Author Topic: Babylon 4: Minbari Project release 1.0b (SepArate to TBP)  (Read 32905 times)

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Offline darkmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)



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The problem still remain if I change the resolution.



Me too, I can only play it by changing to Direct 3D 8. But this way only works from mission 1 to the mission " ... than fighting for survive".

My graphic card is ATI RADEON XPRESS 200 series (256 MB). Maybe it's too old for this new stuff.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 
Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
downloading hot patch

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Sorry guys! I see the error! Oh NO. I'm fixing it right now........
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Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
All right, looks like it works correctly:

1). Beam Hits Updated
2). Cutscenes Updated
3). Some logical errors in the campagin detected and fixed

The link: http://fstbp.mhprj.com/index.php?topic=47.0

By the way, i've made some additional updates in AI code. The game was tested on two computers simultaneously:

1). P-IVHT 3.8GHz/NVIDIA GeForce 7600GS AGP 256MB/2Gb RAM
2). Athlon 1700/NVIDIA GeForce 4MX AGP 64MB/256MB RAM
QuantreTech Studios

 

Offline Vidmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
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Does this also include the Intel Data stuff?
Yes, it has updated too, but not about EM-war. Too early!  ;)

I was talking about that, shouldn't all these entries be removed and replaced with for example information about the NMF?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
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information about the NMF?
Yes, it's done.
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Offline darkmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Well, my first look is that cutscene problem still remains in OpenGL mode ....
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
And where exactly? - I mean number of mission.
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Offline darkmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Right in mission 1. ( direct3D works but not openGl )
I'll try to have some checks in other missions, but as far as I know it won't work in both OpenGL and Direct 3D at the first mission of " ...then fighting for suvive " ( in the beginning a Minbary warship jumps out and starts destroying the Drark ships, but after the cutscene I can't gain control of my fighter).
Thanks for your great work.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Hmmmm...well, i will make two additional campaign vp's: one - with some updates in cutscenes, and on without them. I REALLY CAN NOT UNDERSTAND WHAT IS GOING ON! Many of our gamers, here in Ekaterinburg, are playing without problems. Well, work is in progress.

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Thanks for your great work.
It does not make me feel better. The work is not finished! By the way, next campaign will have outer cutscenes - not during the mission.
QuantreTech Studios

 
Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
redownloading hot hot patch

 

Offline Wanderer

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Ummh.. Why code forks?
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline darkmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Hmmmm...well, i will make two additional campaign vp's: one - with some updates in cutscenes, and on without them. I REALLY CAN NOT UNDERSTAND WHAT IS GOING ON! Many of our gamers, here in Ekaterinburg, are playing without problems. Well, work is in progress.

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Thanks for your great work.
It does not make me feel better. The work is not finished! By the way, next campaign will have outer cutscenes - not during the mission.

Yes, thanks. Maybe it's just because my graphic card is too old for this. And, well, you REALLY did a great job, you give us a great game, so don't let some small problems bother you.
Wish you a HAPPY NEW YEAR
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline Objekt

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Hmmmm...well, i will make two additional campaign vp's: one - with some updates in cutscenes, and on without them. I REALLY CAN NOT UNDERSTAND WHAT IS GOING ON! Many of our gamers, here in Ekaterinburg, are playing without problems. Well, work is in progress.

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Thanks for your great work.
It does not make me feel better. The work is not finished! By the way, next campaign will have outer cutscenes - not during the mission.

I think in-game cutscenes, such as those in Blue Planet, are really slick, and much preferable to external video files.  A huge benefit is that they also take up a lot less space, since it is just an .fs2 mission file rather than a 50+MB video.  Rendering cutscenes with the game engine saves lots of space, and it looks better anyway.

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
 :wtf: Well, lets try again. We had a serious audit of the campaign and now 2 patches available for download:

1). 1.1b - this one has all futures including updated cutscenes.
2). 1.1c - this one has all futures except cutscenes, but includes those psi effects from mission 2.

Both of the patches also have updated EXE build:

- AI updated
- Some physics things updated

Details are here: http://fstbp.mhprj.com/index.php?topic=47.msg249#msg249
QuantreTech Studios

 

Offline darkmaster

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
If path 1.1b has not helped you (such happens if you have video card with less then 64MB or if you have less the 256 MB RAM, or if all simultaneously), download path 1.1c.

Well I have 256MB video card and 1GB RAM and patch 1.1b just doesn't want to work  :). Thank you for the patch 1.1c.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline hip63

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Keep it up Asprin and you'll need your own HLP Forum. ;)

hip63 :p
operator: "So what do you need? Besides a miracle. " hip63: "Games. Lots of Games. "
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Offline jr2

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
Keep it up Asprin and you'll need your own HLP Forum. ;)

hip63 :p

Ya, either that or a child board of TBP... does B4:Minbari have its own files all together, or does it require some stuff from TBP?  If it requires stuff from TBP, maybe it should be a child board?  But IDK.

 

Offline IPAndrews

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
does B4:Minbari have its own files all together, or does it require some stuff from TBP?  If it requires stuff from TBP, maybe it should be a child board?  But IDK.

Asprin. As the message clearly isn't getting through I've modified your original post.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Asprin

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Re: Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
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I've modified your original post.
Yes, but too modestly, let me try again:

TBP does not need to be installed. Minbari Project is completely seperate to TBP.
QuantreTech Studios