Jumping into something should be a possibility though. Not for the player but for caps. If a fighter is in the wrong place when a cap jumps too bad for that fighter. Now caps running into each other is a problem. Caps hitting debris can even be a problem. Take the FS2 mission RI. Once in awhile the Hecate will run into a chunk of the Orion when it jumps in. So much of the Hecate.
lol true. XD I noticed many problems with SW: Galaxies as well, but I didn't know what LucasArts had in mind when they had ships jumping out. Although... the collision thing would be true, since Han Solo had the Millennium Falcon exit the asteroid field when he was being persued by Boba Fett, before jumping. :/
So... what ever makes you happy.
Although perhaps a clear distance for the jump would be better instead of having it for every single collision. Because, if they have a cruiser 900,000 meters away (don't know why one would be that far out :/ ), it could pose as an obsticle for the jump. So, a certain distance would be better, perhaps. My opinion.