Author Topic: Post Raider Wars bug reports here  (Read 20776 times)

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Post Raider Wars bug reports here
Quote
Originally posted by Mr. Fury
Haha. :D
You receive a few blue messages which are displayed in the center of your HUD. Read those messages are you will understand. Also, the mission name is a good hint too.


Damn you... Ok, my last bug wasn't a bug after all.  But the first mission (actually second one) still stands. :thepimp:
Howdy!

 

Offline rynadrk

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Quote
Originally posted by mr. Duck
Might not be a real bug, but, in the first mission I managed to disable the raider carrier before it jumped out.

I too was able to disable the carrier.  First try too.  It could use an invulnerable tag on it.

 

Offline Fury

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First mission? Are you talking about Midnight in the Firing line? That mission does not even have a Raider carrier in it?

 

Offline karajorma

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They mean the second mission. I was wondering myself it I was feeling cruel enough to try breaking missions and deliberately going after the carrier to see if the FREDder had remembered to protect it :D

I decided that it was just too long playing FA missions corrupting me and making me deliberately try to break missions :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline mr.WHO

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I have a problem with that mission after destruction of EAS Scylla in hyperspace. That problem is that after loading a red alert transmission screen I press start button and then , boom it crashing to windows plus no error message.

Edit:Bug in that mission where narn attacking centauri freighter, that freighter is EA model, it should be centauri.
« Last Edit: January 18, 2005, 04:53:20 pm by 1471 »

 
Post Raider Wars bug reports here
Quote
Originally posted by Mr. Fury
Haha. :D
You receive a few blue messages which are displayed in the center of your HUD. Read those messages and you will understand. Also, the mission name is a good hint too.


I'd say it's my favorite mission too, except when it doesn't work :p ;)

 
Post Raider Wars bug reports here
Quote
Originally posted by mr.WHO
I have a problem with that mission after destruction of EAS Scylla in hyperspace. That problem is that after loading a red alert transmission screen I press start button and then , boom it crashing to windows plus no error message.


Exact same problem here.
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Offline rynadrk

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If you are having trouble with the mission right after the destruction of EAS Scylla in hyperspace d'load this.
Quote
Originally posted by Mr. Fury
http://fs2source.warpcore.org/exes/fs2_open_3_6_5_debug.exe

 

Offline Burns

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Quote
Originally posted by Mr. Fury
Haha. :D
You receive a few blue messages which are displayed in the center of your HUD. Read those messages and you will understand. Also, the mission name is a good hint too.


Its a nice touch, but it needs a better transition to the next mission because its gonna give a lot of players the "wtf".
That which does not kill me is delaying the inevitable.

 

Offline Roki

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Hey got the same problem with TBP boming out after the hell and back mission how do you use the debuger thingy to fix it secound stupid question where is the debug thing. Do i need to pull the mission out of the vp file and debug it in fred or somthing ?
"Death Solves all problems No man No problem"

 

Offline IPAndrews

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Quote
Originally posted by karajorma
I was feeling cruel enough to try breaking missions and deliberately going after the carrier to see if the FREDder had remembered to protect it :D


I did actually, but that protection seems to have vanished somewhere down the line. I one of my co-FREDers. Also, a dog ate my homework.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline IPAndrews

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Quote
Originally posted by Roki
Hey got the same problem with TBP boming out after the hell and back mission how do you use the debuger thingy to fix it secound stupid question where is the debug thing. Do i need to pull the mission out of the vp file and debug it in fred or somthing ?


You need the "debug version" of the executable. Download from one of the links in the messages above. Just run it to use it, and play as normal.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
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Alphakiller: that's exactly how it should work. "The effect is permanent and irreversible"

 

Offline IPAndrews

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Yes. Raider Wars has no bugs. Only features.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
Post Raider Wars bug reports here
There's one more thing, on the sweep mission (the one after the stealth mission), I wacked everything but the mission won't end (losses are only limited to 3 badgers, everybody else is ok). There's only one thing that didn't happen and that was the captain of the raider cap ship didn't say what he wanted to say (that was because he got shelled by 2 wings of badgers and their missiles, he died pretty quick). Did I let him die too quick? :nervous:

And also on the ground attack mission. There's this habit of the AI pilots to fly into the ground (something tells me this is an engine problem)... Y'all might check that out too... Looks kinda weird. :confused:
« Last Edit: January 19, 2005, 05:30:16 pm by 2340 »
Howdy!

 
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smooth as a playboy models ass

 

Offline Malderi

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Other than using the debug build to go around the CTD (which was slightly annoying but no big deal. In retail that would SUCK, but most people that play the campaign read these forums, so...)

Very nice campaign all-around. Especially the ending missions. Doing something that Freespace 2 never did (ground-attack mission) was especially brilliant. Was that just an especially huge asteroid or did the SCP put in support for a terrain object?

 

Offline yohoob

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i didnt have a problem with the game crashing afther the hyperspace mission, the mission when you escort the psi shuttle. The bomb went off but the shuttle survived, i passed the mission without finding the bomb.

 
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No bugs at all on my end. No crashes, no freezes, it all worked fine.

 

Offline Admiral Nelson

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Just finished today. A few other things I noticed: In the 'Sotrm the Castle' mission one of the mission objectives listed in the briefing reads 'Mission Goal Text".

In several missions, including the final one, vital ships are not added to the escort list.

In several missions, weapons appear on the loadout list that cannot be fitted t any of the craft you can select. No biggie, but it would be nice clean up.

Thank you for a nice campaign!
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.