Author Topic: BP: War in Heaven discussion  (Read 918281 times)

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Offline Legate Damar

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Re: BP: War in Heaven discussion
Ok thank you

 

Offline Kolgena

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Re: BP: War in Heaven discussion
Dunno if this was already noted, but new karuna has lods that do not share the same center point as lod0. Haven't tested in missions but in tech room switching lodS noticeably shifts the ship forwards.

 

Offline Hashich

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Re: BP: War in Heaven discussion
I loved playing your campaign so much !! i'm waiting for the "War in heaven" release with audio dialogue, when it's done, let's continue the story ! i'm very looking forward !! =D

 

Offline Sensus

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Re: BP: War in Heaven discussion
Why in "War in Heaven" text  and faces of talks not on left high part of screen as usual, but in centre under sight . How put all of this on the top-left? Change resolutions dont helped.

 

Offline -Norbert-

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Re: BP: War in Heaven discussion
That was a design decision, so people are less likely to not notice when text appears. Quite usefull for something that isn't (yet) voice acted I think.

 

Offline Sensus

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Re: BP: War in Heaven discussion
I soon on youtube. One guy play in "war in heaven" with text uppears.

 
Re: BP: War in Heaven discussion
That was before it was changed.
May the Force be with you

 

Offline Sensus

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Re: BP: War in Heaven discussion
So how to back it up?

 

Offline General Battuta

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Re: BP: War in Heaven discussion
So how to back it up?

You would need to edit the hud gauges .tbl.

 

Offline Sensus

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Re: BP: War in Heaven discussion
in mod files of "War in heaven" hud gauges .tbl missing. Create it with code in main freespace2\data\tables dont give results except i have dubl HUDs on the screen. Which particularly file need to fix?
« Last Edit: May 13, 2012, 10:51:15 pm by Sensus »

 

Offline -Norbert-

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Re: BP: War in Heaven discussion
You should place the file in "...\blueplanet2\data\tables" and make sure the file has the same name as the one used in BP, so it will be over-ruled rather than both being used.

 

Offline Sensus

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Re: BP: War in Heaven discussion
How to know, which file using BP for rename it? Exactly not hud_gauges .tbl, i tested.

 

Offline The E

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Re: BP: War in Heaven discussion
Look for a file that ends in -hdg.tbm
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Sensus

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Re: BP: War in Heaven discussion
It was mv_root-hdg.tbm, thks. Now i will try to fix sound - after each death all music disappearing.
« Last Edit: May 14, 2012, 06:15:28 am by Sensus »

 

Offline The E

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Re: BP: War in Heaven discussion
Good luck. That sounds like a code bug, which you cannot fix by altering BP data.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline Sensus

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Re: BP: War in Heaven discussion
this mod hell difficult. in easy mode each mission failed on 10-20 times.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
this mod hell difficult. in easy mode each mission failed on 10-20 times.

Are you having trouble with enemy fighters killing you, or with completing mission objectives?

There's an SCP bug right now that may be breaking ship armor classes, but the mod also has enhanced AI which means it can be quite tricky if you're not a FreeSpace vet.

 

Offline Sensus

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Re: BP: War in Heaven discussion
both troubles. also my friend ships stupid like a cow. One war killing their of packages. Their not assisting, not killing normaly + usualy commands dont available. Their AI not much about war ships. Many missions failed many times. My nerves is end, and i leave again in "Age of Aquaris". Also at word - i am playing in freespace from his reation but this mod is hell for me on easy difficult. Age of Aquaris the best.

 

Offline General Battuta

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Re: BP: War in Heaven discussion
We've had a couple reports of people having trouble with the friendly AI, but it's not clear whether this is a bug or just people having difficulty problems. The friendly AI is significantly better than in BP1 (or any previous FreeSpace mod), but the missions are also more difficult and the enemy AI is concomitantly improved.

If there is an AI bug we'll need to track it down.

e: Also, these missions are pretty hard if you cannot keep up with the dialogue, which is definitely a fair problem.
« Last Edit: May 15, 2012, 01:40:47 pm by General Battuta »

 

Offline General Battuta

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Re: BP: War in Heaven discussion
Hmm, it seems like there may actually be an AI bug in the engine right now. Sensus, what build did you use to play BP2?