Author Topic: Star Wars Squadrons  (Read 1375 times)

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Offline coffeesoft

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Hi to all.

Here is a early prototype of a new Star Wars Dogfight game, is builded with Unity.
At the momment is a prototype, i hope we can enjoy someday   :)

I was looking on the forum and i think nobody post it.

http://www.starwarssquadrons.com/





 

Offline AdmiralRalwood

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Well, that launch sequence was at least 50 seconds too long.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline StarSlayer

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They pull that TIE out of cargo storage? :P
“Think lightly of yourself and deeply of the world”

 

Offline coffeesoft

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Yes, the launch sequence is too long, may be the battle is over when the pilot is on scene,   :lol:

Anyway, is a alpha prototype, and i like the siren sound  :)

 

Offline Mikes

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Well, that launch sequence was at least 50 seconds too long.

Yep...  that Tie Coaster needs to be faster and more like this: http://en.wikipedia.org/wiki/Euthanasia_Coaster :)

 

Offline Lorric

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I actually think the launch sequence is pretty awesome!

But of course, it would get really old, really fast if you had to sit through it every time you played. So it would either need to be skippable, or only used once on one easy mission.