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Knossos installer?

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Admiral Nelson:
Give this copy of Alcor 2 a try. 

I do recall that WCS had that Excalibur bug but I hadn't encountered it in this version.  I will look into it.

[EDIT] Mission 36 has in it the sexps to allow the Reaper and Tachyon weapons, so if you skip this mission the Excalibur will have no weapons.

[attachment deleted to save space]

CT27:

--- Quote from: Admiral Nelson on September 25, 2021, 07:42:35 am ---Give this copy of Alcor 2 a try. 

I do recall that WCS had that Excalibur bug but I hadn't encountered it in this version.  I will look into it.

[EDIT] Mission 36 has in it the sexps to allow the Reaper and Tachyon weapons, so if you skip this mission the Excalibur will have no weapons.

--- End quote ---

It worked!  Alcor 2 was playable/beatable now, and I was able to finish the rest of the game with no gamebreaking errors (Excalibur guns were present as well).  Thank you very much for the help you've provided on this and for all the work you've done on it.  With dialogue skip and time compression (along with being able to put it in my Freespace2 folder), this version is more convenient and fun to play than the original overall.

Like I said before, there were no gamebreaking errors I encountered  after Alcor 2.  However, I did run into a couple minor glitches:

-On Freya 6 and Freya 7 (missions 48 and 49 I believe), there was no dialogue skip option even in places where it felt like there should be.  There are nav points you go to where you just listen to dialogue (and no enemies show up) where you should be able to skip...but the "Alt+J to skip dialogue" text never shows up on screen (fyi dialogue skip does return in the final mission, Freya 8/M50).  This isn't a gamebreaking error as the missions are playable/winnable, but it's just a convenience thing.

-I mentioned earlier I had issues with certain movies not playing.  After beating the final mission and landing I got the movie that showed the Torgo treaty signing and what happened to the various characters afterward.  In the 'official' version of WCS (released back in 2012) the credits movie/text crawl would then play...but it didn't in this version.  After it showed the main characters' pictures and what happened, it went to the mainhall.  The credits movie was watchable via techroom, it just didn't show up automatically in the playthrough.  Again, this is a relatively minor issue.

Thanks again for the great work you did on this. :)

Admiral Nelson:
I am glad you enjoyed it. :)
I have pushed another version to Knossos with the fixed Alcor 2 mission included.

Vidmaster:
Much appreciated.

CT27:
I ran into a unique situation when playing the newest version of WCS (like before, I don't use Knossos yet so I manually downloaded 0.9.6 links from the WCS FSNebula page and put them in a folder and put said folder in /Freespace2). 

This is on official 21.2 btw
After the pilot selection screen when I created a new pilot and tried to go into the game the game went back to desktop and I got errors like these

Error: FreeSpace2.fc2(line 7):
Error: Unable to find ship class GTF Ulysses in stuff_int_list!
File: parselo.cpp
Line: 312

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

Error: FreeSpace2.fc2(line 7):
Error: Unable to find ship class GVB Osiris in stuff_int_list!
File: parselo.cpp
Line: 312

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 142 bytes
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
fs2_open_21_2_0_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes


On the other hand, I didn't get this problem (I was able to play normally) when using other official builds like 19.0, 21.0, and the newest 21.4

So this isn't a gamebreaking error as I just use a different build but I just thought I'd bring it to your attention.

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