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1
Between the Ashes / Re: BtA Bug Report Thread
« Last post by LouisofBurma on July 07, 2025, 06:05:07 am »
Not sure if it'll help but as an addition, I've just finished Growing Silence (which was fantastic, new contender for favourite campaign!) and everything with the newsroom seemed fine there

Hopefully that means it's a simple misconfiguration on the first campaign. Thanks.

I wanted to replay them already so I took another look haha - I tried running Slaves of Chaos via debug first, and that seems to have fixed it! My best guess would be something to do with having played Slaves of Chaos shortly before the big update that brought Growing Silence and having config files left over or something, but I've no real clue. Hopefully I haven't wasted anyone's time looking for something that was probably just an issue on my end :(
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awww yeah
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FS2 Open Tools / Re: Release: VP.NET GUI 0.9.1-BETA VP/VPC Creator and Viewer
« Last post by shiv on July 07, 2025, 01:38:57 am »
Starred on GitHub! :D

Thank you for delivering a modern VP browser app! :yes: I'll try and see in the next couple of days how it works compared to the good old VPView32.
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Mission & Campaign Releases / Re: RELEASE: Twisted Infinities
« Last post by Nightmare on July 06, 2025, 12:48:52 pm »
Assuming you mean Eyes in the Dark, there's a number of subsystems you mustnt approach either.
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Aaah, the memories return.

So... So far in M02,
Spoiler:
my wingmates return to the TAGged pirate convoy to destroy it. And I have no way to stop them because I cannot issue orders
:P . Mission is not beatable without cheats I guess.
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FS2 Open Tools / Release: VP.NET GUI 0.9.1-BETA VP/VPC Creator and Viewer
« Last post by ShivanSpS on July 06, 2025, 11:11:19 am »


Based on the same VP lib used on Knossos.NET, VP.NET GUI is a front end for the VP.NET vp lib. Supports handling .VP and .VPC files.


Current Features:
-Loading Multiple VPs and VPC
-Viewing VPs/VPC and navigate the folder structure
-Create new VP/VPCs
-Extracting files from regular vp and vpc
-Compressing and decompressing VP/VPC
-Compressing and decompression .lz41 files
-Modify VP/VPCs
-Enable/Disable VP compression
-Image file previewing supporting: DDS, PCX, TGA, JPG, PNG
-Animation previewing supporting: ANI, GIF and APNG
-Multimedia previewing supporting: WAV, MVE, MP3, OGG, MP4 via LibVLCSharp
-Text previewing supporting: LUA, TBM, TBL, EFF, FS2, FC2
-Supporting for linking external file viewers

Feature complete as of 0.9.1-Beta. Only bug fixing will be done on the way to v1.0.

Download:
https://github.com/Shivansps/VP.NET/releases/

Also avail in Knossos.NET mod tools.
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The FreeSpace Upgrade Project / Re: Just wanted to say thanks
« Last post by Nyctaeus on July 06, 2025, 07:27:29 am »
Thank you! We may be just a bunch of nerds, but we're doing our best :]. KNET is huuuuge difference indeed and for me personally. It's like the first humane experience with Knossos. Previous builds were very plagued with issues of all kinds, both for modders and players.
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Mission & Campaign Releases / Re: RELEASE: Twisted Infinities
« Last post by ktistai228 on July 06, 2025, 03:48:00 am »
I am deeply struggling with the stealth mission. For some reason, I keep getting stealth compromised when I am getting towards the end of the ship, even though there are no fighter around me. Is there something I am missing?
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Solaris / [CLASSIFIED] // Veil-1 Incident // Findings & Analysis
« Last post by Darius on July 04, 2025, 05:20:48 am »
// COMBINE NAVAL INTELLIGENCE // CLASSIFIED COMMUNIQUE
FROM: RADM. Sofia Kakotchka
TO: ADM. Lucja Romanowska
SUBJECT: Veil-1 Incident – Physical Findings & Analysis of Audio Relic 003-B
DATESTAMP: 2469-0918
CLEARANCE: SC-DELTA :: NAVINT EYES ONLY


Quote
Admiral,

Per directive, I assumed control of the investigative task force dispatched to Veil-1 following total communications blackout at 0409Z. This communique consolidates preliminary findings regarding the Veil-1 incident, including forensic observations, recovered materials, and qualitative analysis of the sole surviving intelligence fragment: Audio Relic 003-B, associated with Interface Research Subject 3A-Delta.

I. PHYSICAL INVESTIGATION – VEIL-1 SITE
Upon arrival at 0431Z, my task force found the station structurally intact, with no signs of kinetic or explosive damage. Yet all core systems — computational, environmental, diagnostic — were completely inert. All memory cores, firmware, isolated black boxes, and even redundant tape storage were rendered completely blank—as if factory-wiped, with no overwrite residue. Emergency backup systems were active and maintaining basic life support.

Organic residue was identified in key crew spaces (medbay, accommodation spaces, command & control). Forensic sampling revealed free amino acid chains, with a total absence of cellular matter and other tissue biomarkers. I believe this may be all that remains of the crew.

The only surviving data was not located on-site. My task force intercepted a routine courier drone enroute to Gunther Relay, carrying a hardcopy payload of updated research data as well as, critically, the final known log of Subject 3A-Delta.

II. AUDIO RELIC 003-B

This header - "Sanctuary Does Not Mean Safe" - is not found in the body of the log itself. It is metadata, inserted manually by the supervising technician or possibly by the subject.

The log is transcribed as Session 004. Though partially degraded by EM distortion, it remains intelligible.

Subject 3A-Delta appears to alternate between lucidness and cognitive derangement. Key features:

- Successful conscious integration into the Precursor Interface.
- Describes non-visual cognition rendered as geometry, rhythmic pattern folding, and conceptual communication.
- Claims to have seen artificial structures inside a black hole’s event horizon, possibly deployed through "folding space".
- Final remarks suggest fragmentation of self: “Maybe I’m leaving a copy behind.”

Following this recording, the subject collapsed. Autopsy notes indicate neural filament proliferation and cortical degradation. Status: deceased.

III. ANALYSIS AND INTERPRETATION

This log may represent the causal precursor to the Veil-1 Incident. While Subject 3A-Delta was removed from active trials prior to the event, it is possible that fragments of his cognitive and conscious self persisted within the interface unit. The system may have retained echoes of earlier sessions that over time iteratively changed the functional architecture of the device.

There is no mention of subsequent subjects in the courier payload, but no doubt follow-up tests were conducted. If so, and if those tests pushed harder than 3A-Delta did, the Interface may have reacted - not just to command input, but to incongruent memory structures left within its own substrate.

Veil-1 may have built the foundations of its own annihilation.

IV. RECOMMENDATIONS

1. Immediate suspension of all live-interface trials, pending full forensic and conceptual review of the Veil-1 incident.
 1a. Total quarantine of the Veil-1 research facility and surrounding space.
 1b. Deployment of battlecruiser assets to enforce the quarantine.

2. Reallocate core BLACK SUN engineering assets toward development of Project MONOLITH
 2a. Research analysis thus far concludes that directed spacetime curvature for destructive purposes remains viable
 2b. Theoretical modeling using seized SOLARIS data suggests regional-scale gravitational collapse is achievable with field manipulation arrays built using existing construction practices and engineering standards.

3. Deprioritise non-weapon applications until further notice:
 3a. Gravity interdictor technology
 3b. Neurocybernetic interface design
 3c. Cognitive overlay augmentation systems
 3d. Civil-scale Precursor-derived megaconstruction projects

4. Begin deep harmonic deconstruction of Audio Relic 003-B, looking for latent intent patterns, fail-safe routines, and/or control signatures.

5. Classify the Veil-1 incident under Directive BLACK SUN/SHADOW CLASS, with cover story prepared in case of external intelligence leaks.
 5a. Recommend acceleration of Operation ORPHEUS to undermine Sulsian regional influence.

Respectfully,
ADM Sofia Kakotchka
Combine Naval Intelligence
Task Force Zaragoza, Lead Investigator
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FringeSpace / Re: FringeSpace Moves to the Unreal Engine
« Last post by neoterran on July 04, 2025, 12:45:54 am »
You guys ever make this ? It seemed overly ambitious at the time but...
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