Okay, I downloaded the updated campaign, and now it works...at least to some extent. I tossed that patch file away.
As I said, I'm not using the fs_open exec provided with download, but I see the intro movie with fs_open_3.6.7 optimized for AMD 64...
Though I have another question now.
Are all the training missions supposed to start with 17% hull left? Because that's what happens here... On mission start I'm on 17 % hull.
Not that they couldn't be completed, but it started to piss me off a little when my hull dropped below 8 or something on that "destroy all wings" mission (I wasn't even hit, it was the shockwaves from exploding zephyrs that dropped my hull...) and the command announced that I'm by no means ready for combat...
Is this something that happens because I'm not using the build provided with demo? Or are these missions for some reason supposed to be flown with 17 % hull left?
EDIT: Nope, tried with the build that comes with the demo download... still gives 17 % hull.
What more, on the first mission following the training I have no ship at all... According to briefing I'm supposed to be Alpha 4, and Alpha 1 should be my leader. But surprize, there is no Alpha wing - except for a single fighter, Alpha 1, which has 17 % hull left. So there seems to be a bug in the mission... anyone else got that? And, it seems as the 17 % startup hull still holds, and I don't really believe it to be the intention on actual missions...
By the way, it seems now that the fs_open_r provided with this demo does work with my computer, but the launcher does not. It just doesn't start...
EDIT 2: Moreover, it seems that the mission is intact, but the campaign file is somehow screwed, giving always that 17 % hull... I tried the mission no. 7 with -allslev, and noticed that it's stilla a training mission... oh, whatever. The point is, the mission itself worked all right, BUT it doesn't work on the campaign.
All the missions from 1 to 7 seem to be working just fine when I fly them through mission simulator.