=================== STARTING LEVEL LOAD ==================
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-fbl.tbm"
BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps.
BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps.
loading warp modelLoading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 3400428489, IBX checksum: 3824136535 -- "warp.pof"
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3254423745, IBX checksum: 3812486643 -- "shockwave.pof"
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'FUBAR_MD18a.fs2'
Hmmm... Extension passed to mission_load...
Starting mission message count : 196
Ending mission message count : 196
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'v-dread.pof'
IBX: Found a good IBX to read for 'v-dread.pof'.
IBX-DEBUG => POF checksum: 55268276, IBX checksum: 119262136 -- "v-dread.pof"
BMPMAN: Found EFF (vorlonblue-glow.eff) with 21 frames at 84 fps.
BMPMAN: Found EFF (ea-debris01-glow.eff) with 55 frames at 7 fps.
DDS ERROR: Couldn't open 'ea-debris01-glow_0053' -- File not found
Warning: Ignoring unrecognized subsystem petal01a, believed to be in ship v-dread.pof
Warning: Ignoring unrecognized subsystem petal02a, believed to be in ship v-dread.pof
Warning: Ignoring unrecognized subsystem petal03a, believed to be in ship v-dread.pof
Warning: Ignoring unrecognized subsystem petal04a, believed to be in ship v-dread.pof
Warning: Ignoring unrecognized subsystem petal05a, believed to be in ship v-dread.pof
Warning: Ignoring unrecognized subsystem petal06a, believed to be in ship v-dread.pof
Warning: Ignoring unrecognized subsystem petal07a, believed to be in ship v-dread.pof
Subsystem turret27-destroyed in ships.tbl not found in model!
Subsystem turret28-destroyed in ships.tbl not found in model!
Subsystem turret29-destroyed in ships.tbl not found in model!
Subsystem turret30-destroyed in ships.tbl not found in model!
Warning: Ignoring unrecognized subsystem antennae01a, believed to be in ship v-dread.pof
Warning: Ignoring unrecognized subsystem antennae02a, believed to be in ship v-dread.pof
Subsystem engine01 in ships.tbl not found in model!
Subsystem engine02 in ships.tbl not found in model!
Subsystem engine03 in ships.tbl not found in model!
Subsystem engine04 in ships.tbl not found in model!
Int3(): From d:\c++\freespace\fs2_open 3.6.9 - btrl\code\globalincs\windebug.cpp at line 1040
Strange thing is I got that at mission load not during play where the crash is occurring. The NWTR style mission with the Vorlon fighters works so it almost has to be something with the Dreadnought.