Off-Topic Discussion > Arts & Talents

The Shattered Stars: A Deepness Within has moved to the Unreal Engine

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Bryan See:
I am not sure where I am posting this here as the announcement related to my Shattered Stars project I began over ten years ago, but here it is. This comes lately following FringeSpace moving to the Unreal Engine five years ago.

To the HLP Community,

After thoughtful consideration and time away, I’ve decided to remove Shattered Stars: A Deepness Within from Knossos.NET. This step reflects the project’s evolution into a full standalone game—The Shattered Stars: A Deepness Within—now in active development using Unreal Engine. 

When I released the teaser demo in 2018, it was a pivotal learning moment. Since then, the project has grown beyond its original scope as a mod. Rest assured, this transition is driven by ambition, not stagnation. Development is progressing steadily, and while I can’t share specifics yet, the goal remains clear: to create the best possible version of the game fans have waited for. Unlike other gaming projects mired in prolonged silence, I plan to provide updates as milestones are reached. 

A heartfelt thank you to the FSO/SCP team, Hard Light Productions, and the modding community for your support over the years. While The Shattered Stars is no longer tied to FSO, my collaboration with this ecosystem continues. Projects like the UIMS Starter Pack, Rekt Galaxies and FreeSpace: Reunited will keep me engaged here, and I’m excited to contribute where I can.

Life’s twists—family, work, and creative recalibrations—have shaped this journey. However, I am thrilled to return with renewed focus, albeit with my desire to balance with real-life work. To tease a little: the game follows a teenage scavenger navigating a fractured cosmos, blending survival horror tension with space combat’s adrenaline on an ever-evolving open world. Think of it as a genre remix—haunting, personal, and unpredictable. 

This project is fluid, and details will shift as we refine our vision. What won’t change is the commitment to quality. It’s a labor of love, and I am grateful for your patience. 

It’s good to be back. Stay tuned everyone, progress reports are coming. 

Cheers, 
Bryan

Novachen:
Nice to see you again ^^.

Well, I'm curious to see whether lessons have been learned from the catastrophic failure back then.  However for me, the name of this project is pretty burned out and not tied to any good expectations.
But failure is part of the road to success.

I think you should really avoid the PR speak here.

Bryan See:
Unreal Engine is best suited to Shattered Stars, given the circumstances. After learning that FringeSpace, another mod project that made it's move to a fully game project, I have decided to move forward with a game and use Unreal Engine for future development, besides working with FSO on others in some capacity.

Prototype for Shattered Stars will eventually be made to show the HLP community, and potentially the rights holders (Iain Banks" estate for the Culture series by late author Iain Banks, with whom I use this game as not just a tribute but provide a post-author reinterpretration with naturalistic SF lens).

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