Author Topic: B5 Heat Em Up Camapign Release  (Read 20035 times)

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Offline Silent Warrior

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Re: B5 Heat Em Up Camapign Release
I have a different problem with FileFront... I only ever get 0.44 Mb before I'm disconnected! Happens every time, at exactly 0.44 Mb... Tried GetRight (had to start from 0, never got past 0.44), Firefox and Explorer. I do hope it's a passing thing...
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Offline madaboutgames

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Re: B5 Heat Em Up Camapign Release
New demo and patch uploaded.  ;)

Updated demo (341mb) - http://files.filefront.com/B5HeatEmUpDemozip/;4490597;;/fileinfo.html

Demo Patch 1.2 (29.35mb) - for previous demo 1b
http://files.filefront.com/B5HeatEmUpDemoPatchzip/;4490668;;/fileinfo.html


PLEASE READ README FILE FOR INSTALATION INSTRUCTIONS

NOTES

Some people may also experience the fs2-open not opening.  This can be solved by installing openAL (all new builds require it) - http://www.openal.org

The build and launcher from the demo must be used because :

These are the latest builds and are tested for compatability.
Problems with older builds causes errors and failed events.
All missions done in fred 3.6.7 so will not work with old builds.
Old builds do not play cut-scenes.
These builds are Mac/Linux compatible.

KNOWN BUGS

1. Certain ships eg. star fury, Sharlin, Olypus etc will experience wierd and wonderfull graphical problems which make the ship or parts of it seem to dissapear or have the wrong textures on them.  This is a known bug which should be fixed with a new base release of tbp.

2.  Cut scenes may not play properly, after a cut scene has loaded the loading screen will still show and only the audio from the cut scene will play.  This is totally random, if this does happen just exit out of the game and rty loading again.  This problem is being looked into and should be solved with a patch or a new build.

3. Briefing speech doesnt play on any mission.  The audio speech does not seem to play on any of the missions, we are currently looking into this.

Apart from these bugs everything seems A OK

 :) ;) :p ;) :) :nod: :p ;) :)       


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Offline Herra Tohtori

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Re: B5 Heat Em Up Camapign Release
Error: Couldn't open mission 'Babylon 5 HEU io t1.fs2'

File:mission/missionparse.cpp
Line: 4896
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


Now the campaign is visible all right, but there seems to be at least no mission 1... or it's in wrong place. Or does that also happen because I'm not using the fsopen build provided with demo?

I'm not currently using the fs_open_r.exe provided with demo download, as I don't know what build it exactly is. For example, the build provided with standard TBP 3.2 download doesn't work very well with my computer, it crashes frequently... so, would you like to tell some things about the build? Is it, for example, optimized for A64 processor, like my current build?

Besides, my current build seems to show the intro video (and probably other cutscenes as well) quite without any trouble, so...
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Offline karajorma

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Re: B5 Heat Em Up Camapign Release
I could have predicted that was going to happen. The VP appears to be corrupt. Sticking in a new campaigns file will just mean that you get a campaign but it crashes out the first time it comes across something that isn't in the demo patch (i.e any of the missions).

You're probably best off downloading the entire thing again but I'm going to try something to see if I can get things to work for those of you for whom this would be a huge task.
« Last Edit: December 19, 2005, 04:25:00 pm by karajorma »
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Offline Herra Tohtori

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Re: B5 Heat Em Up Camapign Release
Okay, I downloaded the updated campaign, and now it works...at least to some extent. I tossed that patch file away.

As I said, I'm not using the fs_open exec provided with download, but I see the intro movie with fs_open_3.6.7 optimized for AMD 64...

Though I have another question now.

Are all the training missions supposed to start with 17% hull left? Because that's what happens here... On mission start I'm on 17 % hull.

Not that they couldn't be completed, but it started to piss me off a little when my hull dropped below 8 or something on that "destroy all wings" mission (I wasn't even hit, it was the shockwaves from exploding zephyrs that dropped my hull...) and the command announced that I'm by no means ready for combat...

Is this something that happens because I'm not using the build provided with demo? Or are these missions for some reason supposed to be flown with 17 % hull left?

EDIT: Nope, tried with the build that comes with the demo download... still gives 17 % hull.

What more, on the first mission following the training I have no ship at all... According to briefing I'm supposed to be Alpha 4, and Alpha 1 should be my leader. But surprize, there is no Alpha wing - except for a single fighter, Alpha 1, which has 17 % hull left. So there seems to be a bug in the mission... anyone else got that? And, it seems as the 17 % startup hull still holds, and I don't really believe it to be the intention on actual missions...

By the way, it seems now that the fs_open_r provided with this demo does work with my computer, but the launcher does not. It just doesn't start...

EDIT 2: Moreover, it seems that the mission is intact, but the campaign file is somehow screwed, giving always that 17 % hull... I tried the mission no. 7 with -allslev, and noticed that it's stilla a training mission... oh, whatever. The point is, the mission itself worked all right, BUT it doesn't work on the campaign.

All the missions from 1 to 7 seem to be working just fine when I fly them through mission simulator.
« Last Edit: December 19, 2005, 11:26:46 pm by Herra Tohtori »
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Offline madaboutgames

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Re: B5 Heat Em Up Camapign Release
Shouldnt start with 17% hull integrity, should be 100% on all missions.  The only reason for this could be the build of fs2 open.  The whole campaign has been tested with the build supplied and all is A Ok with that except a few known bugs.  If the new build doesnt work or you get a message saying couldnt open flag file, its because you need to install openAL - www.openal.org

Didn`t think the patch would work, but thought its worth a try as its only 30mb compared to 341mb.

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Offline Herra Tohtori

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Re: B5 Heat Em Up Camapign Release
Okay... Obviously there's something else thet causes this 17% phenomenon (and other flaws in campaign mode).

Let's try to find where the fault is:

-The missions themselves work flawlessly, when I fly them via tech room/mission simulator. When played as single missions, they start with 100 % hull as they should, so the mission files themselves are obviously not guilty.

-I would also say that the build is not to be accused. I installed that open-thingy and got tried the campaign with the build provided within zip file, withexactly similar results: With both my previous build and the build provided with the demo, the missions of HTU demo start with 17 % hull when played on campaign mode. I say again, I'm gettin similar bug regardless of the build I'm using.

-This leads me to a conclusion that whatever links the missions together as a campaign (or a part of it) is somehow screwed. That would obviously be the campaign file or some part of it. (Is there perhaps some Sexp that leaves a value to some variable and the campaign interprets it as the startup hull strength, or something... gosh, I wouldn't know, have never actually designed a mission, but if writing sexps is anything like writing java code, then there might be a trivial error that displays itself on some occasions...). Sorry that I cannot be of more help, but that's how things go on this computer at least.

By the way, I'm getting the HTU intro video when I run the original Freespace 2 (with fs_open_3.6.7 of course...)... That puzzles me also a bit, as I have The Babylon Project on C:\Program Files\The Babylon Project\ and Freespace 2 is on C:\Pelit\Freespace2\  (Pelit=Games in Finnish)

How the hell does it know where the video is, and why does it do that? Not that it would be of any harm... it's just weird.
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Offline madaboutgames

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Re: B5 Heat Em Up Camapign Release
Anyone else having the 17% hull ingerity problem???

From what you said about the intro also playing with the original freespace 2, this looks like it could be conflicting with it.  The fs2 open which is used to load the heat em up should point to the directory - the babylon project/ . The fs2 open  which is used to load freespace 2 should point to freespace 2/ .  It shouldnt load up the intro from b5 heat em up, its not in the given directory.  I think this is where the problem lies.  The campaign only contains the mission structure, it does not contain any variables except mission repeats if not completed correctly so this can not be anythinh to do with the campaign file.

Try backing up your freespace 2 then un installing it.  try the heat em up again see if that does the trick.
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Offline Madmajo

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Re: B5 Heat Em Up Camapign Release
Hello everyone!

intro works fine,
but after the mission starts neither my mouse or joystick work anymore, :eek:
can't move that starfury, anyone else has that problem? :confused:

 

Offline madaboutgames

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Re: B5 Heat Em Up Camapign Release
Try setting up your controls again, and make sure your joystick is selected on your launcher.

With a new install of tbp, you need to set everything up again :eek:

Worth it though! ;)
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Re: B5 Heat Em Up Camapign Release
so, i downloaded all new stuff and it works fine, launcher game and sequwnces are no problem.
BUT, i have a problem with the training mission 5, i cant complete it, cause whenever i should look for the attacking turret of the vorchan, there are no weapons on the ship at all! i tried to get away with failing 5 times, but that isnt possible neither.

any clues for this?

 

Offline madaboutgames

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Re: B5 Heat Em Up Camapign Release
The vorchan was originally an olympus, but with the 3.2 and the new fs2 build there are severe graphical problems, most of it was missing.  So I opted to use a vorchan untill the 3.3 is released.  With 3.3 this bug will be eradicated.

The best bet is to keep flying around the vorchan and press k to target nearest attacking turret.  Although the turret may not fire at you it will or should target the turret required to trigger the event.  If this fails cycle through the turrets on the vorchan untill you reach the one that is at 100% integrity, this should be the one.

 ;) :)
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Offline Dipper

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Re: B5 Heat Em Up Camapign Release
The game just won't start. I launch the fs2_open_r.exe and nothing happens. This is a fresh install.


fs2_open_r caused an Access Violation in module ntdll.dll at 001b:7c911f52.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 12/20/2005 18:10:48.
D:\The babylon Project\fs2_open_r.exe, run by Unknown.
1 processor(s), type 586.
512 MBytes physical memory.
Read from location fffffffd caused an access violation.


This appears in the errorlog.txt ... among other jiddish ,)


:Dip

 

Offline madaboutgames

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Re: B5 Heat Em Up Camapign Release
 :confused:  Thats a new one   :eek:

It looks like it may not have been installed properly, try removing it with control panel/add remove programs, then reinstall it.  Don`t forget you need to install openAL.

What version of windows are you using?
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Offline Talon

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Re: B5 Heat Em Up Camapign Release
Ive installed and everything works fine.  :D

Had the turet issue  but your work around works.

Couple of coments.

The second training, mission where you face 5 waves of fighter is way to hard for a beginer, I completed it but only just. its not to bad on very easy but on easy and medium Id say that this is a little too hard for a novice if they are just starting.

Also the escorte of EF1 in mission 7 is sooooooooooo boring, nothing happens for 25 mins. You just fly to it and then have to stay in formation. I would consider making this a lot shorter maybe 5 mins at the most. Staring at the screen for half an hour and watching the jump gate get bigger a pixcel at a time is not a fun mission. :D

Either make EF 1 move faster than 20mps or start it closer to the jump gate.

Other than that I'm realy enjoying everything.

Oh one more thing I'm also getting the problem with textures. On DX8 some textures are missing from ships most notable some of teh star furies. Also things seam to be way to light. IS their a way to turn the texture brightness down.

Also if i set my grafix on Direct X 5 everything seams to be fine.

Her is my DX diag

 Card name: RADEON X600 Series
     Manufacturer: ATI Technologies Inc.
        Chip type: RADEON X600 (0x5B62)
         DAC type: Internal DAC(400MHz)
       Device Key: Enum\PCI\VEN_1002&DEV_5B62&SUBSYS_0490174B&REV_00
   Display Memory: 256.0 MB
     Current Mode: 1024 x 768 (32 bit) (75Hz)
          Monitor: Default Monitor
  Monitor Max Res:
      Driver Name: ati2dvag.dll
   Driver Version: 6.14.0010.6583 (English)
      DDI Version: 9 (or higher)

 
Re: B5 Heat Em Up Camapign Release
training mission worked with your tips, thanks for that! :)

but now i face "midnight on the firing line part 2" the mission wont end, though i destroyed the station and am at the jumpgate. maybe that was because of sinclair died in the fight with the station. but if that causes the mission to fail it would be unfair, cause sinclair is the only one firing at the station while the hole delta squad looks at him.

i also have to agree about the ef1 mission, thats way too long for nothing to happen. thats one thing that makes the campaign less enjoyable at all imo, the ways are way too long, most of the time i fly in accelerated time mode, but then all are claiming to stay in formation, that is not that funny. and those 2 parted missions are also a bit off, i mean a mission just to fly from one ship to a station is not that good.

all in all i enjoy playing the campaign, it has a lot of details in story and is done with a love to details, but those little mistakes in gameplay should be solved ;)

 

Offline karajorma

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Re: B5 Heat Em Up Camapign Release
Where as I'm simply having no luck whatsoever getting the damn thing to download. I get to about 130MB and then it just hangs forever.

Is there any chance of HLP hosting this? We're supposed to have unlimited downloads now right?
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Offline madaboutgames

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Re: B5 Heat Em Up Camapign Release
The Ceremonies of prominence mission (mission 7)

This matter has been raised by the beta testers, as this was not a show stopper I opted to sort a few of the other matters out first.  As in the show its not just abaout combat, some missions like this one break up the game, and after a hefty training tutorial its good for the player to have a bit of a break.  This will be attended to in the full release next year, I will either put an ISN feed in there to help with the storyline (if I can Find A Suitable One) or some muisc will play, or I might even make it quicker.  You will have to wait and see.

Some missions involve flying or docking with another ship, this is to get the feel of leaving your current attachment and heading for another one and gives a sense of home to the new ship.  There are only a couple in the campaign so these are only a quick mission. 

On Midnight on the firing line part 2, If sincalir dies then so does Valen, so the storyline realistically will not be able to continue.  I think I need to put in a mission restart if sinclair dies this may clear up any confusion.

On the second training mission you dont have to destroy all 5 waves of fighters, you only have to destroy a couple.  When your hull reaches a level below 10%, If you have killed enough fighters then you will pass.  The training missions are meant to be of a moderate level, this ensures that once the player has successfully conpleted these they are ready for all the campaign has to offer.

There are a few known bugs already on this thread, the problems with some ships graphics are nothing to do with the campaign, they are to do with tbp3.2 and the new builds. When 3.3 is released this bug will be eradicated.

 :nod: :D :p ;) :) :p ;) :) :eek:
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Re: B5 Heat Em Up Camapign Release
Have anyone had any luck/made in progress in making a patch that will make the orginal version work, so I haven't got to try and download the whole thing again?

 

Offline madaboutgames

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Re: B5 Heat Em Up Camapign Release
Not yet, seems unlikeley as the vp was corrupted during upload.  But you never know.
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