Author Topic: HTL Iceni  (Read 132743 times)

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Offline knn

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« Last Edit: February 14, 2008, 05:34:27 am by knn »
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Offline DaBrain

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That's a nice start, but 3k polygons are a bit too much for this ammount of detail.

Try to use less smoothing for the engines and more detail on the hull.
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Offline Singh

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If you can glowpoint the thing, I can actually re-create Mono03 in-game, finally!

(I actually made the mission, just hte iceni model sucked...)
« Last Edit: May 03, 2005, 09:28:40 am by 1259 »
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Offline Kie99

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Why Grasshopper?
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Offline Thrilla

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My question is...how do you convert fs2 models to where I can edit them.  When I convert them I never can edit them or the faces are inverted.
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Offline aldo_14

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I think there are 2 or 3 curved areas on the engines, that have the effect of making the polycount inconsistent with the overall level of detail.

 

Offline Lynx

  • 211
I think it's rahter good the way it is. "Detailed" Doesn't mean having blocks sticking out of every flat surface.
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Offline Col. Fishguts

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Nice start.
The "head" needs more detail....and a cutsom map. Some window-rows à la HTL-Aelous would rock.
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Offline Singh

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Do Bosch looking out of a window! Now THAT would be pretty damn good :D

(albiet, somewhat impossible, I'd guess....)
"Blessed be the FREDder that knows his sexps."
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Dreamed of much, accomplished little. :(

  

Offline knn

  • 28
@kietotheworld: it looks like a grasshopper without legs.
@Thrilla: PCS-convert to cob (don't forget to set the conversion ratio to 1 before, it's 20 by default, meaning the result will be 1/20 of the original) ; Truespace - save as DXF. Almost everything can read DXF. If the faces are inverted you need a unify normals tool. I don't know which program you're using, but in Max it's called Normals modifier, and it has a unify normals option. Max does this when importing DXF though. You should also weld the vertices which are in the same place, by using a weld tool with a very small threshold (0,01 meters is okay). If you don't do that, every triangle will have it's own vertex in the same place where more triangles meet.

 1+----------+2
   | \            |
   |   \          |
   |     \        |
   |       \      |
   |         \    |
   |           \  |
 4+----------+3

There would be 2-2 vertices instead of 1-1 at point 1 and 3 and because DXF faces have to have 4 points, each triangle would actually have one extra vertex, so you would end up with 8 instead of 4.

Quote
I think it's rahter good the way it is. "Detailed" Doesn't mean having blocks sticking out of every flat surface.

Thanks. That's exactly what I wanted to say. It's much better if someone actually agrees.
"Don't try to be a great man, just be a man and let history make its own judgments." -- Zefram Cochrane

 

Offline TopAce

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Put more effort into the nose and possible apply some better textures. Besides, it's quite good. Of course, because of its big size, it can't be as good as the much smaller Hercules.
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Offline StratComm

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I'd say do more with the areas around the windows more than anything else.  The engines are oversmoothed, as has been said already, but that shouldn't be too big of a problem.  Especially if your polycount includes the HTL turrets.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Col. Fishguts

  • voodoo doll
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For possible inspiration: http://jonrhien.com/JordanNET/images/event%20horizon%20movie%20poster%202.jpg

It always strikes me how similar the head of the Event Horuzon is to the one of the Iceni (or Hecate)
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Trivial Psychic

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Here's an idea, include a destroyable, non-targettable submodel to represent the ETAK device or its trasmitter or something.  Then, using the new subsystem audio code (introduced by WMC IIRC) you can give it some cool pulsing sound like an active sonar on a sub.
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Offline FireCrack

  • 210
  • meh...
I personaly felt confident that the ETAK was entirely interior but, each to his own.
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Cobra

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Quote
Originally posted by Col. Fishguts
For possible inspiration: http://jonrhien.com/JordanNET/images/event%20horizon%20movie%20poster%202.jpg


that movie was so awesome.
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Offline Black Wolf

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Quote
Originally posted by knn
@kietotheworld: it looks like a grasshopper without legs.


What the hell? :wtf:

Anyway, yeah, I like what you're doing with it, but custom up the head and try to e a bit more poly efficient. Turrets are pretty cool BTW.
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Offline knn

  • 28
The old head is gone, the new one is rounded. The polycount (everything included) is just below 4k. I will also modify the rear and remove some unneaded detail you cannot notice because of the textures.
BTW, Black Wolf look at the ship from the side and draw three legs to it.
"Don't try to be a great man, just be a man and let history make its own judgments." -- Zefram Cochrane

 

Offline NGTM-1R

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I dunno. I always considered the Hecate the grasshopper, but hey...
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Offline Admiral Nelson

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New screenies? :)
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