Thank you for the fast reply.
I was able to finish the mission but by curiosity i retested the mission. And thinck have a explanation, it seem to bug, only if you look the battle, if you look on the opposite direction is don't happen. The strange things is that it doesn't crash imediatly, but only at the middle of the battle.
I will try to have a debug log, I have the following error:
Future debug output directed to: /home/pablo/.fs2_open/data/fs2_open.log
ASSERTION FAILED: "(bm_bitmaps[n].handle == bitmapnum)" at bmpman/bmpman.cpp:2052 bitmapnum = 4, n = 4, bm_bitmaps[n].handle = 28504
AL lib: ALc.c:1818: alcCloseDevice(): deleting 1 Buffer(s)
Future debug output directed to: /home/pablo/.fs2_open/data/fs2_open.log
ASSERTION FAILED: "(bm_bitmaps[n].handle == bitmapnum)" at bmpman/bmpman.cpp:2052 bitmapnum = 538976288, n = 3288, bm_bitmaps[n].handle = 0
Ok i will test a nigtly build.
After other test i find that i have the same error message if I go in debug mod in the techroom (in release it is ok). It happen in normal and inferno build. Without mod i don't have this issue. It doesn't crash always but it open and close the tech room 2,3 times it will crash.
ASSERTION FAILED: "(bm_bitmaps[n].handle == bitmapnum)" at bmpman/bmpman.cpp:2052 bitmapnum = 1120403456, n = 1956, bm_bitmaps[n].handle = 301206
I don't know if it's come because of WoD or it's a bug in the fs2_open.
If you need help for testing on linux, i can help you.
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