Hmm... I have been thinking.
I haven't gotten a lot done due to midterms and now we're approaching the end of the semester so I have mountains of homework: I'm planning on resuming work over Christmas break.
Anyway, before I do anything: I am wondering if I shouldn't take Dreamcatcher out of Inferno after all. I may keep some ships from Inferno (like the Nemesis), but I think it may work equally well in standard/modded FS2.
The main reason it had been in Inferno is that Inferno offered a variety of ships that hadn't really seen light too much. But the same effect could be achieved by importing a bunch of modded ships (Raynor, Archangel, etc.). Even the Ancient ships wouldn't be a problem, just look at how pretty they are in Blue Planet!
The missions I've designed thus far are simple enough to be ported out of Inferno with little difficulty (I've done this before, moving missions into and out of Inferno, and it isn't very tough at all).
So: what do you all think? Dreamcatcher as part of Inferno, or just another "regular" mod?