Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Warlock on March 02, 2001, 11:41:00 am
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How's this one look? I'm slowly trying to make use of all the advice everyone's given me (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(http://deathangelsquadron.net/attack.jpg)
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Warlock
DeathAngel Squadron (//"http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum (//"http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite (//"http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Very nice! I say again about the resolution, but it's very nice apart from that, and theres definitely a lot more going on than before... the background is good to- not to much to draw the eye away from the action (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
You need to work on the planets a bit though (it looks "wrong" I just dont know how)
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Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
[This message has been edited by Thunder (edited 03-02-2001).]
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Yea the planet came out a bit lop sided when I moved it around (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
For the rez I'll have to resize it,..TS2 is only giving me like 3 render res to choose,..big or small. But only takes a moment in PS4 to resize (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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TS sucks for rendering anyway. I just wish I could get textured FS models into Blender.
And if you make them so big, would you at least try to fill up the space a bit more. It looks wasted at the moment.
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tight! are those ships ported to fs2?!
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Did you say you wanted your head used as a soccer ball?
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They will be soon.
A few SL ships are simply too high to attempt. Like the Tempest,..razor thin dual cockpit fighter,..dual twin turrets..one front one back...would make a great strike bomber..1600 polys lol.
But luckily SL has roughly 4 different models per player craft (alliance fighters), so I'm checking them all first before I continue with converting the next one. But the fighters here in the foreground are my next conversion, I found a rough 600 poly version of it.
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Damn man, that is nice. We should make the Freelancer forum cover this too. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by Thunder:
You need to work on the planets a bit though (it looks "wrong" I just dont know how)
This planet has no atmosphere. But beside that it's a great pic. This corvette surely won't last very long, a single Jackhammer missile and they are gone (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Starwing:
This planet has no atmosphere.
It also looks slightly... warped... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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I didn't think the SL models were so huge. How the hell did they get it to run so nicely on all my different computers?
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Less ships/mission that FS? Perhaps a more optimized engine, as well.....
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Originally posted by Shrike:
Perhaps a more optimized engine, as well.....
nah...
FS2 & StarLancer have nigh-on identical specs (on the box) & i have the bare minimum
I can run FS2 on high detail with only slight slowdown when lots of ships are on screen...
My PC had trouble with the StarLancer demo & that asteroid base thing, even with every ramped right down!
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Temporal Mechanics ("http://www.fs2temp-mech.co.uk")
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Is SL going to run at all on my TNT2 M64 (not hopeful)?
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It should run ok, it used to run ok when I had 64Mb of RAM and a Voodoo2 on my machine ages ago.
Shrike had a point actually- ever notice how the Starlancer enemies came in in wings that only arrived after you'd taken out a certain amount of fighters or a capship... ...and the only times when all the enemies in a mision were all present- they were all spread over a massive distance...could this have been to keep the speed up?
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- ICQ: 57179504
Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
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Or for balancing. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Originally posted by Setekh:
Or for balancing. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Pah.......when you get 90% of the kills from a mission, it's not for balancing. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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It's like WC5, I used to get all the kills in that as well... FS2 was the only game where you didn't get the score for every bad guy in a mission.
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- ICQ: 57179504
Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
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H4w! FS2 0wnz 4| | other space sims (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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You need to do something about the gun fire. It looks like you drew cylinders and rendered.
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