Author Topic: Celestial Objects Thread  (Read 325160 times)

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Offline sigtau

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Re: Celestial Objects Thread
It's like you normal mapped it, but you didn't.   :nervous:
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Offline watsisname

Re: Celestial Objects Thread
Looks nice, but I think the effect is too extreme near the terminator.  It feels as if the terrain suddenly gets profoundly rugged there.
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Offline Aardwolf

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Re: Celestial Objects Thread
Well yeah, I need to implement some sort of self-shadowing. Even though some of the normal vectors in that area are indeed pointed much closer to the sun than the surrounding region, a lot of that should be in the shade of mountains further toward the light side from there.

Another stealth update:



Edit (again):

« Last Edit: May 11, 2010, 11:43:43 pm by Aardwolf »

 

Offline TopAce

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Re: Celestial Objects Thread
The upper one is better, I think. I'd make the atmosphere a little bit thicker, but otherwise it's pretty.
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Offline Retsof

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Re: Celestial Objects Thread
That is shaping up to be an awesome program.  Will it handle specular differences to make water/ice more shiny?  And will it have cloud maps?  Oooh! or planet rings!  I am making you alot more work huh? Anyway, I eagerly await the progress of this.
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Offline Aardwolf

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Re: Celestial Objects Thread
Further progress on the PlanetMaker program (aside from particularly good renders) will be posted in this thread.

 

Offline Snail

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Re: Celestial Objects Thread
minibump Those look kewl Aardwolf

 

Offline TopAce

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Re: Celestial Objects Thread
Bump.


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Offline Rodo

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Re: Celestial Objects Thread
 :yes:

Maybe a little more atmosphere glow could work, but that's just personal preference.
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Offline Mobius

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Re: Celestial Objects Thread
Since when you create background bitmaps? They look amazing! :eek:
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Offline ShadowGorrath

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Re: Celestial Objects Thread
First one would make a great Vasuda Prime, IMO.

 

Offline Mobius

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Re: Celestial Objects Thread
I wholeheartedly agree, it fits very well.
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Offline Aardwolf

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Re: Celestial Objects Thread
There's some funky green dots in the first one, and some funky purple things on the second. Both are around the terminator. Oh, and the edges of the planets looks kinda funky, too.

 

Offline The E

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Re: Celestial Objects Thread
Also, I find your lack of surface detail disturbing.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Rodo

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Re: Celestial Objects Thread
Those were made with Gimp or Photoshop AFAIK, if that's the case then those planets are detailed as they can get.

You could add some surface detail using real textures, overlaying layers and stuff.. it might get a better surface effect, but IMO the first one has a very decent looking surface, not so sure about the second, but the first one looks quite good.
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Offline TopAce

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Re: Celestial Objects Thread
There's some funky green dots in the first one, and some funky purple things on the second...

They weren't there in the in-game versions. Must be because of the DDS->PNG conversion.
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Offline watsisname

Re: Celestial Objects Thread
Probably not necessary then if they are just from PNG conversion, but I don't think it'd be difficult to fix those manually.  Even if you just use the clone tool with a small brush.  The 'funky edges' Aard mentioned might be from misaligned layers but I wouldn't know for sure -- just a guess.

In regard to the planets as a whole, they look rather good. :)  I think the terrain, coloration, and level of detail is a bit better on the first one, and I like the lighting angle on the second.  Would look neat with a sun positioned just above it.
In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline Retsof

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Re: Celestial Objects Thread
More of a possible technique for future planet makers, but I have found a good way to make your base terrain.  Make four layers of solid noise, and set all of them to difference mode. (this can be shortened in GIMP with difference clouds, eliminating the need for layers).  it will look like this:

It may not look like much, but look what happens when I bumpmap it to a plain white layer:
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Re: Celestial Objects Thread
Yeah, that's looking good. And if you play with curves a bit on that noise layer, you can turn it into a mask that makes it look as if there's water in the lower valleys. It's how I did this, a long time ago.

 

Offline Aardwolf

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Re: Celestial Objects Thread
Yeah, that's looking good. And if you play with curves a bit on that noise layer, you can turn it into a mask that makes it look as if there's water in the lower valleys. It's how I did this, a long time ago.

I bet if you redid that now it could look a lot better.