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Hosted Projects - Standalone => The Babylon Project => Topic started by: madaboutgames on July 31, 2005, 05:58:07 pm

Title: Severed Dreams mission
Post by: madaboutgames on July 31, 2005, 05:58:07 pm
Its done :)

Babylon 5 - Season 3 - Episode Severed Dreams.

Based upon the episode Severed dreams.  The alexander & the Churchill have headed to Babylon 5.  Clark has sent an elite destroyer group to cease command of Babylon 5 by force.
You are tasked to be one of the first 2 wings to go on active patrol around the station and are to await further orders.  The samples used are taken from Severed dreams episode.  This mission is just over halfway through the campaign Heat Em Up, which reflects its difficulty rating.  

http://www.b5heatemup.co.uk/57280.html

Hope you enjoy it!!
Title: Severed Dreams mission
Post by: firesparks on July 31, 2005, 08:06:42 pm
WOW, it's a complete mess out there :eek it's very nice.


do you think you could maybe move the ISN report (basically the first quiet five minute) into a command briefing? It can be a bother to sit through five minute doing nothing after dying for the fifth time.

Beside, the last ISN report was before Sheridan scramble the fighters and sent the first two wings :p

a suggestion: put Ivanova on escort list, so it's easier to follow her and actually follow her orders;7  I'm also notice that echo wings actually crash into each other on way out of the hanger.
Title: Severed Dreams mission
Post by: DaBrain on July 31, 2005, 08:32:29 pm
Wow, a BoE style mission. ;)

Very nice work with the voice stuff. :yes:
Title: Severed Dreams mission
Post by: rynadrk on July 31, 2005, 08:56:00 pm
That was way fun.

Rowan Oak is Roanoke an I can't get get the second wave of EA to come through the jump gate.
Title: Severed Dreams mission
Post by: _Valorum_ on July 31, 2005, 10:13:35 pm
Hello I dl All the stuff but i dont see a mission? all i saw were the voice briefing etc. I am unable to play the actual mission am i missing something ? .

Any Help is apreciated

Thank you.
Title: Severed Dreams mission
Post by: -Norbert- on August 01, 2005, 05:01:02 am
Are you sure, you put the mission file "Babylon 5 Severed deams.fs2" into you TBP/data/missions folder?
Title: Severed Dreams mission
Post by: Roanoke on August 01, 2005, 05:30:00 am
Quote
Originally posted by rynadrk
That was way fun.

Rowan Oak is Roanoke an I can't get get the second wave of EA to come through the jump gate.


:nod:  :nervous:

Hey m.a.g.just realised you're in sunny Blackpool! Not too far from me (Manchester)!
Title: Severed Dreams mission
Post by: madaboutgames on August 01, 2005, 09:47:02 am
hi roanoke.  Still sunny here in bpool. sunny in manachester??

Ryanadrk your right, i assumed it was spelt like that, LOL (laughs out loud).The name will be changed in the campaign release of severed dreams.

Hi Firesparks.  Your right about ISN placements within the episode.  In this mission i originally put both isn broadcasts into the briefing.  It didnt feel right, and to be honest many people skip the briefings and get staright into the game.  For this reason and to enhance a more B5 atmosphere within the game i decided to do it like this.  This way the player has no choice but to listen and comprehend more of what the storyline is about while in the game.  I have every episode on dvd, and every mission based on an episode in the campaign has to have as much storyline and info from the relating episode as possible.   It is not always possible to put the main bits for the storyline into the briefing as this deters from the meaning of the word briefing.  It does take 6 mins or so before Clarks ships eneter b5 space, but this helps build the tension for the madness which is about to follow.  And at least you live for at least 8 or 9 minutes!! LOL
This is quite a hard mission, but it looked just as hard in the episode.  And like I said this is just over halfway through the campaign so it cant be easy!!

Your right about putting an escort list for Ivanova, that escaped my mind to be honest, as you can imagine theres a lot gone into this mission and nobodys perfect.  Well not 100%.  Echo does recieve a bit of damage, thats the AI, nowt i can do about that.  With the AI as it is, it adds hours onto mission creation time just to get right, thats only for a few ships.  When im using the max amount of ships, think how much more time goes into it.  And then you get such a simple task such as to depart from a docking bay on a ship.  And it cant even do that right.  I first tried giving beta wing no orders so they would just stay near B5.  By the time clarks forces arrived, one star fury had already been doestroyed using Minbari pilot AI.  Must have been a special Minbari!!  LOL

This will be a long campaign with many missions. Building the B5 atmosphere and maintaining its storyline is important.  So bits like the ISN broadcasts may be included in mission to help evolve the storyline of the campaign to be as close as possible with the B5 storyline.

The second lot of ships arrive when the first fleet has been destroyed.  Anyone completed the mission successfully yet and managed to save the Alexander???


Hope youre enjoying it,
Title: Severed Dreams mission
Post by: madaboutgames on August 01, 2005, 02:33:48 pm
There is a problem with script of the arrival of the 2nd fleet.  Working on it now.  I will be uploading the revised mission shortly
Title: Severed Dreams mission
Post by: Manji on August 01, 2005, 05:15:44 pm
hi there,
i have succesfully destroyed all the earth ships and both of my big ships are ok but after that there comes nothing more, i mean no more enemys came after the first wave...what have i to do that the 2nd fleet will come???

btw it´s quite hard to survive, i had only 5% left of my Hull Integrity^^
and the most of my wing comrades where defeated there was only a 10 ships left^^
Title: Severed Dreams mission
Post by: madaboutgames on August 01, 2005, 05:54:37 pm
Update is here

http://www.b5heatemup.co.uk/57280.html

Please replace mission with new one.

There was an error on an arriving ship which sometimes didnt triger.  This is sorted now, second wave of ships enter.

Rowan Oak renamed to Roanoke

Ivanova assigned to Escort list when necessary.

Other events will now be triggered that where not triggered b4

tested it a few times now, should work 100%
Title: Severed Dreams mission
Post by: madaboutgames on August 01, 2005, 05:59:58 pm
By the way Manji, my first test on the reworked mission I lost the churchill and I had 1% hull integrity. :lol:   how about that.

Like I said b4, its halfway through the campaign in progress, so it cant be easy. Its a game, it should be a challenge.  :lol:
Title: Severed Dreams mission
Post by: firesparks on August 01, 2005, 10:26:11 pm
I lost the first couple of times. Then the next time I order every fighter to form on my wing and I just charge into the enemy ranks :)

Destroyed the first wave with mininal losses to Alpha, beta, and delta, although lost the Churchill and most of Echo(including Ivanova)
Title: Severed Dreams mission
Post by: Manji on August 02, 2005, 05:51:16 pm
wooha
i´ve succesfully defend the station and both of the war ships :D
but i thought that there will come another fleet to defeat :(
i´d like to see the minbari fight against the earth alliance war ships^^
and i had 65% of my hull integrity left;7  

whatever i like the mission it´s awesome and really makes fun^^
Title: Severed Dreams mission
Post by: madaboutgames on August 02, 2005, 08:12:10 pm
I tried it at the end, but the EA ships get wiped out in seconds!!  So its better stick with the storyline of the episode.

Check out the survivor campaign im posting.  Now you gotta be good to get through that!!!!;)
Title: Severed Dreams mission
Post by: madaboutgames on August 02, 2005, 08:23:01 pm
Here is the survivor campaign .

http://www.b5heatemup.co.uk/57280.html

Have fun
Title: Severed Dreams mission
Post by: firesparks on August 02, 2005, 09:52:48 pm
ummm, I still don't get the second wave.
Title: Severed Dreams mission
Post by: madaboutgames on August 03, 2005, 12:47:48 pm
Have you downloaded the revised mission ? - [url]http://www.b5heatemup.co.uk/57280.html  ???

Download severed mission update

Should work properley with this
Title: Severed Dreams mission
Post by: den5 on August 03, 2005, 12:58:37 pm
If I am not mistaken second wave of attack were EAS Nimrod and EAS Olympus, Omega class destroyers.:)
Title: Severed Dreams mission
Post by: madaboutgames on August 03, 2005, 05:03:35 pm
The second wave consisted of 2 omega class destroyers and one hyperion class ship.  I only included the two omega destroyers, when i added the hyperion i had numerous crashes and probs.   I wasnt sure of the names of the ships so I just made them up.
Title: Severed Dreams mission
Post by: Manji on August 03, 2005, 05:32:55 pm
but the second wave don´t attacks me....after they arrive in front of me
delenn came with some minbari destroyer and then the mission is over...i want to destroy moooooooore :P;7
Title: Severed Dreams mission
Post by: -Norbert- on August 04, 2005, 06:43:12 am
The 2nd wave also included a Midwinter if I remember right.
And they didn't attack, the withrdew:
EA: Something like "This station is under Earth uristiction, leave or we will attack!"
Delenn: "Why not! There is only one human Captain who ever survived battle with a Minbari fleet. He is behind me, you are in front of me!
If you value your lives be somewhere else!"
EA ships depart.
Sharidan: "To all ships, return to base."

And I would suggest to disallow the Centauri Primus to fire beams in "The Fall of Night", because on TV it used only the bolt weapons (with where sufficient to shoot one of the frontal stabilizer "wings" off of Babylon 5).
It should still be strong enough to be a great danger.
It didn't even bring out any figher, but I agree that this would make the mission far to easy. One Badger alone would eat that Primus for breakfast.
Title: Severed Dreams mission
Post by: memento on August 10, 2005, 03:58:20 pm
Indeed a very well done mission although I agree to those critics who said it takes too long until the action begins.

By the way: is there any clue exactly when in 2260 severed dreams takes place? Is there an exact date or at least the month mentioned somewhere?

That piece of information would really help me for my campaign.
Title: Severed Dreams mission
Post by: aipz on August 10, 2005, 04:30:56 pm
Babylon 5 timeline (http://www.chronology.org/b-five/)

EDIT: # 13 April   Severed Dreams The Alexander arrives at B5 carrying General Hague's body.
Title: Severed Dreams mission
Post by: CaptJosh on August 24, 2005, 10:44:36 pm
Quote
Originally posted by -Norbert-
The 2nd wave also included a Midwinter if I remember right.
And they didn't attack, the withrdew:
EA: Something like "This station is under Earth uristiction, leave or we will attack!"
Delenn: "Why not! There is only one human Captain who ever survived battle with a Minbari fleet. He is behind me, you are in front of me!
If you value your lives be somewhere else!"
EA ships depart.
Sharidan: "To all ships, return to base."


Actually, it goes as follows:
DELENN: This is Ambassador Delenn, of the Minbari. Babylon 5 is under our protection. Withdraw or be destroyed!

EA OFFICER: Negative. We have authority here. Do not force us to engage your ship.

DELENN: Why not? Only one human captain has survived battle with a Minbari Fleet. He is behind me. You are in front of me. If you value your lives, be somewhere else!


This is absolutely one of my favorite exchanges in the whole series. BTW, if someone has a wav file of this, please let me know. It's one thing I can't find a clip of.
Title: Severed Dreams mission
Post by: IceFire on August 24, 2005, 11:24:18 pm
You can find alot of B5 audio clips here: http://b5.cs.uwyo.edu/bab5/
Title: Severed Dreams mission
Post by: CaptJosh on August 24, 2005, 11:26:39 pm
Been there. They don't have it unless they've gotten it since I last looked.

EDIT: I guess they've posted it since I last looked. There it is in the Severed Dream sound clips. w00t! Thanks

EDIT2: The sound quality needs work, but at least I have it now. I'll have to keep looking for a better copy though.
Title: Severed Dreams mission
Post by: berus on August 25, 2005, 05:13:44 am
There's an MP3 version at:

http://www.babylonsounds.com/en/staffel3_en.html

Enjoy :)
Title: Severed Dreams mission
Post by: CaptJosh on August 25, 2005, 09:41:50 am
A blessing on you, berus. That's just what I was looking for!
Title: Severed Dreams mission
Post by: madaboutgames on August 25, 2005, 12:21:18 pm
I recorded nearly all my samples from my b5 dvd collection.  The one you speak of you already have, go to voice/personas/    can`t remeber the name of the wav file now.  But just listen to em.
Title: Severed Dreams mission
Post by: CaptJosh on August 25, 2005, 12:23:37 pm
Who said I had downloaded the severed dreams mission? I just nitpick sometimes.
Title: Severed Dreams mission
Post by: Flex on September 03, 2005, 03:08:00 pm
Is it only me but I can't get Severed Dreams to show up :(
I extracted all the files where they should be, even updated with the newer one in the data/missions but still severed dreams is missing as a campaign and as a mission pack.
Also survor mode just triggers "can't load file" exception when loading... help :(
TPB3.2
Title: Severed Dreams mission
Post by: aipz on September 03, 2005, 03:22:02 pm
go to tech room/simulator/single player missions - then all the missions in directory TBP/data/missions are shown...
do not select campaign missions!
severed dreams is a single mission

If they don't show that means that they aren't in the right directory...
Title: Severed Dreams mission
Post by: madaboutgames on September 03, 2005, 05:53:58 pm
Anyone else having probs with this mission.

Don`t forget you need to have tbp base 3.2 (as stand alone) not over a feespace installation.;)
Title: Severed Dreams mission
Post by: Flex on September 04, 2005, 09:49:39 am
Yep, I have a clean TBP 3.2, installed a couple of campaigns and missions installed. I must be blind or have to change the glasses but after I removed a couple of campaigns and missions which I was over with I saw it... it was surely there the whole time but I failing to see it... dunno...

On the survivor mode, I found out that the missions are separate download and downloaded and installed them. The fun part - when I play through the campaign and the level 1 starts, the ship is frozen - I can't move, can't fire and I seems to be invincible too or the enemy simply don't shoot at me (although I can see it is moving). If I press the afterburner the screen blinks in white but I don't move from the current position at all. I have tried over 10 times as with the original fs2_open, and with the newest builds - the same. Only if I delete the campaign, so the missions show up in the simulator (otherwise they show as only 1 campaign mission which can't be started for reason unknown) and start the missions from there I can fly and shoot and pass them (well, the last one was hard :)). Are there plans for new ones, it was lot of fun playing them :)
Title: Severed Dreams mission
Post by: Malderi on September 05, 2005, 03:51:55 pm
Yeah, I'm having a small problem... can't get any of the voice communication to come up. Mission loads fine, but none of the voice communication does.

I have extracted the voice files into C:\Program Files\The Babylon Project\data\voice, as well as C:\Program Files\Freespace 2\data\voice, just in case. Copied them all, drag-and-drop, and they still don't load.

Edit: Not sure if this will help or not, but I don't even get the text of what they're saying. All I see on the screen is stuff like

"Babylon 5: Incoming audio .. .."
"Alpha 2: Incoming audio .. .."

I see the stuff like "ISN news feed coming in", but not any of the things that are supposed to have voices, I think. Hope that helps.
Title: Severed Dreams mission
Post by: madaboutgames on September 05, 2005, 04:57:52 pm
In your voice folder, make another folder called personas.  Put all files in personas archive into this directory.  Also put the briefing files in a "briefing" folder in your Voice folder.

That should do the trick  ;)
Title: Severed Dreams mission
Post by: Malderi on September 05, 2005, 05:37:17 pm
Yeah, that's where they are. Although in your RAR folder, it's called "Personas", not "personas" (windows is case-sensitive, fun fun), and it still won't work. Everything is in C:\Program Files\The Babylon Project, and all the stuff is in The Babylon Project\data\voice\personas, data\voice\briefings, etc. Still not hearing anything.
Title: Severed Dreams mission
Post by: -Norbert- on September 06, 2005, 06:32:15 am
I don't know what Windows version you are useing, but mine (XP with all updates) isn't case sensetive and neither is FreeSpace2 and thus TBP.
Title: Severed Dreams mission
Post by: madaboutgames on September 06, 2005, 10:21:57 am
same here, I use Xp, could be the problem, keep me posted
Title: Severed Dreams mission
Post by: Megadoomer on September 06, 2005, 11:47:12 am
A couple of things you might want to change on the mission (which is great by the way):

1)The new starfield would be nice.
2)More importantly you need to edit all the hostile star furies so they don't accept the player orders while they're still friendly. I greatly enjoyed ordering all the soon to be enemy fighters to depart before they became hostile :lol:

Also I always thought Babylon 5 was side on to the jumpgate.
Title: Severed Dreams mission
Post by: Flex on September 06, 2005, 12:05:22 pm
ROFL
I should try this trick :))
Title: Severed Dreams mission
Post by: -Norbert- on September 07, 2005, 05:23:49 am
Maybe you should make the EA attack force neutral instead of friendly (or however the 3rd faction is called).
Title: Severed Dreams mission
Post by: madaboutgames on September 07, 2005, 06:04:58 am
The starfield has been added, and all player orders have been removed from all ships, and a few other minor changes.  This will appear in the release of the heat em up campaign next summer.
Title: Severed Dreams mission
Post by: IPAndrews on September 07, 2005, 06:48:20 am
Quote
Originally posted by madaboutgames
all player orders have been removed from all ships,


Yeah I always forget to do that too. :)
Title: Severed Dreams mission
Post by: madaboutgames on September 07, 2005, 09:44:18 am
Just finished a new campaign " Infestation" you should check it out and see if ya have the same probs.
Title: Severed Dreams mission
Post by: madaboutgames on September 07, 2005, 09:46:53 am
I know its a nightmare, is there no way to turn it off.  In general and being realistic there are not many misions that would require every friendly craft to be ordered by a pilot.  :lol:
Title: Severed Dreams mission
Post by: madaboutgames on September 25, 2005, 12:17:54 pm
Severed dreams updated, so you don`t have to wait till next summer.

Player orders removed for nearly all ships.
Satrfield added
Loading screen added
A few bug fixes and failed event fixes
Messages disabled

Get it here

http://www.b5heatemup.co.uk/SeveredDreamsupdate.rar

(http://www.b5heatemup.co.uk/sdupdatescnsml.jpg)

;) :) :D :) ;) :)
Title: Severed Dreams mission
Post by: Fabbro on September 25, 2005, 01:43:23 pm
Is anyone doing the B5 model with the advanced defense grid?
Title: Severed Dreams mission
Post by: aipz on September 25, 2005, 01:45:07 pm
Propably not yet...
Title: Severed Dreams mission
Post by: Manunkind on September 25, 2005, 03:52:38 pm
I've just downloaded it and I'm going to give it a go :)

Off topic: A really big 'hats off' and 'thank you' to everyone who contributed to creating and perfecting TBP :yes: :nod: :D
You must have really spent an INSANE amount of time on it, I admire you guys and really appreciate your work. Again, big thanks and all the best :nod: :D
Title: Severed Dreams mission
Post by: madaboutgames on September 25, 2005, 08:24:00 pm
the advanced defense grid is only a matter of changin weapons, when we have accurate descriptions of it during the seasons we can do that ourselves via fred
Title: Severed Dreams mission
Post by: Fabbro on September 26, 2005, 10:49:59 am
What about the massive green gun? B5 definately needs a bit more fire power (it took out a friging centauri Primus)
Title: Severed Dreams mission
Post by: -Norbert- on September 26, 2005, 03:03:48 pm
Quote
Originally posted by madaboutgames
the advanced defense grid is only a matter of changin weapons, when we have accurate descriptions of it during the seasons we can do that ourselves via fred


I fear it won't be that easy.
When they installed the new defence grid, they not only replaced the guns in the old turrets, but added new turrets to B5 (like the big plasma guns and the interceptor above the command deck), so it is neccessary to update the model.
Title: Severed Dreams mission
Post by: Roanoke on September 26, 2005, 03:09:16 pm
Quote
Originally posted by -Norbert-
Maybe you should make the EA attack force neutral instead of friendly (or however the 3rd faction is called).


unknown would be more appropiate
Title: Severed Dreams mission
Post by: madaboutgames on September 26, 2005, 03:32:17 pm
All we can do until we have a new model is change the weapons, its better than nowt until all 3 different weapon spec models are done.

As far as the EA attack force status I decided to keep at as it was for realism.  These are earth ships so targets automatically are friendly, when they take hostile action they turn red as they would in real life. (well b5 life)  The whole targeting system of the fighters are controlled by C&C.  If they are unknown or nuetral it would look a bit odd being EA ships.  So i decided to keep it this way.
Title: Severed Dreams mission
Post by: Roanoke on September 26, 2005, 04:21:14 pm
Yeah, but they are a possibly hostile arriving to take control of B5. Doesn't really matter though.
Title: Severed Dreams mission
Post by: karajorma on September 27, 2005, 04:07:44 am
Marking them as friendly gives you time to do the whole sheridan "I don't want to have to fight you" thing though.

Pretty hard to do that convincingly when Furies and Thunderbolts are blatting away at each other :)
Title: Severed Dreams mission
Post by: CaptJosh on October 14, 2005, 08:58:05 am
So I finally decide to get and take a look at this mission, and the link to get it is broken.

EDIT: Found that I had already downloaded a copy.

EDIT2: Found that I had not downloaded a complete copy. Just the mission itself. No audio. Yech...
Title: Severed Dreams mission
Post by: CaptJosh on October 15, 2005, 08:54:03 am
Ok, I got the whole mission last night. Or rather very early this morning. Played through with sound. Very nice. I do, however, have a couple notes of constructive criticism.

The first thing I noticed was the ambient light level in the mission. It's rather high, right now, particularly on B5 itself. It makes the station look too bright and clean, even somewhat cartoonish, when it always looked kind of dull and even a little dingy in the show.

Secondly, it's probably a devil of a thing to try to do, but it would be nice if the comms animations matched better with the actual voices. If this is technically infeasible, don't worry about it.

Finally, what is up with the coloration on those Sharlins? The purples are too bright on them. And the main body of the ship is colored beige? May I suggest you google "Minbari" and "Sharlin" on google images? Minbari ships are a sort of dull more blue than purple color all over with a sort of indistinct striping.
Even the Whitestar looked off, too bright.

At least part of the brightness is probably due to the ambient light level, but I couldn't say for sure.

Hope this helps with the details some.
Title: Severed Dreams mission
Post by: Trivial Psychic on October 15, 2005, 11:52:28 am
Are you playing under D3D or OGL?
Title: Severed Dreams mission
Post by: CaptJosh on October 15, 2005, 12:19:47 pm
You know, I'm not sure. I had some issues with the launcher not having some settings on that I know I had...Let me test again and make sure I was under OpenGL like I thought, and I'll get back to you.
Title: Severed Dreams mission
Post by: Trivial Psychic on October 15, 2005, 12:37:20 pm
I've had issues with OGL displaying colors wrong.  The Minbari Cruiser for example, has some parts of it that show up orange for me.  The sine of the Whitestar also has weird coloring under OGL.  I think that there are some image formats that OGL doesn't like... or its that fact that I've got an ATI card.
Title: Severed Dreams mission
Post by: CaptJosh on October 15, 2005, 12:45:11 pm
Well, my vid card is a Mad Dog geForce FX5200. I'll test this mission again shortly and see what happens.
Title: Severed Dreams mission
Post by: CaptJosh on October 15, 2005, 02:15:33 pm
Tested with D3D8. The color was...as correct as can be expected, given the problems I was seeing with overall coloration and brightness.

Everything was still too bright, just like before.

Babylon 5 was a dark, gritty show. Ships and stations looked dark and weathered.

Now, the problem in this mission could primarily be a problem with the ambient light. IMO it looks like the star is too close to the planet and to B5, so the overall illumination was too high. I'm going to locate a copy of Severed Dreams to watch and see if I can get some screen caps to demonstrate what I mean.
Title: Severed Dreams mission
Post by: karajorma on October 15, 2005, 04:40:14 pm
Add this to your command line in the launcher.

-ambient_factor 70

Play about with the number until the mission is suitable dark.
Title: Severed Dreams mission
Post by: CaptJosh on October 15, 2005, 04:48:25 pm
I'll try that for the lighting. Dunno how much it'll help some of the colors, though. Still working on getting ahold of a copy of Severed Dreams to watch again and maybe get some screen caps from.
Title: Severed Dreams mission
Post by: CaptJosh on October 16, 2005, 12:20:15 pm
Ok...

First of of all, tried playing the mission with the ambient light factor changed. Deffinitely better. Certainly more realistic.

Secondly. Got a copy of the actual episode and watched it twice.

From that, I can tell you that

A) the apparent diameter of the star is too large. The planet Epsilon is not that close to its primary. I would recommend taking the star down to 50% of its current in mission apparent diameter and reducing the illumination it produces commensurately with what effectively repositions the star farther away.

B) It looks like Babylon 5 is placed on the wrong side of the planet from the episode. There may be technical issues that prevent you from reproducing the positioning in the episode, however, so just ignore this bit if you can't do anything about it.


I'll try to get you some screenshots from the ep shortly so you have better references than just my reporting of my observations.

EDIT: BTW, does anyone know of a good media player that has a frame by frame stepping feature?
Title: Severed Dreams mission
Post by: madaboutgames on October 22, 2005, 08:44:08 am
Been offline for a bit, in the process of moving to York at the minute.  So i will be on and off for a bit.

I have the all episodes and films on dvd so theres no need for screen caps.  This mission background and lighting are not representing that of the actual series.  This mission was done 2 years ago and was unfinished until the B5 model became available.  When it became available this mission was released as one of the first giving the fans to play a mission at b5.  It was a bit rushed and i didnt even consider the bgd at the time when we didnt even have the model of b5 to work with.  The mission was based more on action as close to the episode.  If you are looking for realism why don`t you try looking at the mission Battle at gorash (training mission 5) in the Reflectons campaign.  This mission is almost complete as it will appear in the finished campaign.  All done  bar loading screen and various fixes and ai fixes.

However the B5 area of space in the Campaign demo (released december 05) will live upto your expectations as this is as accurate as possible given the limitations of FRED.;)

If you would be happy enough to rip the corresponding video frames to match the audio, convert them all into .ani I would be more than happy to use them as since I am doing this all by myself.  It would be a great help for someone else so enthusiastic about making this even better to donate the time required for this task.;)
Title: Severed Dreams mission
Post by: CaptJosh on October 22, 2005, 09:00:10 am
I'm not sure I can, not with the tools I have now, but if you can point me in the right direction, I'd love to help. I downloaded Severed Dreams off the net just to have something to compare to, and like I said, I watched it twice in a row. Good Lord I had forgotten how much I missed B5. And nobody runs it on TV anymore. :(
Title: Severed Dreams mission
Post by: Herra Tohtori on October 25, 2005, 09:09:02 pm
Good golly, what a mission...!

Mmmh, what could we do to make it better still?

- It'd be nice to be able to be able to command friendly wings, not just Alpha, so how about just making the soon-to-be-enemy fighter wings AND the Echo squadron not to receive orders? Because it's much more efficient and faster to concentrate some three fighter wings' fire on same target, if you want it down quickly.

- When the first fleet arrives, it looks a bit goofy when all the ships have a hyperspace vortex of their own, despite the fact that a jumpgate would only form one vortex... so. How about making just one craft's vortex visible and disable other ships' vortex? This could give an illusion that all the ships arrive from the same vortex. Of course the one ship with a visible vortex should arrive from the center of the jumpgate... and other ships should arrive within that vortex, so if this is too complex a thing to implement, just let it be as it is.

- Something must be done to that Sharlin colouring. :ick: My system also shows it wrong, here's what I've got:

-Windows XP SP2 Finnish language
-AMD 64 3200+
-1024 GB DDR-SDRAM
-NVidia GeForce 6600 [256 MB]
-Using TBP build 3.2 with fs2_open_3.6.7

I'm also getting ship's middle section tan or orangeish beige - and it's not just this mision's problem, it also shows it like that on Earth-Minbari War demo campaign missions. I don't think it's likely that this is related to *.dds file format in general, because all the other ships show just nicely. I think it's something to do with this particular model's mapping that some systems interprete wrong... I'm not an expert, though.

So, how many people have been having weird sightings of wrong-coloured rogue Sharlins? Perhaps we could find an unifying factor or something...

I did a little test on screen shot basis. On the Sharlin's middle section, the beige/orange colour's RGB values are roughly

Red ~80%
Green ~50%
Blue ~30%

Whereas on blue colour visible on wings seems to have corresponting values of

Red ~30%
Green ~50%
Blue ~80%

From here we can draw an immediate conclusion that for some reason, some systems read these files a bit wrong: They turn red and blue values upside down on the files that form mapping for Sharlin's main hull. Wings of the Sharlin are show as they should be, this bug only seems to affect the center of the ship.

Weird...
Title: Severed Dreams mission
Post by: CaptJosh on October 25, 2005, 10:48:44 pm
That's an OpenGL issue with the color. Switch to D3D and it goes away. If you've read this thread you know this mission is a beta. Expect these kind and generous folks to have it fixed for the actual release.

BTW, anyone know a decent video editing program? I have VirtualDub, but I wonder if there's something better for taking a crack at getting the clips needed for the comms animations in this mission if I can. Also, what tool would I need for converting DivX video into ani files?
Title: Severed Dreams mission
Post by: Herra Tohtori on October 26, 2005, 12:18:55 am
Aye, it might fix it. Only thing is that with D3D mode I'm getting this:

(http://users.tkk.fi/~lmiettun/Kuvat/D3Dmode.PNG)

 :shaking: :shaking: :shaking:

...I think I'll stick with OpenGL. Besides, I've got an impression that HT&L on TBP are optimized for OpenGL. I'm also getting some weird picture distortion that concerns the loading image, but that one I could tolerate.

But I'll not stand Omegas that look like shining nebulae. Btw, Babylon station looked exactly the same.
Title: Severed Dreams mission
Post by: CaptJosh on October 26, 2005, 12:27:24 am
What the...?!

Um, I never had that issue with D3D. Something's wrong with your Omega Destroyer model or textures or something. Do you have environment mapping turned on?
Title: Severed Dreams mission
Post by: StratComm on October 26, 2005, 12:28:54 am
Mmmm, environment mapping.  More specifically, alpha environment mapping, by the look of it.  Turn that feature off in the launcher to get rid of that effect.

Quote
Originally posted by Herra Tohtori
So, how many people have been having weird sightings of wrong-coloured rogue Sharlins? Perhaps we could find an unifying factor or something...

I did a little test on screen shot basis. On the Sharlin's middle section, the beige/orange colour's RGB values are roughly

Red ~80%
Green ~50%
Blue ~30%

Whereas on blue colour visible on wings seems to have corresponting values of

Red ~30%
Green ~50%
Blue ~80%


Is the Sharlin's wing texture map a dds?  Because I've seen instances where certain things read red/blue values backwards for DDS maps with DXT0 compression.  I don't have TBP installed at the moment, but that seems possible.  However, you should look at the Sharlin in the techroom and determine from there if something is wrong, because it's possible that environment mapping or even just a red sun could cause you to get a strange tint on certain surfaces.
Title: Severed Dreams mission
Post by: CaptJosh on October 26, 2005, 12:42:33 am
It's not just a tint. Trust me. The main body of the Sharlin class Minbari cruiser looks beige/orangey under openGL.
Title: Severed Dreams mission
Post by: StratComm on October 26, 2005, 12:56:16 am
So is it a DDS file?  Ah screw it, I'll look for myself :p
Title: Severed Dreams mission
Post by: Herra Tohtori on October 26, 2005, 01:00:47 am
Yeah. The Sharlin midship really is orange/beige in-game, tech-room, heck, it's even beige in FRED.

Other thing that fixes it is to turn off -jpgtga support. The pcx's work all right in OpenGL mode.

Also, I removed the uses alpha for env mapping, and it reduced the phenomenon. Now it just looks cool, actually. The ships reflect the background with D3D, but not with OpenGL... here's a pic of what it looks now.

(http://users.tkk.fi/~lmiettun/Kuvat/D3DmodeWithoutAlpha.PNG).

The ship's hull actually reflects the nebula on the background... Though I'm quite sure that actually these ships' surfaces didn't actually shine very much. Well, I can always turn off env mapping if I want, but now it looks cool to me.

The other bug that can be seen on D3D mode is that the download images become distorted. This is how they look:

(http://users.tkk.fi/~lmiettun/Kuvat/D3DmodeMissionDownload.PNG)

For some reason it  seems to stretch the picture's height so that the lower section of the picture goes below the display... Anyone else had this problem?
Title: Severed Dreams mission
Post by: StratComm on October 26, 2005, 01:03:06 am
What resolution are you running in?
Title: Severed Dreams mission
Post by: Herra Tohtori on October 26, 2005, 01:05:52 am
Quote
Originally posted by StratComm
So is it a DDS file?  Ah screw it, I'll look for myself :p


There are DDS files for both wings and the hull, at least it seems so to me. There are also PCX files for both, so it seems to me that for some reason only the DDS files for hull are misread.

Or actually they are named "sharlin_body_lod*.dds" and "sharlin_fin*_lod*.dds" files, and there's DDS's and PCX's for both.

I am running on resolution 1280x1024.

Perhaps running under non-standard-mode would help...:nervous:
Title: Severed Dreams mission
Post by: StratComm on October 26, 2005, 01:07:00 am
Ok, I'd put money on it being compressed DXT0 then.  I'm looking at it now.
Title: Severed Dreams mission
Post by: CaptJosh on October 26, 2005, 01:11:32 am
Personally, I'd just recommend kicking it down to 1024x768. That's what I run it at and I've not seen the issues you're showing with the loading screen.
Title: Severed Dreams mission
Post by: Herra Tohtori on October 26, 2005, 01:17:39 am
Quote
Originally posted by CaptJosh
Personally, I'd just recommend kicking it down to 1024x768. That's what I run it at and I've not seen the issues you're showing with the loading screen.


Nope, that didn't have any effect. Only difference was that my icons on the desk were automatically assorted and now I have to put them back manually... But that's okay.:rolleyes:

I'm a little bit confused with this. I don't know any reason why it stretches the images on my comp. Or well, it must be something related to drivers and stuff as it doesn't occur to you with the same files.
Title: Severed Dreams mission
Post by: StratComm on October 26, 2005, 01:33:27 am
FSO seems to have issues with jpg format in general, so maybe that's related.  I figured out why the Sharlin has silly colors though; extract this archive (http://www.duke.edu/~cek6/tga_textures.zip) into The Babylon Project/data/maps (create the directory as it probably doesn't exist for you) and you'll get a properly colored Sharlin without having to turn off jpgtga.  And I'm off to Mantis a bug.
Title: Severed Dreams mission
Post by: Herra Tohtori on October 26, 2005, 01:44:34 am
Yeah, now it works with OpenGL.

Now I have to wonder... Why does D3D show environmental mapping (reflections) in so much greater magnitude than OGL? On D3D it reflects the background nebulae, on OGL only major sunlight from nearby star produces a visible reflection.

Besides, the download images should still show all right with D3D and OGL. It's not a major issue like the Sharlin colour, but still a litte irritating IMO.
Title: Severed Dreams mission
Post by: StratComm on October 26, 2005, 01:47:46 am
OGL has no environment mapping.  The reflection you see is the specular mapping instead.

And I really aught to slap someone on the TBP staff.  All of the offending files are also horrible offenders of wasting memory, especially the two jpgs with a height of 129 pixels.  I've mantis'd the jpg texture issue, but you guys really should just stick with DDS maps in the future.
Title: Severed Dreams mission
Post by: IPAndrews on October 26, 2005, 02:38:13 am
Quote
Originally posted by Herra Tohtori
For some reason it  seems to stretch the picture's height so that the lower section of the picture goes below the display... Anyone else had this problem?


Yeah the latest build does that to the RW loading screens too. Which is annoying because they're really rather pretty.

Since I'm here I recall that some bits of the Sharlin were not converted to DDS because the conversion ruined the quality of the image. DDS is a slightly iffy anyway. You'll notice that most of our DDS files fail to load using Paint Shop Pro's DDS plugin. That's how good DDS is. There's a lot to be said for widely understood and documented file formats like JPG.
Title: Severed Dreams mission
Post by: taylor on October 26, 2005, 09:45:45 am
Quote
Originally posted by CaptJosh
It's not just a tint. Trust me. The main body of the Sharlin class Minbari cruiser looks beige/orangey under openGL.

Fixed, but not in CVS until it's proven that D3D didn't break in the process.  OpenGL expects all images to be in BGR or BGRA format.  JPGs are sent in RGB format so the colors are wrong, but that's easily solved.  The same problem affected the Whitestar as well btw.

And just for note (given the compression artifacts that I noticed in the JPG), a 24-bit TGA will use the same amount of memory as a JPG.  The only reason you would want to use a JPG over a 24-bit TGA is if you need to save more disk space than a compressed TGA would use.  A compressed TGA has much better image quality than a JPG.  An uncompressed 24-bit DDS would also use the same amount of memory as a 24-bit TGA (they are basically the same) so if the uncompressed DDS is causing a problem then using TGA would work and give the same results image wise.
Title: Severed Dreams mission
Post by: taylor on October 26, 2005, 09:46:37 am
* double post, stupid internet *
Title: Severed Dreams mission
Post by: StratComm on October 26, 2005, 08:04:49 pm
There's also a good bit to be said here for the DDS converter that you use.  I'm getting to know the one for GIMP, and it's performed excellently thus far.  There are a few artifacts on the DDS image that I generated for the offending files, but in-game I can't tell the difference.  Of course, I don't see any reason to use JPG for those maps at all as the JPG maps are actually of lower quality and offer no other benefit over the PCX files you're already including.  Taylor says the bug is fixed, but you'd be better off in both download filesize and quality if you just pull those JPGs out of the next release.
Title: Severed Dreams mission
Post by: ChrisC on October 27, 2005, 09:19:52 pm
Ok well I feel stupid to ask this but where can I download this or the other Heat 'em Up campaigns?  All the links are for Bittorrent which I don't have.  Any alternate sites have it?
Title: Severed Dreams mission
Post by: r0gl0 on October 31, 2005, 01:11:40 am
having waited some time to download this mission, i must admit i was kind of dissappointed.

For a start, patrolling around babylon 5 loses its appeal after a while. It would have been much better to have had all those isn briefings and stuff before the mission started, in the campaign briefing section. Some people may not read it, but fans will, and they will enjoy it too. I know i would.

And about the isn things - they were completely out of place and out of order. For a start most of the messages are supposed to have been delivered days before the battle. To have them all at once destroyed the immersion.

In addition, you could have done a bit more research. Babylon 5's layout in regards to the jumpgate is completely different. For a start, it goes the other way from the planet, so in the mission it is backwards. More importantly, the jumpgate is almost side on from the station, a bit in front but mostly sideways.

i am making a severed dreams map that i think will do the episode more justice.

that said, it is a fine piece of work. It just isn't right, that's all.
Title: Re: Severed Dreams mission
Post by: CaptJosh on November 15, 2005, 09:45:29 pm
I've already made a note of the issue of B5's location relative to Epsilon 3 and  the Jump Gate.

BTW, in re my earlier post on that, I'm still waiting for someone to point me at the tools I need in order to convert avi stuff to ani format for comms animations. The only tool I do have is only usefull for video editing, and it's not really great for that. If someone could point me at something better than VirtualDub, I'd appreciate it. Though at the moment it will have to be a free program as well.
Title: Re: Severed Dreams mission
Post by: madaboutgames on November 18, 2005, 04:37:10 am
As i said previousley in another thread, the severed dreams mission was a rush job to get a b5 mission out there.  Many points noted : B5 background, lighting, positioning, enemy commands and much more have already been changed for the final release.  The briefing will also be changed and the first 5 mins of patroling will be scrapped in favour of a quicker action start. 

The B5 Heat em up demo will be released on the 16th dec 05, after playing this 22 mission demo of the first 1/5 of the campaign im more than sure you will not be dissapointed.

The Trailer for the Full Heat Em Up released summer 2006 will be available by the end of this week.
Title: Re: Severed Dreams mission
Post by: Stormcrow on January 24, 2006, 07:27:50 pm
*pushing upt the topic*

Is there any possibility to get the mission out there? For all the links are just 404s by now, and I'd very much like to play this one (and NO, I don't want to wait 'til the end of summer ;-) ).

-Stormcrow
Title: Re: Severed Dreams mission
Post by: 0rph3u5 on January 25, 2006, 06:56:59 am
I've got one version here... but I cannot say if it is the latest
I may add it to the 3rd party list if mad has nothing against it (have not added it yet 'cause it will be part of HEU comin this summer)
Title: Re: Severed Dreams mission
Post by: madaboutgames on January 25, 2006, 07:25:33 am
The latest version which is 100% has not yet been released.  I will be releasing this in a couple of weeks along with a revamped Infestation campaign.  Got a nillion things to at the mo so it will be a couple off weeks when i can get round to it ;)

Watch this thread
Title: Re: Severed Dreams mission
Post by: Stormcrow on January 27, 2006, 01:01:37 pm
Great, since I'm interested in Infestation, too, and this one's also not only atm.

Alas, the pain of the one who is too late... ;-)

*waiting*

*looking on watch*

*keeps waiting*
Title: Re: Severed Dreams mission
Post by: CaptJosh on January 27, 2006, 01:09:55 pm
madaboutgames, by 100% complete, do you mean just the mission itself, or all the details like comms animations. I still want to do that if it hasn't been taken care of, but I will need a copy of the mission so I can find out just what parts of the episode I need to work with to get the animations that are needed.
Title: Re: Severed Dreams mission
Post by: madaboutgames on January 28, 2006, 08:25:22 am
CaptJosh, the ani. are still the same, you are welcome to do these but what about the other 130+ missions :lol:
Thats a lot of .ani files.  Severed dreams is just one mission from the campaign, I would love to have the right ani files for the audio but it would be more prudent to do more generic ones with different uniforms etc.  Eg. EA uniform ani for sherridan, Ivinova etc as these only currently have the new uniforms given by Delen (ISA) as well as plenty of different star fury pilots and other races.  Then these can be used throughout the various seasons and will help others making mission giving them more options.
Title: Re: Severed Dreams mission
Post by: CaptJosh on January 28, 2006, 12:21:24 pm
And that is what my dad would call a half-assed job. Generic ANIs are good for people making non-canon missions, certainly, but there's no reason we can't have both the generics for the non-canon stuff, AND the episode specific stuff for Heat 'Em Up. Is it extra work? Certainly. But it's worth it because having only the generic ANIs in missions based on episodes interferes with the immersiveness of the game.
Title: Re: Severed Dreams mission
Post by: madaboutgames on January 30, 2006, 06:14:28 am
great stuff, have you played the heat em up demo yet?

When starting the posting at b5, this where midnight on the firing line kicks off with the series.  You should get the gist of which ani files are needed in the missions, The heat em up campaign branches from season1 to season 5.The demo covers season 1 and the start of season2.  Season 2 will be finished off next month so i will pm you and let you know the link to download it from when its done.  I will also give you the link for the severed dreams mission in  the next couple of days so you can have the finished mission to be going on with.

Cheers  Shaun
Title: Re: Severed Dreams mission
Post by: CaptJosh on January 30, 2006, 11:18:29 am
Me and my big mouth. I've just volunteered myself, haven't I? *grin*
Oh well. It could be worse. Though I'm probably going to be spending a LOT of time finding copies of B5 eps.
Title: Re: Severed Dreams mission
Post by: 0rph3u5 on January 31, 2006, 03:29:58 am
DVDs, man...
put em into your PC's DVD drive and run them with PowerDVD(tm).... somewhere on the menu you'll find a button called "Capture Frame"... allowing you to get each frame you need in .bmp-format (I think you can change the output format in the options there)

a little converting and you will have the .ani almost in your pocket... (converting is the point y I don't get my PSI Cops anis done...)

@ mad: about pilot anis... Try the beginning of "Thridspace" there you get lots of material for generic pilot anis
Title: Re: Severed Dreams mission
Post by: CaptJosh on January 31, 2006, 03:32:38 am
I don't have the DVDs nor can I afford them.
Title: Re: Severed Dreams mission
Post by: 0rph3u5 on January 31, 2006, 03:45:47 am
I could provide you with some frames.... just tell me which episodes and what scenes you need
(got all 5 Seasons + Films + Crusade)
Title: Re: Severed Dreams mission
Post by: Mungrel on February 27, 2006, 06:03:30 pm
Link no work

http://www.b5heatemup.co.uk/SeveredDreamsupdate.rar

Is it still available?
Title: Re: Severed Dreams mission
Post by: 0rph3u5 on February 28, 2006, 02:39:35 am
MAG is currently updating all his stuff so files should be unavaliable for now

but I don't think he will put Severed Dreams up as solo mission  'cause it will be part of Heat'em Up
Title: Re: Severed Dreams mission
Post by: Roanoke on February 28, 2006, 03:56:03 pm
DVDs, man...
put em into your PC's DVD drive and run them with PowerDVD(tm).... somewhere on the menu you'll find a button called "Capture Frame"... allowing you to get each frame you need in .bmp-format (I think you can change the output format in the options there)

I've had powerDVD for years and never knew that....
Title: Re: Severed Dreams mission
Post by: Mungrel on February 28, 2006, 05:03:35 pm
Hoping it would be though, bugger!
Title: Re: Severed Dreams mission
Post by: madaboutgames on March 13, 2006, 10:39:02 am
You lucky lucky people, Severed dreams stand alone mission will be available for download towards the end of the month.  Check out www.heatemup.stargame.co.uk for further info.
Title: Re: Severed Dreams mission
Post by: Mungrel on March 13, 2006, 10:00:51 pm
Sweet!
Title: Re: Severed Dreams mission
Post by: DREDHAWK on June 29, 2008, 11:36:23 pm
I now one post on this topic for 2 years but does anyone now were i can get the mission from all the link are gone thanks
Title: Re: Severed Dreams mission
Post by: DREDHAWK on June 30, 2008, 12:11:48 am
Never mind i think i found it at http://heu.proxima-fleet.com/index.htm   
Title: Re: Severed Dreams mission
Post by: DREDHAWK on June 30, 2008, 12:28:28 am
I shure fell stupid its in the TBP_CampaignPack_v1.0  oh well   
Title: Re: Severed Dreams mission
Post by: madaboutgames on June 30, 2008, 02:42:05 am
lol, the updated version will be released the same time as EBW :)
Title: Re: Severed Dreams mission
Post by: terran_emperor on June 30, 2008, 02:42:16 am
:necro: