Author Topic: Tri-build  (Read 6209 times)

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Offline taylor

  • Super SCP/Linux Guru
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    • http://www.icculus.org/~taylor
Quote
Originally posted by WMCoolmon
Edit: Something I forgot to mention that taylor (IIRC) did. Try disabling Bobb's Deimos... :)

Hehe, forgot about that.  I really need to get it working better for all of the retail models.  The original code worked great for all ships but was kinda error prone.  What got in CVS didn't work 100% with all ships but I forgot to fix it.  Bobboau's Deimos is a perfect show off for it though. :)

 

Offline Descenter

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Just a quick question.  Has anyone tried to convert FS2 to make it compatible with the newest DirectX,  which i think right now is DirectX9.0c?  Might help with some of the graphics.

Also, is this build compatible with my TNT2? I know i can't use some features on SCP without the HTL support, but it does work a little with the previous builds, until i updated the build and now it wont start.  Just an immeadiate crash to windows.
« Last Edit: March 13, 2005, 05:21:07 pm by 1837 »
"War is like playing a game of chess.  You move units on a field, and stratiegically try to weaken the opposing force, a sort of... elequent ballet.  Sure you might lose a few units,.... but, at times, it all part of the plan..."

"Most of the human race really don't give a damn.  Well I do, and I try to do something about it by giving a damn."

 

Offline Nuke

  • Ka-Boom!
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playing with the interface, still no workie, whats wrong with my interface table?

Code: [Select]

#Lab
$Window
+Caption: titlebar.tga
+Mouseover: titlebar.tga
+Body: body.tga
+Hider: button_hide.tga
+Mouseover: button_hide-m.tga
+Clicked: button_hide-c.tga
+Closer: button_close.tga
+Mouseover: button_close-m.tga
+Clicked: button_close-c.tga
+Border
+Top Left: border_tl.tga
+Top Mid: border_t.tga
+Top Right: border_tr.tga
+Mid Left: border_l.tga
+Mid Right: border_r.tga
+Bottom Left: border_bl.tga
+Bottom Mid: border_b.tga
+Bottom Right: border_br.tga
#End


all i can get so far is the titlebar to work.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
if you are going to implement external weapon models for turrets, it shouldn't be too hard, it would probly be mostly copy and paste, in fact if you will give me the names of two functions that are called on each turret every frame, one that is only called when a turret is trying to fire a primary weapon, the other were it isn't trying to shoot anything, I could probly add the functionality relitively easily.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

  • Purveyor of space crack
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  • 213
Quote
Originally posted by Nuke
playing with the interface, still no workie, whats wrong with my interface table?

Code: [Select]

#Lab
$Window
+Caption: titlebar.tga
+Mouseover: titlebar.tga
+Body: body.tga
+Hider: button_hide.tga
+Mouseover: button_hide-m.tga
+Clicked: button_hide-c.tga
+Closer: button_close.tga
+Mouseover: button_close-m.tga
+Clicked: button_close-c.tga
+Border
+Top Left: border_tl.tga
+Top Mid: border_t.tga
+Top Right: border_tr.tga
+Mid Left: border_l.tga
+Mid Right: border_r.tga
+Bottom Left: border_bl.tga
+Bottom Mid: border_b.tga
+Bottom Right: border_br.tga
#End


all i can get so far is the titlebar to work. [/B]


I probably don't have the +Body variable set up properly. Here's the one I've been testing with:
Code: [Select]
#Lab ;;Referring to the 'special feature' room here
$Window
+Caption: caption
+Coords: (28 0)
+Hider: buton_min
+Mouseover: buton_min-m
+Closer: buton_close
+Mouseover: buton_close-m
+Coords: (-68 0)
+Border
+Top Left: border_tl
+Top Mid: border_t
+Top Right: border_tr
+Mid Left: border_l
+Mid Right: border_r
+Bottom Left: border_bl
+Bottom Mid: border_b
+Bottom Right: border_lr
#End


The Clicked: variable will probably load properly but won't do anything atm.
-C