Author Topic: RELEASE - Wings of Dawn  (Read 218798 times)

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Offline The E

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Re: RELEASE - Wings of Dawn
Please start the game with the option "-no_glsl" added to the commandline. Intel GPU's can't use our shaders.

Also, please try these builds: http://swc.fs2downloads.com/builds/LINUX/fs2_antipodes_7_LINUX_r6670.tgz

They're way more recent than what you are using.
« Last Edit: November 30, 2010, 11:56:17 am by The E »
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Offline Nabla

  • 24
Re: RELEASE - Wings of Dawn
With the option the game launch. But like before when i open close (with escape) (between 2 to 4 times)  the techroom it crash. And this only in debug mod, and only with Wing of Dawn. It make the same with the link given, the final release, and all other.

And it gave the following error.

Code: [Select]
ASSERTION FAILED: "(bm_bitmaps[n].handle == bitmapnum)" at bmpman/bmpman.cpp:2046  bitmapnum = 184948384, n = 2384, bm_bitmaps[n].handle = 0

I am the only to have a bug that is so easy to recreate ?

Thank you for the help.



[attachment deleted by admin]
« Last Edit: November 30, 2010, 12:46:40 pm by Nabla »

  

Offline The E

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Re: RELEASE - Wings of Dawn
Code: [Select]
Searching root pack '/usr/local/games/freespace2/mediavps_3612/MV_Advanced.vp' ... 1283 files

With an Intel GPU, you shouldn't use this.

Code: [Select]
Searching root pack '/usr/local/games/freespace2/Vidmaster.vp' ... 1 files
Whatever this is, it doesn't belong in the root FS directory.

At any rate, this seems to be a code bug that needs to be investigated; we're on it. Until we've fixed it, don't go in and out of the techroom quickly.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Nabla

  • 24
Re: RELEASE - Wings of Dawn
Thank your for the quick help.

Because I am now able to launch the tech room in debug mod, i can give the debug info for the original crash. It happen when i look de battle.

Code: [Select]
WARNING: "Mission: Extreme Malevolent Peril-M12 has a 1024x768 loading screen but no 640x480 loading screen!" at mission/missionparse.cpp:688
WARNING: "Mission: Extreme Malevolent Peril-M12 has a 1024x768 loading screen but no 640x480 loading screen!" at mission/missionparse.cpp:688
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now." at mission/missionparse.cpp:4542
WARNING: "Invalid subobj_num or model_num in subsystem 'gunturret-17' on ship type 'LSF Challenger II'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship/ship.cpp:4979
WARNING: "Invalid subobj_num or model_num in subsystem 'gunturret-18' on ship type 'LSF Challenger II'. Not linking into ship!  (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship/ship.cpp:4979
WARNING: "Ship 'LSF Challenger II' does not have subsystem 'gunturret-17' linked into the model file, 'ChallengerII.pof'." at ship/ship.cpp:15063
WARNING: "Ship 'LSF Challenger II' does not have subsystem 'gunturret-18' linked into the model file, 'ChallengerII.pof'." at ship/ship.cpp:15063
I will try to continue the next mission, if you need test or gdb you can ask me.



[attachment deleted by admin]

 

Offline Mobius

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Re: RELEASE - Wings of Dawn
Code: [Select]
Searching root pack '/usr/local/games/freespace2/Vidmaster.vp' ... 1 files
Whatever this is, it doesn't belong in the root FS directory.

It's a TBP file, which is very likely to cause issues if you're not playing TBP. How did it get there in the first place, by the way?
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Offline Nabla

  • 24
Re: RELEASE - Wings of Dawn
i made the mistake of copying file outside of the mod directory. But i have now deleted all this file that were at the wrong place and the problem still is there. I'm playing the game on linux where with the patch of spoon i was able to finish the game.

If you want another debug log on linux, i can make one without problem. Only going on the tech room in debug mode make crash the game with a 1/3 to 1/2 probability.

 

Offline -Norbert-

  • 211
Re: RELEASE - Wings of Dawn
But TBP is now stand alone for more than two years at the very least. It shouldn't even be in the FreeSpace folder, mod or no mod.

 

Offline Nabla

  • 24
Re: RELEASE - Wings of Dawn
i don't remember exactly where i take it, i have begin with the raider campagn, but after a think like 7 mission the game crash, i then i found wing of dawn and like it very much. I will finish wing of dawn a second time but in Insane difficulty, and then i will look for remak the raider campagn.

 
Re: RELEASE - Wings of Dawn
I've been lurking around HLP for a while, playing/reading about mods and such, but haven't posted until now. I really want to be able to finish this campaign, though.

On mission 22, as soon as it finishes loading, but before the briefing shows up, I get a nice CTD. I thought it might be my pilot file, but I started over with a new pilot and the same thing happened.


Here's the debug log:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13.6912
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod Wings of Dawn,mediavps_3612
  -fps
Building file index...
Found root pack 'I:\Games\Freespace 2\Wings of Dawn\WoD-Core.vp' with a checksum of 0x70f4a526
Found root pack 'I:\Games\Freespace 2\Wings of Dawn\WoD-Sound.vp' with a checksum of 0x7b2cfb6e
Found root pack 'I:\Games\Freespace 2\Wings of Dawn\WoD-Visual.vp' with a checksum of 0x52398661
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'I:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'I:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'I:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'I:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'I:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'I:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'I:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'I:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'I:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'I:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'I:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'I:\Games\Freespace 2\Wings of Dawn\' ... 62 files
Searching root pack 'I:\Games\Freespace 2\Wings of Dawn\WoD-Core.vp' ... 72 files
Searching root pack 'I:\Games\Freespace 2\Wings of Dawn\WoD-Sound.vp' ... 96 files
Searching root pack 'I:\Games\Freespace 2\Wings of Dawn\WoD-Visual.vp' ... 2679 files
Searching root 'I:\Games\Freespace 2\mediavps_3612\' ... 3 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'I:\Games\Freespace 2\' ... 19 files
Searching root pack 'I:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'I:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'I:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'I:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'I:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'I:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'I:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'I:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'I:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'I:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'I:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 27 roots and 17158 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Speakers (Envy24 Family Audio Controller WDM)
  Capture device: Mic (Envy24 Family Audio Contro
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1360x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Radeon HD 5600 Series
  OpenGL Version   : 4.0.10151 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  Using GLSL for model rendering.
  OpenGL Shader Version: 4.00
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-mfl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-wxp.tbm' ...
TBM  =>  Starting parse of 'Explosions-wxp.tbm' ...
TBM  =>  Starting parse of 'beams-wxp.tbm' ...
BMPMAN: Found EFF (exp08.eff) with 141 frames at 25 fps.
BMPMAN: Found EFF (exp20.eff) with 150 frames at 45 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp30.eff) with 131 frames at 30 fps.
BMPMAN: Found EFF (exp40.eff) with 123 frames at 50 fps.
BMPMAN: Found EFF (exp50.eff) with 110 frames at 50 fps.
BMPMAN: Found EFF (VK11imp.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (ExpW.eff) with 91 frames at 40 fps.
BMPMAN: Found EFF (ExpB.eff) with 74 frames at 30 fps.
BMPMAN: Found EFF (Zy.eff) with 43 frames at 30 fps.
BMPMAN: Found EFF (Tach.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (71Impact.eff) with 50 frames at 35 fps.
BMPMAN: Found EFF (Dragonslave.eff) with 91 frames at 30 fps.
BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 72 frames at 30 fps.
BMPMAN: Found EFF (exp06.eff) with 58 frames at 30 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Fmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Dmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Smoke.eff) with 71 frames at 35 fps.
BMPMAN: Found EFF (Vk01NMuzzle.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (BWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (Beamhitglow.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (HSMHSsmall.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-wep.tbm' ...
TBM  =>  Starting parse of 'beams-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'turrets-obt.tbm' ...
BMPMAN: Found EFF (ParticleSmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 641
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'AoA.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'bp.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'bwo.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Corey.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'fsport.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'inferno.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'jad.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'jones.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'nordera.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'ridiculous.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'shivans.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Sync.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'transcend.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'vps.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Warzone.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'wih.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'windmills.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'wod.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'wod.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'wod.WingsOfDawn.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Loading complete!
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Frame  0 too long!!: frametime = 0.298 (0.298)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'wod.WingsOfDawn.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
WARNING: "Mission: A new Dawn-M22-2 has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:688
Int3(): From d:\scp\builds\antipodes\code\globalincs\windebug.cpp at line 1268

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE - Wings of Dawn
Wow, that error is...so weird.  :wtf:

 
Re: RELEASE - Wings of Dawn
I'm not really sure where this:

"Mission: A new Dawn-M22-2 has a 1024x768 loading screen but no 640x480 loading screen!"

is coming from, since I'm playing in 1360x768.

Also, I'm not sure why Windows is reporting 16 joysticks, I don't even have one yet  :(

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE - Wings of Dawn
Try setting the resolution to something more standard? Just as an experiment? 1024x768 or something?

 

Offline Nabla

  • 24
Re: RELEASE - Wings of Dawn
I always had the warning for the resolution without any harm.

For the 16 joystick bravo. But i don't know how you are supposed to be able to connect them...

 
Re: RELEASE - Wings of Dawn
Try setting the resolution to something more standard? Just as an experiment? 1024x768 or something?

Tried that and a few other resolutions, same problem.

Is this:

"Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!"

just referring to the mediavps being overridden by the WoD .tbl files, or is it referring to something I may have screwed up?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: RELEASE - Wings of Dawn
I don't think that's a problem.

Man, this is a real stumper. I'm gonna ask The_E.

Okay, this shouldn't be a problem on release builds - could you switch back to a build ending in -r or -release and play that way? The error shouldn't crop up.
« Last Edit: January 31, 2011, 06:21:34 am by Jeff Vader »

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: RELEASE - Wings of Dawn
Concerning the crash, it would help if you could let the debug exe run until it hits the point where you've been seeing the crash; if you abort at the first error message, that will unfortunately not tell us anything.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: RELEASE - Wings of Dawn
Didn't work on the Antipodes 8 release build, should I try the regular 3.6.12 build?

And here's the (hopefully) correct debug log:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13.6912
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod WoD,mediavps_3612
  -fps
Building file index...
Found root pack 'I:\Games\Freespace 2\WoD\WoD-Core.vp' with a checksum of 0x70f4a526
Found root pack 'I:\Games\Freespace 2\WoD\WoD-Sound.vp' with a checksum of 0x7b2cfb6e
Found root pack 'I:\Games\Freespace 2\WoD\WoD-Visual.vp' with a checksum of 0x52398661
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'I:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'I:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'I:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'I:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'I:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'I:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'I:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'I:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'I:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'I:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'I:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'I:\Games\Freespace 2\WoD\' ... 62 files
Searching root pack 'I:\Games\Freespace 2\WoD\WoD-Core.vp' ... 72 files
Searching root pack 'I:\Games\Freespace 2\WoD\WoD-Sound.vp' ... 96 files
Searching root pack 'I:\Games\Freespace 2\WoD\WoD-Visual.vp' ... 2679 files
Searching root 'I:\Games\Freespace 2\mediavps_3612\' ... 3 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'I:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'I:\Games\Freespace 2\' ... 19 files
Searching root pack 'I:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'I:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'I:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'I:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'I:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'I:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'I:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'I:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'I:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'I:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'I:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 27 roots and 17158 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Speakers (Envy24 Family Audio Controller WDM)
  Capture device: Mic (Envy24 Family Audio Contro
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Radeon HD 5600 Series
  OpenGL Version   : 4.0.10151 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: NO
  Using trilinear texture filter.
  Using GLSL for model rendering.
  OpenGL Shader Version: 4.00
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-mfl.tbm' ...
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-wxp.tbm' ...
TBM  =>  Starting parse of 'Explosions-wxp.tbm' ...
TBM  =>  Starting parse of 'beams-wxp.tbm' ...
BMPMAN: Found EFF (exp08.eff) with 141 frames at 25 fps.
BMPMAN: Found EFF (exp20.eff) with 150 frames at 45 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp30.eff) with 131 frames at 30 fps.
BMPMAN: Found EFF (exp40.eff) with 123 frames at 50 fps.
BMPMAN: Found EFF (exp50.eff) with 110 frames at 50 fps.
BMPMAN: Found EFF (VK11imp.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (ExpW.eff) with 91 frames at 40 fps.
BMPMAN: Found EFF (ExpB.eff) with 74 frames at 30 fps.
BMPMAN: Found EFF (Zy.eff) with 43 frames at 30 fps.
BMPMAN: Found EFF (Tach.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (71Impact.eff) with 50 frames at 35 fps.
BMPMAN: Found EFF (Dragonslave.eff) with 91 frames at 30 fps.
BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 72 frames at 30 fps.
BMPMAN: Found EFF (exp06.eff) with 58 frames at 30 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Fmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Dmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Smoke.eff) with 71 frames at 35 fps.
BMPMAN: Found EFF (Vk01NMuzzle.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (BWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (Beamhitglow.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (HSMHSsmall.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'Muzzleflashes-wep.tbm' ...
TBM  =>  Starting parse of 'beams-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'turrets-obt.tbm' ...
BMPMAN: Found EFF (ParticleSmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 526
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'AoA.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'bp.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'bwo.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Corey.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'fsport.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'inferno.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'jad.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'jones.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'nordera.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'ridiculous.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'shivans.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Sync.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'transcend.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'vps.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Warzone.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'wih.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'windmills.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'Wings of Dawn.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'wod.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'wod.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
PLR => Loading complete!
CSG => Loading 'wod.WingsOfDawn.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Loading complete!
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Frame  0 too long!!: frametime = 0.267 (0.267)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'wod.WingsOfDawn.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
WARNING: "Mission: A new Dawn-M22-2 has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:688
Someone passed an extension to bm_load for file 'M22-2.png'
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit04a.eff) with 38 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xe3e74b11, IBX checksum: 0x314e1260 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'M22-2 A new Dawn.fs2'
Hmmm... Extension passed to mission_load...
WARNING: "Mission: A new Dawn-M22-2 has a 1024x768 loading screen but no 640x480 loading screen!" at missionparse.cpp:688
Using callsign: Misuzu
Using callsign: Milkshake
Using callsign: Tempest
Using callsign: Axe
Using callsign: Dawn
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
Loading model 'RaymkIII.pof'
BMPMAN: Found EFF (ray mkiii whiter-glow.eff) with 17 frames at 30 fps.
IBX: Found a good IBX to read for 'RaymkIII.pof'.
IBX-DEBUG => POF checksum: 0xe005df06, IBX checksum: 0x5ebaf8cb -- "RaymkIII.pof"
Loading model 'Caliburn.pof'
IBX: Found a good IBX to read for 'Caliburn.pof'.
IBX-DEBUG => POF checksum: 0x9784f5a2, IBX checksum: 0x419d1f27 -- "Caliburn.pof"
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
Loading model 'RaymkIII-E.pof'
IBX: Found a good IBX to read for 'RaymkIII-E.pof'.
IBX-DEBUG => POF checksum: 0x3c058e8a, IBX checksum: 0xb70cb110 -- "RaymkIII-E.pof"
Loading model 'RaymkIII-W.pof'
IBX: Found a good IBX to read for 'RaymkIII-W.pof'.
IBX-DEBUG => POF checksum: 0x622080fb, IBX checksum: 0x6a8050c9 -- "RaymkIII-W.pof"
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
Loading model 'Kaze.pof'
IBX: Found a good IBX to read for 'Kaze.pof'.
IBX-DEBUG => POF checksum: 0x53499bee, IBX checksum: 0x658955bd -- "Kaze.pof"
ANI Kayser_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
+Team: value was out of range in the mission file!  This was probably caused by a bug in an older version of FRED.  Using -1 for now.
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof"
Starting mission message count : 1
Ending mission message count : 1
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'missileboat.pof'
IBX: Found a good IBX to read for 'missileboat.pof'.
IBX-DEBUG => POF checksum: 0xd5befee2, IBX checksum: 0x2078d67a -- "missileboat.pof"
Allocating space for at least 25 new ship subsystems ...  a total of 200 is now available (25 in-use).
Loading model 'Challenger.pof'
BMPMAN: Found EFF (skirmisheralt-glow.eff) with 19 frames at 12 fps.
IBX: Found a good IBX to read for 'Challenger.pof'.
IBX-DEBUG => POF checksum: 0x23538030, IBX checksum: 0x782fa46a -- "Challenger.pof"
Loading model 'Hertakcap.pof'
BMPMAN: Found EFF (hertakbasered2-glow.eff) with 10 frames at 8 fps.
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 3', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 4', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 5', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 6', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 7', believed to be in ship Hertakcap.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 8', believed to be in ship Hertakcap.pof
IBX: Found a good IBX to read for 'Hertakcap.pof'.
IBX-DEBUG => POF checksum: 0x45b1785a, IBX checksum: 0x267ad96e -- "Hertakcap.pof"
Loading model 'Prometheus.POF'
BMPMAN: Found EFF (redglass-glow.eff) with 18 frames at 12 fps.
IBX: Found a good IBX to read for 'Prometheus.POF'.
IBX-DEBUG => POF checksum: 0x7102ba28, IBX checksum: 0xb3c5ae41 -- "Prometheus.POF"
Loading model 'Ravager.pof'
BMPMAN: Found EFF (hertakbasered-glow.eff) with 10 frames at 8 fps.
IBX: Found a good IBX to read for 'Ravager.pof'.
IBX-DEBUG => POF checksum: 0xb7c7f9af, IBX checksum: 0xdfeb1048 -- "Ravager.pof"
Loading model 'ZyB.pof'
BMPMAN: Found EFF (zy-glow.eff) with 12 frames at 12 fps.
IBX: Found a good IBX to read for 'ZyB.pof'.
IBX-DEBUG => POF checksum: 0xe22b766a, IBX checksum: 0x3d8b974d -- "ZyB.pof"
Loading model 'ZyF.pof'
IBX: Found a good IBX to read for 'ZyF.pof'.
IBX-DEBUG => POF checksum: 0x7fb396a3, IBX checksum: 0x1628e984 -- "ZyF.pof"
Loading model 'adasya.pof'
Potential problem found: Unrecognized subsystem type 'Sphere-0', believed to be in ship adasya.pof
Potential problem found: Unrecognized subsystem type 'Sphere-2', believed to be in ship adasya.pof
Potential problem found: Unrecognized subsystem type 'Sphere-1', believed to be in ship adasya.pof
Potential problem found: Unrecognized subsystem type 'Reactor', believed to be in ship adasya.pof
IBX: Found a good IBX to read for 'adasya.pof'.
IBX-DEBUG => POF checksum: 0x84309939, IBX checksum: 0x55d30bb8 -- "adasya.pof"
Loading model 'Sweeper.pof'
Potential problem found: Unrecognized subsystem type 'Sphere', believed to be in ship Sweeper.pof
IBX: Found a good IBX to read for 'Sweeper.pof'.
IBX-DEBUG => POF checksum: 0x1e857296, IBX checksum: 0xe78e38cd -- "Sweeper.pof"
Loading model 'SweeperS.pof'
Potential problem found: Unrecognized subsystem type 'Sphere', believed to be in ship SweeperS.pof
IBX: Found a good IBX to read for 'SweeperS.pof'.
IBX-DEBUG => POF checksum: 0xf2e3b4bd, IBX checksum: 0x9fc6ca42 -- "SweeperS.pof"
Loading model 'Pillager.pof'
IBX: Found a good IBX to read for 'Pillager.pof'.
IBX-DEBUG => POF checksum: 0x867e9273, IBX checksum: 0xe4063fb1 -- "Pillager.pof"
Loading model 'NorderaBombardier.pof'
IBX: Found a good IBX to read for 'NorderaBombardier.pof'.
IBX-DEBUG => POF checksum: 0x5e5aacc5, IBX checksum: 0x19dbdd9d -- "NorderaBombardier.pof"
Loading model 'Gunship.pof'
BMPMAN: Found EFF (soldier-glow.eff) with 3 frames at 5 fps.
IBX: Found a good IBX to read for 'Gunship.pof'.
IBX-DEBUG => POF checksum: 0x56abb619, IBX checksum: 0xd179e4ce -- "Gunship.pof"
Allocating space for at least 4 new ship subsystems ...  a total of 400 is now available (201 in-use).
OpenGL: Created 512x512 FBO!
Loading model 'nebula-starfield.pof'
Model nebula-starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'nebula-starfield.pof'.
IBX-DEBUG => POF checksum: 0xaa596b1c, IBX checksum: 0x7e8d6b5a -- "nebula-starfield.pof"
Loading model 'Tdebris02.pof'
IBX: Found a good IBX to read for 'Tdebris02.pof'.
IBX-DEBUG => POF checksum: 0xeafbe044, IBX checksum: 0xa722eb7f -- "Tdebris02.pof"
Loading model 'Tdebris03.pof'
IBX: Found a good IBX to read for 'Tdebris03.pof'.
IBX-DEBUG => POF checksum: 0xdbd91966, IBX checksum: 0x6dfcbf7d -- "Tdebris03.pof"
Loading model 'Sdebris03.pof'
IBX: Found a good IBX to read for 'Sdebris03.pof'.
IBX-DEBUG => POF checksum: 0xf5d478dd, IBX checksum: 0xb299dd6a -- "Sdebris03.pof"
Submodel 'shipdebrisb' is detail level 1 of 'shipdebrisa'
Submodel 'shipdebrisc' is detail level 2 of 'shipdebrisa'
ASSERTION: "subsys_pcts[num_saved_subsystems] >= 0.0f && subsys_pcts[num_saved_subsystems] <= 1.0f" at ship.cpp:8714
Int3(): From d:\scp\builds\antipodes\code\globalincs\windebug.cpp at line 902

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: RELEASE - Wings of Dawn
Try the latest nightly before 3.6.12, it's getting a little stagnant.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: RELEASE - Wings of Dawn
Alright,  the regular 3.6.12 INF build worked fine. Or at least up until mission 24 or so. Thank you guys for the help!

 

Offline Archaic

  • 26
Re: RELEASE - Wings of Dawn
just downloaded this, it terrific :)