Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: griffon67 on June 27, 2008, 02:25:54 pm

Title: RELEASE - Ghost Revenants
Post by: griffon67 on June 27, 2008, 02:25:54 pm
(http://img339.imageshack.us/img339/6326/prsentationxh2.jpg)

Finished testing and fixed most of the bugs. The French version will come in a later version (since it also needs to be fixed).
See mod testing thread in modding forum if you want more informations, but everything should be here too.

Context :
Many years after our last fight with the shivans, everyone is at peace except pirates , and rebel organisations.
The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.
Because you're the chosen...

Features :
-A 5 Act campaign of 7-9 missions.
-new fighters : 16 new fighters usable , and 4 for other races
-new capital ships : 1 cruiser , corvette destroyer for each side
-new weapons : 6 common weapons and 1 special weapon for advanced fighters
-skirmish missions in the tech room

IMPORTANT :
the mod uses lightspeed nebulae pack. Make sure you have it installed while playing this mod

This mod has been heavily influenced by Transcend and Sync campaign and keep the same kind of story
It's my first mod so there may be errors, inconsistencies, bugs or others things. Just report them back here and I'll try to fix them as soon as possible. I'm french and the English reviewer didn't report me back yet, so be prepared for bad English in the campaign.
I created this mod with SCP build and fs2_open_3_6_9r_080611_W.exe. Older builds may cause problems in the campaign so you should use this build or more recent one.
I recommend playing this campaign on easy difficulty or medium.

Temporary Link (I'll try to upload it elsewhere soon)
Megaupload link (http://www.megaupload.com/fr/?d=5ZPGK5Y0)
other link (http://www.neufgiga.com/index.php?m=c9ae77e8&a=7d397569&share=LNK146448653d3da85b5)
the campaign has been uploaded to FreeSpaceMods (http://www.freespacemods.net/download.php?view.258)

PS : if someone has an idea on how could I upload the mod on sectorGame and Freespacemods, just tell me......

some screenshots :

(http://img339.imageshack.us/img339/9261/screen0arrowom7.jpg)

(http://img183.imageshack.us/img183/2374/screen0beamerbf6.jpg)

(http://img183.imageshack.us/img183/3269/screen0executionnerqr2.jpg)

(http://img212.imageshack.us/img212/3919/screen0gaussnr4.jpg)

(http://img212.imageshack.us/img212/743/screen0vortexuv7.jpg)
Title: Re: RELEASE - Ghost Revenants
Post by: Mobius on June 27, 2008, 02:29:44 pm
Nice, downloading now. :)
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on June 27, 2008, 02:31:00 pm
I can up it to FreeSpaceMods. Uno momento...
Title: Re: RELEASE - Ghost Revenants
Post by: Mobius on June 27, 2008, 02:31:54 pm
No Wolfy, wait for the final version ;)
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on June 27, 2008, 02:33:25 pm
should be the final version but.... who knows xD.
I prefer having many many many people playing it and have the usual patch before uploading elsewhere.
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on June 27, 2008, 02:34:30 pm
wait for the final version[/i][/color]
Release = Final Version

Releaser takes full responsibility.
Title: Re: RELEASE - Ghost Revenants
Post by: Mobius on June 27, 2008, 02:42:40 pm
No Wolfy, wait for the final version
Release = Final Version

Releaser takes full responsibility.

As Griffon said there could be bugs and grammar errors, this one's not the final(read "definitive") version...
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on June 27, 2008, 02:44:03 pm
As Griffon said there could be bugs and grammar errors, this one's not the final(read "definitive") version...[/i][/color]
As griffon said...
should be the final version
And
PS : if someone has an idea on how could I upload the mod on sectorGame and Freespacemods,
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on June 27, 2008, 02:47:21 pm
normally you should be able to play the whole campaign without error (Stormkeeper has tested it entirely without having to ask me to fix a mission)
Beside, another tester should give me a report with all the English errors of the mod. I didn't have any news of him since but I would implement those corrections to the current version
Title: Re: RELEASE - Ghost Revenants
Post by: Mobius on June 27, 2008, 02:52:47 pm
As Griffon said there could be bugs and grammar errors, this one's not the final(read "definitive") version...
As griffon said...
should be the final version
And
PS : if someone has an idea on how could I upload the mod on sectorGame and Freespacemods,

Well I don't think the product is 100% complete if there's need for futher testing and grammar-checking. ;)
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on June 27, 2008, 02:53:42 pm
Ah, here we go (http://www.freespacemods.net/download.php?view.258). Take it or leave it. At least I'd deem it safer than those unpredictable Megauploads and such.

Well I don't think the product is 100% complete if there's need for futher testing and grammar-checking. ;)[/i][/color]
If the product is incomplete, it shouldn't be released. Touché.
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on June 27, 2008, 02:56:29 pm
3 persons managed to play the entire campaign without problem so testing should be fine.
Grammar checking, if someone wants to do it, he'll be welcomed (because I don't think the other tester is doing it currently) but the native English speaker who played the mod understood what I meant in my messages.

That's why I released it.
Title: Re: RELEASE - Ghost Revenants
Post by: Mobius on June 27, 2008, 03:01:47 pm
As you probably know I'm not in the right position to help on that :(
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on June 27, 2008, 03:07:22 pm
Italy ???? why does it matter ? You're probably able to find errors I didn't find myself.

EDIT : as I said it's my first mod/campaign. So if the state of the mod is not RELEASED, please tell me, I'll ask an admin to delete the thread
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on June 27, 2008, 03:17:06 pm
I suppose if no one else is willing to help, I could try to find the time to do some grammar checking. Not a native speaker, but fluent. And it is as you said: different people spot different mistakes.

as I said it's my first mod/campaign. So if the state of the mod is not RELEASED, please tell me, I'll ask an admin to delete the thread
I wouldn't worry about it. If it has passed "beta testing" as you seemed to imply, you can safely release it. There have been numerous issues with Blue Planet and it's still one of the most popular campaigns.
Title: Re: RELEASE - Ghost Revenants
Post by: Mobius on June 27, 2008, 03:20:24 pm
Had the campaign been in Italian I would have grammar-checked it like an adult... :(

No, you don't need to delete the thread, you simply need to bring your work into a definitive status  :)
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on June 27, 2008, 09:23:00 pm
Griffon did pretty well for his first campaign. When I tested it I found no ground breaking bugs, just minor annoyances and issues.
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on June 28, 2008, 03:34:44 am
forgotten to says that the mod use lightspeed nebulae pack. Edited first post
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on June 28, 2008, 04:21:27 am
Psst. Now that the campaign has been uploaded to FreeSpaceMods (http://www.freespacemods.net/download.php?view.258), you could add the mirror to the first post as well.

Also, I've gone through the first five missions, fixing typos and grammar errors when necessary. Don't get me wrong: so far it has been quite understandable, which is of course the most important part. I just tend to think that typos, grammar errors and otherwise awkward expressions eat up the atmosphere of the campaign. I'll let you know when I'm finished.
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on June 28, 2008, 04:35:37 am
I'm re-dling, because I just remembered that the one I have is the Beta version :lol:
Title: Re: RELEASE - Ghost Revenants
Post by: ShadowGorrath on June 28, 2008, 07:00:53 am
Hey, aside from the grammar errors, the campaign is enjoyable.
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on June 28, 2008, 07:44:20 am
since I fixed the typos I saw then, they are typos about my knowledge of english ^^'
edited first post with the freespacemod link
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on July 03, 2008, 02:48:08 pm
Ive been on vacation, so sorry for no testing griffon.
I can still check the campaign for grammar.
I have a question about a certain mission
Spoiler:
In the mission where the generation and religion go down to the planet, it say to follow, but how do i do that?
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on July 03, 2008, 07:03:34 pm
I can still check the campaign for grammar.
If you want to take over, I can send the mission files for you. I've checked chapters 1-3 and a few missions of 4, but the rest and the table files are still unchecked.
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on July 03, 2008, 08:09:52 pm
I can still check the campaign for grammar.
If you want to take over, I can send the mission files for you. I've checked chapters 1-3 and a few missions of 4, but the rest and the table files are still unchecked.

Cool  :cool:
I didnt know you were checking too
Ill take the tables and ch 5
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on July 04, 2008, 02:47:41 am
Roger.

(Who's Roger?)
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on July 04, 2008, 04:37:54 am
Jake, in the mission you're referring to, do you have any shortcut key in the directives ?
there should be one.

I'll enjoy any grammar check done by anyone =) just tell me if you want to be added to credit list and how should I refer to you.
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on July 04, 2008, 10:16:26 am
Jake, in the mission you're referring to, do you have any shortcut key in the directives ?
there should be one.

I'll enjoy any grammar check done by anyone =) just tell me if you want to be added to credit list and how should I refer to you.

no directive shows any shortcuts
in fact, after i kill all the shivans, all directives are completed or failed
i tired to jump out, but it wasnt enabled
Title: Re: RELEASE - Ghost Revenants
Post by: Titan on July 04, 2008, 12:41:27 pm
Had time to play it up to
Spoiler:
the part were you meet the science vessel that has Beta 1's friend
And i think it seems pretty good...

Wierd, it uses old INF fighters, even the Menalos (AKA Herc MK3), but that seems to make it feel BETTER
Title: Re: RELEASE - Ghost Revenants
Post by: Snail on July 04, 2008, 02:09:14 pm
Wierd, it uses old INF fighters, even the Menalos (AKA Herc MK3), but that seems to make it feel BETTER
Nobody calls the Menelaos the Herc Mark III. :mad2:
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on July 04, 2008, 02:16:38 pm
Wierd, it uses old INF fighters, even the Menalos (AKA Herc MK3), but that seems to make it feel BETTER
Nobody calls the Menelaos the Herc Mark III. :mad2:
Why not? I'm thinking of calling it "Titty".

Nah, srsly. That's what you get when you release non-proprietary models 'n stuff.
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on July 04, 2008, 02:37:15 pm
@Jake, that means you managed to find a way of doing the mission that I didn't think of.
what is your difficulty level setting ?
I redid the mission three times without finding another way of doing the mission. Could you send me a email with the details of what happens in the mission and in which order ?

Actually, I used inferno ships because I'm not a modeler myself. I didn't liked the others HTL models so.... I used inferno ones.

Spoiler:
or maybe I have an idea.
did the Religion warp out at the end of the mission ?
Title: Re: RELEASE - Ghost Revenants
Post by: ShadowGorrath on July 05, 2008, 03:21:50 pm
Finished the campaign. I like it. Though it needs it's grammar fixed. Crashed only once when
Spoiler:
the player wished for everything to stop, when the SJ Sathanas arrived, and everything slowed down
but then I restarted that mission and everything was OK. Didn't notice any other errors ( or maybe I did but they were too minor for me to remember ).
Title: Re: RELEASE - Ghost Revenants
Post by: Mobius on July 06, 2008, 05:39:27 am
Wierd, it uses old INF fighters, even the Menalos (AKA Herc MK3), but that seems to make it feel BETTER
Nobody calls the Menelaos the Herc Mark III. :mad2:
Why not? I'm thinking of calling it "Titty".

Nah, srsly. That's what you get when you release non-proprietary models 'n stuff.

The Menelaos can't be the Hercules Mark III simply because there's a a fighter called "Hercules Mark III".
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on July 06, 2008, 06:41:05 am
The Menelaos can't be the Hercules Mark III simply because there's a a fighter called "Hercules Mark III".[/shadow][/i][/color]
There was already a compression tool called "FreeSpace" but that didn't stop :v:.
Title: Re: RELEASE - Ghost Revenants
Post by: Snail on July 06, 2008, 07:45:16 am
Mobius just thinks that when a name is used for a mod it can't be used again for another mod. And FYI there are already 2 fighters called the Herc Mk III, an Ares reskin and the one by Hamano.
Title: Re: RELEASE - Ghost Revenants
Post by: Retsof on July 10, 2008, 08:58:05 pm
Ive started playing this, and I have only two problems.  A: it despretly needs grammar/spelling corrections. B: it uses the old low-detail Inf R1 fighters.  Good storyline so far though.
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on July 11, 2008, 12:29:32 am
Well, griffon isn't a native english speaker. Jake2447 was supposed to do the english translations, but he never got back to him in time. If i'm not wrong, Lobo is helping to correct it now.
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on July 11, 2008, 02:42:39 am
Well, griffon isn't a native english speaker. Jake2447 was supposed to do the english translations, but he never got back to him in time. If i'm not wrong, Lobo is helping to correct it now.
I actually have no clue of what Jake2447 is doing right now, but starting from reply #22, we did agree that I'd check chapters 1-4 and he'd check chapter 5 and, if needed, the tables. Hmm. How about this: griffon, if it seems that Jake2447 is unable to do the proofreading, just PM me or something and I can check the final chapter as well.

Yeah, it is funny that in this campaign, the breifings refer to certain ships as "him" instead of "it". Just like in TCP campaign.
That, among other things. No disrespect or nothin', but it was a pain in the arse to go through.
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on July 11, 2008, 03:35:05 am
I currently have act  I through 4 but I'm currently waiting for the 5th act (from Jake) to do a second release.

retsof : do you know if there is some HTL version of the INF R1 ships ? because I liked these ships and couldn't find others to replace them

EDIT : I still want to have a answer from Jake since he went through a bug I didn't notice before. if he don't answer, Lobo, you can do the final act (it would help many people I think)
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on July 11, 2008, 06:04:38 am
Actually, I think Lobo you should just go ahead and do the final act. Would save time. Jake seems to have lost intrest.
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on July 11, 2008, 01:25:15 pm
Actually, I think Lobo you should just go ahead and do the final act. Would save time. Jake seems to have lost intrest.
Once again I was out of town.
Proofing should be done soon (tonight or tomorrow morning)

BTW: Griffon, on that mission, this is what happens:
Spoiler:
Mission starts with generation heading toward planet, and the religion follows.
a couple of Shivan wings jump in, and are easily destroyed.
a shivan cargo with a hud disabling device jumps in
i destroy the device and hud is back online
generation stops, nothing happens for a few minutes
more shivans jump in and attack the religion
after about a minute, the game slows down,
about 20 seconds later (maybe less) the game resumes normal speed, and the religion and generation are gone
there is a line abut they are down on the planet and to follow them, but i get no instructions or directives
after I destroy all the shivans, nothing happens, i can fly around for forever
Title: Re: RELEASE - Ghost Revenants
Post by: Retsof on July 11, 2008, 10:25:03 pm
I just finished this.  Good storyline, not as good as Transcend or Sync but definitely awesome for your first campaign.  Sadly I didn't figure out that I needed to add the stars.tbl for lsneb until 3/4 through the campaign.  From the ending it would appear that there is going to be a sequel, confirmation?
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on July 12, 2008, 05:28:09 am
a sequel ? wel it'll depend on how many people are interested in a sequel.
that's true I already imagined many sequels possible, but I though this campaign wouldn't be apreciated ant then didn't think about a sequel.

I'll finish the bugs and grammart mistakes in this campaign before planning a sequel.
Title: Re: RELEASE - Ghost Revenants
Post by: Rodo on July 12, 2008, 09:32:20 am
it's a good campaign, nice story behind but all those new fighters got me really dizzy... I didn't have the chance to get to know any of them...I guess the variety of choice got me overwelmed and I couldnt get to love 1 of them... maybe alves... but still don't feel like Im using the right one for me.

Anyway great campaign my congrats! :D
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on July 12, 2008, 04:10:16 pm
the Phoenix was my favorite.
The Gatling owns.
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on July 12, 2008, 05:26:12 pm
I also loved the phoenix, because of the gatling too. But the fact it's ballistic made me fire only when I was sure it would hit.
for this I sometimes prefer the Alves with 8 beamers, it's quite a firepower but don't last long.

I wondered what you poeple though of the weapon beamer ? and the gauss one ? (see skirmish mission "unknown fact" for thos who didn't tried it yet)
Title: Re: RELEASE - Ghost Revenants
Post by: Rodo on July 12, 2008, 07:08:24 pm
Now you mention it I'll try the skirmish missions also, you got me too on the favourite primary!!! I haven't even tryed them all :P
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on July 12, 2008, 07:58:11 pm
I sent the edited missions/tables to griffon just now, so I guess you guys can expect a release soon.
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on July 12, 2008, 10:29:06 pm
For the record, whenever possible, I used the Phoenix with paired Gattlings. I might miss, but 2k rounds is a lot of lead to chew through.
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on July 13, 2008, 07:19:01 pm
For the record, whenever possible, I used the Phoenix with paired Gattlings. I might miss, but 2k rounds is a lot of lead to chew through.

Same results here.  Helped me to get like 50 kills on each of those missions.  Even after that I usually had 500 rounds on each bank.
Title: Re: RELEASE - Ghost Revenants
Post by: Mura on July 14, 2008, 08:14:28 pm
I have liked this campaign a lot so far.

Indeed there's quite a lot of problems with the grammar mistakes, most are in the mission titles, they are still in french (unless it's on purpose).

i had a CTD with the mission "Operation dangereuse" but i think it was due playing it with 3.6.10, when i used 3.6.9 i had no problems to play it, just one little thing:
Spoiler:
i suppose being unable to move at first is normal for the mission, and if so, i could still use my afterburners to move, if so, you should check on that
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on July 15, 2008, 02:46:19 am
the mission titles, they are still in french.
Well, I ain't touching them, since my French is limited to "Voulez-Vous Vichyssoise".
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on July 15, 2008, 04:53:12 am
The french mission titles are on purpose right =)
This is a way to remind the player that this is a campaign created by a french guy  :D

I'm fixing 2-3 things before releasing the version with poofreading. Maybe I'll also add skirmish missions but it'll depend on how much time I take to make a mission.

edit : just to explain myself about using "him" instead of "it" for a ship. I don't know why even in french I would use "lui" (him) instead of "ça" (it) to design a ship. Lobo and Jake fixed it so it's no longer a problem ^^
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on July 15, 2008, 11:22:17 am
just to explain myself about using "him" instead of "it" for a ship. I don't know why even in french I would use "lui" (him) instead of "ça" (it) to design a ship. Lobo and Jake fixed it so it's no longer a problem ^^
Trust me. It sounds a bit awkward. I'd understand if an old, emotional captain of a capital ship used "her" and the other forms when addressing the ship he has been in command of for several decades. Something like "Oh, she's saved us from trouble more than once. A fine lass, that is."  But him... that's... well, wierd.
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on July 15, 2008, 11:53:14 am
maybe it's just some french way of saying it, because what you said can be applied to the french "it" when calling ships.
In the mod it'll be "it" anyway  :).
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on July 15, 2008, 12:43:44 pm
I know that in German, it has multiple genders, which are the same word as he, she.  EX. he = er, masculine it = er.  So the whole him thing didn't surprise me that much.
It just sounds awkward in English, because we are not used to it.
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on July 15, 2008, 12:59:19 pm
... Which reminds me of the Simpsons. Again.

- "Uh, Mrs. Simpson, I killed my pencil."
- "Broke. You broke your pencil."
- "I... broke him."

Srsly, though. I, too, wasn't that surprised. Just that it sounded awkward. And that is why we were doing the proofreading. So that we could find these awkward phrases and replace them with ones that fit in better with the English linguistics.
Title: Re: RELEASE - Ghost Revenants
Post by: NGTM-1R on July 15, 2008, 02:32:36 pm
Perhaps it's just me, but I don't find it strange at all.
Title: Re: RELEASE - Ghost Revenants
Post by: griffon67 on July 15, 2008, 05:32:57 pm
in English a ship isn't a person that's why "it" is used instead of "him". "him" is used when we think of the ship AS a person, which isn't the case in the mod =)
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on September 01, 2008, 06:51:07 am
Necro'd for Great Justice.

I don't know what has happened to griffon67. Or Jake2447. But for those who are interested, the proofread versions of chapters 1-4 are available here (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/ghostrevenantsproofread.zip).
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on September 01, 2008, 07:21:45 am
I've seen griffon up on MSN. I'll msg him and give him a heads up.
Title: Re: RELEASE - Ghost Revenants
Post by: Metallix on September 01, 2008, 07:37:05 am
Yeah ! It's nice to see French work on Freespace 2 !! I'm French, and there is not a lot of french freespace mod...in fact, that's the first I see !! Keep on modding dude !!C'est super  :D :D
Title: Re: RELEASE - Ghost Revenants
Post by: ShadowGorrath on September 01, 2008, 07:51:04 am
Who made the GTF Vampire btw ?
Title: Re: RELEASE - Ghost Revenants
Post by: pecenipicek on September 01, 2008, 07:40:16 pm
lovin it so far. up to the mission where you have to kill huge amounts of shiv aircraft while protecting the gtva convoy. a bit silly at times, but reaally pretty.
Title: Re: RELEASE - Ghost Revenants
Post by: MC_Kejml on September 02, 2008, 12:53:32 pm
Finished mission 1 and 2 -

I SMELL SYNC AND TRANSCEND.

(Boy, at least there's cinema, not school tomorrow... ;))
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on September 03, 2008, 08:16:02 pm
Necro'd for Great Justice.

I don't know what has happened to griffon67. Or Jake2447. But for those who are interested, the proofread versions of chapters 1-4 are available here (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/ghostrevenantsproofread.zip).

I sent the proofed tables and ch 5 to griffon back in July
not sure why he never rereleased

Whats a good place to host, and ill put them up
Title: Re: RELEASE - Ghost Revenants
Post by: MC_Kejml on September 06, 2008, 03:57:12 am
Hey,  just finished it!

 It was pretty nice to have INF ships at my disposal ( <3 Stentor ) and fight improved shivvies ships. Ancient ships more so, I was wondering if someone's gonna put the AJ Androgynos there.

The story was pretty decent, as I've said, it reminded me of RA's campaigns a lot. I also found the beginning better and more suspense than the ending.

Now, I'm not gonna say RA still got a bit of something more than Ghost revenants, but try some "pros and cons" speech.

Con 1: I found out, after some time, that the missions were  a lot similar, in the "Destroy 40 ships" scheme. It was a bit repetitive and sometimes turned the impression from the story to frustration. 
Example:
Spoiler:
The mission where you find your wingmates disabled and have to endure 2:30 for the ancient capship to arrive
Con 2: As a writer, I'd recommend to replace some words with others. I know you are French, but even I, when I speak english, find the same two words in one phrase a bit ugly.  (Ex: This sentence. Three I's? Dang.)
Con 3: There was this heroes<superheroes<supersuperheroes scheme ... and I mean by it the power of all the new ships, their guns... Also, I could'nt familiarize with any ship, as there was always a lot to choose from. Maybe next time, ship selection may be  thinned a bit.
Con 4, but the smallest of all:   Having some canon systems would sweeten the story a bit ;)


Pro 1: Definitely the story. I got my "play-till-oblivion" syndrome, also known as "one-more-mission-then-bed" disease. The last time I had it was at Sync and Transcend (Sorry, Darius - BP had way much bugs back then :( )
Pro 2: Some neat, new ideas, such as The Duel,  negative time compression, no-briefing missions, when you are thrown right in the water.
Pro 3: Implemeting new ships! I've never seen SB Kahlan or the fat ship with 12 guns anywhere  :D
Pro 4: A campaign, that came with the Ancients, which is definitely a plus.

I'd rate this 75%.
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on September 06, 2008, 08:14:33 pm
Alright:
chapter 5 grammar fixed  http://www.megaupload.com/?d=PSSZC3FQ (http://www.megaupload.com/?d=PSSZC3FQ)
tables grammar fixed  http://www.megaupload.com/?d=BJILPSGB (http://www.megaupload.com/?d=BJILPSGB)
hope people use this

maybe i should package all edits into a re-release?
Title: Re: RELEASE - Ghost Revenants
Post by: Alpha1 on September 17, 2008, 05:56:04 pm
Can anybody tell me why FS2 crashes after every of the later missions?! It startet after i have to destroy the STF Icini I guessThere is only a standart error msg like "Freespace has encountered an error and must be closed" (badly translated i guess :D )
Title: Re: RELEASE - Ghost Revenants
Post by: Alpha1 on September 17, 2008, 07:18:46 pm
The Last missions worked again without crashing ?!?
Very good Mod, i enjoyed playing it! Funny story and cool missions - thx
Title: Re: RELEASE - Ghost Revenants
Post by: Titan on September 17, 2008, 07:44:11 pm
*SNIP FOR SPACE*

almost all the new ships are from INFR1, though a few are from freelance modders (The alves, which is an INFR1 ship, but the model is called the Ezechiel, and the Vampire, which is nice to see working right)
Title: Re: RELEASE - Ghost Revenants
Post by: DarthWang on September 27, 2008, 08:49:26 am
I like the Engrish in this mod. It's giving me the freaks.

LOL @ "Nav Buddies"
Title: Re: RELEASE - Ghost Revenants
Post by: Titan on September 27, 2008, 09:18:03 am
ROFLMAO
Title: Re: RELEASE - Ghost Revenants
Post by: DarthWang on September 28, 2008, 12:43:41 pm
Well I'll say one thing: This campaign is not noobish

(Okay, okay, I'll stop now)
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on September 28, 2008, 12:52:43 pm
Well I'll say one thing: This campaign is not noobish
[heavyrussianaccent]You don like it? You dovnload grammar fix.[/heavyrussianaccent]
Title: Re: RELEASE - Ghost Revenants
Post by: NGTM-1R on September 28, 2008, 04:38:55 pm
[heavyrussianaccent]You don like it? You dovnload grammar fix.[/heavyrussianaccent]

That would be viable only if there was such a fix for chapters earlier than 5 located in this thread. Unless it's been added to the original post and someone forgot to say so, I don't see such a thing.
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on September 28, 2008, 11:41:40 pm
:lol:
Title: Re: RELEASE - Ghost Revenants
Post by: DarthWang on September 29, 2008, 05:18:12 am
I do like it. In fact I think it's hilarious.
Title: Re: RELEASE - Ghost Revenants
Post by: Jeff Vader on September 29, 2008, 08:43:00 am
[heavyrussianaccent]You don like it? You dovnload grammar fix.[/heavyrussianaccent]

That would be viable only if there was such a fix for chapters earlier than 5 located in this thread. Unless it's been added to the original post and someone forgot to say so, I don't see such a thing.
Necro'd for Great Justice.

I don't know what has happened to griffon67. Or Jake2447. But for those who are interested, the proofread versions of chapters 1-4 are available here (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/ghostrevenantsproofread.zip).

Sometimes I don't know why bother.

If someone with d4 p0w4h wants to add a link to the first post, help yourself.
Title: Re: RELEASE - Ghost Revenants
Post by: NGTM-1R on September 29, 2008, 07:42:40 pm
Sometimes I don't know why bother.

If someone with d4 p0w4h wants to add a link to the first post, help yourself.

Hush you. I'm allowed one screwup per day.

Or something.  :nervous:
Title: Re: RELEASE - Ghost Revenants
Post by: DarthWang on October 02, 2008, 11:28:21 am
I can't get past the mission where you have to scan Bosch's ship
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on October 03, 2008, 07:19:25 am
Why not ?
Title: Re: RELEASE - Ghost Revenants
Post by: DarthWang on October 03, 2008, 07:19:15 pm
I always get discovered before I scan all of the subsystems and then my jump drive breaks and I get chased by tons of fighters.

Is there a time limit or something before you get discovered? Or some trick to avoid getting discovered?
Title: Re: RELEASE - Ghost Revenants
Post by: Admiral MS on October 04, 2008, 05:52:30 am
I think you'll be discovered when you have only one subsystem remaining to scan.

Then I scanned the last one and started running away with all power to engines until I got the message that my jump drive works again. The message command sends tells me to destroy all fighters but that's a way too hard  ;)
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on October 04, 2008, 08:32:01 am
I think so too. Altho I can't remember. Its been a while since I played GR.
Title: Re: RELEASE - Ghost Revenants
Post by: DarthWang on October 04, 2008, 03:44:51 pm
I sent the time compression to 64x after I had destroyed all the fighters and still nothing happened after over 100 minutes
Title: Re: RELEASE - Ghost Revenants
Post by: Stormkeeper on October 04, 2008, 10:39:27 pm
Aren't you supposed to warp out?
Title: Re: RELEASE - Ghost Revenants
Post by: DarthWang on October 05, 2008, 02:50:54 pm
I can't, my jump drive is broken
Title: Re: RELEASE - Ghost Revenants
Post by: Admiral MS on October 05, 2008, 03:16:02 pm
You scanned all subsystems, destroyed all fighters and tried to get some distance between you and Bosch's ship (don't know if this is necessary, maybe someone should take a look at it in fred)? Can't think of more reasons why your jump drive is broken forever...
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on October 05, 2008, 09:06:14 pm
you should kill all hostile fighters... with the weapons available it shouldnt be too difficult on a medium difficulty
Title: Re: RELEASE - Ghost Revenants
Post by: DarthWang on October 06, 2008, 05:47:09 pm
I did all of that. Killed all the fighters, scanned all the systems, got to over 100km away, and I still can't warp out.

I even used cheats and made Bosch's ship uninvulnerable and ~k'd it, but I still couldn't warp out
Title: Re: RELEASE - Ghost Revenants
Post by: KappaWing on October 17, 2008, 09:06:57 am
I did all of that. Killed all the fighters, scanned all the systems, got to over 100km away, and I still can't warp out.

I even used cheats and made Bosch's ship uninvulnerable and ~k'd it, but I still couldn't warp out

You have to kill all fighters several times, then wait. Tripped me up too, I thought I broke the mission the first 10 or so times I tried it.

By the way, EXCELLENT campaign! I'm a sucker for long campaigns with a good storyline. The only issues were that of language, and it never really got to the point where I couldn't understand it.
Title: Re: RELEASE - Ghost Revenants
Post by: eliex on October 18, 2008, 12:06:07 am
Downloaded campaign. Going to play ASAP!  :D
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on October 18, 2008, 08:46:42 pm
Downloaded campaign. Going to play ASAP!  :D

did you pick up the various language fixes (mine is posted in this thread/lobo has the other)?
Title: Re: RELEASE - Ghost Revenants
Post by: eliex on October 18, 2008, 08:50:35 pm
Thanks for the point-out Jake2447!
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on October 20, 2008, 10:28:47 pm
Thanks for the point-out Jake2447!

no problem, especially since I fixed part of it
BTW, I hope you enjoy the campaign.
Title: Re: RELEASE - Ghost Revenants
Post by: eliex on November 01, 2008, 05:10:07 pm
I've finished Ghost Revenants . . . and all I can say is wow, awesome and brilliant.

An excellent campaign, IMO.  :D
Title: Re: RELEASE - Ghost Revenants
Post by: Mobius on November 01, 2008, 05:13:37 pm
The interface stuff is very nice! :yes:
Title: Re: RELEASE - Ghost Revenants
Post by: DarthWang on November 12, 2008, 07:03:14 am
Yeah I got past that mission I was having trouble with, and this campaign is pretty good so far, but I have a question: If the Ancients had all of these crazy magic powers, why did they lose to the Shivans?

Title: Re: RELEASE - Ghost Revenants
Post by: NGTM-1R on November 12, 2008, 03:32:03 pm
I believe the technical term is "new powers as the plot demands" or perhaps "strong as they need to be."
Title: Re: RELEASE - Ghost Revenants
Post by: Jake2447 on April 19, 2009, 10:29:50 pm
I realize this is a huge bump ... but I just noticed that Fisk has packaged the edited campaign and it is available for download on freespacemods. http://www.freespacemods.net/download.php?view.470 (http://www.freespacemods.net/download.php?view.470)  I just though it might be useful to post this here in case anyone who hasnt tried this campaign yet is interested.
Title: Re: RELEASE - Ghost Revenants
Post by: Renegade on June 27, 2014, 06:52:02 pm
So this will be a really very huge bump :)

No i played now this campaign and is very enjoyable.
I'm testing with mediavps_2014 and RC3.7.2

Now running good so far but i occur 1 tiny problem: i don't hear the ADV KAYSER !!
Is there a fix available for this or is a revamp/overhaul of this nice Campaign planned ??
I like this Campain because your Wingman are your Friends and not only Numbers as in other Campaigns

Greeting Peter
Title: Re: RELEASE - Ghost Revenants
Post by: Govenator on June 30, 2014, 10:50:23 am
I have the same problem as renegade.

This campaign is excellent.   Really into the story.  Wing man are cool too.  I also love the updated ships.  Very well done.
Title: Re: RELEASE - Ghost Revenants
Post by: CT27 on July 02, 2014, 12:16:55 am
I ran into a small problem with this campaign today.  I was playing it on the 2014 VPs and using 3.7.1 (nightly build 10832).


When I started up the campaign (after the media VPs 2014 screen and FS2 intro movie) I got a "warning!" picture and said 42 or 43 errors (can't remember the exact # right now).

I played throgh the first mission okay but at the debriefing screen when I clicked the button to go to the second mission I got this error popup:

Invalid ship/wing name.
In sexpression: ( has-arrived-delay 10 "GTCv Ulysse" )
(Error appears to be: GTCv Ulysse)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_20140623_r10832.exe! <no symbol>
fs2_open_3_7_1_20140623_r10832.exe! <no symbol>
Title: Re: RELEASE - Ghost Revenants
Post by: Knarfe1000 on July 07, 2014, 01:20:34 pm
In the mission "Imprevus pour Prayer" I´m ordered to return to the Prayer after destroying every enemy.

I do this, but nothing happens then - the mission is not continuing. What´s wrong?
Title: Re: RELEASE - Ghost Revenants
Post by: Govenator on July 08, 2014, 11:32:44 am
@CT27 I have the same thing and mine was 41 errors.  I also can't load Act 5 mission 6 without the game freezing up.  I posted about this on the FSO support page and have not heard an answer yet.
Title: Re: RELEASE - Ghost Revenants
Post by: Knarfe1000 on July 10, 2014, 02:18:32 am
Not so many replies please    :lol:
Title: Re: RELEASE - Ghost Revenants
Post by: Nyctaeus on July 11, 2014, 03:36:27 am
This mod is probably not supported anymore, and original creator is gone. You probably need some older build and previous release of MediaVPs. Try FSO 3.6.12.
Title: Re: RELEASE - Ghost Revenants
Post by: Govenator on July 16, 2014, 05:35:21 pm
Bummer, this was a great campaign!
Title: Re: RELEASE - Ghost Revenants
Post by: Goober5000 on July 16, 2014, 08:31:33 pm
There's nothing stoppping you from trying to get it working yourself, if you are so inclined.
Title: Re: RELEASE - Ghost Revenants
Post by: Govenator on July 16, 2014, 09:59:41 pm
Thats very true.  Do you know if there are any tip sheets/starter guides for programming/troubleshooting Freespace Open?  I basically have no idea what I'm doing.... :confused:
Title: Re: RELEASE - Ghost Revenants
Post by: Goober5000 on July 16, 2014, 10:57:05 pm
Stop by the FreeSpace Campaign Restoration Project and have a look at what they're doing there.  Also try the Support forum.  And read the FRED2 tutorial.
Title: Re: RELEASE - Ghost Revenants
Post by: Colonol Dekker on July 17, 2014, 03:17:11 am
I agree with the the Fred tutorial recommendation. It takes you from zero to a working knowledge in less than an hour.