Author Topic: BP: War in Heaven discussion  (Read 918299 times)

0 Members and 3 Guests are viewing this topic.

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion
Hey! i got this error when trying to start bp2...

"bp2-wep.tbm(line 979:Error: Missing required token: [+Count:]. Found [+Type:      Ring]
in weapon: ShockwaveEffect"

fs2open.log

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -orbradar
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod blueplanet2,blueplanet,mediavps_3612
Building file index...
Found root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-adv-visuals.vp' with a checksum of 0x241c257f
Found root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x51171798
Found root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-core.vp' with a checksum of 0xe386a796
Found root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xd263c407
Found root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0xd3552477
Found root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-adv-visuals.vp' with a checksum of 0xbba0f03c
Found root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-audio1.vp' with a checksum of 0xe79b67ce
Found root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-audio2.vp' with a checksum of 0xb50d55b7
Found root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-core.vp' with a checksum of 0x6b804787
Found root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-visuals1.vp' with a checksum of 0x316467fa
Found root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-visuals2.vp' with a checksum of 0x39fe8221
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'D:\Spiele\FreeSpace2\root_fs2.vp' with a checksum of 0xe9c03ec4
Found root pack 'D:\Spiele\FreeSpace2\smarty_fs2.vp' with a checksum of 0x0098ee1f
Found root pack 'D:\Spiele\FreeSpace2\sparky_fs2.vp' with a checksum of 0x749032a2
Found root pack 'D:\Spiele\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0x566add58
Found root pack 'D:\Spiele\FreeSpace2\stu_fs2.vp' with a checksum of 0xf2983309
Found root pack 'D:\Spiele\FreeSpace2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
Found root pack 'D:\Spiele\FreeSpace2\tango2_fs2.vp' with a checksum of 0x799e46a1
Found root pack 'D:\Spiele\FreeSpace2\tango3_fs2.vp' with a checksum of 0x825f5ee0
Found root pack 'D:\Spiele\FreeSpace2\warble_fs2.vp' with a checksum of 0xa7037300
Searching root 'D:\Spiele\FreeSpace2\blueplanet2\' ... 1 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-adv-visuals.vp' ... 31 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-audio1.vp' ... 156 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-core.vp' ... 72 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-visuals1.vp' ... 542 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet2\bp2-visuals2.vp' ... 2012 files
Searching root 'D:\Spiele\FreeSpace2\blueplanet\' ... 68 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-adv-visuals.vp' ... 358 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-audio2.vp' ... 683 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-core.vp' ... 53 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-visuals1.vp' ... 337 files
Searching root pack 'D:\Spiele\FreeSpace2\blueplanet\bp-visuals2.vp' ... 1488 files
Searching root 'D:\Spiele\FreeSpace2\mediavps_3612\' ... 1 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 228 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 2 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'D:\Spiele\FreeSpace2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'D:\Spiele\FreeSpace2\' ... 47 files
Searching root pack 'D:\Spiele\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Spiele\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Spiele\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Spiele\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Spiele\FreeSpace2\stu_fs2.vp' ... 1777 files
Searching root pack 'D:\Spiele\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Spiele\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Spiele\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Spiele\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'f:\' ... 0 files
Found 35 roots and 19685 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8800 GT/PCI/SSE2
  OpenGL Version    : 3.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'bp-mus.tbm' ...
TBM  =>  Starting parse of 'bp2-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'bp-mfl.tbm' ...
TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'bp-wep.tbm' ...
TBM  =>  Starting parse of 'bp2-wep.tbm' ...
bp2-wep.tbm(line 979:Error: Missing required token: [+Count:]. Found [+Type: Ring]
in weapon: ShockwaveEffect
 instead.
ERROR: bp2-wep.tbm(line 979:
Error: Missing required token: [+Count:]. Found [+Type: Ring]
in weapon: ShockwaveEffect
 instead.

File: parselo.cpp
Line: 262
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1155

I haven't been keeping up with the whole update mess but I believe you have to use 3.6.14 RC3 to play BP now.

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
Re: BP: War in Heaven discussion
RC5 works provided that you ignore the warnings. They should be harmless either way. (Outdated doesn't mean deprecated, or at least I hope not.)

 

Offline CT27

  • 211
Re: BP: War in Heaven discussion

Expect immediate deployment of the serkret project

"Serkret" project?  :p

Byrne bribes Serkr Team to defect...

  

Offline -Norbert-

  • 211
Re: BP: War in Heaven discussion
Just the overall feeling I get from the little we know. We do know for sure the Eris was engaged with Serkr, and that the Toutatis was damaged enough that they put it in drydock, mounting those awesome forward mass drivers in the process.
Mounting awsome forward mass drivers?

 

Offline crizza

  • 210
Re: BP: War in Heaven discussion
Just the overall feeling I get from the little we know. We do know for sure the Eris was engaged with Serkr, and that the Toutatis was damaged enough that they put it in drydock, mounting those awesome forward mass drivers in the process.
Mounting awsome forward mass drivers?
Dunno, but if the Toutatis gets forward mass drivers...and keeps it's missile spitting ability...then you get a ship that can slug it out with everything...are we talking about an uber-Solaris?^^

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: BP: War in Heaven discussion
Someone hasn't followed latest news.



From ModDB. You can see the Nara-grade mass drivers around the nose of the thing, although I've been shown much better preview screenshots than that on IRC. I've already adapted them to HWBP, btw.
« Last Edit: February 29, 2012, 05:38:33 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline crizza

  • 210
Re: BP: War in Heaven discussion
Great, now the Toutatis can snipe at every Tev ship, destroying their beams and close in for missile spawn of death...
Why do I start hearing the "Godlike" sound of UT?^^

 

Offline -Norbert-

  • 211
Re: BP: War in Heaven discussion
I didn't expect that there would be news about BP on ModDB, that isn't also posted on HLP.

And it's good to know that you saw better screens (any chance someone can link them in here too please?), because the red trails on that shot, look more like missile trails to me than those of massdriver or gauss shots. Don't misunderstand me, I do believe you, but I too want to see those screenshots if possible.
« Last Edit: February 29, 2012, 06:19:16 am by -Norbert- »

 

Offline crizza

  • 210
Re: BP: War in Heaven discussion
These should be no gaus weapon trails, since they're not straight.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: BP: War in Heaven discussion
Probably because they ARE missile trails, silly. Mass drivers are here. (not lvlshotting because I don't intend to spam the thread with high-res HWBP WIP pics everywhere)
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline crizza

  • 210
Re: BP: War in Heaven discussion
So, do they shoot shells the size of an Aeolus?^^

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: BP: War in Heaven discussion
They're Narayana guns. Same size.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Deadly in a Shadow

  • 29
  • Buntu!
Re: BP: War in Heaven discussion
When the hell did the UEF had the time to staple Nara-gunz on them?

Anyway, awesomeness ensues.
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: BP: War in Heaven discussion
and that the Toutatis was damaged enough that they put it in drydock, mounting those awesome forward mass drivers in the process.
I shouldn't have to quote myself. And those are old news really.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Qent

  • 29
Re: BP: War in Heaven discussion
I did not know this. It is awesome.

 

Offline CT27

  • 211
Re: BP: War in Heaven discussion
Thanks guys for helping to clear up my misuse of BP terminology.

I'm guessing now that WIH 2 will only take place shortly thereafter WIH?  Another question on that note, does anyone know how long WIH took (mission 1 had a date of 9-27-86  but I couldn't find an official date in one of the last missions)?




As a GTVA supporter, I'm worried about this new weapon the UEF has on the Solaris  :p, but it does look cool from a technical standpoint.



 

Offline QuakeIV

  • 29
  • test
Re: BP: War in Heaven discussion
They are probably going to have to deal with a lot of technical problems there.  Feeding it ammo etc is going to be a ***** since the ship wasn't designed to use ammo that big, and there would be no pre-existing systems to feed ammo to those guns.  Unless they planned on attaching stuff like that later in which case the UEF is awesomer than I thought.

Serkr still only needs to get within range, in which case those wont be good for ****, so it isn't that worrying to me.  They just jump into a good attack position and lots of toasted buntu.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion
The Solaris class has actually had capacity for big guns mounted there for a long time iirc, they were just never manufactured or fitted (I could be wrong but I believe that's been established as long as the model's been around)

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: BP: War in Heaven discussion
Remember the Solaris design wasn't very popular, seen as a waste of resources in a system with already 5 times the amount of Karunas you'd need to police it. I wouldn't be surprised if they cut a few of the planned weaponry from the original design, while still retaining the hardpoints originally designed here. That way, it's nearly plug-and-play installation afterwards.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: BP: War in Heaven discussion
Wasn't it already tactically superior to the Raynor enough? XD

EDIT:

That came off weird, but it is a serious question, followed by amusement at the apparent overkill.