Thoughts on the 2015 BP WiH remaster:Voice Acting:- The principal VAs in WiH Act 1 and 2 were excellent. Laporte was just excellent, no complaints. Steele gave off the appropriate chillingly calm vibe.
- Simms' VA struck a nice balance between sounding like Katie Sackhoff from BSG and sounding unique. Example being when she zips through lines like a speed demon. However, some of Simms' lines sounded really quiet - almost inaudible.
- Manual Brie's VA saying the 'Desperta Ferro' line is exactly how I imagined it in my head. Calder sounds a bit too off-the-cuff, even a tad redneck. Given his backstory, it makes sense. Karen Ng'Mei's VA hit it out the park. Captain Sorensen of the Indus is male? I always imagined the captain with a female voice. like that of (the newly voiced) Indus tactical.
- The supporting characters sounded fine. But Microsoft Anna's dictation is still stuck in my head after dozens of replays.
Music changes:- New music tracks really stuck out, because of how ingrained the old ones were. Examples such as 'Aqua Vitae' at the (old) end of Sunglare, the rock and roll at the start of Her Finest Hour, the OST in 'War in Heaven''s 'crew' transfer, among others.
Story:- Extra pre-mission exposition in Act 3 is appreciated. Ex. Adm. Lopez and her officers before Her Finest Hour.
- Dreamscape character ships are still too far away. After the first time around, running around to all of Fedayeen and new 'dreamers' is not worth the time and distance, even with glide. I prefer if newly unlocked characters were right in front of Laporte once you enter Dreamscape. Or all at most 2000m away from the entry point.
Technical:- I had dozens of crashes, until I downloaded the latest files (Nov 18) via installer. Eyes of the Storm was esp. problematic before Nov 18. Drop pods would circle around the platform, staying 'Deploying' on the command view. This happened with or without time compression (Shift + .), which does screw up torpedo trajectories, which I have experienced in the old version of Her Finest Hour. But even if the drop pods work, the mission still crashed before wave 1. Now it's all good.
- After turning some pretty graphics off (FXAA, post-proc, lightshafts, shadows, deferred, soft particles), the game runs nearly crash-free. My compliments on the team for their timely patches.
Gameplay:- I'm so salty about the Ainsarii glide nerf. Going from a beastly 150 glide speed to 93 is jarring.
- In Her Finest Hour, turret Alastor 41 never explodes after you hack Neptune HQ's subsystems. It also stayed alive in the old WIH. Tev fighter visual sweeps make the mission harder. It used to be that you could glide straight under the Carthage to Neptune HQ after you take out the AWACS and Auroras.
- The Scalpel is now so good I might use it exclusively for beam-disabling during the close-in climax in Delenda Est.
Act 4 preview:- 'Pasquale'. Hehe. Tehehe.
- Durgas! GTVA Durgas! New blue Federation bombers beside the Solaris (edit: wiki says it's the UEB Lapith)? The new GTVA Durgas going after the Masyaf? By Steele's orders? Did Steele know about Laporte's Nagari dive? OMGawd my head is exploding!
Verdict: Bravo, as usual! Can't wait for Act 4 and 5.