I get a script-error during Arachnophobia (sa_g1_06), when the first strike wing is said to arrive:
Thanks, I'll take a look at it.
I really liked the narrative and the mission design in the GTVA branch so far, but I am a bit disappointed with the new weapons and playable ships, to be honest. They are just ... bland, the Reshef in particular (the design just screams directional thrusters to me).
Yeah the story is one of this mod's strengths, and that's thanks to Sesquipedalian. The modpack for Act I was 90% finalized in 2002, though, which is when most mods were happy just to have non-retail ships to play with (and all the more so for Vasudan ships). Think of the Reshef as the Vasudan Erinyes.
A few things I'd advise:
- The debriefing for Through the Looking Glas could use another stage to convey the failstate that comes from not having "scanned" enough approriate targets. I would say the mission could use more detailed directives as well.
The player is supposed to be performing reconnaissance, which intrinsically involves exploration and discovery. I have already added several nudges based on feedback, but I'm not going to spell out "go here and scan this".
- Shark Bait appears to have a very thin margin on error on Medium, esspecially with regards to the SC Achar (if its LRed is not taken out by a lucky beam hit, it can get off up 3 shots before the Trebs hit).
It is meant to be extremely difficult.
From the mission outline: "This mission is a risky gamble on the GTVA's part, and the final results should leave some Shivans ships still active in the system. It ought to be a very Pyrrhic victory for the GTVA, including the loss of the destroyer itself. We've reduced the Shivan threat in the system for the moment, but at a very heavy cost. This mission will include the Ravana destroyer, multiple smaller vessels, and a nice assortment of enemy wings. The Ravana should be destroyed in this mission along with the Hatshepsut. Some Shivan vessels escape, including corvettes able to launch fighters for later missions." If the player does manage to save the Arnku despite the odds, he is awarded a medal, but he is not expected to.
- In many of eariler missions, when support ship are not readily avalible, losing your weapons, sensors and/or communications can cause some stupid quasi-failstates. A simple nested is-ship-call and ship-subsys-guardian could really go a long way.
Other people have asked for this too. I suppose I could add it.
- Generally, I'd recommend to use "Intercept {wing}" instead of "Destroy {wing}" for directives related to bombers as an additional point of information, I have been doing since at least 2015 and it always tested very well in closed beta.
That's a good idea. I'll add that too.