Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 18, 2018, 02:45:44 am
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Here is the nightly for 18 February 2018 - Revision 12e45e8
Group: MacOSX
nightly_20180218_12e45e8-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180218_12e45e8/nightly_20180218_12e45e8-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180218_12e45e8/nightly_20180218_12e45e8-builds-MacOSX.tar.gz))
Group: Linux
nightly_20180218_12e45e8-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180218_12e45e8/nightly_20180218_12e45e8-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180218_12e45e8/nightly_20180218_12e45e8-builds-Linux.tar.gz))
Group: Win64
nightly_20180218_12e45e8-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180218_12e45e8/nightly_20180218_12e45e8-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180218_12e45e8/nightly_20180218_12e45e8-builds-Win64.zip))
Group: Win32
nightly_20180218_12e45e8-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180218_12e45e8/nightly_20180218_12e45e8-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180218_12e45e8/nightly_20180218_12e45e8-builds-Win32.zip))
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commit e212935
Author: Fabian Woltermann <Sat Feb 17 21:00:47 2018 +0100>
Commit: Fabian Woltermann <Sat Feb 17 21:00:47 2018 +0100>
Remove the bloom printout, add a camera distance printout
code/lab/lab.cpp | 16 ++++------------
1 file changed, 4 insertions(+), 12 deletions(-)
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commit 16ed58f
Author: Fabian Woltermann <Sat Feb 17 16:25:15 2018 +0100>
Commit: Fabian Woltermann <Sat Feb 17 16:25:15 2018 +0100>
Print a helpful reminder about the camera controls
code/lab/lab.cpp | 3 +++
1 file changed, 3 insertions(+)
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commit 7dfa5b5
Author: Fabian Woltermann <Sat Feb 17 10:46:59 2018 +0100>
Commit: Fabian Woltermann <Sat Feb 17 10:46:59 2018 +0100>
move this variable initialization out of the switch statement
code/graphics/opengl/gropengldeferred.cpp | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
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commit ca313ae
Author: Fabian Woltermann <Thu Feb 15 14:41:14 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 14:41:14 2018 +0100>
Addressing CI issues
code/graphics/opengl/gropengldeferred.cpp | 2 ++
1 file changed, 2 insertions(+)
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commit e334c1f
Author: Fabian Woltermann <Thu Feb 15 10:21:13 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 10:21:13 2018 +0100>
Specify all values explicitly
code/lighting/lighting.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
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commit f6fa053
Author: Fabian Woltermann <Thu Feb 15 10:17:32 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 10:17:32 2018 +0100>
Addressing feedback
code/graphics/light.cpp | 2 +-
code/lighting/lighting.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
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commit 4e24fba
Author: Fabian Woltermann <Thu Feb 15 10:09:37 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 10:09:37 2018 +0100>
Make sure the index is always incremented
code/lighting/lighting.cpp | 1 +
1 file changed, 1 insertion(+)
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commit 0ea638f
Author: Fabian Woltermann <Thu Feb 15 10:05:46 2018 +0100>
Commit: Fabian Woltermann <Thu Feb 15 10:05:46 2018 +0100>
Fix an uninitialized variable being stuffed into a vector
code/lighting/lighting.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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commit 95ed536
Author: Fabian Woltermann <Wed Feb 14 17:07:42 2018 +0100>
Commit: Fabian Woltermann <Wed Feb 14 17:07:42 2018 +0100>
change the light type to an enum class
code/graphics/light.cpp | 12 +++++------
code/graphics/opengl/gropengldeferred.cpp | 14 ++++++------
code/lighting/lighting.cpp | 36 +++++++++++++++----------------
code/lighting/lighting.h | 9 +++++++-
code/model/modelrender.cpp | 2 +-
5 files changed, 40 insertions(+), 33 deletions(-)