Author Topic: Wing Commander Saga: The Darkest Remix  (Read 19640 times)

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Offline Lorric

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Re: Wing Commander Saga: The Darkest Remix
The other thing is that, Lorric, I think you have me to blame for the missile alarm.

Make your time... :mad2:



Heh. It is nice to know why it was done. Thanks for telling me. :)

I do utterly hate that missile alarm all joking aside. I very much hope it is done away with.

I don't know how you would program it, if you can, but you'd think a launch warning would override a collision warning. You don't need a collision warning to know you've collided with something.

 

Offline Auva

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Re: Wing Commander Saga: The Darkest Remix
Hello,
im pretty new to WC in general, and WCS. I think im only half way through the game (currently the Hermes is behind the Front-Lines to resupply and I have to fight some stealth fighter), but am I the only one who currently thinks that the Characters are great?
I mean, I love (I think its Venom who is so sexually fixated that he makes only such kind of speaks) and Psychopath is great too. Even Greywolf, who calls me Dorothy was great and the Dialouges between Sandman, Assassin and Ninja are sometimes pretty good atm. Dunno how it evolves.

But one thing im sad about the Main-Campaign. In the Prolouge, after a Mission I had a Computer with some kind of Logbook. I miss that, because it tells so much more about the story and about what happens.

Best Regards
Auva

  
Re: Wing Commander Saga: The Darkest Remix
Yes, regarding the characters, especially Avatarr (the sexually fixated guy), there has been lots of controversy.
Well, I did enjoy most of the characters. Especially the prologue ones are more fleshed out and at some point more mature than in the demo release of WCS.
One of the few characters I disliked was Greywolf, because he is a bully. It's a pretty long story why I don't like bullies.
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Offline Auva

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Re: Wing Commander Saga: The Darkest Remix
Yes, regarding the characters, especially Avatarr (the sexually fixated guy), there has been lots of controversy.
Well, I did enjoy most of the characters. Especially the prologue ones are more fleshed out and at some point more mature than in the demo release of WCS.
One of the few characters I disliked was Greywolf, because he is a bully. It's a pretty long story why I don't like bullies.

Funny though, I like Greywolf, because I don't think he is a bully, but I think the situation has made him in that kind, seeing his friends and everyone dying everday around him changes people. Furthermore, Sandman comes to the Squadron and starts crying like a girl, what do you expect from a group of battle hardened Pilots. :) But thats just my point of view and I respect your opinion and can understand it!

 

Offline Vidmaster

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Re: Wing Commander Saga: The Darkest Remix
As an ex-member of the team (left a 1 and 1/2 years before the release), I am obviously happy that they actually managed to release it.
I also think that graphics and the basic dogfighting and combat gameplay are spot on, being everything that WC3 wanted to be.

Regarding the writing: While I was never a fan of the strict linearity and the problematic character relationships (especially the whole rookie-thing, goddamnit I am the best ****ing pilot around!), I found the general tone of the writing as well as the language used and display of military tactics (in WC logic) exceptionally well done. The two problems are the discrepancy between gameplay and character actions and the simple fact that all the real character interaction was taking place in fiction between the missions. And no one wanted to read through tons and tons of novel-like text.

Gameplay and mission design: This is definitly the biggest problem and while there are tons of brilliant ideas and stand out moments, the linearity and complete lack of choices or meaningful strategic decision making makes the campaign a chore in many areas. Ejecting and aborting missions is a feature that is definitly missing, along with different outcomes. When I joined the team, I was hoping that WCS would improve on the classic WCs in that regard with more fine-grained consequences, instead that feature was never realized (although there was a time when it was planned, same as ejecting and taunting).
And then there are some missions which are not even borderline anymore, starting with the fighter-transfer mission.

(Developer secret: There was a time when we played some real fun multiplayer matches with Hellcats and Arrows...)

I definitly see all the big complaints. And since almost everything of I did for WCS back in the day is not part of the released version, I also do not feel that responsible. Just disappointed. I would endorse a better WCS but will not be a part of its development.
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Offline MatthTheGeek

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Re: Wing Commander Saga: The Darkest Remix
(Developer secret: There was a time when we played some real fun multiplayer matches with Hellcats and Arrows...)
I guess that was before they broke the **** out of multi.
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Offline Lorric

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Re: Wing Commander Saga: The Darkest Remix
 :bump:

Well, we're over a year since this campaign remix thread was created. I was and still am very interested, and I wonder, did it ever get into any kind of development? If so, how far along? Is it still going? If not, could it still happen at some stage, or has the idea been abandoned?

 

Offline Colonol Dekker

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Re: Wing Commander Saga: The Darkest Remix
You sparked some recognition. I had forgotten about this. Also #curious
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Offline headdie

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Re: Wing Commander Saga: The Darkest Remix
I must admit to being intrigued to find out if this went beyond the general concept stage
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