Author Topic: Cutscene Upgrade [RELEASE: Intro (FS1)]  (Read 160558 times)

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Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
One thing I noticed, however, is that the Vasudan on the screen (~second 12) has a talking head, but no body...
the retail version only shows the face.

Wrong. Someday people will stop challenging my intensive study and attention to detail of the originals.

In the original, you can clearly see the "nubs" on the back of the head when it turns slightly to the side. Also, it's the same animation from cb_vasrefuges. Also, the animation of the head in the original repeats with a jump back to frame 1 (should I have kept that mistake?).

Not only did I also use my head from my cb_vasrefugees, I fixed it so that it doesn't snap back to frame 1. Instead it follows the dialog better.

My head is less detailed than an actual zod head... But I consider it to be more of a computer approximation by the translation software than an actual image of a real vasudan head.

I never knew what this cutscene was about. Designing Avenger? Why does he say that "it held" despite the energy loss? it's a cutscene that would have been more appropriate to test a shielding system or something.

Great work on the new version though. :)

I... Um... Wut?
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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Yes, I noticed  :v: s jumping frame. If you say you're using a generic Vasudan head for the translator, I'm OK with that. :)

  

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
« Last Edit: February 08, 2018, 01:07:45 am by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Yeah. I used to 3ds max, Lightwave, and XSI Softimage, but that's proprietary. I'm using Blender, because it's open source. :)
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Offline Nyctaeus

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
You are great :D!
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Offline PVD_Hope

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Oh.
my.
WOW.

HOW do you GET these things DONE??  :jaw:

Seriously this is super cool! Thanks a ton!
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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Wonderful job, mjn.mixael. :nod:

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Great job! After these, I can't wait the Hallfight cutscene! I can imagine that that will take a lot of time, but the wait is worth it.  :nod:

 

Offline procdrone

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Sir, you are a genius.
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline CT27

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Are these going to get put into the Installer at some point?

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Are these going to get put into the Installer at some point?

Probably. You'll have to bug the FSPort team to do it, though.

The FS2 scenes (when I finish them) will be released as a part of FSU.
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Offline CT27

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Are these going to get put into the Installer at some point?

Probably. You'll have to bug the FSPort team to do it, though.

The FS2 scenes (when I finish them) will be released as a part of FSU.

FSU?

 

Online niffiwan

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
FreeSpace Upgrade team, i.e. the team that creates the FS2 MediaVPs
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----
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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
How many polies did you invest into your latest masterpiece? I mean in total and, say, for some of the objects you used there- can you give some stats?

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
I dunno. Lots.

The scenes/models aren't optimized for anything so it's a poly count free-for-all.


Neeeeeeexxt!
« Last Edit: February 10, 2018, 02:57:12 am by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Between the Ashes is looking for committed testers, PM me for details.
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Offline Trivial Psychic

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
The GTA Pilots kick-line routine.
The Trivial Psychic Strikes Again!

 

Offline mjn.mixael

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Headless GTA pilots
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Offline Novachen

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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
Headless GTA pilots

Well, if you think about how bad the AI is, sometimes ;).
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Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
This looks like another dancing festival, for headless people this time.
Fits to the angry dancing Vasudan from the lab scene who looked like he wanted to make a headz party...

 
Re: Cutscene Upgrade [RELEASE: Intro (FS1)]
This is awesome. For some reason, I never noticed the Back to the Future "1.21 gigawatts" reference before. I had to look up the original to make sure you didn't add it! There's no camera shake when the beam fires, but other than that, I can't tell much difference (other than quality)!