I'm all for the joystick improvement but I think the activation would be better with a keyboard key. I have to break the bound of the middle mouse button (button 3) and restart the launcher to make it work. 'Shields Manager' script uses '0' to enable/disable itself and it works great.
Anyway this script needs work, its dynamic acceleration blows, the faster I move the mouse on the pad the slower the ship moves, it's backwards, but it has a future because I managed to get it close to what I want with this configuration:
Sensitivity: 362
Sensitivity Curve: 3.9
Control Mode: 1
Deadzone: 2
Mouse Invert: 0
Boundary Limit: 0
Indicator Color: 255, 255, 0, 64
but why I can't see the cursor? is that option removed? I can see the cursor in 'joystick mode' but is not what I expected, I like the concept but the functionality IMO should be the same as 'mouse mode' in the center, the approximation to a real joystick I don't think is useful at all, it requires to move the mouse like crazy. A Merge between both modes & with a reverse dynamic acceleration fix, would be IMO the perfect mouse driver, good enough to incorporate it into the next release of FS2O.