Author Topic: Death Star?  (Read 9683 times)

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Offline Marcov

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Just asking - is it possible to create a Death Star 1 in FreeSpace? If the Inferno team were able to create an Earth-sized, then creating a Death Star should be possible.

But that'd be too plot tool anyways...
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline FUBAR-BDHR

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Well the biggest problems here are with the AI and no clue how to avoid hitting big objects.  Second is with actually approaching a big object like that.   It would probably have to be more then one mission one with a skybox of the Death Star and the second with a landscape model if your talking something with surface combat.
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Offline Marcov

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Well the biggest problems here are with the AI and no clue how to avoid hitting big objects.  Second is with actually approaching a big object like that.   It would probably have to be more then one mission one with a skybox of the Death Star and the second with a landscape model if your talking something with surface combat.

Can't AI.tbl (or some file like that) be edited to make a ship 100% accurate? Also, what's a skybox anyway? Just create a huge ship, that's all. It's just 6 times bigger than a Gigas, BTW.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline zookeeper

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It's possible, but obviously only if you severely limit the detailing. Either you'll get a DS with no greebles at all or you limit the mission area to a very small greebled portion of the overall surface area.

 

Offline Det. Bullock

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Well the biggest problems here are with the AI and no clue how to avoid hitting big objects.  Second is with actually approaching a big object like that.   It would probably have to be more then one mission one with a skybox of the Death Star and the second with a landscape model if your talking something with surface combat.

Can't AI.tbl (or some file like that) be edited to make a ship 100% accurate? Also, what's a skybox anyway? Just create a huge ship, that's all. It's just 6 times bigger than a Gigas, BTW.
I think he means a "painted" version for the missions in which the Death Star is just on the background, like a normal planet.
« Last Edit: May 29, 2010, 07:51:09 am by Det. Bullock »
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Offline The E

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Can't AI.tbl (or some file like that) be edited to make a ship 100% accurate? Also, what's a skybox anyway? Just create a huge ship, that's all. It's just 6 times bigger than a Gigas, BTW.

Go ahead. Get the Whitehall installation, and make a mission surrounding it. Watch the AI, as it keeps bumping into the station while pursuing targets or just trying to get places.
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Offline Marcov

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Go ahead. Get the Whitehall installation, and make a mission surrounding it. Watch the AI, as it keeps bumping into the station while pursuing targets or just trying to get places.

Why not put the Death Star in one corner, like 20 clicks or so from you, while the opposing forces meet at the opposite corner, 20 clicks from the DS?
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline The E

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Because at those distances, you're better off just using a skybox. Would probably look better and not suck as many resources.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Thaeris

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I believe one of the older SW mods had a Death Star, but it like most of the other assets was very low poly...
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Offline chief1983

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40 clicks at the speeds in FotG isn't _that_ far.  And we're fiddling with some of that stuff right now.  But an entire DS1 is probably not too feasible.

The AI.tbl can make the AI much more convincing, but there's still a lot left to do in making them not run into stuff.  That code hasn't actually been touched much yet.
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Offline TopAce

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But it isn't very close, either. Take a look at Black Wolf's Forthright mission.
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Offline Bob-san

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If a battle is occuring, as you pointed out, 20km from the DS, why not set traitor messages or self-destruct/warp-out cues if the player leaves the mission area? So far as I see it, the point is to keep them in a battle away from the Death Star, so that all those beautiful greebles are irrelevant (since they'd suck too many resources as it is). Though as a part of that, perhaps a long-range bombardment from the DS would make sense; during the battle, they start firing into the zone so it becomes more of a challenge to avoid lasers (and less of a chance of a player running off to see the DS).
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Offline Droid803

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Well the biggest problems here are with the AI and no clue how to avoid hitting big objects.  Second is with actually approaching a big object like that.   It would probably have to be more then one mission one with a skybox of the Death Star and the second with a landscape model if your talking something with surface combat.

Can't AI.tbl (or some file like that) be edited to make a ship 100% accurate? Also, what's a skybox anyway? Just create a huge ship, that's all. It's just 6 times bigger than a Gigas, BTW.

Yes you can make the AI basically never miss shots, but you can't get them from RUNNING INTO **** like a mentally retarded 10-year old running into a wall, bouncing off, and charging straight back into it again :<
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Offline JGZinv

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Well, it would seem to be that the major issue is making a system that
we can use to tell the AI an object exists in space... don't go there.

Perhaps that discussion is better game on the scp board though.
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Offline General Battuta

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Well the biggest problems here are with the AI and no clue how to avoid hitting big objects.  Second is with actually approaching a big object like that.   It would probably have to be more then one mission one with a skybox of the Death Star and the second with a landscape model if your talking something with surface combat.

Can't AI.tbl (or some file like that) be edited to make a ship 100% accurate? Also, what's a skybox anyway? Just create a huge ship, that's all. It's just 6 times bigger than a Gigas, BTW.

Accuracy has nothing to do with collision avoidance.
 
Skyboxes are used to render huge background objects that the player can never reach.

 

Offline Marcov

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Skyboxes are used to render huge background objects that the player can never reach.
[/quote]

Perhaps you could do that, and create a "superlaser" ship - which fires a huge laser of some sort. Problem is: just how are you supposed to make planets "explode" if they're a background/skybox?
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline -Norbert-

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It is somehow possible.
In "Fortune Hunters 2261" for TBP you see a planet destroyed by a Vorlon Planetkiller. And I don't think that planet was a model. You could ask Vidmaster how he did it.
I think I remember something about a SEXP to change background in-mission being mentioned.

 

Offline TopAce

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Create a huge explosion effect somewhere in the distance, in front of the planet. There's a create-effect SEXP.

Make the given planet background disappear, again using a SEXP.

Spend some time to test to make the effect credible.

That's how it could be done in FRED.

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Offline -Norbert-

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And create an asteriod field were the explosion effect took place for good measure  :p

 
So then...what exactly was this?



I found it on the FoTG website under the screenshots section. Are you still planning to use that...thing?