Recent Posts

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Mission & Campaign Releases / Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
« Last post by Nightmare on January 18, 2019, 07:55:43 pm »
Finally played this neat thing. :) I really love the fight dynamics with speed and autoaim, and it's overall an amazing fun thing, especially if one considers how long it took from first dev post to release. :yes:
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FreeSpace & FreeSpace Open Support / Re: Joysticks for 2019
« Last post by jr2 on January 18, 2019, 06:42:24 pm »
The one I have is on 30% off atm, which makes it as cheap as the Thrustmaster 2960694 T-Flight Stick X Flight Stick.


Thrustmaster T16000M FCS
https://www.amazon.com/Thrustmaster-2960773-T16000M-Joystick-Black/dp/B01MQEDEEW/ref=pd_lpo_vtph_147_lp_t_3?_encoding=UTF8&psc=1&refRID=00CNCW26PSYEDJ526SXB


T.16000M = an awesome stick.  :yes:
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Mission & Campaign Releases / Uncharted Territory minor technical problem
« Last post by CT27 on January 18, 2019, 06:33:21 pm »
Overall, I really like the campaign "Uncharted Territory."  However, I ran into a minor issue on the final mission "Escape."


The secondary objective in the mission is to protect all ships trying to leave Capella (I presume it means capital ships).  The primary mission objective is to escort your convoy out (this particular objective gets recorded okay when completed).

The problem is the secondary mission objective never gets acknowledged one way or the other.  If a friendly capital ship gets destroyed, I check F4 and that objective is still marked blank instead of red like it should be.  On the other hand, even if I get all allied capital ships out, that mission objective stays blank instead of being marked as successful/green...and I get failure debriefing music whereas if I complete all mission objectives I should get the success music.
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Gaming Discussion / Re: Ace Combat 7 - All the strangereal please
« Last post by Phantom Hoover on January 18, 2019, 06:20:01 pm »
Unless it's a really bad port I can't see why it wouldn't.
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Gaming Discussion / Re: Ace Combat 7 - All the strangereal please
« Last post by StarSlayer on January 18, 2019, 05:58:09 pm »
Any ideas if the PC version will be worth picking up? 
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Scripting Releases / Re: Custom Wingmen HUD Gauge v2.2
« Last post by wookieejedi on January 18, 2019, 01:51:18 pm »
Axem has a script collection on github. I suggested it could be turned into a more general resource, but so far nothing came out of it than a general idea.

Ah I remember seeing that github collection. A collection of solid scripts that have wide use in one spot with a downloadable link on Knossos and updated on GitHub could be very cool. The tricky part is having someone having the time to run it, as many of these widely useable scripts are part of larger projects that also take up a lot of time. But I would be down for collaborating with folks who are interested in that sort of thing!
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Scripting Releases / Re: Custom Wingmen HUD Gauge v2.2
« Last post by Nightmare on January 18, 2019, 01:12:35 pm »
Axem has a script collection on github. I suggested it could be turned into a more general resource, but so far nothing came out of it than a general idea.
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Scripting Releases / Re: Custom Wingmen HUD Gauge v2.2
« Last post by wookieejedi on January 18, 2019, 12:30:08 pm »
Sweet, works perfectly.

I kinda wish there was a way to fold nifty scripts like this into a knossos download.  It'd certainly be easier for users to keep updated and easier for users to find (I bet a lot of people haven't started using this just because it's in the "scripting releases" forum and scripting = scary).

Great, glad to hear it! That's a good idea! Though I think the way that Knossos works might make it difficult because Knossos can't really overlap mods/run more then one mod together, and this script would ideally be used with many mods at once. Spoon is using the script in Wings of Dawn, so at least people see it there!  :)
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Scripting Releases / Re: Custom Wingmen HUD Gauge v2.2
« Last post by theperfectdrugsk on January 18, 2019, 12:05:19 pm »
Sweet, works perfectly.

I kinda wish there was a way to fold nifty scripts like this into a knossos download.  It'd certainly be easier for users to keep updated and easier for users to find (I bet a lot of people haven't started using this just because it's in the "scripting releases" forum and scripting = scary).
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Getting Started / Re: Official new people thread!
« Last post by killdemara on January 18, 2019, 10:19:36 am »
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