Author Topic: Starman's WingCommander Models Thread (Image Heavy)  (Read 26252 times)

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Offline Starman01

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Starman's WingCommander Models Thread (Image Heavy)
Hey,

since I'm currently so much in modelling mood (and since I have a plan for it  :) ) I continued to recreate the WC4 (and other timeline) models with higher details, but as close to the original as possible.

Here is the list of the currently modelled stuff :

Union of Borderworlds Light Fighter "Banshee" (below)
Union of Borderworlds Medium Fighter/Bomber "Vindicator" Link
Union of Borderworlds Bomber "Avenger" Link

Union of Borderworlds "Durango Class Carrier" Link

Terran Confederation, modified "Tarawa Class Carrier" Link
Terran Confederation, "Murphy Class Destroyer" Link
Terran Confederation, "TCS Midway Megacarrier" link

Kilrathi Empire : Unknown fighterclass (probably heavy Bomber) :Link




 Today I made the Banshee, model comes in LOD0 with 5200 Polies, though I think it's quite convinient for ingame usage. Currently untextured, because that's not so much my strength ;) Hope you still like it. I think, I next do the vindicator.



two more images from other angels

http://wcsaga.hard-light.net/team/Starman/pics/banshee02.jpg
http://wcsaga.hard-light.net/team/Starman/pics/banshee03.jpg

Hope you like it :)
« Last Edit: December 13, 2010, 04:29:26 am by Starman01 »
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Offline Dragon

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Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
I like it, though my opinion about the ship itself isn't too high (I prefer heavy fighters).
I'm looking forward to Vindicator and Avenger, not to mention Dragon (unsuprising given that it's the ship which I got nickname from :) ).
Bearcat also seems nice, but I didn't flew it.

 

Offline Starman01

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Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Yeah, I also liked the dragon, though the bearcat also wasn't so bad. But first I will finish the borderworlds line. And sometimes, when I'm in complete self destructing mode, I will maybe do the Vesuvius :) That will be very difficult to do to get a mix between good looking and keeping lowpoly so that it is usable ingame, especially since I have such a hangar fetish  :lol:
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Offline Spoon

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Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Bearcat was a redundant fighter made of redundancy.


I'm digging your banshee. It just seems to me like there is a lot of polys in small detailed area's. while the larger surfaces have, well not a whole lot of detail at all.
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Offline Starman01

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Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Quote
while the larger surfaces have, well not a whole lot of detail at all.

Yep, same was on my durango class. But first, I want to stay close to the original. Second I don't want to overgreeble the models (since most wont be visible ingame anyway) and third, afaik that's what normal mapping is for, isn't it ? :)

@Deathsnake : Yep, I know this one, it actually inspired me a little. I used his idea of the gunmounts on those two "whatever they are" on the wings. Unfortunately, in this model the engine parts looks really strange and is technically not even existant. Quite a shame, but besides that, the detail is awesome. I wish I could create a texture like that :)
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Offline T-Man

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Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Model's looking good! :cool: Good thing about WC models from what i've seen (only played WC4 sadly) is that a lot of the detail on them can be done using bomb/normal mapping.

Looking forward to seeing the Dragon; good thing about that one is its 'special feature' (unlimited afterburner) is probably going to be so easy to impliment, if your planning to put that in.
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Offline Colonol Dekker

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Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
All you need to do is set the recharge rate higher than the consumption/usage in the table entry.
 
I'm more bothered about the wing animation for the fusion cannon.
 
Which should be a piece of cake in comparison steve-o's federal fighter pack.
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Offline Starman01

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Re: Recreating WC 4 Models, this time : The Border Worlds Banshee
Well, I was thinking the same, also a problem is the primary weapon switching (but on second thought, that can maybe be achived with a sexp hack bind to a key command). But to be honest, these are things I wouldn't die if I can't achive them :)  And as for the wing animation, do the starwars guys have a workaround for this ? They need the same for the X and B-Wing. I was long gone, and I hardly know any new features that are now available....
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Offline Starman01

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Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
So, next one in the row is the vindicator. Model comes with 5,8K Polies. Since it has 2x3 Missiles and 1x3 Torpedos as loadout, I made the missiles in the left wing, and the torpedos on the right one. I'm not fully happy with the nose, but I can't get it better at the moment. The 2 small guns on the nose are supposed to be the stormfire cannon :) Don't know about you, but I like it :)  (I just have to remove the sharp edge on the cockpit top)



More images :

http://wcsaga.hard-light.net/team/Starman/pics/vindicator02.jpg
http://wcsaga.hard-light.net/team/Starman/pics/vindicator03.jpg
http://wcsaga.hard-light.net/team/Starman/pics/vindicator04.jpg


« Last Edit: December 13, 2010, 04:43:26 am by Starman01 »
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Offline Dragon

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Re: Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
I see you didn't forgot about the turret (Scooby did). :)
It's one of the things I like about Vindiator.
In general, it looks very good, it's one of my favourite WC4 designs.

 
Re: Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
LOL I used the excalibur as the body.  I thought this was the medocre fighter and not the bomber (the avenger) that had the turret.
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Offline Dragon

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Re: Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
IIRC, Avenger had one too.
Vindicator was a medium figter, but far from medicore.

 

Offline Starman01

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Re: Recreating WC 4 Models Part 2 : The Border Worlds Vindicator
Jep, Avenger has one too. I have that model finished this (late) evening. Though the placement at the avenger is rather silly and it can only fire back, up or down because it is placed between the engines ;)
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Offline Starman01

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Re: Starman's WingCommander Models (Image Heavy)
So, here is the next one. Hell, I wish doing texturing and pof data would also go as fast as modelling ;) Here is the avenger. I think I made a few nice upgrades, but overall I wasn't really able to remove the lego-look completly. Some of the edges look a little weird ( I can't do it better in truespace), I hope that will not make any light effect problems ingame. Overall, I like the look, and somehow even due to its somewhat "outdated" look it was also my favorite bomber in the WC Universe. Polycount 5.4K

BTW, I thought it would be best to follow scooby's example and therefore I just show off my stuff in one thread, so I don't have to spam the freespace forum with my WingCommander Stuff :) In the first post is a some sort of index.



Here are the additional images.

http://wcsaga.hard-light.net/team/Starman/pics/avenger02.jpg
http://wcsaga.hard-light.net/team/Starman/pics/avenger03.jpg
http://wcsaga.hard-light.net/team/Starman/pics/avenger04.jpg

« Last Edit: October 02, 2010, 04:25:53 pm by Starman01 »
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Offline Dragon

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Re: Starman's WingCommander Models Thread (Image Heavy)
Looks great, can't wait to take down Lexington in it.  :)

 

Offline Starman01

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Re: Starman's WingCommander Models Thread (Image Heavy)
Thanks :) BTW,  the Lexington is already destroyed. (just nitpicking :) )

While I'm at it, I'm collecting the other modelstuff around. Not sure I already showed it in public. Quite some time back CIC posted a couple of cool concept art images, Scooby has already modelled a few of the fighter concepts. This one was my favourite, so I gave it a try.

Here is the concept art (click to enlarge picture) :



Though in the picture is mentioned a "cargopod", I think that according to the cockpit size this is more a heavy fighter/bomber, more like a raider as the sorthak with it's own jump drive (could fit into the massive hull) and enough weapons to make big damage. Below the cockpit are the torpedo tubes, while the wings store the antifighter missiles.

I'm still not happy with some detail and some proportions, I had especially big problems with the wings, since currently left and right are the same (also I think the hand drawn perspective in the concept art is not fully right, so theoretically the wing should be OK. It's looks good this way, but maybe more asymetric wings would also be neat.



Here are a few more images from other directions :

http://wcsaga.hard-light.net/team/Starman/pics/unknown02.jpg
http://wcsaga.hard-light.net/team/Starman/pics/unknown03.jpg
http://wcsaga.hard-light.net/team/Starman/pics/unknown04.jpg
http://wcsaga.hard-light.net/team/Starman/pics/unknown05.jpg
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Offline Dragon

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Re: Starman's WingCommander Models Thread (Image Heavy)
Looks interesting, it's nice to see some more Kilrathi designs.

 

Offline starlord

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Re: Starman's WingCommander Models Thread (Image Heavy)
I would love to see the axius base (I always regretted not being able to level it!) and also one great opportunity would be to include the unused black lance carrier model.

 

Offline Starman01

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Re: Starman's WingCommander Models Thread (Image Heavy)
Hm, Axius Base ? Not really much detail, should be easy :) Is there any good reference for the BL Carrier ? I remember I once had the original mesh around, with maybe 50 polies or so  :p  Unfortunately no textures. Maybe later :) Currently I'm more interested in doing the nephelim ships, I hope I can because they are all round, and that's difficult in truespace for me. But today I will make the Bearcat, somehow I like that one. But I fear this ship will make problems ingame due to it's gun mounts on the wings end.
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Offline Starman01

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Re: Starman's WingCommander Models Thread (Image Heavy)
So, this is the last one of the models I did the last weeks. I'm not a friend of the WingCommander 2 Designs, too round for my taste, especially the bridge towers. But somehow I like the Tarawa Carrier, and so I made it a little more fitting with the other timelines and gave it a better looking (IMO ;) ) bridge tower.

Besides that, I have a special plan for this model, and this one is meant to be a pirate carrier (didn't you always wonder where these scumbacks house their fighters ?  :) ) The Idea was, using a WC3-ish Tarawa Model with better modelled bridge and a few changes in weaponry, that would be suitable for pirate business. But besides that, I kept the original shape of the Tarawa except the and I removed the upper cargo area and created external docks with access points for the pirate assault shuttles. Also a EW-Device would be logic, so I put the dish under the nose.  And (just because I like it) the vessel has 2 flak cannons and some point defense turrets (rapid fire mass driver cannons).  Hangar is not done yet btw, and I will have to replace some greebles with something that hasn't so many polygons.



http://wcsaga.hard-light.net/team/Starman/pics/tarawa04.jpg
http://wcsaga.hard-light.net/team/Starman/pics/tarawa02.jpg
http://wcsaga.hard-light.net/team/Starman/pics/tarawa05.jpg

The EW-Device
http://wcsaga.hard-light.net/team/Starman/pics/tarawa03.jpg

A rotary mass driver cannon, rapid fire
http://wcsaga.hard-light.net/team/Starman/pics/tarawa06.jpg

The flak cannon and docking points upclosed
http://wcsaga.hard-light.net/team/Starman/pics/tarawa07.jpg
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.