Author Topic: Carrack class light cruiser  (Read 53945 times)

0 Members and 1 Guest are viewing this topic.

Re: Carrack class light cruiser
Okay, so I've started the normal map. I've created a texture in photoshop ( the modulations are fairly subtle, so they might not come across in the image). The overall temperature is warm, but I might add some cooler colours into it. Depends what it looks like. Don't worry about the panels, they'll be more than they are right now.

As for this miracle window, I don't think I'll be touching it. It gives the ship a personality that's lost when it's shrunken. I'm not saying that the Carrack is a great design, but the scale of the window seems to suite it visually. Make the window smaller like in Darksaber's, and the entire ship just becomes mediocre and unmemorable. However, if someone wants to change the window later I won't try to stop them.

[attachment deleted by necromancer]

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Carrack class light cruiser
Smooth groups need some taking care of for sure, and being as it seems there's little to no smoothing involved, I'd imagine that the sensor dish and bubbles on the side still have way too many sides.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Carrack class light cruiser
I agree.  It is, however, still a very pretty boat.  Ship.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Carrack class light cruiser
Smooth groups need some taking care of for sure, and being as it seems there's little to no smoothing involved, I'd imagine that the sensor dish and bubbles on the side still have way too many sides.

Don't worry, brandx0. I'll remove some of the polygones on the bubble and the dish soon enough.

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Carrack class light cruiser
I would suggest doing so before you get into texturing, otherwise it could screw up your UVs quite easily
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: Carrack class light cruiser
So I've simplified the reactor bubble things, but I can't say that I'm happy with the effect. The profile gets all angular, and I don't really reduce the poly count by an awful lot. This cruiser as it is right now only has about 4500 faces, and that's before I reduce the bubbles. I've posted the before and after image of the bubble so you can see the difference.


[attachment deleted by admin]

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: Carrack class light cruiser
Leave them high detail. :)
4500 is around the polycounts of fighters, which that leaves you with up to around 5-8000 more polys to play with for a ship of this size before it begins to be a bit unnessecary. And even then, going well above that kind of polycount (as long as it's well used) is no problem in most cases, and will become less of a problem over time.

Looks great, keep it up! :D
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Carrack class light cruiser
I never meant the comment about the bulbs being too high poly as to mean that the entire ship should be low poly.  I meant it more that if you reduced the number of sides on the bulbs you could add in detail elsewhere.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: Carrack class light cruiser
Well, it's a bit light on polygones but it's a heavyweight when it comes to texture. 4096x4096.

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Carrack class light cruiser
Wow, that's a big map.  Is there that much detail on that thing?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Carrack class light cruiser
Yeah, it does seem to be a pretty big map. I don't think my computer can even use it, since I have to reduce the resolution by half in order to see it in game. Otherwise it gets these weird striations and stuff.

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Carrack class light cruiser
I would probably use 1/4 that, tops.  Could probably make do with 1/8 of that (1024x2048).
« Last Edit: November 20, 2008, 12:40:14 am by chief1983 »
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Carrack class light cruiser
Absolute maximum size for maps should really be 2048 x 2048. Whilst many of the newest cards will handle 4096, transferring the data for a texture between the graphics card memory and the CPU is one of the most time-consuming parts of 3D rendering from a system POV. The larger the texture, the longer it takes to transfer.

In truth, the system is far more forgiving of poly-count than texture resolution.

 
Re: Carrack class light cruiser
Alright then, the map sized will be reduced and polygone count will be increased. I'll be increasing the polygone count mostly by tacking little things onto the hull to break up large areas. I have noticed, however, that where two objects connect it gets very jagged and when two parellel planes are fairly close to each other there's this shimmering effect when my fighter moves out. Is this a problem with the model, or with my computer? I've noticed the shimmering effect on the high resolution Deimos when I am at a distance, as well.

Please note: Though the purple paint job looks cool, it's actually imperial blue. Oh well.

[attachment deleted by admin]
« Last Edit: November 30, 2008, 11:26:27 pm by bobbtmann »

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Carrack class light cruiser
Imperial Blue =/= Purple...

If you wanted to include any colours in the paint scheme (which personally I wouldn't) I'd suggest star destroyer grey and perhaps some TIE fighter blue.  That's about it, as they're the only colours the Empire seems to use in the movies.  Ultimately I'd just go with plain grey.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Carrack class light cruiser
I agree. Gray is more menacing and natural.

It sort of makes no sense to paint a warship blue.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Carrack class light cruiser
Colour doesn't always imply paint. It could be just different surface material or even a different batch of whatever those ships consist of. Though I agree, no one in their right mind would take the effort to paint a capital ship sized vessel... *cough*errantventure*cough*

At any rate, matte gray implies paint way more than simple brushed or even polished metallic finish (though brushed makes more sense as it removes most of the glints that you hardly want).
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 
Re: Carrack class light cruiser
Well, this ship is considerably smaller than the errant venture. As using chemical reactions to blue the surface, one would assume that these ships are using an alloy or some material that isn't highly reactif. I'm pretty sure the Carrack can operate in atmosphere, so it would rust if it weren't.

Who knows, maybe the empire started painting Carrack cruisers as a PR thing, to show everyone their fun and adventurous side.

http://starwars.wikia.com/wiki/Image:Carrack_Cruiser_FFno106.jpg

 

Offline MarkN

  • 26
Re: Carrack class light cruiser
Taking about colouring the surface, in my field (gas turbines) we use some of the least reactive metals known (Nickel-chrome or Nickel-Aluminium), but these componenets are sometimes grey (raw metal), sometimes white (thermal barrier coating), and simetimes gold (Titianium nitride impact coating). The same thing could be done gor starship hull plates.
On the other hand, the apparently arbitrary 'stipe' along the hull looks more like an identification marking than a function coating.