Have given it a try, but the release build refuses to load any missions. Crashes with memory access violation error. Have saved error log file, once without compatibility, once with win98 compatibility. If needed it can be MantisfiedSame thing. Debug build gave one error when I let my ship get destroyed:
Warning: Null vec3d in vec3d normalize.
Trace out of vecmat.cpp and find offending code.
File:C:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Math\VecMat.cpp
Line: 771
Call stack:
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vm_vec_normalize() g3_draw_rotated_bitmap_3d() g3_draw_rotated_bitmap() fireball_render() obj_render() obj_render_all() game_render_frame() game_frame() game_do_frame() game_do_state() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
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Other than that, the debug build ran good, but with with about a 35% reduction in frame rate over the 20040414 release build.
I have this same issue with the 20040423 build. Will not load missions. Gets to loading screen and crashes. Doesn't seem to matter what features are enabled, same results every time.
This seems to be a problem for just these builds. Tech room models have glows and shine maps working, and looks great. Just can't play the game.
System:
WinXP Sp2
[email protected] HT
MSI 5950 Ultra, 256mb
1 gb dual ch DDR
Using 1024x768 resolution.