For those unfamiliar, Star Ruler 2 is a 3D Space 4X/RTS built with a custom, extremely high-performance, engine that launched in 2015. Notable engine features include being able to support massive universes, thousands on thousands of ships in RT combat, built-in planet, star, and galaxy creation/destruction and full newtonian mechanics (combined with several FTL methods, but excluding gravitational force and a light-speed limiter). The game's also extremely modable, even without the source code but
the studio I used to work for just put the source code for the game and all its assets up on GitHub. (Minus the soundtrack)
The code and data for the game (scripts, data, engine, source code) is all MIT license - but the assets are CC-BY-NC 2.0. I was thinking about it and wondered if the HLP community would be interested in porting FS2 assets over to SR2's OSP to make the game fully MIT - assuming the present assets being used in FS2 Open are licensable in that regard. Similarly, the game no longer has a soundtrack and there's been lots of great music that's come out of FS2Open projects that would really fit in with this game.
Anyway, even if all that's not possible due to license restrictions, I'd love to see a Freespace-inspired TC of Star Ruler 2 given that FS2 is one of my all-time favorite games. If any of y'all have been itching to make a Freespace 4X or RTS this might be your golden ticket!
Some footage of the engine 'in action' - and the second one goes over the gameplay if you'd like to scrub through it (courtesy Scott Manley)