Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Corsair on April 26, 2002, 03:44:29 pm

Title: Source Code
Post by: Corsair on April 26, 2002, 03:44:29 pm
So what does the release of the Source Code mean for the project? And yes I have seen the threads at the VWBB.
Title: Source Code
Post by: ##UnknownPlayer## on April 26, 2002, 05:18:49 pm
OMFG!!! I go away for a week and this is what happens! WOOOHOOOOO!!!! I now see great things in the future of FSF
Title: Source Code
Post by: phreak on April 26, 2002, 05:34:25 pm
It means we have an engine
Title: Source Code
Post by: Bobboau on April 27, 2002, 03:44:31 am
can someone tell me how to turn off the ****ing!! Asertions
Title: Source Code
Post by: ##UnknownPlayer## on April 27, 2002, 06:03:16 am
You gotta build it as a release version - set active configuration to release and it should get rid of them.
Title: Source Code
Post by: Bobboau on April 27, 2002, 04:12:36 pm
how do you do that
also is there a way to speed up compiling, it takes like two hours
Title: Source Code
Post by: TurboNed on April 27, 2002, 04:13:52 pm
Quote
Originally posted by Bobboau
how do you do that
also is there a way to speed up compiling, it takes like two hours


You could remove all the parts that slow things down.  Like the code.  And I've heard that constants and variables just eat up processor time and memory.  Ditch them too.

  --TurboNed
Title: Source Code
Post by: ##UnknownPlayer## on April 27, 2002, 10:17:25 pm
In MSVC++ 6 you goto Build->Set Active Configuration->Win32 Release

That SHOULD get rid of the Asserts to the best of my understanding, which will speed up your built version.