feel free to ask

I updated to 1.2 so I'll be on once bukkit does too
If you are interested, there are a few ways to go back to the older version that have been mentioned earlier in this thread.  I know I've mentioned one or two. :)
Title: Re: Minecraft
Post by: JCDNWarrior on March 02, 2012, 03:19:51 pm
Awesome, It's great to hear people coming with names so far, keep it up, i'll keep track and tell when I've got one I like the most. ;)
Title: Re: Minecraft
Post by: IronBeer on March 02, 2012, 03:23:16 pm
Awesome, It's great to hear people coming with names so far, keep it up, i'll keep track and tell when I've got one I like the most. ;)
The Citadel.
Title: Re: Minecraft
Post by: deathfun on March 02, 2012, 03:41:57 pm
If you are interested, there are a few ways to go back to the older version that have been mentioned earlier in this thread.  I know I've mentioned one or two. :)

Oh I fully know. I've a backup of 1.1 as well
Title: Re: Minecraft
Post by: FireSpawn on March 02, 2012, 06:02:09 pm
Awesome, It's great to hear people coming with names so far, keep it up, i'll keep track and tell when I've got one I like the most. ;)

Neverland Ranch?  :P
Title: Re: Minecraft
Post by: Scourge of Ages on March 03, 2012, 03:03:54 am
I'm impressed you actually had time yesterday then, when you assisted me with the further construction of the Fort (Name pending, anyone got a good name for a large castle-like structure that I can use? For some reason I'm bad at it).

Castle Aaaaaaaaggghhhhhhh....

Herp Fortress (http://www.rockpapershotgun.com/2012/02/27/herp-derp-fortress-notchs-tf2-rts-demake/)
Title: Re: Minecraft
Post by: TrashMan on March 03, 2012, 04:05:16 am
I'm starting the (long) process of watching Legend of the Galactic Heroes, so how about Iserlohn Fortress? :D

Ohh...LotGH. Great flick. And not a bad name choice.

Title: Re: Minecraft
Post by: watsisname on March 03, 2012, 05:08:03 am
Hi guys
(http://i.imgur.com/Sacb0.png)

Today I will stairs
(http://i.imgur.com/1MoFr.png)

Lol, stairs
(http://i.imgur.com/7sIuR.png)

Stairs
(http://i.imgur.com/QfBUr.png)

Stairs good
(http://i.imgur.com/ZV4Ux.png)
Title: Re: Minecraft
Post by: deathfun on March 03, 2012, 06:13:28 am
I laughed
Title: Re: Minecraft
Post by: Mongoose on March 03, 2012, 12:08:44 pm
It's the M.C. Escher Tower!
Title: Re: Minecraft
Post by: FireSpawn on March 03, 2012, 05:28:05 pm
that reminds me of when I was going to try to do a DNA tower....Till I took an update to the minecraft.
Title: Re: Minecraft
Post by: watsisname on March 03, 2012, 05:31:16 pm
Skyrim memes?  In MY Minecraft?  Well, I never!
Title: Re: Minecraft
Post by: deathfun on March 03, 2012, 05:45:37 pm
It's not to, it's in. IN
Title: Re: Minecraft
Post by: KyadCK on March 03, 2012, 06:49:35 pm
Take a guess.
(http://img696.imageshack.us/img696/8528/20120303184212.png)
Title: Re: Minecraft
Post by: MatthTheGeek on March 03, 2012, 06:53:29 pm
Deimos.
Title: Re: Minecraft
Post by: Mongoose on March 03, 2012, 06:57:02 pm
Oh wow.
Title: Re: Minecraft
Post by: FireSpawn on March 03, 2012, 07:07:30 pm
The  :v-old: Pirate Ship
Title: Re: Minecraft
Post by: Grimper on March 03, 2012, 09:08:40 pm
Something Lord of the Rings'y, like Weathertop maybe since it's so high up.
Title: Re: Minecraft
Post by: KyadCK on March 03, 2012, 10:11:36 pm
Something Lord of the Rings'y, like Weathertop maybe since it's so high up.

And you call yourself a FreeSpace fan?  :wtf:

The  :v-old: Pirate Ship

Heh, that'd be made of wood. No, it isn't the Volition Bravos.

Deimos.

Spot on, figured someone would get it so quick.  :yes:  I can only work on the bottom half until 1.2.
Title: Re: Minecraft
Post by: Sandwich on March 04, 2012, 01:13:07 am
Deimos.

Spot on, figured someone would get it so quick.  :yes:  I can only work on the bottom half until 1.2.

Wait, the Deimos is less than 255m high?
Title: Re: Minecraft
Post by: KyadCK on March 04, 2012, 01:36:02 am
Deimos.

Spot on, figured someone would get it so quick.  :yes:  I can only work on the bottom half until 1.2.

Wait, the Deimos is less than 255m high?

No, but if you set it to sideview in PCS with orthographic view its 240 pixels with no modifications, so its just under 1:1. Going pixel by pixel.

Quick update:
(http://img849.imageshack.us/img849/969/20120304015156.png)

Needs a bit of work to get it right, but it's more recognizable now.

Oh, and I'm going to need a name. The Deimos is big enough for a nameplate. Right now I'm thinking the Lysander.
Title: Re: Minecraft
Post by: Grimper on March 04, 2012, 02:47:15 am

And you call yourself a FreeSpace fan?  :wtf:


>.> only you could find something wrong with a helpful suggestion.

None of the other suggestions are from Freespace either, so really you should be directing that comment to everyone who made a suggestion. Hopefully you can modify it accordingly, so as to avoid the misconception that you have some kind of personal vendetta against me :)
Title: Re: Minecraft
Post by: Mongoose on March 04, 2012, 03:30:14 am
Grimper, Kyad thought (I'd assume) that you meant that as a guess at his screenshot, instead of a name suggestion for JC.
Title: Re: Minecraft
Post by: TrashMan on March 04, 2012, 06:48:30 am
Ya know, I've been planning to make a YouTube tour of the HLP server, but I've yet to find time to do it. :(
Title: Re: Minecraft
Post by: JCDNWarrior on March 06, 2012, 10:23:19 am
Ya know, I've been planning to make a YouTube tour of the HLP server, but I've yet to find time to do it. :(

Well, it would be great to see one made, even for players that haven't visited the server much or haven't explored as of late, as you know various areas, like your New Trashmania and my own area are evolving rapidly. :)

On that subject, I do suggest people to check out above areas soon, hope to show around myself.
Title: Re: Minecraft
Post by: deathfun on March 06, 2012, 04:23:54 pm
Quote from: Bukkit Devs
We're cleaning up our code to help us better prepare for the release of Minecraft 1.2. As a result, a lot of old, inefficient and buggy code is being removed and plugins will need to be updated.

Sweet


Title: Re: Minecraft
Post by: Aardwolf on March 06, 2012, 04:57:10 pm
Someone requested a password reset for my Minecraft account "Aardwolf" :wtf:
Title: Re: Minecraft
Post by: watsisname on March 08, 2012, 03:18:39 pm
I ****ING LOVE REDSTONE LAMPS <3 <3 <3

That is all.
Title: Re: Minecraft
Post by: Sandwich on March 08, 2012, 03:51:26 pm
/me is anxiously awaiting the recommended Bukkit 1.2 build to be released... new map height + inverted stairs means super-awesomeness for the Fenris project!
Title: Re: Minecraft
Post by: Mongoose on March 08, 2012, 04:02:40 pm
radar diiiish
Title: Re: Minecraft
Post by: KyadCK on March 08, 2012, 04:11:34 pm
/me is anxiously awaiting the recommended Bukkit 1.2 build to be released... new map height + inverted stairs means super-awesomeness for the Fenris project!

Son of a... I'm going to have to redo the hallways again, arent I...

radar diiiish

Missile launcheeeer
Title: Re: Minecraft
Post by: Mongoose on March 08, 2012, 04:27:33 pm
woooooo
Title: Re: Minecraft
Post by: Sandwich on March 08, 2012, 05:30:11 pm
/me is anxiously awaiting the recommended Bukkit 1.2 build to be released... new map height + inverted stairs means super-awesomeness for the Fenris project!

Son of a... I'm going to have to redo the hallways again, arent I...

Just the upper corners...! :-/ *runs*
Title: Re: Minecraft
Post by: tommoex on March 08, 2012, 05:53:12 pm
http://uk.pc.ign.com/articles/122/1220292p1.html#disqus_thread

I've heard of this rumour before and according to notch the secret is still yet undiscovered, one rumour I've heard of a room full of diamond and a cake in the middle but does anyone have any ideas of what this Easter egg is or could possibly be?
Title: Re: Minecraft
Post by: Grimper on March 09, 2012, 11:18:52 am
Could possibly be talking about the skylands..they don't come up that often and unless notch has been watching the forums he might still assume they are undiscovered.

Think it's more likely that either whatever it is has already been discovered (since people regularly trawl through the code base as part of mod making, they would notice something like that) and notch hasn't noticed, or he's just trolling us.
Title: Re: Minecraft
Post by: KyadCK on March 10, 2012, 01:26:05 am
Jungles are fun. Perfect for a style of home I haven't tried before: Tree House
(http://img21.imageshack.us/img21/8494/20120310010531.png)
It wraps around behind there and off to the left to skirt the desert, should be able to keep it going a ways.
Title: Re: Minecraft
Post by: Aardwolf on March 10, 2012, 02:27:47 pm
I once made a tree-house by force-growing normal trees into large trees. Not quite the same, of course...
Title: Re: Minecraft
Post by: Mongoose on March 10, 2012, 02:54:40 pm
I'm (eventually) planning to have my setup be a house supported by trees, but that's not quite as literal.  It looks like those things nearly build themselves.
Title: Re: Minecraft
Post by: Jeryko on March 10, 2012, 05:53:58 pm
Apologies if I missed it, any ETA on the map coming back?  Coming back after a hiatus and I got asploded.  Apparently I didn't sleep in the bed at my new place. :(
Title: Re: Minecraft
Post by: tommoex on March 11, 2012, 11:38:38 am
Just found out what the big secret of minecraft is
http://www.youtube.com/watch?v=BbULuoIFj3Y
LMAO this could have happened to me and I wouldn't have noticed

Title: Re: Minecraft
Post by: FireSpawn on March 11, 2012, 07:08:03 pm
Just found out what the big secret of minecraft is
http://www.youtube.com/watch?v=BbULuoIFj3Y
LMAO this could have happened to me and I wouldn't have noticed

 :eek2:

 :wtf:

 :headz: <-- What I now wish to do to Notch.
Title: Re: Minecraft
Post by: pecenipicek on March 11, 2012, 09:30:10 pm
Just found out what the big secret of minecraft is
http://www.youtube.com/watch?v=BbULuoIFj3Y
LMAO this could have happened to me and I wouldn't have noticed

 :eek2:

 :wtf:

 :headz: <-- What I now wish to do to Notch.
join the club.
Title: Re: Minecraft
Post by: qazwsx on March 12, 2012, 12:57:34 pm
Just found out what the big secret of minecraft is
http://www.youtube.com/watch?v=BbULuoIFj3Y
LMAO this could have happened to me and I wouldn't have noticed

 :eek2:

 :wtf:

 :headz: <-- What I now wish to do to Notch.
join the club.
Make that three of us.
Title: Re: Minecraft
Post by: deathfun on March 12, 2012, 04:20:11 pm
I don't want to do it
I thought it was pretty clever xD
Title: Re: Minecraft
Post by: Mongoose on March 12, 2012, 05:01:56 pm
I saw a preview of an upcoming interview with Jeb, and at some point in the future, he wants to "get rid of" singleplayer...

...no, not in that way.  Apparently in the Pocket version, even when you're playing "alone," you can invite someone else to join your map, and Jeb wants to add that functionality to the original too.  It'd be great to show people your random derpings without going through the hassle of passing around map files or setting up a server.
Title: Re: Minecraft
Post by: deathfun on March 12, 2012, 05:21:58 pm
Oh snap, that's cool
Title: Re: Minecraft
Post by: Aardwolf on March 12, 2012, 08:15:27 pm
Yeah that sounds awesome.
Title: Re: Minecraft
Post by: TrashMan on March 13, 2012, 02:24:04 am
Indubitably.
Title: Re: Minecraft
Post by: KyadCK on March 14, 2012, 12:05:21 am
 :pimp:
(http://img171.imageshack.us/img171/751/20120313235935.png)
Title: Re: Minecraft
Post by: deathfun on March 14, 2012, 12:55:39 am
Tell me you're not placing each of those blocks individually
Because if you are
I am obligated to insult you about your life
Title: Re: Minecraft
Post by: KyadCK on March 14, 2012, 01:24:50 am
Only about half, then use worldedit to mirror every now and again. All touch ups and higher detail work is done by hand. Total work time is only about maybe 30 hours in the last 3 weeks.

Before I forget:
(http://img717.imageshack.us/img717/6899/20120314012528.png)
Title: Re: Minecraft
Post by: Nohiki on March 14, 2012, 02:10:52 am
So us the ravana up next? :D
Title: Re: Minecraft
Post by: TrashMan on March 14, 2012, 02:16:45 am
VOTE HERE:

http://www.minecraftforum.net/topic/1082743-better-villages-stuff/
Title: Re: Minecraft
Post by: KyadCK on March 14, 2012, 03:12:23 am
So us the ravana up next? :D

Eh... no, but, I do have enough skill with paint.net to put it in a nebula:
(http://img607.imageshack.us/img607/5578/deimosfun2.png)
Title: Re: Minecraft
Post by: Mongoose on March 14, 2012, 01:57:47 pm
I'm amazed by how much the "window" section looks like the actual texture. :D
Title: Re: Minecraft
Post by: Scourge of Ages on March 14, 2012, 03:16:14 pm
VOTE HERE:

http://www.minecraftforum.net/topic/1082743-better-villages-stuff/

Add in a way to mark areas as "Villages" that will attract villagers to come live in structures you've built, or to build their own when they arrive. I'm not on the minecraft forums, but I'll give you a  :yes: here.

Though I think you might want to make different threads for separate suggestions. That thread for your villager-centric suggestion, and another for the banners/customizable block textures suggestion.
Title: Re: Minecraft
Post by: JCDNWarrior on March 17, 2012, 07:51:39 am
I wonder how long it'll take for Bukkit to update to 1.2.3, been waiting a while now. I want my Iron Golems. :P

Curious if anyone has constructed anything as of late, myself I haven't done much the past days but if you haven't visited my area for like a month everything is completely changed and improved. Curious what's going on in New Trashmania for instance though.
Title: Re: Minecraft
Post by: TrashMan on March 17, 2012, 09:01:25 am
Not much..ST Online + making a few models as a side-job.

I generally start Minecraft, see no one is on the server...and go away. Worry not, once the new bukkit comes, activity will peak again.
Title: Re: Minecraft
Post by: BritishShivans on March 17, 2012, 09:18:54 am
Waiting for the server to update to 1.2.3, mainly because of all the sheer lagginess - I just can't play when it's that bad. My comp seems to need an upgrade too - minecraft's lack of optimization is killing my computer after I play for about two hours.
Title: Re: Minecraft
Post by: Mongoose on March 17, 2012, 03:13:19 pm
Speaking of, qaz, did that test server from a month or two back work out well enough that you're planning on moving things over at some point, or are we staying with the current server?
Title: Re: Minecraft
Post by: qazwsx on March 18, 2012, 03:11:28 am
Waiting for the server to update to 1.2.3, mainly because of all the sheer lagginess - I just can't play when it's that bad. My comp seems to need an upgrade too - minecraft's lack of optimization is killing my computer after I play for about two hours.
There's a couple of things I need to do to related to SQL databases that I suspect will fix the lagginess, when I have some free time I'll try and do it.
Speaking of, qaz, did that test server from a month or two back work out well enough that you're planning on moving things over at some point, or are we staying with the current server?
The test server was powerul and cheap but had awful uptime, so it wasn't reallly an option :/
Title: Re: Minecraft
Post by: Retsof on March 20, 2012, 06:39:11 pm
Did a quick search and didn't find much.  Is anyone working on making biomes use the old moisture/temperature scale?  the current biome "transitions" are revolting, not to mention the brain breakage on finding a desert directly adjacent to a snowy pine forest...
Title: Re: Minecraft
Post by: Sandwich on March 20, 2012, 08:26:53 pm
You mean like this? http://www.minecraftforum.net/topic/973217-4d-biomes/ :pimp:
Title: Re: Minecraft
Post by: Retsof on March 20, 2012, 09:12:06 pm
*posts in thread* *scrolls to top for navigation* Oh, hey, you started it.  Well, good idea anyway.
Title: Re: Minecraft
Post by: Sandwich on March 21, 2012, 05:27:48 am
Hehe... Yup, that one's mine, hence the :pimp:. ;)
Title: Re: Minecraft
Post by: TrashMan on March 21, 2012, 06:02:46 am
Gave you a diamond and na up vote Sandwich. Great idea.


Now, why aren't you rednecks voting up my suggestion? Don't you want to lord over the villagers like a true king/queen?
Title: Re: Minecraft
Post by: Grimper on March 21, 2012, 07:40:08 am
Could we possibly re-enable squids on the server now? It's clear they weren't the root of the mob problem, and empty oceans are getting kinda boring.
Title: Re: Minecraft
Post by: Mongoose on March 21, 2012, 12:38:36 pm
Yeah, I had to share some of my last few ink sacs with my brother to get his sheep farm up and running.  Now I'm down to like five. :p

Someone's probably already seen/attempted this before, but more fun with exploiting game mechanics (http://www.youtube.com/watch?v=D25eTBxByv4)!
Title: Re: Minecraft
Post by: qazwsx on March 21, 2012, 05:27:34 pm
Yeah, I had to share some of my last few ink sacs with my brother to get his sheep farm up and running.  Now I'm down to like five. :p

Someone's probably already seen/attempted this before, but more fun with exploiting game mechanics (http://www.youtube.com/watch?v=D25eTBxByv4)!
Squid re-enabled.
Title: Re: Minecraft
Post by: qazwsx on March 21, 2012, 05:31:34 pm
ohbtw, we're running 1.2 nao.
Title: Re: Minecraft
Post by: TrashMan on March 21, 2012, 05:38:53 pm
ohbtw, we're running 1.2 nao.

Can't reach server :(
Title: Re: Minecraft
Post by: Sandwich on March 21, 2012, 06:17:28 pm
ohbtw, we're running 1.2 nao.
YES!
Can't reach server :(
NO!
Title: Re: Minecraft
Post by: Polpolion on March 21, 2012, 10:27:00 pm
ohbtw, we're running 1.2 nao.

I haven't slept in days, I have an 8 page American culture essay due tomorrow morning that I still haven't started and I have half a project for my data structures and algorithms course left to do by the end of the week, and you do this now?  :p
Title: Re: Minecraft
Post by: Mongoose on March 22, 2012, 01:27:26 am
(Man I haven't hopped on the server in a week or so.  Screw you Terraria!)

One immediate observation about 1.2.  Apparently Jeb has finally honestly truly really at long last fixed double-door behavior, which is beyond amazing.  However, there seems to be one minor drawback: pretty much every currently-placed double door (and even a few single doors that were set up weird) is now set up all goofy, so you'll have to knock 'em down and set 'em back up again.  Might be a nice idea to keep an eye out and fix any obviously-broken ones you come across.
Title: Re: Minecraft
Post by: pecenipicek on March 22, 2012, 02:19:44 am
YES!
Can't reach server :(
NO!
i have noticed this bull with other 1.2 servers actually. if i go to fast to connect, it almost never actually connects me -.-
Title: Re: Minecraft
Post by: deathfun on March 22, 2012, 03:41:41 am
So I am now on this server
I appear to have spawned in the middle of... nowhere

Let the good times roll

I guess

Which direction should I wander myself down... still run that dynmap? The first post link isn't valid it would appear
Title: Re: Minecraft
Post by: Mongoose on March 22, 2012, 03:43:27 am
Well that's odd.  The spawn point should definitely be in the middle of...somewhere. :p
Title: Re: Minecraft
Post by: butter_pat_head on March 22, 2012, 03:46:09 am
Just logged in.  Looks like everything from the middle of my tower to near the Fenris has been overwritten by a swamp  :(

And the bad thing is the part of my tower that got overwritten had all my storage chests in it  :sigh:

[attachment deleted by ninja]
Title: Re: Minecraft
Post by: headdie on March 22, 2012, 03:48:09 am
cant wait for my new PC bits to get here so I stand a chance of running MC again
Title: Re: Minecraft
Post by: qazwsx on March 22, 2012, 03:55:31 am
Just logged in.  Looks like everything from the middle of my tower to near the Fenris has been overwritten by a swamp  :(

And the bad thing is the part of my tower that got overwritten had all my storage chests in it  :sigh:
need to restore backups, server offline for the moment.
Title: Re: Minecraft
Post by: qazwsx on March 22, 2012, 11:19:48 am
Server now working, it's running 1.2.3

oh, what's that? 1.2.4 came out today and the client isn't backwards compatible?

FUUUUU-
Title: Re: Minecraft
Post by: Grimper on March 22, 2012, 12:03:41 pm
Ahhhh that's a problem...how do those of us who are still on 1.1 get 1.2.3? If we update it will go straight to 1.2.4
:<

EDIT: Wow that's an impressive list of bugfixes though.

But you'd think that now bukkit is working with jeb, that they could time the releases a little better x.X
Right when all the servers go 1.2.3, 1.2.4 comes out and no one can get 1.2.3....lol.
Title: Re: Minecraft
Post by: KyadCK on March 22, 2012, 12:10:24 pm
Ahhhh that's a problem...how do those of us who are still on 1.1 get 1.2.3? If we update it will go straight to 1.2.4
:<

EDIT: Wow that's an impressive list of bugfixes though

The same way you roll back any jar. Find it, download it, insert it, use it.
Title: Re: Minecraft
Post by: Grimper on March 22, 2012, 12:11:55 pm
Find it from where though?

EDIT: Nvm found a place...not sure if linking it is allowed, but just google "minecraft 1.2.3 jar" minus the quotes and you get it.

Thanks ^^
Title: Re: Minecraft
Post by: qazwsx on March 22, 2012, 12:38:52 pm
yeah, it's technically piracy so I wouldn't suggest linking to it. :P
Title: Re: Minecraft
Post by: Grimper on March 22, 2012, 01:40:42 pm
Possible major bug with updated server:

Can't seem to click and move stuff around my inven anymore, anytime I click something it jumps between my inven and my hot bar, with a left or right click. So I can't split stacks, move items, or discard items (the R button doesn't seem to work when my inven is full...it worked when it wasn't tho). However it's possible this may be caused by the dodgy way I had to update to 1.2.3, need someone else to confirm.


Also I found a jungle biome at -5318, 2287 , but there's probably a closer one.

EDIT: Bug seems to have stopped by itself after the last time I restarted minecraft...tho I'd restarted it several times before that and it didn't fix it o.=
Title: Re: Minecraft
Post by: qazwsx on March 22, 2012, 02:32:20 pm
Ahhhh that's a problem...how do those of us who are still on 1.1 get 1.2.3? If we update it will go straight to 1.2.4
:<

EDIT: Wow that's an impressive list of bugfixes though.

But you'd think that now bukkit is working with jeb, that they could time the releases a little better x.X
Right when all the servers go 1.2.3, 1.2.4 comes out and no one can get 1.2.3....lol.
to be honest, I got bored of waiting for bukkit to get to a release build, we're actually using a beta. no idea when 1.2.4 dev builds will come out :\
Title: Re: Minecraft
Post by: deathfun on March 22, 2012, 02:53:08 pm
So that tree I was hiding in, isn't going to be there once I go back on is it...
Title: Re: Minecraft
Post by: qazwsx on March 22, 2012, 03:09:47 pm
So that tree I was hiding in, isn't going to be there once I go back on is it...
nope :P
Title: Re: Minecraft
Post by: Mongoose on March 22, 2012, 03:18:34 pm
Wow, that's a crap-load of new stuff for an in-between release like this.  The different-colored wooden planks sound awesome, though I hope they don't turn every single already-placed block into some sort of crazy technicolor mess.  I got a real kick out of this one:

Quote
Cats will now sit on chests and beds, preventing players from using them.
Title: Re: Minecraft
Post by: watsisname on March 23, 2012, 04:37:30 pm
Quote from: MC Version History
Added a “minimal” debug menu for testing with. It can be accessed with ⇧ Shift+F3 and is the same as the regular F3 menu, except without the graph/profiler.

****ing finally.  Can't stand the lagometer.
Title: Re: Minecraft
Post by: deathfun on March 23, 2012, 05:33:31 pm
So that tree I was hiding in, isn't going to be there once I go back on is it...
nope :P

You were wrong! I'm still in my tree!

By the way, I'm walking off randomly into the positive X direction. I'm currently at 2232
Just let me know if you want me to stop walking at any point
Title: Re: Minecraft
Post by: FireSpawn on March 23, 2012, 07:51:54 pm
Stop after 15 mins and build it.

If you build it, HE (http://narwhaler.com/img/c8/8/close-up-herobrine-c88gyR.jpg) will come...
Title: Re: Minecraft
Post by: TrashMan on March 24, 2012, 01:01:19 pm
The Tower of E-Peen now has a bigger brother. That is all.


EDIT:Can't reach server? Down again?
Title: Re: Minecraft
Post by: TrashMan on March 25, 2012, 03:28:59 am
Still down? :(
Title: Re: Minecraft
Post by: deathfun on March 25, 2012, 06:57:13 am
X coord: 8k
I think I've finally started to generate new terrain though I'm not entirely sure

Did come across an ocean biome
I'm tired of swimming


EDIT: Alright, so I stopped after realizing the Ocean biome can span towards 25k in width
I claimed a nice little piece of land and am now going to contently build here in peace
My apologies if I made your world size a little larger than it was before... I was kinda hoping to find a jungle, not an ocean
Title: Re: Minecraft
Post by: Grimper on March 25, 2012, 06:53:52 pm
My apologies if I made your world size a little larger than it was before... I was kinda hoping to find a jungle, not an ocean

There's a good sized jungle at -5318, 2287
Title: Re: Minecraft
Post by: Aardwolf on March 25, 2012, 08:24:27 pm
Idunno why you guys figure it's piracy.

A) You bought Minecraft (right?)
B) Notch is cool (Swedish piratpartiet, etc.), and probably recognizes that (A) is a justification for downloading an old version of the .jar
Title: Re: Minecraft
Post by: Sandwich on March 25, 2012, 08:25:26 pm
Alright Kyad, we gotta get back into building Fenris again now that the server's updated. I already went through deck 7 and made use of upside-down stairs in places (just the parts that jut out every 7 blocks, not the entire corridor).
Title: Re: Minecraft
Post by: rev_posix on March 25, 2012, 09:58:59 pm
Idunno why you guys figure it's piracy.

A) You bought Minecraft (right?)
B) Notch is cool (Swedish piratpartiet, etc.), and probably recognizes that (A) is a justification for downloading an old version of the .jar
Per the Terms Of Use on minecraft.net (https://www.minecraft.net/terms):
Quote
The One Major Rule

Do not distribute anything we've made. This includes, but not limited to, the client or the server software for the game. This also includes modified versions of anything we've made. Also, you may not resell any gift codes or licence keys - but of course you can give gift codes as gifts. This is necessary so that we can help stop piracy and fraud - and especially users buying keys that have been fraudulently obtained.

In order to ensure integrity of the game, we need all game downloads to come from a single central source: us. We hope you understand. It's also important for us that 3rd party tools/services don't seem "too official" as we can't guarantee their quality. Make sure to read through our brand guidelines. If you wish to make something pertaining to anything we've made we're humbled, but please make sure that it can't be interpreted as being official. Do not make commercial use of anything we've made.

Regardless of the legal issues behind it (the HLP server is based in the USA and, for good or for bad, is subject to US Law), because Notch is who he is and how he generally treats the user base, respecting their wishes is something that I personally have no problems with.

As I understand it, because of the legal situation, and the fact that the minecraft jar's are copyrighted code from Mojang, sharing the jars falls under the umbrella of copyright infringement and piracy, therefore is not allowed.

I wish that Mojang would make it easier to download older versions of the game, but as their primary focus is still single player, I don't see it happening anytime soon.  Besides, there are a few ways to download older versions or restore them, you just have to look around (*cough*ivementionedafewearlierinthethread*cough*)
Title: Re: Minecraft
Post by: Mongoose on March 25, 2012, 11:25:34 pm
A version update and fixed spawn, all in the same day?  Qaz, as always, you continue to impress. :D
Title: Re: Minecraft
Post by: Killer Whale on March 27, 2012, 06:12:10 am
Oh. My. God.

Quote from: Minecraft 1.2.4 Changelog
Fixed TNT ghosts in multiplayer
Title: Re: Minecraft
Post by: esarai on March 27, 2012, 07:30:38 am
HOLY S**T.

And about downgrading, there's a reason I have backups of every jar since Beta 1.4.
Title: Re: Minecraft
Post by: Sandwich on March 27, 2012, 12:43:44 pm
Oh. My. God.

Quote from: Minecraft 1.2.4 Changelog
Fixed TNT ghosts in multiplayer

I liked this one better:

Quote
Fixed falling off ledge corners while holding shift
Title: Re: Minecraft
Post by: pecenipicek on March 27, 2012, 01:54:18 pm
If anyone gives a rats ass about my server anymore, its back up.

http://minecraft.egzodus.com

Still at 1.2.3 for the moment, waiting for a few plugins to get properly updatered.

features:
MCMMO
MyriadAxe (choptree v2 basically)
no inventory loss after death
no creeper, ghast explosions
no fire spreading nor burning

Mobs are still alive and well tho :p
Title: Re: Minecraft
Post by: deathfun on March 27, 2012, 02:18:32 pm
Oh so I wasn't crazy
I saw that it was back up and running, but wasn't entirely sure if it actually was...
Title: Re: Minecraft
Post by: TrashMan on March 27, 2012, 02:34:35 pm
Tower of E-Peen Mk2 in all of it's unholy glory!

http://imageshack.us/photo/my-images/835/20120326224224.jpg/

http://imageshack.us/photo/my-images/35/20120326224303.jpg/

http://imageshack.us/photo/my-images/696/20120326224316.jpg/

http://imageshack.us/photo/my-images/849/20120326224359.jpg/
Title: Re: Minecraft
Post by: Lester on March 27, 2012, 02:35:55 pm
If anyone gives a rats ass about my server anymore, its back up.

http://minecraft.egzodus.com

Still at 1.2.3 for the moment, waiting for a few plugins to get properly updatered.

features:
MCMMO
MyriadAxe (choptree v2 basically)
no inventory loss after death
no creeper, ghast explosions
no fire spreading nor burning

Mobs are still alive and well tho :p
How many people did you have to rob?
Title: Re: Minecraft
Post by: pecenipicek on March 27, 2012, 02:54:00 pm
If anyone gives a rats ass about my server anymore, its back up.

http://minecraft.egzodus.com

Still at 1.2.3 for the moment, waiting for a few plugins to get properly updatered.

features:
MCMMO
MyriadAxe (choptree v2 basically)
no inventory loss after death
no creeper, ghast explosions
no fire spreading nor burning

Mobs are still alive and well tho :p
How many people did you have to rob?
heh. zabyca gave the money.

Oh so I wasn't crazy
I saw that it was back up and running, but wasn't entirely sure if it actually was...
no, no you werent :p

completely new map however.
Title: Re: Minecraft
Post by: deathfun on March 27, 2012, 05:24:47 pm
Sweet
And great, now I'm in between two servers...

Unless...

Hmm...

What would you say if I were to ask for creative in your server Pec? I could switch between having to mine for my stuff in Qaz's, and just building in yours as opposed to having to do the tedious deed in two servers
Title: Re: Minecraft
Post by: pecenipicek on March 27, 2012, 06:04:50 pm
nope. no creative. sorry.
Title: Re: Minecraft
Post by: qazwsx on March 27, 2012, 06:12:12 pm
Good to see you back up and running pece :)
Title: Re: Minecraft
Post by: KyadCK on March 27, 2012, 07:52:44 pm
Experimental Fenris hallways using the new inverted blocks.
(may or may not be used in final draft)

(http://img19.imageshack.us/img19/5011/20120327194552.png)
(http://img15.imageshack.us/img15/7961/20120327194550.png)
(http://img204.imageshack.us/img204/5291/20120327194954.png)
Title: Re: Minecraft
Post by: deathfun on March 27, 2012, 09:13:21 pm
nope. no creative. sorry.

I tried
Title: Re: Minecraft
Post by: Sandwich on March 27, 2012, 09:14:31 pm
WHERE'D MAH RAILIN'S GIT TO??
Title: Re: Minecraft
Post by: KyadCK on March 27, 2012, 09:28:31 pm
Experimantal Fenris Hallways 2.0:

(http://img600.imageshack.us/img600/6781/20120327211908.png)
(http://img198.imageshack.us/img198/8927/20120327211905.png)
(http://img856.imageshack.us/img856/7751/20120327211925.png)
Title: Re: Minecraft
Post by: TrashMan on March 28, 2012, 01:19:55 am
better with railings and glass.
Title: Re: Minecraft
Post by: butter_pat_head on March 28, 2012, 03:50:53 am
After a bit of absence I decide to do some more work on my tower.  I descend into the mine underneath it to find that all the stone from one corner of it is missing.  Not mined out but just missing.  There are floating patches of various ores and a small water pool I found is just floating there in the exact same shape it has always been.  Not to mention that all the torches I have placed are just floating in mid-air...

[attachment deleted by ninja]
Title: Re: Minecraft
Post by: TrashMan on March 28, 2012, 07:34:25 am
weird...where is your tower exactly?


EDIT:
Was good MC day yesterday.
Made some minor tweaks here and there in TrashMania, experimented with brewing and enchanting, finished the internals of the Tower of E-Peen, helped JC make a rail to corpsepuppets new place, helped tommo a bit with his giant-tree-house projects.

all in all, an eventfull Minecraft day :)
Title: Re: Minecraft
Post by: deathfun on March 28, 2012, 05:51:09 pm
Well this is annoying
I'm trying to craft myself a map, and yet it insist of giving me one that was already made/explored

Well so much for having something to aid me know where the hell I am

EDIT: Okay, found a fix... but now I'm holding a blank map which doesn't update when I walk around in my area (while holding it of course)
So my question being, where the hell does it think the center point for Map_19 is? Certainly not where I'm at

EDIT (again): Nevermind. It's now Map_48 (same map that was Map_19) and is updating (very slowly)
Title: Re: Minecraft
Post by: Mongoose on March 28, 2012, 07:59:25 pm
Yeah, map items are kind of derpy on SMP servers.  What usually happens for me is that taking my map out of its chest the first time produces some other one; after I put it back and take it out again, it reverts back to my own map item.  The truly annoying part is that filled-in parts of the map wind up getting these transparent vertical lines the next time you use it.
Title: Re: Minecraft
Post by: rev_posix on March 29, 2012, 05:06:04 am
Haven't seen it mentioned yet, but bukkit dropped the RB for 1.2.4 yesterday.  :)
Title: Re: Minecraft
Post by: qazwsx on March 29, 2012, 08:02:39 am
Thanks rev, server updated :)

In other news, 1.2.5 is going to be released today or tomorrow, however it'll be a snapshot-only release for a few days so that bukkit and MCP can catch up (according to jeb_)
Title: Re: Minecraft
Post by: TrashMan on March 29, 2012, 04:39:30 pm
Another busy day...

Shown Hojo around my new kingdom.
Built a new railway system to tommos giant treehouse... passes by Old TrashMania so I'll add a junction at a alter point.

Built a springboard atop his tree for some EXTREEME DIVING (max height). And a lake to jump into. Filled the pool with XP as incentive (and caused a slowdown). Poor JC missed the pool.
Enchanted a lot of items.
Enacted a small zombie apocalypse with JC and tommo. Notihng like spawning a 100 zombies and fighting them off.

Fun day.
Title: Re: Minecraft
Post by: TrashMan on March 30, 2012, 03:51:23 pm
I' m planing a zombie apocalypse event.

People gather in a location (let's say Old TrashMania), have 10 minutes to prepare...After that I unleash an army of monsters. Literaly hunderds. 
Your goal: survive.
Title: Re: Minecraft
Post by: deathfun on March 30, 2012, 03:53:57 pm
I think I'll just build stuff
Title: Re: Minecraft
Post by: TrashMan on March 30, 2012, 04:01:38 pm
Almost forgot: New railline from New to Old trashmania more-or-less done.

From new Trashmania station to the half point, then take railline to tommo's. From there there is a switch at half point to Old TrashMania
Title: Re: Minecraft
Post by: pecenipicek on April 01, 2012, 02:51:39 am
Upgraded mine to 1.2.4 as well...


(http://img406.imageshack.us/img406/2092/20120401094720.png)

In short, i came.


Spoiler:
i'm using spoutcraft on my client. holy **** its awesome
Title: Re: Minecraft
Post by: KyadCK on April 01, 2012, 03:35:53 am
Did more work on the Deimos:
(http://img4.imageshack.us/img4/7937/20120401021146.png)
Ignore that seriously ugly angle patch  :nervous:

Heres the rest of it:
(http://img718.imageshack.us/img718/740/20120314211748.jpg)

Shot of the whole work area:
(http://img109.imageshack.us/img109/3881/24629824.png)
Title: Re: Minecraft
Post by: Grimper on April 03, 2012, 12:05:31 pm
Just noticed there's a heap of newly generated terrain in The End, with pine trees growing all over it but only end stone..no dirt. Did you put that there qaz? Or is it some fortunate chunk error bug?
Title: Re: Minecraft
Post by: TrashMan on April 04, 2012, 02:21:20 pm
1.2.5 is out!
Title: Re: Minecraft
Post by: deathfun on April 04, 2012, 03:03:24 pm
1.2.5 is out!

Great....

EDIT: Not so bad, bukkit already has a RB
http://dl.bukkit.org/downloads/craftbukkit/view/01026_1.2.5-R1.0/
Title: Re: Minecraft
Post by: rev_posix on April 04, 2012, 03:22:58 pm
1.2.5 is out!

Great....

EDIT: Not so bad, bukkit already has a RB
http://dl.bukkit.org/downloads/craftbukkit/view/01026_1.2.5-R1.0/
Yep, and the way it was designed, 1.2.4/5 servers and clients can talk to each other, so it's not a case of holding off on the update until the server is updated as well.
Title: Re: Minecraft
Post by: Mongoose on April 04, 2012, 05:04:02 pm
There seems to be something weird going on with the server at the moment.  The sun is stuck in a seemingly-infinite loop just after sunrise, and changing the state of any redstone devices (even a pressure plate) will keep them stuck in the new position.  Some sort of crazy time warp magicks, apparently.
Title: Re: Minecraft
Post by: headdie on April 04, 2012, 05:52:08 pm
There seems to be something weird going on with the server at the moment.  The sun is stuck in a seemingly-infinite loop just after sunrise, and changing the state of any redstone devices (even a pressure plate) will keep them stuck in the new position.  Some sort of crazy time warp magicks, apparently.

water is also buggy/laggy
Title: Re: Minecraft
Post by: Grimper on April 05, 2012, 11:12:33 am
Rawr server just went down, water/redstone bugs had fixed themselves before it went down though.
Title: Re: Minecraft
Post by: qazwsx on April 05, 2012, 01:17:44 pm
Rawr server just went down, water/redstone bugs had fixed themselves before it went down though.
I'd accidentally left a time-lock on from last night, quicky disabled it this morining before breakfast, I shall try restartibng the server now
Title: Re: Minecraft
Post by: Grimper on April 06, 2012, 07:32:29 am
Dun suppose buildcraft would be a viable addition to the server..to aid in getting some automated systems up and running : o ?

Just testing the water atm tho, will get more info and arguments sometime later, plus it needs to be updated first.
http://www.minecraftforum.net/topic/682920-110-buildcraft-2212-312-blueprints-pipes-quarry-auto-crafting-building-engines/


Also is dynmap coming back any time soon?
Title: Re: Minecraft
Post by: Mongoose on April 06, 2012, 05:23:11 pm
It would be pretty damn awesome to get dynmap back, since then I can start nagging everybody with screenshots of unidentified structures that need labeling. :p

I threw pece's new server info into the first post, just because.  Not that I go there, but that Necro-whoever's server looked like it had been down for several days, so we may want to remove that.
Title: Re: Minecraft
Post by: Grimper on April 16, 2012, 06:50:47 pm
Rawr server down.

EDIT:

Rawr server up.
The empty, empty server.
Title: Re: Minecraft
Post by: Titan on April 17, 2012, 06:59:39 am
K, I stole my friend's minecraft account a few months ago, so I'd love to play with you guys. I'm a little confused though; what server should I join?
Title: Re: Minecraft
Post by: deathfun on April 17, 2012, 06:06:18 pm
K, I stole my friend's minecraft account a few months ago, so I'd love to play with you guys. I'm a little confused though; what server should I join?

If you want to join a server that's just started, go with Pecs
If you want to join a server that's been up for a long while, has cool buildings everywhere, and building space you need to claim through generating new terrain, go with Qaz's

Wow I kinda sounded a little one sided there... but it's what I did. I walked a long ways to get my own private little area
Title: Re: Minecraft
Post by: pecenipicek on April 17, 2012, 06:15:30 pm
and if you ever lose access to that account you can still come to mine.



Spoiler:
if you dont get, noone will explain it.
Title: Re: Minecraft
Post by: Mongoose on April 17, 2012, 07:29:29 pm
Qaz's server doesn't really require you to generate completely-new terrain; we have plenty of empty space that's already generated and waiting for people to settle down in.  It can just be a bit of a pain to find it on your own, though, since dynmap is still down.
Title: Re: Minecraft
Post by: achtung on April 17, 2012, 09:09:57 pm
K, I stole my friend's minecraft account a few months ago, so I'd love to play with you guys. I'm a little confused though; what server should I join?

If you join qaz's server, there are tons of places to settle along my rail (funtapaz's rail). It's a very long rail.
Title: Re: Minecraft
Post by: Titan on April 17, 2012, 09:39:56 pm
K, I've never played MP Minecraft, just sorta built little houses and killed Creepers, so I'll have to figure this out.  :)
Title: Re: Minecraft
Post by: deathfun on April 17, 2012, 11:29:18 pm
and if you ever lose access to that account you can still come to mine.



Spoiler:
if you dont get, noone will explain it.

Cleveeeeeeeeeeeer
Title: Re: Minecraft
Post by: qazwsx on April 18, 2012, 04:59:44 pm
Dynmap's back: http://208.122.48.18:8236/
Title: Re: Minecraft
Post by: headdie on April 18, 2012, 05:15:23 pm
whooop, thanks qazwsx
Title: Re: Minecraft
Post by: Mongoose on April 18, 2012, 09:26:58 pm
woooooo
Title: Re: Minecraft
Post by: Grimper on April 19, 2012, 01:42:29 am
Balls my base just got invaded by about 10 zombies that spawned directly inside it due to villagers.

Worse, the server is so incredibly laggy atm I can't fight them off :<
Like chunks are taking 30 seconds to load and I'm taking damage from zombies I can't see >.<

EDIT:

*looks at dynmap*

Ok which nutter explored all the way out to 13174, 804  o.=
Title: Re: Minecraft
Post by: deathfun on April 19, 2012, 03:29:11 am
Balls my base just got invaded by about 10 zombies that spawned directly inside it due to villagers.

Worse, the server is so incredibly laggy atm I can't fight them off :<
Like chunks are taking 30 seconds to load and I'm taking damage from zombies I can't see >.<

EDIT:

*looks at dynmap*

Ok which nutter explored all the way out to 13174, 804  o.=

Wasn't me
But I'll be the nutter who goes even further
Title: Re: Minecraft
Post by: KyadCK on April 19, 2012, 11:14:48 am
Balls my base just got invaded by about 10 zombies that spawned directly inside it due to villagers.

Worse, the server is so incredibly laggy atm I can't fight them off :<
Like chunks are taking 30 seconds to load and I'm taking damage from zombies I can't see >.<

EDIT:

*looks at dynmap*

Ok which nutter explored all the way out to 13174, 804  o.=

Huh.... I thought qaz wiped all that. I wonder if the 10k base is still there.
Title: Re: Minecraft
Post by: Pred the Penguin on April 20, 2012, 02:32:11 pm
Go down to the basement of my beach house... it's awesome. o_o
Title: Re: Minecraft
Post by: FireSpawn on April 20, 2012, 04:36:07 pm
Go down to the basement of my beach house... it's awesome. o_o

That just sounded.....Rapey.  :wtf:
Title: Re: Minecraft
Post by: deathfun on April 21, 2012, 03:57:33 am
Go down to the basement of my beach house... it's awesome. o_o

That just sounded.....Rapey.  :wtf:

The Girl With the Dragon Tattoo basement?
Title: Re: Minecraft
Post by: pecenipicek on April 21, 2012, 06:27:23 am
in other news, ClockSign (http://forums.bukkit.org/threads/on-hold-misc-clocksign-v1-2-clock-generator-for-timed-redstone-circuits-1060.25650/) is back on my server.

in my version, a few things are different, instead of "clocksign" on the first line, its "[clocksign]", and the third line has "nosync" instead of "sync".
Title: Re: Minecraft
Post by: TrashMan on April 23, 2012, 11:03:29 am
Damn snow...ruins my property value.
Title: Re: Minecraft
Post by: deathfun on April 24, 2012, 04:22:06 am
Damn snow...ruins my property value.

Copious amounts of torches myte

By the way Pec, AnnasScorn is with me. I shall vouch for her (yes, yet another gal on the server)
Title: Re: Minecraft
Post by: TrashMan on April 24, 2012, 05:39:15 am
we need another patch to ramp up server activity...
Title: Re: Minecraft
Post by: Sandwich on April 24, 2012, 06:04:23 am
How about y'all build a proper welcome center instead of a nice hilltop-with-a-view? :p
Title: Re: Minecraft
Post by: TrashMan on April 24, 2012, 06:31:04 am
But isn't the town a nice welecoem center?
Title: Re: Minecraft
Post by: Mongoose on April 24, 2012, 03:31:58 pm
Not really, considering the first things you see when you log into our server are not one, but two abandoned railway stations. :p

(I've talked with Kyad a bit about the need to prettify the spawn area, but I'm not really the type to plan that sort of thing out.)
Title: Re: Minecraft
Post by: deathfun on April 24, 2012, 04:50:38 pm
Personally, I prefer spawn areas that are similar to small villages... things that ease the newcomers into the server
Title: Re: Minecraft
Post by: FireSpawn on April 24, 2012, 05:01:02 pm
A giant sign that says "YOU WILL ALL DIE" should ease most fears.
Title: Re: Minecraft
Post by: KyadCK on April 24, 2012, 07:31:12 pm
Not really, considering the first things you see when you log into our server are not one, but two abandoned railway stations. :p

(I've talked with Kyad a bit about the need to prettify the spawn area, but I'm not really the type to plan that sort of thing out.)

I tried once, but rhx put the old "empty" railstations back saying he liked the look  :nervous:

Shade's old station is currently the primary station for both major railways though.
Title: Re: Minecraft
Post by: Mongoose on April 24, 2012, 08:05:23 pm
Yeah, re-using Shade's old station like that was a great move, plus it looks cool too.  And I'm not suggesting that we have to completely gut the old stations, or fill them in with gravel or whatever...but neatly covering over the entranceways, with maybe a sign saying "X's old station behind here," would probably make things look nicer than throwing iron bars over tunnels that go nowhere.

And no offense to rhx, but given how well his railway plugin system went over, I think we're okay with moving on. :p
Title: Re: Minecraft
Post by: Sandwich on April 25, 2012, 09:54:04 am
I still wanna do that whole skyway rail system I mentioned a while back. :p
Title: Re: Minecraft
Post by: achtung on April 25, 2012, 06:37:24 pm
I still wanna do that whole skyway rail system I mentioned a while back. :p

I've seen those done several times, they're usually ugly. I considered it when I was building my rail out, but scrapped the idea.
Title: Re: Minecraft
Post by: deathfun on April 25, 2012, 06:43:55 pm
I still wanna do that whole skyway rail system I mentioned a while back. :p

I've seen those done several times, they're usually ugly. I considered it when I was building my rail out, but scrapped the idea.

Considering that you can have it going at the height of 255, completely out of view... I don't think it'll be that much of an issue
Title: Re: Minecraft
Post by: Mongoose on April 25, 2012, 07:42:17 pm
It'd take a hell of a lot longer for a rail to climb from the surface all the way up to 255 than it does to climb down to bedrock, though. :p

(Plus the current system does a pretty decent job of covering most of the major server areas.)
Title: Re: Minecraft
Post by: Sandwich on April 25, 2012, 09:33:10 pm
Well, I began it regardless. :p It's just a hub for the time being, centered at 0,0, and located around 160y. I considered placing it way up at 250 or so, but you wouldn't be able to see the ground from that height while riding the rails. If that doesn't matter, then the rails can angle up as they depart the hub.

I'm planning on making "spokes"  that go out from the hub in all 4 cardinal directions, and then perhaps connecting the "spokes" every 500-1000 meters or so with rings. Currently I'm working on how departure gates should be made. If you're in creative mode, feel free to fly up and have a peek at the different variations, let me know which one you like best. One major consideration I have in mind while building this is to minimize the amount of sunlight being blocked in any one area.
Title: Re: Minecraft
Post by: TrashMan on April 26, 2012, 01:41:01 am
More rails?

How many do we need?
Title: Re: Minecraft
Post by: Sandwich on April 26, 2012, 07:44:45 am
Just one network that makes sense. :p
Title: Re: Minecraft
Post by: TrashMan on April 26, 2012, 08:25:30 am
Doesn't everything connect to the town?
You can pretty much get everywhere from there....not always directly, but still.


I know there's a direct line to Fenris, JC's, Old TrashMania, New TrashMania and I think qazes and shades and a few other places.

Then from New TrashMania there is another rail that goes to Old TrashMania, tommo's new place and somewhere else.
JC has been building rails from his place too. Gimp has built a rail to his place, and it conenct somewhere close to qazes mannor.
Title: Re: Minecraft
Post by: Sandwich on April 26, 2012, 11:12:11 am
Perhaps I should clarify... The skyways aren't going to connect destinations. The skyways are going to connect regions. I'm thinking of having a station every 500 or 1000 blocks or so, and people in that area can run lines from those stations to their houses or whatever. These stations will also be considerably smaller than the central hub.

What do most of you think about the altitude the lines should be at? The central hub is at 160y; the lines could be anywhere between that and 250ish. The problem with high altitude lines is visibility - the ground is hard to see from that high up.
Title: Re: Minecraft
Post by: TrashMan on April 26, 2012, 12:20:53 pm
Isn't connecting destinations in essence the same as connecting regions, given that destinations are in different regions?
Title: Re: Minecraft
Post by: Pred the Penguin on April 26, 2012, 12:23:47 pm
Think of it as replacing an out dated subway system with a new modern one. :nervous:
Title: Re: Minecraft
Post by: Sandwich on April 26, 2012, 12:54:16 pm
Exactly. :p
Title: Re: Minecraft
Post by: Dark RevenantX on April 26, 2012, 03:14:00 pm
It's kind of sad that the server needs a ****ing metro map in order to get anywhere.  Maybe there should be a MAP OF THE COUNTRY information center at spawn?
Title: Re: Minecraft
Post by: TrashMan on April 26, 2012, 03:19:24 pm
Your God-Emperer has been confined to the Golden Throne.
Altough his powers are dminished, fear not, for he still keeps the forces of the Warp away from you.

However, this will negatively influence his (as of late) already piss-poor building performance.
New TrashMania needs you!
Title: Re: Minecraft
Post by: Grimper on April 27, 2012, 01:46:42 am
Rawr bukkit has 1.25 recommended build out....ages ago actually o,o

Is we going to update? Since there's probs not going to be another update until 1.3 which is a while away, so this will be last update for a while.

EDIT: Updated to 1.2.5 to test out another server...and it seems I can still join the HLP server. I'm confused x.X
Title: Re: Minecraft
Post by: KyadCK on April 27, 2012, 11:31:17 am
Rawr bukkit has 1.25 recommended build out....ages ago actually o,o

Is we going to update? Since there's probs not going to be another update until 1.3 which is a while away, so this will be last update for a while.

EDIT: Updated to 1.2.5 to test out another server...and it seems I can still join the HLP server. I'm confused x.X

1.2.4 and 1.2.5 play nice.
Title: Re: Minecraft
Post by: qazwsx on April 27, 2012, 01:55:47 pm
I've been running 1.2.5 for ages O_o
Title: Re: Minecraft
Post by: Sandwich on April 27, 2012, 03:04:31 pm
Ditto.
Title: Re: Minecraft
Post by: Grimper on April 28, 2012, 03:39:42 am
I've been running 1.2.5 for ages O_o

You are running it or the server is running it? Wouldn't have noticed an update without the 'client out of date' message x.x
Title: Re: Minecraft
Post by: qazwsx on April 28, 2012, 03:57:01 am
I've been running 1.2.5 for ages O_o

You are running it or the server is running it? Wouldn't have noticed an update without the 'client out of date' message x.x
Both, as mentioned earlier in the thread, 1.2.4 and 1.2.5 play nice :P
Title: Re: Minecraft
Post by: Grimper on April 29, 2012, 01:51:48 am
Well, I began it regardless. :p It's just a hub for the time being, centered at 0,0, and located around 160y. I considered placing it way up at 250 or so, but you wouldn't be able to see the ground from that height while riding the rails. If that doesn't matter, then the rails can angle up as they depart the hub.

Loved how you completely dwarfed that guy's tower by making the rail dive into the ground right in front of it. Certainly puts his work to shame.

Tho I have to admit the view when you're travelling on it is pretty good...you just need to think harder about it's placement.
Title: Re: Minecraft
Post by: TrashMan on April 29, 2012, 03:56:50 am
Turning my throen room into an obstacle course is funny...well, not really.

How about getting rid of all the stuff you built? I don't want to spend half an hour cleaning up your mess in my house.
Title: Re: Minecraft
Post by: Grimper on April 29, 2012, 07:44:22 am
:\ really should give back trashman creative..me took a look around there and it's really nice work that's going to go to waste if he can't complete it >.<
Title: Re: Minecraft
Post by: Sandwich on April 29, 2012, 08:02:06 am
Loved how you completely dwarfed that guy's tower by making the rail dive into the ground right in front of it. Certainly puts his work to shame.

Tho I have to admit the view when you're travelling on it is pretty good...you just need to think harder about it's placement.

I can't win. :p I put it there because tommoex didn't want to see the skyrail going past his magnificent treehouse (not being facetious there - it really is quite the sight, and a shame that skyrail travellers won't be able to see it). The tower you mention was done by one of tommoex's friends - someone I've never seen on the server. If he complains, I'll come to an understanding with him - just like I have so far with tommoex and TrashMan. :)

My goal with this skyrail is not to antagonize anyone at all. There are 3 main goals:

1) To help people access the more distant areas of the server. This is not in a sense of "Let's build everywhere!", but more in a sense of "There's areas out there that are devoid of life and ripe for one of us lone hermits to settle-down in - let's make that feasible." The stations will only be every 1000 blocks (which is the distance from spawn to New TrashMania, for example), so it's not going to be a dense network. :)

2) To be a predictable method of transportation. As much as possible, the rails will go in the cardinal directions out from spawn, with stations once a kilometer, as mentioned above. This is to help people get to a general area - it's completely up to the people residing there if they want to connect their local skyrail station with their homes or creations. These rails won't twist and turn in unpredictable directions, so if you want to go east, you simply hop on the rail pointing in that direction. Don't get me wrong, the existing rails are great for sight-seeing and as a naturally-grown network - it's just hard to figure out where you're actually going on them.

3) To allow people to see the sights while they're travelling. This is one of the reasons why it's a skyrail and not a subway or Nether-rail. The latter are ok when you know the name of your intended destination - you simply follow the signage and end up there. The skyrail will be for those people who look at the dynmap and say "I want to go west."

Turning my throen room into an obstacle course is funny...well, not really.

How about getting rid of all the stuff you built? I don't want to spend half an hour cleaning up your mess in my house.

Done. For the public record, myself, Pred, and tommoex are the guilty ones. :D I think tommoex took a video of the process...
Title: Re: Minecraft
Post by: TrashMan on April 29, 2012, 08:22:37 am
I don't mind practical jokes...done it myself..
I just expect people to clean up after themselves. That is all ;)
Title: Re: Minecraft
Post by: tommoex on April 29, 2012, 10:52:18 am
http://www.youtube.com/watch?v=FmLQpuli734&feature=plcp
Heres what really happened on the day
The recording was 38gb or so, but I cut it down to 100mb, and we did agree to clean it up, looks like Sandwiched has already done so, but it was all in good heart well... *cough cough Sandwiched.
Title: Re: Minecraft
Post by: deathfun on April 29, 2012, 05:20:14 pm
Haha! That's just too awesome
Title: Re: Minecraft
Post by: Grimper on April 29, 2012, 11:03:36 pm
Rawr found a way to fix the messed up biomes in the server.

http://www.youtube.com/watch?v=WRI5cyC56YI&feature=related

:>


Would reallyyyyyy love to have my base (-171,797) turned from swamp biome into Forest, and trashman probs wants the same for trashmania.
Howevers note the bit about backing up the world first.
(EDIT: See my post on May 7th)

EDIT: Tutorial seems kinda meh...will take a look when I have time for it and see if I can transcribe the gist of it to here so you don't have to endure the average film making. Don't follow the tutorial word for word else you'll change the entire server into Forest biome.
EDITEDIT: Nvm tutorial seems clear enough actually...the text is more important than the stuff he's moving around on his tiny screen.
Title: Re: Minecraft
Post by: TrashMan on April 30, 2012, 01:18:09 am
HAAAAAAAAALELUAJH!
HAAAAAAAAALELUAJH!
HALELUAJH! HALELUJAH!
HA LE E LU JAH!
Title: Re: Minecraft
Post by: tommoex on April 30, 2012, 11:55:45 am
Rawr found a way to fix the messed up biomes in the server.


I would definitely like mine changed as well, if its possible to do.
swamp is just...
Title: Re: Minecraft
Post by: Mongoose on April 30, 2012, 07:30:10 pm
There's a little spot near my house that I'd probably want moved away from desert, since it makes the grass look fugly and dead, but that's way down my priority list, so I'd only ask it of qaz if it was just like a 30-second process to change it. :p
Title: Re: Minecraft
Post by: achtung on April 30, 2012, 07:47:19 pm
I've finally found a mushroom biome!
Title: Re: Minecraft
Post by: Grimper on May 01, 2012, 02:55:02 am
I've finally found a mushroom biome!

At -1550, 5673 (bring a boat)

Nice find ^^
Title: Re: Minecraft
Post by: Mongoose on May 01, 2012, 02:17:29 pm
That's a bit of a hike.  Road trip time!
Title: Re: Minecraft
Post by: achtung on May 01, 2012, 02:41:30 pm
There's a mine/small food store just off the coast if you take the path I used. The mine is very mineral rich.
Title: Re: Minecraft
Post by: Sandwich on May 02, 2012, 04:36:07 pm
I posted this right near spawn. Hope nobody's too offended, but when I read it it was too good to pass up. :)

(http://staff.hard-light.net/sandwich/minecraft/2012-05-03_00.33.06_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/2012-05-03_00.33.06.png)
Title: Re: Minecraft
Post by: headdie on May 02, 2012, 06:06:12 pm
I'm fine with it Sandwich.

also Qaz I found some corruption

first is at my first house, i forgot to grab the co-ords but if you go from spawn along the valley, on the right as you go back up the steps, there is a sign to my valley entrance with a double door, follow that until you get to a sign about a mud bridge, follow that (its shorter) you should see a waterfall strewn cliff side with my cobble house on top of it, climb the cobble at the side of the bridge at the end.  Be careful entering on that level as ther is not much floor there.
(http://img192.imageshack.us/img192/2015/201203l.th.png)
(http://img526.imageshack.us/img526/2186/201202.th.png)

also randomly getting lost near spawn there is also (see first image for location)
(http://img542.imageshack.us/img542/4104/201204.th.png)
(http://img7.imageshack.us/img7/2152/2002af1.th.png)
(http://img198.imageshack.us/img198/7094/200aaf1.th.png)
Title: Re: Minecraft
Post by: Mongoose on May 02, 2012, 08:12:18 pm
Looks like those thumbnails don't link to the full-sized images, headdie.

And it's almost uncanny how well that fits, Sandwich. :)
Title: Re: Minecraft
Post by: Polpolion on May 02, 2012, 08:18:57 pm
I'm working on a multi-level city. Started out as a walled castle town but then I got bored and stuff. Nowhere near done, but it's still got some neat things in it so far. Check it out if you've got nothing better to do. Everything's open, so feel free to explore everywhere. If you don't fear death check out the mega dungeon! entrance near x = 0, z = 125

(http://i47.tinypic.com/2n22vbb.png)
(http://i47.tinypic.com/mtqc8p.png)

The city levels aren't quite ready to unleash to the public for construction, but soon enough I'll open up the towers if any of you want to build structures on there.
Title: Re: Minecraft
Post by: headdie on May 03, 2012, 01:39:34 am
Looks like those thumbnails don't link to the full-sized images, headdie.

damn, here is the one with the co-ords

(http://img542.imageshack.us/img542/4104/201204.png) (http://imageshack.us/photo/my-images/542/201204.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Minecraft
Post by: TrashMan on May 03, 2012, 02:16:57 am
qaz, can you fixes the biomes now that there's a tool for it?
I will love you forever if you do.
Title: Re: Minecraft
Post by: butter_pat_head on May 03, 2012, 06:08:55 am
Looks like those thumbnails don't link to the full-sized images, headdie.

damn, here is the one with the co-ords

(http://img542.imageshack.us/img542/4104/201204.png) (http://imageshack.us/photo/my-images/542/201204.png/)

Uploaded with ImageShack.us (http://imageshack.us)

Ah, you found my strip mining operation underneath my tower - 'Hojo's Tower of Misfortune (Reformed)'.

I did post about the missing stone a while back (http://www.hard-light.net/forums/index.php?topic=73227.msg1595860#msg1595860) but I'm not to bothered as my mining operation will swallow that gap eventually anyway  :D
Title: Re: Minecraft
Post by: Sandwich on May 03, 2012, 06:11:31 am
F y'all's I, Shift+F3 brings up the coordinate info screen without the framerate-killing bar and pie graphs. ;)
Title: Re: Minecraft
Post by: deathfun on May 03, 2012, 03:13:38 pm
I've never known those two have killed my framerate before...
Title: Re: Minecraft
Post by: Mongoose on May 03, 2012, 03:47:55 pm
They completely murder it for me, which kind of makes using the graphs to examine performance rather counter-productive. :p
Title: Re: Minecraft
Post by: tommoex on May 03, 2012, 04:35:24 pm
NOTICE

Just to notify, I've deleted Minecraft completely now, and I will be off for 2-3 months, I have my A-levels which are the exams between compulsory and university, so see you all hopefully in 3 months time.

Also my tree has been stocked up with food, beds, signs and spare stuff, just in case someone does visit and jump off the tree, (not sure how many would actually want to, probably not many), quickest route is probably warp spawn then skyrail east (thanks to sandwich).
*Please note that the tree is unfinished (help doing underside would be much appreciated) and there are huge holes and you may fall to death, also read signs.

Thanks for reading and goodbye.   
Title: Re: Minecraft
Post by: Mongoose on May 03, 2012, 05:55:56 pm
Good luck sir, and see you in a few months. :yes:
Title: Re: Minecraft
Post by: FireSpawn on May 03, 2012, 06:00:08 pm
Good luck with whichever subject(s) you've chosen, and May the 4th be With you....I hate myself a little for saying that. :blah:
Title: Re: Minecraft
Post by: SpardaSon21 on May 04, 2012, 01:10:17 am
****, I'm lost to this game.  A friend bought me Minecraft since it was only $25 and he wanted another guy on his server.  I start it up and figure I'll be bored in 10 minutes.  2 hours later I look at the clock and wonder where the hell the time went. :sigh: :(
Title: Re: Minecraft
Post by: Mongoose on May 04, 2012, 01:47:06 am
Welcome to our hell. :D
Title: Re: Minecraft
Post by: KyadCK on May 04, 2012, 02:02:21 am
****, I'm lost to this game.  A friend bought me Minecraft since it was only $25 and he wanted another guy on his server.  I start it up and figure I'll be bored in 10 minutes.  2 hours later I look at the clock and wonder where the hell the time went. :sigh: :(

Hey, welcome, come in come in. We got a pool over there and there's a railway thats always on time. Some weird guys are making a Fenris over that hill (man they need a life), and I hear there's a Deimos is production (goes double for that guy, damn...).

You're strong enough to kick that tree's ass, and you can kill any animals that arent in someone's pen. Make a nice house where you can find room, and get to finding resources. Pretty soon you'll be walking around in platemail armor made of diamond.
Title: Re: Minecraft
Post by: CommanderDJ on May 04, 2012, 02:04:23 am
Welcome to our hell. :D

Or heaven, depending on how you look at it.
Title: Re: Minecraft
Post by: FireSpawn on May 04, 2012, 02:11:17 am
I've always been aware of the passage of time, just...not...able....to...stop...playing!  :banghead:
Title: Re: Minecraft
Post by: deathfun on May 04, 2012, 03:17:26 am
Welcome to our hell. :D

This x3 for me
(Three different servers)
Title: Re: Minecraft
Post by: SpardaSon21 on May 04, 2012, 12:55:17 pm
I doubt I'll hop on your server since its filled with people.  Thanks for the invite though.  I already have my secret underground lair on that other server thanks to two hours of constant mining.
Title: Re: Minecraft
Post by: TrashMan on May 04, 2012, 02:55:06 pm
There's plenty of room left...and there's plenty of people to do stuff wiht and things to see.
Title: Re: Minecraft
Post by: SpardaSon21 on May 04, 2012, 03:03:23 pm
Yeah, but the other server is my step-brother and his RL friends, and I don't have the time to waste on two servers at once. :nervous:
Title: Re: Minecraft
Post by: Mongoose on May 04, 2012, 03:15:07 pm
At least stop by and take a look at the Fenris.  Just promise not to feel up the tour guides. :p
Title: Re: Minecraft
Post by: TrashMan on May 04, 2012, 05:03:28 pm
Yeah, but the other server is my step-brother and his RL friends, and I don't have the time to waste on two servers at once. :nervous:

Life is a waste.

(http://static-l3.blogcritics.org/11/04/22/157951/reality-worst-game-ever.jpg?t=20110422001110)
Title: Re: Minecraft
Post by: Pred the Penguin on May 04, 2012, 05:51:06 pm
Reality is overrated. You have to ask yourself what you really wanna do with your life. Work hard and achieve actual goals in your life, or play video games all day? o_o
Title: Re: Minecraft
Post by: watsisname on May 04, 2012, 08:42:23 pm
Life is a waste.
*img*

No wonder, he's using Windows.  :p
Title: Re: Minecraft
Post by: Polpolion on May 04, 2012, 08:58:51 pm
Life is a waste.
*img*

No wonder, he's using Windows.  :p

 :headz:
Title: Re: Minecraft
Post by: Grimper on May 04, 2012, 10:40:35 pm
Well from the looks of it, that ocean starting to be uncovered on dynmap is as large as the entire previously explored area...possibly more.
Title: Re: Minecraft
Post by: deathfun on May 05, 2012, 04:16:35 am
Yeah, but the other server is my step-brother and his RL friends, and I don't have the time to waste on two servers at once. :nervous:

I'm on three. You have no excuse
Title: Re: Minecraft
Post by: Enzo03 on May 05, 2012, 04:34:12 pm
I'm on five.
Title: Re: Minecraft
Post by: deathfun on May 05, 2012, 05:16:28 pm
I'm on five.

He's on five
Neither of us have excuses
Title: Re: Minecraft
Post by: Retsof on May 05, 2012, 06:17:59 pm
Just found TerraFirmaCraft (http://www.minecraftforum.net/topic/913258-125terrafirmacraft-beta-v2-pre2update-55-survival-mode-as-it-shouldve-been-now-with-smp/).  I don't have the ambition to install it at the moment, but It looks pretty good for those who want a more realistic experience.
Title: Re: Minecraft
Post by: watsisname on May 05, 2012, 10:35:13 pm
Just found TerraFirmaCraft (http://www.minecraftforum.net/topic/913258-125terrafirmacraft-beta-v2-pre2update-55-survival-mode-as-it-shouldve-been-now-with-smp/).  I don't have the ambition to install it at the moment, but It looks pretty good for those who want a more realistic experience.

Holy crap that's complicated.  I think I'll give it a try. :)
Title: Re: Minecraft
Post by: Grimper on May 06, 2012, 07:41:45 pm
Just found TerraFirmaCraft (http://www.minecraftforum.net/topic/913258-125terrafirmacraft-beta-v2-pre2update-55-survival-mode-as-it-shouldve-been-now-with-smp/).  I don't have the ambition to install it at the moment, but It looks pretty good for those who want a more realistic experience.

Tried it, it's a little *too* realistic. I feel like a cave man trying to cobble stuff together with rocks and sticks. Takes ages to get anything substantial, and the systems cannot be automated, everything has to be done manually.

But if you really like clicking and dragging stuff that's the mod for you.


If you want realism + automation, try Better Than Wolves
http://www.minecraftforum.net/topic/253365-125-better-than-wolves-mod-the-source-of-all-evil-on-the-internet-v362-upd-may-4/

When minecraft 1.3 rolls around, BTW is going to be getting a massive update adding it's largest feature yet that's taken 4 times longer to code than it's previously most advanced feature (platforms)...no one knows what it is yet tho. Despite all the trash talk which I doubt anyone here is following anyway, FlowerChild is one of the most skilled modders on MCF, so any update he's putting that much work into is going to be epic.
Title: Re: Minecraft
Post by: pecenipicek on May 07, 2012, 04:06:25 am
some downtime on my server, need to reorganise some stuff.


[edit] maintenance done, for anyone who cares, we're back up.
Title: Re: Minecraft
Post by: Grimper on May 07, 2012, 06:47:44 am
:\ why not work out some kind of merge with qaz's server? I realise you like your freedom but an empty server is no fun...and qaz isn't too much of a dictator :p
Title: Re: Minecraft
Post by: pecenipicek on May 07, 2012, 07:48:16 am
:\ why not work out some kind of merge with qaz's server? I realise you like your freedom but an empty server is no fun...and qaz isn't too much of a dictator :p
why? my reasons for running my server are different from those qaz is running his. besides, it gives a smidge more choice to people as to which server they want to play on.
Title: Re: Minecraft
Post by: Grimper on May 07, 2012, 08:54:13 am
Changed my preferences for the biome fix actually when you can get around to it qaz. Would like all the area within my stone wall turned into jungle biome (so kitties can spawn <3), and a randomly shaped ring of normal forest biome around that so it blends in better. However I'm not exactly sure how complex it is to get patterns like that using the program since I havn't tested it yet...if it's too difficult don't worry about the outer ring. Will hopefully be able to test it myself soon-ish...will let you know.

Also save the co-ords you use for the program...since jungle biome may end up being way too green in which case I'll stick with plain forest...can't really tell until I see it x.x
Sorry for being fussy >.<
Title: Re: Minecraft
Post by: qazwsx on May 07, 2012, 03:16:30 pm
I was trying to show someone round the fenris today, realised i have no ****ing idea where anything is, so I'm currently rendering a load of cross sections of it so people can see how detailed the inside is.
(http://i.imgur.com/nLJmD.jpg)
Image is blurry due to blender antialiasing filtering being a dick, that and defaulting to bilinear interpolation.
there's 160 of the bastards and they're taking 2 mins each to render because I'm using ambient occlusion and like, what 4 megapixel images. I'll stick them up i either an imgur album or a zip for people to have their fun with.
Title: Re: Minecraft
Post by: Sandwich on May 07, 2012, 03:34:17 pm
I was trying to show someone round the fenris today, realised i have no ****ing idea where anything is, so I'm currently rendering a load of cross sections of it so people can see how detailed the inside is.
(http://i.imgur.com/nLJmD.jpg)
Image is blurry due to blender antialiasing filtering being a dick, that and defaulting to bilinear interpolation.
there's 160 of the bastards and they're taking 2 mins each to render because I'm using ambient occlusion and like, what 4 megapixel images. I'll stick them up i either an imgur album or a zip for people to have their fun with.

O.O

Don't spend your time on the entire thing just yet though - we don't have any crew quarters yet! :p Perhaps just render every 7 blocks, since that's how far apart the decks are?
Title: Re: Minecraft
Post by: watsisname on May 07, 2012, 04:50:39 pm
*snip*

/me whistles
That really puts the size of the thing into perspective!
Title: Re: Minecraft
Post by: qazwsx on May 07, 2012, 05:07:03 pm
*snip*

/me whistles
That really puts the size of the thing into perspective!
you haven't seen this one:
(http://i.imgur.com/jOEd2.jpg)
Title: Re: Minecraft
Post by: FireSpawn on May 07, 2012, 05:17:06 pm
You know you play too much minecraft and freespace when you become sexually arroused awed into silence by seeing the inside of a fenris laid bare like that.
Title: Re: Minecraft
Post by: KyadCK on May 07, 2012, 05:25:02 pm
You know you play too much minecraft and freespace when you become sexually arroused awed into silence by seeing the inside of a fenris laid bare like that.

Its like that in-game too:
(http://img31.imageshack.us/img31/9690/20120503004035.png)
Title: Re: Minecraft
Post by: Pred the Penguin on May 07, 2012, 09:55:57 pm
I think people forget about that side...
Title: Re: Minecraft
Post by: Iss Mneur on May 08, 2012, 12:06:53 am
Mostly becuase you can't really see anything unless you can fly.  The only access is at sea level via minecart.
Title: Re: Minecraft
Post by: Mongoose on May 08, 2012, 01:33:32 am
We could use some sort of elevated track/walkway on that side.  Roof access so that we can see the radar dish would be kewl too.
Title: Re: Minecraft
Post by: TrashMan on May 08, 2012, 03:25:18 am
WE NEED A YOU TUBE SERVER WALKTROUGH OF OUR ENTIRE EPIC SERVER!!!!!!
Title: Re: Minecraft
Post by: BritishShivans on May 08, 2012, 06:00:31 am
I was thinking of making a missile storage room for the launcher, if KyadCK will let me. I was thinking of making a little mockup of what my idea is when I have the time.
Title: Re: Minecraft
Post by: Sandwich on May 08, 2012, 06:41:22 am
I was thinking of making a missile storage room for the launcher, if KyadCK will let me. I was thinking of making a little mockup of what my idea is when I have the time.

I'd thought of making a working TNT cannon, complete with multiple racks, similar to this video (http://www.youtube.com/watch?v=q2RtyPfmYWs). Unfortunately, qaz seems to have disabled TNT in that region. :p Perhaps for the better, but still - how cool would that be?
Title: Re: Minecraft
Post by: Sandwich on May 08, 2012, 07:03:38 am
We could use some sort of elevated track/walkway on that side.  Roof access so that we can see the radar dish would be kewl too.

As soon as Qaz lowers Fenris by 20 blocks, I'll set a walkway up.
Title: Re: Minecraft
Post by: Grimper on May 08, 2012, 11:05:25 am
D: getting buried

Rawr found a way to fix the messed up biomes in the server.

http://www.youtube.com/watch?v=WRI5cyC56YI&feature=related

:>


Would reallyyyyyy love to have my base (-171,797) turned from swamp biome into Forest, and trashman probs wants the same for trashmania.
Howevers note the bit about backing up the world first.
(EDIT: See my post on May 7th)

EDIT: Tutorial seems kinda meh...will take a look when I have time for it and see if I can transcribe the gist of it to here so you don't have to endure the average film making. Don't follow the tutorial word for word else you'll change the entire server into Forest biome.
EDITEDIT: Nvm tutorial seems clear enough actually...the text is more important than the stuff he's moving around on his tiny screen.
Title: Re: Minecraft
Post by: KyadCK on May 08, 2012, 01:28:24 pm
(http://img213.imageshack.us/img213/9328/20120508132410.png)
Title: Re: Minecraft
Post by: pecenipicek on May 09, 2012, 10:31:24 am
grimper, what the **** is wrong with you? you come to my server, i give you permissions after confirming who you are, you start asking about why we should merge the servers, i tell you its not happening and i dont have to justify anything to you and then you ***** that i'm hostile? seriously? have fun on qaz's server. noone is dragging you over kicking and screaming nor forcing you to stay on either server.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 09, 2012, 02:25:54 pm
Why do both the servers disable creeper explosion damage? They're one of the funnest enemies in single player I find.
Title: Re: Minecraft
Post by: FireSpawn on May 09, 2012, 02:41:32 pm
Why do both the servers disable creeper explosion damage? They're one of the funnest enemies in single player I find.

Imagine all the hours put into most of the things on both servers, the Fenris being a prime example.

Now imagine a Creeper spawing inside it somewhere, and someone bumping into it.

"Wow, that ssssssssssubspace drive is pretty nice."
Title: Re: Minecraft
Post by: Polpolion on May 09, 2012, 02:45:19 pm
Why do both the servers disable creeper explosion damage? They're one of the funnest enemies in single player I find.

Afaik damage is still on in Qaz's server, but it doesn't destroy blocks
Title: Re: Minecraft
Post by: Akalabeth Angel on May 09, 2012, 02:57:47 pm
Why do both the servers disable creeper explosion damage? They're one of the funnest enemies in single player I find.

Imagine all the hours put into most of the things on both servers, the Fenris being a prime example.

Now imagine a Creeper spawing inside it somewhere, and someone bumping into it.

"Wow, that ssssssssssubspace drive is pretty nice."

Yeah, then you have to patch up 14 blocks or so. No big deal :)

[simon]"That's a very nice fenris you have there" [/simon]
Title: Re: Minecraft
Post by: deathfun on May 09, 2012, 03:12:35 pm
Why do both the servers disable creeper explosion damage? They're one of the funnest enemies in single player I find.

Imagine all the hours put into most of the things on both servers, the Fenris being a prime example.

Now imagine a Creeper spawing inside it somewhere, and someone bumping into it.

"Wow, that ssssssssssubspace drive is pretty nice."

Yeah, then you have to patch up 14 blocks or so. No big deal :)

[simon]"That's a very nice fenris you have there" [/simon]

Then you'd have to replace another 14, then another... then the lava flowing damage, then the water damage, then some more creeper explosions
It adds up, and will eventually get annoying having to replace blocks everytime someone not in creative goes to visit it.

Or you could just not have any, and not have to worry about it. Explosions still hurt on both servers, just without the annoying hole creation
Title: Re: Minecraft
Post by: TrashMan on May 09, 2012, 03:26:01 pm
Any semi-competent player can easily avoid a creaer and stip it from blowing up..by killing it or outruning it.
Title: Re: Minecraft
Post by: rev_posix on May 09, 2012, 04:06:57 pm
Any semi-competent player can easily avoid a creaer and stip it from blowing up..by killing it or outruning it.
Unless they sneak up on you, as happened to me multiple times.  :P

Nerfing creepers is probably one of the most common plugins I see on bukkit servers.  I know one person who swears by creeperheal.  Explosions will destroy blocks, but the plugin will rebuild what is destroyed X amount of time later as set by the plugin config.

My server, I nerf explosions, but only on the creative world.  Survival, it's basically a recreation of single player survival, just with multiple people.  If someone is going to play with TNT, lava, flint and steel, or try to play tag with a creeper, go for it, just be prepared to accept any consequences.   :D
Title: Re: Minecraft
Post by: Akalabeth Angel on May 09, 2012, 04:15:55 pm
Why do both the servers disable creeper explosion damage? They're one of the funnest enemies in single player I find.

Imagine all the hours put into most of the things on both servers, the Fenris being a prime example.

Now imagine a Creeper spawing inside it somewhere, and someone bumping into it.

"Wow, that ssssssssssubspace drive is pretty nice."

Yeah, then you have to patch up 14 blocks or so. No big deal :)

[simon]"That's a very nice fenris you have there" [/simon]

Then you'd have to replace another 14, then another... then the lava flowing damage, then the water damage, then some more creeper explosions
It adds up, and will eventually get annoying having to replace blocks everytime someone not in creative goes to visit it.

Or you could just not have any, and not have to worry about it. Explosions still hurt on both servers, just without the annoying hole creation

Well just light up the areas that are developed, and block off the areas that aren't. Creepers survive in sunlight but they spawn in normal mob conditions so far as I know.
Just seems a bit like cheating to me, much like creative, as I always play survival. I just wish my yogbox was less laggy and would work for more than a half hour before spazzing out with the graphics. Probably just need a better comp.
Title: Re: Minecraft
Post by: Mongoose on May 09, 2012, 04:29:50 pm
Creepers don't just destroy your own walls...they could also potentially take out complicated redstone wiring, or a building created by someone who isn't on the server anymore.  Letting them do their thing in a place where people are trying to build seriously is just asking for it.
Title: Re: Minecraft
Post by: KyadCK on May 09, 2012, 05:09:19 pm
Why do both the servers disable creeper explosion damage? They're one of the funnest enemies in single player I find.

Imagine all the hours put into most of the things on both servers, the Fenris being a prime example.

Now imagine a Creeper spawing inside it somewhere, and someone bumping into it.

"Wow, that ssssssssssubspace drive is pretty nice."

Yeah, then you have to patch up 14 blocks or so. No big deal :)

[simon]"That's a very nice fenris you have there" [/simon]

Then you'd have to replace another 14, then another... then the lava flowing damage, then the water damage, then some more creeper explosions
It adds up, and will eventually get annoying having to replace blocks everytime someone not in creative goes to visit it.

Or you could just not have any, and not have to worry about it. Explosions still hurt on both servers, just without the annoying hole creation

Well just light up the areas that are developed, and block off the areas that aren't. Creepers survive in sunlight but they spawn in normal mob conditions so far as I know.
Just seems a bit like cheating to me, much like creative, as I always play survival. I just wish my yogbox was less laggy and would work for more than a half hour before spazzing out with the graphics. Probably just need a better comp.

Tell ya what. You make somehting as large, good, and complex as the Fenris, then see how you feel about a creeper that can damage blocks being within even 200 meters of it.

Until you've made anything truly amazing, you have no basis to judge on. And no offence, but if you only play in survival, then odds are way against you building anything close to the level I'm talking about.
Title: Re: Minecraft
Post by: Mongoose on May 09, 2012, 05:17:05 pm
Besides that, you can easily keep creeper levels down by default in SP just by making sure to sleep at night.  We don't have that luxury on an MP server, unless there's a mod out there that triggers infinite daytime.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 09, 2012, 05:35:34 pm
Tell ya what. You make somehting as large, good, and complex as the Fenris, then see how you feel about a creeper that can damage blocks being within even 200 meters of it.

Until you've made anything truly amazing, you have no basis to judge on. And no offence, but if you only play in survival, then odds are way against you building anything close to the level I'm talking about.

Tell ya what, how about you try having a discussion without resorting to being an asshole.


And yeah, the odds are against a person building anything close to the level of a Fenris because a person has to MINE EVERY BLOCK. Building something is a lot less challenging when the building materials can be conjured out of thin air. Try building that Deimos in survival. Except make dozens of tools, mine every cobblestone block, then mine coal, then smelt all the cobblestone into stone, then craft all the stone into stone bricks, then manually place the stone bricks without falling to your death. And while you're doing this, in the meantime keep yourself fed, fight off monsters, walk to and from your constrution site to your smelting/mining site, etcetera.
Title: Re: Minecraft
Post by: headdie on May 09, 2012, 05:44:32 pm
Tell ya what. You make somehting as large, good, and complex as the Fenris, then see how you feel about a creeper that can damage blocks being within even 200 meters of it.

Until you've made anything truly amazing, you have no basis to judge on. And no offence, but if you only play in survival, then odds are way against you building anything close to the level I'm talking about.

Tell ya what, how about you try having a discussion without resorting to being an asshole.


And yeah, the odds are against a person building anything close to the level of a Fenris because a person has to MINE EVERY BLOCK. Building something is a lot less challenging when the building materials can be conjured out of thin air.

I hate creepers destroying my hard work thank you, even if it's just a simple structure, the act my hard work has been damaged or destroyed is just :mad:. 

You also forget that creepers walk around and can go pretty much any place a player can go.  nar keep the block destruction turned off, you want block destruction, find a server that keeps it or play single player
Title: Re: Minecraft
Post by: Hades on May 09, 2012, 05:56:51 pm
Tell ya what, how about you try having a discussion without resorting to being an asshole.
That's a common issue to be had when talking to Kyad.

Anyway! The Fenris is looking fantastic. I'd get on more and help detail the hull, but damn I've been busy as of late.
Title: Re: Minecraft
Post by: KyadCK on May 09, 2012, 06:47:41 pm
Tell ya what, how about you try having a discussion without resorting to being an asshole.
That's a common issue to be had when talking to Kyad.

So true  :(

And yeah, the odds are against a person building anything close to the level of a Fenris because a person has to MINE EVERY BLOCK. Building something is a lot less challenging when the building materials can be conjured out of thin air.

(http://img851.imageshack.us/img851/1774/20110903144136.png)

This was our first attempt at the fenris. It was made in Minecraft Beta 1.3_1. It was made in survival mode with zero assistance of any kind primarily by sara, funtapaz, trashman, myself and sandwiched. We had to mine and smelt every block. I would be equally as protective of this one as the new one.
Title: Re: Minecraft
Post by: IronBeer on May 09, 2012, 06:57:38 pm
(Image)

This was our first attempt at the fenris. It was made in Minecraft Beta 1.3_1. It was made in survival mode with zero assistance of any kind primarily by sara, funtapaz, trashman, myself and sandwiched. We had to mine and smelt every block. I would be equally as protective of this one as the new one.
I remember this. I also remember donating a significant amount of wood and charcoal to help out.
Title: Re: Minecraft
Post by: rev_posix on May 09, 2012, 07:07:25 pm
(Image)

This was our first attempt at the fenris. It was made in Minecraft Beta 1.3_1. It was made in survival mode with zero assistance of any kind primarily by sara, funtapaz, trashman, myself and sandwiched. We had to mine and smelt every block. I would be equally as protective of this one as the new one.
I remember this. I also remember donating a significant amount of wood and charcoal to help out.
I remember the arguments over the mob grinder...  ;)
Title: Re: Minecraft
Post by: Akalabeth Angel on May 09, 2012, 07:07:38 pm
This was our first attempt at the fenris. It was made in Minecraft Beta 1.3_1. It was made in survival mode with zero assistance of any kind primarily by sara, funtapaz, trashman, myself and sandwiched. We had to mine and smelt every block. I would be equally as protective of this one as the new one.

Yeah and so is this picture here to help justify you being a dick head? Does spending a lot of time in a video game entitle you to talk down to other people?

It may surprise you but some people enjoy games with adversity where a creeper can blow up your hard work and you need to repair it, or your thaumcraft factory starts polluting your world and turning it purple.


Title: Re: Minecraft
Post by: achtung on May 09, 2012, 07:16:59 pm
This was our first attempt at the fenris. It was made in Minecraft Beta 1.3_1. It was made in survival mode with zero assistance of any kind primarily by sara, funtapaz, trashman, myself and sandwiched. We had to mine and smelt every block. I would be equally as protective of this one as the new one.

Yeah and so is this picture here to help justify you being a dick head? Does spending a lot of time in a video game entitle you to talk down to other people?

It may surprise you but some people enjoy games with adversity where a creeper can blow up your hard work and you need to repair it, or your thaumcraft factory starts polluting your world and turning it purple.




That's cool bro. Some of us enjoy a game where we can have fun and not grind all the time. To each their own.
Title: Re: Minecraft
Post by: Mongoose on May 09, 2012, 07:33:30 pm
I wish I'd been playing when you guys were making it by hand.  It would have been a lot of fun to help out.
Title: Re: Minecraft
Post by: Polpolion on May 09, 2012, 07:37:36 pm

That's cool bro. Some of us enjoy a game where we can have fun and not grind all the time. To each their own.

(http://img42.imageshack.us/img42/3518/618c1207.jpg)
Title: Re: Minecraft
Post by: Akalabeth Angel on May 09, 2012, 08:33:43 pm
This was our first attempt at the fenris. It was made in Minecraft Beta 1.3_1. It was made in survival mode with zero assistance of any kind primarily by sara, funtapaz, trashman, myself and sandwiched. We had to mine and smelt every block. I would be equally as protective of this one as the new one.

Yeah and so is this picture here to help justify you being a dick head? Does spending a lot of time in a video game entitle you to talk down to other people?

It may surprise you but some people enjoy games with adversity where a creeper can blow up your hard work and you need to repair it, or your thaumcraft factory starts polluting your world and turning it purple.


That's cool bro. Some of us enjoy a game where we can have fun and not grind all the time. To each their own.

What do unexpected and random events have to do with grinding? They're the very opposite of grinding as point of fact.
Title: Re: Minecraft
Post by: Polpolion on May 09, 2012, 08:49:31 pm
What do unexpected and random events have to do with grinding? They're the very opposite of grinding as point of fact.

grinding = spending 10,000,000 hours collecting enough resources to build things
unexpected and random events = getting killed, having your progress reversed

yeah no thanks I don't want to play that game.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 09, 2012, 09:15:24 pm
What do unexpected and random events have to do with grinding? They're the very opposite of grinding as point of fact.

grinding = spending 10,000,000 hours collecting enough resources to build things
unexpected and random events = getting killed, having your progress reversed

yeah no thanks I don't want to play that game.

So placing 10,000 blocks in creative mode isn't grinding?
Title: Re: Minecraft
Post by: KyadCK on May 09, 2012, 09:35:57 pm
What do unexpected and random events have to do with grinding? They're the very opposite of grinding as point of fact.

grinding = spending 10,000,000 hours collecting enough resources to build things
unexpected and random events = getting killed, having your progress reversed

yeah no thanks I don't want to play that game.

So placing 10,000 blocks in creative mode isn't grinding?

Nope. It isn't the same thing over and over. Things you build (hopefully) have enough design in them that you can avoid doing the same thing for more then 15 mins or so. Also, when you're done, its over, unless you screwed up you dont have to do that part again ever.

And no. My example was to show you the kinds of things we are defending by turning off creepers, even for survival play. Its not some junky but functional cave, it's a large project we spend quite a long time on. Most of the builds on the server are this way, although maybe not to this scale.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 09, 2012, 10:32:42 pm
So placing 10,000 blocks in creative mode isn't grinding?

Nope. It isn't the same thing over and over. Things you build (hopefully) have enough design in them that you can avoid doing the same thing for more then 15 mins or so. Also, when you're done, its over, unless you screwed up you dont have to do that part again ever.

All you're doing is placing blocks, this by definition is the same thing. You decide the wall of a ship is going to be 30 high by 100 long, you spend X minutes placing 3000 blocks. You decide your hull should be double-wide. You place another 3000 blocks.

Minecraft as a "game" consists mainly of three things:
1. Mining
2. Crafting
3. Building

With the underlying elements of exploration/adventuring and creativitiy. Even if you're doing all three of those things for one express purpose, you are still doing three different things. Which is further broken up by for example exploring a cavern during mining, or building a subterranean base hub for crafting, etcetera.

If you remove 2 of those elements and focus only on the building you are by default grinding more.
Title: Re: Minecraft
Post by: Scotty on May 09, 2012, 10:35:56 pm
This discussion is stupid and pointless.  Go be productive and build something.
Title: Re: Minecraft
Post by: pecenipicek on May 09, 2012, 11:34:53 pm
So placing 10,000 blocks in creative mode isn't grinding?

Nope. It isn't the same thing over and over. Things you build (hopefully) have enough design in them that you can avoid doing the same thing for more then 15 mins or so. Also, when you're done, its over, unless you screwed up you dont have to do that part again ever.

All you're doing is placing blocks, this by definition is the same thing. You decide the wall of a ship is going to be 30 high by 100 long, you spend X minutes placing 3000 blocks. You decide your hull should be double-wide. You place another 3000 blocks.

Minecraft as a "game" consists mainly of three things:
1. Mining
2. Crafting
3. Building

With the underlying elements of exploration/adventuring and creativitiy. Even if you're doing all three of those things for one express purpose, you are still doing three different things. Which is further broken up by for example exploring a cavern during mining, or building a subterranean base hub for crafting, etcetera.

If you remove 2 of those elements and focus only on the building you are by default grinding more.
do you have a point or is "retarded" your natural state of mind?

dont like the fact that both admins of either servers like to protect players from that idiotic game-based griefage? find other servers. there are metric ****tons of servers out there running "untampered with", pure survival. if you want that, go play there, stop bothering us. we dont like anything that ****s around with our carefully placed virtual blocks. especially when something like Notch-induced griefage is running rampantly around.
/me glares at endermen...
Title: Re: Minecraft
Post by: rev_posix on May 10, 2012, 12:29:13 am
Come on everyone, calm it down.  I know that people have put a heck of a lot of time into building the fenris and they have every right to want it protected.

Also, it's the prerogative of the admins to nerf whatever they want, it's their server.  They are paying the bills for it, they are doing the backend work to maintain it (and there is a good amount of that), if they want to make creepers and TNT not do any damage, it's their right as the owner/admin.

If a player doesn't like it, too bad, there are a metric arseload of servers out there, go find another one.  Name calling and violation of Wheaton's rule is not necessary here or anywhere.

Please play nice.
Title: Re: Minecraft
Post by: deathfun on May 10, 2012, 01:31:59 am
Minecraft CAN be of two things (crafting = building)

Put both together and you have yourself a pretty solid game. Take away Mine, and you've got Craft. Craft is still a lot of fun because you can see everything you ever wanted to build come to life sans spending ridiculous amounts of time to build a part of what you want

Take away Craft, and you've got Mine

The **** you going to do with Mine? Mine ****, and then what?

The game is all about the crafting. Mine just adds effort giving you virtual proudness
Honestly, I'm proud of a project being finished regardless of how I did it, mined or creative
Title: Re: Minecraft
Post by: Mongoose on May 10, 2012, 01:56:00 am
I would say there's a third element to the game: exploring.  I still find it fun hiking over new terrain and seeing some crazy feature, or delving through a huge cave system, or fighting my way through an abandoned mine.  And while straight-up mining gets dull pretty fast, coming across resources while caving adds some enjoyment to the mix.
Title: Re: Minecraft
Post by: TrashMan on May 10, 2012, 02:10:53 am
People, people....all games consist of watching and clicking.

you always watch things on the screen and you are always clicking on something. BOOOORING.
Title: Re: Minecraft
Post by: TrashMan on May 10, 2012, 03:13:40 am
Yesterday, after exploring some caves with grimper, one of his lines sparked a rather obvious idea.

What was missing the in New TrashMania?
An Arena/Collosseum! A giant fighting pit, where the crowds will cheer as brave wariors face against eachother and summoned monsters!
Title: Re: Minecraft
Post by: Akalabeth Angel on May 10, 2012, 04:03:27 am
So placing 10,000 blocks in creative mode isn't grinding?

Nope. It isn't the same thing over and over. Things you build (hopefully) have enough design in them that you can avoid doing the same thing for more then 15 mins or so. Also, when you're done, its over, unless you screwed up you dont have to do that part again ever.

All you're doing is placing blocks, this by definition is the same thing. You decide the wall of a ship is going to be 30 high by 100 long, you spend X minutes placing 3000 blocks. You decide your hull should be double-wide. You place another 3000 blocks.

Minecraft as a "game" consists mainly of three things:
1. Mining
2. Crafting
3. Building

With the underlying elements of exploration/adventuring and creativitiy. Even if you're doing all three of those things for one express purpose, you are still doing three different things. Which is further broken up by for example exploring a cavern during mining, or building a subterranean base hub for crafting, etcetera.

If you remove 2 of those elements and focus only on the building you are by default grinding more.
do you have a point or is "retarded" your natural state of mind?

dont like the fact that both admins of either servers like to protect players from that idiotic game-based griefage? find other servers. there are metric ****tons of servers out there running "untampered with", pure survival. if you want that, go play there, stop bothering us. we dont like anything that ****s around with our carefully placed virtual blocks. especially when something like Notch-induced griefage is running rampantly around.
/me glares at endermen...

Oh look another person who doesn't know how to respect another human being. Do you hate yourself as much as you hate people on the internet?

I was simply asking a question, and discussing the merits of having it in-game or not. If you don't care to participate, then don't.
Just resume your regularly schedueled server promoting.
Title: Re: Minecraft
Post by: deathfun on May 10, 2012, 04:13:08 am
Seems like someone skipped over my comment which essentially negates the point you were trying to make in a decent fashion

As for grinding more... not really
How is having everything at your disposal grinding more...
Title: Re: Minecraft
Post by: FireSpawn on May 10, 2012, 05:47:50 am
In other news....

I've just thought of making the greatest thing EVAR!

Boobs.

Boobs so large, they can be seen from the Dynamap.

What say you, fellow madmen?
Title: Re: Minecraft
Post by: Pred the Penguin on May 10, 2012, 09:03:09 am
You'd probably only succeed in making some very awkward looking domes. In any case, if you are serious, cause I can't tell, I vote for keeping Minecraft family friendly. :p
Title: Re: Minecraft
Post by: rev_posix on May 10, 2012, 11:03:37 am
Yesterday, after exploring some caves with grimper, one of his lines sparked a rather obvious idea.

What was missing the in New TrashMania?
An Arena/Collosseum! A giant fighting pit, where the crowds will cheer as brave wariors face against eachother and summoned monsters!
Mobarena.  You want mobarena.

The dev is really busy IRL, so the current dev versions are the only ones that work with the 1.2.5 releases, and they aren't perfect, but they do work pretty well and have leaderboard abilities.
Title: Re: Minecraft
Post by: Grimper on May 10, 2012, 11:39:50 am
grimper, what the **** is wrong with you? you come to my server, i give you permissions after confirming who you are, you start asking about why we should merge the servers, i tell you its not happening and i dont have to justify anything to you and then you ***** that i'm hostile? seriously? have fun on qaz's server. noone is dragging you over kicking and screaming nor forcing you to stay on either server.
Tell ya what. You make somehting as large, good, and complex as the Fenris, then see how you feel about a creeper that can damage blocks being within even 200 meters of it.

Until you've made anything truly amazing, you have no basis to judge on. And no offence, but if you only play in survival, then odds are way against you building anything close to the level I'm talking about.
Tell ya what, how about you try having a discussion without resorting to being an asshole.
Yeah and so is this picture here to help justify you being a dick head? Does spending a lot of time in a video game entitle you to talk down to other people?

It may surprise you but some people enjoy games with adversity where a creeper can blow up your hard work and you need to repair it, or your thaumcraft factory starts polluting your world and turning it purple.
This discussion is stupid and pointless.  Go be productive and build something.

Rofls so much rage in the last 3 pages..amazing how angry people get over video games xD
Also pec I suggested a server merge so that the whole HLP MC community could play together...but I don't really want you in a server I'm in anymore so don't worry ;)

Anywayz this is getting buried again:
Rawr found a way to fix the messed up biomes in the server.

http://www.youtube.com/watch?v=WRI5cyC56YI&feature=related

:>


Would reallyyyyyy love to have my base (-171,797) turned from swamp biome into Forest, and trashman probs wants the same for trashmania.
Howevers note the bit about backing up the world first.
(EDIT: See my post on May 7th)

EDIT: Tutorial seems kinda meh...will take a look when I have time for it and see if I can transcribe the gist of it to here so you don't have to endure the average film making. Don't follow the tutorial word for word else you'll change the entire server into Forest biome.
EDITEDIT: Nvm tutorial seems clear enough actually...the text is more important than the stuff he's moving around on his tiny screen.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 10, 2012, 01:08:26 pm
Seems like someone skipped over my comment which essentially negates the point you were trying to make in a decent fashion

If you take away the crafting and only have mining, then as the responder said, you still have exploration. That's why there are abandoned railways and caves underground, to explore while mining.

With mods like Better Dungeons, Millenaire, Battle Tower you can take away the crafting pretty much altogether (except for weapons and tools). You can just explore, fight, trade with villages and sleep in the houses they build for you.

Quote
As for grinding more... not really
How is having everything at your disposal grinding more...

Because you're spending your time on one activity instead of splitting it into three or more. Lack of variety, etcetera.
I would also think that people tend to create larger projects in creative, so instead of mining and building a 30x30 house, you do creative and do 100x100 mansion. And while you spend less time mining, you spend more time laying 9100 more blocks per floor.
Title: Re: Minecraft
Post by: pecenipicek on May 10, 2012, 01:25:34 pm
grimper, what the **** is wrong with you? you come to my server, i give you permissions after confirming who you are, you start asking about why we should merge the servers, i tell you its not happening and i dont have to justify anything to you and then you ***** that i'm hostile? seriously? have fun on qaz's server. noone is dragging you over kicking and screaming nor forcing you to stay on either server.
Tell ya what. You make somehting as large, good, and complex as the Fenris, then see how you feel about a creeper that can damage blocks being within even 200 meters of it.

Until you've made anything truly amazing, you have no basis to judge on. And no offence, but if you only play in survival, then odds are way against you building anything close to the level I'm talking about.
Tell ya what, how about you try having a discussion without resorting to being an asshole.
Yeah and so is this picture here to help justify you being a dick head? Does spending a lot of time in a video game entitle you to talk down to other people?

It may surprise you but some people enjoy games with adversity where a creeper can blow up your hard work and you need to repair it, or your thaumcraft factory starts polluting your world and turning it purple.
This discussion is stupid and pointless.  Go be productive and build something.
Also pec I suggested a server merge so that the whole HLP MC community could play together...but I don't really want you in a server I'm in anymore so don't worry ;)
so you are just being a little douchebag then, okay, thats nice to know.
Title: Re: Minecraft
Post by: FireSpawn on May 10, 2012, 01:31:10 pm
Let's face it, some people just want to create big things without disruption, which is why creepers don't destroy blocks. If any of us want to play smp with a bit more challenge, there is nothing stopping us from going on another server. It's just that these ones are known and open to us and if we need it, get help from others and show off our creations with no risk of any (major) griefing from other players.

Sure it's a challenge (that one might enjoy) to repair creeper damage, but as was mentioned before, there's stuff here that is rather complex and a complete ***** to repair over and over again.

If we want a bigger challenge and feel the repurcusions of a creeper detonation, then we visit other servers or play single. But on these servers we just want to socialize and make big things with all the extra doo-dads and gee-jaws without fear that a single creeper could set us back X amount of minutes work.


Wow, minecraft really brings out the worst in us all. DAMN YOU HEROBRINE!!!
Title: Re: Minecraft
Post by: Grimper on May 10, 2012, 02:18:26 pm
so you are just being a little douchebag then, okay, thats nice to know.

xD I'm not even trying and yet I'm managing to infuriate you so much you resort to childish name calling.
Title: Re: Minecraft
Post by: General Battuta on May 10, 2012, 02:28:37 pm
is this what minecraft is
Title: Re: Minecraft
Post by: KyadCK on May 10, 2012, 02:37:56 pm
is this what minecraft is

*****ing, whining and arguing? Ya, thats a part of it.
Title: Re: Minecraft
Post by: Sandwich on May 10, 2012, 03:02:41 pm
Two things come to mind as a result of the past page or two in this thread:

1) OMG SOMEONE ON THE INTERNET IS WRONG!!!

2) No way in hell I'm gonna let a creeper or Enderman anywhere near this:
(http://staff.hard-light.net/sandwich/minecraft/2012-05-10_22.52.09_thumb.jpg) (http://staff.hard-light.net/sandwich/minecraft/2012-05-10_22.52.09.jpg)

That's merely the wiring for the airlock on the Fenris.




...

Ok, I'll say a bit more. Originally I wanted to do the Fenris legit, with every block mined and crafted manually. This was before they even had creative mode in the game. We got decently far on the shell (IIRC TrashMan did a lion's share of the work on that ill-fated version) before discovering that the spinal skeleton I had made was completely misleading the rest of the shell when compared to the more-accurate layer-by-layer plans. By that time, I had been granted creative since I was working way up on the top of the outlined hull and rhx or qaz (I forget who) didn't want to see me plunging to my death. So, I tore it all down and started afresh, with creative mode.

Point being, I understand the value of making something legit; matter of fact that's why my own home on the server has stagnated for the past year, since I want to keep it 100% legit. But for Fenris, now that I've seen the scope of what we're trying to do firsthand.... doing it legit is too high of a bar to set. If we were planning on only doing the outer hull, fine - that's feasible to do legit. But all the internals as well? Nope, no way.
Title: Re: Minecraft
Post by: deathfun on May 10, 2012, 03:52:48 pm
See, building something in creative is legit...
Since it's a feature of the game
Therefore legit

Quote
Because you're spending your time on one activity instead of splitting it into three or more. Lack of variety, etcetera.
I would also think that people tend to create larger projects in creative, so instead of mining and building a 30x30 house, you do creative and do 100x100 mansion. And while you spend less time mining, you spend more time laying 9100 more blocks per floor.

I like spending time on only one activity. Makes it easier for me to build what I want in a limited time frame before I go off to work
That, and I play Minecraft because it's essentially virtual Lego
Title: Re: Minecraft
Post by: pecenipicek on May 10, 2012, 04:22:56 pm
That, and I play Minecraft because it's essentially virtual Lego
with the added bonus of "never step on that ****ing brick you forgot to put back again"
Title: Re: Minecraft
Post by: headdie on May 10, 2012, 04:25:13 pm
That, and I play Minecraft because it's essentially virtual Lego
with the added bonus of "never step on that ****ing brick you forgot to put back again"

just the thought of that brings back phantom aches and pains from stepping and kneeling on the stuff!!
Title: Re: Minecraft
Post by: Mongoose on May 10, 2012, 04:55:50 pm
owwwwwww
Title: Re: Minecraft
Post by: deathfun on May 10, 2012, 05:41:15 pm
That, and I play Minecraft because it's essentially virtual Lego
with the added bonus of "never step on that ****ing brick you forgot to put back again"

just the thought of that brings back phantom aches and pains from stepping and kneeling on the stuff!!

See, I never had to worry about this
Someone else would step on it before me :D
Title: Re: Minecraft
Post by: headdie on May 10, 2012, 05:52:23 pm
That, and I play Minecraft because it's essentially virtual Lego
with the added bonus of "never step on that ****ing brick you forgot to put back again"

just the thought of that brings back phantom aches and pains from stepping and kneeling on the stuff!!

See, I never had to worry about this
Someone else would step on it before me :D

yer well my mum and dads front room made a perfect playground for it, problem is that the floor was the best space, so while building something i would often stand, kneel or put the heel of my hand on a bit, ouch
Title: Re: Minecraft
Post by: FireSpawn on May 10, 2012, 05:57:30 pm
Lego + Minecraft = Legomine/Minelego/Legocraft?
Title: Re: Minecraft
Post by: KyadCK on May 10, 2012, 06:17:55 pm
Quote
That, and I play Minecraft because it's essentially virtual Lego

I tried making a Herc out of legos onc.. ok, like 5 times. Its not as easy. Minecraft is like Lego+ and $25ish gets you ALL the peices... if you dont include 3D printer and software that is.


Lego + Minecraft = Legomine/Minelego/Legocraft?

+1 for legocraft. All we need is a texturepack.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 10, 2012, 06:23:55 pm
See, building something in creative is legit...
Since it's a feature of the game
Therefore legit

Who said it's not legit?
It was CKack or whatever that said (roughly) "well since you only play survival you cannot possibly have made anything worth caring about so shut yer face" effectively. Or in other words I've been mosty defending survival, not bashing creative. So how you're getting it backwards I don't know. I don't care if people just play creative or prefer to play without creeper enviro damage, etcetera. It's not what I prefer, but I don't begrudge other people for doing so. I think it takes some of the flavour out of the game myself but to each their own. Nor would I shun playing on a server where enviro damage was disabled. Though those endermen are quite endearing. and it would sad to not see them around.

The Fenris airlock example, yeah, it's complicated. But if it's well lit, and the areas around it are well lit, then is it really in danger? Creepers can bust up your castle but if your castle is inaccesible to creepers then how's it an issue? Or the ghast fireballs, yeah they do enviro damage but if you build in the nether just use stone bricks or something that won't break. It's not difficult.

Title: Re: Minecraft
Post by: KyadCK on May 10, 2012, 06:35:46 pm
See, building something in creative is legit...
Since it's a feature of the game
Therefore legit

Who said it's not legit?
It was CKack or whatever that said (roughly) "well since you only play survival you cannot possibly have made anything worth caring about so shut yer face" effectively. Or in other words I've been mosty defending survival, not bashing creative. So how you're getting it backwards I don't know. I don't care if people just play creative or prefer to play without creeper enviro damage, etcetera. It's not what I prefer, but I don't begrudge other people for doing so. I think it takes some of the flavour out of the game myself but to each their own. Nor would I shun playing on a server where enviro damage was disabled. Though those endermen are quite endearing. and it would sad to not see them around.

The Fenris airlock example, yeah, it's complicated. But if it's well lit, and the areas around it are well lit, then is it really in danger? Creepers can bust up your castle but if your castle is inaccesible to creepers then how's it an issue? Or the ghast fireballs, yeah they do enviro damage but if you build in the nether just use stone bricks or something that won't break. It's not difficult.

Na, I said if you actually made something as complex as the fenris, which in only survival I very much doubt, your opinion would likely not be the same. The level of dificulty in creative-mode builds is waaaay above the level of survival simply because it can be. Good interpretation though alkaline angel. FYI, you can scroll up to see names.
Title: Re: Minecraft
Post by: FireSpawn on May 10, 2012, 06:41:32 pm
SO!!!!

Anybody using the Steampunk texture pack? It kicks all kinds of victorian-esque arse, does it not?
Title: Re: Minecraft
Post by: Akalabeth Angel on May 10, 2012, 07:23:15 pm
Who said it's not legit?
It was CKack or whatever that said (roughly) "well since you only play survival you cannot possibly have made anything worth caring about so shut yer face" effectively. Or in other words I've been mosty defending survival, not bashing creative. So how you're getting it backwards I don't know. I don't care if people just play creative or prefer to play without creeper enviro damage, etcetera. It's not what I prefer, but I don't begrudge other people for doing so. I think it takes some of the flavour out of the game myself but to each their own. Nor would I shun playing on a server where enviro damage was disabled. Though those endermen are quite endearing. and it would sad to not see them around.

Na, I said if you actually made something as complex as the fenris, which in only survival I very much doubt, your opinion would likely not be the same. The level of dificulty in creative-mode builds is waaaay above the level of survival simply because it can be. Good interpretation though alkaline angel. FYI, you can scroll up to see names.

No you said

Quote
"Until you've made anything truly amazing, you have no basis to judge on. And no offence, but if you only play in survival, then odds are way against you building anything close to the level I'm talking about."

There's a difference between "until you've made . . . you have no basis" and "if you'd made . . . your opinion would likely not be the same" but nice try with the revisionist history.

And you're wrong by the way, my opinion would not differ. I would just take greater measures to protect what was important.
Title: Re: Minecraft
Post by: KyadCK on May 10, 2012, 08:29:46 pm
SO!!!!

Anybody using the Steampunk texture pack? It kicks all kinds of victorian-esque arse, does it not?

You can not derail us!

Quote
And you're wrong by the way, my opinion would not differ. I would just take greater measures to protect what was important.

No you wouldn't. I've seen too many people spend weeks on something big and all the sudden not wish for working creepers. You'
re just another player who's only tasted one cake and proclaims it, and the logics by it, to be the best. I think I shall call you a "vanilla survival fanboy". What with you not even trying the alternative and all.

As a side note. Yes. My standards are very high. Take a look at the survival Fenris vs the creative one. I can say, as a fact, that survival mode can not make anything amazing in comparison to creative. I can say for a fact that unless you have built on the level creative allows for, then you have no basis to judge the people who dont want creepers near it.
Title: Re: Minecraft
Post by: BlueFlames on May 10, 2012, 09:02:33 pm
As a side note. Yes. My standards are very high. Take a look at the survival Fenris vs the creative one. I can say, as a fact, that survival mode can not make anything amazing in comparison to creative.

...

And this is where I have to object.  The first Fenris attempt was cut off pretty early on, so no, it wasn't much more than a shell.  Do you honestly think that, had Creative mode not been made available to Survival servers, the shell would have been the extent of the project?  Doubtful.  As I recall, plans were already being formed for the interior sections of the ship.  I'll grant that the Fenris as a whole is being finished much more quickly, since Creative mode became available to the server, but you're showing some fanboyism of your own by dismissing the project as impossible in Survival.

Let me throw in another article of consideration, while I'm posting:

How many people are actively contributing time/resources to the construction of the Fenris, now that it is primarily a Creative mode project?  How many people were actively contributing time/resources to the construction of the Fenris, when it was a Survival mode project?  The Survival mode Fenris was very much a community project, in which nearly everyone on the server was actively involved.  Unless things have changed significantly, since the last time I logged on, the Fenris has been the baby of two or three people.  One project is too small a data set to say that Creative mode can kill community projects, but it seems pretty likely that Survival mode can facilitate participation in community projects.

Incidentally, on the subject of full-power Creepers (assuming that they're still remotely relevant to this conversation), they suck in SMP, mostly because latency and packet loss make fights with them significantly more difficult.  I wouldn't want a hole punched in anybody's structure because a packet was briefly lost in the aether.  In singleplayer, they're a pretty cool hazard, though.  The damage that they can cause to your structures makes them a much greater threat than other hostile mobs, in the early game, and later on, they're a measuring stick for the degree to which you've mastered your environment.  When Creepers are no longer a threat in SSP, you're doing well.  When you build a spawner to deliberately generate Creepers and harvest their gunpowder, you've won.
Title: Re: Minecraft
Post by: watsisname on May 10, 2012, 09:17:17 pm
So I'm playing TerraFirmaCraft, version beta 2 pre 11, which has a new terrain generation system.  And IT. IS. GLORIOUS.

(http://i.imgur.com/djOfQ.png)
(http://i.imgur.com/p8c0a.png)
(http://i.imgur.com/kp5bg.png)

Yep, you're reading the altitude right.  Sea level is at y=145. :V
Title: Re: Minecraft
Post by: Sandwich on May 10, 2012, 10:21:21 pm
...

And this is where I have to object.  The first Fenris attempt was cut off pretty early on, so no, it wasn't much more than a shell.  Do you honestly think that, had Creative mode not been made available to Survival servers, the shell would have been the extent of the project?  Doubtful.  As I recall, plans were already being formed for the interior sections of the ship.  I'll grant that the Fenris as a whole is being finished much more quickly, since Creative mode became available to the server, but you're showing some fanboyism of your own by dismissing the project as impossible in Survival.

Let me throw in another article of consideration, while I'm posting:

How many people are actively contributing time/resources to the construction of the Fenris, now that it is primarily a Creative mode project?  How many people were actively contributing time/resources to the construction of the Fenris, when it was a Survival mode project?  The Survival mode Fenris was very much a community project, in which nearly everyone on the server was actively involved.  Unless things have changed significantly, since the last time I logged on, the Fenris has been the baby of two or three people.  One project is too small a data set to say that Creative mode can kill community projects, but it seems pretty likely that Survival mode can facilitate participation in community projects.

Indeed, it was much more of a community project because it had to be; we would never have been able to gather the resources on our own. Once creative was thrown in the mix, we simply had no need for any resource contributions anymore.

As for the building process, yes, it has been primarily Kyad and myself, but that hasn't been exclusive by any means. Hades did the external hull detailing, Polpolion just made the radar deck, and if more people were around, I'd put them to work too. :p Us having creative mode has made people take the attitude of, "Well they're set for resources, so I can't be of any help", when that's far from the truth. Lately I've been pushing to get Fenris done by June 4th (1 year from the project start), and the server's been mighty lonely most times (cue Team America Kim Jong Il song). I'd love to be able to bounce ideas off people, put them to work building this section or that section... they're just not around when I am. :(
Title: Re: Minecraft
Post by: Sandwich on May 10, 2012, 10:25:19 pm
Oh yes, one more thing: If you want to see how bored I got building Fenris by myself, check out the southern 20km of the dynmap; I found the next continent and began mapping out the shores thereof. :nervous:
Title: Re: Minecraft
Post by: Mongoose on May 10, 2012, 10:26:14 pm
Hey, if you ever want me to lend a hand, just say the word.  I kind of suck at coming up with my own decent-scale projects anyway, so I wouldn't mind working on someone else's baby.
Title: Re: Minecraft
Post by: KyadCK on May 10, 2012, 10:52:12 pm
As a side note. Yes. My standards are very high. Take a look at the survival Fenris vs the creative one. I can say, as a fact, that survival mode can not make anything amazing in comparison to creative.

...

And this is where I have to object.

The fenris isnt the best example I have, although the "floor plans" were nothing close to what the current fenris has. They would have been 2x3 plain stone hallways. The floors would have been exactly 3 tall everywhere, with no room for any material but the stone its made of. It would, to put it kindly, suck.

Now we have nice hallways large enough to do things.
(http://img805.imageshack.us/img805/20/20120510220510.png)

We have room for redstone, or other "behind the scenes" stuff.
(http://img21.imageshack.us/img21/9836/20120510220552.png)

We were able to carve out the pit in under 6 months, and can work without danger of falling to our deaths.
(http://img822.imageshack.us/img822/4940/20120223214806.png)

We can use materials we literaly could not have gotten otherwise (such as bedrock) for detailing.
(http://img641.imageshack.us/img641/6019/20120510221116.png)

We arent restricted to the 3-high floorplan concept that limited the first fenris.
(http://img694.imageshack.us/img694/3605/20111022225817.png)

Please. If you think you can even do "as well" in survival mode, show it. Because this isn't the best I have.

Now on the topic of survival bringing more people together... If you can't work well with someone on a large project, it doesn't matter what game mode you're in, you aren't going to want to work with them. It's that simple. I can work with Sandwich well, and can/would trust him to work on a project of mine, such as the deimos, without screwing anything up. There are few others I can say the same about. Survival mode isn't going to change that. In the case of the fenris, most of the team was donators. Very few people actually built anything. So in essence... It's always been the baby of those few people.

Not to say that survival isn't fun. I play on 3 servers right now, Qaz's, for the fenris (creative), a survival PvP Factions server, and another creative server that I'm making the deimos and stuff on due to additional tools I have there. On that server, even just creative mode wouldn't cut it for the project. I'm one of the top players on the survival server, have a nice base that I can get stuff done in. That is where the challenge belongs, not on a server of creation (hint, this is qaz's).
Title: Re: Minecraft
Post by: Akalabeth Angel on May 10, 2012, 11:18:26 pm
Quote
And you're wrong by the way, my opinion would not differ. I would just take greater measures to protect what was important.

No you wouldn't. I've seen too many people spend weeks on something big and all the sudden not wish for working creepers. You'
re just another player who's only tasted one cake and proclaims it, and the logics by it, to be the best. I think I shall call you a "vanilla survival fanboy". What with you not even trying the alternative and all.

Um, hello? Are you me? Am I talking to myself? What I'm not, no I didn't think so. So if you're not me what gives you the idea that you have a ****ing clue what I would do?

And yes, you can call me "vanilla survival fanboy", as I go and start up my yogbox. Presumptious moron.
Title: Re: Minecraft
Post by: KyadCK on May 10, 2012, 11:38:07 pm
Quote
And you're wrong by the way, my opinion would not differ. I would just take greater measures to protect what was important.

No you wouldn't. I've seen too many people spend weeks on something big and all the sudden not wish for working creepers. You'
re just another player who's only tasted one cake and proclaims it, and the logics by it, to be the best. I think I shall call you a "vanilla survival fanboy". What with you not even trying the alternative and all.

Um, hello? Are you me? Am I talking to myself? What I'm not, no I didn't think so. So if you're not me what gives you the idea that you have a ****ing clue what I would do?

And yes, you can call me "vanilla survival fanboy", as I go and start up my yogbox. Presumptuous moron.

Yes. Having seen quite literally hundreds of players used to only survival be very thankfull down the line that creepers are disabled, and knowing that you play in only survival, I can make the very reasonable assumption that you have no idea what you're talking about, even about yourself. Most of those same people have made the same complaints you did before they made something that took them weeks even in creative mode. Then they sorta shut up and were glad creepers didn't totally wreck the thing they're so proud of.

Oh, and I've promoted you to Asshat Angel since you like to call names.
Title: Re: Minecraft
Post by: TrashMan on May 11, 2012, 01:21:12 am
You two still at it?

Stop it.
Now.
Halt.
Cease and dessist.

That goes double for you Kyad. This may be your berserk bottun, but enough with the insults.
Title: Re: Minecraft
Post by: Grimper on May 11, 2012, 01:27:14 am
As for the building process, yes, it has been primarily Kyad and myself, but that hasn't been exclusive by any means. Hades did the external hull detailing, Polpolion just made the radar deck, and if more people were around, I'd put them to work too. :p Us having creative mode has made people take the attitude of, "Well they're set for resources, so I can't be of any help", when that's far from the truth. Lately I've been pushing to get Fenris done by June 4th (1 year from the project start), and the server's been mighty lonely most times (cue Team America Kim Jong Il song). I'd love to be able to bounce ideas off people, put them to work building this section or that section... they're just not around when I am. :(

Have you forgotten when I offered to help with fenris redstoning and kyad threw a hissy fit? Take one look at my base and you see I have obviously good redstone skills...the fenris has pretty much just turned into a creatives + kyad's favourite minions work area, not a HLP project by any means.
Title: Re: Minecraft
Post by: deathfun on May 11, 2012, 02:28:26 am
Oh yes, one more thing: If you want to see how bored I got building Fenris by myself, check out the southern 20km of the dynmap; I found the next continent and began mapping out the shores thereof. :nervous:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOO
I MUST TRAVEL TO 50KM OUT NOW IN ORDER TO BEAT THIS
Title: Re: Minecraft
Post by: KyadCK on May 11, 2012, 11:44:05 am
You two still at it?

Stop it.
Now.
Halt.
Cease and dessist.

That goes double for you Kyad. This may be your berserk bottun, but enough with the insults.

Bah, the only direct insult to date is the asshat angel thing. If you're taking insults from me saying that creative mode builds will always outshine survival ones because of what the game modes are, especialy considering trashmania 2 compared to 1, then you're insane. Its just a fact, nothing more.
Title: Re: Minecraft
Post by: Sandwich on May 11, 2012, 11:46:55 am
Have you forgotten when I offered to help with fenris redstoning and kyad threw a hissy fit? Take one look at my base and you see I have obviously good redstone skills...the fenris has pretty much just turned into a creatives + kyad's favourite minions work area, not a HLP project by any means.

I don't recall that episode; what needed redstoning at the time?

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
I MUST TRAVEL TO 50KM OUT NOW IN ORDER TO BEAT THIS

Be warned: I logged out while still down there. :D I'm hoping to outline that continent completely, and perhaps have qaz set a "New World" warp point there or something. :p I sure as heck ain't laying down 25km of rail anytime soon. :p Tho perhaps 1km, and then have qaz duplicate it 25 times... HMMMMM!!!!

(For those who are wondering, I did that while watching 3 TV episodes, not on my Fenris building time. :p)
Title: Re: Minecraft
Post by: KyadCK on May 11, 2012, 11:51:58 am
Have you forgotten when I offered to help with fenris redstoning and kyad threw a hissy fit? Take one look at my base and you see I have obviously good redstone skills...the fenris has pretty much just turned into a creatives + kyad's favourite minions work area, not a HLP project by any means.

I don't recall that episode; what needed redstoning at the time?


That was when Qaz and I were trying to fix your precious airlock, and grimper was still very new to the server. Before the new flip-flops. I effectively told him 1: we didnt need help. and 2: his memory bit didnt retain the data and thus wasnt usefull anyway.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 11, 2012, 01:09:22 pm
Yes. Having seen quite literally hundreds of players used to only survival be very thankfull down the line that creepers are disabled, and knowing that you play in only survival, I can make the very reasonable assumption that you have no idea what you're talking about, even about yourself. Most of those same people have made the same complaints you did before they made something that took them weeks even in creative mode. Then they sorta shut up and were glad creepers didn't totally wreck the thing they're so proud of.

Oh, and I've promoted you to Asshat Angel since you like to call names.

Call me what you like you're still a moron.

Equating they "sorta shut up" with "I sure am glad those creepers are nerfed, I agree with everything you've ever said" is erroneous. Don't project your own feelings onto others. What you assume they thought and what they actually thought are two different things. Basically you're presuming what I would think based upon presuming hundreds of times what other people have thought.

The only time I would nerf creepers for myself was if I was making an adventure map to be played by other people. Even then I would take precautions within the map to stop creepers so the mechanisms the players encounter would not get wreck during their playthrough.
Title: Re: Minecraft
Post by: KyadCK on May 11, 2012, 01:22:46 pm
Yes. Having seen quite literally hundreds of players used to only survival be very thankfull down the line that creepers are disabled, and knowing that you play in only survival, I can make the very reasonable assumption that you have no idea what you're talking about, even about yourself. Most of those same people have made the same complaints you did before they made something that took them weeks even in creative mode. Then they sorta shut up and were glad creepers didn't totally wreck the thing they're so proud of.

Oh, and I've promoted you to Asshat Angel since you like to call names.

Call me what you like you're still a moron.

Equating they "sorta shut up" with "I sure am glad those creepers are nerfed, I agree with everything you've ever said" is erroneous. Don't project your own feelings onto others. What you assume they thought and what they actually thought are two different things. The only time I would nerf creepers for myself was if I was making an adventure map to be played by other people. Even then I would take precautions within the map to stop creepers so the mechanisms the players encounter would not get wreck during their playthrough.

When they both shut up about it, are glad their things arent wrecked, and then inform others why they are disabled while arguing for them to be disabled against similer one-game-mode-to-rule-them-all idiots such as yourself... ya, thats enough to say they agree with creepers being disabed. I also never said they agreed with everything I said, just that they're glad creepers don't blow their stuff up. Once again, nice assumption.

You really should just shut up and find another server. People who can't enjoy multiple play styles or accept the admin's choices shouldn't play on the servers those admin run. As you were told earlier, there are literally tons of servers to fit your ignorant style. Go play on one of those.
Title: Re: Minecraft
Post by: Mongoose on May 11, 2012, 01:45:26 pm
Can we just, like, stop this?  I don't want to put a mod-hat on, but srsly, enough is enough.  Agree to disagree and drop it.
Title: Re: Minecraft
Post by: rev_posix on May 11, 2012, 02:08:07 pm
Can we just, like, stop this?  I don't want to put a mod-hat on, but srsly, enough is enough.  Agree to disagree and drop it.
Agreed.

I thought that my post mentioning violation of Wheaton's Law (https://en.wikipedia.org/wiki/Wil_Wheaton#Wheaton.27s_law) would have been enough (and it did seem to calm things down a bit), but they seem to be coming back up again, so I'll be blunt.

If you want to have a debate on the merits of different styles of playing minecraft, I don't have a problem with it when it's civilized (and I don't think anyone else does when the conversation falls under the previously mentioned condition).  What I'm seeing here (and others are complaining about) has become less than.

I don't want to have to put on a mod/admin hat either, as mongoose put it, but if it comes down to that...

Kyad, Akalabeth, right now I'm seeing you two being the main ones in this (going by the last page or so), with Trash...  wait, is that right, Trash being a voice of reason?  (musta missed some meds...  :D)

(Yes Trash, I'm being a snot, don't take it seriously.  Hehe)

Knock it off before we have to start opening the mod/admin panel and clicking on things like 'send warning' and 'monkey', K?  :nono:
Title: Re: Minecraft
Post by: TrashMan on May 11, 2012, 02:34:51 pm
Kyad, Akalabeth, right now I'm seeing you two being the main ones in this (going by the last page or so), with Trash...  wait, is that right, Trash being a voice of reason?  (musta missed some meds...  :D)

(Yes Trash, I'm being a snot, don't take it seriously.  Hehe)

No mercy, no forgivness!

(http://www.sleepingbadgerproductions.com/wp-content/uploads/2011/05/burn-the-witch-burn-witch-kill-monty-python-demotivational-poster-1223816026.jpg)
Title: Re: Minecraft
Post by: deathfun on May 11, 2012, 03:18:30 pm
Quote
Be warned: I logged out while still down there. :D I'm hoping to outline that continent completely, and perhaps have qaz set a "New World" warp point there or something. :p I sure as heck ain't laying down 25km of rail anytime soon. :p Tho perhaps 1km, and then have qaz duplicate it 25 times... HMMMMM!!!!

Dammit!
*starts up Minecraft*
Title: Re: Minecraft
Post by: tommoex on May 11, 2012, 03:32:02 pm
TOMMOEX's PSA (*probably the only PSA I'll ever do but I have reason to this time)

BIOME FILTER/CONTROLLER!
 
Sethbling created a filter for McEdit which allows for controlling biomes to the very coordinate (x&z)
http://www.youtube.com/watch?v=rjnGWTX35Zc

 Just thought this might be useful for certain individuals especially in swamp biomes and obvious others.
*hint my swamp biome needs changing to a Jungle even though I'm not playing for another 2ish months, so I'm not high priority

I would like to thanks Adam in advance if he takes time off his revision to do this.
Title: Re: Minecraft
Post by: rev_posix on May 11, 2012, 03:39:31 pm
Kyad, Akalabeth, right now I'm seeing you two being the main ones in this (going by the last page or so), with Trash...  wait, is that right, Trash being a voice of reason?  (musta missed some meds...  :D)

(Yes Trash, I'm being a snot, don't take it seriously.  Hehe)

No mercy, no forgivness!
But where did you get the coconut?
Title: Re: Minecraft
Post by: TrashMan on May 11, 2012, 06:25:51 pm
Kyad, Akalabeth, right now I'm seeing you two being the main ones in this (going by the last page or so), with Trash...  wait, is that right, Trash being a voice of reason?  (musta missed some meds...  :D)

(Yes Trash, I'm being a snot, don't take it seriously.  Hehe)

No mercy, no forgivness!
But where did you get the coconut?

From the african swallow.



EDIt:
Yes, qaz, please Biome Edit New Trashmania..I'm tired of all the snow.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 11, 2012, 06:33:11 pm
Can we just, like, stop this?  I don't want to put a mod-hat on, but srsly, enough is enough.  Agree to disagree and drop it.
Agreed.

I thought that my post mentioning violation of Wheaton's Law (https://en.wikipedia.org/wiki/Wil_Wheaton#Wheaton.27s_law) would have been enough (and it did seem to calm things down a bit), but they seem to be coming back up again, so I'll be blunt.

If you want to have a debate on the merits of different styles of playing minecraft, I don't have a problem with it when it's civilized (and I don't think anyone else does when the conversation falls under the previously mentioned condition).  What I'm seeing here (and others are complaining about) has become less than.

I don't have a problem with the way people play. What I do have a problem with is:
A - People saying my opinion doesn't matter because I play a certain way
B - People making assumptions about what I would or would not think if I did play a certain way
C - People claiming he's played with hundreds of people who not only changed their minds, but actively argued in favour of his own opinion.

Or in short I have problems with little kids who live in a fantasy world.

And frankly as a newcomer to the game, some of the opinions in this thread are not exactly endearing me to minecrat. Fortunately to most everyone's credit those opinions are in the vast minority and most everyone else seems sane. And it's funny I played COD MW3 for longer and in the XBL community which is supposed to be more virulent and I never had anyone talking down about the way I played.


And for the record I've already played and built stuff on qaz's server so to say I have a problem with the settings, can only play in a specific way or want him to actively change how it's run is completely and utterly wrong. Especially since I only ever asked a question, and never actively petitioned for anyone to change anything.

And that's all I'll say about that.
Title: Re: Minecraft
Post by: FireSpawn on May 11, 2012, 06:53:06 pm
Hmm, how large do you think it would have to be if I wanted to make the pillar from the intro of "I must scream and I have no mouth"?
Title: Re: Minecraft
Post by: watsisname on May 11, 2012, 07:26:08 pm
Oh my.

(http://i.imgur.com/gBYzv.png)

I think I know where I'm building my home now. =)
Title: Re: Minecraft
Post by: Mongoose on May 11, 2012, 08:25:12 pm
Ho-lee crap.

Oh, and if anyone else hasn't seen one yet and doesn't mind the hike, there's a small archipelago of mushroom islands near -2000, 4000 that aren't overly far from general civilization; I was just playing around there a bit earlier.  (There was a group of mooshrooms hanging out on a large brown mushroom that I really should have screencapped.)  There's another revealed island a ways south of that, and a third waaaaaaay further south along Sandwich's exploration path.  The terrain on this closest one is pretty cool.
Title: Re: Minecraft
Post by: Grimper on May 12, 2012, 03:27:30 am
TOMMOEX's PSA (*probably the only PSA I'll ever do but I have reason to this time)

BIOME FILTER/CONTROLLER!
 
Sethbling created a filter for McEdit which allows for controlling biomes to the very coordinate (x&z)
http://www.youtube.com/watch?v=rjnGWTX35Zc

 Just thought this might be useful for certain individuals especially in swamp biomes and obvious others.
*hint my swamp biome needs changing to a Jungle even though I'm not playing for another 2ish months, so I'm not high priority

I would like to thanks Adam in advance if he takes time off his revision to do this.

Nice thats much easier to use than the one I found. Keep bumping it so qaz sees...tired of swamp :(

(my base ish at -171, 800, would like the entire area within ring wall changed into forest biome :> (changed my mind about jungle..too green))
Title: Re: Minecraft
Post by: deathfun on May 12, 2012, 03:28:15 am
Quote
Oh my.
Indeed
Title: Re: Minecraft
Post by: Grimper on May 12, 2012, 04:41:08 am
Err guys remember, more exploring = bigger filesize. So try keep the exploring limited in one direction to ease the burden on qaz...no need to go exploring up north as well.

EDIT: And wow jungles are ridiculously common in 1.2 lands.
Title: Re: Minecraft
Post by: TrashMan on May 12, 2012, 05:00:51 am

Nice thats much easier to use than the one I found. Keep bumping it so qaz sees...tired of swamp :(

BUMP.

NO MORE SNOW! NO MORE SNOW!
Title: Re: Minecraft
Post by: qazwsx on May 12, 2012, 01:05:07 pm
Remind me in july when I'm not busting my ass to get into oxford.
Title: Re: Minecraft
Post by: Mongoose on May 12, 2012, 06:51:16 pm
There a few cool new features in the works for 1.3.  Cocoa beans will finally be a renewable resource: kind of like the real thing, they grow in pods on the sides of jungle trees, which drop new beans when you break them.  Also, there's a new map type called "Large Biomes," which does pretty much what it says.
Title: Re: Minecraft
Post by: Grimper on May 13, 2012, 01:46:37 am
Biggest feature of 1.3 by far is that it's going to (hopefully) make most singleplayer mods SMP compatible when they update.

EDIT: JC recognise the skins in this vid? xD
http://www.youtube.com/watch?v=kjYiQdbXjBs&feature=related
Title: Re: Minecraft
Post by: pecenipicek on May 13, 2012, 06:44:31 am
There a few cool new features in the works for 1.3.  Cocoa beans will finally be a renewable resource: kind of like the real thing, they grow in pods on the sides of jungle trees, which drop new beans when you break them.  Also, there's a new map type called "Large Biomes," which does pretty much what it says.
/me prays that they dont change the map gen code once more...
Title: Re: Minecraft
Post by: Mongoose on May 13, 2012, 07:54:21 pm
Doesn't seem like it, from what I've seen.  Honestly I think they'd be extremely reluctant to try that again, given that the game is technically in full-release as opposed to beta.  I suspect that the concept of map types was implemented at least partly as a way around that...if they add something that requires fundamentally changing terrain generation again, they can just stick it in as an alternate type now, instead of imposing it on every previously-made map.
Title: Re: Minecraft
Post by: MatthTheGeek on May 13, 2012, 07:59:16 pm
/me prays that they dont change the map gen code once more...
I am altering the map gen code. Pray I do not alter it any further.
Title: Re: Minecraft
Post by: pecenipicek on May 13, 2012, 09:25:13 pm
Doesn't seem like it, from what I've seen.  Honestly I think they'd be extremely reluctant to try that again, given that the game is technically in full-release as opposed to beta.  I suspect that the concept of map types was implemented at least partly as a way around that...if they add something that requires fundamentally changing terrain generation again, they can just stick it in as an alternate type now, instead of imposing it on every previously-made map.
this is mojang we are talking about. sanity and common sense need not apply :p
Title: Re: Minecraft
Post by: Sandwich on May 14, 2012, 09:51:44 pm
Eishtmo finally managed to get on top of it all. :)

(http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.44.39_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.44.39.png)
(http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.44.47_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.44.47.png)
(http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.44.58_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.44.58.png)
(http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.46.36_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.46.36.png)
(http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.47.01_thumb.png) (http://staff.hard-light.net/sandwich/minecraft/2012-05-15_05.47.01.png)
Title: Re: Minecraft
Post by: JCDNWarrior on May 15, 2012, 09:42:18 am
Hey guys, I wanted to report that someone seems to have blown up part of the Storehouse at Spawn, it seems a few Personal Chests may have been blown up as well. Damage is minimal luckily, and whoever did this did leave all the chests alone (luckily). It does however require repair, including a bit of redstone it seems.

Also Grimper, I recognize that, the assets in that video are certainly from the LB Texture Pack that I use. :) Also noticing the Templars, good to see that skin getting used correctly :)
Title: Re: Minecraft
Post by: impala69 on May 15, 2012, 12:43:48 pm
Thats nice.
Title: Re: Minecraft
Post by: qazwsx on May 17, 2012, 06:48:29 am
http://www.youtube.com/watch?v=3YaoSAaou7U this is awesome.

if/when I MCEdit the fenris lower, are there any sections of redstone wiring on the server that people want auto-colour coded?
Title: Re: Minecraft
Post by: headdie on May 17, 2012, 10:18:21 am
That is a neat idea
Title: Re: Minecraft
Post by: Mongoose on May 17, 2012, 01:33:03 pm
Hey, it's that Sethbling guy.  I'm currently using one of his videos to work on something waaaaay too complex for my first real attempt at redstone.
Title: Re: Minecraft
Post by: Sandwich on May 17, 2012, 02:28:25 pm
if/when I MCEdit the fenris lower...

"if/when"?? THERE IS NO IF. :p

I already color-coded the airlock wiring by hand, and I don't really have any redstone circuits anywhere else yet, so that'd be a no for me. :)
Title: Re: Minecraft
Post by: HoundofDarkness on May 18, 2012, 01:59:48 am
The shadow is here.
Title: Re: Minecraft
Post by: Mongoose on May 18, 2012, 10:17:21 pm
...I think this guy (http://youtu.be/_gTokclW25s) just won Minecraft.
Title: Re: Minecraft
Post by: Thaeris on May 18, 2012, 11:35:39 pm
Mother of God...
Title: Re: Minecraft
Post by: watsisname on May 19, 2012, 06:35:54 am
**** the what? D:
Title: Re: Minecraft
Post by: HoundofDarkness on May 20, 2012, 01:47:29 am
System Initializing...
Loading CLI...
...
/dir program files/NDtravel
/run NDtravel.exe
___________________________
Please specify Nether coordinates.

 -377, 16, 3509
______________________________________________________
Please specify Over World coordinates  to establish connection with.

-3020, 64, 28069

___________________________
Please designate rift destination.

New Continent
__________________________
Generating negative density field.
Multidimensional rift opening.
stabilizing connection...               

__________________________________________
Nether Portal to location: New Continent Established.

/quit

/sendall "The tunnel is finished, I just need someone to do the rail lines.  Just send me a message."

[attachment deleted by ninja]
Title: Re: Minecraft
Post by: Sandwich on May 20, 2012, 07:00:59 am
...you did it? You actually did it! :eek2:
Title: Re: Minecraft
Post by: TrashMan on May 20, 2012, 07:11:39 am
Hmm..interesting.The server seems quieter lately.

I've only run into Sandwich and Hound.

Title: Re: Minecraft
Post by: Retsof on May 20, 2012, 11:45:47 am
...you did it? You actually did it! :eek2:
Forgive me. but what, exactly, is so awe inspiring about a nether portal?
Title: Re: Minecraft
Post by: Aardwolf on May 20, 2012, 12:14:40 pm
Idunno, maybe that he has/made a program to create one?
Title: Re: Minecraft
Post by: Sandwich on May 20, 2012, 01:35:37 pm
Forgive me. but what, exactly, is so awe inspiring about a nether portal?

Last week, I decided on a whim to find out just how large the ocean south of our continent was, so I went on a flyabout. 25 kilometers later (15 miles for you Imperialists), I found one. I outlined the coast a good ways but grew bored after a while and stopped. You can see it on the dynmap... scroll waaay down.

Shortly afterwards, Hound got back on after a long absence and showed me his latest project. Suffice it to say, he'd need a LOT of netherrack for it, and claimed he'd strip the nether of netherrack. I jokingly mentioned that if he was already going to mine the nether a ton, he might as well travel to around z=3.5km and build a portal there, since that should open out on the new continent.

Apparently, he did just that. And IMHO, 3.5km in Nether terrain is pretty significant, especially when you don't have creative and (obviously) can't reset your spawn occasionally.
Title: Re: Minecraft
Post by: HoundofDarkness on May 20, 2012, 04:23:39 pm
Forgive me. but what, exactly, is so awe inspiring about a nether portal?

Last week, I decided on a whim to find out just how large the ocean south of our continent was, so I went on a flyabout. 25 kilometers later (15 miles for you Imperialists), I found one. I outlined the coast a good ways but grew bored after a while and stopped. You can see it on the dynmap... scroll waaay down.

Shortly afterwards, Hound got back on after a long absence and showed me his latest project. Suffice it to say, he'd need a LOT of netherrack for it, and claimed he'd strip the nether of netherrack. I jokingly mentioned that if he was already going to mine the nether a ton, he might as well travel to around z=3.5km and build a portal there, since that should open out on the new continent.

Apparently, he did just that. And IMHO, 3.5km in Nether terrain is pretty significant, especially when you don't have creative and (obviously) can't reset your spawn occasionally.

I've also got portals in the Nether at Z = 1000 and Z = 2000, but both of those are above the ocean.
Title: Re: Minecraft
Post by: HoundofDarkness on May 20, 2012, 04:25:29 pm
Idunno, maybe that he has/made a program to create one?

Actually, that is just something I typed up for the fun of it.
Title: Re: Minecraft
Post by: HoundofDarkness on May 20, 2012, 04:32:25 pm
One other thing I should point out is that currently the only Overworld Portal with convenient access to the tunnel is in my "house."

Also for those interested, this cost me roughly 8000 points of durability.  That equates out to about 32 iron picks or 6 diamond picks.
Time spent was about three-four hours.

I'm also hoping to get a nicer looking portal structure built out there before I permit access to the general public.
Title: Re: Minecraft
Post by: Mongoose on May 20, 2012, 05:27:26 pm
I'm not sure what that thing is you're working on, Hound, but it's...big.  And tall.  Very tall.

Segueing smoothly into more problem reporting, the short rail line that goes over the suspension bridge to--is that Qaz's manor?  Well, whoever's--winds up dead-ending on the other side in the old closed station...not the old old original station, where it originally ended, but rhx's plugin station.  I'm not sure exactly where we want to run it, but it does re-raise the issue of needing to do something about the general spawn area, even beyond the dead rail stations.  Whether it's front doors locked by people who haven't been around for a year, or the fact that there's no directions as to what path leads where, it's kind of a mess.  The town proper is a bit better, but the area behind the spawn point, including Headdie's valley and the surroundings, is definitely an offender.

I mean, when the only way I can figure out who did was is by running into a locked door that informs me of such, I think there's something wrong. :p
Title: Re: Minecraft
Post by: Sandwich on May 20, 2012, 06:21:48 pm
One other thing I should point out is that currently the only Overworld Portal with convenient access to the tunnel is in my "house."

Also for those interested, this cost me roughly 8000 points of durability.  That equates out to about 32 iron picks or 6 diamond picks.
Time spent was about three-four hours.

I'm also hoping to get a nicer looking portal structure built out there before I permit access to the general public.

I'm extending the nether rail out to that area of the nether. Got to z=2000 so far, but only with a 3-wide path. Haven't laid the rails yet.
Title: Re: Minecraft
Post by: Mongoose on May 20, 2012, 06:33:18 pm
While we're talking Netherrail expansion, is there any way we could plop a portal near the New Trashmania area?  (Obviously TM would need to indicate whereabouts he wants it, though I know there's at least one there already.)  I don't necessarily mind the normal rail ride, but it'd be nice to save time if need be.
Title: Re: Minecraft
Post by: HoundofDarkness on May 21, 2012, 12:05:19 am
Update on the "New Continent" portal.

Alright, BIG changes have taken place today.  First off rail line access is all but finished missing ONLY six booster rails and a toll booth.  Tolls will be required of all parties who have not directly contributed to the expedition so far.   Tolls will paid directly to me and will pay for "insurance" against accidents involving TNT or lava.  For more information regarding tolls feel free to message me  :lol:.

The next changes involve the Over World portal.  The platform it was originally built upon has been stripped away completely and replaced with a secure, and as of yet unnamed, outpost.  The outpost is current outfitted with 2 state-of-the-art snowgolem guard turrets, a pumpkin farm, a melon farm, a wheat farm, sugar cane farm, basic crafting stations, 10 storage chests, entertainment center, cake, and bunks for twenty.  In addition to these amenities the outpost also features an awning to block rain.  The outpost is also fully stocked to deal with any emergency, see photo 3 for specifics.

Finally, the surrounding lands are beginning to be tamed as Sandwich has marked the sight for a future restaurant (not to be confused with a Hooters, Top_Gun).  See photo 4 for more details.

Expect more additions in the future. :cool:

[attachment deleted by ninja]

[attachment deleted by a ninja]
Title: Re: Minecraft
Post by: Mongoose on May 21, 2012, 02:49:42 am
Oh hey, you got the friendly Enderman in there too.
Title: Re: Minecraft
Post by: TrashMan on May 21, 2012, 04:25:08 am
While we're talking Netherrail expansion, is there any way we could plop a portal near the New Trashmania area?  (Obviously TM would need to indicate whereabouts he wants it, though I know there's at least one there already.)  I don't necessarily mind the normal rail ride, but it'd be nice to save time if need be.

I dont' recall there's a portal in New TrashMania. Not aht it's stricly necessary, since I have a warp and 2 rails.
If I were to build a portal, I'd probably place in near the mage tower..or in it..or in the tower's garden.


EDIT:
B.t.w - is it me or is hte server getting a lot laggier later? I suspect all the exploring is the cause.
Title: Re: Minecraft
Post by: Grimper on May 21, 2012, 06:47:50 am
Hmm..interesting.The server seems quieter lately.

I've only run into Sandwich and Hound.

I'm kinda waiting for 1.3 to come...so that SP mods can go SMP and the awesomeness can begin :>


EDIT: I'd advise caution to survival peeps using the new continent rail at the moment, its currently an extremely dangerous route. Long falls + lava + fire + pigmen + ghasts blowing holes in the track. Almost lost all my gear after a long fall caused by pigmen..died 3 times trying to get it back x.x

EDIT EDIT: Highly advise bow and arrow, knocking them off the track with it while in a speeding cart is fun :>
Also  bring multiple minecarts, they tend to fall off the track when you destroy them when you're fighting pigmen.
Title: Re: Minecraft
Post by: Sandwich on May 21, 2012, 09:44:36 am
EDIT: I'd advise caution to survival peeps using the new continent rail at the moment, its currently an extremely dangerous route. Long falls + lava + fire + pigmen + ghasts blowing holes in the track. Almost lost all my gear after a long fall caused by pigmen..died 3 times trying to get it back x.x

EDIT EDIT: Highly advise bow and arrow, knocking them off the track with it while in a speeding cart is fun :>
Also  bring multiple minecarts, they tend to fall off the track when you destroy them when you're fighting pigmen.


tl;dr: Don't worry, you're protected by glass blocks now. Don't try to break them or get out of your cart; there's stations every 1000m for disembarking.

Scratch both of those now; I went along the track and placed glass blocks at the minecart rider's head level along the entire route, both directions. You don't suffocate in glass blocks, and you can still see out, but you can't be seen by anything, and more importantly, nothing can wander onto the rails themselves, so your ride should remain blissfully uninterrupted.

The only catch is that since you're in a block, you can't jump out of your cart whenever you want - right-clicking the cart actually right-clicks the inside of the glass block and thus does nothing. You can break the glass blocks as you whiz through them, but I'd ask you not to - there's no point. By the time one breaks, you're already moved on and will still be unable to get out of the cart.

To compensate for this, I made stations every 1000m, where the cart will stop, you can (and have to) get out, pick up the cart, walk 10 blocks, and place it on the continuation of the rail. So if you want to explore something you saw en route, those are the places you should get off at.
Title: Re: Minecraft
Post by: Mongoose on May 21, 2012, 02:19:45 pm
EDIT: I'd advise caution to survival peeps using the new continent rail at the moment, its currently an extremely dangerous route. Long falls + lava + fire + pigmen + ghasts blowing holes in the track. Almost lost all my gear after a long fall caused by pigmen..died 3 times trying to get it back x.x

EDIT EDIT: Highly advise bow and arrow, knocking them off the track with it while in a speeding cart is fun :>
Also  bring multiple minecarts, they tend to fall off the track when you destroy them when you're fighting pigmen.

I was down there laying the glowstone and powered rails last night, and I didn't have nearly as much trouble as that. :p
Title: Re: Minecraft
Post by: Akalabeth Angel on May 21, 2012, 10:16:33 pm
Does anyone know why sometimes the compass on the DynMap isn't orientated with North at top? Sometimes North is moved to the 1:30 (NE) position and everything gets rotated. Not sure if I'm doing it by accident or if it's put that way by an administrator or something.
Title: Re: Minecraft
Post by: KyadCK on May 21, 2012, 11:25:55 pm
Does anyone know why sometimes the compass on the DynMap isn't orientated with North at top? Sometimes North is moved to the 1:30 (NE) position and everything gets rotated. Not sure if I'm doing it by accident or if it's put that way by an administrator or something.

Isometric View. Also known as high-detail mode. Usually selected from the bar on the right.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 21, 2012, 11:59:47 pm
Does anyone know why sometimes the compass on the DynMap isn't orientated with North at top? Sometimes North is moved to the 1:30 (NE) position and everything gets rotated. Not sure if I'm doing it by accident or if it's put that way by an administrator or something.

Isometric View. Also known as high-detail mode. Usually selected from the bar on the right.

Oh okay, I see now. Thanks dude
Title: Re: Minecraft
Post by: TrashMan on May 22, 2012, 02:48:27 pm
I don't know if anyone bothered to look ath the cave view in dymap, but the number of tunnels we have dug is staggering. They're going everywhere.

And most people dont' evne know there is already a tunnel/rail to somehwere...usually several of them.

P.S. - if any of you creatives logs on while I'm away, I humbly ask for some leaves. Lots of leaves. Of all kinds. I'm compeltely out and I need a lot for my gardens.
Title: Re: Minecraft
Post by: Mongoose on May 22, 2012, 04:07:28 pm
I dont' recall there's a portal in New TrashMania. Not aht it's stricly necessary, since I have a warp and 2 rails.
If I were to build a portal, I'd probably place in near the mage tower..or in it..or in the tower's garden.
Is that a public warp?  And if so, share the goods, since every combination I tried the other day failed. :p
Title: Re: Minecraft
Post by: Akalabeth Angel on May 22, 2012, 04:25:42 pm
I don't know if anyone bothered to look ath the cave view in dymap, but the number of tunnels we have dug is staggering. They're going everywhere.

Uh, I don't know if you realize but the dynmap also shows natural caverns (kinda cheatery if you ask me) as well as Abandoned Railways. So many of those tunnels visible are probably not player-made.
Title: Re: Minecraft
Post by: TrashMan on May 22, 2012, 04:30:04 pm
@Mongoose:
New_Trash


Uh, I don't know if you realize but the dynmap also shows natural caverns (kinda cheatery if you ask me) as well as Abandoned Railways. So many of those tunnels visible are probably not player-made.

Player-made railways are distinct and easily recognizable.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 22, 2012, 04:32:50 pm
@Mongoose:
New_Trash


Uh, I don't know if you realize but the dynmap also shows natural caverns (kinda cheatery if you ask me) as well as Abandoned Railways. So many of those tunnels visible are probably not player-made.

Player-made railways are distinct and easily recognizable.

Ok. Just wasn't sure if you knew
Title: Re: Minecraft
Post by: TrashMan on May 22, 2012, 05:43:42 pm
I think we got a griefer.

Several builds have burned down..

My hunters/farmers lodge, my wooden ship, someone house near the tower of E-Peen and one house near qazes bridge - that's whatI know off.
Also, some blocks have been broken by hand, lava left to flow and similar.


Bloody brilliant.
Qaz if you're still reading this, can I ask for creative back, at least for a day?
I got tons of stuff that now needs fixing.
Title: Re: Minecraft
Post by: Grimper on May 23, 2012, 02:24:56 am
Qaz can probably fix it himself with backup chunks n such...but yeh trashman still needs creative. It's almost cruel to not let him build his massive constructions :\
*points at trashman huddled in the corner crying* Resist that I dare you :(
Title: Re: Minecraft
Post by: TrashMan on May 23, 2012, 09:27:57 am
(http://junkuchan.org/a/src/131294233990.jpg)
Title: Re: Minecraft
Post by: Akalabeth Angel on May 23, 2012, 01:00:28 pm
How does a guy get to the nether? Are there portals near the spawn, because if there are I can't see any signs for 'em. Trash said something about a portal at his place but after walking around there for 10 minutes I didn't find one. (You'd think it would be in the wizards tower but guess not ;) )
Title: Re: Minecraft
Post by: Sandwich on May 23, 2012, 01:42:50 pm
How does a guy get to the nether? Are there portals near the spawn, because if there are I can't see any signs for 'em. Trash said something about a portal at his place but after walking around there for 10 minutes I didn't find one. (You'd think it would be in the wizards tower but guess not ;) )

There actually is one, right up on the hilltop above spawn (look up in the sky; it's directly beneath the skyway hub).
Title: Re: Minecraft
Post by: Akalabeth Angel on May 23, 2012, 01:46:04 pm
How does a guy get to the nether? Are there portals near the spawn, because if there are I can't see any signs for 'em. Trash said something about a portal at his place but after walking around there for 10 minutes I didn't find one. (You'd think it would be in the wizards tower but guess not ;) )

There actually is one, right up on the hilltop above spawn (look up in the sky; it's directly beneath the skyway hub).

Okay, someone should throw a sign up. I saw the obsidian supporting the hub but didn't notice a portal.  Thanks
Title: Re: Minecraft
Post by: Mongoose on May 23, 2012, 02:18:04 pm
There's one in the Spirit Temple (sandstone building) in town, too.
Title: Re: Minecraft
Post by: Pred the Penguin on May 23, 2012, 02:46:47 pm
There are portals everywhere, I think I'm one of the few people on the server without a personal portal, you just need to find them. Getting lost on the server really is half the experience... lol
Title: Re: Minecraft
Post by: Pred the Penguin on May 23, 2012, 03:30:43 pm
Looks like my house got burned down... so sad. Maybe I should stop building things completely outa wood and wool. o_o
Title: Re: Minecraft
Post by: Mongoose on May 23, 2012, 03:41:43 pm
Or maybe we should kick some griefer ass.
Title: Re: Minecraft
Post by: Polpolion on May 23, 2012, 04:11:37 pm
ill write a gui in visual basic so we can track his ip, lets hope he doesn't have norton
Title: Re: Minecraft
Post by: Akalabeth Angel on May 23, 2012, 04:23:18 pm
Yeah I know there are a bunch of portals, just no signs marking where they are. Exploring is cool, but exploring other people's houses is a bit odd. Especially if the nether's intended as some mass transit system to some respect. Just a suggestion anyway, if you mark the rails in the main hub, might as well mark the portals as well.


Also one thing else I would recommend is putting a crate of minecarts for the skyrail or whatever it's called. I didn't look too hard, but I went up there and there were no carts visible which is kinda silly (new players aren't going to have minecarts obviously). I tend to just go to that other rail that goes by the fenris becuase there's a crate wtih minecarts in there. Just put a crate at both ends of the rail or each stop and hope that anyone without a cart just borrows it and deposits it in the other end.


Incidentally, how does one lock a chest?
Title: Re: Minecraft
Post by: butter_pat_head on May 23, 2012, 06:23:54 pm
I thought I'd throw together a quick map of the nether.  I've marked all the tracks, portals and paths I know about.  Portals named where my memory does not fail me.  :D

Blue lines:  Tracks with footpath underneath or above.
White Lines: Footpaths
Red Lines: Tracks without dedicated footpaths but may still be traversed by foot.
Green line: Path to Blaze Farm.

Portal exit locations:

1:  Spirit temple (town)
2:  Fenris
3:  "Forest" temple (A bit west from Fenris)
4:  "Westlands"  (Even further west)
5:  Floating Island
6:  Grimper's House
7:
8:  Snowball generator (Portal at Blaze Farm)
9:  funtapaz's "northern" (now western) outpost
10:  Mongoose's place
11:  HoundofDarkness' far south outpost
12:
14: Skyrail

I'll try and get on soon to fill in the blanks.

EDIT: Thanks Mongoose

[attachment deleted by ninja]
Title: Re: Minecraft
Post by: Mongoose on May 23, 2012, 06:35:06 pm
If I have my bearings right, 9 and 10 should be funtapaz's "northern" (now western) outpost and my place, respectively.

Oh, and I know qaz said he was busy with school stuff, but I sent him a PM about the griefing, just in case.
Title: Re: Minecraft
Post by: Sandwich on May 24, 2012, 08:34:33 am
OMGENDERCHESTS.
Title: Re: Minecraft
Post by: Mongoose on May 24, 2012, 01:11:53 pm
And emeralds and trading with villagers and pyramids in deserts and holy crap how much more stuff can they add in this update.
Title: Re: Minecraft
Post by: BlueFlames on May 24, 2012, 01:27:44 pm
OMGENDERCHESTS.

So, the first time I read that, it was, "OMG!  Ender Chests!"  The second time I read it, it was, [Takei]Oh my....  Gender Chests[/Takei].

What the hell is a gender chest?  Is it a chest with gender?  How does a chest have gender?  Why would you make a chest with gender?  Alternatively, does it store gender?  If so, again, how and why?  Moreover, why is this something that sounds, in my head, so natural in George Takei's voice?

You know what?  Nevermind.  I'm just going to go pop an aneurysm to relieve some of the pressure on my brain.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 24, 2012, 01:35:40 pm
What the hell is a gender chest?  Is it a chest with gender?  How does a chest have gender?  Why would you make a chest with gender?

Well when two Mimics love each other . . .

Title: Re: Minecraft
Post by: KyadCK on May 24, 2012, 01:51:34 pm
More progress ^_^
(http://cdn.overclock.net/e/e3/e3836016_20120524021559.png)
(http://cdn.overclock.net/d/d4/d42b4736_20120524015126.png)
(http://img502.imageshack.us/img502/158/20120524024137.png)
Title: Re: Minecraft
Post by: Mongoose on May 24, 2012, 06:52:52 pm
That is...a lot of blocks.

I could use a bit of conceptual help with something I've been working on.  I've been putting in a small sand elevator at my house, to serve as a dumbwaiter between the dining room and kitchen, following this design (http://www.youtube.com/watch?v=62o3FzBpneY) by the awesome Sethbling.  I have up to the second stage of the video working for both directions; I can place a redstone torch and have the whole elevator move up or down successfully.  I know that I can also connect a short pulse extender to either side, as seen in the video, to complete the whole motion.  Where I'm stuck is how to actually trigger it.  What I'd like to have happen is press a button (possibly one of two buttons; I'd just have them both lead to the same wire) to trigger one direction of travel, then press the same button a second time to trigger another.  I browsed through the wiki atricles on redstone and piston circuits, but I couldn't really figure out which structure would switch between two separate outputs on consecutive inputs.  If anyone can point me in the right direction, I'd greatly appreciate it.
Title: Re: Minecraft
Post by: BlueFlames on May 24, 2012, 07:03:35 pm
Sounds like a job for a memory bit, Mongoose.  When the button is pushed, check to see if the memory bit is on or off.  If it's on, then the circuit to move the elevator up is triggered, and if the bit is off, the circuit to move the elevator down is triggered.  Either way, toggle the memory bit (AFTER THE CHECK HAS BEEN MADE!), so that the next time the check is made, the elevator goes in the other direction.

I used RS NOR latches (http://www.minecraftwiki.net/wiki/RS_NOR_latch#RS_NOR_latch_and_Input_Stabilizers) as the memory bits in the combination lock in my underwater domes.  They're easy to set up, and with a little bit of testing, their function is pretty easy to figure out too.
Title: Re: Minecraft
Post by: Mongoose on May 24, 2012, 08:37:10 pm
Ah, that makes sense.  I'll build one of those and try fooling around with it, then.
Title: Re: Minecraft
Post by: Grimper on May 27, 2012, 01:23:47 am
Don't suppose we could get a co-admin for the server...like sammich or someone. We're getting increased incidents of griefing and theres no one around to stop it or reverse the damage >.<
Title: Re: Minecraft
Post by: Sandwich on May 27, 2012, 07:47:02 am
I was just about to come in here and see if Kyad was around to lend a hand with the Fenris, or if qaz could give someone else creative to help out... :nervous:
Title: Re: Minecraft
Post by: achtung on May 27, 2012, 06:35:27 pm
I'll have to see if my place has been hit later.
Title: Re: Minecraft
Post by: qazwsx on May 28, 2012, 04:21:09 pm
what the **** you doing breaking into my tower grimper.
Title: Re: Minecraft
Post by: TrashMan on May 29, 2012, 01:17:31 am
Don't suppose we could get a co-admin for the server...like sammich or someone. We're getting increased incidents of griefing and theres no one around to stop it or reverse the damage >.<

I second the notion. The server could use someone to keep an eye out for things when qaz is away.
Title: Re: Minecraft
Post by: Grimper on May 29, 2012, 02:29:04 am
what the **** you doing breaking into my tower grimper.

If it's your tower why did it have a sign on it saying that you disapprove of it's architectural style and risks a ban for the owner, and locking the front door on it to annoy said owner >.>
Title: Re: Minecraft
Post by: butter_pat_head on May 29, 2012, 05:58:52 am
what the **** you doing breaking into my tower grimper.

If it's your tower why did it have a sign on it saying that you disapprove of it's architectural style and risks a ban for the owner, and locking the front door on it to annoy said owner >.>

Playful sarcasm perhaps?  But on a slightly more serious note, if I come across a locked door I usually take it as meaning "Private.  No entry without permission" and just leave it alone.  I wouldn't go breaking into any player made structure without that player's consent.
Title: Re: Minecraft
Post by: Grimper on May 29, 2012, 07:18:38 am
In this case though it's quite obvious whoever made it quit, coz if they had come back they would have made a new entrance into their home since qaz locked the main one. Plus that tower is the only entrance to the underwater domes, which used to be public domain since it had it's own rail station and everything..which is gone now since the rail system has been re-organized a couple of times.
Title: Re: Minecraft
Post by: KyadCK on May 29, 2012, 11:57:00 am
In this case though it's quite obvious whoever made it quit, coz if they had come back they would have made a new entrance into their home since qaz locked the main one. Plus that tower is the only entrance to the underwater domes, which used to be public domain since it had it's own rail station and everything..which is gone now since the rail system has been re-organized a couple of times.

....

1: The tower is qaz's.
2: He locked it.
3: You're a dumbass. Why the hell would you go around breaking someone else's stuff? Used to be public and isn't anymore? Well then too bad. It's qaz's to fix, if he even wants to, not yours.

Be glad qaz is such a laid back guy, because if this was any other server I've seen you would have been banned already.
Title: Re: Minecraft
Post by: achtung on May 29, 2012, 12:11:26 pm
I don't get mad when people break into my places. I kind of expect it. I just get annoyed when they grief.
Title: Re: Minecraft
Post by: TrashMan on May 29, 2012, 12:53:58 pm
As long as nothing is broken and the hole in the wall/house/tower is fixed, no harm done.

Lord knows I broke trough plenty of houses jsst so I don't have to go around. Of course, no one ever noticed anything since I plugged the holes up.
Title: Re: Minecraft
Post by: KyadCK on May 29, 2012, 01:02:52 pm
As long as nothing is broken and the hole in the wall/house/tower is fixed, no harm done.

Lord knows I broke trough plenty of houses jsst so I don't have to go around. Of course, no one ever noticed anything since I plugged the holes up.
I don't get mad when people break into my places. I kind of expect it. I just get annoyed when they grief.

He made a public entrance where a locked door was.
Title: Re: Minecraft
Post by: Grimper on May 29, 2012, 01:05:25 pm
....

1: The tower is qaz's.
2: He locked it.
3: You're a dumbass. Why the hell would you go around breaking someone else's stuff? Used to be public and isn't anymore? Well then too bad. It's qaz's to fix, if he even wants to, not yours.

Be glad qaz is such a laid back guy, because if this was any other server I've seen you would have been banned already.

No need to be rude, you should know by now it just starts a **** fight that ends up with me laughing and you sulking. If the tower is actually qaz's then yeh I apologize, but all the signs pointed to it belonging to someone else that had quit. There was *literally* a sign.

Also let's keep things in perspective. I broke a total of 4 blocks, but our resident griefer has burned down 4+ *buildings* and I don't see anyone getting super pissed over that.
Title: Re: Minecraft
Post by: KyadCK on May 29, 2012, 01:14:42 pm
....

1: The tower is qaz's.
2: He locked it.
3: You're a dumbass. Why the hell would you go around breaking someone else's stuff? Used to be public and isn't anymore? Well then too bad. It's qaz's to fix, if he even wants to, not yours.

Be glad qaz is such a laid back guy, because if this was any other server I've seen you would have been banned already.

No need to be rude, you should know by now it just starts a **** fight that ends up with me laughing and you sulking. If the tower is actually qaz's then yeh I apologize, but all the signs pointed to it belonging to someone else that had quit. There was *literally* a sign.

Also let's keep things in perspective. I broke a total of 4 blocks, but our resident griefer has burned down 4+ *buildings* and I don't see anyone getting super pissed over that.

I really don't care about prespective. The other guy was a random griefer. You should know better. Good to see your true colors show you don't give two ****s about other people things, or you never would have touched it to begin with, especialy when you didn't even know who's it was. Shame on you.
Title: Re: Minecraft
Post by: achtung on May 29, 2012, 01:35:30 pm
You two should just drop it. If qaz feels the need to take action, he will. There really is no need to uhm... "debate" the issue.
Title: Re: Minecraft
Post by: KyadCK on May 29, 2012, 01:36:57 pm
You two should just drop it. If qaz feels the need to take action, he will. There really is no need to uhm... "debate" the issue.

I have no plans to draw it out further. Knowing that he has no problems breaking things that aren't his is enough.
Title: Re: Minecraft
Post by: Mongoose on May 29, 2012, 01:42:20 pm
I wound up using that entrance into qaz's tower myself, though I had no idea who'd made it.  I certainly don't agree with breaking other people's stuff without their permission...but by the same token, I also really don't agree with the idea of completely locking down your structures to any visitors.  I mean, this is a public server, and I'd assume that we're all building on here as opposed to just sticking to SP so that other people can take a look at what we're doing.  I know I've been frustrated several times while traveling around the server by finding some cool structure that I wanted to examine more closely, only to find that all of its doors were locked down.  I can understand locking down certain parts of what you build, like a storehouse or bedroom or whatever, but it seems kind of anti-social to flat-out deny access to everyone.
Title: Re: Minecraft
Post by: TrashMan on May 29, 2012, 01:48:03 pm
Jesus.....it's just a few minecraft blocks.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 29, 2012, 01:48:44 pm
So is anyone gonna mind if I put a pressure plate and TNT block under my "front door"?
Title: Re: Minecraft
Post by: Polpolion on May 29, 2012, 01:54:06 pm
man, minecraft sure brings out the worst in some of us.
Title: Re: Minecraft
Post by: KyadCK on May 29, 2012, 01:58:39 pm
So is anyone gonna mind if I put a pressure plate and TNT block under my "front door"?

Your house ain't it? Although that sounds like unwanted property damage to me.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 29, 2012, 04:02:16 pm
So is anyone gonna mind if I put a pressure plate and TNT block under my "front door"?

Your house ain't it? Although that sounds like unwanted property damage to me.

Well if I put a block of TNT under a pressure plate, can't exactly call it unwanted.
And from the point of view of the explorer it would certainly make their visit more interesting/memorable.

Actually the thought of putting a bunch of random though interesting structures hidden around the world is appealing in that it would be cool for anyone exploring to stumble upon. Similarily putting some traps and other oddities around my places would make them a bit more interesting for anyone wandering round. though if I just put a cheap lava pit in, it would probably piss someone off.

"Welcome to my property, you fall into lava and lose all your stuff, I hope you enjoyed the visit"


Wasn't sure if creating traps that can harm other players was against the server rules or something. Though obviously trapping THEIR house would be inappropriate (see yogscave).
Title: Re: Minecraft
Post by: headdie on May 29, 2012, 05:32:13 pm
I think you are ok so long as you make it clear that the area you are trapping is not for public exploration
Title: Re: Minecraft
Post by: rev_posix on May 29, 2012, 06:42:24 pm
*Recalls the tweets from dinnerbone, the tripwires he's coding in, and shudders at the potential*
Title: Re: Minecraft
Post by: Sandwich on May 29, 2012, 07:16:55 pm
*Recalls the tweets from dinnerbone, the tripwires he's coding in, and shudders at the potential*

Fenris will never be the same again. ;)

Actually, they could be nifty door activation things...
Title: Re: Minecraft
Post by: achtung on May 29, 2012, 08:24:34 pm
There's some exposed diamond in the fabulous ****hole if anyone wants it. Probably about ten pieces.
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 01:09:38 am
I really don't care about prespective. The other guy was a random griefer. You should know better. Good to see your true colors show you don't give two ****s about other people things, or you never would have touched it to begin with, especialy when you didn't even know who's it was. Shame on you.

Perspective*

Jesus.....it's just a few minecraft blocks.

Ikr, poor kyad gets so butthurt whenever someone around him steps a toe out of his perfect ordered world :(

As long as we're jumping on tiny acts of public property damage/intrusion, let me compile a list:

- JC regularly explores buildings around spawn and such, bypassing their locked doors as well
- Hojo has expanded his underground pit into sara's tunnel entrance
- Mongoose broke a whopping 2 blocks to get down to the old blocked off mob grinder under fenris when it still existed
- Sandwich has made his skyrail dive into the ground *directly* in front of someone's tower, completely blocking their view, not to mention the other privacy issues with it (not that I really have a problem with it anymore, but I'm sure you do)
- Topaz has been demolishing parts of the plugin rail system that rhyx put down
- Rhyx has been blocking entrance to perfectly functional public rail stations that he didn't build
- Sandwich and 2 others who I forget griefed trashman's palace by placing a trap + insults in there
- Someone else (don't know who) put up another insult in giant glowstone letters next to his boat

I could add more but I'm sure that list has you foaming at the mouth already, so I'll leave you free to go jump on those people.
Title: Re: Minecraft
Post by: deathfun on May 30, 2012, 01:43:21 am
I love the fact I'm not on that list
But that would be physically impossible due to the ridiculous distance I've put myself between everyone on the server

And I suppose I've been vindicated in said decision afterall
Title: Re: Minecraft
Post by: KyadCK on May 30, 2012, 02:19:54 am
I really don't care about perspective. The other guy was a random griefer. You should know better. Good to see your true colors show you don't give two ****s about other people things, or you never would have touched it to begin with, especially when you didn't even know who's it was. Shame on you.

Perspective*

Jesus.....it's just a few minecraft blocks.

Ikr, poor kyad gets so butthurt whenever someone around him steps a toe out of his perfect ordered world :(

As long as we're jumping on tiny acts of public property damage/intrusion, let me compile a list:

- JC regularly explores buildings around spawn and such, bypassing their locked doors as well
- Hojo has expanded his underground pit into sara's tunnel entrance
- Mongoose broke a whopping 2 blocks to get down to the old blocked off mob grinder under fenris when it still existed
- Sandwich has made his skyrail dive into the ground *directly* in front of someone's tower, completely blocking their view, not to mention the other privacy issues with it (not that I really have a problem with it anymore, but I'm sure you do)
- Topaz has been demolishing parts of the plugin rail system that rhyx put down
- Rhyx has been blocking entrance to perfectly functional public rail stations that he didn't build
- Sandwich and 2 others who I forget griefed trashman's palace by placing a trap + insults in there
- Someone else (don't know who) put up another insult in giant glowstone letters next to his boat

I could add more but I'm sure that list has you foaming at the mouth already, so I'll leave you free to go jump on those people.

Betting JC actually replaces said things. If not, shame on him,
Don't know hojo.
Mongoose has express permission from myself to do whatever to the grinder. He asked to see it so he could study it.
Not modifying their build
Don't know topaz
Rhx blocked access to broken and unused railstations. I already gave him crap for this.
No one has touched Trash's place to my knowledge, most don't even know how to get there.
If you don't even know who (and said person didn't touch his build) why are you putting it on a list with names?

You are a sad pathetic person trying to defend his own grief. Go back to your scummy griefer life.
Title: Re: Minecraft
Post by: MatthTheGeek on May 30, 2012, 02:21:52 am
He sees em griefin', he hatin'
Title: Re: Minecraft
Post by: KyadCK on May 30, 2012, 02:26:22 am
He sees em griefin', he hatin'

More or less, ya. If it was on any of the other servers I play on, his ass would have been gone by the time he broke the 3rd block. But as I said earlier he's lucky qaz is so laid back.
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 03:03:21 am
Betting JC actually replaces said things. If not, shame on him,
Don't know hojo.
Mongoose has express permission from myself to do whatever to the grinder. He asked to see it so he could study it.
Not modifying their build
Don't know topaz
Rhx blocked access to broken and unused railstations. I already gave him crap for this.
No one has touched Trash's place to my knowledge, most don't even know how to get there.


So if I surrounded the fenris with a 150 block high wall you would be fine with that? Also trashman and sammich can tell you about the stuff in his palace..just because you don't know about it doesn't mean it didn't happen. Not knowing hojo and tapaz doesn't mean that didn't happen either.

Ignorance is bliss for you I guess. Though I do love how angry I am getting you xD

Also you completely ignored the fact that it's still not proven the tower even belongs to qaz...and from the looks of it it doesn't unless qaz annexed it after the other guy quit or something.
Title: Re: Minecraft
Post by: BlueFlames on May 30, 2012, 03:15:06 am
On the subject of griefers, my set of domes, the observation tower, and Heward's Handy Hovel got hit at some point.  I'm not on with any real degree of frequency anymore, so I didn't make any repairs, except to remove the TNT penis built outside and properly rehinge the iron door, operated by the keypad lock.  (That door is hinged on the right, when viewed from the keypad, by the way.  That's deliberate, and necessary for proper interaction with the lock's circuitry, so if you are ripping the door off, in the name of exploration, make sure to put it back on properly.)

Incidentally, if anyone is interested in repairing/maintaining the domes, observation tower, and Heward's Handy Hovel, in the future, I'll turn over the code to that lock and relinquish any materials in my storage area for your use.  (There's still nine diamond blocks in one of those chests, so it's a worthwhile offer, to anyone still digging for their materials in Survival mode.)  Just shoot me a PM to let me know you're interested.
Title: Re: Minecraft
Post by: TrashMan on May 30, 2012, 03:19:50 am
- Sandwich has made his skyrail dive into the ground *directly* in front of someone's tower, completely blocking their view, not to mention the other privacy issues with it (not that I really have a problem with it anymore, but I'm sure you do)


Not modifying their build

Not to nitpick, but neither did my old wall in old TrashMania...still didn't stop it from beign torn down from blocking someones view. Double standards?
Let's be honest here...


Quote
No one has touched Trash's place to my knowledge, most don't even know how to get there.
If you don't even know who (and said person didn't touch his build) why are you putting it on a list with names?

Oh, my place has been touched planety of times. Wasn't much and it wasn't a problem to fix anything while I was on creative, so never botehred to report anything...untill now.
Buringin down my house and ship is irritating to say the least.

As for the insult near the boat, that was the tip of the iceberg. I do know who that person is and that person already was punished for excessive griefing.
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 03:25:46 am
Awesome kyad can go after them now since trashman has confirmed stuff...unless he has some sort of personal grudge against me =o (shocking!)
Title: Re: Minecraft
Post by: KyadCK on May 30, 2012, 03:42:02 am
Not to nitpick, but neither did my old wall in old TrashMania...still didn't stop it from beign torn down from blocking someones view. Double standards?
Let's be honest here...

We never called that griefing, so I don't know where you're going with this.

Also you completely ignored the fact that it's still not proven the tower even belongs to qaz...and from the looks of it it doesn't unless qaz annexed it after the other guy quit or something.

... Wow you are retarded:

what the **** you doing breaking into my tower grimper.

You're calling qaz a lier? Seriously?
Title: Re: Minecraft
Post by: deathfun on May 30, 2012, 03:42:36 am
I love these little banters
Title: Re: Minecraft
Post by: KyadCK on May 30, 2012, 03:43:27 am
I love these little banters

Fun way to spend the time.
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 03:55:47 am
stuff

Shoo! Go molest sammich or get the other guy's name from trashman.
Title: Re: Minecraft
Post by: KyadCK on May 30, 2012, 03:57:57 am
stuff

Shoo! Go molest sammich or get the other guy's name from trashman.

Sure, no problem. We're too busy laughing at you in IRC anyway.  :lol:
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 04:32:33 am
Sure, no problem. We're too busy laughing at you in IRC anyway.  :lol:

The fact you're getting mad over 4 blocks that arn't even yours seems funnier to me xD
Title: Re: Minecraft
Post by: KyadCK on May 30, 2012, 04:39:03 am
Sure, no problem. We're too busy laughing at you in IRC anyway.  :lol:

The fact you're getting mad over 4 blocks that arn't even yours seems funnier to me xD

What can I say, I dislike scum that have no respect for what isn't theirs then try to back it up with "you cant even prove it's his!". Still, your idiocity does produce a good amount of laughter on IRC. It's fun to watch you as a jester of sorts... "what stupid crap will grimper do next?".
Title: Re: Minecraft
Post by: MatthTheGeek on May 30, 2012, 04:41:02 am
So much RAEG

Obligatory "its just a gaem guyz".
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 04:41:17 am
"how badly will kyad overreact to 1 sentence next?" xD

I'm not even trying and still getting full paragraph rants.

EDIT: Nice ninja edit. I kinda liked the "grimper should be in jail in rl for breaking blocks thing" tho :(
Title: Re: Minecraft
Post by: KyadCK on May 30, 2012, 04:51:47 am
"how badly will kyad overreact to 1 sentence next?" xD

I'm not even trying and still getting full paragraph rants.

EDIT: Nice ninja edit. I kinda liked the "grimper should be in jail in rl for breaking blocks thing" tho :(

Ya, but I figured you'd do exactly what you did, which was compare MC greifing to RL stuff, so I took it out. Not quick enough I guess.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 30, 2012, 05:49:31 am
I like it how one guy is mad that another guy went into some other guy's tower that may or may not have originally belonged to another guy.
Title: Re: Minecraft
Post by: Pred the Penguin on May 30, 2012, 06:32:39 am
Minecraft SMP: the greatest life simulator in disguise as a social creation tool... All the problems of real life, right on your nearest server! :D Ahhhh... group dynamics.
Title: Re: Minecraft
Post by: deathfun on May 30, 2012, 06:34:33 am
I like it how one guy is mad that another guy went into some other guy's tower that may or may not have originally belonged to another guy.

But that guy didn't know that it could've been originally the other guy's instead of it being assimilated into the ranks of the guy who may or may not have been the original guy while taking it from the guy who's no longer there of which the guy destroying things figured it could've been just that guy while the other guy meant little even though the other guy has more say in what goes on in the server since that guy is the owner

But the other guy doesn't understand said concept so that guy continues to argue about this guy's tower which may or not be that guy's tower to begin with, but is now because that guy said so
Title: Re: Minecraft
Post by: qazwsx on May 30, 2012, 06:36:25 am
(http://1.bp.blogspot.com/-Rc8k_D3yYoE/Tw4IyOKMysI/AAAAAAAAAls/awgasVzJMfA/s1600/Stephen-Colbert-Popcorn.gif)
yeah, it's always been my tower. I very rarely tell people what I don't like being built, and I'm not going to publicly humiliate them by putting a sign on their creations.
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 06:43:02 am
yeah, it's always been my tower. I very rarely tell people what I don't like being built, and I'm not going to publicly humiliate them by putting a sign on their creations.

<.< I didn't make that up though...is it possible someone else put up the signs to troll peeps? (which i took down btw coz it seemed unfair to the owner...that should be in the block log right next to me making an entrance)

Also I've been combing dynmap and it seems the majority of griefer damage remaining is in old trashmania...if peeps find something else post it here.

Andddd also the co-admin thing...is that a possibility?
Title: Re: Minecraft
Post by: Mura on May 30, 2012, 06:50:22 am
Wait... isn't there a LOG of every cube being set and by who?
It would be a shame to be discovered as a liar as well as a mindless "griefer"

Just sayin...
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 06:52:12 am
Err yes I just said that in my last post.
Title: Re: Minecraft
Post by: TrashMan on May 30, 2012, 06:53:54 am
Not to nitpick, but neither did my old wall in old TrashMania...still didn't stop it from beign torn down from blocking someones view. Double standards?
Let's be honest here...

We never called that griefing, so I don't know where you're going with this.

Disruptive behaviour is disruptive behaviour. Bad practices are bad practices. Weather they are labeled greifing per see or not is irrelevant.

Building something in somones back yard and blocking his view - would you rate it more irritating than breaking 4 blocks or not?
Title: Re: Minecraft
Post by: qazwsx on May 30, 2012, 06:59:52 am
well, didn't have log when the sign went up, mainly because the tower is possibly one of the oldest constructions on the server, but yeah, grimper took down the sign and put the new one up.

I'm quite short on time at the moment so won't be on the server for a while, thus mura is now a server admin because he's impartial.

Also, this was the only way he'd let me go out drinking and share a hotel room with his wife.
Title: Re: Minecraft
Post by: butter_pat_head on May 30, 2012, 07:04:43 am
Quote from: Grimper
- Hojo has expanded his underground pit into sara's tunnel entrance

I'm pretty sure that a chunk error's doing.  Besides, once my strip mining operation eventually reaches that tunnel I was planning to build around it with windows and everything.
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 07:06:30 am
Awesome thanks qaz ^^

Now we can hopefully get those biome changes done...but griefer damage in trashmania 1 def needs to be fixed first. Also mura, biome change stuff is from this post if you can possibly spare a bit of time to help us out :)
http://www.hard-light.net/forums/index.php?topic=73227.msg1607687#msg1607687

Wish list so far is:

- Changing my base from swamp to forest (base centered @ -171, 796 and all contained within the round stone wall)
- Changing trashmania 2 from tundra to forest I presume (all snow in the area of 1100, 1264)
- Changing tommo's base from swamp to jungle (the treehouse and surrounds @ 984, -41, note the glass and water thing is someone elses base, so change the swamp there to forest I guess)
- Changing fenris from swamp to forest (check with kyad to confirm, but I presume he wants it fixed, swamp water in arboretum is ugly)
- JC wants something as well...need to find his post

I think that's everyone...if not they can post.
Title: Re: Minecraft
Post by: qazwsx on May 30, 2012, 07:09:42 am
Awesome thanks qaz ^^

Now we can hopefully get those biome changes done...but griefer damage in trashmania 1 def needs to be fixed first. Also mura, biome change stuff is from this post if you can possibly spare a bit of time to help us out :)
http://www.hard-light.net/forums/index.php?topic=73227.msg1607687#msg1607687

Wish list so far is:

- Changing my base from swamp to forest (base centered @ -171, 796 and all contained within the round stone wall)
- Changing trashmania 2 from tundra to forest I presume (all snow in the area of 1100, 1264)
- Changing tommo's base from swamp to jungle (the treehouse and surrounds @ 984, -41, note the glass and water thing is someone elses base, so change the swamp there to forest I guess)
- Changing fenris from swamp to forest (check with kyad to confirm, but I presume he wants it fixed)
- JC wants something as well...need to find his post

I think that's everyone...if not they can post.

you do realise he doesn't know he's an admin yet?
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 07:11:39 am
Well he will when he sees this I guess xD
Title: Re: Minecraft
Post by: Mura on May 30, 2012, 07:12:18 am
Oh ****, i don't even think i have minecraft updated to the latest one...

uh, thanks for admin-ship... changes? that's... gonna have to wait until i am not too nervous to touch stuff without breaking the server
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 07:16:55 am
Strange shadow growing in the north? o.o

uh, thanks for admin-ship... changes? that's... gonna have to wait until i am not too nervous to touch stuff without breaking the server

That's what backups are for :p
Title: Re: Minecraft
Post by: qazwsx on May 30, 2012, 07:58:20 am
hm, I should probably make one of those.
Title: Re: Minecraft
Post by: TrashMan on May 30, 2012, 08:02:30 am
Mura? I don't recall the last time I've seen him on the server :P

Frankly, if I were you I'd give to someone who is more often on-line..like sandwich.
Or maybe I'm jstu always on-line when Mura isn't and I'm getting the wrong impression....
Title: Re: Minecraft
Post by: Grimper on May 30, 2012, 08:09:19 am
Well sammich was my guess as well...but I'm guessing mura knows qaz in rl or was that just a joke?
Title: Re: Minecraft
Post by: Mura on May 30, 2012, 08:28:41 am
i'm prettier
Title: Re: Minecraft
Post by: TrashMan on May 30, 2012, 08:37:46 am
If it isn't, we might not see qaz again...

Quote
Also, this was the only way he'd let me go out drinking and share a hotel room with his wife.

(http://emotibot.net/pix/4620.jpg)
Title: Re: Minecraft
Post by: TrashMan on May 30, 2012, 08:40:25 am
i'm prettier

qaz-o-vision:
(http://i.ytimg.com/vi/ZIOM6Bdg_t4/0.jpg)
????
Title: Re: Minecraft
Post by: Mura on May 30, 2012, 09:23:18 am
That's pretty much it.
Title: Re: Minecraft
Post by: TrashMan on May 30, 2012, 09:33:27 am
Well, sicne you're the man with at hte controls now, I'm gonna ask you for temporary creative back...

and yeah....the Biome thing grimper mentioned.
Title: Re: Minecraft
Post by: Sandwich on May 30, 2012, 10:05:48 am
Please please please make sure Fenris is backed up. That's an entire year of work. Heck, if you wouldn't mind, I'd greatly appreciate being sent the files for those specific chunks occasionally as my own personal backup... :nervous:
Title: Re: Minecraft
Post by: qazwsx on May 30, 2012, 10:08:40 am
backups done
Title: Re: Minecraft
Post by: TrashMan on May 30, 2012, 12:07:32 pm
Aye, seems the server is back up.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 30, 2012, 06:01:20 pm
So like, does stuff only grow when you're in the gameworld or something? I planted a bunch of wheat and like was offline for . . . 4-5 days then I go on for a bit and only one square grew to maturity. But while I was dicking around harvesting it (and throwing some bonemeal on others to harvest them) then over the course of that one day 2-3 other wheat matured. Weird.

Like is it the opposite of boiling water? Instead of "watched kettle never boils" it's "unwatched gardens never grow"?
Title: Re: Minecraft
Post by: Sandwich on May 30, 2012, 06:02:42 pm
It's a matter of if those chunks of the world are loaded or not... if you or some other player is in the vicinity, then those chunks will be loaded and time will pass there. Otherwise, nada.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 30, 2012, 06:03:40 pm
It's a matter of if those chunks of the world are loaded or not... if you or some other player is in the vicinity, then those chunks will be loaded and time will pass there. Otherwise, nada.

Ah, I see, and how big is a chunk? Or is a chunk the area made visible by the player being there? By area made visible I mean if you dropped the player into the middle of a black area, it would reveal that square or chunk around them.
Title: Re: Minecraft
Post by: CommanderDJ on May 30, 2012, 06:21:23 pm
I believe a chunk is 16 blocks wide and deep, but everything from bedrock to sky in terms of height? I could be wrong though, don't quote me on that. (Someone's going to quote this post now, aren't they?)
Title: Re: Minecraft
Post by: headdie on May 30, 2012, 06:23:02 pm
I believe a chunk is 16 blocks wide and deep, but everything from bedrock to sky in terms of height? I could be wrong though, don't quote me on that. (Someone's going to quote this post now, aren't they?)

not sure on the exact dimension but that is basically correct.
Title: Re: Minecraft
Post by: Mongoose on May 30, 2012, 06:23:59 pm
A chunk is 16x16 blocks, extending from bedrock to the height limit.  At any given time, you'll have a bunch of chunks around you loaded; according to the wiki, it's a default radius of 10 chunks for multiplayer mode.
Title: Re: Minecraft
Post by: FireSpawn on May 30, 2012, 06:53:48 pm
I believe a chunk is 16 blocks wide and deep, but everything from bedrock to sky in terms of height? I could be wrong though, don't quote me on that. (Someone's going to quote this post now, aren't they?)

 :D
Title: Re: Minecraft
Post by: Akalabeth Angel on May 30, 2012, 08:29:07 pm
Okay, so like . . . basically if I wanted a crop to grow while I was playing, I should first walk to the garden area to load it, then go someplace else to build whatever I was building? Like, in MP people do mob spawn traps right to collect stuff, but if no player is online in the area then I presume it doesn't spawn? Or do people tend to leave themselves online afk so stuff goes on?

Basically what's the point of doing anything like, making a big crop if it doesn't grow while you're not around?
Title: Re: Minecraft
Post by: Sandwich on May 30, 2012, 08:40:50 pm
If you can see the terrain, it's loaded. You know how you see the world loading square by square if you take a minecart trip and the server is slow? That.
Title: Re: Minecraft
Post by: BlueFlames on May 30, 2012, 08:50:03 pm
Basically what's the point of doing anything like, making a big crop if it doesn't grow while you're not around?

Except it does grow, if you or anyone else is within ~160 blocks, which is a fairly large range, practically speaking.  Plant your crops above your mine.  Plant your crops near your current build site.  Plant your crops near your crafting bench and furnaces (which also only work, when their chunk is loaded!).  Plant your crops near a high traffic area.  Any of these options will ensure that you can do other stuff, while your crops grow.

Alternatively, gather bones and don't bother waiting for anything to grow.
Title: Re: Minecraft
Post by: Pred the Penguin on May 30, 2012, 09:15:14 pm
If you set up a large enough farm, you won't be in need of food too soon after you harvest.
Title: Re: Minecraft
Post by: Mongoose on May 30, 2012, 09:30:40 pm
Hell, even a simple 9x9 wheat farm will give you 25 bread or so, which lasts for a while.
Title: Re: Minecraft
Post by: Mura on May 30, 2012, 09:31:15 pm
or you can plant your stuff and just go AFK and do something else in the meanwhile
then comeback and get it
Title: Re: Minecraft
Post by: Grimper on May 31, 2012, 12:58:39 am
Alternatively, you could set up a pen, then ask sammich for some mooshrooms, which are an unlimited and instant source of mushroom stew.
Title: Re: Minecraft
Post by: achtung on May 31, 2012, 01:25:39 am
Alternatively, you could set up a pen, then ask sammich for some mooshrooms, which are an unlimited and instant source of mushroom stew.
Or he could set out on a quest to recover some from the mushroom island.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 31, 2012, 04:53:37 am
Mushroom stew doesn't stack though. Which, frankly makes it very undesirable compared to pork/beef etcetera
I've already got a mushroom farm as such so I can get plenty of stew if necessary
Title: Re: Minecraft
Post by: Flipside on May 31, 2012, 08:42:08 am
Yeah, mushrooms are pretty much useless in-game at the moment. The only reason I grow them is because Pecis server uses MCMMO and it's a great way of building up herbalism skills, or at least it would be if spreading wasn't nerfed.

Right now, I find bread is my staple food, wheat is easy to grow so the low hunger gain (2.5 hearts) doesn't really matter.
Title: Re: Minecraft
Post by: Akalabeth Angel on May 31, 2012, 01:26:12 pm
I mean even if you could stack like 4 bowls it would be worthwhile. I can understand not wanting it to stack 64 but even if all food stacked like only 4-12 it would be totally fine. Right now I think you have things that either don't stack, or they stack a massive amount. Which is odd.
Title: Re: Minecraft
Post by: Mongoose on May 31, 2012, 02:48:34 pm
What puzzles me is why throwable objects, like snowballs and chicken eggs, only stack in groups of 16.
Title: Re: Minecraft
Post by: Polpolion on May 31, 2012, 02:56:27 pm
Yeah, why can you carry 2304 m^3 (!!!) of stone (!!!!!) but only 36 bowls of soup?
Title: Re: Minecraft
Post by: BlueFlames on May 31, 2012, 04:06:11 pm
Yeah, why can you carry 2304 m^3 (!!!) of stone (!!!!!) but only 36 bowls of soup?

The stew is exceptionally dense with nutrition?
Title: Re: Minecraft
Post by: Akalabeth Angel on May 31, 2012, 04:32:46 pm
Yeah, why can you carry 2304 m^3 (!!!) of stone (!!!!!) but only 36 bowls of soup?

Because you have to be extra careful not to spill it
Title: Re: Minecraft
Post by: Mongoose on May 31, 2012, 07:20:05 pm
That...makes a large amount of sense.
Title: Re: Minecraft
Post by: Polpolion on May 31, 2012, 07:24:57 pm
pfft like you couldn't arrange stones inside your magical invisible backpack such that they would serve as holders for your bowls of soup.
Title: Re: Minecraft
Post by: watsisname on June 01, 2012, 01:39:11 pm
You go to far, friend.  Soup must not stack high for reason!  You am play gods!
Title: Re: Minecraft
Post by: deathfun on June 01, 2012, 04:33:01 pm
Think about it
If you stack a bowl of soup on another bowl of soup, what happens?
The bowl below it overflows and drips everywhere
Title: Re: Minecraft
Post by: Polpolion on June 01, 2012, 07:20:49 pm
if you can cram 2304 m^3 of stone into your... wherever... you should be able to cram near 2304 m^3 of soup in there too.

not to mention the fact that if you can't fashion some sort of leak-proof container that's smaller than 1 m^3 then you are a bad person
Title: Re: Minecraft
Post by: Akalabeth Angel on June 01, 2012, 08:04:04 pm
Polpolion still thinks we're having a serious discussion.
I'd rather notch or jeb or whoever fixed the damn boats instead, shattering on a lily pad? what the heck. They I did hear talk about making real sailing ship style boats. Maybe just some pipe dream.


Title: Re: Minecraft
Post by: Sandwich on June 01, 2012, 10:49:16 pm
Polpolion still thinks we're having a serious discussion.
I'd rather notch or jeb or whoever fixed the damn boats instead, shattering on a lily pad? what the heck.

Already fixed in a recent snapshot.
Title: Re: Minecraft
Post by: watsisname on June 01, 2012, 10:55:33 pm
if you can cram 2304 m^3 of stone into your... wherever... you should be able to cram near 2304 m^3 of soup in there too.

not to mention the fact that if you can't fashion some sort of leak-proof container that's smaller than 1 m^3 then you are a bad person

Was curious how much 2304m3 of stone would weigh.  Turns out to be roughly 6 million kilograms. :V
Minecraftguy has a strong back.
Title: Re: Minecraft
Post by: Polpolion on June 01, 2012, 11:08:31 pm
so much for thinking doomguy was the king of ridiculously strong video game characters.  :(
Title: Re: Minecraft
Post by: achtung on June 02, 2012, 12:42:45 am
so much for thinking doomguy was the king of ridiculously strong video game characters.  :(

Minecraftguy did not go to hell several times and manage to kill satan.
Title: Re: Minecraft
Post by: watsisname on June 02, 2012, 12:56:40 am
Minecraftguy swims up waterfalls.  Your argument is invalid.
Title: Re: Minecraft
Post by: deathfun on June 02, 2012, 03:44:32 am
so much for thinking doomguy was the king of ridiculously strong video game characters.  :(

Minecraftguy did not go to hell several times and manage to kill satan.

Minecraftguy DID go to hell several times and has killed a dragon
Title: Re: Minecraft
Post by: TrashMan on June 02, 2012, 06:14:41 am
Jsut made a neter portal in New TrashMania (in the mages guild courtyard).

Turns out it lead me right between 8 blazes. Things got realy hot after that.
Title: Re: Minecraft
Post by: Mongoose on June 02, 2012, 03:04:34 pm
d'ohohohoho
Title: Re: Minecraft
Post by: BlueFlames on June 02, 2012, 04:25:44 pm
Finally bothered with an enchanting table today.  My first whack at enchanting was with a diamond sword, which got Sharpness III and the ever-hilarious Knockback II.  If you made any bets, contingent on, "When Creepers fly," then now is the time to pay your dues.  I am wandering my SSP world at night for the funsies now.
Title: Re: Minecraft
Post by: Pred the Penguin on June 03, 2012, 08:44:47 am
I keep getting lame unbreaking IIIs on my diamond picks around level 50 enchants. :blah:

Can't wait for the new XP system...
Title: Re: Minecraft
Post by: watsisname on June 03, 2012, 10:26:34 am
I'll take an unbreaking III over an efficiency V.  At least you get ~4x as many uses for it.

Best pick I ever had was a fortune III unbreaking III.  Ahhh, endless diamond. :)
Title: Re: Minecraft
Post by: watsisname on June 03, 2012, 09:31:03 pm
Uh.

HHHHHHHHHHHHHHHHHHHHHHHHHHHNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGG (http://www.youtube.com/watch?v=vEAUEnjqGCc&feature=related)

Possibly old, but I'd never seen/heard of this before.  Consider my brain fully blown.
Title: Re: Minecraft
Post by: Pred the Penguin on June 04, 2012, 07:36:40 am
I'll take an unbreaking III over an efficiency V.  At least you get ~4x as many uses for it.

Best pick I ever had was a fortune III unbreaking III.  Ahhh, endless diamond. :)
But combine the two type of enchants... and you get something very special.

Unbreaking III, efficiency IV for me. Still trying to get a fortune pick...
Title: Re: Minecraft
Post by: qazwsx on June 04, 2012, 10:10:44 am
So, yeah, if Trashman wants to confirm in this thread that he wants creative back, I'll give it to him. Just want to check one last time if he's changed his mind or not.
Title: Re: Minecraft
Post by: Akalabeth Angel on June 04, 2012, 09:19:41 pm
Does anyone know why the nether rail includes stairs that lead to a death drop onto a glass floor?
Title: Re: Minecraft
Post by: BlueFlames on June 05, 2012, 01:09:08 am
I keep getting lame unbreaking IIIs on my diamond picks around level 50 enchants. :blah:

Can't wait for the new XP system...

...

Second enchantment done....  I now have a diamond pickaxe with Unbreaking III and Fortune II.  Cost me twenty-eight levels.
Title: Re: Minecraft
Post by: KyadCK on June 05, 2012, 01:31:38 am
I keep getting lame unbreaking IIIs on my diamond picks around level 50 enchants. :blah:

Can't wait for the new XP system...

Ya, level 50 doesn't mean "best" it means "this is what you will probably get at these levels". Go look up the best tools/level to get any one enchantment. There is a system.  ;)


Holy crap, it's close to completion  :cool:   
(well.... the shell anyway... the guts will take forever)
(http://www.overclock.net/image/id/2455122)
(http://www.overclock.net/image/id/2455123)
(http://www.overclock.net/image/id/2455124)
Title: Re: Minecraft
Post by: Alex Heartnet on June 05, 2012, 01:54:34 am
Well, instead of building stuff or playing normal minecraft, I have been playing a lot of custom maps lightly.

So far my favorite has been Vech's Super Hostile maps. (http://www.minecraftforum.net/topic/191908-ctmcollection-vechs-super-hostile-series/)  A lot of fun, but I keep dying in the fire :/

The traps on some of his later maps are quite devious indeed.  (Creeper fountain, anyone?)
Title: Re: Minecraft
Post by: Sandwich on June 05, 2012, 10:54:46 am
A lot of fun, but I keep dying in the fire :/

In all fairness, he does tell you via sign at the spawn point, "I hate you. Die in a fire. <3"
Title: Re: Minecraft
Post by: Pred the Penguin on June 05, 2012, 12:58:33 pm
I keep getting lame unbreaking IIIs on my diamond picks around level 50 enchants. :blah:

Can't wait for the new XP system...

...

Second enchantment done....  I now have a diamond pickaxe with Unbreaking III and Fortune II.  Cost me twenty-eight levels.
I hate you! :P
Title: Re: Minecraft
Post by: BlueFlames on June 05, 2012, 07:55:46 pm
I hate you! :P

I wuv you too.  (That's my way of saying I just got six diamonds out of a vein of four, without my pickaxe losing any durability.  :pimp:)
Title: Re: Minecraft
Post by: Alex Heartnet on June 05, 2012, 08:46:15 pm
Finally bothered with an enchanting table today.  My first whack at enchanting was with a diamond sword, which got Sharpness III and the ever-hilarious Knockback II.  If you made any bets, contingent on, "When Creepers fly," then now is the time to pay your dues.  I am wandering my SSP world at night for the funsies now.

Knockback II?  You don't play many custom maps, do you.  I have gotten used to that knockback II sign you always get at the start of Vech's maps.

Now, knockback X, THAT is insane.  Instead of Endermen teleporting to you, you get to teleport Endermen. (http://www.youtube.com/watch?v=ittqS1L3jmk)  If the mobs don't die from the splat damage or from falling into the lava, they will be too far to bother you.
Title: Re: Minecraft
Post by: TrashMan on June 08, 2012, 01:43:15 am
Mura is on even less than you are qaz. Bad choice for a OP, as he's never there..

Mayhaps you should give sandwich OP powers, he seems to be on frequently enough?

And yes, I would like creative back for a while.
Title: Re: Minecraft
Post by: Grimper on June 08, 2012, 12:09:15 pm
Mura is on even less than you are qaz. Bad choice for a OP, as he's never there..

Mayhaps you should give sandwich OP powers, he seems to be on frequently enough?

Agreed x.X . We still have griefer damage and that happened ages ago now >.<

Also:

*does happy dance for future creative trashman* :D
Title: Re: Minecraft
Post by: Mongoose on June 08, 2012, 03:32:48 pm
I felt like someone had to have had this idea (http://www.youtube.com/watch?v=EVxeZ-hepg8) before me, so I'm glad to find confirmation.
Title: Re: Minecraft
Post by: HoundofDarkness on June 09, 2012, 06:38:17 pm
I just saw the server message, THANKS QAZ!

Also, the shadow has grown...
Title: Re: Minecraft
Post by: Akalabeth Angel on June 09, 2012, 07:17:39 pm
I just saw the server message, THANKS QAZ!

Also, the shadow has grown...

What shadow?
Title: Re: Minecraft
Post by: TrashMan on June 10, 2012, 02:57:46 pm
Qaz? Mura?


(http://i.qkme.me/358a3b.jpg)
Title: Re: Minecraft
Post by: Sandwich on June 10, 2012, 03:03:10 pm
Crickets coughing, prolly.
Title: Re: Minecraft
Post by: TrashMan on June 11, 2012, 05:41:52 am
You Sir, are a comedic genius!
Title: Re: Minecraft
Post by: Grimper on June 12, 2012, 01:16:20 am
stuff
Title: Re: Minecraft
Post by: TrashMan on June 12, 2012, 02:40:34 am
Hm..wasn't there a inititive to donate for server support a while back?

Can't we Pay-Pal Qaz as a sign of thanks?
Title: Re: Minecraft
Post by: Akalabeth Angel on June 13, 2012, 03:10:39 am
Curious thing I noticed, I accidently got into a fight with an Endermen and hit /home to teleport back to my base (which wasn't far off) and the guy teleported after me and murdered me hahah. Probably old news for everyone, but I wonder how far those guys can teleport.


Incidentally how does a person lock a chest and/or a door? I noticed that some doors have player specific locks on them, but not sure how to do this myself. Or does one need admin priviledges?
Title: Re: Minecraft
Post by: deathfun on June 13, 2012, 03:23:47 am
Curious thing I noticed, I accidently got into a fight with an Endermen and hit /home to teleport back to my base (which wasn't far off) and the guy teleported after me and murdered me hahah. Probably old news for everyone, but I wonder how far those guys can teleport.


Incidentally how does a person lock a chest and/or a door? I noticed that some doors have player specific locks on them, but not sure how to do this myself. Or does one need admin priviledges?

If you type /help there'll be a list of commands that you can do. One of which is related to locking chests
There's several types, password, personal, specific to certain people, etc
Title: Re: Minecraft
Post by: Sandwich on June 13, 2012, 06:38:47 am
IIRC /cprivate makes it you-accessible only. I think /cunlock [pwd] -> [punch block to unlock] is how you open public, passworded chests, but I forget how to create them.
Title: Re: Minecraft
Post by: Pred the Penguin on June 13, 2012, 11:37:26 am
"/help" command doesn't work and you can use "/lock" to lock stuff... just FYI. o_o
Title: Re: Minecraft
Post by: Sandwich on June 13, 2012, 01:07:14 pm
/help works for me... O.o
Title: Re: Minecraft
Post by: Pred the Penguin on June 13, 2012, 01:22:40 pm
IDK then. I haven't been on in the past few days, maybe it's fixed now?
Title: Re: Minecraft
Post by: BlueFlames on June 13, 2012, 01:29:09 pm
Incidentally how does a person lock a chest and/or a door? I noticed that some doors have player specific locks on them, but not sure how to do this myself. Or does one need admin priviledges?

Real men use lots (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock04.png) and lots (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock05.png) of redstone (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock06.png) in their locks (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock08.png)!  :P
Title: Re: Minecraft
Post by: Pred the Penguin on June 13, 2012, 01:40:43 pm
Does that all that redstone still function if you put /lock on the door? Otherwise a pick would be an irreversible key to your locked door. :nervous:
Title: Re: Minecraft
Post by: Akalabeth Angel on June 13, 2012, 05:24:53 pm
Incidentally how does a person lock a chest and/or a door? I noticed that some doors have player specific locks on them, but not sure how to do this myself. Or does one need admin priviledges?

Real men use lots (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock04.png) and lots (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock05.png) of redstone (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock06.png) in their locks (http://home.comcast.net/~blueflames/MinecraftShots/Multiplayer/Domes/Lock08.png)!  :P

I need all my redstone for lighting :P
Plus I don't really want any complex machinery in my house, doesn't fit my imagined aesthetic of the world. (just like those mods with nuclear reactors)
Title: Re: Minecraft
Post by: FireSpawn on June 13, 2012, 05:42:53 pm
But nuclear anything makes everything better! Just look at Chernobyl, I made a killing selling artifacts and killing mutants.
Title: Re: Minecraft
Post by: Akalabeth Angel on June 13, 2012, 05:57:31 pm
But nuclear anything makes everything better! Just look at Chernobyl, I made a killing selling artifacts and killing mutants.

Well I did like when Lewis blew up his house, or, they blew up Israpony's reactor in Celestia's castle. But I don't really need it in my game.  The yogbox has a good selection of appropriately-themed mods, I just wish it would work for more than 30 minutes before glitching out on me.
Title: Re: Minecraft
Post by: Mongoose on June 13, 2012, 06:38:15 pm
I remember seeing a cool mod once that added mechanical elements like windmills, though I don't know much more about it.  Hell, I'd settle for rotating structures, if there was a feasible way to pull that off.
Title: Re: Minecraft
Post by: Akalabeth Angel on June 13, 2012, 07:06:57 pm
I remember seeing a cool mod once that added mechanical elements like windmills, though I don't know much more about it.  Hell, I'd settle for rotating structures, if there was a feasible way to pull that off.

http://www.youtube.com/watch?v=ndVVrZqHqA8

Title: Re: Minecraft
Post by: Grimper on June 13, 2012, 08:46:04 pm
I remember seeing a cool mod once that added mechanical elements like windmills, though I don't know much more about it.  Hell, I'd settle for rotating structures, if there was a feasible way to pull that off.

Better Than Wolves is a mod I highly, highly advise to get for the server once 1.3 comes and it goes SMP. If I can count you, that means we have at least 4 fans of BTW on the server. It will enable us to get some automatic systems in place that don't break vanilla balance and style, plus cool looking windmills and waterwheels for those who just want aethetics.
Title: Re: Minecraft
Post by: Akalabeth Angel on June 13, 2012, 09:35:33 pm
Also, wai no one sign to thank qaz :(

Because not all of us have the impetus of guilt from being bossy and breaking into his tower.


That, and I thank him by choosing to play on his server and adding to the world he's providing.
Title: Re: Minecraft
Post by: Grimper on June 13, 2012, 11:02:03 pm
Ugh I posted it coz it's been many many pages since anyone bothered to thank qaz, not out of any sense of "guilt", specially since it was proven there were signs, and I'm not the only person around here asking for fixes *points at trash*

But whatevs I can remove that part easily enough and you can show your appreciation; or look ungrateful up to you xD


Nvm screw it just removing the whole thing.
Title: Re: Minecraft
Post by: Akalabeth Angel on June 13, 2012, 11:53:42 pm
Ugh I posted it coz it's been many many pages since anyone bothered to thank qaz, not out of any sense of "guilt", specially since it was proven there were signs, and I'm not the only person around here asking for fixes *points at trash*

But whatevs I can remove that part easily enough and you can show your appreciation; or look ungrateful up to you xD


Nvm screw it just removing the whole thing.

As I said, I thank him by playing on his server and just participating. Hosting a server is like hosting a party, and when people have different parties they can go to and choose to come to yours it's a compliment in and of itself. Nothing worse than hosting a party and having no one show up. By participating I give him a sense of satisfaction from providing a place where people can enjoy themselves and interact, and at the same time I add structures that both he and other players can investigate and enjoy if they so choose.


And you're not asking for fixes, you're asking for changes. There's a difference. If you wanted your base in a jungle biome, or a tundra, or a forest, or a plains biome you should've built it there in the first place in my opinion.
Title: Re: Minecraft
Post by: Mongoose on June 14, 2012, 12:04:03 am
And you're not asking for fixes, you're asking for changes. There's a difference. If you wanted your base in a jungle biome, or a tundra, or a forest, or a plains biome you should've built it there in the first place in my opinion.
...except his home originally was in a forest, but when the biome code changed with the 1.0 release, it mostly turned to swamp.
Title: Re: Minecraft
Post by: Akalabeth Angel on June 14, 2012, 12:53:02 am
And you're not asking for fixes, you're asking for changes. There's a difference. If you wanted your base in a jungle biome, or a tundra, or a forest, or a plains biome you should've built it there in the first place in my opinion.
...except his home originally was in a forest, but when the biome code changed with the 1.0 release, it mostly turned to swamp.

Okay that makes more sense.
Title: Re: Minecraft
Post by: TrashMan on June 14, 2012, 02:12:21 am
Yup....my kingdom was originaly in a forest/plain area...now it's snow.

And every time I look at Dymap I could swear it almost looks deliberate....
Title: Re: Minecraft
Post by: Akalabeth Angel on June 14, 2012, 02:23:14 am
Yup....my kingdom was originaly in a forest/plain area...now it's snow.

And every time I look at Dymap I could swear it almost looks deliberate....

Coulda been worse, coulda turned into an ocean biome. Then you could call it Trashlantis
Title: Re: Minecraft
Post by: TrashMan on June 14, 2012, 02:33:07 am
hmmmmm....... not a bad idea.

Akshually, a few of the chunks in the center of my kingdom are labeled as "ocean" when you look with F3.. Weirdness.
Title: Re: Minecraft
Post by: Mongoose on June 14, 2012, 11:27:37 am
I think "ocean" biomes that happen to be on land wind up looking not all that different from plain forest.
Title: Re: Minecraft
Post by: HoundofDarkness on June 14, 2012, 03:28:38 pm
Uhm, this may or may not be a stupid question, but where is the the End Portal?  Someone mentioned to me that it was near the Fenris but I didn't find any thing.  If someone could post the coordinates that would be really nice.
Title: Re: Minecraft
Post by: Mongoose on June 14, 2012, 03:44:36 pm
If you walk out of Fenris Station towards the Fenris, there should be a path leading off to the right.  Follow it to the end, and you'll wind up at a small square cave with a wool floor, around (-620,170).  Head down the spiral staircase in there, and you can't miss it.
Title: Re: Minecraft
Post by: Grimper on June 14, 2012, 08:53:26 pm
Yup....my kingdom was originaly in a forest/plain area...now it's snow.

And every time I look at Dymap I could swear it almost looks deliberate....

Actually you cant test that. Go to the edge of the snow biome, press f3, and see if it's tundra or ice plains or something. If it isn't and there's snow there anyway, then it was deliberately placed (and you will be able to dig it up without it coming back)
Title: Re: Minecraft
Post by: JCDNWarrior on June 14, 2012, 09:07:48 pm
Finally restored part of the time period and naming for my little library below my Keep as Grimper has been complaining about that ;) Besides the more I delve into history as I do now almost daily, the more I felt the urge to do so.

Also some small improvements to the Fort as usual, it's nice to have new things made if only to give a small incentive to periodically dropping by, being relatively convenient close to New Trashmania; in the 'New World' (or Southern Continent) I've found three automatically generated NPC villages in close proximity which I restored with help of Grimper and are being linked by gravel roads. I'm also hoping to expand them somewhat to make them more than just a random village. Plenty more to discover in the southern continent.

By the way, I notice I'm in need of a few villager eggs for establishing NPC villages in locations where I can't push existing villagers into. Is it possible for anyone with Creative to give me those? Since I haven't seen anyone on with creative lately. Thanks in advance!
Title: Re: Minecraft
Post by: TrashMan on June 15, 2012, 01:35:44 am
Yup....my kingdom was originaly in a forest/plain area...now it's snow.

And every time I look at Dymap I could swear it almost looks deliberate....

Actually you cant test that. Go to the edge of the snow biome, press f3, and see if it's tundra or ice plains or something. If it isn't and there's snow there anyway, then it was deliberately placed (and you will be able to dig it up without it coming back)

No, it's borked.
Most of my chucks aren't what they are supposed to be. Was one thing, sez another, acts like a third.
And snow continues falling. Go figure.
Title: Re: Minecraft
Post by: deathfun on June 15, 2012, 06:02:30 am
Note to self: Make more signs telling people who's buildings belong to who
Title: Re: Minecraft
Post by: Grimper on June 15, 2012, 09:39:32 am
Yup....my kingdom was originaly in a forest/plain area...now it's snow.

And every time I look at Dymap I could swear it almost looks deliberate....

Actually you cant test that. Go to the edge of the snow biome, press f3, and see if it's tundra or ice plains or something. If it isn't and there's snow there anyway, then it was deliberately placed (and you will be able to dig it up without it coming back)

No, it's borked.
Most of my chucks aren't what they are supposed to be. Was one thing, sez another, acts like a third.
And snow continues falling. Go figure.

It should act like whatever the f3 screen says it is, even if it looks completely different. The f3 screen represents what the biome is coded to be in the particular version of MC you are using, tho it won't regen the chunk so it won't look like that biome at all, but it will behave like it.

Eg, you have a biome that was originally plains, then ice mountains, and now forest. It will have the flat landscape of the plain, the snow from the ice mountain, but once you dig that snow it won't come back coz it's now coded as a forest biome.
Title: Re: Minecraft
Post by: Pred the Penguin on June 15, 2012, 11:17:08 am
Finally restored part of the time period and naming for my little library below my Keep as Grimper has been complaining about that ;) Besides the more I delve into history as I do now almost daily, the more I felt the urge to do so.
Grimper has been naggy :nervous:, but that timeline was very jumbled up. :P
Title: Re: Minecraft
Post by: JCDNWarrior on June 15, 2012, 12:33:43 pm
Yeah I know, when making it it wasn't really based to make it very correct (at first I wanted to throw lots of book names, existing and nonexisting into it in fact) but more like a filler. It's not done yet but at least it should look more historically correct. :P
Title: Re: Minecraft
Post by: TrashMan on June 16, 2012, 04:57:04 am
Has ANYONE seen Qaz or Mura AT ALL in these last two weeks?
Title: Re: Minecraft
Post by: Grimper on June 16, 2012, 06:43:07 am
Have you tried IRC? Qaz seems to be on there most of the time :\
Title: Re: Minecraft
Post by: Sandwich on June 16, 2012, 07:40:04 am
Sorry I haven't been on much lately - I blame Batman: Arkham City. :p I'm almost finished it though, so it won't be long now. ;)
Title: Re: Minecraft
Post by: KyadCK on June 17, 2012, 03:25:57 am
The basic shell of the Deimos is complete. Work on detailing has begun. I'll download a copy of it to render with dynmap later.

Due to the number of images, the Deimos now has a dedicated build log thread, located HERE (http://www.overclock.net/t/1260307/gtcv-deimos-minecraft-build-log), since it is on the OCN server and I'm using it to promote FreeSpace 2 to the community.

EDIT: Here ya go. (Dynmap is in orthographic view, proportions will look way off)
(http://img507.imageshack.us/img507/3245/18096647.png)
(http://img526.imageshack.us/img526/7206/79120160.png)
Title: Re: Minecraft
Post by: TrashMan on June 17, 2012, 04:56:58 am
Have you tried IRC? Qaz seems to be on there most of the time :\

Having seen him there either...it is the #HLP channel, right?
Title: Re: Minecraft
Post by: KyadCK on June 17, 2012, 05:03:50 am
Have you tried IRC? Qaz seems to be on there most of the time :\

Having seen him there either...it is the #HLP channel, right?

uh... Do we even have/use #HLP?

Try #Hard-Light or #Freespace
Title: Re: Minecraft
Post by: TrashMan on June 17, 2012, 05:36:10 am
Tried those too... qaz has dissapeared from the face of the planet.
Mura is nowhere to be found either.

(http://farm4.staticflickr.com/3009/2922344605_502ba60efb.jpg)
Title: Re: Minecraft
Post by: KyadCK on June 17, 2012, 01:50:37 pm
Tried those too... qaz has dissapeared from the face of the planet.

..........  :wtf:
(http://img826.imageshack.us/img826/373/98799578.png)
Title: Re: Minecraft
Post by: BlueFlames on June 17, 2012, 01:58:57 pm
I may have made a tiny mistake in my SSP world....  I made a small melon farm and kept harvesting it.  On the surface, that's not so terrible, except that melon, as compared to bread, is a ****ty source of food.  Making health potions isn't that appealing either, as between my tree farm and mine, I've no trouble whatsoever making golden apples to aid in healing.

The only thing left to do with all this melon, then, is to craft the slices back into blocks.  I put it to you, then:  What the hell do I do with two-and-a-half (and counting) stacks of melon blocks?!
Title: Re: Minecraft
Post by: TrashMan on June 17, 2012, 02:16:05 pm
What IRC client is everyone here using anyway?

Seems to me I'm enetering the wrong hard-light channel

I'm using the freenode one, integrated into my firefox.


The only thing left to do with all this melon, then, is to craft the slices back into blocks.  I put it to you, then:  What the hell do I do with two-and-a-half (and counting) stacks of melon blocks?!

Bring them to my market to sell?
Title: Re: Minecraft
Post by: KyadCK on June 17, 2012, 02:41:35 pm
What IRC client is everyone here using anyway?

Seems to me I'm enetering the wrong hard-light channel

I'm using the freenode one, integrated into my firefox.

I use IceChat with highly customized settings. Also, HLP uses irc.Esper.net (as seen in the IRC links under the HLP tab at the top).
Title: Re: Minecraft
Post by: Scotty on June 17, 2012, 04:31:17 pm
All clients can connect to the same servers and channels.  You need to connect to the right channel in order to get to the right one.  HLP uses irc.esper.net, channel #hard-light.
Title: Re: Minecraft
Post by: Mongoose on June 17, 2012, 07:44:23 pm
The only thing left to do with all this melon, then, is to craft the slices back into blocks.  I put it to you, then:  What the hell do I do with two-and-a-half (and counting) stacks of melon blocks?!
Melon House!
Title: Re: Minecraft
Post by: Sandwich on June 17, 2012, 07:49:04 pm
Melons have the unique distinction of being the only food that can come in block form, I believe. Mushroom blocks don't really count.
Title: Re: Minecraft
Post by: Pred the Penguin on June 18, 2012, 07:24:32 am
The only thing left to do with all this melon, then, is to craft the slices back into blocks.  I put it to you, then:  What the hell do I do with two-and-a-half (and counting) stacks of melon blocks?!
Melon House!
I've actually been farming an awful lot of melons on the server. :nervous:
Title: Re: Minecraft
Post by: pecenipicek on June 18, 2012, 07:55:44 am
What IRC client is everyone here using anyway?

Seems to me I'm enetering the wrong hard-light channel

I'm using the freenode one, integrated into my firefox.


The only thing left to do with all this melon, then, is to craft the slices back into blocks.  I put it to you, then:  What the hell do I do with two-and-a-half (and counting) stacks of melon blocks?!

Bring them to my market to sell?
xchat-wdk
Title: Re: Minecraft
Post by: deathfun on June 18, 2012, 02:54:16 pm
Sidenote there Pec, I have a wonderful video to show you :D
Title: Re: Minecraft
Post by: Akalabeth Angel on June 18, 2012, 04:18:06 pm
I don't mind melon as food, it's plentiful. The only problem is that it takes a little too long to eat your way back up to full food.
Title: Re: Minecraft
Post by: IronBeer on June 18, 2012, 07:15:24 pm
I don't mind melon as food, it's plentiful. The only problem is that it takes a little too long to eat your way back up to full food.
With regards to all this melon-hate: I find that melon is a sub-optimal but acceptable primary food source. That said, I tend to keep melon around to quickly "top off" my hunger gauge without having to waste some extra nutrition. Bread, meat, and 'shroom stew are probably still the best primary foods.
Title: Re: Minecraft
Post by: pecenipicek on June 19, 2012, 12:49:30 am
Sidenote there Pec, I have a wonderful video to show you :D
sidenote there, you have permanently lost creative on my server and the tnt-ing has been undone. i told you NOT to do that THERE explicitly.
Title: Re: Minecraft
Post by: deathfun on June 19, 2012, 01:04:47 am
Sidenote there Pec, I have a wonderful video to show you :D
sidenote there, you have permanently lost creative on my server and the tnt-ing has been undone. i told you NOT to do that THERE explicitly.

****, my apologies
I apparently missed that memo

Well alright then


EDIT: Have you already put in the changes to the creative aspect? If so, they didn't work
Title: Re: Minecraft
Post by: Grimper on June 21, 2012, 01:13:22 pm
Got another incident of griefing, half of tommoe's house and a good chunk of the mountain has been blown up with TNT (917, -61)

Trashmania still has massive fire damage as well...we really need an admin >.<
Title: Re: Minecraft
Post by: Akalabeth Angel on June 21, 2012, 01:48:12 pm
Just rebuild it.
Title: Re: Minecraft
Post by: tommoex on June 21, 2012, 01:53:32 pm
(http://i.imgur.com/5cxPv.png)

:/ griefer took my wood planks
nothing major
I lost a cobblestone, stone, stone brick, dirt and redstone stuff (redstone, torches, repeaters, carts, rails pistons etc.) but I don't need any of it really.
If you wanted to know the tnt seemed to have come from my chest, I'm presuming this since the chest was every un ocd like and i have 3 tnt left.


EDIT: Qaz is going to fix it so its all good. Thank you Qaz.
Title: Re: Minecraft
Post by: TrashMan on June 22, 2012, 04:52:36 am
Just rebuild it.

Easier said than done....
Title: Re: Minecraft
Post by: Akalabeth Angel on June 22, 2012, 01:25:17 pm
Just rebuild it.

Easier said than done....

Naturally. But if you can rebuild something over two evenings for example, makes sense to just do it instead of waiting 3 weeks for an admin to show up. Or just knock it down and put a bigger, better building in its place. Though if you're not going to be on the server then there's no problem in waiting. Does anyone know who these griefers are in terms of aliases? I see a bunch of different people on but I don't know who's a legitimate player and who's a douchebag.

Or does minecraft have the capability to protect servers via password? That would prevent unknown players from logging on.
Title: Re: Minecraft
Post by: tommoex on June 22, 2012, 03:25:46 pm
Note- for the south continent track

broken glass at -312, 1841
broken track and glass at -311, 2053
Title: Re: Minecraft
Post by: rev_posix on June 22, 2012, 03:43:19 pm
Just rebuild it.

Easier said than done....

Naturally. But if you can rebuild something over two evenings for example, makes sense to just do it instead of waiting 3 weeks for an admin to show up. Or just knock it down and put a bigger, better building in its place. Though if you're not going to be on the server then there's no problem in waiting. Does anyone know who these griefers are in terms of aliases? I see a bunch of different people on but I don't know who's a legitimate player and who's a douchebag.
Sometimes, depending on the server setup, rebuilding before a mod/admin sees the damage is worse.  Besides seeing the evidence, rebuilding can muddle any tracking logs that might be in place.

I thought that there was some kind of block logging plugin running on the server already.  I'm guessing that's not the case?

Or does minecraft have the capability to protect servers via password? That would prevent unknown players from logging on.
There are password plugins available for bukkit servers, and there is a whitelist function in both bukkit and vanilla.
Title: Re: Minecraft
Post by: Mongoose on June 22, 2012, 09:27:23 pm
Note- for the south continent track

broken glass at -312, 1841
broken track and glass at -311, 2053
Urgh...I'd bet ghast nonsense.
Title: Re: Minecraft
Post by: Sandwich on June 23, 2012, 03:25:30 am
Note- for the south continent track

broken glass at -312, 1841
broken track and glass at -311, 2053
Urgh...I'd bet ghast nonsense.
There shouldn't be any way for ghasts to see a player as long as they are riding in a minecart since their heads are hidden in glass.
Title: Re: Minecraft
Post by: tommoex on June 23, 2012, 07:13:28 am
Note- for the south continent track

broken glass at -312, 1841
broken track and glass at -311, 2053
Urgh...I'd bet ghast nonsense.
There shouldn't be any way for ghasts to see a player as long as they are riding in a minecart since their heads are hidden in glass.

The first broken glass was necessary but was my fault because there was another cart on the track and I stopped dead.
The second broken track I haven't got a clue
Title: Re: Minecraft
Post by: Sandwich on June 23, 2012, 07:36:46 am
Note- for the south continent track

broken glass at -312, 1841
broken track and glass at -311, 2053
Urgh...I'd bet ghast nonsense.
There shouldn't be any way for ghasts to see a player as long as they are riding in a minecart since their heads are hidden in glass.

The first broken glass was necessary but was my fault because there was another cart on the track and I stopped dead.
The second broken track I haven't got a clue

Ahh, ok then. Well, hopefully 1.3 will come out soon, and with it, the ability to self-propel yourself - albeit slowly - along unpowered tracks.
Title: Re: Minecraft
Post by: TrashMan on June 23, 2012, 04:27:30 pm
Well, my graphivs card started acting up (black screen at power on) and given it's a holliday, I won't be able to repear it for several days at least.

This crappy laptop can hardly run anything, let alone minecraft or WoT or SOTS2.....
:(
Title: Re: Minecraft
Post by: qazwsx on June 23, 2012, 07:08:22 pm
It was a really quick fix, repaired the damage to tommoex's place easily, I will at some point in the near future look into who exactly placed the TNT, but until next tuesday, I'm still busy.
Title: Re: Minecraft
Post by: TrashMan on June 24, 2012, 05:25:54 am
Did you give me creative back while you were on?
Title: Re: Minecraft
Post by: qazwsx on June 24, 2012, 02:48:23 pm
No, you have to be on at the same time.
Title: Re: Minecraft
Post by: JCDNWarrior on June 24, 2012, 03:37:53 pm
Note- for the south continent track

broken glass at -312, 1841
broken track and glass at -311, 2053
Urgh...I'd bet ghast nonsense.
There shouldn't be any way for ghasts to see a player as long as they are riding in a minecart since their heads are hidden in glass.

The first broken glass was necessary but was my fault because there was another cart on the track and I stopped dead.
The second broken track I haven't got a clue

For the record; second broken glass was me, got stuck due to strange lagspikes, ghast attacked, had to teleport to safety; wasnt able to restore in time, sorry about that Tommoex. Just wanted to make the record straight though.

Also, its good to hear from you again Qaz! Hope to see you more on the server again too.
Title: Re: Minecraft
Post by: tommoex on June 27, 2012, 09:49:14 am
Note to Grimper

After building the hub around trash's portal, I've decided to take on building the walkway to the blaze Xp farm, after realising how dangerous Ghast are, I've done a lot of work mainly on the side of the near the blaze farm, all materials were kindly and involuntary given by Trash, although materials are still on the lacking side

EDIT: It's now basically finished, floor and frame is done, not bad work a days work
Title: Re: Minecraft
Post by: TrashMan on June 27, 2012, 03:08:51 pm
Heh, I told you cna help yourself, so no problems there.

EDIT:
to whomever placed that sign on the wall: I claimed the area a long time ago and it was pretty evident where the wall would go. Even a cursory glance at dymap should have made it obvious. I won't shorten the right wall, it would just look fugly and uneven.
Title: Re: Minecraft
Post by: Akalabeth Angel on June 27, 2012, 05:48:12 pm
Hey if you guys walked 2 hours IRL from the spawn like me to start your build you wouldn't be having conflicting problems of space :)
Title: Re: Minecraft
Post by: Mongoose on June 27, 2012, 06:31:41 pm
Or we could have just looked at dynmap and picked decently-open regions. :p
Title: Re: Minecraft
Post by: Scotty on June 27, 2012, 06:44:09 pm
Play on a multiplayer server.

Deliberately pick the anti-social area where you will never encounter anyone.

This does not make sense to me.
Title: Re: Minecraft
Post by: Flipside on June 27, 2012, 07:29:10 pm
Well, thing is, sometimes it's nice just to have space, where you can mine iron and diamonds without digging into someone else's mine, or finding the area has already been heavily drained of resources. and where you can build what you like without border disputes.

Personally, I've always found the idea of zoning off an area and saying 'No Entry!' a rather curious one, we go round decorating each others houses, and I got built an awesome statue of myself outside my house by another player :D
Title: Re: Minecraft
Post by: Akalabeth Angel on June 27, 2012, 08:45:37 pm
Sometimes it's nice to be alone in a crowd without needing to interact with anyone. You can be among people but still doing your own thing. Like playing an MMO SP, or at least I assume, as I've never done such a thing. That being said I'm not of the "no entry" mindset, more just "I want to build a few things first", create an aesthetic, and then connect/open it up to the rest of the server. That way you can also control other user's interaction with what you've built. Rather than see it half built, they see it when it's completed. Maybe they also only see it via a portal for example, so they approach it from a certain preferred direction. Or you build something in the middle of no where, and months later someone exploring comes across it and is able to check it out with some interest.

So it's not about, limiting interaction. But rather having the power to determine the level and quality of interaction.
Title: Re: Minecraft
Post by: TrashMan on June 28, 2012, 01:25:54 am
Hey if you guys walked 2 hours IRL from the spawn like me to start your build you wouldn't be having conflicting problems of space :)

The area was completely empty when I got here, so there were no border disputes with anyone. I don't mind people building close to me, or poeple building inside my walls (as long as it kinda fits with the kingdom vibe) - heck, I let give who wants to build inside my walls full acess to my storage.

Title: Re: Minecraft
Post by: Akalabeth Angel on June 28, 2012, 01:58:37 pm
Does anyone know how long dropped gear lasts? I've died a few times, and gotten back to the place where I died within 5 minutes and all my stuff has disappeared. Somewhat annoying to say the least, particular if I've got a full suit of iron armour on or whatnot. (Tools and such I don't care about really)
Title: Re: Minecraft
Post by: deathfun on June 28, 2012, 03:18:23 pm
Dropped things generally have a tendency to last five minutes when the chunk is loaded. If the chunk is not loaded, it'll stay there indefinitely until such time as someone loads it and resumes the counter
Title: Re: Minecraft
Post by: Akalabeth Angel on June 28, 2012, 05:46:08 pm
Dropped things generally have a tendency to last five minutes when the chunk is loaded. If the chunk is not loaded, it'll stay there indefinitely until such time as someone loads it and resumes the counter

Cool good to know.
Title: Re: Minecraft
Post by: Retsof on June 30, 2012, 04:20:21 pm
Just logged back on after who-knows-how-long Ehm... are these guys supposed to be here?
(http://i1023.photobucket.com/albums/af356/Retsof90/2012-06-30_151616.png)
EDIT:  See Attachment for inside...

[attachment deleted by ninja]
Title: Re: Minecraft
Post by: TrashMan on June 30, 2012, 04:41:41 pm
Either someone deliberately tried to breed them there, or someone with creative got drunk.
Title: Re: Minecraft
Post by: BlueFlames on June 30, 2012, 04:51:38 pm
Just logged back on after who-knows-how-long Ehm... are these guys supposed to be here?

[img snip]

I'm not surprised to see some villagers there, given the number of rooms that qualify for villager occupation in that structure.  That interior shot is pretty insane, though.  I think fire might be a workable solution.
Title: Re: Minecraft
Post by: IronBeer on June 30, 2012, 05:16:56 pm
Just logged back on after who-knows-how-long Ehm... are these guys supposed to be here?

[img snip]

I'm not surprised to see some villagers there, given the number of rooms that qualify for villager occupation in that structure.  That interior shot is pretty insane, though.  I think fire might be a workable solution.
Because the stereotypical shrieking insanity of Dwarf Fortress players is quite applicable here: "Pour magma on it"
Title: Re: Minecraft
Post by: BlueFlames on June 30, 2012, 06:18:45 pm
Because the stereotypical shrieking insanity of Dwarf Fortress players is quite applicable here: "Pour magma on it"

First, swap the villager and cat models to make the comparison extra-appropriate.
Title: Re: Minecraft
Post by: achtung on June 30, 2012, 07:28:59 pm
Do villagers breed on their own? If so I may have an explanation for those images.
Title: Re: Minecraft
Post by: Mongoose on June 30, 2012, 08:32:17 pm
Yep, provided that certain criteria involving the amount of "houses" is met.  Grimper or the wiki would be able to explain it far better.
Title: Re: Minecraft
Post by: TrashMan on July 01, 2012, 05:03:20 am
Population explosion....time for some culling.


That said, my PC died...again. At least I completed my Arc De Triumph before it went the way of the dodo.
Utill it's back from the repair shop I'm restricted to my laptop. But it's OK, my laptop can run Crysis 2.
Title: Re: Minecraft
Post by: achtung on July 01, 2012, 09:14:16 am
The villagers have been culled.
Title: Re: Minecraft
Post by: FireSpawn on July 01, 2012, 09:49:40 am
The villagers have been culled.

Why do I suddenly feel like a citizen of some small, corrupt, out-the-way African nation?
Title: Re: Minecraft
Post by: Flipside on July 01, 2012, 09:52:37 am
Well, we are in the UK, so 2 out of 3 isn't bad ;)
Title: Re: Minecraft
Post by: FireSpawn on July 01, 2012, 10:02:48 am
Well, we are in the UK, so 2 out of 3 isn't bad ;)

How unpatriotic! Churchill would be rolling in his doghouse (http://www.youtube.com/watch?v=G9GC5xzn6_w).  :nono:

But true, none the less.
Title: Re: Minecraft
Post by: TrashMan on July 01, 2012, 11:12:43 am
Do not speak ill of ElPresidente! He gives you free housing and as much as 2 peso a day! 2 PESO A DAY! Ungratefull dogs.

Because of the population explosion and unruly behavior of the masses, ElPresidente and the God-Emperor have ratified the "Y.U.M.A.D." pact to prevent such anomalies in the future.

Representatives of the state/empire will be with you shortly to snip the problem in the bud...both figuratively and literally.
Title: Re: Minecraft
Post by: Grimper on July 01, 2012, 10:10:22 pm
In short, villager breeding is based on the number of doors. However if a villager is forced away from a village via falling off a cliff or something  (the shape of that building would suggest villagers would gradually migrate to the bottom) then the "village" will produce another villager to replace it, leading to massive overpopulation.

It happens naturally as well when an NPC village is generated next to a ravine. Villagers fall into ravine and detach from the village, village produces more, and you end up with a mass of villagers stuck in a ravine.
Title: Re: Minecraft
Post by: KyadCK on July 02, 2012, 02:04:08 am
Been a while, latest update:       A copy of the Fenris was pasted next to the Deimos on my local dyn-render server.
(http://img690.imageshack.us/img690/7610/99151389.png)

Also: http://www.youtube.com/watch?v=0GtHuINXM9s (a bit outdated)
Title: Re: Minecraft
Post by: deathfun on July 02, 2012, 02:28:55 am
What's that structure in the middle? Looks like some sort of dock
Title: Re: Minecraft
Post by: KyadCK on July 02, 2012, 02:54:03 am
What's that structure in the middle? Looks like some sort of dock

Hallways, stairs, and T section samples, for quick replacement of already built sections of hallway that are too heavily modified to put back by hand. Everything that gets put in the Deimos is built outside it, then moved in. Important or repetitive bits are saved on the side, just in case.
Title: Re: Minecraft
Post by: Sandwich on July 02, 2012, 03:21:32 am
Been a while, latest update:       A copy of the Fenris was pasted next to the Deimos on my local dyn-render server.
(http://img690.imageshack.us/img690/7610/99151389.png)

Also: http://www.youtube.com/watch?v=0GtHuINXM9s (a bit outdated)

:wtf: How'd you get an offline version of the Fenris?? /jealous
Title: Re: Minecraft
Post by: KyadCK on July 02, 2012, 03:30:22 am
Been a while, latest update:       A copy of the Fenris was pasted next to the Deimos on my local dyn-render server.
*snip*

Also: http://www.youtube.com/watch?v=0GtHuINXM9s (a bit outdated)

:wtf: How'd you get an offline version of the Fenris?? /jealous

Not too hard, I make a backup every few weeks or so.
Title: Re: Minecraft
Post by: Sandwich on July 02, 2012, 11:09:21 am
How do you make a backup without admin access to the server? Wait, lemme guess... a mod that backs up chunks directly from Minecraft's cache?
Title: Re: Minecraft
Post by: KyadCK on July 02, 2012, 04:07:11 pm
How do you make a backup without admin access to the server? Wait, lemme guess... a mod that backs up chunks directly from Minecraft's cache?

And we have a winner! (Although a cheater if you read PMs  :P )

In all seriousness though, I backup both the Fenris, Apollo, Herc, and Deimos every once and a while, make schematics of them, drop them in once place, and render (at SW_30*, for people who know dynmap's render stuff). Herc and Apollo never get updated (they are done after all), Fenris every few weeks, Deimos based on the amount of progress I make, anywhere from 2 days to 2 weeks.

Shame you're never on IRC, or you'd have known about this like 2-3 weekks ago.  :nervous:
Title: Re: Minecraft
Post by: Sandwich on July 03, 2012, 03:05:05 pm
How do you make a backup without admin access to the server? Wait, lemme guess... a mod that backs up chunks directly from Minecraft's cache?

And we have a winner! (Although a cheater if you read PMs  :P )

I actually didn't check my PMs until afterwards. :)

Shame you're never on IRC, or you'd have known about this like 2-3 weekks ago.  :nervous:

I was on IRC and the server on a huge building spree for the longest time, but nobody was on so my motivation kinda just died out.
Title: Re: Minecraft
Post by: headdie on July 03, 2012, 04:30:46 pm
I love my graphics card sometimes

[attachment deleted by ninja]
Title: Re: Minecraft
Post by: Mongoose on July 03, 2012, 05:50:59 pm
That can't be good.  Though I shouldn't be talking...Minecraft has managed to crash my Catalyst drivers a few times. :D
Title: Re: Minecraft
Post by: TrashMan on July 04, 2012, 01:21:31 am
Ouch. Looks like the lighting system is causing the mess...
Title: Re: Minecraft
Post by: headdie on July 04, 2012, 01:28:10 am
My card seems to do funky things when it gets warm, especially when in OpenGL mode
Title: Re: Minecraft
Post by: Grimper on July 04, 2012, 01:51:28 am
It may not be your video card...the new lighting system in minecraft is buggy by itself.
Title: Re: Minecraft
Post by: headdie on July 04, 2012, 02:08:01 am
the card has done funny stuff like that for years and i am sure i have had that happen on several minecraft builds
Title: Re: Minecraft
Post by: Akalabeth Angel on July 04, 2012, 02:44:17 pm
Odd, the dynmap seems to indicate that some of the more extreme explored areas are degrading or something, or is that intentional?
Title: Re: Minecraft
Post by: achtung on July 04, 2012, 06:09:00 pm
Odd, the dynmap seems to indicate that some of the more extreme explored areas are degrading or something, or is that intentional?

I noticed that. Strange things are happening.
Title: Re: Minecraft
Post by: Alex Heartnet on July 04, 2012, 06:27:45 pm
The lighting bugs have been driving custom mapmakers nuts for quite some time.  It's supposed to get fixed in the next patch, though.
Title: Re: Minecraft
Post by: Grimper on July 04, 2012, 06:48:56 pm
Odd, the dynmap seems to indicate that some of the more extreme explored areas are degrading or something, or is that intentional?

Huh if that's a feature it seems kinda neat o,o (provided it doesn't eat areas which people have built in)
Title: Re: Minecraft
Post by: achtung on July 04, 2012, 07:01:00 pm
Odd, the dynmap seems to indicate that some of the more extreme explored areas are degrading or something, or is that intentional?

Huh if that's a feature it seems kinda neat o,o (provided it doesn't eat areas which people have built in)
I noticed an area that appears to have had a structure. Now only a small section of wall is left.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 04, 2012, 07:22:43 pm
Odd, the dynmap seems to indicate that some of the more extreme explored areas are degrading or something, or is that intentional?

Huh if that's a feature it seems kinda neat o,o (provided it doesn't eat areas which people have built in)
I noticed an area that appears to have had a structure. Now only a small section of wall is left.

Well, I know I built some temporary tree house sorta thing on an island that's getting eaten up a bit. Not sure if it's affected or not, or whether I could even find it again if it isn't.
Title: Re: Minecraft
Post by: BlueFlames on July 04, 2012, 07:33:31 pm
Back when Minecraft used its original world file format, there were rampant issues with chunks saving incorrectly and getting regenerated, the next time a player came though.  Perhaps there's a similar issue with the current save format that just doesn't crop up, until you've got a massive world.  If it continues to be an issue, I'd recommend pruning unused areas from the world save and/or putting a moratorium on lengthy, exploratory expeditions.
Title: Re: Minecraft
Post by: KyadCK on July 05, 2012, 12:43:21 am
Back when Minecraft used its original world file format, there were rampant issues with chunks saving incorrectly and getting regenerated, the next time a player came though.  Perhaps there's a similar issue with the current save format that just doesn't crop up, until you've got a massive world.  If it continues to be an issue, I'd recommend pruning unused areas from the world save and/or putting a moratorium on lengthy, exploratory expeditions.

I play on a server with a 16GB Overworld map file. This doesn't happen there, so it isn't a built-in feature/bug.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 05, 2012, 02:47:53 am
Maybe it's just an issue with the DynMap?
Title: Re: Minecraft
Post by: Akalabeth Angel on July 07, 2012, 05:43:20 am
Though, if building far from the spawn is destablizing the map in some way, or, if those areas will eventually be messed up let me know. And I can move back close to the spawn somewheres.
Title: Re: Minecraft
Post by: Aardwolf on July 07, 2012, 10:55:31 am
I read something on the minecraft wiki which might be relevant... Apparently chunk generation is a 2-step process. First it creates the chunks without any features (e.g. trees, mineral veins, etc.), then later it adds those features. Maybe something odd is going on with that?
Title: Re: Minecraft
Post by: The E on July 08, 2012, 02:37:18 am
http://www.youtube.com/watch?feature=player_embedded&v=VWs1VMk8mmI

A little vid showing off the various things found on the server run by a friend of mine
Title: Re: Minecraft
Post by: TrashMan on July 14, 2012, 08:07:47 am
Finally got my internets back....where is everyone?
Title: Re: Minecraft
Post by: Sandwich on July 14, 2012, 05:00:28 pm
Around... just not on much lately. Not sure why TBH.
Title: Re: Minecraft
Post by: achtung on July 14, 2012, 05:34:14 pm
Uninspired as of late. All I've done is build some rail further west and a couple offshore mines.
Title: Re: Minecraft
Post by: Flipside on July 14, 2012, 06:15:29 pm
It gets like that sometimes, besides, with Space Marine at 4.99 on Steam, I've been busy smashing Ork skullz ;)
Title: Re: Minecraft
Post by: Mongoose on July 14, 2012, 06:38:04 pm
I started to fiddle around with putting the "tree" in my "treehouse," but it wasn't working as I expected.  I'll get back on at some point and keep plugging.
Title: Re: Minecraft
Post by: headdie on July 15, 2012, 04:02:01 am
ran into a 1.3 update on http://www.mojang.com/ so decided to post it as a FYI to you all

Code: [Select]
Minecraft 1.3 Info + Snapshot w27
by Jens Bergensten on July 5, 2012
This week Dinnerbone (Nathan Adams) has arrived to the Mojang office in Stockholm. He’ll be working full-time on Minecraft here, and has already got a flying start! We managed to do a lot of fixing and tweaking for this week’s snapshot, and have finally decided to lock down on a proper release date for Minecraft 1.3: August 1, 2012.

A week prior to releasing, we’ll post a “release candidate” that is likely to be identical to the actual release. This version is intended to give server admins and modders a little more time to prepare for the new Minecraft version.

Minecraft 1.3 consists of a huge number of changes, and some of them are changes to the fundamental game engine. The most dramatic change is that we’ve kicked out single-player, and made it a shell on top of multi-player. There are two major benefits to this: first, it’s required for the modding api if we don’t want to have multiple implementations of every mod, and second, if we fix a bug in single-player, we know the bug is fixed in multi-player, too. Previously we had to fix bugs both in relation to single-player and multi-player.

Here’s a compact list of what the update will bring…

Minecraft 1.3: The Good

Lots and lots of bug fixes and new features. Players who mainly play in multi-player on servers should enjoy a smoother and more stable experience, as this has been our focus of the development. We’ve looked over the network packets and added encryption to prevent session stealing. Dinnerbone has updated the chatting screen, to allow for easier editing and clickable links.

The single/multi-player merge has added the possibility to share your single-player worlds with friends who are on the same local network. It has also enabled players to use multi-player-like commands in single-player (such as /gamemode and /give), but only if cheats are enabled.

We’ve added emeralds, emerald ore and a trading system that makes it possible to buy items from villagers. Villagers will add and remove items depending on what you buy.

We’ve added the possibility write in books and leave stories for other people.

We’ve added new terrain features, and you can choose to begin the game with a “bonus chest,” to get you started quicker.

We’ve added tripwire, so you can create new traps and contraptions.

We’ve also added new stairs, new half-slabs, cocoa plants and tweaked dispensers, leaves, cauldrons, levers, gravel, pressure plates, cookies, buckets, boats, minecarts, ice, furnaces… Plus you get magic orbs from mining and smelting (and not just killing monsters)!

Minecraft 1.3: The Bad

Since single-player has been turned into a shell on top of a background server, the game’s resource requirements have increased. When playing single-player, the game needs to be able to both simulate and emulate the world, which take many more CPU cycles. We’re working on optimizing rendering, but those improvements will not be included until Minecraft 1.4.

Minecraft 1.3: The Ugly

A couple of problems and expected features have been pushed to Minecraft 1.4. The most notable problem is the lighting issues causing black regions in the terrain. We’re looking into ways to solve this, but lighting is a very expensive calculation and we are struggling with finding a solution that doesn’t hurt framerate.

And the most notable missing feature is the modding API. Throwing out single-player was the first step in order to make the API possible, and that’s done now. We decided to release 1.3 without the API, because otherwise it would be an even longer wait for a Minecraft update.

We’ve also added an extremely basic version of “adventure mode.” We’ll work more on this in future updates.

To Summarize

The time between Minecraft 1.2.5 and 1.3 has been the longest update interval yet, and that was because we changed so much in the game engine. I (jeb_) was a little scared to push it to the public, but waiting even longer is not a solution.

If you want to get the whole Minecraft 1.3 change log, I suggest you read redstonehelper’s great summary here: http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/
Snapshot 12w27a

Bug fixes!
Optimizations!
Please check your piston contraptions. Most we’ve tested still work fine, but some require changes to repeater delays and similar. Overall, pistons should have fewer bugs, but will appear to update slightly slower.
Get the snapshot here:

Client: http://assets.minecraft.net/12w27a/minecraft.jar
Server: http://assets.minecraft.net/12w27a/minecraft_server.jar  (or EXE )
If you havent downloaded Minecraft you can grab it here: www.minecraft.net/download
// The Minecraft Team
Title: Re: Minecraft
Post by: TrashMan on July 15, 2012, 06:39:53 am
Citizens of TrashMania!

The Great and Beloved Emperor (may He be blessed forever) has - in his divine wisdom - ordered work to begin on a Collosum. This wonderfull new structure will entertain our citizens for yaars to come. Do note that it's location behind the mages guild has NOTHING to do with supplying it with monsters and failed experiments. Such rumors are HERESY!(tm) and will be dealth with by the inquisitors summarily.


In other news, with financing and help from the Imperial Engineering Crops, tommoex has fused his railway with the main railway from spawn (known as the Sandwiches unfinished rail). Furthemore, tunnels now connect Sandwiches station to our new customs station, enabling travelers to cross into our fabled kingdom without walking around the Great Wall.

That is all.


Tauro. S. Hite, Minister or Propaganda

***
Don't belive the above statement? click here to learn more:
www.imperialinquisition/report/heresyadmition.html
Title: Re: Minecraft
Post by: FireSpawn on July 15, 2012, 08:33:07 am

Tauro. S. Hite, Minister or Propaganda


I see what you did thar!  :lol:
Title: Re: Minecraft
Post by: Akalabeth Angel on July 15, 2012, 12:44:59 pm
I won't be on for about 3 weeks as I'm out of town and my parent's comp runs it way too laggy.

Those 1.3 changes look somewhat interesting. Wonder what they mean by "tweak boats". Does this mean they don't explode so readily anymore?
Title: Re: Minecraft
Post by: Scourge of Ages on July 16, 2012, 02:22:23 am
Those 1.3 changes look somewhat interesting. Wonder what they mean by "tweak boats". Does this mean they don't explode so readily anymore?

I believe that, and you'll also be able to pick them up again, instead of always destroying the boat.
Title: Re: Minecraft
Post by: Nohiki on July 16, 2012, 09:27:04 am
The best thing about that IMHO is plowing through the lillypads w/o swimming the rest of the way :)
Title: Re: Minecraft
Post by: Mongoose on July 18, 2012, 11:42:15 am
Yeah, there's something extremely sad about a floating leaf destroying a wooden boat. :p
Title: Re: Minecraft
Post by: qazwsx on July 19, 2012, 04:20:27 pm
Alright, so here's what's happening.

New world once 1.3 comes out.

This world will be completely fresh, here's what's going to happen.

New Rules


Any questions? I shall also be amending the original post
Title: Re: Minecraft
Post by: headdie on July 19, 2012, 04:57:09 pm
All cool with me qazwsx, 3 question for the time being
1. will you be building a "spawn town" in the reserved space?
2. will you be marking the edge of the protected space so we can find it easily?
3. will home warps still be available even if "landmark" warp locations are not?
Title: Re: Minecraft
Post by: Sandwich on July 19, 2012, 06:05:25 pm
I haven't been an admin on HLP since HLP's beginning, only sometime before September 2002. :nervous: Anyway, is it a technical possibility to export the Fenris to the End before it's been reached via stronghold portal? :-/

Might be an idea for Kyad and I to get on the new map to set some initial things up before it's made public. I'm thinking (especially if there's no warps) that outlines of a rail system would be good to have in place before things start getting built, as would a welcome center at spawn.
Title: Re: Minecraft
Post by: KyadCK on July 19, 2012, 06:25:48 pm
I haven't been an admin on HLP since HLP's beginning, only sometime before September 2002. :nervous: Anyway, is it a technical possibility to export the Fenris to the End before it's been reached via stronghold portal? :-/

Might be an idea for Kyad and I to get on the new map to set some initial things up before it's made public. I'm thinking (especially if there's no warps) that outlines of a rail system would be good to have in place before things start getting built, as would a welcome center at spawn.

Ya, Rail system would be good.

MCEdit can drop the Fenris in the End (better idea anyway, WEing that many blocks sucks), the question becomes how do we get to it. Flight + ender eyes = easily found. Add in compass warps, easy to get to. After that, set a warp at Fenris and WorldGuard it. If warping is allowed, it won't matter, if it isnt, then only admins could anyway.
Title: Re: Minecraft
Post by: Polpolion on July 19, 2012, 07:32:29 pm
I might be able to host the old map when I move back into my cooperative, but unless I can convince all of my fellow coopers to shell out for a better internet connection I doubt anyone will be wanting to play on it. Regardless, I'm looking forward to a clean slate. Anyone interested in helping me make a proper tiered city?
Title: Re: Minecraft
Post by: Mongoose on July 19, 2012, 07:55:43 pm
Well, it's your server, so you make the calls, but I can't say I'm really thrilled about it. :(
Title: Re: Minecraft
Post by: CommanderDJ on July 19, 2012, 08:07:43 pm
I'm looking forward to the fresh start. Time to build myself a set of diamond tools, abandon my house and venture as far into the unknown as I can before the new world hits! :D
Title: Re: Minecraft
Post by: IronBeer on July 19, 2012, 08:36:11 pm
I'm OK with this.
Title: Re: Minecraft
Post by: Mongoose on July 19, 2012, 09:43:08 pm
Here's a thought: I don't know the specifics in terms of what mods were used, but I've been on servers that essentially have multiple "worlds" on them, in the same way that the Nether and End are treated as separate world maps from the basic overworld.  A setup like that would give the fresh new map, but also enable people in the midst of projects on the old map to continue on.  Is that within the realm of possibility?
Title: Re: Minecraft
Post by: Nohiki on July 20, 2012, 12:22:26 am
I might be joining in September, glad to have a fresh start :) Any mods planned? I've been playing a lot of industrialcraft^2 recently and i've never had that much dun in vanilla :)
Title: Re: Minecraft
Post by: butter_pat_head on July 20, 2012, 02:30:57 am
Here's a thought: I don't know the specifics in terms of what mods were used, but I've been on servers that essentially have multiple "worlds" on them, in the same way that the Nether and End are treated as separate world maps from the basic overworld.  A setup like that would give the fresh new map, but also enable people in the midst of projects on the old map to continue on.  Is that within the realm of possibility?

I like this idea but if it isn't feasible then could a chest for each of the regulars filled with a few tools and a few exotic materials?  You wouldn't believe how much stuff I got saved up in my half built tower...  not to mention the time and effort it took to rebuild the netherrail when it last got wiped.

At least the old world is going up as a torrent.  I'll download it and stick it onto a DVD-RAM if it'll fit.  Won't be seeing any of that old style worldgen terrain ever again.   :(
Title: Re: Minecraft
Post by: TrashMan on July 20, 2012, 02:55:40 am
NoOOOOOOOOOOOOOOOOOOOOOOO.

My vast kingdom!!!
Title: Re: Minecraft
Post by: deathfun on July 20, 2012, 03:26:10 am
Here's a thought: I don't know the specifics in terms of what mods were used, but I've been on servers that essentially have multiple "worlds" on them, in the same way that the Nether and End are treated as separate world maps from the basic overworld.  A setup like that would give the fresh new map, but also enable people in the midst of projects on the old map to continue on.  Is that within the realm of possibility?

I'll give it a quick test

EDIT:
Alright, found a nice little plugin and have done all the necessary research on my server for it
http://forums.bukkit.org/threads/edit-misc-tp-fun-multiverse-2-3-world-management-bukkitdev.3707/
http://dev.bukkit.org/server-mods/multiverse-core/files/23-2-4-ab/
http://dev.bukkit.org/server-mods/multiverse-core/
https://github.com/Multiverse/Multiverse-Core/wiki/Custom-Generator-Plugins

Basically, once a world is created, anyone can teleport to it at will using the plugin command (there's a ingame help page for everything as well)

Title: Re: Minecraft
Post by: butter_pat_head on July 20, 2012, 05:00:46 am
Here's a thought: I don't know the specifics in terms of what mods were used, but I've been on servers that essentially have multiple "worlds" on them, in the same way that the Nether and End are treated as separate world maps from the basic overworld.  A setup like that would give the fresh new map, but also enable people in the midst of projects on the old map to continue on.  Is that within the realm of possibility?

I'll give it a quick test

EDIT:
Alright, found a nice little plugin and have done all the necessary research on my server for it
http://forums.bukkit.org/threads/edit-misc-tp-fun-multiverse-2-3-world-management-bukkitdev.3707/
http://dev.bukkit.org/server-mods/multiverse-core/files/23-2-4-ab/
http://dev.bukkit.org/server-mods/multiverse-core/
https://github.com/Multiverse/Multiverse-Core/wiki/Custom-Generator-Plugins

Basically, once a world is created, anyone can teleport to it at will using the plugin command (there's a ingame help page for everything as well)



Nice.  Posting from work so I don't have time to check the links.  What would be cool is if the worlds could be linked via portals somehow, maybe only in the nether via a pair of master gates to keep each world's nether separate....
Title: Re: Minecraft
Post by: deathfun on July 20, 2012, 05:47:23 am
That's what the Multiverse Portals plugin does for you
Title: Re: Minecraft
Post by: headdie on July 20, 2012, 05:51:38 am
I think what butter_pat_head is on about is having having a structure like a nether or end portal that the player can just stand in for a couple of seconds and the script kicks in to move you to the alt world
Title: Re: Minecraft
Post by: deathfun on July 20, 2012, 06:34:41 am
I think what butter_pat_head is on about is having having a structure like a nether or end portal that the player can just stand in for a couple of seconds and the script kicks in to move you to the alt world

That's what the Multiverse Portals plugin does for you

There's Core, Portals, and Nether Portals
I touched on Core which uses the TP command.

http://dev.bukkit.org/server-mods/multiverse-portals/
http://dev.bukkit.org/server-mods/multiverse-netherportals/
Title: Re: Minecraft
Post by: Pred the Penguin on July 20, 2012, 10:14:37 am
Well... I would like to save my old, old, old castle. But otherwise a fresh start actually sounds appealing, when I actually have a chance to play Minecraft again. :blah:
Title: Re: Minecraft
Post by: IronBeer on July 20, 2012, 01:02:23 pm
I'm looking forward to conquering a fresh new world! So, if the new version comes out on Aug 1, when's the server going to wipe?
Title: Re: Minecraft
Post by: TrashMan on July 20, 2012, 01:22:58 pm
I am a very sand Panda.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 20, 2012, 01:45:36 pm
I take it that Creeper damage & so forth will still be turned off? (whatever optional settings are in effect).


Hmmn, I'm okay with a fresh server. I only just started anyway on this server, and while I've built a couple of large structures they can be built again. Bigger, better, etcetera.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 20, 2012, 02:01:07 pm
I am a very sand Panda.

Was it exciting when you abandoned Trashmania for New Trashmania? You can have that same feeling in the new world. Just build it bigger & better :) And take pictures of your past builds to preserve them.
Title: Re: Minecraft
Post by: KyadCK on July 20, 2012, 02:34:37 pm
I am a very sand Panda.

Was it exciting when you abandoned Trashmania for New Trashmania? You can have that same feeling in the new world. Just build it bigger & better :) And take pictures of your past builds to preserve them.

Ah... there was a lot of kicking, screaming, and yelling the day Trashmania was abandoned, for various reasons... It's really not on the top of anyone's list.
Title: Re: Minecraft
Post by: IronBeer on July 20, 2012, 02:44:50 pm
Oh, one more thing. Before the planet Gargamel ends, I want to take a crack at the Ender Dragon. Who do I pester to make that happen?
Title: Re: Minecraft
Post by: KyadCK on July 20, 2012, 02:47:20 pm
Oh, one more thing. Before the planet Gargamel ends, I want to take a crack at the Ender Dragon. Who do I pester to make that happen?

Qaz. To make a new one, because it is already dead. The End has been tamed for quite some time now.
Title: Re: Minecraft
Post by: TrashMan on July 20, 2012, 03:28:19 pm
I am a very sand Panda.

Was it exciting when you abandoned Trashmania for New Trashmania? You can have that same feeling in the new world. Just build it bigger & better :) And take pictures of your past builds to preserve them.

Old TrashMania was still there... people could still visit.

I can download the map and play single, but whats the point? No one visits.
Title: Re: Minecraft
Post by: deathfun on July 20, 2012, 04:12:21 pm
Honestly, using a multiverse would solve pretty much everyone's gripes about refreshing the map, but I have no issues personally with a fresh start
Title: Re: Minecraft
Post by: achtung on July 20, 2012, 06:30:44 pm
All of my rail.

That big hole I've been digging.

All of the little secret things I have built.

All of the other stuff built by everyone over the past ~2 years.

:(

A fresh start is cool, but having the old world around as read-only would also be cool. There's a lot of history there and tons of stuff to explore. I'll definitely be downloading and seeding the torrent, and I may host the old world.
Title: Re: Minecraft
Post by: Mongoose on July 20, 2012, 06:55:36 pm
I mean, for me personally, I've worked on my stuff at a pace that makes snails seem fast, and I haven't built anything grandiose, but I still feel like I put a decent amount of work into what I have, especially that redstone monstrosity that took me hours of wall-banging to figure out.  I like the area I'm in, and there are still things I'd like to try to do there.  I know I could always download the map, which I plan to, but it wouldn't really be the same.  Lord knows I haven't touched my original SP map in months.
Title: Re: Minecraft
Post by: Sandwich on July 20, 2012, 08:12:45 pm
For the record, I agree that keeping the current world in some form or another would be ideal.
Title: Re: Minecraft
Post by: Alex Heartnet on July 20, 2012, 11:19:01 pm
Can you add me to the server?  I wanna take a look at what people have been doing...

(And yes, my construction skills have improved somewhat.)
Title: Re: Minecraft
Post by: Mongoose on July 21, 2012, 12:57:32 am
As far as I know, we don't have any sort of whitelist/permissions setup, so you should be able to join whenever.
Title: Re: Minecraft
Post by: TrashMan on July 21, 2012, 03:51:28 am
This would be a third fresh start...

i kinda lack motivation for it. Nothing I build now can possibly match New TrashMania.
Title: Re: Minecraft
Post by: FireSpawn on July 21, 2012, 05:33:43 am
This would be a third fresh start...

i kinda lack motivation for it. Nothing I build now can possibly match New TrashMania.

Then build a new New TrashMania. This time with 65.9% more Mania!
Title: Re: Minecraft
Post by: deathfun on July 21, 2012, 06:32:56 am
This would be a third fresh start...

i kinda lack motivation for it. Nothing I build now can possibly match New TrashMania.

Then build a new New TrashMania. This time with 65.9% more Mania!

And 100% less Trash
Title: Re: Minecraft
Post by: TrashMan on July 21, 2012, 08:15:15 am
This would be a third fresh start...

i kinda lack motivation for it. Nothing I build now can possibly match New TrashMania.

Then build a new New TrashMania. This time with 65.9% more Mania!


Weren't you listening?

Pure survial. Reproducing New Trashmania is impossible...well, MAYBE if if spend the rest of my life doing nothing but that...
Title: Re: Minecraft
Post by: pecenipicek on July 21, 2012, 11:01:36 am
BelisariusGreen, Retsof, you can now get on to my server and play. same with the rest of you.

the rules are simple:
1. Dont be a dick to other players.
2. Dont build smack dab near someone else unless they specifically told you you can.
3. Griefing will not be tolerated.
4. Unprotected chests are NOT an open invitation to loot them freely. Unless there's a sign above it saying that you can in fact loot it.
5. Flying mods of any kind are banned unless you are cleared for it by me.
Title: Re: Minecraft
Post by: JCDNWarrior on July 21, 2012, 12:27:43 pm
Damn, after all the secret work I've been doing for the intrepid adventurer and explorer, as well as all the stuff I made out in the open, it'll all get wiped out? That's one heck of a bummer... If there no way to make it multiverse (and with multiverse that also means you can explore both the old and new one right?) that will have been a lot of work and history gone..

Qaz, I hope you can find a way to keep the work of others through multiverse, there's just too much good stuff to just disappear or be turned into a static museum through a torrent.
Title: Re: Minecraft
Post by: FireSpawn on July 21, 2012, 12:29:09 pm
This would be a third fresh start...

i kinda lack motivation for it. Nothing I build now can possibly match New TrashMania.

Then build a new New TrashMania. This time with 65.9% more Mania!


Weren't you listening?

Pure survial. Reproducing New Trashmania is impossible...well, MAYBE if if spend the rest of my life doing nothing but that...

That's why I said "more Mania", as it will drive you insane as you try to rebuild. It would be one hell of a comunity project though, imagine the size of the quarry for the wall!
Title: Re: Minecraft
Post by: Akalabeth Angel on July 21, 2012, 12:48:58 pm
So, one relevant question might be . . though people will want to distance themselves from other builds, does Qaz have any sort of exploration restrictions? I know there were some concerns about exploration last time with regards to the map getting too big and the server suffering as a result of it.
Title: Re: Minecraft
Post by: TrashMan on July 21, 2012, 03:27:31 pm
This would be a third fresh start...

i kinda lack motivation for it. Nothing I build now can possibly match New TrashMania.

Then build a new New TrashMania. This time with 65.9% more Mania!


Weren't you listening?

Pure survial. Reproducing New Trashmania is impossible...well, MAYBE if if spend the rest of my life doing nothing but that...

That's why I said "more Mania", as it will drive you insane as you try to rebuild. It would be one hell of a comunity project though, imagine the size of the quarry for the wall!

I wouldn't call New Trashmania a community project. Tommo, Corpsepuppet and DJ built a house there and leant a hand occasionaly, but that's about it.

Speaking of which, qaz you might want to trim the world a bit before you pack it - remove the explored areas to keep the world size down.
Title: Re: Minecraft
Post by: FireSpawn on July 21, 2012, 03:46:29 pm
What I'm saying is that it could be a community project. A bit like the fenris, only not so intimidatingly immense.
Title: Re: Minecraft
Post by: Spoon on July 21, 2012, 03:52:53 pm
What I'm saying is that it could be a community project. A bit like the fenris, only not so intimidatingly immense.
But why would anyone wanna do that?
Title: Re: Minecraft
Post by: FireSpawn on July 21, 2012, 03:57:01 pm
What I'm saying is that it could be a community project. A bit like the fenris, only not so intimidatingly immense.
But why would anyone wanna do that?

So that we don't have to just up and go off on our own. And if making a medival town doesn't float your cubic boat, we could always try building HLP Station.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 21, 2012, 04:05:11 pm
Without creative just build something smaller, more detailed and intricate. Larger projects tend to have the problem of not getting finished (of which trashmania's skeletal wall may be an indication). Instead of being the God Emperor in your kingdom be the Dark Wizard in your stronghold. Or maybe the God Emperor in Exile in an alien land.

I would agree with spoon though that I don't really see the need for people to recreate older projects. The whole server is a community project essentially, and everyone adds to it. If two or more people want to combine their resources to build a joint project that's cool though.

Title: Re: Minecraft
Post by: JCDNWarrior on July 21, 2012, 05:18:55 pm
This would be a third fresh start...

i kinda lack motivation for it. Nothing I build now can possibly match New TrashMania.

Then build a new New TrashMania. This time with 65.9% more Mania!


Weren't you listening?

Pure survial. Reproducing New Trashmania is impossible...well, MAYBE if if spend the rest of my life doing nothing but that...

That's why I said "more Mania", as it will drive you insane as you try to rebuild. It would be one hell of a comunity project though, imagine the size of the quarry for the wall!

I wouldn't call New Trashmania a community project. Tommo, Corpsepuppet and DJ built a house there and leant a hand occasionaly, but that's about it.

Speaking of which, qaz you might want to trim the world a bit before you pack it - remove the explored areas to keep the world size down.

Who's this DJ fellow? :P

Anyway, if for some reason we can't keep our old work then I do hope that a new Trashmania will emerge as well as everyone else's new work and ideas. Nonetheless, hope Qaz can comment on this soon.

Also, server seems down, is this because of the switch or something else temporarily?
Title: Re: Minecraft
Post by: CommanderDJ on July 21, 2012, 08:38:30 pm
I wouldn't call New Trashmania a community project. Tommo, Corpsepuppet and DJ built a house there and leant a hand occasionaly, but that's about it.

Speaking of which, qaz you might want to trim the world a bit before you pack it - remove the explored areas to keep the world size down.

Who's this DJ fellow? :P

*snip*

That would be me. I do pop in occasionally, and I built my first ever residence in Trash's empire. I have since moved away from there, so I don't know whether it's still standing or not.
Title: Re: Minecraft
Post by: Alex Heartnet on July 21, 2012, 08:47:37 pm
So, I spent a few hours derping around in creative mode and made this house:
(http://i.imgur.com/73xc0l.png)

(http://i.imgur.com/3cRL1l.png)

(http://i.imgur.com/aFlHvl.png)

(http://i.imgur.com/36Qxsl.png)

(http://i.imgur.com/zxgJhl.png)

(http://i.imgur.com/mYKkSl.png)

(http://i.imgur.com/xxfotl.png)

While I agree it could use a bit more color and some more furniture, it's definitely a nice step up from having a blocky, symmetrical house.
Title: Re: Minecraft
Post by: JCDNWarrior on July 21, 2012, 08:48:01 pm
Oh, I apologize. I thought he misspelled my name, as I've built an house and occasionally assisted in New Trashmania as well. I think all houses that have been build there should still be in New Trashmania.
Title: Re: Minecraft
Post by: TrashMan on July 22, 2012, 04:19:03 am
What I'm saying is that it could be a community project. A bit like the fenris, only not so intimidatingly immense.
But why would anyone wanna do that?

So that we don't have to just up and go off on our own. And if making a medival town doesn't float your cubic boat, we could always try building HLP Station.

A themed server? Kinda like the Old Port (that is a great server...a old coastal town). That might not be a bad idea.

I just wish qaz could port my kingdom together with Fenris :P But if he did that, everyone would demand their own stuff.
But it's not just my 2 kingdoms. I helped people all around - from DJ's keep to tommoexs giant tree house, to the Paramadics rail (to nowhere. His keep is at -5000)
After so much work, it's sad to see it go.

EDIT: Yes, if you built anything in New TrashMania, it's still there. The whole point of a town IS to have houses and be populated, no?
Title: Re: Minecraft
Post by: qazwsx on July 22, 2012, 08:07:15 am
The issue with multiworld setups is that they're a pain the ass to get working, use large amounts of resources and generally make it harder to configure any plugin so that it works across multiple worlds. This means that I don't plan on setting it up.
All cool with me qazwsx, 3 question for the time being
1. will you be building a "spawn town" in the reserved space?
2. will you be marking the edge of the protected space so we can find it easily?
3. will home warps still be available even if "landmark" warp locations are not?
There will be a spawn town, my current plan is for a week after 1.3 is released, me, Kyad and sandwich will build a spawn town and generally set up configurations and plugins on a whitelisted server running on a seperate machine (if interested, I still own the old hosting, it'll be running off that, unusable for anything really, but alright just for basic permission testing). During this time the current server will run as normal, if there's a reccomended build for 1.3 that pops up, I'll upgrade, but don't expect anything really.
Edge of the protected space will be easy to sort out, if you've been near fenris recently, you'll notice there's a "welcome to the GTC Fenris!" welcome message, I will be making "you are now entering" and "you are now leaving" messages so that you can easily tell when you've left the spawn area.
Home warps I'm currently debating. While yes, they're useful, I would personally prefer them having a warmup time to prevent them being abused when dungeon exploring, say you don't teleport until 30 seconds (or whatever, this is just as an example) after typing /home. Many times while playing survival with friends, we've abused the /home command when about to die in a dungeon, I still want to maintain that risk, but for ease of use and to try and keep the community together, my current stance is: I want to have warps and home commands, but I would want to use them with some form of warmup timer to prevent using them as a quick escape method

So, one relevant question might be . . though people will want to distance themselves from other builds, does Qaz have any sort of exploration restrictions? I know there were some concerns about exploration last time with regards to the map getting too big and the server suffering as a result of it.


To be honest, not really, the main issue with big worlds is backups become a massive pain. it's also no fun everyone being massive distances from each other if you want to just walk round the server and enjoy what people have built. And while that last statement does make the "follow local styles" rule seem a bit difficult to do, if people just keep things linked together by pathways or whatever, and keep respectful distances from each other if they do have different styles that the want to build in, I'm sure it'll work out fine.


This would be a third fresh start...

i kinda lack motivation for it. Nothing I build now can possibly match New TrashMania.

Then build a new New TrashMania. This time with 65.9% more Mania!


Weren't you listening?

Pure survial. Reproducing New Trashmania is impossible...well, MAYBE if if spend the rest of my life doing nothing but that...

New Trashmania would hardly be impossible, if you spent less time waiting for me to turn up so that I could do a bit of worldediting and spent more time actually building or gathering resources, you could easily have built new trashmania in survival.

Without creative just build something smaller, more detailed and intricate. Larger projects tend to have the problem of not getting finished (of which trashmania's skeletal wall may be an indication). Instead of being the God Emperor in your kingdom be the Dark Wizard in your stronghold. Or maybe the God Emperor in Exile in an alien land.

I would agree with spoon though that I don't really see the need for people to recreate older projects. The whole server is a community project essentially, and everyone adds to it. If two or more people want to combine their resources to build a joint project that's cool though.


I also agree with this post completely, giant expansive walls have caused nothing but trouble and wasted space. If you've got grand ideas, flesh out what you have first, a half-built intricate city is far more interesting that a fully enclosed giant flat plane. The appeal of Minecraft is creativity, building the same thing again and again is no fun. Playing survival to get to the end isn't what people do it for, it's the act of having to get blocks that gives most players time to think about what they're building. I've spent many an evening starting a creative project with a group of mates, only to realise mid-build "this looks like ass" because we haven't thought it through properly before starting. I'd go so far as to say that all my survival builds end up looking better, more detailed and well thought out than my creative builds.

EDIT: Yes, I'm looking into it being down at the moment, appears to be an issue with the hosting company's infrastructure, so I can't do anything this end.
Title: Re: Minecraft
Post by: TrashMan on July 22, 2012, 09:17:15 am
Weren't you listening?

Pure survial. Reproducing New Trashmania is impossible...well, MAYBE if if spend the rest of my life doing nothing but that...

New Trashmania would hardly be impossible, if you spent less time waiting for me to turn up so that I could do a bit of worldediting and spent more time actually building or gathering resources, you could easily have built new trashmania in survival.


Yeah, possible.
IF I devote my life to it. But some of us have some shadow of a life.
And note that I did work on other stuff while waiting for you to help with worldediting (when I was on-line f'course). And if I had worked on that the whole time till you came, it still wouldn't have been finished...so..no difference really.




Quote
I also agree with this post completely, giant expansive walls have caused nothing but trouble and wasted space. If you've got grand ideas, flesh out what you have first, a half-built intricate city is far more interesting that a fully enclosed giant flat plane. The appeal of Minecraft is creativity, building the same thing again and again is no fun. Playing survival to get to the end isn't what people do it for, it's the act of having to get blocks that gives most players time to think about what they're building. I've spent many an evening starting a creative project with a group of mates, only to realise mid-build "this looks like ass" because we haven't thought it through properly before starting. I'd go so far as to say that all my survival builds end up looking better, more detailed and well thought out than my creative builds.

To each it's own.
One can plan at any time, not only when mining.

To me, minecrat is about building, not mining.
Title: Re: Minecraft
Post by: BlueFlames on July 22, 2012, 09:59:09 am
Quote
Yeah, possible.  IF I devote my life to it.

The next time you think about logging onto the forum to whine about how Qaz isn't running the server the way you want him to, pop onto the server and do some mining/building with that time, instead.  You'll accomplish more than you expect.

Also, what a dick move, trying to lecture Qaz about the difficulty of balancing life and Minecraft, considering that you spent the better part of a month *****ing about how he wasn't responding to your request for creative mode fast enough, because he was dealing with real life obligations.
Title: Re: Minecraft
Post by: TrashMan on July 22, 2012, 11:51:14 am
Quote
Yeah, possible.  IF I devote my life to it.

The next time you think about logging onto the forum to whine about how Qaz isn't running the server the way you want him to, pop onto the server and do some mining/building with that time, instead.  You'll accomplish more than you expect.

Also, what a dick move, trying to lecture Qaz about the difficulty of balancing life and Minecraft, considering that you spent the better part of a month *****ing about how he wasn't responding to your request for creative mode fast enough, because he was dealing with real life obligations.

Qaz made a few assumptions about what I did/didn't do while he was off-line, and I corrected them. That's pretty much.

And you are dead wrong if you think I don't appreciate qazes hosting of the server - if you recall I was suggesting donating to qaz as a thank you. Let's not also forget he helped me with preparing the terrain for New Trashmania, he copied the wall section for me and he gave me creative.
So the next time you wan to be  dick and make assumptions about me - don't.

And if you want to make assumptiona about how much time I have, how long something takes me to build and how I devide that time - don't.
Title: Re: Minecraft
Post by: Sandwich on July 22, 2012, 01:35:59 pm
Don't even start, you two.
Title: Re: Minecraft
Post by: Mongoose on July 22, 2012, 01:48:00 pm
The issue with multiworld setups is that they're a pain the ass to get working, use large amounts of resources and generally make it harder to configure any plugin so that it works across multiple worlds. This means that I don't plan on setting it up.
Well ****. :(
Title: Re: Minecraft
Post by: Sandwich on July 22, 2012, 03:18:08 pm
Qaz may not want to set it up, but Kyad and myself may just be ignorant enough to give it a try... if Qaz isn't outright opposed, that is. ;) In other words, if Qaz's opposition to it is having to do it himself, we might give it a try and see how it goes. OTOH, if Qaz doesn't like the idea in general, well... it's still his server.
Title: Re: Minecraft
Post by: Polpolion on July 22, 2012, 03:56:02 pm
IMHO a read only world is in order since keeping the old world on the server totally defeats the purpose of trying to make a clean slate.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 22, 2012, 05:37:24 pm
IMHO a read only world is in order since keeping the old world on the server totally defeats the purpose of trying to make a clean slate.

It would also further split a very small user base.


That small user base may be one reason behind the fresh slate as well. While it can be disheartening to say goodbye to past work, it can be invigorating to start afresh as well. So a new world may have the effect of getting more people playing again to start new projects in a new land.
Title: Re: Minecraft
Post by: deathfun on July 22, 2012, 05:53:05 pm
The issue with multiworld setups is that they're a pain the ass to get working, use large amounts of resources and generally make it harder to configure any plugin so that it works across multiple worlds. This means that I don't plan on setting it up.
Well ****. :(

Um, Qaz... it's not hard to get them working
You create the world via commands (https://github.com/Multiverse/Multiverse-Core/wiki/Custom-Generator-Plugins), and then you can teleport to said world right afterwards.

Resources? "[Conserve memory](https://github.com/Multiverse/Multiverse-Core/wiki/World-properties#wiki-memory) by having some worlds NOT keep their spawn chunks loaded! "

Thirdly, I haven't encountered any plugins that are made harder to configure


Although, Polp makes a good point and my purpose here isn't to push, just inform
Title: Re: Minecraft
Post by: Axem on July 22, 2012, 06:15:22 pm
Well on one hand, I'm a little bummed, but on the other this might be for the better.

The server map is really huge and we're all really spread out. Despite the best efforts of the rail system, it still takes minutes to go to everyone's own secluded area. So this new start might bring us all closer and be a little more vibrant.

Also having multiple worlds on the server kind of defeats the purpose. Then you'll have fewer people who go on either world, just decreasing the apparent population even more.

So I say, BRING ON THE RESET!
Title: Re: Minecraft
Post by: Mongoose on July 22, 2012, 06:44:23 pm
IMHO a read only world is in order since keeping the old world on the server totally defeats the purpose of trying to make a clean slate.
That's all well and good for those of us who want a clean slate, but there seem to be at least a couple of us who are just fine with the status quo.  If Sandwich and Kyad are willing to give it a shot, what's the harm in letting people build where they want to?
Title: Re: Minecraft
Post by: Sandwich on July 22, 2012, 06:46:54 pm
If Sandwich and Kyad are willing to give it a shot, what's the harm in letting people build where they want to?

I should clarify: if we kept the old world on as a separate world, I currently am leaning towards it being read-only. I haven't talked that over with anyone, it's just my current opinion, not really based on anything specific.
Title: Re: Minecraft
Post by: Mongoose on July 22, 2012, 06:57:02 pm
*sigh*

If I can ask without sounding like too much of a douche, just what prompted this whole decision, anyway?  If it's a matter of wanting a brand new area to build in, last time I checked, we have a whole lovely southern continent that's pretty much untouched.  Hell, you could move the spawn point down there, and you'd have a fresh new world to work with, and all the old stuff would still be there if someone felt like making the trek back.  Or was laying a few kilometers' worth of rail in the Nether a pointless exercise in the end?
Title: Re: Minecraft
Post by: Spoon on July 22, 2012, 09:46:00 pm
http://youtu.be/XZDkYbLnkcQ
Title: Re: Minecraft
Post by: CommanderDJ on July 22, 2012, 11:25:30 pm
http://youtu.be/XZDkYbLnkcQ

wtf did i just watch
Title: Re: Minecraft
Post by: qazwsx on July 23, 2012, 02:39:45 am
http://www.facebook.com/BeastNode/posts/448582185163897
Ours appears to be fine, more information later.
Title: Re: Minecraft
Post by: TrashMan on July 23, 2012, 03:23:35 am
I was making and posting screenshots of our server on Minecraft forums and I ran into more greifing. Someone burt down the wooden house at spawn.

B.t.w - the screenshots generates some interest. I'm starting to get PM's askig me for the server IP. I gave it to two people with a good posting history/rep.
Title: Re: Minecraft
Post by: qazwsx on July 23, 2012, 06:15:18 am
Playtime datadump breh
Code: [Select]
Name Playtime
grimper12341 626:18:11
__JC__ 614:31:11
sandwiched 236:35:18
tommoex 211:39:50
THE_TrashMan 143:18:30
KyadCK 140:51:52
KoalaBrownie 139:40:42
PD_Top_Gun 118:48:12
Hojo_Norem 112:15:33
funtapaz 103:03:46
qazwsxal 70:20:31
Sun_Shadow 56:22:24
HoundofDarkness 52:37:06
corpsepuppet 48:15:42
Orcinus_JW 45:59:45
JumboShrimp9645 45:44:15
polpolion 45:15:36
AxemP 41:53:04
IronBeer 41:51:26
PredThePenguin 41:11:42
The_Paramedic707 38:46:48
TheCloven 35:44:46
Nothing2strange 34:56:08
H3addie 34:22:11
Lixquid 32:57:43
itsbottles 26:32:43
PopKhorne 24:24:34
TheCommanderDJ 24:04:47
rhx123 18:45:40
murakun 10:27:57
ChubiChan 10:20:25
EconDon 9:55:01
faustooctavo 8:52:01
JimmyJordy 7:25:59
A_Veers 7:17:04
bt5 7:11:41
Turambar87 7:10:25
twjoy333 6:21:37
Smoothshaft_MD 5:39:29
Mortofifro 5:19:41
Saratje 5:10:26
handym 4:31:51
WarthogDriver 4:22:09
issmneur 4:09:46
FireSpawn1 3:43:30
hunternclark 3:20:42
LunkerSplunker 3:20:22
AmazingJamesin 3:19:26
ion496 3:04:34
Jogging_Poop 2:41:38
cobra1125 2:38:41
TheEishtmo 2:20:05
Zhareo 2:08:11
DarkRevenantX 2:01:35
gregoss25 1:57:09
alexheartnet 1:53:08
5pl1n73r 1:46:59
DireWolf2000 1:38:48
Sahti_Waari 1:38:32
earmite 1:32:50
Scrumplesplunge 1:24:12
boomboxcrab 1:18:06
Kastra 1:16:05
vrga 1:14:51
DLChade 1:09:20
Slothicus 1:07:56
Moeshi 59:27
MaestroMatt 59:08
jeryko 54:53
Hoodcom 48:09
joofl 43:55
MightyJez 43:33
scorpionez 42:06
RrDdKk 41:15
Retsof 39:52
BlueFlames 27:51
Phraenk 24:23
Gardinator 21:18
Haids 20:35
Masonftw 19:26
zaku460 18:35
PewGemini 18:33
Kotana 16:56
ZekeSulastin 16:51
Zwyciestwo 15:40
Mi0 13:31
focuc4 13:28
SpardaSon21 12:03
Clyde_d_IrishGuy 9:45
milky_tea 9:06
Crudler 8:58
Dutch_Fugue
Title: Re: Minecraft
Post by: deathfun on July 23, 2012, 06:25:16 am
It's amazing just how many people have played on the server, but how few of them actually are on at any given time
Title: Re: Minecraft
Post by: JCDNWarrior on July 23, 2012, 07:42:05 am
Wow that's definitely impressive. I was certain someone would've passed me in playtime since I've been so busy with daily life and other projects.

Also I agree with you Deathfun, it's impressive that there were so many, yet I barely see anyone on myself when I am most of the time.
Title: Re: Minecraft
Post by: TrashMan on July 23, 2012, 11:51:07 am
Different time zones and different time tables.
Title: Re: Minecraft
Post by: TrashMan on July 23, 2012, 01:12:18 pm
And now with the anouncement the server is deader than dead.
Haven't seen anyone on it since.
Title: Re: Minecraft
Post by: butter_pat_head on July 23, 2012, 01:55:12 pm
 A good portion of the reason that I haven't been on much recently is that for some reason Minecraft won't run for more than 5-10 mins without CTDing.  I'm hoping 1.8 fixes that because I've already tried updating java and my AMD Catalyst drivers.

On the subject of a possible read-only multiverse, will piston contraptions still operate or water / lava stuff?  Also all locked doors should be mass-unlocked if the old world is going read-only.

If multiverse is possible then would we be able to move our stored materials from the old world to the new one?  At least let us move a single chest of stuff into the new world pleeeease.  :D
Title: Re: Minecraft
Post by: Sandwich on July 23, 2012, 02:41:12 pm
If multiverse is possible then would we be able to move our stored materials from the old world to the new one?  At least let us move a single chest of stuff into the new world pleeeease.  :D

Heh, it'd be cool if Ender Chests were made to work across multiverse worlds.
Title: Re: Minecraft
Post by: TrashMan on July 23, 2012, 03:46:32 pm
IIRC, 1.3 should come with an option to get starting gear and supplies.
Title: Re: Minecraft
Post by: Polpolion on July 23, 2012, 03:49:22 pm
IIRC, 1.3 should come with an option to get starting gear and supplies.

In the scheme of things it probably won't help. Didn't Indev used to give you a whole house to start with?
Title: Re: Minecraft
Post by: headdie on July 23, 2012, 05:04:21 pm
IIRC, 1.3 should come with an option to get starting gear and supplies.

why? in 2-3 minutes of play a seasoned player should be able to craft a wood pick, axe, spade and if you desperately want one a sword, the only exception being if you spawn in a desert.
Title: Re: Minecraft
Post by: deathfun on July 23, 2012, 05:19:33 pm
IIRC, 1.3 should come with an option to get starting gear and supplies.

why? in 2-3 minutes of play a seasoned player should be able to craft a wood pick, axe, spade and if you desperately want one a sword, the only exception being if you spawn in a desert.

Or an island with no trees in the middle of a 250002 block ocean
Title: Re: Minecraft
Post by: tommoex on July 23, 2012, 05:20:10 pm
I was making and posting screenshots of our server on Minecraft forums and I ran into more greifing. Someone burt down the wooden house at spawn.

B.t.w - the screenshots generates some interest. I'm starting to get PM's askig me for the server IP. I gave it to two people with a good posting history/rep.

by screenshots of our server, do you mean screenshots of trashmania?
and what do you expect apart from griefing by drawing atttention to the server?
Title: Re: Minecraft
Post by: JCDNWarrior on July 23, 2012, 06:28:29 pm
I was making and posting screenshots of our server on Minecraft forums and I ran into more greifing. Someone burt down the wooden house at spawn.

B.t.w - the screenshots generates some interest. I'm starting to get PM's askig me for the server IP. I gave it to two people with a good posting history/rep.

by screenshots of our server, do you mean screenshots of trashmania?
and what do you expect apart from griefing by drawing atttention to the server?

Well it's good he does try to get more people to play the server, however, you can't really count on people from the Minecraft servers to really join, be active let alone focus on our server just because of a screenshot. Occasional visitors would be nice from other places but then you'd have to make sure they couldn't change or affect anything without permissions, which would cause a lot more work for admins or Qaz.

Also, i'm sure when Qaz generates a new world he'll ensure that the spawn point will at least be in the proximity of proper trees, else he'll plant them himself with MCEdit/WorldEdit (Cant remember the exact difference, thus typing out both). We won't end up on that desert island with 25k2 of water around it :P Which I would actually love to generate in Singleplayer some day, would be a very interesting challenge. :P
Title: Re: Minecraft
Post by: TrashMan on July 23, 2012, 06:33:02 pm
I was making and posting screenshots of our server on Minecraft forums and I ran into more greifing. Someone burt down the wooden house at spawn.

B.t.w - the screenshots generates some interest. I'm starting to get PM's askig me for the server IP. I gave it to two people with a good posting history/rep.

by screenshots of our server, do you mean screenshots of trashmania?
and what do you expect apart from griefing by drawing atttention to the server?

The griefing happened BEFORE I told anyone. So don't blame me for brining in the griefers.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 23, 2012, 07:27:51 pm
And now with the anouncement the server is deader than dead.
Haven't seen anyone on it since.

Well, I can't really play right now even if I wanted to. I'm out of town and my mom's comp here is, subpar. I was trying to harvest wheat and it would take 3-4 seconds for the particles to fall and disappear. :P


But wow, I played 140 hours? I only just joined the thing.
Not sure about JC but I suspect much of Grimp's play time is him sitting idle and farming mobs.
Title: Re: Minecraft
Post by: Alex Heartnet on July 24, 2012, 12:31:08 am
IIRC, 1.3 should come with an option to get starting gear and supplies.

Quote from: Minecraft 1.3 release notes
Added optional starting chest on non-hardcore worlds

    Contents: wooden & stone tools, bread, apples, logs, planks and sticks


http://www.minecraftwiki.net/wiki/Upcoming_features
Title: Re: Minecraft
Post by: tommoex on July 24, 2012, 05:26:53 pm
I was making and posting screenshots of our server on Minecraft forums and I ran into more greifing. Someone burt down the wooden house at spawn.

B.t.w - the screenshots generates some interest. I'm starting to get PM's askig me for the server IP. I gave it to two people with a good posting history/rep.

by screenshots of our server, do you mean screenshots of trashmania?
and what do you expect apart from griefing by drawing atttention to the server?

The griefing happened BEFORE I told anyone. So don't blame me for brining in the griefers.

You're taking the comments too literally and missing the point, although bringing more people to the server may have its ups, eventually you have to realise griefing will be expected too.

Plus what was with the necessity of posting pictures of the server (which we all know are pictures of trashmania) on the minecraft forums, plus giving out the dynmap is basically giving out the server IP anyway.


Title: Re: Minecraft
Post by: headdie on July 24, 2012, 05:30:50 pm
not to mention have qaz or rhx said you can advertise the server? even to the "select" few you have
Title: Re: Minecraft
Post by: JCDNWarrior on July 24, 2012, 05:45:59 pm
And now with the anouncement the server is deader than dead.
Haven't seen anyone on it since.

Well, I can't really play right now even if I wanted to. I'm out of town and my mom's comp here is, subpar. I was trying to harvest wheat and it would take 3-4 seconds for the particles to fall and disappear. :P


But wow, I played 140 hours? I only just joined the thing.
Not sure about JC but I suspect much of Grimp's play time is him sitting idle and farming mobs.

Hours certainly fly by when having fun; while I certainly have been AFK some hours, other hours I've been more under the radar because I was working on something a little 'secret' in particular, also with multiple screens, when building something big I'm trying to draw it out, or just improvise by mining or otherwise constructing, on and off.

I think Grimper's been very active though, about every time I've come online he's been very active and often visiting me even when I was AFK or planning things out. Like me he's been working on various small things like touching up empty areas to make those look better (like adding grass to empty fields of grass blocks, planting trees, building roads, things that will help people that visit the area or to find the area. I hope more people can find the time to be as active as him once the server gets it's restart.
Title: Re: Minecraft
Post by: TrashMan on July 24, 2012, 06:06:30 pm
not to mention have qaz or rhx said you can advertise the server? even to the "select" few you have

I was't aware it was forbiden to talk about it.
Oh wait - it isn't.
Don't tell me people aren't allowed to bring in friends to have a look around?
Title: Re: Minecraft
Post by: Mongoose on July 24, 2012, 07:21:08 pm
I think Grimper's officially the mad wizard of crazy redstone contraptions.  That iron golem farm he set up still gets me.
Title: Re: Minecraft
Post by: BlueFlames on July 24, 2012, 09:07:37 pm
I think Grimper's officially the mad wizard of crazy redstone contraptions.  That iron golem farm he set up still gets me.

Speaking of redstone, did you get that elevator/dumbwaiter of yours working properly?
Title: Re: Minecraft
Post by: Mongoose on July 24, 2012, 10:13:58 pm
Yes I did, finally, though with the piston delay change in 1.3, who knows. :D One of the show-stopping bugs gumming up the works involved a certain piston behaving differently in north/south orientation in east/west...or to put it more correctly, it flat-out didn't work in one of those directions.  I wound up brute-forcing it by just making a torch AND gate instead.  I think the only other big issue in the end was the RS-NOR latch resetting itself; I had to use repeaters on delay at some of the inputs to prevent it from flip-flopping every time I triggered it.
Title: Re: Minecraft
Post by: qazwsx on July 25, 2012, 02:50:51 am
not to mention have qaz or rhx said you can advertise the server? even to the "select" few you have

I was't aware it was forbiden to talk about it.
Oh wait - it isn't.
Don't tell me people aren't allowed to bring in friends to have a look around?
I'm pretty sure there was an  occasion earlier in this thread where I've said I don't want it advertised publically or the IP given out (I'd find it, but looking through over 3500 posts? No thanks). Also there's a difference between friends and a couple of people off the minecraft forums. The main issue lies in sorting out greifing and server messages. If you've got a close friend, you can tell them what's going on, but trying to communicate and giving complete strangers a voice in how the server is being run is bloody difficult, especially when they're not on a central forum or thread like this one. And yes, I could post a link to this thread in the MOTD, but how many people do you really expect will read it or make an account to report griefing? Hell, tommoex usually talks to me over facebook when he needs any griefing sorted out. The point being, you're the one who is going to have to keep them udated when it comes to server news, and if you can't do that regularly (over what, minecraft forums PMs?), then why the hell are you advertising it?
Title: Re: Minecraft
Post by: TrashMan on July 25, 2012, 04:36:19 am
I know qaz.
It's only 2 guys and I know them as well as poeple on these forums.
I wasn't giving the server IP willy-nilly.
Besides, they just wanted to see what everyone was building, especially the Fenris. I dobut they'll stick - they got their own servers on which they play.
Title: Re: Minecraft
Post by: deathfun on July 25, 2012, 05:38:28 am
Am I the only one here, or did anyone else just have a deja vu moment?
Title: Re: Minecraft
Post by: FireSpawn on July 25, 2012, 08:54:21 am
Am I the only one here, or did anyone else just have a deja vu moment?

Nope. Same discussion was had round about this time last year (I think).
Title: Re: Minecraft
Post by: headdie on July 25, 2012, 11:59:11 am
Am I the only one here, or did anyone else just have a deja vu moment?

Nope. Same discussion was had round about this time last year (I think).

which is why i brought it up :rolleyes:
Title: Re: Minecraft
Post by: Grimper on July 26, 2012, 01:22:21 am
I presume the reason for the reset at 1.3 is to take advantage of the new features 1.3 is giving us right? And the biggest advantage bar none is that most single player mods will be going multi. There's not much point in starting a completely new world if we're not going to take advantage of this, since all the new terrain stuff we can just get by exploring further out in the old map (plus the old terrain is *way* better than post 1.8 terrain)

With this in mind, I propose we start gathering opinions on mods to add to it that will be popular amongst all the regular players (by regular I mean anyone with 50+ hours of playtime in that list a couple pages back) and see if we can come to an agreement on some good ones. I think I speak for a lot of us here when I say vanilla is boring the crap out of me now, and resetting the server and keeping it vanilla is going to empty it even more than it is now.

So presuming we do go with mods, some suggestions:

- Don't mix mods that make each other redundant. The main concern here is technical mods, most of which have overlapping functionality so we should only have 1 of those.

- Keep the number of mods small (ie, no technic pack, that thing is poison and kills low end comps)

For a technical mod I would suggest Better Than Wolves. It has the ability to automate most systems, which will help a lot with resources since no one will be in creative, but requires work to get everything running. It's not ridiculously overpowered like Industrialcraft, Buildcraft or Redpower, and it fits the theme of vanilla MC (ie, no lasers or guns) so it works quite well in medieval settings.

http://www.youtube.com/watch?v=ndVVrZqHqA8
http://www.minecraftforum.net/topic/253365-125-better-than-wolves-mod-the-spawn-of-the-mob-farm-v390-upd-jul-16/

For a more aesthetic mod I would suggest the Zeppelin mod. It allows you to make blocks fly, so you can build a zeppelin or plane or boat or anything you want and then fly around in it. The fenris as it is currently probably couldn't fly (it's *way* over the block limit), but if you made a smaller copy of it and pulled out all the insides it could. You could also build any fighter from the FS universe and fly that around as well..the possibilities are endless.

http://www.youtube.com/watch?v=rjONXBOx5wQ&feature=player_embedded
http://www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/


Obviously both those mods are currently single player only, but in 1.3 SP and MP merge, so they will be MP compatible 2-3 weeks after 1.3 is released (possibly longer though, this is gonna be a tough update for the more complex mods)

EDIT: By the way mongoose, I looked at your elevator and that's the same design I tried to make on the server, but I realised for any height above 10 it's completely impractical. Good thing about Better Than Wolves tho, is you can make real elevators. Making good ones (ie, multiple floors) requires some complex redstone too so it hasn't been made overly easy, still a decent challenge to get one up and running.


Title: Re: Minecraft
Post by: Colonol Dekker on July 26, 2012, 10:37:41 am
Right, I'm completely un-minecrafty. Buuuuuut i wanna see this Fenris, what do i need to download  :confused:
Title: Re: Minecraft
Post by: Pred the Penguin on July 26, 2012, 10:53:01 am
Minecraft itself would be a good start... actually that's all you really need.
Title: Re: Minecraft
Post by: pecenipicek on July 26, 2012, 11:51:46 am
Minecraft itself would be a good start... actually that's all you really need.
and to pay 20€ or however much the game costs these days.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 26, 2012, 12:29:55 pm
I presume the reason for the reset at 1.3 is to take advantage of the new features 1.3 is giving us right? And the biggest advantage bar none is that most single player mods will be going multi. There's not much point in starting a completely new world if we're not going to take advantage of this, since all the new terrain stuff we can just get by exploring further out in the old map (plus the old terrain is *way* better than post 1.8 terrain)

I thought that 1.3 won't have mod support. It's been pushed back to 1.4 or am I mistaken?

For mods I've always liked some of the ones they put in the yogsbox, specifically Mo Creatures, Millenaire, Thaumcraft2 and Better Dungeons.


I also like the look of the ExtraBiomesXL or whatever but i hear it doesn't play nice with other mods and crashses all the time. Looks great though.
Title: Re: Minecraft
Post by: Dark RevenantX on July 26, 2012, 03:05:40 pm
Wait a minute, what's so overpowered about RedPower?  The benefits far outweigh any kind of "balance" issues it might have, considering you get microblocks and a far better redstone wiring system.  Frames are also nifty.

At least nobody recommended Equivalent Exchange.  Dear ****ing Christ.
Title: Re: Minecraft
Post by: Scourge of Ages on July 26, 2012, 03:13:19 pm
If I had to, I'd put in a vote for ExtraBiomes also. I didn't hear about any crashing or anything, that could be trouble. But if I understand correctly, it just deals with terrain generation, and so you should be able to turn it off at any time and everything should keep working fine.

And Zeppelins sounds cool and unintrusive. And I like the sound of Better than Wolves, though I'm not sure it would fit with the server.
Title: Re: Minecraft
Post by: Sandwich on July 26, 2012, 08:58:32 pm
I'm sorry, how did this go from Qaz saying pure survival to a bunch of expectant-sounding talk about which mods should be added to the server in 1.3?? I musta missed the segue... :doubt:
Title: Re: Minecraft
Post by: Akalabeth Angel on July 26, 2012, 11:39:15 pm
I'm sorry, how did this go from Qaz saying pure survival to a bunch of expectant-sounding talk about which mods should be added to the server in 1.3?? I musta missed the segue... :doubt:

I think it went that direction about the same time Grimper joined the discussion.

But as I said already, the Modding API has been pushed back to 1.4 so the entire discussion's moot.
Title: Re: Minecraft
Post by: pecenipicek on July 26, 2012, 11:41:37 pm
if qaz and the rest of the admins are anything like me they'll tell you that only bukkit mods are appropriate reccomendations, as any other mod requires everyone else connecting to modify their minecraft jar. yes, the infamous magic launcher takes out a lot of pain of that stuff out, but its still there.
Title: Re: Minecraft
Post by: Grimper on July 27, 2012, 02:39:35 am
But as I said already, the Modding API has been pushed back to 1.4 so the entire discussion's moot.
The modding api just makes mods easier to make and more compatible with each other. It has nothing to do with SP mods going SMP, that's happening because SP as we know it will no longer exist, forcing all mods to go SMP whether they like it or not.

For mods I've always liked some of the ones they put in the yogsbox, specifically Mo Creatures, Millenaire, Thaumcraft2 and Better Dungeons.
Yogbox is in the same vein as the technic pack, too big and laggy for a server. The others are good, though thaumcraft might come under the title of technical mod..need to look that one up.

I'm sorry, how did this go from Qaz saying pure survival to a bunch of expectant-sounding talk about which mods should be added to the server in 1.3?? I musta missed the segue... :doubt:
"Pure survival" doesn't mean no mods, it just means no one will be in creative. As for why mods are a good idea...well think about it. You spend many hours painstakingly making constructions in a vanilla server, then the server resets and is vanilla again. You've lost months worth of work for what....new terrain that's ugly and adds nothing to gameplay? Why would anyone bother to keep playing if that was the only change? You've seen the number of people in this thread very unhappy about the reset...adding mods would soften the blow.

You also gotta remember that you get to keep your greatest work, the fenris, where as the rest of us don't.

Wait a minute, what's so overpowered about RedPower?  The benefits far outweigh any kind of "balance" issues it might have, considering you get microblocks and a far better redstone wiring system.  Frames are also nifty.
Redpower is overpowered because of computers and a bunch of other things, not to mention computers don't fit with vanilla MC at all. How exactly does steve go from wooden tools to computers in the span of 1 game? x.X
The other problem with redpower is lag, since everything is tile entities, not to mention gigantic moving platform factories. Not gonna work on a server.

Anyway that's the technical reasons, but the personal gripe I have against redpower is that it makes redstoning too easy...takes all the challenge out of it.

if qaz and the rest of the admins are anything like me they'll tell you that only bukkit mods are appropriate reccomendations, as any other mod requires everyone else connecting to modify their minecraft jar. yes, the infamous magic launcher takes out a lot of pain of that stuff out, but its still there.
And yeh the bigger mods will all require jar modding, that's why it's best to keep the number small. If we do go with mods I can bundle them all together into 1 easy to install package with a simple walkthrough. It will get easier once the mod api comes out, as that will introduce a new feature where the server can download and install mods for you to match what the server is running.

And I like the sound of Better than Wolves, though I'm not sure it would fit with the server.
It really depends on what the server theme is. If it's a futuristic theme to match FS2, then yeh Better Than Wolves won't fit. But any theme that is before modern times it will fit with perfectly, where as the other tech mods won't.
Title: Re: Minecraft
Post by: JCDNWarrior on July 27, 2012, 04:17:12 am
I'm with Grimper on the modding point, I'd really like some gameplay enhancing mods that give everyone more abilities, more blocks and/or more methods of construction since everyone will be on pure survival mode. Granted that I have limited information on modding for Minecraft it will fit my playstyle as well as it's not very different from Grimper.

In the end I hope that whatever happens we gain more advantages than the initial disadvantage of losing the world. I hope the new generation code isn't bad, since i've seen some really impressive and weird landscapes in the current server when exploring that were accidentally generated or a mix and mash of several versions.
Title: Re: Minecraft
Post by: Grimper on July 27, 2012, 04:21:16 am
Well good landscapes still exist in 1.3...you just have to look a lot harder, or use a mod like this:
http://www.minecraftforum.net/topic/827699-mountain-generator-minecraft-125/page__st__80#entry16444170

^ (that one would be entirely server side by the way...but since it's such a large, noticeable change; it definitely needs the go ahead from everyone)
Title: Re: Minecraft
Post by: Sandwich on July 27, 2012, 05:26:29 am
Hmm, I'd actually be willing to consider a terrain generation adjustment mod. Qaz, Kyad, what do you guys think?
Title: Re: Minecraft
Post by: Mura on July 27, 2012, 10:20:52 am
Hey, don't forget about me, i might be a shadow moderator, but i still count ;__;
I'm pro-modding, since it really doesn't take much to mod your minecraft, also, like grimper said, mods now have to go SMP because SP now is an emulation of SMP, so they have to go SMP or die.
But yeah, keeping everyone with the right mod to play can be a bit of a PITA, so low number should be important, that is, if qaz ever is ok with mods that aren't bukkit.
Terrain generation, i am ok with this...
Title: Re: Minecraft
Post by: achtung on July 27, 2012, 12:23:24 pm
Terrain/biome generation sounds good to me. As long as joining users don't have to do anything to add the mod.
Title: Re: Minecraft
Post by: Dark RevenantX on July 27, 2012, 02:27:15 pm
Wait a minute, what's so overpowered about RedPower?  The benefits far outweigh any kind of "balance" issues it might have, considering you get microblocks and a far better redstone wiring system.  Frames are also nifty.
Redpower is overpowered because of computers and a bunch of other things, not to mention computers don't fit with vanilla MC at all. How exactly does steve go from wooden tools to computers in the span of 1 game? x.X
The other problem with redpower is lag, since everything is tile entities, not to mention gigantic moving platform factories. Not gonna work on a server.

Anyway that's the technical reasons, but the personal gripe I have against redpower is that it makes redstoning too easy...takes all the challenge out of it.

You're aware that RedPower is modular and comes in 7 parts, right?  You can easily trim out the computers and frames while retaining stuff like gems, marble, volcanoes, microblocks, etc.  Also, the redpower wiring serves to save space and make certain circuits feasible.  Default redstone takes an absurd amount of space; even a 4-button door password takes a small warehouse to hold.
Title: Re: Minecraft
Post by: Mura on July 27, 2012, 02:40:29 pm
a 4 button password door.... i'll hate you for all eternity if anyone ever does that, i think we can get a plug in for passworded doors... also, i don't think adding block types is much of a good idea...
Anyway, i don't think any idea that adds content is gonna fly with this server, concentrate on finding good bukkit plug ins instead.
It seems that upper management doesn't like the idea of having to add stuff to the .jar to be able to play in the server...
Title: Re: Minecraft
Post by: BlueFlames on July 27, 2012, 03:38:26 pm
Default redstone takes an absurd amount of space; even a 4-button door password takes a small warehouse to hold.

I think mine rates as at least a medium warehouse, though if I had actually thought out the entire layout in advance, it might not have sprawled out or gotten so tangled.
Title: Re: Minecraft
Post by: KyadCK on July 27, 2012, 04:36:12 pm
Qaz may not want to set it up, but Kyad and myself may just be ignorant enough to give it a try... if Qaz isn't outright opposed, that is. ;) In other words, if Qaz's opposition to it is having to do it himself, we might give it a try and see how it goes. OTOH, if Qaz doesn't like the idea in general, well... it's still his server.

Totally not touching that crap. No admin I have ever met likes it, and on the OCN server we're removing the End/Nether to put in new worlds just so we don't have to deal with it. This is a big enough red flag for me.

Playtime datadump breh
Code: [Select]
Name Playtime
grimper12341 626:18:11
__JC__ 614:31:11
sandwiched 236:35:18
tommoex 211:39:50
THE_TrashMan 143:18:30
KyadCK 140:51:52
KoalaBrownie 139:40:42
PD_Top_Gun 118:48:12
Hojo_Norem 112:15:33
funtapaz 103:03:46
qazwsxal 70:20:31
Sun_Shadow 56:22:24
HoundofDarkness 52:37:06
corpsepuppet 48:15:42
Orcinus_JW 45:59:45
JumboShrimp9645 45:44:15
polpolion 45:15:36
AxemP 41:53:04
IronBeer 41:51:26
PredThePenguin 41:11:42
The_Paramedic707 38:46:48
TheCloven 35:44:46
Nothing2strange 34:56:08
H3addie 34:22:11
Lixquid 32:57:43
itsbottles 26:32:43
PopKhorne 24:24:34
TheCommanderDJ 24:04:47
rhx123 18:45:40
murakun 10:27:57
ChubiChan 10:20:25
EconDon 9:55:01
faustooctavo 8:52:01
JimmyJordy 7:25:59
A_Veers 7:17:04
bt5 7:11:41
Turambar87 7:10:25
twjoy333 6:21:37
Smoothshaft_MD 5:39:29
Mortofifro 5:19:41
Saratje 5:10:26
handym 4:31:51
WarthogDriver 4:22:09
issmneur 4:09:46
FireSpawn1 3:43:30
hunternclark 3:20:42
LunkerSplunker 3:20:22
AmazingJamesin 3:19:26
ion496 3:04:34
Jogging_Poop 2:41:38
cobra1125 2:38:41
TheEishtmo 2:20:05
Zhareo 2:08:11
DarkRevenantX 2:01:35
gregoss25 1:57:09
alexheartnet 1:53:08
5pl1n73r 1:46:59
DireWolf2000 1:38:48
Sahti_Waari 1:38:32
earmite 1:32:50
Scrumplesplunge 1:24:12
boomboxcrab 1:18:06
Kastra 1:16:05
vrga 1:14:51
DLChade 1:09:20
Slothicus 1:07:56
Moeshi 59:27
MaestroMatt 59:08
jeryko 54:53
Hoodcom 48:09
joofl 43:55
MightyJez 43:33
scorpionez 42:06
RrDdKk 41:15
Retsof 39:52
BlueFlames 27:51
Phraenk 24:23
Gardinator 21:18
Haids 20:35
Masonftw 19:26
zaku460 18:35
PewGemini 18:33
Kotana 16:56
ZekeSulastin 16:51
Zwyciestwo 15:40
Mi0 13:31
focuc4 13:28
SpardaSon21 12:03
Clyde_d_IrishGuy 9:45
milky_tea 9:06
Crudler 8:58
Dutch_Fugue

... How am I still in the #6 spot? And how do I have twice as many hours logged as Qaz?

Or an island with no trees in the middle of a 250002 block ocean

Qaz! They're on to us!

*whole lot of advice*

Yes yes, I'm sure Qaz, sandwich and I can figure it out.  :p  If I have any say (I.E., unless qaz tells me to shut up  :lol: ), mods that require that any client-side modification be installed will not happen. No matter how cool they may be. I am not interested in making a mandatory modpack.

if qaz and the rest of the admins are anything like me they'll tell you that only bukkit mods are appropriate reccomendations, as any other mod requires everyone else connecting to modify their minecraft jar. yes, the infamous magic launcher takes out a lot of pain of that stuff out, but its still there.

Yup.

Hmm, I'd actually be willing to consider a terrain generation adjustment mod. Qaz, Kyad, what do you guys think?

That current terrain is ugly, but that if this mod gets discontinued the chunk lines will be uuuuugly. Also, it isn't bukkit, so it can go die in a fire.

If something nice can be found on bukkit dev then it would be cool.

and what do you expect apart from griefing by drawing atttention to the server?

This I know how to deal with... IF Qaz wishes to advertise and bring in more people, I can help set up mostly non-invasive ways to fix the problem. However, as the server is now is kinda nice. Mostly people from HLP, and the rules are more slack because of it. People can joke around, and usualy arent assholes to eachother.

I deal with a server that at peak hours pulls in 30-40 people a day. I have to be a hardass, and I can't be everyone's friend. Most of the players are noobs or idiots, just like the general internet, and 10 bans a day is the average. Due to these people, Griefing is a one-time and you're gone. Swearing is against the rules, because it isn't just a bunch of buddies who know when each other is joking. I even have to tell regulars on the server who I know are joking around to knock it off because otherwise noobies think it's ok to go calling that person a ****wad for no reason.

Think hard about if you want a lot of players, because things don't run the same after a point.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 27, 2012, 04:56:46 pm
For mods I've always liked some of the ones they put in the yogsbox, specifically Mo Creatures, Millenaire, Thaumcraft2 and Better Dungeons.
Yogbox is in the same vein as the technic pack, too big and laggy for a server. The others are good, though thaumcraft might come under the title of technical mod..need to look that one up.

I wasn't advocating using the yogbox, just saying that I enjoy some of the mods from there. Though, my own computer can't handle yogbox so on second thought it's probably best that they're not included.

If I were to advocate any of them I'd say better dungeons. Which would add more adventuring for those who enjoy that sort of thing.
Title: Re: Minecraft
Post by: KyadCK on July 27, 2012, 05:04:09 pm
For mods I've always liked some of the ones they put in the yogsbox, specifically Mo Creatures, Millenaire, Thaumcraft2 and Better Dungeons.
Yogbox is in the same vein as the technic pack, too big and laggy for a server. The others are good, though thaumcraft might come under the title of technical mod..need to look that one up.

I wasn't advocating using the yogbox, just saying that I enjoy some of the mods from there. Though, my own computer can't handle yogbox so on second thought it's probably best that they're not included.

If I were to advocate any of them I'd say better dungeons. Which would add more adventuring for those who enjoy that sort of thing.

From above:
mods that require that any client-side modification be installed will not happen. No matter how cool they may be. I am not interested in making a mandatory modpack.

Also, it isn't bukkit, so it can go die in a fire. If something nice can be found on bukkit dev then it would be cool.

Title: Re: Minecraft
Post by: IronBeer on July 27, 2012, 06:16:30 pm
a 4 button password door.... i'll hate you for all eternity if anyone ever does that...
Block-based security doesn't really work in Minecraft, since even obsidian blocks can be bypassed by hand with enough patience. That said, I *did* make a secure and lava-trapped vault using 4x button memory cells and floorplate state data. Largely for the hell of it, since the monstrosity used about 7-8 full stacks of Redstone. Don't think I'll do so again; circuits aren't that hard, but digging out space and making them work is a rancid bastard of a task.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 27, 2012, 06:25:48 pm
From above:
mods that require that any client-side modification be installed will not happen. No matter how cool they may be. I am not interested in making a mandatory modpack.

Also, it isn't bukkit, so it can go die in a fire. If something nice can be found on bukkit dev then it would be cool.

Yeah no worries, I replied before I'd read the whole thread. I dunno what bukkit is and what isn't but either way I'm happy with vanilla survival. There's SP for mods if I want it. (unless 1.3 broke it or something)
Title: Re: Minecraft
Post by: KyadCK on July 27, 2012, 06:41:20 pm
From above:
mods that require that any client-side modification be installed will not happen. No matter how cool they may be. I am not interested in making a mandatory modpack.

Also, it isn't bukkit, so it can go die in a fire. If something nice can be found on bukkit dev then it would be cool.

Yeah no worries, I replied before I'd read the whole thread. I dunno what bukkit is and what isn't but either way I'm happy with vanilla survival. There's SP for mods if I want it. (unless 1.3 broke it or something)

Bukkit is a alternate version of MC server that adds things like a modding API. Things made for Vanilla or Bukkit are not compatable with eachother unless the makes makes a version for each.

Place to find bukkit plugins: http://dev.bukkit.org/server-mods/

Zero guarantee anything will be implemented, blah blah.
Title: Re: Minecraft
Post by: Grimper on July 28, 2012, 01:28:38 am
Well since we have differing opinions I might start a poll thread or something. In the end of course it's all down to qaz, but a poll will help see what the majority are happy with.

EDIT:
Vote here:
http://www.hard-light.net/forums/index.php?topic=81538.0

Background reading:
http://www.hard-light.net/forums/index.php?topic=73227.msg1625010#msg1625010
^ From that post to this post.
Title: Re: Minecraft
Post by: pecenipicek on July 28, 2012, 02:06:32 am
Edited. Leave the insults at the door please. - Fineus.
Title: Re: Minecraft
Post by: Mongoose on July 28, 2012, 03:19:15 am
Quit it before it goes any further, pece.
Title: Re: Minecraft
Post by: MatthTheGeek on July 28, 2012, 03:21:25 am
Aaaaand, this is why I don't minecraft.
Title: Re: Minecraft
Post by: Fineus on July 28, 2012, 08:56:15 am
Ok folks, there are ways to express disagreements with each other without insults. Please articulate the disagreement properly or simply walk away.

Thanks, carry on.
Title: Re: Minecraft
Post by: MatthTheGeek on July 28, 2012, 09:04:51 am
This is a minecraft thread, I feel like you're asking the impossible from them.
Title: Re: Minecraft
Post by: Grimper on July 28, 2012, 09:55:05 am
This is a minecraft thread, I feel like you're asking the impossible from them.
Ikr, every time I type out a long well-reasoned argument, I get a 1 sentence response often with swear words in it xD

Still, the laughs I get out of it are worth it.
Title: Re: Minecraft
Post by: TrashMan on July 28, 2012, 12:10:57 pm
I'm sti  lsad no one at all is on. Kinda makes sense. After all, what's the point of starting OR finishing anything anymore?
Title: Re: Minecraft
Post by: Grimper on July 28, 2012, 12:26:32 pm
Well that's part of the reason I'm suggesting mods...I have a feeling that attitude is going to stay if there's not something new to look forward to, which would mean the server completely dying >.<
Title: Re: Minecraft
Post by: Akalabeth Angel on July 28, 2012, 01:48:07 pm
I'm sti  lsad no one at all is on. Kinda makes sense. After all, what's the point of starting OR finishing anything anymore?

Well the server's going to switch over, so everyone's probably just waiting for that. I've been planning on paper what I'm going to build when it gets changed over.
Though I want to take some screens of my builds so if the server's going to get changed before like August 2/3rd I may go on and do that before it happens.
Title: Re: Minecraft
Post by: qazwsx on July 28, 2012, 02:01:33 pm
Expect it to be about a week really
Title: Re: Minecraft
Post by: Mongoose on July 28, 2012, 05:46:13 pm
I honestly don't know that I'm going to build much of anything once the change happens.  I feel like I've put a lot of mental investment into my own little piece of turf, and once that goes...well, I don't really feel like trying to start the whole process all over again.
Title: Re: Minecraft
Post by: Polpolion on July 28, 2012, 07:05:48 pm
You say that now... :p
Title: Re: Minecraft
Post by: Sandwich on July 28, 2012, 08:05:07 pm
I've hopped on occasionally, but nobody else has been on either. Personally I'll be on more once A) 1.3 comes out, and B) I finish up Dark Angel (got 5 episodes left). :p
Title: Re: Minecraft
Post by: Akalabeth Angel on July 28, 2012, 11:22:04 pm
Well that's part of the reason I'm suggesting mods...I have a feeling that attitude is going to stay if there's not something new to look forward to, which would mean the server completely dying >.<

If that attitude were prevalent in all participating players that might be a possibility, but some such as myself have said we don't mind the restart and will play regardless so that's not really the case. Further if I'm not mistaken you were hoping for mod integration since before the reset announcement so you likely would have brought up this issue irrespective of anyone's sentiments.
Title: Re: Minecraft
Post by: Mura on July 28, 2012, 11:29:22 pm
we'll be playing again when iamzack is back in school and has lots of work to procrastinate on
Title: Re: Minecraft
Post by: KyadCK on July 29, 2012, 01:26:36 am
Looking around and experimenting with some cool stuff, though I'm not making any promises.

(http://i.imgur.com/KDbem.jpg)
Title: Re: Minecraft
Post by: Grimper on July 29, 2012, 01:39:39 am
Ah very nice work, havn't come across that generator before...presuming it's not a custom built map. Are those caves navigable though?
Title: Re: Minecraft
Post by: Sandwich on July 29, 2012, 03:40:35 am
 I probably should've mentioned this before, but before we start messing around with new terrain generator mods I think we should at least give 1.3's terrain gen a try...
Title: Re: Minecraft
Post by: headdie on July 29, 2012, 04:27:30 am
I probably should've mentioned this before, but before we start messing around with new terrain generator mods I think we should at least give 1.3's terrain gen a try...

:yes:
Title: Re: Minecraft
Post by: TrashMan on July 29, 2012, 04:30:31 am
Well that's part of the reason I'm suggesting mods...I have a feeling that attitude is going to stay if there's not something new to look forward to, which would mean the server completely dying >.<

If that attitude were prevalent in all participating players that might be a possibility, but some such as myself have said we don't mind the restart and will play regardless so that's not really the case. Further if I'm not mistaken you were hoping for mod integration since before the reset announcement so you likely would have brought up this issue irrespective of anyone's sentiments.

I guess it depends on the amount of work invested.
If you only built a single house, ti's no big loss.
Also, it doesn't have to be prevalent in all. It's enough that half the palyers loose interest, and the server will already feel like a ghost town.
Title: Re: Minecraft
Post by: headdie on July 29, 2012, 04:45:47 am
Also, it doesn't have to be prevalent in all. It's enough that half the palyers loose interest, and the server will already feel like a ghost town.

wut?  while i have only skimmed most of the needy emo crap brought up about the map restart, this first I have heard of players not playing after the map restart just because it being restart.

btw Qaz, any ideas on what seed you will be using?
Title: Re: Minecraft
Post by: qazwsx on July 29, 2012, 06:26:52 am
Also, it doesn't have to be prevalent in all. It's enough that half the palyers loose interest, and the server will already feel like a ghost town.

wut?  while i have only skimmed most of the needy emo crap brought up about the map restart, this first I have heard of players not playing after the map restart just because it being restart.

btw Qaz, any ideas on what seed you will be using?
No idea mate, part of me wanted to go rather trolltastic, use a 20km ocean seed, "forget" to give sandwich and kyad login details and dissapear for a month.
Title: Re: Minecraft
Post by: FireSpawn on July 29, 2012, 06:43:50 am
Also, it doesn't have to be prevalent in all. It's enough that half the palyers loose interest, and the server will already feel like a ghost town.

wut?  while i have only skimmed most of the needy emo crap brought up about the map restart, this first I have heard of players not playing after the map restart just because it being restart.

btw Qaz, any ideas on what seed you will be using?
No idea mate, part of me wanted to go rather trolltastic, use a 20km ocean seed, "forget" to give sandwich and kyad login details and dissapear for a month.

FireSpawn would find this humorous
Title: Re: Minecraft
Post by: BlueFlames on July 29, 2012, 07:21:36 am
No idea mate, part of me wanted to go rather trolltastic, use a 20km ocean seed, "forget" to give sandwich and kyad login details and dissapear for a month.

A cookie to anyone who makes their first home an underwater mud hut directly below the spawn location, instead of ragequitting or trying to swim off to land.

[edit] Admins putting themselves into creative mode would be excluded, of course. [/edit]
Title: Re: Minecraft
Post by: Grimper on July 29, 2012, 07:34:40 am
I probably should've mentioned this before, but before we start messing around with new terrain generator mods I think we should at least give 1.3's terrain gen a try...

It's changed very little since 1.8, the biomes are exactly the same with the only new additions being cocoa trees in jungles, 2 extra dungeon types, and slightly different NPC village design. So in other words...it still sucks.

EDIT: Oh and there's a "large biome" option on world creation now. Same crappy biomes, but wayyy bigger (ocean = pain)
Title: Re: Minecraft
Post by: Sandwich on July 29, 2012, 12:10:00 pm
It's changed very little since 1.8, the biomes are exactly the same with the only new additions being cocoa trees in jungles, 2 extra dungeon types, and slightly different NPC village design. So in other words...it still sucks.

EDIT: Oh and there's a "large biome" option on world creation now. Same crappy biomes, but wayyy bigger (ocean = pain)

I could have sworn there was something adjusted so that the desert and forest (?) biomes wouldn't be so boringly flat, and so the mountain biomes wouldn't be so devoid of trees...
Title: Re: Minecraft
Post by: Akalabeth Angel on July 29, 2012, 12:52:56 pm
Well that's part of the reason I'm suggesting mods...I have a feeling that attitude is going to stay if there's not something new to look forward to, which would mean the server completely dying >.<

If that attitude were prevalent in all participating players that might be a possibility, but some such as myself have said we don't mind the restart and will play regardless so that's not really the case. Further if I'm not mistaken you were hoping for mod integration since before the reset announcement so you likely would have brought up this issue irrespective of anyone's sentiments.

I guess it depends on the amount of work invested.
If you only built a single house, ti's no big loss.
Also, it doesn't have to be prevalent in all. It's enough that half the palyers loose interest, and the server will already feel like a ghost town.

Well I invested 139 hours, which is four hours less than you btw, and for me it's no big loss.
As long as I enjoyed the time I spent playing that's all that really matters. If I wanted to build something to last I'd built it in the real world, not in minecraft.
Title: Re: Minecraft
Post by: Mongoose on July 29, 2012, 12:59:37 pm
Yes, because we're all totally capable of dropping everything and constructing a castle. :p
Title: Re: Minecraft
Post by: KyadCK on July 29, 2012, 01:14:11 pm
I'm going to be gone for several hours soon enough, so I figured I'd leave up my test server while I'm gone. Feel free to look around, tell us what you think of the terrain generator thats currently in use. Keep in mind, not a single block has been placed, this is pure world generation.

IP: 216.244.49.128:8090
Dyn: 216.244.49.128:8123
(not rendered yet)

DISCLAIMER: this is a patchwork test server with a whole bunch of different crap from months of testing. Nothing seen on the server is an indication of anything.
Title: Re: Minecraft
Post by: TrashMan on July 29, 2012, 01:53:45 pm
I guess it depends on the amount of work invested.
If you only built a single house, ti's no big loss.
Also, it doesn't have to be prevalent in all. It's enough that half the palyers loose interest, and the server will already feel like a ghost town.

Well I invested 139 hours, which is four hours less than you btw, and for me it's no big loss.
As long as I enjoyed the time I spent playing that's all that really matters. If I wanted to build something to last I'd built it in the real world, not in minecraft.

And you could have spent 138 of those hours just frolicking around. Not really getting invested in anything you built.
Number of hours is irrelevant. What you actually did is.

And honestly, now that I think about it I can't recall any building of yours.
Title: Re: Minecraft
Post by: qazwsx on July 29, 2012, 02:21:14 pm
Just so you're aware, all this complaining and moaning isn't improving my opinion of you, and I'm not changing my decision.
(Who is this aimed at? nobody knooooows...)
Title: Re: Minecraft
Post by: TrashMan on July 29, 2012, 04:09:25 pm
Just so you're aware, all this complaining and moaning isn't improving my opinion of you, and I'm not changing my decision.
(Who is this aimed at? nobody knooooows...)

Just clarifying what I meant.
And "no one is on" is as much as observation as a complaint.

Frankly I don't give a rats ass if it improves or worsens your oppinion of me.
Title: Re: Minecraft
Post by: deathfun on July 29, 2012, 05:12:29 pm
No idea mate, part of me wanted to go rather trolltastic, use a 20km ocean seed, "forget" to give sandwich and kyad login details and dissapear for a month.

A cookie to anyone who makes their first home an underwater mud hut directly below the spawn location, instead of ragequitting or trying to swim off to land.

[edit] Admins putting themselves into creative mode would be excluded, of course. [/edit]

Trying to swim to land, only to find out Qaz put a max setting on his map! You'll never get to land! It's just five blocks past the barrier!
Title: Re: Minecraft
Post by: IronBeer on July 29, 2012, 05:26:57 pm
Trying to swim to land, only to find out Qaz put a max setting on his map! You'll never get to land! It's just five blocks past the barrier!
Quit giving them ideas. :P
Title: Re: Minecraft
Post by: FireSpawn on July 29, 2012, 05:30:08 pm
Swap the water for LAVA!! No, wait. Creepers!

Have us spawn in an ocean of creepers.
Title: Re: Minecraft
Post by: NGTM-1R on July 29, 2012, 05:33:13 pm
Swap the water for LAVA!! No, wait. Creepers!

Have us spawn in an ocean of creepers.

Vat of boiling Creepers is go?
Title: Re: Minecraft
Post by: Akalabeth Angel on July 29, 2012, 06:42:46 pm
I guess it depends on the amount of work invested.
If you only built a single house, ti's no big loss.
Also, it doesn't have to be prevalent in all. It's enough that half the palyers loose interest, and the server will already feel like a ghost town.

Well I invested 139 hours, which is four hours less than you btw, and for me it's no big loss.
As long as I enjoyed the time I spent playing that's all that really matters. If I wanted to build something to last I'd built it in the real world, not in minecraft.

And you could have spent 138 of those hours just frolicking around. Not really getting invested in anything you built.
Number of hours is irrelevant. What you actually did is.

And honestly, now that I think about it I can't recall any building of yours.

Considering I mined and chopped and smelted and crafted every block of every building I built while you and others used creative I don't think you have any standing to question whether or not I was "invested" in what I built.

EDIT - I'd post some screens of stuff I built but I can't access my webspace for whatever reason at present. Once I can I'll upload 'em
Title: Re: Minecraft
Post by: FireSpawn on July 29, 2012, 07:44:14 pm
C'mon guys, this thread has been a constant battleground. Can't we all just pass the peace pipe and face the fact that there's going to be a new world, and everyone's cubic e-penis is getting sent back to "Fetus".
Title: Re: Minecraft
Post by: Grimper on July 30, 2012, 01:01:20 am
Considering I mined and chopped and smelted and crafted every block of every building I built while you and others used creative I don't think you have any standing to question whether or not I was "invested" in what I built.
Uh I personally did everything in survival, as did JC (mostly, he cheated a little but meh) and mongoose. Between us there's a hell of a lot of work all going down the drain now.
Title: Re: Minecraft
Post by: deathfun on July 30, 2012, 02:02:21 am
Considering I mined and chopped and smelted and crafted every block of every building I built while you and others used creative I don't think you have any standing to question whether or not I was "invested" in what I built.
Uh I personally did everything in survival, as did JC (mostly, he cheated a little but meh) and mongoose. Between us there's a hell of a lot of work all going down the drain now.

Here's an idea. Get the map, host your own server
Title: Re: Minecraft
Post by: Mongoose on July 30, 2012, 02:37:42 am
Swantz has already said he might be doing just that, so we'll see. 
Title: Re: Minecraft
Post by: TrashMan on July 30, 2012, 03:18:29 am
Quote
And you could have spent 138 of those hours just frolicking around. Not really getting invested in anything you built.
Number of hours is irrelevant. What you actually did is.

And honestly, now that I think about it I can't recall any building of yours.

Considering I mined and chopped and smelted and crafted every block of every building I built while you and others used creative I don't think you have any standing to question whether or not I was "invested" in what I built.

So did I for all of Old TrashMania and large parts of the new one

And relax. I wasn't implying you didn't build anything - I just said I don't know nor can I ID any of your buildings. No one mentioned your stuff when I came on and I must have missed it...it's a big server and I can only connect some bigger and more impressive buildings with names.


C'mon guys, this thread has been a constant battleground. Can't we all just pass the peace pipe and face the fact that there's going to be a new world, and everyone's cubic e-penis is getting sent back to "Fetus".

What battleground?

All I did was post that no one was on currently. That's a statement of fact, not a war declaration.

I also pointed out the possiblity of a new server being less populated.What's so hostile about any of those?
Title: Re: Minecraft
Post by: Akalabeth Angel on July 30, 2012, 03:30:58 am
Quote
And you could have spent 138 of those hours just frolicking around. Not really getting invested in anything you built.
Number of hours is irrelevant. What you actually did is.

And honestly, now that I think about it I can't recall any building of yours.

Considering I mined and chopped and smelted and crafted every block of every building I built while you and others used creative I don't think you have any standing to question whether or not I was "invested" in what I built.

So did I for all of Old TrashMania and large parts of the new one

And relax. I wasn't implying you didn't build anything - I just said I don't know nor can I ID any of your buildings. No one mentioned your stuff when I came on and I must have missed it...it's a big server and I can only connect some bigger and more impressive buildings with names.

Forgive me I thought your tone was a bit more hostile.
Don't worry, I don't expect you to have seen any of my buildings. No one has seen them except me. Though I'll post some screens once I can upload the jpegs somewhere. Can't connect with my webpage ftp right now for some reasons.
Title: Re: Minecraft
Post by: Mongoose on July 30, 2012, 03:39:42 am
In lighter news, someone build this (http://www.youtube.com/watch?v=iDcYnAzwV0E).  Now.  Because it won't work in 1.3.
Title: Re: Minecraft
Post by: deathfun on July 30, 2012, 06:12:02 am
In lighter news, someone build this (http://www.youtube.com/watch?v=iDcYnAzwV0E).  Now.  Because it won't work in 1.3.

It won't? Why so
(I think I missed something about this update)
Title: Re: Minecraft
Post by: BlueFlames on July 30, 2012, 06:22:26 am
It won't? Why so
(I think I missed something about this update)

The reason is in the video annotations, near the end.  Piston response time is being bumped up slightly, which mucks up the timing of the cannon and would necessitate redesigning the redstone circuitry and shrinking the cannon overall, in order to render it functional again.

An additional reason, with regards to Qaz's server, is that in pure survival mode, acquiring all of the necessary resources to build such a cannon would be a very time-consuming venture.  Heck, just to get all of the gunpowder, you'd be practically forced to build a mob-grinder, itself a time-consuming process, and then wait a very long time to get the tens of thousands of gunpowder drops necessary to fire the cannon.
Title: Re: Minecraft
Post by: TrashMan on July 30, 2012, 07:40:57 am
Forgive me I thought your tone was a bit more hostile.
Don't worry, I don't expect you to have seen any of my buildings. No one has seen them except me. Though I'll post some screens once I can upload the jpegs somewhere. Can't connect with my webpage ftp right now for some reasons.

You hid them on some remote part of the world?
Title: Re: Minecraft
Post by: Grimper on July 30, 2012, 08:22:37 am
Right now, pistons extend and retract pretty much instantly. In 1.3, a delay of 0.75 seconds (I think) has been introduced, which makes the TNT cannon work too slowly and causing the TNT to explode before it all gets clumped together.

It will also break some circuitry that relies on pistons...I'm really hoping it doesn't break the t flip-flop, the pure redstone version of those things are massive :(
Title: Re: Minecraft
Post by: qazwsx on July 30, 2012, 09:33:44 am
Just so you're aware, all this complaining and moaning isn't improving my opinion of you, and I'm not changing my decision.
(Who is this aimed at? nobody knooooows...)
Frankly I don't give a rats ass if it improves or worsens your oppinion of me.
k, banned for too much complaining and generally being annoying.
also, you haven't been on since the 23rd, so if there's anyone not going online because of the server reset, it's probably you.
(http://i.imgur.com/BXMAx.png)
Title: Re: Minecraft
Post by: Jeff Vader on July 30, 2012, 09:51:09 am
lol
Title: Re: Minecraft
Post by: Alex Heartnet on July 30, 2012, 10:29:28 am
Swap the water for LAVA!! No, wait. Creepers!

Have us spawn in an ocean of creepers.

http://youtu.be/BTUWDsbR8Z0
Title: Re: Minecraft
Post by: TrashMan on July 30, 2012, 10:52:42 am
k, banned for too much complaining and generally being annoying.
also, you haven't been on since the 23rd, so if there's anyone not going online because of the server reset, it's probably you.

No, I havn't been on. Any specific reason I should have?
I've been checking dynmap multiple times a day to see if anyone was on tough.


And you disspoint me qaz.
But do you care about my oppinion of you? Evidently not. Yet if I say the same I'm suddenly a bad  guy...

You can't even take a simple comment and it's already "whining" and "complaining".
 :doubt:

Title: Re: Minecraft
Post by: headdie on July 30, 2012, 10:58:48 am
k, banned for too much complaining and generally being annoying.
also, you haven't been on since the 23rd, so if there's anyone not going online because of the server reset, it's probably you.

No, I havn't been on. Any specific reason I should have?
I've been checking dynmap multiple times a day to see if anyone was on tough.


And you disspoint me qaz.
But do you care about my oppinion of you? Evidently not. Yet if I say the same I'm suddenly a bad  guy...

You can't even take a simple comment and it's already "whining" and "complaining".
 :doubt:



admin tells you they are doing things a certain way and that will be the case even after you have made your objections and you carry on, then yes that is whining
Title: Re: Minecraft
Post by: MatthTheGeek on July 30, 2012, 11:02:14 am
He sees him bannin', he hatin'
Title: Re: Minecraft
Post by: headdie on July 30, 2012, 11:14:50 am
He sees him bannin', he hatin'

 :wakka:
Title: Re: Minecraft
Post by: TrashMan on July 30, 2012, 01:11:03 pm

admin tells you they are doing things a certain way and that will be the case even after you have made your objections and you carry on, then yes that is whining

No, it is not.
I wasn't telling qaz to change anything.


1 post of me saying it sadens me to see all of it go. That's it.
What else was there?
A short post of me noticing the server is empty?
One post of speculating there may be less people on the new one?

OH GAWD! THE HUMANITY!!! TRULY I AM THE ESSENCE OF ALL EVIL!
Here, look as I go set fire to orphanages for little kids and pippies with mental ilnesses!
Title: Re: Minecraft
Post by: deathfun on July 30, 2012, 01:31:04 pm
You're awesome Qaz
And damn, I missed JC by forty minutes
Title: Re: Minecraft
Post by: Mongoose on July 30, 2012, 02:09:34 pm
Matt, if you're not even playing the game, why are you in here making random comments again?

And qaz, not that I have any control over your decisions, but banning Trash just for a few comments in here feels like it's in very poor taste.
Title: Re: Minecraft
Post by: MatthTheGeek on July 30, 2012, 02:23:17 pm
Matt, if you're not even playing the game, why are you in here making random comments again?
Cause the whole subboard is named "Off-topic discussion".
Title: Re: Minecraft
Post by: Polpolion on July 30, 2012, 02:25:59 pm
Matt, if you're not even playing the game, why are you in here making random comments again?
Cause the whole subboard is named "Off-topic discussion".

 :wtf:
Title: Re: Minecraft
Post by: BlueFlames on July 30, 2012, 02:31:17 pm
And qaz, not that I have any control over your decisions, but banning Trash just for a few comments in here feels like it's in very poor taste.

Not to speak for Qaz, but I have a sneaking suspicion that the came about due to a cumulative effect that was merely topped off by Trash's recent comments.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 30, 2012, 02:32:09 pm
I guess it depends on the amount of work invested.
If you only built a single house, ti's no big loss.
Also, it doesn't have to be prevalent in all. It's enough that half the palyers loose interest, and the server will already feel like a ghost town.

Well I invested 139 hours, which is four hours less than you btw, and for me it's no big loss.
As long as I enjoyed the time I spent playing that's all that really matters. If I wanted to build something to last I'd built it in the real world, not in minecraft.

And you could have spent 138 of those hours just frolicking around. Not really getting invested in anything you built.
Number of hours is irrelevant. What you actually did is.

And honestly, now that I think about it I can't recall any building of yours.

Some stuff I built (as no one else has seen it)
Castle Exterior (Unfinished) (http://knossos.firenebula.com/minecraft/castle.jpg)
Throne Room (http://knossos.firenebula.com/minecraft/throneroom.jpg)
Main Area and Staircase (http://knossos.firenebula.com/minecraft/staircase.jpg)
Bedroom (at top of treacherous staircase) (http://knossos.firenebula.com/minecraft/bedroom.jpg)

Exterior view of four sheep barns and interconnecting towers (http://knossos.firenebula.com/minecraft/sheepexterior.jpg)
Interior of one Barn (http://knossos.firenebula.com/minecraft/sheepinterior.jpg)

Exterior of Wheat Farm wing of unfinished complex (http://knossos.firenebula.com/minecraft/wheatexterior.jpg)
Wheat Farm interior (http://knossos.firenebula.com/minecraft/wheatinterior.jpg)

Partial View of underground Quarry (http://knossos.firenebula.com/minecraft/quarry.jpg)

First Portal (unrelated area) (http://knossos.firenebula.com/minecraft/portal1.jpg)
Nether Portal Complex (http://knossos.firenebula.com/minecraft/portal2.jpg)

I put lamps on the roofs of those buildings because I thought they were necessary to melt the snow, though apparently snow doesn't go on glass for some gamey reason. Still it looked cool imo.
Title: Re: Minecraft
Post by: Mongoose on July 30, 2012, 02:35:22 pm
Matt, if you're not even playing the game, why are you in here making random comments again?
Cause the whole subboard is named "Off-topic discussion".
Okay, since that was apparently too subtle, let me put my mod-hat on: If you're going to come into this thread just to make snide comments, then stop.  They're not helping.

And damn, Angel, why didn't you give some tours? :eek2:
Title: Re: Minecraft
Post by: Polpolion on July 30, 2012, 02:38:02 pm
very neat Akalabeth. seeing as how the servers going down in a week can you post coordinates so I can check it out?
Title: Re: Minecraft
Post by: qazwsx on July 30, 2012, 02:39:35 pm
And qaz, not that I have any control over your decisions, but banning Trash just for a few comments in here feels like it's in very poor taste.

Not to speak for Qaz, but I have a sneaking suspicion that the came about due to a cumulative effect that was merely topped off by Trash's recent comments.
yup, pretty much, there's a few other people I was considering, but they've recently improved.
Title: Re: Minecraft
Post by: Akalabeth Angel on July 30, 2012, 02:47:39 pm
very neat Akalabeth. seeing as how the servers going down in a week can you post coordinates so I can check it out?

My stuff is at 3280, Y, 15800

So . . . . it's kinda far off (it took me 2 hours to get there via the overworld). I never got to the portal building phase. I suppose I could probably try and build a portal and someone could make their way there in the nether but not sure it's worth it. Or, I dunno how to set up a public warp? (like new trashmania). A lot of my stuff is built but it's not realy that exciting inside (castle is a case in point really). It's a throne room, a bedroom and a tall ass spiral staircase to get there. I suppose the sheep and wheat farms are mostly finished.

It's kinda silly actually because a lot of my stuff doesn't have doors. I wanted to make some elevator rails to connect it all but never got that far, so I usually break a hole into where I go to get in hahaha.

The two portal rooms you can access via the nether though. If you go into the portal near the spawn, then once you get to the rail go right and up. There'll be a sign that says like "Axem's Koalas". Follow that sign and go down the stairs out into the nether hten follow the cobble stone "beacons" that grimp set up. Eventually you'll get to the portal complex, which leads to the overworld complex (which, leads to pretty much nothing as it's just hidden underground). The Nether complex however goes to grimp's farm by accident (some rail with some unfinished redstone lamps that are supposed to light up as you travel but only light up in one direction currently).

And damn, Angel, why didn't you give some tours? :eek2:

I was going to finish a bunch of stuff and THEN build a portal so people could check it out, but never got that far. The wheat farm was sorta turning out to be too big and ugly anyway so I'm not too sad to see it go. 21 full plots of wheat is probably unneccesary
Title: Re: Minecraft
Post by: TrashMan on July 30, 2012, 03:08:20 pm
And qaz, not that I have any control over your decisions, but banning Trash just for a few comments in here feels like it's in very poor taste.

Not to speak for Qaz, but I have a sneaking suspicion that the came about due to a cumulative effect that was merely topped off by Trash's recent comments.

It was it wasn't anything Minecraft related, I can tell you that. I have been nothing but helpfull and supportive on the server; as plenty of people can attest to.


And it probably wasn't related to anything other than not liking something I said, sometime, somewhere, as such things tend to.
Title: Re: Minecraft
Post by: deathfun on July 30, 2012, 03:32:45 pm
And qaz, not that I have any control over your decisions, but banning Trash just for a few comments in here feels like it's in very poor taste.

Not to speak for Qaz, but I have a sneaking suspicion that the came about due to a cumulative effect that was merely topped off by Trash's recent comments.
yup, pretty much, there's a few other people I was considering, but they've recently improved.

I wasn't on that list was I? D:
Title: Re: Minecraft
Post by: Akalabeth Angel on July 30, 2012, 06:03:15 pm
Yeah, one thing I will say that as a new player to the server Trashman was welcoming and gave me some free gear + so forth. He also seems to be one of the more active players. So maybe the ban will in time prove instead to be a temporary suspension? :)
Title: Re: Minecraft
Post by: Alex Heartnet on July 30, 2012, 06:08:48 pm
No idea mate, part of me wanted to go rather trolltastic, use a 20km ocean seed, "forget" to give sandwich and kyad login details and dissapear for a month.

A cookie to anyone who makes their first home an underwater mud hut directly below the spawn location, instead of ragequitting or trying to swim off to land.
[edit] Admins putting themselves into creative mode would be excluded, of course. [/edit]

Trying to swim to land, only to find out Qaz put a max setting on his map! You'll never get to land! It's just five blocks past the barrier!

If we are going to troll the people playing on the server, let's do so in a way that is actually playable so that players die over and over again trying to survive.

I propose we:
Use a mod to change all the water to lava.  Firey death ensures, and lack of water access means you can't just turn the lake of fire into a lake of obsidian.

Replace all grass with dirt blocks.  No grass means no friendly farm animals to breed.  Other means of acquiring food do exist, but it is up to the players to figure that one out.

Fill in some or all of the underground caves, so that monsters that would otherwise spawn underground will spawn on the surface during nighttime.  Because of how monster spawning works, this will make nighttime VERY dangerous if the area is not lit up completely.

Replace most of the stone with sandstone, with stone deposits scattered about.  This will make players value stone tools a lot more.

And last but not least, scatter chests with loot in them around the map.  Guard them with buried mob spawners, so players can die trying to retrieve the loot.
Title: Re: Minecraft
Post by: Grimper on July 31, 2012, 01:46:23 am
Yeah, one thing I will say that as a new player to the server Trashman was welcoming and gave me some free gear + so forth. He also seems to be one of the more active players. So maybe the ban will in time prove instead to be a temporary suspension? :)

Don't forget I helped you out and gave you chickens too <.<'

But yeh trash has helped me out with a bunch of stuff too, mainly sticking signs in my mob trap so I can haz mor tnt <3
Plus giving design tips n such since I suck at that...there's a reason most of my stuff is underground/underwater xD
Title: Re: Minecraft
Post by: Akalabeth Angel on July 31, 2012, 01:48:50 am
Yeah, one thing I will say that as a new player to the server Trashman was welcoming and gave me some free gear + so forth. He also seems to be one of the more active players. So maybe the ban will in time prove instead to be a temporary suspension? :)

Don't forget I helped you out and gave you chickens too <.<'

Yeah I know you did dude but you're not banned yet.
Buncha that wheat in my barn is probably partially grown from seeds you gave me.
Title: Re: Minecraft
Post by: Grimper on July 31, 2012, 03:28:52 am
xD that's not quite what I meant.
Title: Re: Minecraft
Post by: Mura on July 31, 2012, 09:20:26 am
Moderation decisions that do not concern you should not be discussed publicly such as in this place, you can appeal to moderators in PM's but that doesn't mean you'll be heard. Admin decisions are final (changed without notice).
Just saying...


Title: Re: Minecraft
Post by: Akalabeth Angel on July 31, 2012, 12:42:30 pm
Moderation decisions that do not concern you should not be discussed publicly such as in this place, you can appeal to moderators in PM's but that doesn't mean you'll be heard. Admin decisions are final (changed without notice).
Just saying...

I know, just putting in a supporting word for him.
Title: Re: Minecraft
Post by: TrashMan on July 31, 2012, 03:15:05 pm
Moderation decisions that do not concern you should not be discussed publicly such as in this place, you can appeal to moderators in PM's but that doesn't mean you'll be heard. Admin decisions are final (changed without notice).
Just saying...

What I find funny is that if a politican would say something similar, he would be shunned and hated.  :lol:


Either way, I just spent a good hour just watching the best minecraft works on YouTube.
I now feel so small.
Title: Re: Minecraft
Post by: KyadCK on July 31, 2012, 03:22:39 pm
Moderation decisions that do not concern you should not be discussed publicly such as in this place, you can appeal to moderators in PM's but that doesn't mean you'll be heard. Admin decisions are final (changed without notice).
Just saying...

What I find funny is that if a politican would say something similar, he would be shunned and hated.  :lol:

Good thing MC servers are run as a dictatorship then. Qaz is our emperor.
Title: Re: Minecraft
Post by: Mura on July 31, 2012, 03:25:40 pm
Wouldn't that be an empire then?
I thought he was supreme general trainwreck....
(http://t1.gstatic.com/images?q=tbn:ANd9GcQR8drUKa4fAiCek6I7MU77wIvt1sz02kNZfTg7DyA0xLbmoBm6Jbwz3PyZQQ)
Title: Re: Minecraft
Post by: qazwsx on July 31, 2012, 03:31:18 pm
Moderation decisions that do not concern you should not be discussed publicly such as in this place, you can appeal to moderators in PM's but that doesn't mean you'll be heard. Admin decisions are final (changed without notice).
Just saying...

What I find funny is that if a politican would say something similar, he would be shunned and hated.  :lol:

Good thing MC servers are run as a dictatorship then. Qaz is our emperor.
(http://i.imgur.com/ZD0Ik.png)
Title: Re: Minecraft
Post by: Corpse_Puppet on July 31, 2012, 03:46:24 pm
When the change over happens I will be back to start anew. Documented some of my stuff in screenshots for future reference and ideas. :yes:


Also, I disagree with the_trashban.

Moderation decisions that do not concern you should not be discussed publicly such as in this place, you can appeal to moderators in PM's but that doesn't mean you'll be heard. Admin decisions are final (changed without notice).
Just saying...

(NOTE: I am NOT accusing anyone of being a dick so please don't smite me :nervous:).

Rule 1.
"Don't be a dick (this applies to admins too, post in here if any **** goes down, I won't have discussions in private, things should be run openly)"

Just saying.




Title: Re: Minecraft
Post by: Mura on July 31, 2012, 03:59:00 pm
Ah, conflict with the view i have on discussing bans, in the matter that they usually and easily become terrible flame wars where nobody wins, you point it out perfectly, my mistake mr deadperson, hat off to you.

I'll have to be blunt then, the admin doesn't like the banned person, the person has brought strife and drama to the server in multiple times, maybe the admin has also some part to blame, as you need two to tango, but it boils down to someone having power and someone who doesn't.
Admin gets tired of person, bans him out of his server, he reserves the right to deny anyone of a service in his server, and he has enforced this right. I am sorry you've lost someone you've hold in esteem (whoever this applies to), but this is how it is, and I am going to side with the supreme general emperor qazwsx on this.
Title: Re: Minecraft
Post by: pecenipicek on July 31, 2012, 04:51:10 pm
because, hey, just as HLP, minecraft servers are NOT a democracy.
Title: Re: Minecraft
Post by: TrashMan on July 31, 2012, 05:12:15 pm
I'll have to be blunt then, the admin doesn't like the banned person, the person has brought strife and drama to the server in multiple times, maybe the admin has also some part to blame, as you need two to tango, but it boils down to someone having power and someone who doesn't.
Admin gets tired of person, bans him out of his server, he reserves the right to deny anyone of a service in his server, and he has enforced this right. I am sorry you've lost someone you've hold in esteem (whoever this applies to), but this is how it is, and I am going to side with the supreme general emperor qazwsx on this.


ONE time.
The wall..which was waay back. And which I didn't really think would bother anyone (because it wouldn't bother me). I was wrong and I paid the price. That's ancient history.

So what are the other cases?
Go on...I'm all ears....




As for the underlined - of course you will. Least you also fall into his disfavor.  ;) That's the thing with power. Qaz giveth, qaz can take it away (for you too).
Title: Re: Minecraft
Post by: Mura on July 31, 2012, 05:18:58 pm
Yes, i am fully aware that he can take the power away from me at any time. [REDACTED AS IT DOESN'T COMPLY WITH WHAT IS SAID BELOW]

I am not going to give you the satisfaction, this is what i said about how easily discussing bans can go into darker, flamier places.
You are banned, deal with it.
Title: Re: Minecraft
Post by: deathfun on July 31, 2012, 05:49:18 pm
What about that T-Tower?
Title: Re: Minecraft
Post by: IronBeer on July 31, 2012, 05:50:50 pm
You know what, I'm gonna leave this discussion before I even get involved. Just to confirm, though- the wipe is supposed to happen ~a week after 1.3 hits, yeah?
(http://i48.tinypic.com/2iav90i.gif)
Title: Re: Minecraft
Post by: qazwsx on July 31, 2012, 06:35:13 pm
Jesus christ guys, give it a rest.
mura's right, I banned trash because I find him annoying, the constant requests for me to worldedit stuff were part of the reason I stopped going on my own server. Complaining repeatedly about my decisions after I've made it clear I'm not reversing them also contributed to it. Also, please trash, try to maintain some dignity and stop flailing about with the "see how you like it when it happens to you!" posts and other related attempts at weaseling out of the ban by arguing until I get fed up and unban you, because it's not going to happen.

IronBeer, server reset may happen in a week, may take longer, it all depends on how long we take to build spawntown and how long bukkit takes to release a 1.3 stable build, if both happen within a week, I'll leave it until the week is over. Also, that's an awesome gif.
Title: Re: Minecraft
Post by: Sandwich on July 31, 2012, 06:40:00 pm
Just in case anyone's wondering, I'm still very much here, just awaiting the reset.
Title: Re: Minecraft
Post by: qazwsx on July 31, 2012, 06:45:52 pm
Ah, Sandwich: me, Kyad and mura have been discussing things for the past few days on IRC, it would be great if you could join us. Possibly tomorrow? I'm about to go to bed.
Title: Re: Minecraft
Post by: Sandwich on July 31, 2012, 06:49:18 pm
I'll try, what time?
Title: Re: Minecraft
Post by: qazwsx on July 31, 2012, 06:54:17 pm
I'll try, what time?
Now that I think about it, I won't be on much tomorrow, but kyad and mura should be on in the evening.
Title: Re: Minecraft
Post by: Sandwich on July 31, 2012, 06:56:34 pm
Well if you need me, SMS me and I'll get on. Number's in your PM box.
Title: Re: Minecraft
Post by: TrashMan on August 01, 2012, 04:27:28 am
Jesus christ guys, give it a rest.
mura's right, I banned trash because I find him annoying, the constant requests for me to worldedit stuff were part of the reason I stopped going on my own server. Complaining repeatedly about my decisions after I've made it clear I'm not reversing them also contributed to it. Also, please trash, try to maintain some dignity and stop flailing about with the "see how you like it when it happens to you!" posts and other related attempts at weaseling out of the ban by arguing until I get fed up and unban you, because it's not going to happen.

F** you qaz.

You blame me for the worldedit stuff?
You could have - at any point - said "no" and that would be the end of it. In fact, you did say no on a few things I asked and I don't recall bothering you about it afterwards. Either way, the worldedit things I asked are favors - I didn't "demand" anything for you. I asked nicely. I waited for you to have time. Yeah, I could have flattened the land my myself, true - the only difference is that it would take me weeks and it would take you minutes. I did ask for quate a few favors, but then again TrashMania was a huge project.

As for the complaining - I wasn't complaining. If you consider that complaining you got a few boards loose in that head of yours. Merely mentioning the possible, logical negative effects of your decision is enough to hurt your bloated ego (NO ONE MUST DARE TO DISCUSS WHAT I DID! NO ONE!!). If I were you qaz, I'd be worried about my own dignity because you came off as nothing more than a big fat dic*asaurus.



What about that T-Tower?

What about it? It was built on a small island in the middle of the sea.

Title: Re: Minecraft
Post by: The E on August 01, 2012, 04:42:53 am
Quote
If I were you qaz, I'd be worried about my own dignity because you came off as nothing more than a big fat dickasaurus.

This made my day.
Title: Re: Minecraft
Post by: Fineus on August 01, 2012, 04:43:13 am
Alright, enough with the flames. This is the second time in a WEEK that I've had reports made about this thread.

If you guys can't keep it civil, I or one of the other admins will do it for you. If you can't talk to each other without aggressive name calling then you're not wanted here. Capiche?

Jeez.

Now everyone take a deep breath. Put your personal issues to one side and either talk about Minecraft or don't talk at all. I'll be keeping an eye on reported posts and if a trend develops, action will be taken.
Title: Re: Minecraft
Post by: deathfun on August 01, 2012, 06:42:51 am
Quote
What about it? It was built on a small island in the middle of the sea.

I just vaguely recall some debacle over it, thought it related




Anyhow, what's everyone's plans for the new map? I intend to make myself a village of sorts in some interesting site if possible
Screw pine this time round. No way in hell am I going to mine for all that **** again
Title: Re: Minecraft
Post by: CommanderDJ on August 01, 2012, 06:52:02 am
Yeah, I haven't been on 'cause I'm waiting for the reset. I'm going to start off small since I don't play all that much. I'll be happy with a nice cosy house to start with. Maybe underground. With a fireplace.

Title: Re: Minecraft
Post by: headdie on August 01, 2012, 07:03:51 am
Yeah, I haven't been on 'cause I'm waiting for the reset. I'm going to start off small since I don't play all that much. I'll be happy with a nice cosy house to start with. Maybe underground. With a fireplace.

Yer I'm thinking of finding a surface opening to a cavern and building a mud hut with mine access in the floor next to it, probably start a wheat farm on the roof at the start then improving it as I go.
Title: Re: Minecraft
Post by: FireSpawn on August 01, 2012, 09:28:33 am
After the reset, I think I'll get back into it. Might even make some sort of structure, out of some variety of materials.
Title: Re: Minecraft
Post by: Mura on August 01, 2012, 10:30:58 am
Thanks vague enough to work...

I guess we'll go back to doing the sandstone manor, maybe this time we will finish the towers before going underground... also, we had a really big courtyard, so keeping it lit without looking dumb was HARD, and torches look ugly, any ideas on lightning? glowstone or lampstones?

PS: We were getting some spawns on dark spots...
Title: Re: Minecraft
Post by: BlueFlames on August 01, 2012, 11:01:55 am
I guess we'll go back to doing the sandstone manor, maybe this time we will finish the towers before going underground... also, we had a really big courtyard, so keeping it lit without looking dumb was HARD, and torches look ugly, any ideas on lightning? glowstone or lampstones?

A torch (or some magma) under a glass block, embedded in the floor is another possible option.  It will save you a trip to the Nether for glowstone, while being similarly unintrusive.  You will need to place your lights closer together, using this option, though, as the torch produces one level darker light than glowstone and will be a block lower than just plonking a glowstone block directly into the floor.
Title: Re: Minecraft
Post by: TrashMan on August 01, 2012, 11:04:18 am
http://www.youtube.com/watch?v=I-sH53vXP2A&feature=g-like
Title: Re: Minecraft
Post by: achtung on August 01, 2012, 01:23:14 pm
I may have to rebuild my sandstone mansion. I feel a desire to build one on each server.
Title: Re: Minecraft
Post by: deathfun on August 01, 2012, 04:54:39 pm
Thanks vague enough to work...

I guess we'll go back to doing the sandstone manor, maybe this time we will finish the towers before going underground... also, we had a really big courtyard, so keeping it lit without looking dumb was HARD, and torches look ugly, any ideas on lightning? glowstone or lampstones?

PS: We were getting some spawns on dark spots...

The way I light my places outside is generally with the following
(http://img841.imageshack.us/img841/1507/60702659.png)

Looks less odd when it's not right next to something


Also, here's a little snippet from Pec's server
(http://img7.imageshack.us/img7/1264/34721793.png)
Title: Re: Minecraft
Post by: Mongoose on August 01, 2012, 06:31:08 pm
I hopped onto Pece's the other day to take a look around, but unfortunately I didn't run into anyone at the time.
Title: Re: Minecraft
Post by: pecenipicek on August 01, 2012, 06:58:44 pm
I hopped onto Pece's the other day to take a look around, but unfortunately I didn't run into anyone at the time.
well, there isnt a lot of us on, at most times.
Title: Re: Minecraft
Post by: Mongoose on August 01, 2012, 08:13:52 pm
And 1.3(.1) is owt!  I'd assume those still active in MP should hold off for the time being, as per usual.
Title: Re: Minecraft
Post by: KyadCK on August 01, 2012, 08:53:24 pm
And 1.3(.1) is owt!  I'd assume those still active in MP should hold off for the time being, as per usual.

Yup. Process goes:

1: MC updates
2: Bukkit/Modloader update
3: Plugins/Mods update
4: Servers update
Title: Re: Minecraft
Post by: Mongoose on August 02, 2012, 01:12:29 am
I couldn't remember if 1.3 was the version that would see full integration of the Bukkit system, but I guess that comes with 1.4.
Title: Re: Minecraft
Post by: KyadCK on August 02, 2012, 01:46:48 am
I couldn't remember if 1.3 was the version that would see full integration of the Bukkit system, but I guess that comes with 1.4.

1.4 adds the modding API, not necessarily any integration with bukkit. Looking at "upcoming features (http://www.minecraftwiki.net/wiki/Upcoming_features)" also says nothing about it.
Title: Re: Minecraft
Post by: Grimper on August 02, 2012, 01:55:04 am
NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!

...we can't push people in 1.3 anymore...oh god...whyyyyy  :(
Title: Re: Minecraft
Post by: pecenipicek on August 02, 2012, 02:26:25 am
I couldn't remember if 1.3 was the version that would see full integration of the Bukkit system, but I guess that comes with 1.4.

1.4 adds the modding API, ...
that remains to be seen. honestly... i doubt it.
Title: Re: Minecraft
Post by: KyadCK on August 02, 2012, 02:51:11 am
I couldn't remember if 1.3 was the version that would see full integration of the Bukkit system, but I guess that comes with 1.4.

1.4 adds the modding API, ...
that remains to be seen. honestly... i doubt it.

True... I should have made it "theoretically adds".
Title: Re: Minecraft
Post by: TrashMan on August 02, 2012, 04:49:13 am
I hopped onto Pece's the other day to take a look around, but unfortunately I didn't run into anyone at the time.

Nice screenshots. Server looks almost thematic. Will have to take a look around.
what's the IP?
Title: Re: Minecraft
Post by: pecenipicek on August 02, 2012, 05:00:10 am
I hopped onto Pece's the other day to take a look around, but unfortunately I didn't run into anyone at the time.

Nice screenshots. Server looks almost thematic. Will have to take a look around.
what's the IP?
AhahahahahahaNo.

the ip has been around on the first page for almost a year now. or more.
Title: Re: Minecraft
Post by: deathfun on August 02, 2012, 05:03:26 am
I hopped onto Pece's the other day to take a look around, but unfortunately I didn't run into anyone at the time.
well, there isnt a lot of us on, at most times.

I generally just hop on to kill myself for twenty to thirty minutes before hopping off
Acrobatics skill 400!

You must love looking at the command prompt eh Pec
"TheCloven died"
"TheCloven died"
"TheCloven died"
Title: Re: Minecraft
Post by: qazwsx on August 02, 2012, 06:34:51 am
Internet Lego is serious business.
Title: Re: Minecraft
Post by: TrashMan on August 02, 2012, 07:19:34 am
I hopped onto Pece's the other day to take a look around, but unfortunately I didn't run into anyone at the time.

Nice screenshots. Server looks almost thematic. Will have to take a look around.
what's the IP?
AhahahahahahaNo.

the ip has been around on the first page for almost a year now. or more.

Well, it ain't there now.
Title: Re: Minecraft
Post by: The E on August 02, 2012, 07:23:02 am
Actually, it is. For those of us able to read.

Be. Nice. - Fineus.
Title: Re: Minecraft
Post by: pecenipicek on August 02, 2012, 07:30:14 am
i also really really need to update it... (the description)
Title: Re: Minecraft
Post by: TrashMan on August 02, 2012, 07:45:50 am
I still see nothing.
Just the dynmap link
Title: Re: Minecraft
Post by: pecenipicek on August 02, 2012, 08:40:22 am
I still see nothing.
Just the dynmap link
Good job, mister epic failure to comprehend.
Seriously.


What does this add to the discussion?

- Fineus.
Title: Re: Minecraft
Post by: MatthTheGeek on August 02, 2012, 08:42:30 am
I'm going to give a hint.

Minecraft server addresses aren't necessarily explicit IP addresses, like, with numbers and stuff.
Title: Re: Minecraft
Post by: TrashMan on August 02, 2012, 10:00:23 am
I know how IP adresses work.


But how was I supposed to know if http://minecraft.egzodus.com/ is the adress for the server, and not the dynmap for it? I heve no idea how dynmap works under the hood...
Title: Re: Minecraft
Post by: MatthTheGeek on August 02, 2012, 10:03:56 am
I don't think there is any way to answer that question in a non-offensive way.

Even I don't play minecraft (anymore) and knew what to look for.
Title: Re: Minecraft
Post by: TrashMan on August 02, 2012, 10:21:02 am
I don't think there's a way to asnwer your answer in a non-offensive way...
Title: Re: Minecraft
Post by: Polpolion on August 02, 2012, 10:22:43 am
I hereby request that the title of this thread be changed to "drama drama drama" so that we may better stay on topic.
Title: Re: Minecraft
Post by: Fineus on August 02, 2012, 11:07:36 am
I am giving serious consideration towards locking it. Maybe a fresh start would be a nice idea.

Will leave it for now - but seriously you people - you're in a gaming forum to discuss Minecraft. This isn't the school playground where you win social status points for arguing or fighting each other - quite the opposite, you lose them. You look childish and silly.

So again and for the last time - stick to the topic. If you can't talk to each other in a civil tongue then just don't say anything at all.

If someone asks a question, answer it or ignore it - don't laugh at it.

If someone has an opinion you disagree with, tell them so in a polite manner or ignore it - don't call them names for it.

If you don't like someone and they say something, you are not obliged to respond to them because it was them who posted it. Just leave it.

If you see someone being rude, use the report feature and we'll review it - but I warn anyone thinking of baiting someone into being rude that we'll see that as well.

Got it? Good.

Don't get it? GTFO.

Now carry on, for the last time, or this thread gets locked and I start really looking for skulls to crack. Forum moderation is not my life long ambition - it's a chore. Please don't make it an unpleasant one.
Title: Re: Minecraft
Post by: Mura on August 02, 2012, 11:34:33 am
(http://media.tumblr.com/tumblr_m1x3vaAgKZ1qdjqka.gif)(http://lh6.ggpht.com/_MABaS65n4Vo/TPFnlG54jlI/AAAAAAAAEvc/6QeQfxZ9-zI/aplaudir%20%2813%29_thumb.gif)(http://assets0.ordienetworks.com/images/GifGuide/clapping/audience.gif)

Can i have your babies?

Running a small private Tekkit server... thinking I might run it on a dedicated and open it up to more people...
not sure if i have the time or willingness to run it, admin it and everything related...
but tekkit sure is fun...
Title: Re: Minecraft
Post by: deathfun on August 02, 2012, 03:40:19 pm
Hey Qaz, ever consider getting MCMMO? What's your outlook on it
Title: Re: Minecraft
Post by: Akalabeth Angel on August 02, 2012, 05:53:45 pm
So like, how does one connect to Pecinek's server? I threw the http address into minecraft but it couldn't find it so I'm presuming that "http://minecraft.egzodus.com/" is not what you punch into the minecraft client.


And while we're on the subject what's "mumble"?
Title: Re: Minecraft
Post by: KyadCK on August 02, 2012, 06:01:58 pm
And while we're on the subject what's "mumble"?

Free VoIP program roughly on par with, if not slightly better than, TeamSpeak3.
Title: Re: Minecraft
Post by: Mongoose on August 02, 2012, 06:25:37 pm
I couldn't remember if 1.3 was the version that would see full integration of the Bukkit system, but I guess that comes with 1.4.

1.4 adds the modding API, not necessarily any integration with bukkit. Looking at "upcoming features (http://www.minecraftwiki.net/wiki/Upcoming_features)" also says nothing about it.
From what I understand, Mojang hired the guys in charge of Bukkit, so the modding API will pretty much be Bukkit.

So like, how does one connect to Pecinek's server? I threw the http address into minecraft but it couldn't find it so I'm presuming that "http://minecraft.egzodus.com/" is not what you punch into the minecraft client.
The server might have been down when you tried it, because that address works just fine for me.
Title: Re: Minecraft
Post by: KyadCK on August 02, 2012, 08:08:30 pm
I couldn't remember if 1.3 was the version that would see full integration of the Bukkit system, but I guess that comes with 1.4.

1.4 adds the modding API, not necessarily any integration with bukkit. Looking at "upcoming features (http://www.minecraftwiki.net/wiki/Upcoming_features)" also says nothing about it.
From what I understand, Mojang hired the guys in charge of Bukkit, so the modding API will pretty much be Bukkit.

That is what we call a bad assumption.
Title: Re: Minecraft
Post by: Mongoose on August 02, 2012, 09:20:17 pm
In what way?  The Bukkit guys were hired by Mojang (http://www.mojang.com/2012/02/minecraft-team-strengthened/), and while they're going to be working on a fresh official API, they were obviously chosen because of what they'd done with Bukkit before that.
Title: Re: Minecraft
Post by: pecenipicek on August 03, 2012, 02:14:26 am
oh for ****s sake. you put in minecraft.egzodus.com in minecraft as the server address. unless my internet randomly crapped out during the night, it wasnt down.


its one of the things you'd expect not to have a problem with on a site like this.
Title: Re: Minecraft
Post by: Akalabeth Angel on August 03, 2012, 02:36:04 am
oh for ****s sake. you put in minecraft.egzodus.com in minecraft as the server address. unless my internet randomly crapped out during the night, it wasnt down.


its one of the things you'd expect not to have a problem with on a site like this.

Sorry but I wasn't lucky enough to be born with the full understanding of Minecraft's UI or computers in general.

It's amazing how quickly people take for granted both learned knowledge and common courtesy.

But thankyou for your help, both you and Matt have been very patient.
Title: Re: Minecraft
Post by: deathfun on August 03, 2012, 03:42:51 am
By the way Pec, did you disable the party ability for MCMMO? I was trying to muck about with that, but nothing happened. Not even a "don't have permission to do that" appeared. Just straight up squat
Title: Re: Minecraft
Post by: pecenipicek on August 03, 2012, 03:47:54 am
By the way Pec, did you disable the party ability for MCMMO? I was trying to muck about with that, but nothing happened. Not even a "don't have permission to do that" appeared. Just straight up squat
yup. its kinda totally and utterly useless on our server.
Title: Re: Minecraft
Post by: TrashMan on August 03, 2012, 03:53:15 am
I'm running 1.31 now, so no visting the server for now....
Title: Re: Minecraft
Post by: deathfun on August 03, 2012, 04:01:34 am
By the way Pec, did you disable the party ability for MCMMO? I was trying to muck about with that, but nothing happened. Not even a "don't have permission to do that" appeared. Just straight up squat
yup. its kinda totally and utterly useless on our server.

Ah. That would do it
Was trying to see if I could get the tping aspect of it to work

Also, 450 acrobatics! Huzzah
...I have no life
Title: Re: Minecraft
Post by: rev_posix on August 03, 2012, 01:22:39 pm
I'm running 1.31 now, so no visting the server for now....
FYI, the digiex launcher has a jar downloader built-in, lets you grab earlier versions of the .jar and pick which one to run when you log-in.

It's been around for some time, so Mojang apparently doesn't have any issue with it being able to do this, otherwise they would have shut it down a while ago, I'm sure.
Title: Re: Minecraft
Post by: Sandwich on August 03, 2012, 02:42:44 pm
And while we're on the subject what's "mumble"?

This is how the tech savvy figure this stuff out: http://bit.ly/txlbDu
Title: Re: Minecraft
Post by: TrashMan on August 03, 2012, 03:22:19 pm
Ah. That would do it
Was trying to see if I could get the tping aspect of it to work

Also, 450 acrobatics! Huzzah
...I have no life

Oblivion refference?
Title: Re: Minecraft
Post by: TrashMan on August 03, 2012, 03:28:06 pm
I'm running 1.31 now, so no visting the server for now....
FYI, the digiex launcher has a jar downloader built-in, lets you grab earlier versions of the .jar and pick which one to run when you log-in.

It's been around for some time, so Mojang apparently doesn't have any issue with it being able to do this, otherwise they would have shut it down a while ago, I'm sure.


Ahhh...thank you. That a very neat and usefull program.

Uhh...strangely enough I can't get on Peceni's server. Apparenlty I've been banned from it even tough I've never been on it before....
Title: Re: Minecraft
Post by: rev_posix on August 03, 2012, 03:35:14 pm
And while we're on the subject what's "mumble"?

This is how the tech savvy figure this stuff out: http://bit.ly/txlbDu
While Sandwich might have been a bit more blunt about it (which is what I want to respond with many times as well, no offense intended towards anyone), he is correct.  :)

For reference, I submit the following XKCD comic, which is very accurate:

http://www.xkcd.com/627/
Title: Re: Minecraft
Post by: rev_posix on August 03, 2012, 03:37:18 pm
Ah. That would do it
Was trying to see if I could get the tping aspect of it to work

Also, 450 acrobatics! Huzzah
...I have no life

Oblivion refference?
Nope.  McMMO has stats and the like.  Take a gander at their wiki.
Title: Re: Minecraft
Post by: jr2 on August 03, 2012, 03:47:34 pm

For reference, I submit the following XKCD comic, which is very accurate:

http://www.xkcd.com/627/

Aaaaand, that's now my Facebook status.  Thanks for the link.  :D
Title: Re: Minecraft
Post by: FireSpawn on August 03, 2012, 04:52:09 pm
Uhh...strangely enough I can't get on Peceni's server. Apparenlty I've been banned from it even tough I've never been on it before....

I think it's white listed, so you need permission to access it.
Title: Re: Minecraft
Post by: pecenipicek on August 03, 2012, 11:39:56 pm
Uhh...strangely enough I can't get on Peceni's server. Apparenlty I've been banned from it even tough I've never been on it before....

I think it's white listed, so you need permission to access it.
no. its simple. he is not welcome on my server. if he did not figure it out over the past 2 pages, not my problem.
also, i've recently relaxed the "protectiveness" on my server a bit, so new folks can come and do stuff without waiting for me approving them. it never was switched to whitelisting. i just have permissions set up so that you cant do anything initially until i clear you. which, as i've said, i've relaxed around a week ago.
Title: Re: Minecraft
Post by: Akalabeth Angel on August 04, 2012, 03:31:56 am
And while we're on the subject what's "mumble"?

This is how the tech savvy figure this stuff out: http://bit.ly/txlbDu

That explains why tech savvy folks have such top-notch interpersonal skills.
Title: Re: Minecraft
Post by: deathfun on August 04, 2012, 03:53:34 am
Uhh...strangely enough I can't get on Peceni's server. Apparenlty I've been banned from it even tough I've never been on it before....

I think it's white listed, so you need permission to access it.
no. its simple. he is not welcome on my server. if he did not figure it out over the past 2 pages, not my problem.
also, i've recently relaxed the "protectiveness" on my server a bit, so new folks can come and do stuff without waiting for me approving them. it never was switched to whitelisting. i just have permissions set up so that you cant do anything initially until i clear you. which, as i've said, i've relaxed around a week ago.

Where have you been anyhow? I mean, I'm always on around the time that you guys would generally be on the server... but I never see you
Did run into Micos a few days ago, but that was about it
And tweeds, albeit, not much for talking
Title: Re: Minecraft
Post by: FireSpawn on August 04, 2012, 06:47:21 am
Uhh...strangely enough I can't get on Peceni's server. Apparenlty I've been banned from it even tough I've never been on it before....

I think it's white listed, so you need permission to access it.
no. its simple. he is not welcome on my server. if he did not figure it out over the past 2 pages, not my problem.
also, i've recently relaxed the "protectiveness" on my server a bit, so new folks can come and do stuff without waiting for me approving them. it never was switched to whitelisting. i just have permissions set up so that you cant do anything initially until i clear you. which, as i've said, i've relaxed around a week ago.

Oh, I see. Well while I feel rather bad for Trashman, it's not my call to make.
Title: Re: Minecraft
Post by: Flipside on August 04, 2012, 04:23:24 pm
I'm not about at the moment cause it's Sharons' birthday, but I'll probably be back in a day or two, as for Yoko, he's been Warcrafting a lot lately, like me, he goes through 'phases' :)
Title: Re: Minecraft
Post by: deathfun on August 04, 2012, 04:49:31 pm
I'm not about at the moment cause it's Sharons' birthday, but I'll probably be back in a day or two, as for Yoko, he's been Warcrafting a lot lately, like me, he goes through 'phases' :)

NOT WARCRAFT D:

EDIT: 500 Acrobatics!
Now off to my next thing
Title: Re: Minecraft
Post by: Akalabeth Angel on August 05, 2012, 01:32:12 am
Why does this thread feel like Romper room lately
Title: Re: Minecraft
Post by: FireSpawn on August 05, 2012, 05:01:41 am
Why does this thread feel like Romper room lately

Because Minecraft brings out the worst in people and divides their mental age by itself, and here is where we all meet to compare cubic induced retardation...


****, Minecraft should be outlawed.
Title: Re: Minecraft
Post by: Flipside on August 05, 2012, 06:53:27 am
Most Online games can be massive fun, or incredibly annoying in multiplayer, depends on the crowd. When I used to play Unreal Tournament online, I had some brilliant battles with teams who were more or less evenly matched, and we all pulled our weight without being asked. I also had other games filled with people who thought they were the greatest player evar and that anyone who shot them was using aimbots or other hacks and it was always the rest of the teams fault if the enemy achieved a goal they were responsible for guarding.
Title: Re: Minecraft
Post by: Mongoose on August 05, 2012, 03:50:15 pm
The thing with Minecraft is that you have the usual issues that tend to crop up whenever you have the same group of people playing an online game for a while, compounded with the fact that Minecraft is a creative endeavor, with inherent potential for stepping on each other's toes.  If people who feel strongly about what they're creating wind up in some sort of disagreement, tempers can flare in a hurry.
Title: Re: Minecraft
Post by: Scourge of Ages on August 05, 2012, 05:46:18 pm
So on the new server, are there any requirements or guidelines for staking out territory? Besides the obvious of "don't get in anybody's way with your stuff".

I'm planning on setting up a sort of "nature preserve" somewhere which wouldn't have construction setting it off as occupied. Fence? Wall? Signs? Armed park rangers?
Title: Re: Minecraft
Post by: FireSpawn on August 05, 2012, 06:00:21 pm
So on the new server, are there any requirements or guidelines for staking out territory? Besides the obvious of "don't get in anybody's way with your stuff".

I'm planning on setting up a sort of "nature preserve" somewhere which wouldn't have construction setting it off as occupied. Fence? Wall? Signs? Armed park rangers?

Acid farting ninja pigmen.
Title: Re: Minecraft
Post by: headdie on August 05, 2012, 06:01:45 pm
So on the new server, are there any requirements or guidelines for staking out territory? Besides the obvious of "don't get in anybody's way with your stuff".

I'm planning on setting up a sort of "nature preserve" somewhere which wouldn't have construction setting it off as occupied. Fence? Wall? Signs? Armed park rangers?

just dont be surprised when qaz sets up a legion of creepers in your "preserve" ;)
Title: Re: Minecraft
Post by: Sandwich on August 05, 2012, 07:31:38 pm
So on the new server, are there any requirements or guidelines for staking out territory? Besides the obvious of "don't get in anybody's way with your stuff".

I'm planning on setting up a sort of "nature preserve" somewhere which wouldn't have construction setting it off as occupied. Fence? Wall? Signs? Armed park rangers?

A 10m high stone wall with parapet and guard towers manned by snow golems should do nicely.
Title: Re: Minecraft
Post by: achtung on August 05, 2012, 08:37:23 pm
A new seed may have been found.

Prepare your collective anuses.
Title: Re: Minecraft
Post by: Mura on August 05, 2012, 09:45:21 pm
The thing with Minecraft is that you have the usual issues that tend to crop up whenever you have the same group of people playing an online game for a while, compounded with the fact that Minecraft is a creative endeavor, with inherent potential for stepping on each other's toes.  If people who feel strongly about what they're creating wind up in some sort of disagreement, tempers can flare in a hurry.

playing Minecraft together is bad for my marriage
not kidding at all
T_T
Title: Re: Minecraft
Post by: deathfun on August 07, 2012, 10:55:14 am
http://dl.bukkit.org/downloads/craftbukkit/view/01332_1.3.1-R1.0/

Get yo **** and get this ****
Title: Re: Minecraft
Post by: headdie on August 07, 2012, 11:17:28 am
playing Minecraft together is bad for my marriage
not kidding at all
T_T

Multi full stop
Title: Re: Minecraft
Post by: pecenipicek on August 07, 2012, 03:00:48 pm
@deathfun, as Flipside has said already, its one of the non-minecrafty phases unfortunately.

'sides, was away for 4 days.
Title: Re: Minecraft
Post by: rev_posix on August 07, 2012, 03:10:58 pm
http://dl.bukkit.org/downloads/craftbukkit/view/01332_1.3.1-R1.0/
And it's still pretty buggy.

Quote
Important information about this first Recommended Build following a Minecraft update:

The first Recommended Build, as always, is a slightly more polished development build that we're promoting to a Recommended Build so that people who rely on a Recommended Build being available can try out our development builds and decide if they want to use them.

If the server owners decide not to update yet, that's why.  Don't pester them to update if they decide to hold off until the next RB comes out. K? :)
Title: Re: Minecraft
Post by: TrashMan on August 08, 2012, 03:04:55 am
Anyone know a good MC server?
I've been looking around on the minecraft server list, but so far no luck. Most run somd strange mods or have some strange rules.
Title: Re: Minecraft
Post by: qazwsx on August 08, 2012, 03:19:22 am
Yeah, it's a dodgy build, and with the minecraft.net logins not having good uptime recently, we haven't really been able to start building a spawntown on the new server yet, might be a bit later than anticipated.
Title: Re: Minecraft
Post by: Flipside on August 08, 2012, 04:53:06 am
I've noticed on the new version you no longer have to remove grass before placing blocks on them, which is brilliant. It doesn't work perfectly but it's so much better than having to weed a huge area before building on it :D
Title: Re: Minecraft
Post by: Mongoose on August 09, 2012, 05:21:35 pm
Rereading start of thread.  Even more depressed about map reset. :(

In lighter news, instead of using the easy (cheating) way to get villagers to an old beta NPC village on my SP map, I instead built a rail line that has to be pushing 2 km.  Yes, I'm that stupid.  Especially since there was a closer new village that probably would have required far less rail.

Also I'm experiencing an incredibly annoying issue where my character intermittently gets stuck moving in a certain direction.  I think the game's lagging for a moment just as I push a certain key, and then acting like that key is being continually pressed.
Title: Re: Minecraft
Post by: FireSpawn on August 09, 2012, 05:33:12 pm
Rereading start of thread.  Even more depressed about map reset. :(

In lighter news, instead of using the easy (cheating) way to get villagers to an old beta NPC village on my SP map, I instead built a rail line that has to be pushing 2 km.  Yes, I'm that stupid.  Especially since there was a closer new village that probably would have required far less rail.

Also I'm experiencing an incredibly annoying issue where my character intermittently gets stuck moving in a certain direction.  I think the game's lagging for a moment just as I push a certain key, and then acting like that key is being continually pressed.


I know the feels, happens to me all the time.
Title: Re: Minecraft
Post by: deathfun on August 09, 2012, 06:02:16 pm
Rereading start of thread.  Even more depressed about map reset. :(

In lighter news, instead of using the easy (cheating) way to get villagers to an old beta NPC village on my SP map, I instead built a rail line that has to be pushing 2 km.  Yes, I'm that stupid.  Especially since there was a closer new village that probably would have required far less rail.

Also I'm experiencing an incredibly annoying issue where my character intermittently gets stuck moving in a certain direction.  I think the game's lagging for a moment just as I push a certain key, and then acting like that key is being continually pressed.


I know the feels, happens to me all the time.

I just cheat and be done with it
Title: Re: Minecraft
Post by: Pred the Penguin on August 09, 2012, 07:35:37 pm
lol, I get in a cheating phase and start getting bored... No self control. :blah:
Title: Re: Minecraft
Post by: Mongoose on August 09, 2012, 09:10:34 pm
I think the only time I've legitimately "cheated" was once or twice on my Skyblock maps, usually when I did something totally stupid to lose my bucket/lava and was far enough along that I didn't have the heart to restart.  Now that I think about it, I just did it on my Skyblock 2.1 map when I accidentally knocked the sand cube out of the sky. :p
Title: Re: Minecraft
Post by: Killer Whale on August 10, 2012, 10:06:38 am
I hate lava.
Title: Re: Minecraft
Post by: Mura on August 10, 2012, 10:53:01 am
[SNIP]
Also I'm experiencing an incredibly annoying issue where my character intermittently gets stuck moving in a certain direction.  I think the game's lagging for a moment just as I push a certain key, and then acting like that key is being continually pressed.
Install Optifine, it has an option called "Smooth Input" that prevents "stuck keys" which seems to fit the description of your issue, it has never happened to me before, tho, so I dunno... Also it has a ton of other goodies and it's been reported to DOUBLE the framerate on some systems. Linkage to the mod (http://www.minecraftforum.net/topic/249637-131-optifine-hd-b1-fps-boost-hd-textures-aa-af-and-much-more/) Also, it eliminates the need to patch if you are using an HD texture pack and can change textures on the fly (tho, i think that was later added to minecraft, not sure since i've been using it for so long)
Title: Re: Minecraft
Post by: headdie on August 10, 2012, 10:55:07 am
I hate lava.
love hate here, love the challenge of working near it without using water on it.  Hate loosing my kit if I fall in it.
Title: Re: Minecraft
Post by: Alex Heartnet on August 10, 2012, 12:19:41 pm
What's so bad about lava?  It just kinda sits there passively.  If you fall in it, it's either because you derped up, failed to exercise caution in regards to mobs, derped hard with your lava bucket, or fell to a devious trap set up by another player or modmaker.

Skeletons on the other hand, I HATE those.
Title: Re: Minecraft
Post by: headdie on August 10, 2012, 12:52:45 pm
What's so bad about lava?  It just kinda sits there passively.  If you fall in it, it's either because you derped up, failed to exercise caution in regards to mobs, derped hard with your lava bucket, or fell to a devious trap set up by another player or modmaker.

Skeletons on the other hand, I HATE those.
dont mind them too much, unnerfed creepers on the other hand
Title: Re: Minecraft
Post by: Scourge of Ages on August 10, 2012, 01:03:20 pm
Cave spiders.
Title: Re: Minecraft
Post by: Sandwich on August 10, 2012, 02:37:28 pm
I hate lilypads.
Title: Re: Minecraft
Post by: FireSpawn on August 10, 2012, 02:41:04 pm
I hate Herobrine.
Title: Re: Minecraft
Post by: TrashMan on August 10, 2012, 04:52:02 pm
Qaz, when you plan on putting the old world for download?
Title: Re: Minecraft
Post by: Mongoose on August 10, 2012, 04:52:20 pm
Endermen annoy my OCD side by flinging dirt blocks all over the place.
Title: Re: Minecraft
Post by: Alex Heartnet on August 10, 2012, 05:09:28 pm
Okay, let's look at the standard mobs to see which is most dangerous:

Skeletons:  Ranged attacks, difficult to avoid their attacks, can easily knock you off of ledges.  Often hit their own buddies, resulting in infighting.  Blocking can help reduce damage from arrows.

Zombies:  Slow, melee only combatant.  Can knock down wooden doors.  Slightly more durable then skeletons and creepers.  Avoiding their attacks is a better idea then blocking them.

Creepers:  Exploding monsters that blow off a chunk of the landscape and part of your house.  Shouldn't get a chance to explode if you know what you are doing when fighting it.  Like to try and creep up on you.  OCD inducing.  Can be used to gather stone without the need for a wooden pickaxe.  Hates cats, and will always try to stay a certain distance from one.  Blocking makes a big difference when trying to survive their explosions.

Spiders:  2x2 mob that can climb walls (but not ceilings!).  Easiest mob to keep off your property through certain construction practices.  Likes to jump at you when attacking, making it harder to hit.  Deflecting their jumping attacks works better then blocking them.

Endermen:  OCD inducing mob that can move certain blocks around.  Teleports to you and attacks you if you look at it.  Teleports away if you hit it.  Does not teleport away if you hit it in the legs.  High health and high damage - an individual enderman can be more dangerous then even a group of mobs.  Hates water.  Likes to prematurely set off sand/gravel pitfall traps in custom maps.  Trying to block their attacks only results in you getting hit again.

Looking at this list, I still say skeletons are more dangerous then creepers.  Creepers can be avoided.  Skeleton arrows can't.
Title: Re: Minecraft
Post by: headdie on August 10, 2012, 05:24:21 pm
All valid points Alex but ultimately its a personal preference thing, I will always find skeletons less of a nuisance than creepers
Title: Re: Minecraft
Post by: Mongoose on August 10, 2012, 05:36:26 pm
Creepers can't be avoided if they suddenly drop right behind you and explode. :p

I think I need to get all Jamie Hynemann on my transplanted villagers.  "Screw, damn you!"
Title: Re: Minecraft
Post by: FireSpawn on August 10, 2012, 05:54:47 pm
Creepers can't be avoided if they suddenly drop right behind you and explode. :p

I think I need to get all Jamie Hynemann on my transplanted villagers.  "Screw, damn you!"

This springs to mind. (http://www.vgcats.com/comics/?strip_id=72)
Title: Re: Minecraft
Post by: Alex Heartnet on August 10, 2012, 09:38:05 pm
Creepers can't be avoided if they suddenly drop right behind you and explode. :p

There's something called 'situational awareness'.  I rarely get creepers sneaking up on me unless a custom map designer does something sadistic such as putting creeper spawners in the roof of a cave.

I find that most of the time, my deaths are skeleton-related.
Title: Re: Minecraft
Post by: Mongoose on August 10, 2012, 10:19:29 pm
Again, situational awareness does you no good if the damn thing only starts hissing audibly as it explodes.  There's always going to be some raised passageway in a cave that you don't notice, and sometimes you pay the price.  Or there could be other factors: I've been playing a bit of the 360 version with my brother, and because the thing's HDMI cable is on the fritz, we get no sound from the console.  Not so good for avoiding the green guys. :p
Title: Re: Minecraft
Post by: Alex Heartnet on August 10, 2012, 10:27:12 pm
Again, situational awareness does you no good if the damn thing only starts hissing audibly as it explodes.  There's always going to be some raised passageway in a cave that you don't notice, and sometimes you pay the price.  Or there could be other factors: I've been playing a bit of the 360 version with my brother, and because the thing's HDMI cable is on the fritz, we get no sound from the console.  Not so good for avoiding the green guys. :p

Last I checked, creepers hiss BEFORE they explode and not as they explode.  If you back off from them quickly enough, you can at least get some distance between you and the explosion.

Also, ignited TNT makes the same hissing sound that creepers do.  I've run into various TNT-based traps in the various custom maps I have played, and I have learned to start running whenever I hear that hissing noise.  Those proximity TNT traps are just nasty  :ick:
Title: Re: Minecraft
Post by: Mongoose on August 11, 2012, 12:34:56 am
As I said, I've had occasions where I literally didn't hear the hiss until the thing was falling right next to me and a half-second from exploding.  It usually isn't fatal, since I'm never without armor, but it still scares the hell out of me.

As far as skeletons go, unless I'm completely unarmored, I don't see them as more than a general annoyance.
Title: Re: Minecraft
Post by: Alex Heartnet on August 11, 2012, 03:08:09 am
As I said, I've had occasions where I literally didn't hear the hiss until the thing was falling right next to me and a half-second from exploding.  It usually isn't fatal, since I'm never without armor, but it still scares the hell out of me.

As far as skeletons go, unless I'm completely unarmored, I don't see them as more than a general annoyance.

Aha, there's the difference.  Many CTM-style custom maps deny easy access to armor early on.  No grass means no cows to breed for leather armor, iron is either found in small quantities or in large quantities within an area where you are likely to die retrieving it, and diamond is only ever available towards the end.

So I'm accustomed to going without armor.  On the flip side, I am also used to having access to an enchanting table early on.
Title: Re: Minecraft
Post by: Akalabeth Angel on August 11, 2012, 05:58:37 pm
Ghasts trump all those mobs. Those damn bastards.
Especially when you don't have a bow and you're lagging a bit.
Title: Re: Minecraft
Post by: Alex Heartnet on August 12, 2012, 02:17:39 am
Ghasts trump all those mobs. Those damn bastards.
Especially when you don't have a bow and you're lagging a bit.

Anti-ghast fortifications can be built if you bring cobblestone with you.  Cobblestone is cheap, and immune to ghast fireballs.  Ghasts also have limited spawn conditions - they can only spawn in a 4x4 area or larger within the Nether.  Adjust your construction practices accordingly if you choose to build something within the Nether.

Also, you can deflect Ghast fireballs by hitting them!  However, this works both ways - a ghast fireball might deflect your arrow.
Title: Re: Minecraft
Post by: deathfun on August 12, 2012, 03:32:20 am
Are you guys still going at it as to what is the mob you need to worry about?

You need to worry about all of them. They want to kill you, that is all
Title: Re: Minecraft
Post by: Killer Whale on August 12, 2012, 09:40:53 am
So, I'm just making a (as in just one) high voltage solar array in tekkit. This thing is absolutely insane. Equivalent exchange is OP as heck, but I still have to cook 9464 items in furnaces, and macerate 1536 coal and it adds to about 2 007 231 EMC (if I can count right, I just pushed stuff into windows calculator and didn't check it) or 245 diamonds:
1 HV Solar Array
   1 HV Transformer
      1 Energy Crystal
         1 Diamond
         8 Redstone
      1 Electronic Circuit
         6 Wire
            6 Rubber
               6 Sticky Resin
            3 Copper
         1 Refined Iron
         2 Redstone
      2 4Ins HV Cable
         2 2Ins HV Cable
            2 HV Cable
               0.5 Refined Iron
               2 Rubber
                  2 Sticky Resin
            2 Rubber
               2 Sticky Resin
         2 Rubber
            2 Sticky Resin
      1 MV Transformer
         2 2Ins Gold Cable
            2 Ins Gold Cable
               0.5 Gold Ingots
               2 Rubber
                  2 Sticky Resin
            2 Rubber
               2 Sticky Resin
         8 Machine Block
            8*8 Refined Iron
   8 MV Solar Array
      8 MV Transformer
         16 2Ins Gold Cable
            16 Ins Gold Cable
               4 Gold Ingots
               16 Rubber
                  16 Sticky Resin
            16 Rubber
               16 Sticky Resin
         8 Machine Block
            8*8 Refined Iron
      64 LV Solar Array
         64 LV Transformer
            4*64 Wood
            3*64 Copper
            2*64 Wire
               2*64 Rubber
                  2*64 Sticky Resin
               64 Copper
         8*64 Solar Panels
            8*64 Generators
               4*8*16 Re-Batteries
                  4*8*64 Tin
                  2*8*64 Redstone
                  8*64 Wire
                     8*64 Rubber
                        8*64 Sticky Resin
                     4*64 Copper
               8*64 Iron Furnace
                  8*8*64 Iron Ingots
               3*8*64 Refined Iron
            2*8*64 Circuits
               12*8*64 Wires
                  12*8*64 Wire
                     6*8*64 Copper
                     12*8*64 Rubber
                        12*8*64 Sticky Resin
               2*8*64 Refined Iron
               4*8*64 Redstone
            3*8*64 Glass
            3*8*64 Coal Dust

Now I just have to remember not to hit it with a pick or it will break.
Title: Re: Minecraft
Post by: BlueFlames on August 12, 2012, 09:42:17 am
Mobs are nothing.....  The f'n cactus will get you, man.

Actually, having built my mine under a desert biome in my SSP world, Endermen are that little bit more annoying, because they'll grab one of the upper blocks of a cactus and replant it elsewhere, leading to your backyard eventually turning into a forest of cactus.
Title: Re: Minecraft
Post by: Pred the Penguin on August 12, 2012, 10:34:28 am
lol, who knew endermen love to garden as well as landscape.
Title: Re: Minecraft
Post by: Flipside on August 12, 2012, 12:29:35 pm
I'm just doing a quick test run on a Hamachi-based server. It's mobless and creative mode atm, since I'm just building up round spawn, but anyone wanting to join in is welcome :)

Hamachi Address : Flipzone
Password : hlp

IP Address : 5.108.218.40

If nothing else, it'll let me know people can connect to it ;)
Title: Re: Minecraft
Post by: TrashMan on August 12, 2012, 01:06:49 pm
I'm getting a "Can't reach server".
Title: Re: Minecraft
Post by: Flipside on August 12, 2012, 01:16:23 pm
Hmmm.. could be to do with my end of things, not certain, I'll look at it...

See if it's ok now... I think it's Hamachi related, but not sure.
Title: Re: Minecraft
Post by: Flipside on August 12, 2012, 01:32:38 pm
Yup, it's to do with the network connection Hamachi set up, I've taken it down for now, wasn't intending to use Hamachi full-time anyway, it was just a quick way of testing a few things :)
Title: Re: Minecraft
Post by: deathfun on August 12, 2012, 04:26:15 pm
Yup, it's to do with the network connection Hamachi set up, I've taken it down for now, wasn't intending to use Hamachi full-time anyway, it was just a quick way of testing a few things :)

But I was so excited to join you! D:
Title: Re: Minecraft
Post by: qazwsx on August 12, 2012, 05:00:32 pm
Should be back up in a couple of days. not that anyone's mentioned the server's offline :P
Title: Re: Minecraft
Post by: deathfun on August 12, 2012, 05:03:24 pm
Should be back up in a couple of days. not that anyone's mentioned the server's offline :P

I noticed but didn't care too much. Everytime I tried to login when it was, I'd just get java errors
Title: Re: Minecraft
Post by: qazwsx on August 12, 2012, 05:05:29 pm
Should be back up in a couple of days. not that anyone's mentioned the server's offline :P

I noticed but didn't care too much. Everytime I tried to login when it was, I'd just get java errors
did you update to 1.3?
Title: Re: Minecraft
Post by: pecenipicek on August 12, 2012, 05:14:30 pm
Yup, it's to do with the network connection Hamachi set up, I've taken it down for now, wasn't intending to use Hamachi full-time anyway, it was just a quick way of testing a few things :)

whatchu up to? :p


[edit] have you folks had problems actually connecting to my server recently?
Title: Re: Minecraft
Post by: Flipside on August 12, 2012, 05:18:21 pm
Heh, just wanted to see if the server would run ok with a few plugins, but before I get permissions set up and anti-griefing stuff installed, I was going to run it under Hamachi. It set up a new Network connection, but I think I botched it by closing the setup page by accident :)

Edit : I've tried creating a new zone via an uninstall/reinstall :

Name : Flipzone-1
PWord : hlp

IP : 5.111.182.61

Title: Re: Minecraft
Post by: pecenipicek on August 12, 2012, 05:24:52 pm
i think you'd have better luck just forwarding port 25565 , make a temporary dyndns hostname and call it a day.


its how i've been running my server for a long time now. + a lovely CNAME redirect to have a nice address for the server instead of <blah>.dydns.org :p
Title: Re: Minecraft
Post by: achtung on August 12, 2012, 05:29:05 pm
i think you'd have better luck just forwarding port 25565 , make a temporary dyndns hostname and call it a day.


its how i've been running my server for a long time now. + a lovely CNAME redirect to have a nice address for the server instead of <blah>.dydns.org :p

dyn requires you sign up for a trial these days.
Title: Re: Minecraft
Post by: Flipside on August 12, 2012, 05:29:57 pm
Yup, I"ll probably do something like that in the end, at the moment I'm just trying things out, the computer that the server will eventually run on doesn't even work at the moment ;)
Title: Re: Minecraft
Post by: pecenipicek on August 12, 2012, 05:35:01 pm
i think you'd have better luck just forwarding port 25565 , make a temporary dyndns hostname and call it a day.


its how i've been running my server for a long time now. + a lovely CNAME redirect to have a nice address for the server instead of <blah>.dydns.org :p

dyn requires you sign up for a trial these days.
ah. well, there are alternatives, always.
Title: Re: Minecraft
Post by: Alex Heartnet on August 12, 2012, 05:41:23 pm
Are you guys still going at it as to what is the mob you need to worry about?

In my case, it's not so much which mob I have to worry about so much as how the custom mapmaker uses them.  Stuff like blaze spawners placed beneath lava, ceiling spawners that drop creepers on your head, silverfish blocks keeping tunneling from being an option...
Title: Re: Minecraft
Post by: deathfun on August 12, 2012, 07:57:03 pm
Are you guys still going at it as to what is the mob you need to worry about?

In my case, it's not so much which mob I have to worry about so much as how the custom mapmaker uses them.  Stuff like blaze spawners placed beneath lava, ceiling spawners that drop creepers on your head, silverfish blocks keeping tunneling from being an option...

Nobody cares that you're a custom map person. Your experience in them has no application as the other person in the argument (hell, how it started to begin with) was in relation to normal, survival maps.

did you update to 1.3?

I did after I started experiencing the errors.

Quote
have you folks had problems actually connecting to my server recently?

Just a problem on my end that's been causing it.
Title: Re: Minecraft
Post by: FireSpawn on August 12, 2012, 08:08:31 pm

Nobody cares that you're a custom map person. Your experience in them has no application as the other person in the argument (hell, how it started to begin with) was in relation to normal, survival maps.


That was a little caustic, don't you think?
Title: Re: Minecraft
Post by: deathfun on August 12, 2012, 09:10:26 pm

Nobody cares that you're a custom map person. Your experience in them has no application as the other person in the argument (hell, how it started to begin with) was in relation to normal, survival maps.


That was a little caustic, don't you think?

You're absolutely right
It was a tad overboard, but you seemed to be inclined to repeat yourself about custom maps over and over and over again. Most people would have got it the first time, and the few that were left the second.
Title: Re: Minecraft
Post by: KyadCK on August 13, 2012, 12:39:04 am
did you update to 1.3?
I did after I started experiencing the errors.
Re-download/Install this. (http://javadl.sun.com/webapps/download/AutoDL?BundleId=65693)
Title: Re: Minecraft
Post by: pecenipicek on August 13, 2012, 02:22:28 am

Nobody cares that you're a custom map person. Your experience in them has no application as the other person in the argument (hell, how it started to begin with) was in relation to normal, survival maps.


That was a little caustic, don't you think?

You're absolutely right
It was a tad overboard, but you seemed to be inclined to repeat yourself about custom maps over and over and over again. Most people would have got it the first time, and the few that were left the second.
you are apologising to the wrong guy, for the record.
Title: Re: Minecraft
Post by: deathfun on August 13, 2012, 05:01:58 am

Nobody cares that you're a custom map person. Your experience in them has no application as the other person in the argument (hell, how it started to begin with) was in relation to normal, survival maps.


That was a little caustic, don't you think?

You're absolutely right
It was a tad overboard, but you seemed to be inclined to repeat yourself about custom maps over and over and over again. Most people would have got it the first time, and the few that were left the second.
you are apologising to the wrong guy, for the record.

First sentence being directed to FireSpawn, second sentence being directed to Alex

I am well aware of who I quote

That's also not an apology

EDIT: For the record :P
Title: Re: Minecraft
Post by: Scotty on August 13, 2012, 05:36:20 am
inb4 Minecraft drama pissing match no. 806.
Title: Re: Minecraft
Post by: qazwsx on August 13, 2012, 06:48:50 am
Server is up and whitelisted for the next few days while we finish off getting the configs working.
Title: Re: Minecraft
Post by: TrashMan on August 13, 2012, 07:30:41 am
Heh, just wanted to see if the server would run ok with a few plugins, but before I get permissions set up and anti-griefing stuff installed, I was going to run it under Hamachi. It set up a new Network connection, but I think I botched it by closing the setup page by accident :)

Edit : I've tried creating a new zone via an uninstall/reinstall :

Name : Flipzone-1
PWord : hlp

IP : 5.111.182.61

Nope, can't find a server under that IP either.
Title: Re: Minecraft
Post by: pecenipicek on August 13, 2012, 07:40:39 am
you need hamachi for that.
Title: Re: Minecraft
Post by: Flipside on August 13, 2012, 08:12:06 am
I've shut it down for now, I think it's something to do with the Network settings for the entire house, rather than the individual computer. I'll probably try to get it working again in a day or two :)
Title: Re: Minecraft
Post by: Mura on August 13, 2012, 09:34:31 am
Let your firewall forward that thing.
I have a tekkit server running off my pc, meinkraft.drreading.us
(Flipside, use http://freedns.afraid.org/ to put it on a URL)

Title: Re: Minecraft
Post by: Akalabeth Angel on August 13, 2012, 09:58:34 am
Ghasts trump all those mobs. Those damn bastards.
Especially when you don't have a bow and you're lagging a bit.

Anti-ghast fortifications can be built if you bring cobblestone with you.  Cobblestone is cheap, and immune to ghast fireballs.  Ghasts also have limited spawn conditions - they can only spawn in a 4x4 area or larger within the Nether.  Adjust your construction practices accordingly if you choose to build something within the Nether.

Also, you can deflect Ghast fireballs by hitting them!  However, this works both ways - a ghast fireball might deflect your arrow.

Like any environment, one can be safe within a player construction but that's not the time that one has to worry about ghasts.
I was building a trail to connect my area in the nether to the main area and died 3-4 times to Ghasts before I got bored and quit just short of the goal hahaha. Doesn't help that I didn't have any arrows for much of that time.

It's not so much the fireballs, as the land around you being set on fire and blundering into it while you're dodging subsequent fireballs.
Title: Re: Minecraft
Post by: Flipside on August 13, 2012, 10:53:20 am
Ok, think I've got most of this working to testing levels now.

Try Flipzone.uk.to as the server address. I've forwarded it thru Hamachi because I can't be bothered with port forwarding at the moment, so it may work, it may not ;)

Dynmap is enabled, http://flipzone.uk.to:8123/

Edit : God Damn plumbing >:( Just arsing around with the router, nothing up at the moment :(

Title: Re: Minecraft
Post by: deathfun on August 13, 2012, 04:47:15 pm
Server is up and whitelisted for the next few days while we finish off getting the configs working.

Sweet
Wait, still using the 1.2.5 build or the 1.3 polished dev build?
Title: Re: Minecraft
Post by: Flipside on August 13, 2012, 05:43:16 pm
Dammit, I wish I could remember more about my Networking course :/

I've got the server running to the point where you can connect from the IP address, but it's only been tested from a computer on the home Network, so I don't know about from outside. I've set up Port Forwarding rules for the usual ports (Minecraft and Dynmap), but FreeDNS is being no fun at all.

Problem is, because I go through a router, I have two IP addresses, the one given by IPConfig and the one registered by sites like whatismyipaddress.com. I can start a server on the Network IP address, but not on the one assigned to me by the router, and FreeDNS doesn't seem to want anything to do with my Network address :(

Ah well, I"ll keep on trying :)
Title: Re: Minecraft
Post by: Sandwich on August 13, 2012, 06:15:43 pm
Server is up and whitelisted for the next few days while we finish off getting the configs working.

Looking good so far. Couldn't get the Runecraft things to work tho; I presume they're not set up yet?
Title: Re: Minecraft
Post by: JCDNWarrior on August 13, 2012, 06:50:12 pm
Glad to see more progress on the new server, looking forward to play it once you're done and ready to accept us in the new world, Qaz.

Will be interesting to have the same starting position, so to speak, as anyone else instead of joining the server a year (or even longer) late.
Title: Re: Minecraft
Post by: Flipside on August 13, 2012, 07:12:05 pm
Looks like I'll have to run my server as an IP-Address, it seems that BT Homehubs will not work with FreeDNS. Bugger :(

Ah well, as long as I only keep the ports needed open, it shouldn't be too bad...
Title: Re: Minecraft
Post by: rev_posix on August 13, 2012, 07:58:24 pm
Problem is, because I go through a router, I have two IP addresses, the one given by IPConfig and the one registered by sites like whatismyipaddress.com. I can start a server on the Network IP address, but not on the one assigned to me by the router, and FreeDNS doesn't seem to want anything to do with my Network address :(
Nope.  Internal private IP range vs public IP.  You generally don't want to assign the MC server any IP in it's config, let it bind to whatever addresses happen to be on the host machine.

It's all about the portforwarding on your router/firewall device.  Not having a static IP just makes things trickier.
Title: Re: Minecraft
Post by: Flipside on August 13, 2012, 08:23:58 pm
Well, apparently the ports are open ok for my public IP address, checked via PortForwarding.com. I've left the config for minecraft blank, and used my public address for the FreeDNS settings. Still not getting much interest from Minecraft when it comes to spotting the server online, still spots it on the private IP though.
Title: Re: Minecraft
Post by: Grimper on August 13, 2012, 09:18:10 pm
Sweet
Wait, still using the 1.2.5 build or the 1.3 polished dev build?

Dynmap is up and showing a new landmass...so I presume 1.3

R.I.P old server :(

EDIT: And from the looks of it it's the same terribad terrain as 1.8-1.3
Couldn't find a decent terrain generator? :<
Title: Re: Minecraft
Post by: Mongoose on August 13, 2012, 11:09:30 pm
This person (http://www.planetminecraft.com/mod/no-slimes-in-superflat/) is my new hero.  I've had fun derping around in a superflat Survival map, but the massive slime infestation made me almost always have to play it on Peaceful.  (The noise alone will drive you to drink.)  The "massive reduction" in 1.3 amounted to something like 20 slimes charging you at once instead of 100, which isn't much of a fix on its own. :p
Title: Re: Minecraft
Post by: achtung on August 14, 2012, 01:07:26 am
Sweet
Wait, still using the 1.2.5 build or the 1.3 polished dev build?

Dynmap is up and showing a new landmass...so I presume 1.3

R.I.P old server :(

EDIT: And from the looks of it it's the same terribad terrain as 1.8-1.3
Couldn't find a decent terrain generator? :<
Actually it's turned out pretty nice. Wait until you see it first hand.
Title: Re: Minecraft
Post by: Grimper on August 14, 2012, 03:06:25 am
Actually it's turned out pretty nice. Wait until you see it first hand.

Bare, treeless "mountain" biomes, swamps within sight of basically anywhere, hilly plains with very little tall grass, no inland beaches, and mish-mash biomes with jungle bordering desert bordering snow bordering swamp. The only biomes that 1.3 does well is jungle, forest and ice....but only ice is big enough to be able to build in without having the other crappy biomes within visual distance, and forest and jungle are too dense to build right in the middle of without extensive landscaping.

That said I'll probably end up building in a jungle anyway despite the landscaping issues just because the trees will block out crappy views.

Plus even if I didn't have the dynmap view, I've seen what 1.3 does in my single player worlds and it is not good :(

EDIT: Btw, the old map was based on the gargamel seed, as seen here:
http://www.youtube.com/watch?v=5-eWHCl0gTQ

I challenge you to find an area even half as pretty as that in the new map x.x
Title: Re: Minecraft
Post by: Sandwich on August 14, 2012, 03:24:16 am
Bare, treeless "mountain" biomes, swamps within sight of basically anywhere, hilly plains with very little tall grass, no inland beaches, and mish-mash biomes with jungle bordering desert bordering snow bordering swamp. The only biomes that 1.3 does well is jungle, forest and ice....but only ice is big enough to be able to build in without having the other crappy biomes within visual distance, and forest and jungle are too dense to build right in the middle of without extensive landscaping.

Have to say I'm with Grimper in the dislike of the current terrain gen code. That's why I came up with this idea: http://www.minecraftforum.net/topic/973217-4d-biomes/

What say a few of us tweet Dinnerbone / EvilSeph about the linked thread and at least get them to comment on the idea? ;) Don't spam them though, please. :)
Title: Re: Minecraft
Post by: Grimper on August 14, 2012, 04:46:51 am
That's a good idea, but in this case all we need is a mod with just 1 single base class edit that will make the terrain infinitely more interesting.
http://www.minecraftforum.net/topic/827699-mountain-generator-minecraft-125/page__st__80

Problem is mods like that need a little more time to update and the server is already being built on (terrain mods need a fresh reset to look good)...so you would need to convince qaz to delay.
Title: Re: Minecraft
Post by: TrashMan on August 14, 2012, 05:26:23 am
What's the current status of the old world?
Title: Re: Minecraft
Post by: KyadCK on August 14, 2012, 09:22:42 am
That's a good idea, but in this case all we need is a mod with just 1 single base class edit that will make the terrain infinitely more interesting.
http://www.minecraftforum.net/topic/827699-mountain-generator-minecraft-125/page__st__80

Problem is mods like that need a little more time to update and the server is already being built on (terrain mods need a fresh reset to look good)...so you would need to convince qaz to delay.

Once again, that is not bukkit compatable, and as such will never be used. If you are unwilling to look on bukkitdev to find things that can be used, then kindly stop begging for things that won't happen.
Title: Re: Minecraft
Post by: qazwsx on August 14, 2012, 10:52:35 am
What's the current status of the old world?
Backed up and ready to set up a torrent, still trying to figure out best way of doing so though.
Title: Re: Minecraft
Post by: Flipside on August 14, 2012, 11:11:46 am
Do I need to request whitelisting on the new server, or will I have to wait till it goes public?
Title: Re: Minecraft
Post by: Lixquid on August 14, 2012, 11:49:44 am
Just thinking about all that history being reset brings a tiny man-tear to my eye. I still remember the day that I stroked the server's heat sink.. which turned out to be some other random component. Oh well.
Title: Re: Minecraft
Post by: achtung on August 14, 2012, 11:59:31 am
Do I need to request whitelisting on the new server, or will I have to wait till it goes public?
It will go public very soon.
Title: Re: Minecraft
Post by: butter_pat_head on August 14, 2012, 12:06:49 pm
What's the current status of the old world?
Backed up and ready to set up a torrent, still trying to figure out best way of doing so though.
Just out of curiosity, roughly how large is the data for the old Gargamel? 
Title: Re: Minecraft
Post by: Mongoose on August 14, 2012, 12:07:03 pm
Note to self: always know what you're stroking.

While we're on the subject, was anyone still thinking about possibly hosting the old map for nostalgia's sake, even on an intermittent basis?  I might be interested in giving it a shot myself, if I can pick Flipside's brain and pore over his trials over the past week.
Title: Re: Minecraft
Post by: Sandwich on August 14, 2012, 05:06:45 pm
Just out of curiosity, roughly how large is the data for the old Gargamel? 

IIRC it's in the dozens of GB neighborhood.

While we're on the subject, was anyone still thinking about possibly hosting the old map for nostalgia's sake, even on an intermittent basis?  I might be interested in giving it a shot myself, if I can pick Flipside's brain and pore over his trials over the past week.

I think we're still hoping to have the old map available via portal in read-only mode or something. Not sure what the latest is in that regard though.
Title: Re: Minecraft
Post by: qazwsx on August 14, 2012, 06:11:09 pm
Just out of curiosity, roughly how large is the data for the old Gargamel? 

IIRC it's in the dozens of GB neighborhood.

While we're on the subject, was anyone still thinking about possibly hosting the old map for nostalgia's sake, even on an intermittent basis?  I might be interested in giving it a shot myself, if I can pick Flipside's brain and pore over his trials over the past week.

I think we're still hoping to have the old map available via portal in read-only mode or something. Not sure what the latest is in that regard though.
Damnit sandwich that was meant to be a surprise :P , getting the configs sorted for that is whats taking us so long.
Title: Re: Minecraft
Post by: Grimper on August 14, 2012, 06:56:30 pm
Once again, that is not bukkit compatable, and as such will never be used. If you are unwilling to look on bukkitdev to find things that can be used, then kindly stop begging for things that won't happen.

Bukkit modifies every single base class?

Also, "begging?"
All my ideas have been posted as suggestions.
Title: Re: Minecraft
Post by: KyadCK on August 14, 2012, 07:24:44 pm
Once again, that is not bukkit compatable, and as such will never be used. If you are unwilling to look on bukkitdev to find things that can be used, then kindly stop begging for things that won't happen.

Bukkit modifies every single base class?

Also, "begging?"
All my ideas have been posted as suggestions.

You were already told no, and you're pushing again. You're begging. For a 3rd time now, no, that plugin will not be used as it is not bukkit. This is not up for discussion, this is not up for vote, your continued pushing for it will not change anything. It will not be used.
Title: Re: Minecraft
Post by: Grimper on August 14, 2012, 08:14:14 pm
Told no by you not by qaz, and I can ignore you since you don't run the server.
Title: Re: Minecraft
Post by: KyadCK on August 14, 2012, 08:16:40 pm
Told no by you not by qaz, and I can ignore you since you don't run the server.

As a matter of fact, I run this server alongside Qaz and Sandwich. Qaz has already agreed that non-bukkiit is a no go. It will not happen.
Title: Re: Minecraft
Post by: Grimper on August 14, 2012, 08:24:31 pm
<.< should have just said that earlier and saved us the trouble of this conversation then.
Title: Re: Minecraft
Post by: KyadCK on August 14, 2012, 08:30:12 pm
Alright, so here's what's happening.

New world once 1.3 comes out.

This world will be completely fresh, here's what's going to happen.
  • Fenris will be copied over and placed in the end
  • Everyone will be in survival mode, admins and mods will be free to change, but we shall no longer be giving out creative, the disparity has gotten rediculous
  • I will be offering admin rights to sandwich and Kyad, sandwich has been a HLP admin since the beginning (I think?)and has been one of the most active people on the server and Kyad already admins a much larger OCN server and knows what he's doing.
  • these admin rights will include full control over the server, the right to install plugins, restart the server and FTP access and whatnot.
  • I will not be looking for replacement admins if Kyad or sandwich feel that they don't have the time or otherwise do not accept the position
  • All current admins will remain admins, yes, I was trolling with the "mura is now an admin!" thing, but he's a cool dude and actually will get all the powers. (and the getting drunk with his wife in a hotel room thing was true too)
  • We may or may not be using warp plugins, this is yet to be decided.
  • I will not be copying over any other projects from the old server, Fenris is a special case, as it has been in construction for over a year, and has had work done to it by many, many members of the server.
  • What I will be doing is setting up a full copy, config files and all of the current server as a torrent. My VPS (currently hosting mumble) will be used as a seedbox. Direct downloads are out of the question, as the server totals several gigabytes.
  • If anyone wants to host the old world, feel free, the torrent will be a fully working copy of the server bar except for a working mysql configuration for logblock, as this will be used on the new world.
  • The new server will also come with slightly stricter rules which will be detailed in the following list.

New Rules

  • Don't be a dick (this applies to admins too, post in here if any **** goes down, I won't have discussions in private, things should be run openly)
  • Check with whoever is building nearby if it's okay to build near them, either on this thread or in game. (Looking at you Trashman, don't want any of that **** again) ):<
  • as an addition to this rule, if you don't want anyone building nearby, ask an admin about setting up a worldguard region.
  • Unless specified, (aka, freebuild areas) PLEASE keep to the building style of nearby things.  If you don't like the style, find somewhere else to build, you've got enough room. This was actually a rule on the original server, back in the days when it was hosted in a shoebox underneath rhx123's bed. (I'm not even joking, it was on a Intel Atom running windows XP with 512MB of ram and an ADSL internet connection) but pretty much went to **** straight away and that's how we ended up with the hodgepodge that is spawntown
  • Spawn will have a worldguard region, players will have to build further out

Any questions? I shall also be amending the original post

From almost a month ago now.
Title: Re: Minecraft
Post by: Grimper on August 14, 2012, 08:39:59 pm
x.X this is the internet, short-term memory only lasts 2 weeks max. Especially when the subject isn't very important.
Title: Re: Minecraft
Post by: Mongoose on August 14, 2012, 10:00:22 pm
I think we're still hoping to have the old map available via portal in read-only mode or something. Not sure what the latest is in that regard though.

Well...that's certainly a surprise. :D

For what it's worth, I did ask a server admin on another forum of mine what his experience was with actively running Multiverse, since I think his server has a few different maps going.  From what he said, Multiverse by itself wasn't too hard to manage (the Portals add-on is where things turned into a real mess), and he didn't experience much in the way of issues resource-wise until about 7 or 8 maps at once.  However, he did say he could understand why an admin wouldn't want to implement it.  Whatever way you guys are handling this is fine by me. :yes:
Title: Re: Minecraft
Post by: Grimper on August 14, 2012, 11:47:39 pm
Hmms will chests and mob farms still work in the old read-only world? Hostile mobs don't matter so much if you wanna disable those, but would be nice if I could still make use of my iron golem and breeding farms. And access to our chests will allow us to rebuild without having to go completely back to the stone age.
Title: Re: Minecraft
Post by: achtung on August 15, 2012, 01:13:46 am
Hmms will chests and mob farms still work in the old read-only world? Hostile mobs don't matter so much if you wanna disable those, but would be nice if I could still make use of my iron golem and breeding farms. And access to our chests will allow us to rebuild without having to go completely back to the stone age.
Inventories would be separate between worlds.
Title: Re: Minecraft
Post by: Grimper on August 15, 2012, 04:14:54 am
Aw damn :(

Ah well still good to have the old map so I can expand on the old designs at least.
Title: Re: Minecraft
Post by: Akalabeth Angel on August 15, 2012, 05:03:24 am
Hmms will chests and mob farms still work in the old read-only world? Hostile mobs don't matter so much if you wanna disable those, but would be nice if I could still make use of my iron golem and breeding farms. And access to our chests will allow us to rebuild without having to go completely back to the stone age.

Just suck it up and play survival the way it was meant to be played.
Title: Re: Minecraft
Post by: TrashMan on August 15, 2012, 06:05:16 am
Carefull Grimp. Your comments must only be positive.
Title: Re: Minecraft
Post by: deathfun on August 15, 2012, 06:22:05 am
Hmms will chests and mob farms still work in the old read-only world? Hostile mobs don't matter so much if you wanna disable those, but would be nice if I could still make use of my iron golem and breeding farms. And access to our chests will allow us to rebuild without having to go completely back to the stone age.


Is someone going to tell him the definition of "read-only", or are we going to wait before he crushes his own hopes and dreams?
Title: Re: Minecraft
Post by: qazwsx on August 15, 2012, 11:04:51 am
Carefull Grimp. Your comments must only be positive.
Stop it.
Title: Re: Minecraft
Post by: achtung on August 15, 2012, 11:20:19 am
Carefull Grimp. Your comments must only be positive.
trashman pls go


Aw damn :(

Ah well still good to have the old map so I can expand on the old designs at least.

Read-only.
Title: Re: Minecraft
Post by: BritishShivans on August 15, 2012, 11:43:41 am
Carefull Grimp. Your comments must only be positive.
trashman pls go

Read-only.

I have a better idea. When TrashMan ****s up the thread, we blow up one of the things he's built on the server. This allows us to create an enviroment where we do not reach this point.

In fact, I fully support this for everyone. Anytime someone gets obsessive/cranky/annoying, we blow up something that belongs to them on the server. This will prevent people from becoming to obsessive over their creations, and will also provide incentive to avoid being a dick.  :pimp:
Title: Re: Minecraft
Post by: FireSpawn on August 15, 2012, 11:55:09 am
Dissuade dickish behaviour by engaging in dickish behaviour... :doubt:

Seems legit. :nod:
Title: Re: Minecraft
Post by: BritishShivans on August 15, 2012, 12:08:02 pm
Well, I was trying to be partially sarcastic...

Although seriously, in another form, it might work. Maybe, but I don't personally believe it will.
Title: Re: Minecraft
Post by: rev_posix on August 15, 2012, 01:17:29 pm
*looks at the last few posts*

... :wtf:

Sarcasm is often, if not 90% of the time, missed in a text-only forum and taken the worst possible way.

Don't poke at things with sticks, k?

(beating a creeper in-game with a stick is one thing, this is another )
Title: Re: Minecraft
Post by: Flipside on August 15, 2012, 01:20:39 pm
Just as a quick aside, if I could get it working, who would be interested in a Tekkit server via Hamachi? (probably, since it's the only way that I can find that works for this setup).

Tekkit allows pipelines/quarries, and lots of other technology, but at the price of being a little behind the curve with standard MC updates, and, being a player-created collection of plugins, is probably also less stable than common-garden Minecraft.

The downside to Tekkit is that you would need to download a special MC Loader based on Spoutcraft, so it's a bit of a job to start with, so I'd like to get a general sounding before I try :)
Title: Re: Minecraft
Post by: Nohiki on August 15, 2012, 01:34:16 pm
Count me in on that ;)
Title: Re: Minecraft
Post by: Mongoose on August 15, 2012, 02:22:59 pm
Just suck it up and play survival the way it was meant to be played.
What's wrong with creating farms?  You're still using in-game resources and mechanics in order to obtain other resources, but you're doing so via more efficient means.  I don't think I've found anyone out there who really wants to wander around for hours hunting down creepers in order to get a stack of gunpowder. :p
Title: Re: Minecraft
Post by: Flipside on August 15, 2012, 03:00:51 pm
Great, now my brother can connect to the Bukkit build via Hamachi just fine, but not the Tekkit one... My computer is wierd.

Can someone do me a favour, I'm going to start a Bukkit server running on Hamachi

Name : Flipzone-1
PW : hlp

Can someone see if they can get on it?

Or at least see the map on (Via Hamachi):

http://5.111.182.61:8123/#
Title: Re: Minecraft
Post by: Mura on August 15, 2012, 04:57:06 pm
Why not set up your IP via freedns, forward your ports and use that?
I have one running right now, as a matter of fact (a tekkit server)
mienkraft.drreading.us if you want to go take a look, is not much and might be laggy cuz my upload isn't the greatest, tho...
Title: Re: Minecraft
Post by: TrashMan on August 15, 2012, 05:00:03 pm
trashman pls go

To where?



Quote
I have a better idea. When TrashMan ****s up the thread, we blow up one of the things he's built on the server. This allows us to create an enviroment where we do not reach this point.

In fact, I fully support this for everyone. Anytime someone gets obsessive/cranky/annoying, we blow up something that belongs to them on the server. This will prevent people from becoming to obsessive over their creations, and will also provide incentive to avoid being a dick.  :pimp:

Interesting theory. Be a dick to provide incentive to not be a dick.
That be deep man.
So many layers I can't even fanthom it.

(http://rubidium.negative273.com/images/recursive.jpg)

I can see infinity! It's full of stars!

EDIT: Firespawn beat me to it.....
Title: Re: Minecraft
Post by: Flipside on August 15, 2012, 05:23:36 pm
Why not set up your IP via freedns, forward your ports and use that?
I have one running right now, as a matter of fact (a tekkit server)
mienkraft.drreading.us if you want to go take a look, is not much and might be laggy cuz my upload isn't the greatest, tho...


Having a problem with the port forwarding atm, the public IP's ports are confirmed open, and the Firewall is also open on the same ports, but it refuses to detect a Minecraft game going on, despite being fine via the private Network address.  I'm just using Hamachi for now till I can fix the problem, hopefully I'll switch to FreeDNS once I can sort out the problem :)

I might take a look at the Tekkit server shortly, I'm going to do some more learning how to play it first ;)
Title: Re: Minecraft
Post by: Akalabeth Angel on August 15, 2012, 05:33:35 pm
Just suck it up and play survival the way it was meant to be played.
What's wrong with creating farms?  You're still using in-game resources and mechanics in order to obtain other resources, but you're doing so via more efficient means.  I don't think I've found anyone out there who really wants to wander around for hours hunting down creepers in order to get a stack of gunpowder. :p

I don't have a problem with people creating farms, even though I wouldn't do so myself because I find them very gamey. I don't game the game I play the game. When I said "play survival like the rest of us" I meant starting with nothing and going from there, not going back to the other world to get 5 stacks of irons, enchanted diamond tools and all other manner of materials that don't belong in a world whose existence is born partially out of a desire to put people on an equal footing.


It would make zero sense to deny people creative and yet permit some people to start with huge amount of supplies while new players start with absolutely nothing.
Title: Re: Minecraft
Post by: Pred the Penguin on August 15, 2012, 06:49:00 pm
I can barely believe this thread started almost two years ago...
Title: Re: Minecraft
Post by: Flipside on August 15, 2012, 07:12:32 pm
@Deathfun, I think your Minecraft probably got confused because I'm playing Tekkit through a server running on the same port ;) For some reason, not even Yoko can connect to that one though :/
Title: Re: Minecraft
Post by: deathfun on August 15, 2012, 08:37:46 pm
@Deathfun, I think your Minecraft probably got confused because I'm playing Tekkit through a server running on the same port ;) For some reason, not even Yoko can connect to that one though :/

Not that actually. It's the texture pack
Happened last time there was an update and I was still using it. Need to update it

Funny though. I can connect to you just fine, but yoko can't
Hilarious
Title: Re: Minecraft
Post by: Grimper on August 15, 2012, 10:19:48 pm
Read-only.

I know...I mean copying the designs into the new world and expanding on them there.

Just as a quick aside, if I could get it working, who would be interested in a Tekkit server via Hamachi? (probably, since it's the only way that I can find that works for this setup).

Tekkit allows pipelines/quarries, and lots of other technology, but at the price of being a little behind the curve with standard MC updates, and, being a player-created collection of plugins, is probably also less stable than common-garden Minecraft.

The downside to Tekkit is that you would need to download a special MC Loader based on Spoutcraft, so it's a bit of a job to start with, so I'd like to get a general sounding before I try :)

You do realise how tekkit started right? The technic pack is a rip off of every single good mod out there, taken, modified and ripped apart without the permission of the mod authors. Any mod author that complains about it gets their thread set upon by the legions of drooling, toothless tekkit fans until it's locked by a moderator. Not surprising considering that the technic pack was born in the SomethingAwful forums, which is either the scummiest or the second scummiest forum behind 4chan depending on who you ask.
Title: Re: Minecraft
Post by: achtung on August 15, 2012, 10:38:21 pm
Read-only.

I know...I mean copying the designs into the new world and expanding on them there.

The only thing being moved from the old world to the new is the Fenris.
Title: Re: Minecraft
Post by: Grimper on August 15, 2012, 10:40:17 pm
xD

I mean, going into the old world to look at my designs, taking screenshots or just memorizing dimensions, then rebuilding it in the new world with improvements.
Title: Re: Minecraft
Post by: Flipside on August 15, 2012, 11:13:36 pm
Quote
You do realise how tekkit started right? The technic pack is a rip off of every single good mod out there, taken, modified and ripped apart without the permission of the mod authors. Any mod author that complains about it gets their thread set upon by the legions of drooling, toothless tekkit fans until it's locked by a moderator. Not surprising considering that the technic pack was born in the SomethingAwful forums, which is either the scummiest or the second scummiest forum behind 4chan depending on who you ask.

To be honest, I got interested watching a youTube video for it and thought it looked fun. With regards to the source, as a consumer I'm thoroughly enjoying playing it, and that is the end-case scenario. Considering that Minecraft itself is a rip off of every good mod out there, simply expanding on those design principles is not something I can feel overly outraged about.
Title: Re: Minecraft
Post by: pecenipicek on August 15, 2012, 11:49:45 pm
Quote
You do realise how tekkit started right? The technic pack is a rip off of every single good mod out there, taken, modified and ripped apart without the permission of the mod authors. Any mod author that complains about it gets their thread set upon by the legions of drooling, toothless tekkit fans until it's locked by a moderator. Not surprising considering that the technic pack was born in the SomethingAwful forums, which is either the scummiest or the second scummiest forum behind 4chan depending on who you ask.

To be honest, I got interested watching a youTube video for it and thought it looked fun. With regards to the source, as a consumer I'm thoroughly enjoying playing it, and that is the end-case scenario. Considering that Minecraft itself is a rip off of every good mod out there, simply expanding on those design principles is not something I can feel overly outraged about.
this.

btw, if you get yours off the ground properly, i'll be shutting mine down, its just eating electricity uselessly at this point, since noone is online for any appreciative amount of time.
Title: Re: Minecraft
Post by: Akalabeth Angel on August 16, 2012, 12:09:51 am
Quote
You do realise how tekkit started right? The technic pack is a rip off of every single good mod out there, taken, modified and ripped apart without the permission of the mod authors. Any mod author that complains about it gets their thread set upon by the legions of drooling, toothless tekkit fans until it's locked by a moderator. Not surprising considering that the technic pack was born in the SomethingAwful forums, which is either the scummiest or the second scummiest forum behind 4chan depending on who you ask.

To be honest, I got interested watching a youTube video for it and thought it looked fun. With regards to the source, as a consumer I'm thoroughly enjoying playing it, and that is the end-case scenario. Considering that Minecraft itself is a rip off of every good mod out there, simply expanding on those design principles is not something I can feel overly outraged about.
this.

btw, if you get yours off the ground properly, i'll be shutting mine down, its just eating electricity uselessly at this point, since noone is online for any appreciative amount of time.

Banning prospective players before they've ever logged on probably doesn't help your user count.
Title: Re: Minecraft
Post by: deathfun on August 16, 2012, 12:25:44 am
Quote
You do realise how tekkit started right? The technic pack is a rip off of every single good mod out there, taken, modified and ripped apart without the permission of the mod authors. Any mod author that complains about it gets their thread set upon by the legions of drooling, toothless tekkit fans until it's locked by a moderator. Not surprising considering that the technic pack was born in the SomethingAwful forums, which is either the scummiest or the second scummiest forum behind 4chan depending on who you ask.

To be honest, I got interested watching a youTube video for it and thought it looked fun. With regards to the source, as a consumer I'm thoroughly enjoying playing it, and that is the end-case scenario. Considering that Minecraft itself is a rip off of every good mod out there, simply expanding on those design principles is not something I can feel overly outraged about.
this.

btw, if you get yours off the ground properly, i'll be shutting mine down, its just eating electricity uselessly at this point, since noone is online for any appreciative amount of time.

Banning prospective players before they've ever logged on probably doesn't help your user count.

Banning players who would otherwise keep other players from coming on helps user count
Title: Re: Minecraft
Post by: Akalabeth Angel on August 16, 2012, 12:35:44 am
Quote
You do realise how tekkit started right? The technic pack is a rip off of every single good mod out there, taken, modified and ripped apart without the permission of the mod authors. Any mod author that complains about it gets their thread set upon by the legions of drooling, toothless tekkit fans until it's locked by a moderator. Not surprising considering that the technic pack was born in the SomethingAwful forums, which is either the scummiest or the second scummiest forum behind 4chan depending on who you ask.

To be honest, I got interested watching a youTube video for it and thought it looked fun. With regards to the source, as a consumer I'm thoroughly enjoying playing it, and that is the end-case scenario. Considering that Minecraft itself is a rip off of every good mod out there, simply expanding on those design principles is not something I can feel overly outraged about.
this.

btw, if you get yours off the ground properly, i'll be shutting mine down, its just eating electricity uselessly at this point, since noone is online for any appreciative amount of time.

Banning prospective players before they've ever logged on probably doesn't help your user count.

Banning players who would otherwise keep other players from coming on helps user count

Banning players pre-emptively for no apparent reason dissuades other players from coming on and likewise does not help user count.

Hmmn, let's see I can back up my statement with examples can you? Or are you just being a dork because you've nothing better to do?
Title: Re: Minecraft
Post by: Mongoose on August 16, 2012, 01:10:15 am
Seriously, guys, quit the bull**** back-and-forth.  It's beyond old.

Honestly, just speaking personally, I think it's not at all fair to ban TrashMan from the server(s) based mostly on prior behavior here on the forums, especially when that banning was performed preemptively.  Putting his forum past aside, in all my dealings with TM on the server, I never found him to be anything but agreeable and helpful; I know I'm not the only one who feels that way, either.  Qaz, I'm sorry if you felt overly pressured by the requests that TM made; I can't say that I ever saw him get overly-demanding myself, at least not in front of me.  Like, I don't care whether or not you get along with him on a personal level, but basing admin decisions on what happened in the past here, as opposed to how he acted on the server itself, seems like a raw deal.

That's my piece, anyway.  As always, I'm not the one calling the shots, so take it for what it's worth.
Title: Re: Minecraft
Post by: TrashMan on August 16, 2012, 01:14:59 am
You talking about little ol' me?
I didn't think I had that much power over people to doom servers with my mere presence. Yikes.
I'm even more powerfull than I thought. God-Emperor indeed. My very divine presence causes the ruines powers to recoil in pain and horror.  :lol: :lol: :lol: :lol:


That said, everyone calm down. I thought we left teh drama a few pages back. Any more arguments and the thread will probably be locked down.


Also, a disclamer - if you are ever are in doubt if I'm being serious or joking in any of my posts, it's a safe assumption in 99% cases that I'm joking.
Title: Re: Minecraft
Post by: Micos on August 16, 2012, 04:15:52 am
Seriously, guys, quit the bull**** back-and-forth.  It's beyond old.

Honestly, just speaking personally, I think it's not at all fair to ban TrashMan from the server(s) based mostly on prior behavior here on the forums, especially when that banning was performed preemptively.  Putting his forum past aside, in all my dealings with TM on the server, I never found him to be anything but agreeable and helpful; I know I'm not the only one who feels that way, either.  Qaz, I'm sorry if you felt overly pressured by the requests that TM made; I can't say that I ever saw him get overly-demanding myself, at least not in front of me.  Like, I don't care whether or not you get along with him on a personal level, but basing admin decisions on what happened in the past here, as opposed to how he acted on the server itself, seems like a raw deal.

That's my piece, anyway.  As always, I'm not the one calling the shots, so take it for what it's worth.



The reason why he was ban is because of the stuff he was doing on other server despite the fact that admins and others ware asking him not to do that.
I do support his ban, simply because i don't won't deal with that same stuff.

One of the other reason why the server is shutting down. It just that we don't have that much time and will to keep playing minecraft (since we will spend most time playing other game that will come out in few days).
The idea of shutting down the server was for some time, but we keep it running because of good players that was getting on line from time to time (no matter how few of them was).
As said before, it will be less time and money taking from our side.

And I'm glad that Flipside got his server up and setting it the why he like the server to be. If you don't like the mods he is running then don't play there.  A bit of change is allways great thing to break "all ready seen" settings.
Title: Re: Minecraft
Post by: Flipside on August 16, 2012, 04:29:55 am
I might end up running the server as Hamachi-only if I have to, though I'd prefer to be able to get FreeDNS working. I'll use a standard Bukkit build if that is all I can get to work (Deathfun was mucking around on it earlier), but if I can get a Tekkit server up and running, so much the better in my opinion, it adds a layer of depth to the game that makes it as much fun as when I first got it :)

It does still depend on whether I can get the machine intended to be the Server running to a state where I'd trust it to run overnight without worrying about a reset. At the moment, it's not even starting, but I think that's just a fuse thing. If I can get a server running on this machine, I can do it on the other, so I'm just toying with ideas at the moment.

Oh, and the reason I haven't been on lately is the update, I don't think your server is updated to 1.3.1 yet? If it is, then there's some kind of connection error between here and your server.
Title: Re: Minecraft
Post by: pecenipicek on August 16, 2012, 04:40:58 am
i'll be upgrading the server today at some point. if you want me to run tekkit, hell, i'm up for it. bored ****less of normal mc.

on the whole matter of trashman, its simple. i dont like him and i do not want him on my server.
Title: Re: Minecraft
Post by: Flipside on August 16, 2012, 05:11:25 am
Tekkit would be cool, I know Yoko would be happy ;)

And as for the debate about who is allowed on whose server, I'll say only that there's no real point arguing about it, a Minecraft server is even more of a Benevolent Dictatorship than HLP ;)
Title: Re: Minecraft
Post by: pecenipicek on August 16, 2012, 05:30:54 am
updated my server to 1.3.1 for the record.
Title: Re: Minecraft
Post by: TrashMan on August 16, 2012, 06:07:45 am
The reason why he was ban is because of the stuff he was doing on other server despite the fact that admins and others ware asking him not to do that.

Like what?
I'm all ears...

The only questionable thing I did was the wall in the Old TrashMania, and that's ancient history (and long gone). So what else is there?
Worldedit requests? Qaz never told me it bothered him untill he banned me. And he could have said "No more requests" at any time. He never did. And I stoped making them months before the ban.



It's not the ban that gets me.
It's the lies.  :sigh:
You don't likie me and don't want me? Fine. You don't have to like me and you don't have to let me in. We're not required to be buddies.
But when you start making up s*** about me then we will have a problem.
Title: Re: Minecraft
Post by: pecenipicek on August 16, 2012, 06:14:04 am
I'm done with this discussion. Bottom of the line is what Flipside said: " a Minecraft server is even more of a Benevolent Dictatorship than HLP ;)"
Title: Re: Minecraft
Post by: qazwsx on August 16, 2012, 06:24:51 am
Why do I even bother dealing with this ****.
Title: Re: Minecraft
Post by: FireSpawn on August 16, 2012, 06:28:29 am
"Minecraft 90210"

This is what this thread should be called. You know, because all the drama.
Title: Re: Minecraft
Post by: The E on August 16, 2012, 06:51:23 am
You don't likie me and don't want me? Fine. You don't have to like me and you don't have to let me in. We're not required to be buddies.
But when you start making up s*** about me then we will have a problem.

Enough said on this topic. That goes for everyone involved.
Title: Re: Minecraft
Post by: Fineus on August 16, 2012, 07:57:27 am
Actually I do have something to add.

I'm here because pecenipicek reported Trashmans post, but unless anyone wants to tell me that more has been said and edited out - it's actually the rest of you and not Trashman that I intend to chastise.

What the *hell* is wrong with you people? Can you not go a couple of pages in this thread without descending into more arguing? Hell, this time Trashman didn't even post and still you're discussing him.

Akalabeth Angel, deathfun: Mongoose is right to ask you to quit the back-and-forth. I've said several times in this thread that sticking to Minecraft is preferable to sticking to the drama, please take that hint. If you want to get into the whole thing - do it by emails or PMs or however else you choose. This - the public forum - is not for internal server drama.

pecenipicek: Your server is yours to do as you please with - but publicly saying on someone elses forum that you don't want a fellow forum member on your server *then* reporting their posts when they get involved is low. Again - feel free to discuss this on any forum of your own or via PM or email. If there's more to this than meets the eye then let me know - but as I see it I've seen Trashman dragged into posting several times now and then being reported. How much warning do you (and others) need?

Just look at qazwsx and FireSpawn: they're tired of this. They're not the only ones.

Here's what is going to happen:

This thread will be locked - 199 pages is quite enough. I will start a new one where conversation can resume. Conversation will be restricted to Minecraft and on-server matters that do not result in petty bickering. HLP was created to inspire folks to discuss gaming and to get involved in a friendly community. That's not what I see here. Sort it out I'll start excluding people from posting until lessons are learnt.

Update: The new thread (that follows on from this one) can be found here:

http://www.hard-light.net/forums/index.php?topic=81696
Title: Re: Minecraft
Post by: Zacam on August 16, 2012, 10:04:47 pm
And I'd like to add that I don't wish to see the NEW thread continue on in any manner as this one has.

Personal issues with another member should remain at exactly that. Otherwise, lets stay civilized.