Originally posted by taylor
Try running X in 24-bit depth and see if that makes a difference. I'm not sure that it will but it's worth a try at least.
Yes, in X11 24bit mode it does work.
However I am now facing the random crashes you warned me of ... :-(
However I am facing a funny issue:
With setting of 24 bit in fs2_open.ini it does crash immediately and always after Player Selection.
With setting of 16 bit in fs2_open.ini it does crash just randomly like you said ...
So I think, yes there is something strange with 16 bit mode going on ...
At least I'll be able to (randomly until next crash) test some effects now :-) ...
Well, I'll try "software only" mode now, perhaps that one does even work ;-) ...
Or I can get my driver to not provide the crashing functions (whatever those are) and let MESA handle them ...
cu
Fabian
edit:
Ok, now I've found the ideal configuration for me:
X-Display: 24 bit
Game-Setting: 1024x768x32 (yes, you read right)
Set details to "low" at Mission startup (else it crashes)
Then once missions runs, set details again to high ... (I think of automatizing this for my build ...)
Works really great! No crashes so far and very nice GFX so far.
Just the mv_effects package does not work as it then also crashes.
Yes, I know buying new hardware would solve the problem too, but this fiddling with the extremes is much more interesting *g*.
Thanks for all your help taylor,
cu
Fabian